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  • How do I know if I have an unmanaged resource?

    - by Shiftbit
    I've read that unmanaged resource are considered file handles, streams, anything low level. Does MSDN or any other source explain how to recognize an unmanaged resource? I can't seem to find any examples on the net that show unmanaged code, all the examples just have comments that say unmanaged code here. Can someone perhaps provide a realworld example where I would handle an unmanaged resources in an IDispose interface? I provided the IDisposable interface for your convience. How do I identify an unmanaged resource? Thanks in advance! IDisposable Reference Public Class Sample : Implements IDisposable Private disposedValue As Boolean = False 'To detect redundant calls ' IDisposable Protected Overridable Sub Dispose(ByVal disposing As Boolean) If Not Me.disposedValue Then If disposing Then ' TODO: free other state (managed objects). End If ' TODO: free your own state (unmanaged objects). ' TODO: set large fields to null. End If Me.disposedValue = True End Sub ' This code added by Visual Basic to correctly implement the disposable pattern. Public Sub Dispose() Implements IDisposable.Dispose ' Do not change this code. Put cleanup code in Dispose(ByVal disposing As Boolean) above. Dispose(True) GC.SuppressFinalize(Me) End Sub End Class

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  • Creating instance of a service-side DataContract class on client-side in WCF

    - by hgulyan
    Hi, I have my custom class Customer with its properties. I added DataContract mark above the class and DataMember to properties and it was working fine, but I'm calling a service class's function, passing customer instance as parameter and some of my properties get 0 values. While debugging I can see my properties values and after it gets to the function, some properties' values are 0. Why it can be so? There's no code between this two actions. DataContract mark workes fine, everything's ok. Any suggestions on this issue? I tried to change ByRef to ByVal, but it doesn't change anything. Why it would pass other values right and some of integer types just 0? Maybe the answer is simple, but I can't figure it out. Thank You. <DataContract()> Public Class Customer Private Type_of_clientField As Integer = -1 <DataMember(Order:=1)> Public Property type_of_client() As Integer Get Return Type_of_clientField End Get Set(ByVal value As Integer) Type_of_clientField = value End Set End Property End Class <ServiceContract(SessionMode:=SessionMode.Allowed)> <DataContractFormat()> Public Interface CustomerService <OperationContract()> Function addCustomer(ByRef customer As Customer) As Long End Interface type_of_client properties value is 6 before I call addCustomer function. After it enters that function the value is 0. UPDATE: The issue is in instance creating. When I create an instance of a class on client side, that is stored on service side, some of my properties pass 0 or nothing, but when I call a function of a service class, that returns a new instance of that class, it works fine. What's is the difference? Could that be serialization issue?

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  • how to export bind and keyframe bone poses from blender to use in OpenGL

