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  • Named output parameters vs return values

    - by Abyx
    Which code is better: // C++ void handle_message(...some input parameters..., bool& wasHandled) void set_some_value(int newValue, int* oldValue = nullptr) // C# void handle_message(...some input parameters..., out bool wasHandled) void set_some_value(int newValue, out int oldValue) or bool handle_message(...some input parameters...) ///< Returns -1 if message was handled //(sorry, this documentation was broken a year ago and we're too busy to fix it) int set_some_value(T newValue) // (well, it's obvious what this function returns, so I didn't write any documentation for it) The first one doesn't have and need any documentation. It's a self-documenting code. Output value clearly says what it means, and it's really hard to make a change like this: - void handle_message(Message msg, bool& wasHandled) { - wasHandled = false; - if (...) { wasHandled = true; ... + void handle_message(Message msg, int& wasHandled) { + wasHandled = -1; + if (...) { wasHandled = ...; With return values such change could be done easily /// Return true if message was handled - bool handle_message(Message msg) { + int handle_message(Message msg) { ... - return true; + return -1; Most of compilers don't (and can't) check documentation written in comments. Programmers also tend to ignore comments while editing code. So, again, the question is: if subroutine has single output value, should it be a procedure with well-named self-documenting output parameter, or should it be a function which returns an unnamed value and have a comment describing it?

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  • SO-Aware Service Explorer – Configure and Export your services from VS 2010 into the repository

    - by cibrax
    We have introduced a new Visual Studio tool called “Service Explorer” as part of the new SO-Aware SDK version 1.3 to help developers to configure and export any regular WCF service into the SO-Aware service repository. This new tool is a regular Visual Studio Tool Window that can be opened from “View –> Other Windows –> Services Explorer”. Once you open the Services Explorer, you will able to see all the available WCF services in the Visual Studio Solution. In the image above, you can see that a “HelloWorld” service was found in the solution and listed under the Tool window on the left. There are two things you can do for a new service in tool, you can either export it to SO-Aware repository or associate it to an existing service version in the repository. Exporting the service to SO-Aware means that you want to create a new service version in the repository and associate the WCF service WSDL to that version. Associating the service means that you want to use a version already created in SO-Aware with the only purpose of managing and centralizing the service configuration in SO-Aware. The option for exporting a service will popup a dialog like the one bellow in which you can enter some basic information about the service version you want to create and the repository location. The option for associating a service will popup a dialog in which you can pick any existing service version repository and the application configuration file that you want to keep in sync for the service configuration. Two options are available for configuring a service, WCF Configuration or SO-Aware. The WCF Configuration option just tells the tool that the service will use the standard WCF configuration section “system.serviceModel” but that section must be updated and kept in sync with the configuration selected for the service in the repository. The SO-Aware configuration option will tell the tool that the service configuration will be resolved at runtime from the repository. For example, selecting SO-Aware will generate the following configuration in the selected application configuration file, <configuration> <configSections> <section name="serviceRepository" type="Tellago.ServiceModel.Governance.ServiceConfiguration.ServiceRepositoryConfigurationSection, Tellago.ServiceModel.Governance.ServiceConfiguration" /> </configSections> <serviceRepository url="http://localhost/soaware/servicerepository.svc"> <services> <service name="ref:HelloWorldService(1.0)@dev" type="SOAwareSampleService.HelloWorldService" /> </services> </serviceRepository> </configuration> As you can see the tool represents a great addition to the toolset that any developer can use to manage and centralize configuration for WCF services. In addition, it can be combined with other useful tools like WSCF.Blue (Web Service Contract First) for generating the service artifacts like schemas, service code or the service WSDL itself.

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  • Sanity checks vs file sizes

    - by Richard Fabian
    In your game assets do you make room for explicit sanity checks, or do you have some generally expected bounds which you assert? I've been thinking about how we compress data and thought that it's much better to have the former, and less of the latter. If your data can exceed your normal valid ranges, but if it does it's an error, then surely that implies you're not compressing the data well enough? What do you do to find out if your data is compressed as far as it can be, and what do you use to ensure your data isn't corrupted and ensure it's an official release? EDIT I'm not interested in sanity checking the file size, but instead, how you manage your sanity checks and whether you arrange the excess size caused by the opportunity to do sanity checks by using explicit extra data, or through allowing the data enough file space (data member size) to be out of valid range and thus able to be checked merely by looking at the asset in memory after loading.

