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  • Why must "stride" in the System.Drawing.Bitmap constructor be a multiple of 4?

    - by Gorchestopher H
    I am writing an application that requires me to take a proprietary bitmap format (an MVTec Halcon HImage) and convert it into a System.Drawing.Bitmap in C#. The only proprietary functions given to me to help me do this involve me writing to file, except for the use of a "get pointer" function. This function is great, it gives me a pointer to the pixel data, the width, the height, and the type of the image. My issue is that when I create my System.Drawing.Bitmap using the constructor: new System.Drawing.Bitmap(width, height, stride, format, scan) I need to specify a "stride" that is a multiple of 4. This may be a problem as I am unsure what size bitmap my function will be hit with. Supposing I end up with a bitmap that is 111x111 pixels, I have no way to run this function other than adding a bogus column to my image or subtracting 3 columns. Is there a way I can sneak around this limitation?

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  • Force 'Replace Into' to use a certain index

    - by Bobby
    I have a MySQL (5.0) table with 3 rows which are considered a combined Unique Index: CREATE TABLE `test`.`table_a` ( `Id` int(11) NOT NULL AUTO_INCREMENT, `field1` varchar(5) COLLATE latin1_swedish_ci NOT NULL DEFAULT '', `field2` varchar(5) COLLATE latin1_swedish_ci NOT NULL DEFAULT '', `field3` varchar(5) COLLATE latin1_swedish_ci NOT NULL DEFAULT '', PRIMARY KEY (`Id`), INDEX `IdxUnqiue` (`field1`(5),`field2`(5),`field3`(5)) ) ENGINE=MyISAM; This table should be filled with a REPLACE INTO query: REPLACE INTO table_a ( Field1, Field2, Field3 ) VALUES ( "Test1", "Test2", "Test3" ) The behavior I'd like to see is that this query always overrides the previous inserted row, because IdxUnique is...ahm, triggered. But unfortunately, there's still the primary index which seems to kick in and always inserts a new row. What I get: Query was executed 3 times: +---Id---+---Field1---+---Field2---+---Field3---+ | 1 | Test1 | Test2 | Test2 | | 2 | Test1 | Test2 | Test2 | | 3 | Test1 | Test2 | Test2 | +--------+------------+------------+------------+ What I want: Query was executed 3 times: +---Id---+---Field1---+---Field2---+---Field3---+ | 3 | Test1 | Test2 | Test2 | +--------+------------+------------+------------+ So, can I tell REPLACE INTO to use just a certain Index or to consider one 'more inportant' then another?

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  • How to load the rest of the data in mysql in php

    - by user225269
    I have trouble figuring out how do I load the rest of the data in html. Here is my code: <?php $con = mysql_connect("localhost","root","nitoryolai123$%^"); if (!$con) { die('Could not connect: ' . mysql_error()); } mysql_select_db("school", $con); $result = mysql_query("SELECT * FROM student WHERE IDNO='$_GET['id']'"); ?> <?php while ( $row = mysql_fetch_array($result) ) { ?> <table class="a" border="0" align="center" cellpadding="0" cellspacing="1" bgcolor="#D3D3D3"> <tr> <form name="formcheck" method="post" action="updateact.php" onsubmit="return formCheck(this);"> <td> <table border="0" cellpadding="3" cellspacing="1" bgcolor=""> <tr> <td colspan="16" height="25" style="background:#5C915C; color:white; border:white 1px solid; text-align: left"><strong><font size="2">Update Students</td> <tr> <td width="30" height="35"><font size="2">*I D Number:</td> <td width="30"><input name="idnum" onkeypress="return isNumberKey(event)" type="text" maxlength="5" id='numbers'/ value="<?php echo $_GET['id']; ?>"></td> </tr> <tr> <td width="30" height="35"><font size="2">*Year:</td> <td width="30"><input name="yr" onkeypress="return isNumberKey(event)" type="text" maxlength="5" id='numbers'/ value="<?php echo $row["YEAR"]; ?>"></td> this is the part where I am getting the error: mysql_select_db("school", $con); $result = mysql_query("SELECT * FROM student WHERE IDNO='$_GET['id']'"); ? What do you recommend that I could do so that I can also load the ID Numbers corresponding data into the other forms?