    - by SaldaVonSchwartz
    EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this. Basically, I'm exporting meshes, skeletons and actions from blender into an engine of sorts that I'm working on. But I'm getting the animations wrong. I can tell the basic motion paths are being followed but there's always an axis of translation or rotation which is wrong. I think the problem is most likely not in my engine code (OpenGL-based) but rather in either my misunderstanding of some part of the theory behind skeletal animation / skinning or the way I am exporting the appropriate joint matrices from blender in my exporter script. I'll explain the theory, the engine animation system and my blender export script, hoping someone might catch the error in either or all of these. The theory: (I'm using column-major ordering since that's what I use in the engine cause it's OpenGL-based) Assume I have a mesh made up of a single vertex v, along with a transformation matrix M which takes the vertex v from the mesh's local space to world space. That is, if I was to render the mesh without a skeleton, the final position would be gl_Position = ProjectionMatrix * M * v. Now assume I have a skeleton with a single joint j in bind / rest pose. j is actually another matrix. A transform from j's local space to its parent space which I'll denote Bj. if j was part of a joint hierarchy in the skeleton, Bj would take from j space to j-1 space (that is to its parent space). However, in this example j is the only joint, so Bj takes from j space to world space, like M does for v. Now further assume I have a a set of frames, each with a second transform Cj, which works the same as Bj only that for a different, arbitrary spatial configuration of join j. Cj still takes vertices from j space to world space but j is rotated and/or translated and/or scaled. Given the above, in order to skin vertex v at keyframe n. I need to: take v from world space to joint j space modify j (while v stays fixed in j space and is thus taken along in the transformation) take v back from the modified j space to world space So the mathematical implementation of the above would be: v' = Cj * Bj^-1 * v. Actually, I have one doubt here.. I said the mesh to which v belongs has a transform M which takes from model space to world space. And I've also read in a couple textbooks that it needs to be transformed from model space to joint space. But I also said in 1 that v needs to be transformed from world to joint space. So basically I'm not sure if I need to do v' = Cj * Bj^-1 * v or v' = Cj * Bj^-1 * M * v. Right now my implementation multiples v' by M and not v. But I've tried changing this and it just screws things up in a different way cause there's something else wrong. Finally, If we wanted to skin a vertex to a joint j1 which in turn is a child of a joint j0, Bj1 would be Bj0 * Bj1 and Cj1 would be Cj0 * Cj1. But Since skinning is defined as v' = Cj * Bj^-1 * v , Bj1^-1 would be the reverse concatenation of the inverses making up the original product. That is, v' = Cj0 * Cj1 * Bj1^-1 * Bj0^-1 * v Now on to the implementation (Blender side): Assume the following mesh made up of 1 cube, whose vertices are bound to a single joint in a single-joint skeleton: Assume also there's a 60-frame, 3-keyframe animation at 60 fps. The animation essentially is: keyframe 0: the joint is in bind / rest pose (the way you see it in the image). keyframe 30: the joint translates up (+z in blender) some amount and at the same time rotates pi/4 rad clockwise. keyframe 59: the joint goes back to the same configuration it was in keyframe 0. My first source of confusion on the blender side is its coordinate system (as opposed to OpenGL's default) and the different matrices accessible through the python api. Right now, this is what my export script does about translating blender's coordinate system to OpenGL's standard system: # World transform: Blender -> OpenGL worldTransform = Matrix().Identity(4) worldTransform *= Matrix.Scale(-1, 4, (0,0,1)) worldTransform *= Matrix.Rotation(radians(90), 4, "X") # Mesh (local) transform matrix file.write('Mesh Transform:\n') localTransform = mesh.matrix_local.copy() localTransform = worldTransform * localTransform for col in localTransform.col: file.write('{:9f} {:9f} {:9f} {:9f}\n'.format(col[0], col[1], col[2], col[3])) file.write('\n') So if you will, my "world" matrix is basically the act of changing blenders coordinate system to the default GL one with +y up, +x right and -z into the viewing volume. Then I also premultiply (in the sense that it's done by the time we reach the engine, not in the sense of post or pre in terms of matrix multiplication order) the mesh matrix M so that I don't need to multiply it again once per draw call in the engine. About the possible matrices to extract from Blender joints (bones in Blender parlance), I'm doing the following: For joint bind poses: def DFSJointTraversal(file, skeleton, jointList): for joint in jointList: bindPoseJoint = skeleton.data.bones[joint.name] bindPoseTransform = bindPoseJoint.matrix_local.inverted() file.write('Joint ' + joint.name + ' Transform {\n') translationV = bindPoseTransform.to_translation() rotationQ = bindPoseTransform.to_3x3().to_quaternion() scaleV = bindPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) DFSJointTraversal(file, skeleton, joint.children) file.write('}\n') Note that I'm actually grabbing the inverse of what I think is the bind pose transform Bj. This is so I don't need to invert it in the engine. Also note I went for matrix_local, assuming this is Bj. The other option is plain "matrix", which as far as I can tell is the same only that not homogeneous. For joint current / keyframe poses: for kfIndex in keyframes: bpy.context.scene.frame_set(kfIndex) file.write('keyframe: {:d}\n'.format(int(kfIndex))) for i in range(0, len(skeleton.data.bones)): file.write('joint: {:d}\n'.format(i)) currentPoseJoint = skeleton.pose.bones[i] currentPoseTransform = currentPoseJoint.matrix translationV = currentPoseTransform.to_translation() rotationQ = currentPoseTransform.to_3x3().to_quaternion() scaleV = currentPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) file.write('\n') Note that here I go for skeleton.pose.bones instead of data.bones and that I have a choice of 3 matrices: matrix, matrix_basis and matrix_channel. From the descriptions in the python API docs I'm not super clear which one I should choose, though I think it's the plain matrix. Also note I do not invert the matrix in this case. The implementation (Engine / OpenGL side): My animation subsystem does the following on each update (I'm omitting parts of the update loop where it's figured out which objects need update and time is hardcoded here for simplicity): static double time = 0; time = fmod((time + elapsedTime),1.); uint16_t LERPKeyframeNumber = 60 * time; uint16_t lkeyframeNumber = 0; uint16_t lkeyframeIndex = 0; uint16_t rkeyframeNumber = 0; uint16_t rkeyframeIndex = 0; for (int i = 0; i < aClip.keyframesCount; i++) { uint16_t keyframeNumber = aClip.keyframes[i].number; if (keyframeNumber <= LERPKeyframeNumber) { lkeyframeIndex = i; lkeyframeNumber = keyframeNumber; } else { rkeyframeIndex = i; rkeyframeNumber = keyframeNumber; break; } } double lTime = lkeyframeNumber / 60.; double rTime = rkeyframeNumber / 60.; double blendFactor = (time - lTime) / (rTime - lTime); GLKMatrix4 bindPosePalette[aSkeleton.jointsCount]; GLKMatrix4 currentPosePalette[aSkeleton.jointsCount]; for (int i = 0; i < aSkeleton.jointsCount; i++) { F3DETQSType& lPose = aClip.keyframes[lkeyframeIndex].skeletonPose.joints[i]; F3DETQSType& rPose = aClip.keyframes[rkeyframeIndex].skeletonPose.joints[i]; GLKVector3 LERPTranslation = GLKVector3Lerp(lPose.t, rPose.t, blendFactor); GLKQuaternion SLERPRotation = GLKQuaternionSlerp(lPose.q, rPose.q, blendFactor); GLKVector3 LERPScaling = GLKVector3Lerp(lPose.s, rPose.s, blendFactor); GLKMatrix4 currentTransform = GLKMatrix4MakeWithQuaternion(SLERPRotation); currentTransform = GLKMatrix4TranslateWithVector3(currentTransform, LERPTranslation); currentTransform = GLKMatrix4ScaleWithVector3(currentTransform, LERPScaling); GLKMatrix4 inverseBindTransform = GLKMatrix4MakeWithQuaternion(aSkeleton.joints[i].inverseBindTransform.q); inverseBindTransform = GLKMatrix4TranslateWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.t); inverseBindTransform = GLKMatrix4ScaleWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.s); if (aSkeleton.joints[i].parentIndex == -1) { bindPosePalette[i] = inverseBindTransform; currentPosePalette[i] = currentTransform; } else { bindPosePalette[i] = GLKMatrix4Multiply(inverseBindTransform, bindPosePalette[aSkeleton.joints[i].parentIndex]); currentPosePalette[i] = GLKMatrix4Multiply(currentPosePalette[aSkeleton.joints[i].parentIndex], currentTransform); } aSkeleton.skinningPalette[i] = GLKMatrix4Multiply(currentPosePalette[i], bindPosePalette[i]); } Finally, this is my vertex shader: #version 100 uniform mat4 modelMatrix; uniform mat3 normalMatrix; uniform mat4 projectionMatrix; uniform mat4 skinningPalette[6]; uniform lowp float skinningEnabled; attribute vec4 position; attribute vec3 normal; attribute vec2 tCoordinates; attribute vec4 jointsWeights; attribute vec4 jointsIndices; varying highp vec2 tCoordinatesVarying; varying highp float lIntensity; void main() { tCoordinatesVarying = tCoordinates; vec4 skinnedVertexPosition = vec4(0.); for (int i = 0; i < 4; i++) { skinnedVertexPosition += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * position; } vec4 skinnedNormal = vec4(0.); for (int i = 0; i < 4; i++) { skinnedNormal += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * vec4(normal, 0.); } vec4 finalPosition = mix(position, skinnedVertexPosition, skinningEnabled); vec4 finalNormal = mix(vec4(normal, 0.), skinnedNormal, skinningEnabled); vec3 eyeNormal = normalize(normalMatrix * finalNormal.xyz); vec3 lightPosition = vec3(0., 0., 2.); lIntensity = max(0.0, dot(eyeNormal, normalize(lightPosition))); gl_Position = projectionMatrix * modelMatrix * finalPosition; } The result is that the animation displays wrong in terms of orientation. That is, instead of bobbing up and down it bobs in and out (along what I think is the Z axis according to my transform in the export clip). And the rotation angle is counterclockwise instead of clockwise. If I try with a more than one joint, then it's almost as if the second joint rotates in it's own different coordinate space and does not follow 100% its parent's transform. Which I assume it should from my animation subsystem which I assume in turn follows the theory I explained for the case of more than one joint. Any thoughts?