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  • Enterprise VS Regular corporate developer

    - by Rick Ratayczak
    Ok, I "almost" lost a job offer because I "didn't have enough experience as an enterprise software engineer". I've been a programmer for over 16 years, and the last 12-14 professionally, at companies big and small. So this made me think of this question: What's the difference between a software engineer and an enterprise software engineer? Is there really a difference between software architecture and enterprise architecture? BTW: I try to do what every other GOOD software programmer does, like architecture, tdd, SDLC, etc.

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  • Initializing entities vs having a constructor parameter

    - by Vee
    I'm working on a turn-based tile-based puzzle game, and to create new entities, I use this code: Field.CreateEntity(10, 5, Factory.Player()); This creates a new Player at [10; 5]. I'm using a factory-like class to create entities via composition. This is what the CreateEntity method looks like: public void CreateEntity(int mX, int mY, Entity mEntity) { mEntity.Field = this; TileManager.AddEntity(mEntity, true); GetTile(mX, mY).AddEntity(mEntity); mEntity.Initialize(); InvokeOnEntityCreated(mEntity); } Since many of the components (and also logic) of the entities require to know what the tile they're in is, or what the field they belong to is, I need to have mEntity.Initialize(); to know when the entity knows its own field and tile. The Initialize(); method contains a call to an event handler, so that I can do stuff like this in the factory class: result.OnInitialize += () => result.AddTags(TDLibConstants.GroundWalkableTag, TDLibConstants.TrapdoorTag); result.OnInitialize += () => result.AddComponents(new RenderComponent(), new ElementComponent(), new DirectionComponent()); This works so far, but it is not elegant and it's very open to bugs. I'm also using the same idea with components: they have a parameterless constructor, and when you call the AddComponent(mComponent); method in an entity, it is the entity's job to set the component's entity to itself. The alternative would be having a Field, int, int parameters in the factory class, to do stuff like: new Entity(Field, 10, 5); But I also don't like the fact that I have to create new entities like this. I would prefer creating entities via the Field object itself. How can I make entity/component creation more elegant and less prone to bugs?

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  • Tender vs. Requirements vs. Solution Design

    - by Tom Tom
    Conventionally, which of the above documents is deemed to hold the most weight when it comes to system acceptance? I recently had a conversation along these lines: It was argued that the initial requirements / tender documentation should be used to determine system acceptance. It was said that the solution design only serves to describe the way in which the system will solve the problem, not the problem it will solve. Furthermore, it was argued that if requirements are missed during solution design, the requirements should be referenced during system acceptance and that if any requirements were missed then the original tender should be referenced. Conversely, I suggested that - while requirements may be based on the original tender - they supersede it once agreed with the stakeholders. Furthermore, during solution design, analysis is performed to address and refine these initial requirements, translating them into a system capable of meeting the actual requirements. Once signed off by the relevant users, this solution design should absolutely represent the requirements (by virtue of the fact that it's designed upon them) but actually supersedes them as the basis for system acceptance. Is one of the above arguments more valid than the other?

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  • SQL: empty string vs NULL value