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  • flex List Size not updating when itemRenderer resizes itself

    - by duder
    I've got a list with a custom itemRenderer that's just a rectangle of specific size. The list <s:List id="thelist" width="100%" dataProvider="{thelistdata}" itemRenderer="ListItem" borderVisible="true" /> Note the list's border is visible to help with debugging The itemRenderer <s:Rect id="box" width="50" height="50"> <s:fill> <s:SolidColor color="blue"/> </s:fill> </s:Rect> When the itemRenderer receives an event, it changes its size to half box.width = 25; box.height = 25; I see the itemRenderers are resizing themselves correctly, but the list itself stays the same size and the border stays where it is. Anyone knows how to fix this bug. Basically the list should refresh its size too to fit the smaller boxes.

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  • Problem in displaying custom UITableViewCell

    - by Vin
    Hi All, I have a tableview displaying data using a custom UITableViewCell(say cell1). On touch of a row, I change the custom cell to another custom UITableViewCell(say cell2). Also I increase the size of row of the selected cell to accomodate, more items of cell2. My problem is that the approach works fine when the number of rows in table view is less. When the number of rows increses, the rows expand on touching, but the data displayed is same as that of cell1. Cell2 doesn't seem to be loaded at all. Looking forward for a reply soon....Thanks in advance.

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  • bottom uicomponent does not receive mouse events

    - by firemonkey
    HI, I am sure this is very basic, however I am not able to find the solution. I have a base ShapeContainer(UIComponent). I add a uicomponent which has mouse down listener to ShapeContainer. the listener works great. When I add a simple sprite(draw square) on the ShapeContainer, The listener does not work any more. In the code, if I comment below lines, The event listener works fine. var square:Sprite = new Sprite(); square.graphics.lineStyle(4,0x00FF00); square.graphics.drawRect(0,0,20,20); square.mouseEnabled=false; shapeContainer.addChildAt(square,1); I have tried few things like, mouseenabled=false on top sprite. also tried to add addChildAt but non of them did any help. How can I draw a shape and also have the event listener work. enter code here protected function application1_creationCompleteHandler(event:FlexEvent):void { var shapeContainer:UIComponent = new UIComponent(); shapeContainer.x=100; shapeContainer.y=100; shapeContainer.width=200; shapeContainer.height=200; rawChildren.addChild(shapeContainer); var EventListenerShape:UIComponent = new UIComponent(); EventListenerShape.x=100; EventListenerShape.y=100; EventListenerShape.width=200;a EventListenerShape.height=200; EventListenerShape.graphics.clear(); EventListenerShape.graphics.beginFill(0xf1f1f1, 0.1); EventListenerShape.graphics.drawRoundRect(0, 0, 200, 200, 10, 10); EventListenerShape.alpha = 0; EventListenerShape.graphics.endFill(); EventListenerShape.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownfunc); shapeContainer.addChild(EventListenerShape); var square:Sprite = new Sprite(); square.graphics.lineStyle(4,0x00FF00); square.graphics.drawRect(0,0,20,20); square.mouseEnabled=false; shapeContainer.addChildAt(square,1); } private function mouseDownfunc(e:MouseEvent){ trace("mouse Down **"); }    ]]> </mx:Script> <mx:Canvas id="uic" width="100%" height="100%" backgroundColor="0xFFFFFF"> </mx:Canvas>

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  • HTML/CSS Div placing

    - by Andreas Carlbom
    Yo. There's a tendency in placing divs to follow each other vertically, but what i'm trying to accomplish right now is to is basically to place a number of divs (two) inside a parent div like so: <div id='parent'><div id='onediv'></div> <div id='anotherone'></div> </div> And i'd like to place 'anotherone' just to the right of 'onediv'. Sadly, float:right is pretty much ruining the layout with the divs popping out of their parent divs and whatnot. Any suggestions are welcome. Edit: It might be worth noting that the parent div and 'anotherone' has no height elements at all, with 'onediv' planned to be thought as the "height support" div, allowing the contents of 'anotherone' to make the parent div larger at will.