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  • VB.Net Custom Object Master-Detail Data Binding

    - by clawson
    Since beginning to use VB.Net some years ago I have become slowly familiar with using the data binding features of .Net, however I often find my self bewildered by it's behavior and instead of discover the correct way it should work I find some dirty work around to suit my needs and continue on. Needless to say my problems continue to arise. I am using Custom Objects as the Data Sources for by controls and often entire forms. I find it frustrating to separate business logic and the graphical interface. (That could be a new question entirely.) So for a lot of objects I generate a form which has the DataBindingSource for the object. When I create each from using the New Constructor I explicitly pass to it the object to which it should be bound, and then set this passed object as the DataSource of the BindingSource. (That's a mouthful!) Now the Master object (say, bound to each form) often contains a List of objects which I like to have displayed in a DataGridView. I (sometimes) create and modify these child objects in their own form (again creating a databind the same way as the master form) but when I add them to the List in the master object the DataGridView won't update with the new items. So my question really has a few layers: How can I easily/efficiently/correctly update this DataGridView with the list of Detail objects when I add them to the list of the Master object. Is this approach to DataBinding good/viable. What's the best way to separate business logic from graphical interface. Thanks for the help!

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  • Using EJB in Wicket WebPage

    - by Errandir
    When I'm using @EJB annotation to access stateless EJB through remote interface in common HttpServlet, it works OK: public class ListMsgs extends HttpServlet { @EJB private Msgs msgsRI; ... protected void processRequest(...) ... { List msgs = msgsRI.getAll(); ... } ... } But when I'm trying the same thing in Wicket WebPage, I'm getting null in return for bean: public class ListM extends WebPage { @EJB private Msgs msgsRI; ... public ListM() { List msgs = msgsRI.getAll(); // NullPointerException ... } ... } The several lines of this “Unexpected RuntimeException” are: WicketMessage: Can't instantiate page using constructor public testapp.web.ListM() Root cause: java.lang.NullPointerException at testapp.web.ListM.<init>(ListM.java:22) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at org.apache.wicket.session.DefaultPageFactory.createPage(DefaultPageFactory.java:192) at org.apache.wicket.session.DefaultPageFactory.newPage(DefaultPageFactory.java:57) at org.apache.wicket.request.target.component.BookmarkablePageRequestTarget.newPage(BookmarkablePageRequestTarget.java:298) at org.apache.wicket.request.target.component.BookmarkablePageRequestTarget.getPage(BookmarkablePageRequestTarget.java:320) at org.apache.wicket.request.target.component.BookmarkablePageRequestTarget.processEvents(BookmarkablePageRequestTarget.java:234) at org.apache.wicket.request.AbstractRequestCycleProcessor.processEvents(AbstractRequestCycleProcessor.java:92) at org.apache.wicket.RequestCycle.processEventsAndRespond(RequestCycle.java:1250) at org.apache.wicket.RequestCycle.step(RequestCycle.java:1329) at org.apache.wicket.RequestCycle.steps(RequestCycle.java:1428) at org.apache.wicket.RequestCycle.request(RequestCycle.java:545) at org.apache.wicket.protocol.http.WicketFilter.doGet(WicketFilter.java:479) at org.apache.wicket.protocol.http.WicketServlet.doGet(WicketServlet.java:138) at javax.servlet.http.HttpServlet.service(HttpServlet.java:734) at javax.servlet.http.HttpServlet.service(HttpServlet.java:847) .... There are ejb-module with bean and web-module with servlet and wicket web page deployed to GlassFish v2.1.1 server (if it makes any sense). What should I do to use my enterprise bean through remote interface in wicket webpage?

