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  • Responsive Design: Which Framework Should I Use? CSS3 & HTML5

    - by Jayhal
    I've been looking for a suitable set of HTML5/CSS3 foundation files to start new projects on. I started off piecing together my own files, but I believe I might be better served in finding a solid and fairly compatible(with me) CSS3/HTML5 framework and then tweaking certain things that may not best suit my own process. I'd love to find something that is responsive and that includes aspects focusing on layout, type(hor and vert baselines), form and interface components, cross-browser issues, and preferably built on something other than a just imple css reset, but that does include rebuilding elements consistently across browsers for a clean work slate. Extra features like polyfills or others area great, as is good documentation and examples. So far, off the top of my head I know of, Skeleton 1140 Grid 320 & Up (plus BP) HTML5 Boilerplate 2.0 and Mobile Inuit.css Less Framework Fluir Perkins.Less A few WP themes Are there any great one I don't know about? I work a lot in WP, and something that is easily incorporated (but also stand alone) is ideal. Plugins and wide set feature while maintaining the ability to cut it down when needed(flexibility) is also a big plus, and in par with a faster learning, since I want to start using whatever I find immediately . What are some of the better options you guys might be able to recommend? Systems or scripts, plugins, and other related tools are also welcome, Thanks!

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  • I have a large number of links on every page, for design reasons I want to keep it but is it hurting my SEO

    - by Callum Rexter
    The site is http://www.centralsaddlery.co.uk We have other issues which we are tackling in terms of content etc but the question I have is: "Is my main navigation hurting us in SEO?" Its a lot of links and it's on a lot of pages. If so - what is a way to get google to ignore links below the top level. I had thought google would see that the links are hidden by default and only shown on hover but I can't verify this at all. We absolutely want to keep the menu, our customers like it and so do we - we think it is pretty usable as we have a lot of products to look at. Any advice is appreciated (and any tips for any part of the SEO are welcome too)

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  • How do functional languages handle a mocking situation when using Interface based design?

    - by Programmin Tool
    Typically in C# I use dependency injection to help with mocking; public void UserService { public UserService(IUserQuery userQuery, IUserCommunicator userCommunicator, IUserValidator userValidator) { UserQuery = userQuery; UserValidator = userValidator; UserCommunicator = userCommunicator; } ... public UserResponseModel UpdateAUserName(int userId, string userName) { var result = UserValidator.ValidateUserName(userName) if(result.Success) { var user = UserQuery.GetUserById(userId); if(user == null) { throw new ArgumentException(); user.UserName = userName; UserCommunicator.UpdateUser(user); } } ... } ... } public class WhenGettingAUser { public void AndTheUserDoesNotExistThrowAnException() { var userQuery = Substitute.For<IUserQuery>(); userQuery.GetUserById(Arg.Any<int>).Returns(null); var userService = new UserService(userQuery); AssertionExtensions.ShouldThrow<ArgumentException>(() => userService.GetUserById(-121)); } } Now in something like F#: if I don't go down the hybrid path, how would I test workflow situations like above that normally would touch the persistence layer without using Interfaces/Mocks? I realize that every step above would be tested on its own and would be kept as atomic as possible. Problem is that at some point they all have to be called in line, and I'll want to make sure everything is called correctly.

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  • How to design the scenarios in a platform game?

    - by ReyLitch
    I am developing a 3D platform game like Metroid Fusion with XNA. I have many classes for different elements as models, game screens, postprocessing and so on. Now I want to start designing the scenarios but I think that the scenarios needed in a platform game are not as conventional (by conventional I say something like this). I am very lost and not know where to start and how to structure it. Thanks in advance.

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  • Protecting design ideas from being copied by other websites?

    - by mickburkejnr
    Hi everyone, I'm planning a project at the moment, while building a completely different project at the same time. Both of these projects are quite innovative in the way they either work or the way they are presented. One of the projects hasn't been done before, and the other is being made has competition, but I feel the competitions websites are light years behind what I'm doing. Is there a way for me to prevent the way my sites work or presented from being stolen? I've thought of patenting parts of them, but it requires £10,000 and I don't have that amount of money. Also, would me putting a Copyright notice on the site or an All Rights Reserved tag give me any muscle when going to websites that I feel have stolen my ideas (if they have)? Cheers!

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  • What is the actual problem with a prototype based design?

    - by WindScar
    I feel like anything that can be developed using OO/functional languages can be generally made 'better' using a prototype based language, because they appaer to have the best of them all: high order functions, flexibility to simulate any OO structure, productivity (low verbosity) and scalability because of concurrency. But it seems like they are avoided for the creation of executable applications and of bigger projects in general. Why that?

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  • Game Design - When to separate out pieces into static libraries?