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  • Resize an array of images with OpenCV

    - by amr
    I'm passing an array of images (IplImage**) to an object in C++ using OpenCV. I'm then trying to iterate over that array and resize them all to a fixed size (150x150) I'm doing it this way: for(int i = 0; i< this->numTrainingFaces; i++) { IplImage* frame_copy = cvCreateImage( cvSize(150,150), this->faceImageArray[0]->depth, this->faceImageArray[0]->nChannels ); cout << "Created image" << endl; cvResize(this->faceImageArray[i], frame_copy); cout << "Resized image" << endl; IplImage* grey_image = cvCreateImage( cvSize( frame_copy->width, frame_copy->height ), IPL_DEPTH_8U, 1 ); cout << "Created grey image" << endl; cvCvtColor( frame_copy, grey_image, CV_RGB2GRAY ); cout << "Converted image" << endl; this->faceImageArray[i] = grey_image; cvReleaseImage(&frame_copy); cvReleaseImage(&grey_image); } But I'm getting this output, and I'm not sure why: Created image Resized image Created grey image Converted image Created image OpenCV Error: Assertion failed (src.type() == dst.type()) in cvResize, file /build/buildd/opencv-2.1.0/src/cv/cvimgwarp.cpp, line 3102 terminate called after throwing an instance of 'cv::Exception' what(): /build/buildd/opencv-2.1.0/src/cv/cvimgwarp.cpp:3102: error: (-215) src.type() == dst.type() in function cvResize Aborted I'm basically just trying to replace the image in the array with the resized one in as few steps as possible. Edit: Revised my code as follows: for(int i = 0; i< this->numTrainingFaces; i++) { IplImage* frame_copy = cvCreateImage( cvSize(150,150), this->faceImageArray[i]->depth, this->faceImageArray[i]->nChannels ); cvResize(this->faceImageArray[i], frame_copy); IplImage* grey_image = cvCreateImage( cvSize( frame_copy->width, frame_copy->height ), IPL_DEPTH_8U, 1 ); cvCvtColor( frame_copy, grey_image, CV_RGB2GRAY ); faceImageArray[i] = cvCreateImage( cvSize(grey_image->width, grey_image->height), grey_image->depth, grey_image->nChannels); cvCopy(grey_image,faceImageArray[i]); cvReleaseImage(&frame_copy); cvReleaseImage(&grey_image); } Then later on I'm performing some PCA, and get this output: OpenCV Error: Null pointer (Null pointer to the written object) in cvWrite, file /build/buildd/opencv-2.1.0/src/cxcore/cxpersistence.cpp, line 4740 But I don't think my code has got to the point where I'm explicitly calling cvWrite, so it must be part of the library. I can give a full implementation if necessary - is there anything in my code that's going to create a null pointer?

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  • iphone tableview & webservice

    - by Anonymous
    Hi, I have a tableview, when the user selects a row i call a webservice depending on which row is selected. my problem is i can connect to the webservice but i dont get any response from the webservice. I used soap client to test if webservice is working correctly or not. //rootviewcontroller.m - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {.... //call to webservice [self connectToWebService]; } On debugging i found that my code does not go to any of the following methods -(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *) response{} -(void) connection:(NSURLConnection *) connection didReceiveData:(NSData *) data {} -(void) connection:(NSURLConnection *) connection didFailWithError:(NSError *) error{} -(void) connectionDidFinishLoading:(NSURLConnection *) connection {} any suggestions where am i going wrong??? thanks

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  • How to make flash video show up under navigation element?

    - by Deshiknaves
    I know that the wmode needs to be either transparent or opaque for the video to show up under other elements on the page. I've added the wmode to the element and param in object, I still have no luck with it. <object width="400" height="225"><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=10875088&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=10875088&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225" wmode="transparent"></embed></object><p><a href="http://vimeo.com/10875088">Clutchy Hopkins - Verbal Headlock</a> from <a href="http://vimeo.com/ubiquityrecords">Ubiquity Records</a> on <a href="http://vimeo.com">Vimeo</a>.</p>

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  • updating batches of data

    - by gaponte69
    I am using GridView in asp .net and editing data with edit command field property (as we know after updating the edited row, we automatically update the database), and I want to use transactions (with begin to commit statement - including rollback) to commit this update query in database, after clicking in some button (after some events for example), not automatically to insert or update the edited data from grid directly to the DB...so I want to save them somewhere temporary (even many edited rows - not just one row) and then to confirm the transaction - to update the real tables in database... Any suggestions are welcomed... I've used some good links, but very helpful, like: http://www.asp.net/learn/data-access/tutorial-63-cs.aspx http://www.asp.net/learn/data-access/tutorial-66-cs.aspx etc...