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  • Android - need UI help/advice

    - by Donal Rafferty
    I have been working on Android for the past couple of months getting to know how various components work. One area I am completely lacking in knowledge is any sort of User Interface or graphical interface creation. As an excercise I have been asked to break down the HTC call screen into what components it contains and rebuild as close as possible. Here is a picture of the HTC call screen: From my understanding the above UI has a custom title bar where "Meteor" and the call time appears. Then the main image in the middle block along with a text view showing the called party, in this case "Voice Mail" and the number. The bottom is then a custom view maybe with three custom buttons used within it. Would I be correct in my above assumptions? So the parts I should look into start programming are a custom title bar and a custom view with three custom buttons to place at the bottom? What layout would be reccomended? I hope this question is seen as relative to Stack Overflow, if it is not then I will delete it. Thanks in advance

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  • Casting generics and the generic type

    - by Kragen
    Consider, I have the following 3 classes / interfaces: class MyClass<T> { } interface IMyInterface { } class Derived : IMyInterface { } And I want to be able to cast a MyClass<Derived> into a MyClass<IMyInterface> or visa-versa: MyClass<Derived> a = new MyClass<Derived>(); MyClass<IMyInterface> b = (MyClass<IMyInterface>)a; But I get compiler errors if I try: Cannot convert type 'MyClass<Derived>' to 'MyClass<IMyInterface>' I'm sure there is a very good reason why I cant do this, but I can't think of one. As for why I want to do this - The scenario I'm imagining is one whereby you ideally want to work with an instance of MyClass<Derived> in order to avoid lots of nasty casts, however you need to pass your instance to an interface that accepts MyClass<IMyInterface>. So my question is twofold: Why can I not cast between these two types? Is there any way of keeping the niceness of working with an instance of MyClass<Derived> while still being able to cast this into a MyClass<IMyInterface>?

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  • Correct use of WSDL-generated sources

    - by John K
    How can I easily convert between manually written classes and WSDL-generated equivalents? I have a Java SE 6 thick client that calls a web service to get and store data. The client has a DAO that works with my entity classes, calls <Entity.toDto() to convert them to DTOs, and sends/receives that data with the web service. My issue stems from the fact that the entity classes live on both sides of the service interface: client and server. Each entity has a constructor from the DTO and a toDto function: public class EntityClass { public EntityClass(EntityClassDto dto); public EntityClassDto toDto(); ... } This means I have a handwritten DTO class that the client and server both use. However, the service interface expects the WSDL-generated classes. I have tried writing conversion code between the hand-written DTO and the WSDL-generated DTO and it is tedious and error-prone. What is a reasonable alternative to this? Some back-story: The thick client should be able to have a configurable backend: either direct to the DB or through this web service. The aforementioned DAO is the web service based implementation and another imlpementation that is JPA-based exists.

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  • Visual Studio 2008 project organization for executable and assembly

    - by user304582
    Hi - I am having a problem setting up the following in Visual Studio 2008: a parent project which includes the entrypoint Main() method class and which declares an interface, and a child project which has classes that implement the interface declared in the parent project. I have specified that Parent's Output type is a Console application, and Child's Output type is a Class library. In Child I have add a reference to the Parent as a project, and specified that Child depends on Parent and that the build order should be Parent, then Child. The build succeeds, and as far I can tell, the right things show up in the Child/bin/debug directory: Parent.exe and Child.dll. However, if I run Parent.exe, then at the point when it should load a class from the Child.dll, it fails with the error message: exception executing operation System.TypeLoadException: Could not load type 'Child.some.class' from assembly 'Parent, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. I guess I'm confused as to how to get the Parent and Child projects to play together. I plan on having more child projects that use the same framework that is set up in the Parent, and so I do not want to move the entrypoint class down into the Child project. If I try to specify that the Child project is also a Console application, then the build process fails because there is no Main() entrypoint class in the child (even though the Parent project is included as a reference). Any help would be welcome! Thanks, Martin

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  • How can I effectively test against the Windows API?

    - by Billy ONeal
    I'm still having issues justifying TDD to myself. As I have mentioned in other questions, 90% of the code I write does absolutely nothing but Call some Windows API functions and Print out the data returned from said functions. The time spent coming up with the fake data that the code needs to process under TDD is incredible -- I literally spend 5 times as much time coming up with the example data as I would spend just writing application code. Part of this problem is that often I'm programming against APIs with which I have little experience, which forces me to write small applications that show me how the real API behaves so that I can write effective fakes/mocks on top of that API. Writing implementation first is the opposite of TDD, but in this case it is unavoidable: I do not know how the real API behaves, so how on earth am I going to be able to create a fake implementation of the API without playing with it? I have read several books on the subject, including Kent Beck's Test Driven Development, By Example, and Michael Feathers' Working Effectively with Legacy Code, which seem to be gospel for TDD fanatics. Feathers' book comes close in the way it describes breaking out dependencies, but even then, the examples provided have one thing in common: The program under test obtains input from other parts of the program under test. My programs do not follow that pattern. Instead, the only input to the program itself is the system upon which it runs. How can one effectively employ TDD on such a project?

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  • Invoking WCF service from Javascript

    - by KhanS
    I have a asp.net web application, and have some java script code in it. While calling the service I am getting the exception Service1 is undefined. Below is my code. Service: namespace WebApplication2 { // NOTE: You can use the "Rename" command on the "Refactor" menu to change the interface name "IService1" in both code and config file together. [ServiceContract(Namespace="WCFServices")] public interface IService1 { [OperationContract] string HelloWorld(); } } Implementation namespace WebApplication2 { // NOTE: You can use the "Rename" command on the "Refactor" menu to change the class name "Service1" in code, svc and config file together. [ServiceBehavior(IncludeExceptionDetailInFaults = true)] [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] public class Service1 : IService1 { public string HelloWorld() { return "Hello world from service"; } } } ASPX page: <asp:Content ID="BodyContent" runat="server" ContentPlaceHolderID="MainContent"> <asp:ScriptManager ID="QNAScriptManager" runat="server"> <Services> <asp:ServiceReference Path="~/Service1.svc" /> </Services> <Scripts> <asp:ScriptReference Path="~/Scripts/Questions.js" /> </Scripts> </asp:ScriptManager> </asp:Content> Java Script var ServiceProxy; function pageLoad() { ServiceProxy = new Service1(); ServiceProxy.set_defaultSucceededCallback(SucceededCallback); } function GetString() { ServiceProxy.HelloWorld(); } function SucceededCallback(result, userContext, methodName) { var RsltElem = document.getElementById("Results"); RsltElem.innerHTML = result + " from " + methodName + "."; alert("Msg received from service"); }