    - by Jason
    I am developing a game that has a lot of platform generic pieces. I am wanting to separate out various pieces into static libraries and I would like to know what other devs do. I am considering targeting other platforms and I want to maintain an much platform neutrality as I can. I have a lot of generic level data in C++ classes. THinking all of the level data could go into a single static library. I have a lot of generic OpenGL code that I think could also go into a single static library. I am already using CMAKE for some and XCode 4.5 for the Apple specific pieces. What do other devs do to stay platform neutral? Does anyone use Eclipse instead of XCode and Visual Studio on Windows?

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  • Découvrez les éditions de Visual Studio 2012 et leurs nouvelles fonctionnalités de design et de gestion du cycle de vie des applications

    Découvrez les éditions de Visual Studio 2012 ainsi que les fonctionnalités adaptées à vos besoins de la solution de gestion des projets logiciels Mise à jour du 24/09/2012 Visual Studio 2012 est disponible depuis le 12 septembre 2012. La solution propose une nouvelle génération d'outils de développement, de collaboration et de gestion du cycle de vie pour la conception des applications non seulement modernes et attrayantes, mais aussi accessibles n'importe où, n'importe quand, répondant aux attentes des clients. [IMG]http://rdonfack.developpez.com/images/vs20...

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  • How to design an interface, where things need to be called in a specific sequence?

    - by Vorac
    The task is to configure a piece of hardware within the device, according to some input specification. This should be achieved as follows: 1) Collect the configuration information. This can happen at different times and places. For example, module A and module B can both request (at different times) some resources from my module. Those 'resources' are actually what the configuration is. 2) After it is clear that no more requests are going to be realized, a startup command, giving a summary of the requested resources, needs to be sent to the hardware. 3) Only after that, can (and must) detailed configuration of said resources be done. 4) Also, only after 2), can (and must) routing of selected resources to the declared callers be done. A common cause for bugs, even for me, who wrote the thing, is mistaking this order. What naming conventions, designs or mechanisms can I employ to make the interface usable by someone who sees the code for the first time?

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  • For nodejs what are best design practices for native modules which share dependencies?

    - by Mark Essel
    Hypothetical situation, I have 3 node modules all native, A, B, and C.  A is a utilities module which exposes several functions to javascript through the node interface, in addition it declares/defines a rich set of native structures and functions B is a module which is dependent on data structures and source in A, it exposes some functions to javascript, in addition it declares/defines native structures and functions C is a module which is dependent on data structures and source in A & B, it exploses some functions to javascript, in addition it declares/defines native structures and functions So far when setting up these modules I have a preinstall script to install other dependent includes, but in order to access all of another modules source what is the best way to link to it's share library object (*.node) ? Is there an alternative best practice for native modules (such as installing all source from other modules before building that single module)? Reply

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  • What Java data structure/design pattern best models this object, considering it would perform these methods?

    - by zundarz
    Methods: 1. getDistance(CityA,CityB) // Returns distance between two cities 2. getCitiesInRadius(CityA,integer) // Returns cities within a given distance of another city 3. getCitiesBeyondRadius(CityA,integer) //Returns cities beyond a given distance of another city 4. getRemoteDestinations(integer) // Returns all city pairs greater than x distance of each other 5. getLocalDestinations(integer) //Returns all city pairs within x distance of each other

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  • Sortie de Joomla! 3.0.0, responsive design, installation simplifiée et nouveau module de statistiques

    Voilà qui est fait, six mois après la sortie de Joomla! 2.5 : la version 3. Tout d'abord, un mot sur le release cycle : la version 2.5 est une LTS (long term support), pas la 3.0. Cette dernière permet de casser pas mal de choses et ne sera donc pas supportée à long terme : il faudra attendre la 3.5 pour cela (au rythme d'une version mineure tous les six mois). La 2.5 sera supportée jusqu'à la sortie de la 3.5, au moins : il est toujours sûr de l'utiliser, elle sera toujours supportée? mais ne verra pas d'évolution technique. Avec la sortie de cette version 3.0, par contre, c'est le support de la vieillissante 1.5 qui est arrêté. La migration de la 2.5 vers la 3.0 devrait se passer sans heurts, sauf en cas d'utilisation intensive d'extensions (quelques modifications...

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  • How should I design my website to allow posterity to edit?

    - by SSumner
    I'm building a website for a student organization I am involved in at my college. Most of the site will be static - i.e. won't change from year-to-year, but certain pieces will. I am high-tech, but most of the others aren't, and I am graduating in the spring. So how should I go about building the website so as to allow those that take over in subsequent years to edit information? Examples: Events: I already plan on using a Google calendar for this Officers: There will be profiles/pictures for all the officers on the web page Connections: Partnerships with other organizations that we have currently, but may not in future, or may add more in future Should I use some form of CMS (Content Management System)? If so, how restrictive are they (e.g. Drupal) to what you can build and then how easy is it to edit. What other ways could I make a very nice-looking website but allow certain pieces to be edited later?