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  • What ways can I put images in a grid-like format?

    - by Peter
    I have about 12-15 images that I want to align together in a grid, with text under each image. I thought about using a table, but I hear that tables aren't the best way to go these days. I tried a few other things, but nothing seemed to work the way I wanted it to. An example of what I want it to look like would be something like this: [-----Image-----] [-----Image-----] [-----Image-----] [-----Image-----] --- Row 1 (--Description-) (-Description-) (-Description-) (-Description-) [-----Image-----] [-----Image-----] [-----Image-----] [-----Image-----] --- Row 2 (--Description-) (-Description-) (-Description-) (-Description-) and so on... What are some other methods, besides tables, that I should look into using? Any suggestions or references would be helpful.

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  • HTML5 svg not working

    - by 01010011
    Hi, I'm using Chrome version 5.0.375.55 and Firefox version 3.5.9 but I can't get the HTML5 code below to display a box. <!DOCTYPE html> <!-- this tells browser, this is HTML5 --> <html> <body> <svg width="200" height="200"> <rect x="0" y="0" width="100" height="100" fill="blue" stroke="red" stroke-width="5px" rx="8" ry="8" id="myRect" class="chart" /> </svg> </body> </html> The following sites stated that my browsers support HTML5 and svg so what gives? http://caniuse.com/ http://www.html5test.com/

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  • MySQL - are FK's useful / viable in a web app?

    - by yoda
    Hi all, I've encountered this discussion related to FK's and web applications. Basically some people say that FK's in web applications doesn't represent a real improvement and can even make the application slower in some cases. What do you guys think, what's your experience? -- A quote from Heikki Tuuri, creator of InnoDB engine, founder and CEO of Innobase: InnoDB checks foreign keys as soon as a row is updated, no batching is performed or checks delayed till transaction commit Foreign keys are often serious performance overhead, but help maintain data consistency Foreign Keys increase amount of row level locking done and can make it spread to a lot of tables besides the ones directly updated

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  • How to make overflow: hidden really hide content?

    - by tambourine
    Please, look at this example. I intend making horizontal layout with pure html/css, don't bother of old browsers. I made it with display: table technique. But displaying main text containers (light-yellow) became a problem. Each of this has overflow: hidden to prevent vertical scroll. Later, I intend adding some shadow effect at the bottom. Now, I want to make in, for example, 80% height with 10% margin top and bottom. But what I get is container with larger text stretching all parents container (light-green), so 80% of it became too much. Is there any way to avoid it without javascript? Maybe I can get text container any height, but with some margin at the bottom. I will appreciate any solution.

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  • iphone: custom UITableViewCell taller than the default cell view.

    - by Luc
    Hello, I'm creating an application that consists of a ListView with 5 rows: - 1st one containing a graph - 2nd to 5th rows containing some data with the same formatting. I have created 2 classes: GraphCustomViewCell and DataCustomViewCell. Depending upon the position of the cell I load the correct CustomCell with: NSArray *topLevelObjects = [[NSBundle mainBundle] loadNibNamed:@"GraphCustomViewCell" owner:nil options:nil]; for(id currentObject in topLevelObjects) { if([currentObject isKindOfClass:[GraphCustomViewCell class]]) { cell = (GraphCustomViewCell *)currentObject; break; } } That works fine except that the first row, the one corresponding to the graph, is bigger (in height) that the 4 other rows, and as a results it hides the 3 first other rows. Is there any option in the table view that enables the custom cell to expand the default cells ? I'd like that the 5 rows (graph + 4 data rows) to fit the entire screen (480 - tabbar's height). Thanks a lot for your help. Regards, Luc

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  • Dajano admin site foreign key fields