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  • iPhone: UIImagePickerController Randomly Fails to Take Picture

    - by pion
    I use a UIPickerViewController to take picture. It works 80% but seemingly at random it fails to take a picture. In tracing the code I found out that it occasionally goes to -PinRecordNewTableViewController:viewDidUnload. That is where it fails because it set nil to all ivars. @interface PinRecordNewTableViewController : UITableViewController { } ... @implementation PinRecordNewTableViewController ... - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { ... PinRecordNewPicture *pinRecordNewPicture = [[PinRecordNewPicture alloc] initWithNibName:@"PinRecordNewPicture" bundle:nil]; pinRecordNewPicture.delegate = self; [self.navigationController pushViewController:pinRecordNewPicture animated:YES]; [pinRecordNewPicture release]; ... } @interface PinRecordNewPicture : UIViewController ... @implementation PinRecordNewPicture ... - (void)picturePicker:(UIImagePickerControllerSourceType)theSource { UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = theSource; picker.allowsEditing = YES; [self presentModalViewController:picker animated:YES]; [picker release]; } - (IBAction) takePicture:(id)sender { UIImagePickerControllerSourceType source = UIImagePickerControllerSourceTypeCamera; if ([UIImagePickerController isSourceTypeAvailable:source]) { [self picturePicker:source]; } What did I do wrong? Did I miss something that causes it to behave "randomly"? Thanks in advance for your help.

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  • Boost Mersenne Twister: how to seed with more than one value?

    - by Eamon Nerbonne
    I'm using the boost mt19937 implementation for a simulation. The simulation needs to be reproducible, and that means storing and potentially reusing the RNG seeds later. I'm using the windows crypto api to generate the seed values because I need an external source for the seeds and not because of any particular guarantees of randomness. The output of any simulation run will have a note including the RNG seed - so the seed needs to be reasonably short. On the other hand, as part of the analysis of the simulation, I'll be comparing several runs - but to be sure that these runs are actually different, I'll need to use different seeds - so the seed needs to be long enough to avoid accidental collisions. I've determined that 64-bits of seeding should suffice; the chance of a collision will reach 50% after about 2^32 runs - that probability is low enough that the average error caused by it is negligible to me. Using just 32-bits of seed is tricky; the chance of a collision reaches 50% already after 2^16 runs; and that's a little too likely for my tastes. Unfortunately, the boost implementation either seeds with a full state vector - which is far, far too long - or a single 32-bit unsigned long - which isn't ideal. How can I seed the generator with more than 32-bits but less than a full state vector? I tried just padding the vector or repeating the seeds to fill the state vector, but even a cursory glance at the results shows that that generates poor results.

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  • hibernate3-maven-plugin dependencies for newer version of hibernate

    - by Samuel
    I would like to use hibernate-3.5-1.Final along with this plugin, what should be my dependencies here. It seems to be picking up a older set of jars and failing right now. <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>hibernate3-maven-plugin</artifactId> <version>2.2</version> </plugin> EDIT1: [INFO] class org.hibernate.cfg.ExtendedMappings has interface org.hibernate .cfg.Mappings as super class [INFO] -------------------------------------------------------------------- ---- [INFO] Trace java.lang.IncompatibleClassChangeError: class org.hibernate.cfg.ExtendedMap pings has interface org.hibernate.cfg.Mappings as super class at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(ClassLoader.java:621) at java.security.SecureClassLoader.defineClass(SecureClassLoader.ja va:124) at java.net.URLClassLoader.defineClass(URLClassLoader.java:260) at java.net.URLClassLoader.access$000(URLClassLoader.java:56) at java.net.URLClassLoader$1.run(URLClassLoader.java:195) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:188) at java.lang.ClassLoader.loadClass(ClassLoader.java:307) at org.codehaus.classworlds.RealmClassLoader.loadClassDirect(RealmC lassLoader.java:195) at org.codehaus.classworlds.DefaultClassRealm.loadClass(DefaultClas sRealm.java:255) at org.codehaus.classworlds.RealmClassLoader.loadClass(RealmClassLo ader.java:214) at java.lang.ClassLoader.loadClass(ClassLoader.java:252) at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:320) at org.hibernate.cfg.AnnotationConfiguration.createExtendedMappings (AnnotationConfiguration.java:187) at org.hibernate.cfg.AnnotationConfiguration.secondPassCompile(Anno tationConfiguration.java:277) at org.hibernate.cfg.Configuration.buildMappings(Configuration.java :1206) at org.hibernate.ejb.Ejb3Configuration.buildMappings(Ejb3Configurat ion.java:1226) at org.hibernate.ejb.EventListenerConfigurator.configure(EventListe nerConfigurator.java:173) at org.hibernate.ejb.Ejb3Configuration.configure(Ejb3Configuration. java:854) at org.hibernate.ejb.Ejb3Configuration.configure(Ejb3Configuration. java:191) at org.hibernate.ejb.Ejb3Configuration.configure(Ejb3Configuration. java:253)

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  • .NET: How do I know if I have an unmanaged resource?