    - by Jacek Prucia
    I know this subject is a bit controversial and there are a lot of various articles/opinions floating around the internet. Unfortunatelly, most of them assume the person doesn't know what the difference between NULL and empty string is. So they tell stories about surprising results with joins/aggregates and generally do a bit more advanced SQL lessons. By doing this, they absolutely miss the whole point and are therefore useless for me. So hopefully this question and all answers will move subject a bit forward. Let's suppose I have a table with personal information (name, birth, etc) where one of the columns is an email address with varchar type. We assume that for some reason some people might not want to provide an email address. When inserting such data (without email) into the table, there are two available choices: set cell to NULL or set it to empty string (''). Let's assume that I'm aware of all the technical implications of choosing one solution over another and I can create correct SQL queries for either scenario. The problem is even when both values differ on the technical level, they are exactly the same on logical level. After looking at NULL and '' I came to a single conclusion: I don't know email address of the guy. Also no matter how hard i tried, I was not able to sent an e-mail using either NULL or empty string, so apparently most SMTP servers out there agree with my logic. So i tend to use NULL where i don't know the value and consider empty string a bad thing. After some intense discussions with colleagues i came with two questions: am I right in assuming that using empty string for an unknown value is causing a database to "lie" about the facts? To be more precise: using SQL's idea of what is value and what is not, I might come to conclusion: we have e-mail address, just by finding out it is not null. But then later on, when trying to send e-mail I'll come to contradictory conclusion: no, we don't have e-mail address, that @!#$ Database must have been lying! Is there any logical scenario in which an empty string '' could be such a good carrier of important information (besides value and no value), which would be troublesome/inefficient to store by any other way (like additional column). I've seen many posts claiming that sometimes it's good to use empty string along with real values and NULLs, but so far haven't seen a scenario that would be logical (in terms of SQL/DB design). P.S. Some people will be tempted to answer, that it is just a matter of personal taste. I don't agree. To me it is a design decision with important consequences. So i'd like to see answers where opion about this is backed by some logical and/or technical reasons.

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  • '/'var/www/' vs '/home/$USER/public_html'

    - by OrganizedFellow
    I recently started using Ubuntu as a LAMP server. I've come across plenty of tutorials that say to place the files at '/var/www/' and I've also seen others that put them in '/home/$USER/public_html/'. During my testing and figuring stuff out, I was successfully able to view a test site URL from each location. Is one better than the other? I thought that maybe it was just preference. But the more I think about it, the more I want to keep all my work in my Home folder.

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  • Sharing unique links on social media vs SEO

    - by MJWadmin
    We're currently implementing a voucher system on our site which will allow our users to obtain a 25+% discount on certain products, provided they donate 10% of the purchase price to charity. We will offer the ability to share the discounts via social media in return for larger discounts to the sharer for each person who clicks through the link and buys an item. I understand that social links have SEO benifits, but this appears to be based on lots of people sharing the same link. If our voucher users share a unique link i.e. http://ourdomain.com/sipsfesdf rather than a fixed link http://ourdomain.com/product-name will we still receive the same benifts? Should we instead share something like http://ourdomain.com/product-name/sipsfesdf Thanks in advance.

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  • Right tool for the job(html5 vs silverlight)

    - by Jargo
    I have been tasked to develop a web based offer request application for bathrooms and I am asking opinions on which tool should I choose. I have narrowed options down to two (html5 and silverlight). Most of the application consists of basic UI elements that could be achieved with html4. However most challenging part is the design view for the bathroom. User first defines size of the bathroom by giving dimensions. When the dimensions are defined the application renders an empty bathroom floorplan and user can start dragging&dropping furniture on to it. Some furniture have rules where they can be dragged. For example sinks can only be dragged next to a wall. I know that this functionality can be achieved with silverlight but what about html5 ? I know that Canvas element can be used to draw graphics, but can it render the bathroom smoothly as user drags a piece furniture on it?

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  • Implicit OAuth2 endpoint vs. cookies

    - by Jamie
    I currently have an app which basically runs two halves of an API - a restful API for the web app, and a synchronisation API for the native clients (all over SSL). The web app is completely javascript based and is quite similar to the native clients anyway - except it currently does not work offline. What I'm hoping to do is merge the fragmented APIs into a single restful API. The web app currently authenticates by issuing a cookie to the client whereas the native clients work using a custom HMAC access token implementation. Obviously a public/private key scenario for a javascript app is a little pointless. I think the best solution would be to create an OAuth2 endpoint on the API (like Instagram, for example http://instagram.com/developer/authentication/) which is used by both the native apps and the web app. My question is, in terms of security how does an implicit OAuth2 flow compare (storing the access token in local storage) to "secure" cookies? Presumably although SSL solves man in the middle attacks, the user could theoretically grab the access token from local storage and copy it to another machine?