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  • Should I design and then look for a CMS or vice versa? [closed]

    - by Livingston Storm
    I am currently designing an e-commerce site, and unfortunately my PHP is garbage at the moment so open source CMS's are out of the question. I am debating between Joomla and Big Commerce and as the title states I am unsure of whether to build first or try the CMS first to see what limitations I will face. I couldn't find any previous questions on this site, forgive me if this is a stupid/commonly asked question. Thanks for any feedback

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  • Multiplayer in a game. How to design it object wise?

    - by Ninetou
    I was suggested on StackOverflow to ask this question here. I'm working on a simple game and I was thinking of adding multiplayer feature but I'm a bit stuck. I'm not sure what approach should I take, keeping in mind good programming practices. I have a Player object which is created for each player but then I have many other classes that would have to be able to access them. The thing is, if I initialise them in, let's say my main method, then I can't relate to different instances of player class from other classes. The only solution to my problem that comes to my mind is using some form of global objects but afaik using anything globally in apps is usually not a good practice. Any suggestions/ideas?

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  • how to design a complex webreport in DevExpress XtraReport?

    - by ahmed
    Hello , I have to design a complex webreport with DevExpress Xtrareport .I have to pull data from 40 different tables on user selection and show on the Report. So I have designed in this way. On the design form I am giving the user to select the department section and project. with three dropdowns A) select the report , B) Sort by , C)Filter By A) Select the report contains different types like family status, insurance type etc ..total 40 types. B) Sort by will contain by employee number, date of birth , Salary , and many more C) Filter by will contain like employee on vacation, or employee terminated etc etc. Now for a single webreport I am first taking a DataSource and binding data to labels. to achieve the above webreport I have to take 40 different Datasource and I have to assign to the labels? Should I be doing this?

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  • Is there a better way to create an object-oriented class with jquery?

    - by Devon
    I use the jquery extend function to extend a class prototype. For example: MyWidget = function(name_var) { this.init(name_var); } $.extend(MyWidget.prototype, { // object variables widget_name: '', init: function(widget_name) { // do initialization here this.widget_name = widget_name; }, doSomething: function() { // an example object method alert('my name is '+this.widget_name); } }); // example of using the class built above var widget1 = new MyWidget('widget one'); widget1.doSomething(); Is there a better way to do this? Is there a cleaner way to create the class above with only one statement instead of two?

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  • How do i get out of the habit of procedural programming and into object oriented programming?

    - by Shadi Almosri
    Hiya all, I'm hoping to get some tips to kinda help me break out of what i consider after all these years a bad habit of procedural programming. Every time i attempt to do a project in OOP i end up eventually reverting to procedural. I guess i'm not completely convinced with OOP (even though i think i've heard everything good about it!). So i guess any good practical examples of common programming tasks that i often carry out such as user authentication/management, data parsing, CMS/Blogging/eComs are the kinda of things i do often, yet i haven't been able to get my head around how to do them in OOP and away from procedural, especially as the systems i build tend to work and work well. One thing i can see as a downfall to my development, is that i do reuse my code often, and it often needs more rewrites and improvement, but i sometimes consider this as a natural evolution of my software development. Yet i want to change! to my fellow programmers, help :) any tips on how i can break out of this nasty habbit?

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  • Some specific questions about object oriented and MVC design.

    - by Samn
    I have two objects, Users and Mail. Users create Mail objects and send them to other users. If I wanted to get all mail for a User, I could create a method like GetMail() that would return an array of Mail objects owned by that User. But if I wanted to get all mail across the system, what "type" of object would be responsible for that? To solve this problem, I usually create a Manager, which is an object responsible for dealing with a collection of a particular type of object. MailManager deals with collections of Mail objects. GetMailForUser() is one method, GetAllMail() is another method. The User objects invokes the MailManager and executes GetMailForUser(me). Is this stupid? When a user executes the controller CreateMail, a new instance of the Mail object is created. The Mail object, seeing it is creating a new Mail of type 'sent', decides to go ahead and create a second Mail object for the recipient, of type 'received'. Creating one Mail object triggers the creation of a second Mail object. Is this stupid? Should the controller have created both Mail objects, or just the first 'sent' one? When two Users are friends, the association is stored in a table of Relationships. I use a simple object for Relationships. A RelationshipManager has a method called GetFriendsForUser(). The User object has a method GetFriends(), which invokes the RelationshipManager. Is this stupid?

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