    - by Shiftbit
    I've read that unmanaged resource are considered file handles, streams, anything low level. Does MSDN or any other source explain how to recognize an unmanaged resource? I can't seem to find any examples on the net that show unmanaged code, all the examples just have comments that say unmanaged code here. Can someone perhaps provide a realworld example where I would handle an unmanaged resources in an IDispose interface? I provided the IDisposable interface for your convience. How do I identify an unmanaged resource? Thanks in advance! IDisposable Reference Public Class Sample : Implements IDisposable Private disposedValue As Boolean = False 'To detect redundant calls ' IDisposable Protected Overridable Sub Dispose(ByVal disposing As Boolean) If Not Me.disposedValue Then If disposing Then ' TODO: free other state (managed objects). End If ' TODO: free your own state (unmanaged objects). ' TODO: set large fields to null. End If Me.disposedValue = True End Sub ' This code added by Visual Basic to correctly implement the disposable pattern. Public Sub Dispose() Implements IDisposable.Dispose ' Do not change this code. Put cleanup code in Dispose(ByVal disposing As Boolean) above. Dispose(True) GC.SuppressFinalize(Me) End Sub End Class

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  • Add objects in relationship not work using MagicalRecord saveWithBlock

    - by yong ho
    The code to perform a save block: [MagicalRecord saveWithBlock:^(NSManagedObjectContext *localContext) { for (NSDictionary *stockDict in objects) { NSString *name = stockDict[@"name"]; Stock *stock = [Stock MR_createInContext:localContext]; stock.name = name; NSArray *categories = stockDict[@"categories"]; if ([categories count] > 0) { for (NSDictionary *categoryObject in categories) { NSString *categoryId = categoryObject[@"_id"]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"categoryId == %@", categoryId]; NSArray *matches = [StockCategory MR_findAllWithPredicate:predicate inContext:localContext]; NSLog(@"%@", matches); if ([matches count] > 0) { StockCategory *cat = [matches objectAtIndex:0]; [stock addCategoriesObject:cat]; } } } } } completion:^(BOOL success, NSError *error) { }]; The Stock Model: @class StockCategory; @interface Stock : NSManagedObject @property (nonatomic, retain) NSString * name; @property (nonatomic, retain) NSSet *categories; @end @interface Stock (CoreDataGeneratedAccessors) - (void)addCategoriesObject:(StockCategory *)value; - (void)removeCategoriesObject:(StockCategory *)value; - (void)addCategories:(NSSet *)values; - (void)removeCategories:(NSSet *)values; @end The json look like this: [ { "name": "iPad mini ", "categories": [ { "name": "iPad", "_id": "538c655fae9b3e1502fc5c9e", "__v": 0, "createdDate": "2014-06-02T11:51:59.433Z" } ], }, { "name": "iPad Air ", "categories": [ { "name": "iPad", "_id": "538c655fae9b3e1502fc5c9e", "__v": 0, "createdDate": "2014-06-02T11:51:59.433Z" } ], } ] Open the core data pro, You can see only stock with the name of "iPad air" has it's categories saved. I just can't figure out why. You can see in the saveWithBlock part, I first find in the context for the same _id as in json, and then add the category object in the relationship. It's working, but not all of them. Why is that?

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  • Treebeard admin in Django

    - by Sharath
    I've setup Treebeard in Django and everything seems to have gone well. I tried to setup the admin system and I can see my models being presented in the admin interface. However, when I try to add new data using the admin interface, I get the following error in my template. The code still works fine, and I did a check in my DB and the data seems to be inserted properly. However, the view doesn't seem to load properly. Any idea about what is causing this?? The exception am getting is.. Caught an exception while rendering: Failed lookup for key [request] in u'[{\'action_index\': 0, \'block\': , , , , , , ]}, {\'block\': , , , ], , , , , \n \', ], , ], , , , ], , , \n \', , , , , , , , , ], , ], \n \']}, {\'cl\': , \'root_path\': None, \'actions_on_bottom\': False, \'title\': u\'Select album to change\', \'has_add_permission\': True, \'media\': , \'is_popup\': False, \'action_form\': , \'actions_on_top\': True, \'app_label\': \'gallery\'}, {\'MEDIA_URL\': \'\'}, {\'LANGUAGES\': ((\'ar\', \'Arabic\'), (\'bn\', \'Bengali\'), (\'bg\', \'Bulgarian\'), (\'ca\', \'Catalan\'), (\'cs\', \'Czech\'), (\'cy\', \'Welsh\'), (\'da\', \'Danish\'), (\'de\', \'German\'), (\'el\', \'Greek\'), (\'en\', \'English\'), (\'es\', \'Spanish\'), (\'et\', \'Estonian\'), (\'es-ar\', \'Argentinean Spanish\'), (\'eu\', \'Basque\'), (\'fa\', \'Persian\'), (\'fi\', \'Finnish\'), (\'fr\', \'French\'), (\'ga\', \'Irish\'), (\'gl\', \'Galician\'), (\'hu\', \'Hungarian\'), (\'he\', \'Hebrew\'), (\'hi\', \'Hindi\'), (\'hr\', \'Croatian\'), (\'is\', \'Icelandic\'), (\'it\', \'Italian\'), (\'ja\', \'Japanese\'), (\'ka\', \'Georgian\'), (\'ko\', \'Korean\'), (\'km\', \'Khmer\'), (\'kn\', \'Kannada\'), (\'lv\', \'Latvian\'), (\'lt\', \'Lithuanian\'), (\'mk\', \'Macedonian\'), (\'nl\', \'Dutch\'), (\'no\', \'Norwegian\'), (\'pl\', \'Polish\'), (\'pt\', \'Portuguese\'), (\'pt-br\', \'Brazilian Portuguese\'), (\'ro\', \'Romanian\'), (\'ru\', \'Russian\'), (\'sk\', \'Slovak\'), (\'sl\', \'Slovenian\'), (\'sr\', \'Serbian\'), (\'sv\', \'Swedish\'), (\'ta\', \'Tamil\'), (\'te\', \'Telugu\'), (\'th\', \'Thai\'), (\'tr\', \'Turkish\'), (\'uk\', \'Ukrainian\'), (\'zh-cn\', \'Simplified Chinese\'), (\'zh-tw\', \'Traditional Chinese\')), \'LANGUAGE_BIDI\': False, \'LANGUAGE_CODE\': \'en-us\'}, {}, {\'perms\': , \'messages\': [], \'user\': }, {}]' This happens after I hit the save button in Django admin. This is my admin.py implementation.. class MP_Album_Admin(TreeAdmin): pass admin.site.register(Album,MP_Album_Admin)

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  • Python API for VirtualBox