    - by user292652
    hi i have the following models setup class Player(models.Model): #slug = models.slugField(max_length=200) Player_Name = models.CharField(max_length=100) Nick = models.CharField(max_length=100, blank=True) Jersy_Number = models.IntegerField() Team_id = models.ForeignKey('Team') Postion_Choices = ( ('M', 'Manager'), ('P', 'Player'), ) Poistion = models.CharField(max_length=1, blank=True, choices =Postion_Choices) Red_card = models.IntegerField( blank=True, null=True) Yellow_card = models.IntegerField(blank=True, null=True) Points = models.IntegerField(blank=True, null=True) #Pic = models.ImageField(upload_to=path/for/upload, height_field=height, width_field=width, max_length=100) class PlayerAdmin(admin.ModelAdmin): list_display = ('Player_Name',) search_fields = ['Player_Name',] admin.site.register(Player, PlayerAdmin) class Team(models.Model): """Model docstring""" #slug = models.slugField(max_length=200) Team_Name = models.CharField(max_length=100,) College = models.CharField(max_length=100,) Win = models.IntegerField(blank=True, null=True) Loss = models.IntegerField(blank=True, null=True) Draw = models.IntegerField(blank=True, null=True) #logo = models.ImageField(upload_to=path/for/upload, height_field=height, width_field=width, max_length=100) class Meta: pass #def __unicode__(self): # return Team_Name #def save(self, force_insert=False, force_update=False): # pass @models.permalink def get_absolute_url(self): return ('view_or_url_name') class TeamAdmin(admin.ModelAdmin): list_display = ('Team_Name',) search_fields = ['Team_Name',] admin.site.register(Team, TeamAdmin) my question is how do i get to the admin site to show Team_name in the add player form Team_ID field currently it is only showing up as Team object in the combo box

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  • Update source with TemplateBinding

    - by Polaris
    I use this style for all my labels <Style TargetType="Label" x:Key="LabelStyle"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Label"> <StackPanel Orientation="Horizontal" > <TextBox Loaded="MyTextBlock_Loaded" x:Name="EditControl" Visibility="Collapsed" Text="{TemplateBinding Tag}" /> <Label Content="{TemplateBinding Content}" Grid.Column="1" Grid.Row="1"> </Label> </StackPanel> </ControlTemplate> </Setter.Value> </Setter> </Style> and my sample label <Label Grid.Column="0" Grid.Row="0" Content="Photo" Style="{StaticResource LabelStyle}" Tag="{Binding fieldsCode.firstName, UpdateSourceTrigger=PropertyChanged}"/> But I feel that TemplateBiding doesn't support update of property. How can solve this issue

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  • JavaScript event window.onload not triggered

    - by Bernhard V
    Hi! I've got the following code in a website: window.onload = resize; window.onresize = resize; function resize(){ heightWithoutHeader = (window.innerHeight - 85) + "px"; document.getElementById("haupttabelle").style.height = heightWithoutHeader; document.getElementById("navBar").style.height = heightWithoutHeader; } The onresize works fine, but the onload event never fires. I've tried it in Firefox and Chrome and neither of them works. Thank you for your help and go for the reputation! ;D

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  • OOP function and if statement

    - by Luke
    Not sure if I can ask two questions? If i run the following function in my database class function generateUserArray() { $u = array(); $result = $this->selectAllUsers(); while( $row=mysql_fetch_assoc($result)) { $u[] = $row['username']; } return $u; } Would i call it like this? $u[] = $datebase->generateUserArray(); My second question, will this work: else if($database->addLeagueInformation($subname, $subformat, $subgame, $subseason, $subwindow, $subadmin, $subchampion, $subtype) && $databases->addLeagueTable($name) && $_SESSION['players'] == $subplayers && $comp_name = "$format_$game_$name_$season" && $_SESSION['comp_name'] = $comp_name) Thankyou

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  • How would I detect horizontal-black lines using ImageMagick?

    - by Zando
    So I have what is essentially a spreadsheet in TIFF format. There is some uniformity to it...for example, all the column widths are the same. I want to de-limit this sheet by those known-column widths and basically create lots of little graphic files, one for each cell, and run OCR on them and store it into a database. The problem is that the horizontal lines are not all the same height, so I need to use some kind of graphics library command to check if every pixel across is the same color (i.e. black). And if so, then I know I've reached the height-delimiter for a cell. How would I go about doing that? (I'm using RMagick)

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  • How to get a list of unchecked checkboxes when submittimg a form?