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  • Would like some help in understanding rendering geometry vs textures

    - by Anon
    So I was just pondering whether it is more taxing on the GPU to render geometry or a texture. What I'm trying to see is whether there is a huge difference in rendering two scenes with the same setup: Scene 1: Example Object: A dirt road (nothing else) Geometry: Detailed road, with all the bumps, cracks and so forth done in the mesh Scene 2: Example Object: A dirt road (nothing else) Geometry: A simple mesh, in a form of a road, but in this case maps and textures are simulating cracks, bumps, etc... So of these two, which one is likely to tax the hardware more? Or is it not a like for like comparison? What would be the best way of doing something like this? Go heavy on the textures? Or have a blend of both?

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  • Free Logos Vs Custom Logo Design

    Web is full of all kind of free stuff, the quality and usefulness of this free stuff is debatable. But there is no doubt that there is a huge demand of free stuff on the web. Marketing is a limitless... [Author: Claudia Winifred - Web Design and Development - March 20, 2010]

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  • Pay for Graphic Designer vs Programmer

    - by FrankSinatra
    In a corporate web-design setup, who typically makes more per hour, the graphic designer or the programmer? By graphic designer, I mean somebody who builds mockups probably in photoshop, selects font-styles, colors, etc. Most things layout-wise are near pixel-perfect, but likely after the initial implementation by the programmer, there will be a lot of small changes directed by the graphic designer. By programmer, I mean somebody who is coding the CSS, the HTML, and light backend support, probably in PHP. The programmer will attempt to duplicate the mockups given the limitations of the medium, and consult with the graphic designer afterwards on what changes are tangible and which are not. Both probably have an undergraduate degree from a respected four-year institution.

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  • New Whitepaper from SQLBI: Vertipaq vs ColumnStore

    - by AlbertoFerrari
    At the end of June 2012, I was in Amsterdam to present some sessions at Teched Europe 2012 and, while preparing the material for the demos (yes, the best demos are the ones I prepare at the last minute), I decided to make a comparison between the two implementations of xVelocity of SQL 2012, one is the VertiPaq engine in SSAS Tabular and the other one is the ColumnStore index in SQL Server. After some trials, I decided that ColumnStore was a clear loser, because I was not able to see a real improvement...(read more)

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  • IOS Variable vs Property

    - by William Smith
    Just started diving into Objective-C and IOS development and was wondering when and the correct location I should be declaring variables/properties. The main piece of code i need explaining is below: Why and when should i be declaring variables inside the interface statement and why do they have the same variable with _ and then the same one as a property. And then in the implementation they do @synthesize tableView = _tableView (I understand what synthesize does) Thanks :-) @interface ViewController : UIViewController <UITableViewDataSource, UITableViewDelegate> { UITableView *_tableView; UIActivityIndicatorView *_activityIndicatorView; NSArray *_movies; } @property (nonatomic, retain) UITableView *tableView; @property (nonatomic, retain) UIActivityIndicatorView *activityIndicatorView; @property (nonatomic, retain) NSArray *movies;

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  • The Power OF XSL Vs. CSS

    Other than CSS or Cascading Style Sheet, XSL or Extensible Stylesheet Language is also known as one of the few standardized style sheet language used for web designing. Many have said that XSL is, in... [Author: Margarette Mcbride - Web Design and Development - May 03, 2010]

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  • PerlRegEx vs RegularExpressionsCore Delphi Units

    - by Jan Goyvaerts
    The RegularExpressionsCore unit that is part of Delphi XE is based on the latest class-based PerlRegEx unit that I developed. Embarcadero only made a few changes to the unit. These changes are insignificant enough that code written for earlier versions of Delphi using the class-based PerlRegEx unit will work just the same with Delphi XE. The unit was renamed from PerlRegEx to RegularExpressionsCore. When migrating your code to Delphi XE, you can choose whether you want to use the new RegularExpressionsCore unit or continue using the PerlRegEx unit in your application. All you need to change is which unit you add to the uses clause in your own units. Indentation and line breaks in the code were changed to match the style used in the Delphi RTL and VCL code. This does not change the code, but makes it harder to diff the two units. Literal strings in the unit were separated into their own unit called RegularExpressionsConsts. These strings are only used for error messages that indicate bugs in your code. If your code uses TPerlRegEx correctly then the user should not see any of these strings. My code uses assertions to check for out of bounds parameters, while Embarcadero uses exceptions. Again, if you use TPerlRegEx correctly, you should never get any assertions or exceptions. The Compile method raises an exception if the regular expression is invalid in both my original TPerlRegEx component and Embarcadero’s version. If your code allows the user to provide the regular expression, you should explicitly call Compile and catch any exceptions it raises so you can tell the user there is a problem with the regular expression. Even with user-provided regular expressions, you shouldn’t get any other assertions or exceptions if your code is correct. Note that Embarcadero owns all the rights to their RegularExpressionsCore unit. Like all the other RTL and VCL units, this unit cannot be distributed by myself or anyone other than Embarcadero. I do retain the rights to my original PerlRegEx unit which I will continue to make available for those using older versions of Delphi.