    - by jessica
    I have made a command-line interface for virtualbox such that the virtualbox can be controlled from a remote machine. now I am trying to implement the commmand-line interface using python virtualbox api. For that I have downloaded the pyvb package (python api documentation shows functions that can be used for implementing this under pyvb package). but when I give pyvb.vb.VB.startVM(instance of VB class,pyvb.vm.vbVM) SERVER SIDE CODE IS from pyvb.constants import * from pyvb.vm import * from pyvb.vb import * import xpcom import pyvb import os import socket import threading class ClientThread ( threading.Thread ): # Override Thread's init method to accept the parameters needed: def init ( self, channel, details ): self.channel = channel self.details = details threading.Thread.__init__ ( self ) def run ( self ): print 'Received connection:', self.details [ 0 ] while 1: s= self.channel.recv ( 1024 ) if(s!='end'): if(s=='start'): v=VB() pyvb.vb.VB.startVM(v,pyvb.vm.vbVM) else: self.channel.close() break print 'Closed connection:', self.details [ 0 ] server = socket.socket ( socket.AF_INET, socket.SOCK_STREAM ) server.bind ( ( '127.0.0.1', 2897 ) ) server.listen ( 5 ) while True: channel, details = server.accept() ClientThread ( channel, details ).start() it shows an error Exception in thread Thread-1: Traceback (most recent call last): File "/usr/lib/python2.5/threading.py", line 486, in __bootstrap_inner self.run() File "news.py", line 27, in run pyvb.vb.VB.startVM(v,pyvb.vm.vbVM.getUUID(m)) File "/usr/lib/python2.5/site-packages/pyvb-0.0.2-py2.5.egg/pyvb/vb.py", line 65, in startVM cmd='%s %s'%(VB_COMMAND_STARTVM, vm.getUUID()) AttributeError: 'str' object has no attribute 'getUUID'

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  • EntityFramework repository template- how to write GetByID lamba within a template class?

    - by FerretallicA
    I am trying to write a generic one-size-fits-most repository pattern template class for an Entity Framework-based project I'm currently working on. The (heavily simplified) interface is: internal interface IRepository<T> where T : class { T GetByID(int id); IEnumerable<T> GetAll(); IEnumerable<T> Query(Func<T, bool> filter); } GetByID is proving to be the killer. In the implementation: public class Repository<T> : IRepository<T>,IUnitOfWork<T> where T : class { // etc... public T GetByID(int id) { return this.ObjectSet.Single<T>(t=>t.ID == id); } t=t.ID == id is the particular bit I'm struggling with. Is it even possible to write lamba functions like that within template classes where no class-specific information is going to be available?

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  • WPF binding fails with custom add and remove accessors for INotifyPropertyChanged.PropertyChanged

    - by emddudley
    I have a scenario which is causing strange behavior with WPF data binding and INotifyPropertyChanged. I want a private member of the data binding source to handle the INotifyPropertyChanged.PropertyChanged event. I get some exceptions which haven't helped me debug, even when I have "Enable .NET Framework source stepping" checked in Visual Studio's options: A first chance exception of type 'System.ArgumentException' occurred in mscorlib.dll A first chance exception of type 'System.ArgumentException' occurred in mscorlib.dll A first chance exception of type 'System.InvalidOperationException' occurred in PresentationCore.dll Here's the source code: XAML <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="TestApplication.MainWindow" DataContext="{Binding RelativeSource={RelativeSource Self}}" Height="100" Width="100"> <StackPanel> <CheckBox IsChecked="{Binding Path=CheckboxIsChecked}" Content="A" /> <CheckBox IsChecked="{Binding Path=CheckboxIsChecked}" Content="B" /> </StackPanel> </Window> Normal implementation works public partial class MainWindow : Window, INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public bool CheckboxIsChecked { get { return this.mCheckboxIsChecked; } set { this.mCheckboxIsChecked = value; PropertyChangedEventHandler handler = this.PropertyChanged; if (handler != null) handler(this, new PropertyChangedEventArgs("CheckboxIsChecked")); } } private bool mCheckboxIsChecked = false; public MainWindow() { InitializeComponent(); } } Desired implementation doesn't work public partial class MainWindow : Window, INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged { add { lock (this.mHandler) { this.mHandler.PropertyChanged += value; } } remove { lock (this.mHandler) { this.mHandler.PropertyChanged -= value; } } } public bool CheckboxIsChecked { get { return this.mHandler.CheckboxIsChecked; } set { this.mHandler.CheckboxIsChecked = value; } } private HandlesPropertyChangeEvents mHandler = new HandlesPropertyChangeEvents(); public MainWindow() { InitializeComponent(); } public class HandlesPropertyChangeEvents : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public bool CheckboxIsChecked { get { return this.mCheckboxIsChecked; } set { this.mCheckboxIsChecked = value; PropertyChangedEventHandler handler = this.PropertyChanged; if (handler != null) handler(this, new PropertyChangedEventArgs("CheckboxIsChecked")); } } private bool mCheckboxIsChecked = false; } }

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  • Low Latency Serial Communications In .Net

    - by bvillersjr
    I have been researching various third party libraries and approaches to low latency serial communications in .Net. I've read enough that I have now come full circle and know as little as I did when I started due to the variety of conflicting opinions. For example, the functionality in the Framework was ruled out due to some convincing articles stating: "that the Microsoft provided solution has not been stable across framework versions and is lacking in functionality." I have found articles bashing many of the older COM based libraries. I have found articles bashing the idea of a low latency .Net app as a whole due to garbage collection. I have also read articles demonstrating how P/Invoking Windows API functionality for the purpose of low latency communication is unacceptable. THIS RULES OUT JUST ABOUT ANY APPROACH I CAN THINK OF! I would really appreciate some words from those with been there / done that experience. Ideally, I could locate a solid library / partner and not have to build the communications library myself. I have the following simple objectives: Sustained low latency serial communication in C# / VB.Net 32/64 bit Well documented (if the solution is 3rd party) Relatively unimpacted (communication and latency wise) by garbage collection . Flexible (I have no idea what I will have to interface with in the future!) The only requirement that I have for certain is that I need to be able to interface with many different industrial devices such as RS485 based linear actuators, serial / microcontroller based gauges, and ModBus (also RS485) devices. Any comments, ideas, thoughts or links to articles that may iron out my confusion are much appreciated!