    - by SzamDev
    Hi I have this code for example : $b = ""; while ($row = mysql_fetch_array($rows)) { if ($row['enabled'] == 1) { $b = "checked"; } else { $b = "": } echo ""; } When I execute this code, I will get a list of checkboxes, some of them are checked and others are not. I can use this code to get a list of checked checkboxes. if (isset($_POST['sub'])) { //check if form has been submitted or not $nam = $_POST['nam']; if (!empty($nam)) { foreach($nam as $k=>$val){ // proccess operation with checked checkboxes } } I need to know how I can get list of unckecked checkboxes after submitting the form. Thanks in advance.

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  • Windows splash screen using GDI+

    - by Luther
    The eventual aim of this is to have a splash screen in windows that uses transparency but that's not what I'm stuck on at the moment. In order to create a transparent window, I'm first trying to composite the splash screen and text on an off screen buffer using GDI+. At the moment I'm just trying to composite the buffer and display it in response to a 'WM_PAINT' message. This isn't working out at the moment; all I see is a black window. I imagine I've misunderstood something with regards to setting up render targets in GDI+ and then rendering them (I'm trying to render the screen using straight forward GDI blit) Anyway, here's the code so far: //my window initialisation code void MyWindow::create_hwnd(HINSTANCE instance, const SIZE &dim) { DWORD ex_style = WS_EX_LAYERED ; //eventually I'll be making use of this layerd flag m_hwnd = CreateWindowEx( ex_style, szFloatingWindowClass , L"", WS_POPUP , 0, 0, dim.cx, dim.cy, null, null, instance, null); SetWindowLongPtr(m_hwnd ,0, (__int3264)(LONG_PTR)this); m_display_dc = GetDC(NULL); //This was sanity check test code - just loading a standard HBITMAP and displaying it in WM_PAINT. It worked fine //HANDLE handle= LoadImage(NULL , L"c:\\test_image2.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE); m_gdip_offscreen_bm = new Gdiplus::Bitmap(dim.cx, dim.cy); m_gdi_dc = Gdiplus::Graphics::FromImage(m_gdip_offscreen_bm);//new Gdiplus::Graphics(m_splash_dc );//window_dc ;m_splash_dc //this draws the conents of my splash screen - this works if I create a GDI+ context for the window, rather than for an offscreen bitmap. //For all I know, it might actually be working but when I try to display the contents on screen, it shows a black image draw_all(); //this is just to show that drawing something simple on the offscreen bit map seems to have no effect Gdiplus::Pen pen(Gdiplus::Color(255, 0, 0, 255)); m_gdi_dc->DrawLine(&pen, 0,0,100,100); DWORD last_error = GetLastError(); //returns '0' at this stage } And here's the snipit that handles the WM_PAINT message: ---8<----------------------- //Paint message snippit case WM_PAINT: { BITMAP bm; PAINTSTRUCT ps; HDC hdc = BeginPaint(vg->m_hwnd, &ps); //get the HWNDs DC HDC hdcMem = vg->m_gdi_dc->GetHDC(); //get the HDC from our offscreen GDI+ object unsigned int width = vg->m_gdip_offscreen_bm->GetWidth(); //width and height seem fine at this point unsigned int height = vg->m_gdip_offscreen_bm->GetHeight(); BitBlt(hdc, 0, 0, width, height, hdcMem, 0, 0, SRCCOPY); //this blits a black rectangle DWORD last_error = GetLastError(); //this was '0' vg->m_gdi_dc->ReleaseHDC(hdcMem); EndPaint(vg->m_hwnd, &ps); //end paint return 1; } ---8<----------------------- My apologies for the long post. Does anybody know what I'm not quite understanding regarding how you write to an offscreen buffer using GDI+ (or GDI for that matter)and then display this on screen? Thank you for reading.

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  • Canvas element covering the entire screen?

    - by Stefan Kendall
    I'm trying to use <canvas> in iPhone Safari, and if I place the element in the body, there are unused pixels to the left and top of the element. I tried specifying margin:0;padding:0 with CSS to no avail. What's going on here? <html> <head> $(document).ready(function() { $('#screen').attr("height", $(window).height() ); $('#screen').attr("width", $(window).width() ); //prevent scrolling $(document).bind('touchstart touchmove', function(e) { e.preventDefault(); }); }); </script> </head> <body> <canvas id = "screen"> </canvas> </body> </html>

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