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  • Pointers in C vs No pointers in PHP

    - by AnnaBanana
    Both languages have the same syntax. Why does C have the weird * character that denotes pointers (which is some kind of memory address of the variable contents?), when PHP doesn't have it and you can do pretty much the same things in PHP that you can do in C, without pointers? I guess the PHP compiler handles this internally, why doesn't C do the same? Doesn't this add unneeded complexity in C? For example I don't understand them :)

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  • Country specific content vs global content

    - by Ando
    I have a global product presentation website myproduct.com For certain countries I also own the country domain: myproduct.co.uk, myproduct.com.au, myproduct.es, myproduct.de, etc. The presentation website is translated in multiple languages and I set up redirects: myproduct.es will redirect to myproduct.com/es/, myproduct.de will redirect to myproduct.com/de/, etc. . The content so far is the same, just translated in different languages. The advantages are that it's easy to keep the content aligned - everything is managed from one centralized dashboard (I'm using Wordpress with qtranslate). Now I'm running into trouble as for different countries I want localized content - for UK I want to run different promotions and use a different reseller than for .com.au so I would like that users coming from myproduct.co.uk see something different than those coming from myproduct.com.au (and not be redirected to myproduct.com as they are right now). How can I achieve this? I could duplicate the whole main website and modify only certain parts but then I would have a lot of duplicate content (e.g. info about how the product works) and I would have pages that are likely to change (FAQ page) that I would have to keep updated over all websites. I can duplicate only partially the main website: on the localized website I would have only the pages that are different and then all other links would point to the .com site. This would solve the duplication problem but would cause confusion for the user as you would navigate from .co.uk to .com without noticing and then wonder how to get back. Other, better option?

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  • 2D Animation Smoothness - Delta time vs. Kinematics

    - by viperld002
    I'm animating a sprite in 2D with key frames of rotation and xy-positions. I've recently had a discussion with someone saying that when the device (happens to be an iPad using cocos2D) hits a performance bump due to whatever else the user may be doing, lag will arise and that the best way to fight it is to not use actual positions, but velocities, accelerations and torques with kinematics. His message is to evaluate the positions and rotations from these speeds at the current point in time. I've never experienced a situation where I've heard of using kinematics to stem lag in 2D animations and am not sure of how effective it could be. Also, it seems to be overkill. The application is not networked so it's all running on a local device. The desired effect is that the animation always plays as closely as it can to the target frame rate. Wouldn't the technique suffer the same problems as just using the time since the last frame or a fixed time step since the kinematics would also require some time value to perform the calculation? What techniques could you suggest to best achieve the desired effect? EDIT 1 Thank you for your responses, they are very illuminating. I want to clarify my question before choosing an answer however, to make sure that this post really serves it's purpose. I have a sprite of a ball, and a text file with 3 arrays worth of information (rotation,translations x, translations y) with each unit of information existing as a key frame to be stepped through (0 to 49 and back to 0 to replay it again). I have this playing by interpolating from the current key frame to the next, every n-units of time. The animation is visibly correct when compared to a video I was given of it, and it is smooth because of the interpolations between the key frames. This is the existing state of the project. There are no physics simulated, only a static animation of a ball moving in a way an artist specifically designed. Should I, instead of rotation in degrees and translations by positions in space, derive velocities, accelerations and torques to express this static animation as a function of time? As in, position now = foo(time now), where foo uses kinematics.

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