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  • Adapting existing HTML/Javascript model to Titanium's latest release (v 0.9)

    - by Alan Neal
    In pre-0.9 versions of Titanium, one could simply specify an .html file (local or remote) in the tiapp.xml file and interact with it in the same manner as one would on a website. As of version 0.9, that is no the longer case. One creates their entire app dynamically. Unfortunately, this broke my previous implementation and, other than an updated Kitchen Sink, much of the new model and API calls are not covered in the documentation (e.g., createLabel). So, my question is this... What are the simplest steps for re-creating the previous effect (knowingly forgoing some of the advantages of the Titanium's latest approach if necessary)? My previous implementation was exactly as it functions on the website. The website has a single index.html file with no content other than links to JavaScript and style files. The document body's onload event called the first JavaScript function (located in the main script) and, from that point forth, the entire content was dynamically created. How can I set up the latest version of Titanium so that I am poised to do the exact same thing? BTW: Whereas I previously had the choice to keep the files local or remote, I don't believe that remote access (e.g., simply using the webView widget to point to the website) is viable. That's because pages displayed via the webView do not have access to most of the API. Since the iPhone and Safari browsers do not support the file input type, the only means for uploading files (something my app requires) is calling Titanium's function. Thanks in advance.

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  • Resolving a Generic with a Generic parameter in Castle Windsor

    - by Aaron Fischer
    I am trying to register a type like IRequestHandler1[GenericTestRequest1[T]] which will be implemented by GenericTestRequestHandler`1[T] but I am currently getting an error from Windsor "Castle.MicroKernel.ComponentNotFoundException : No component for supporting the service " Is this type of operation supported? Or is it to far removed from the suppored register( Component.For(typeof( IList<).ImplementedBy( typeof( List< ) ) ) below is an example of a breaking test. ////////////////////////////////////////////////////// public interface IRequestHandler{} public interface IRequestHandler<TRequest> : IRequestHandler where TRequest : Request{} public class GenericTestRequest<T> : Request{} public class GenericTestRequestHandler<T> : RequestHandler<GenericTestRequest<T>>{} [TestFixture] public class ComponentRegistrationTests{ [Test] public void DoNotAutoRegisterGenericRequestHandler(){ var IOC = new Castle.Windsor.WindsorContainer(); var type = typeof( IRequestHandler<> ).MakeGenericType( typeof( GenericTestRequest<> ) ); IOC.Register( Component.For( type ).ImplementedBy( typeof( GenericTestRequestHandler<> ) ) ); var requestHandler = IoC.Container.Resolve( typeof(IRequestHandler<GenericTestRequest<String>>)); Assert.IsInstanceOf <IRequestHandler<GenericTestRequest<String>>>( requestHandler ); Assert.IsNotNull( requestHandler ); } }

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  • C++ stack in Objective-C++

    - by helixed
    I'd like to use a C++ stack type in Objective-C, but I'm running into some issues. Here's a sample of what I would like to do: #import <stack> #import <UIKit/UIKit.h> @interface A : NSObject { stack<SEL> selectorStack; } @end Unfortunately, this doesn't compile. After messing around with the code for a while and trying different things, I can't seem to find a way to accomplish this. Can somebody tell me the best way to use a C++ stack within an Objective-C object or if it's even possible? Thanks. UPDATE: Well, KennyTM's answer worked on my example file, but for some reason when I tried to rename the class it quit working. Here's the code I have right now: #import <stack> #import <UIKit/UIKit.h> @interface MenuLayer : NSObject { std::stack<SEL> selectorStack; } @end The compiler spits out the following errors: stack: No such file or directory expected specifier-qualifier-list before 'std'

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  • Launching a modal UINavigationController

    - by Alexi Groove
    I'd like to launch a modal view controller the way one does with 'ABPeoplePickerNavigationController' and that is without having to creating a navigation controller containing the view controller. Doing something similar yields a blank screen with no title for the navigation bar and there's no associated nib file loaded for the view even though I am invoking the initWithNibName when the 'init' is called. My controller looks like: @interface MyViewController : UINavigationController @implementation MyViewController - (id)init { NSLog(@"MyViewController init invoked"); if (self = [super initWithNibName:@"DetailView" bundle:nil]) { self.title = @"All Things"; } return self; } - (void)viewDidLoad { [super viewDidLoad]; self.title = @"All Things - 2"; } @end When using the AB controller, all you do is: ABPeoplePickerNavigationController *picker = [[ABPeoplePickerNavigationController alloc] init]; picker.peoplePickerDelegate = self; [self presentModalViewController:picker animated:YES]; [picker release]; ABPeoplePickerNavigationController is declared as: @interface ABPeoplePickerNavigationController : UINavigationController The other way to create a modal view as suggested in Apple's 'View Controller Programming Guide for iPhone OS': // Create a regular view controller. MyViewController *modalViewController = [[[MyViewController alloc] initWithNibName:nil bundle:nil] autorelease]; // Create a navigation controller containing the view controller. UINavigationController *secondNavigationController = [[UINavigationController alloc] initWithRootViewController:modalViewController]; // Present the navigation controller as a modal view controller on top of an existing navigation controller [self presentModalViewController:secondNavigationController animated:YES]; I can create it this way fine (as long as I change the MyViewController to inherit from UIViewController instead of UINavigationController). What else should I be doing to MyViewController to launch the same way as ABPeoplePickerNavigationController?

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