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  • What Are Some Tips For Writing A Large Number of Unit Tests?

    - by joshin4colours
    I've recently been tasked with testing some COM objects of the desktop app I work on. What this means in practice is writing a large number (100) unit tests to test different but related methods and objects. While the unit tests themselves are fairly straight forward (usually one or two Assert()-type checks per test), I'm struggling to figure out the best way to write these tests in a coherent, organized manner. What I have found is that copy and Paste coding should be avoided. It creates more problems than it's worth, and it's even worse than copy-and-paste code in production code because test code has to be more frequently updated and modified. I'm leaning toward trying an OO-approach using but again, the sheer number makes even this approach daunting from an organizational standpoint due to concern with maintenance. It also doesn't help that the tests are currently written in C++, which adds some complexity with memory management issues. Any thoughts or suggestions?

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  • Is the escaping provided by the Google-Gson library enough to ensure a safe JSON payload?

    - by Lifetime_Learner
    I am currently using the Google-Gson library to convert Java objects into JSON inside a web service. Once the object has been converted to JSON, it is returned to the client to be converted into a JSON object using the JavaScript eval() function. Is the character escaping provided by the Gson library enough to ensure that nothing nasty will happen when I run the eval() function on the JSON payload? Do I need to HTML Encode the Strings in the Java Objects before passing them to the Gson library? Are there any other security concerns that I should be aware of?

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  • Test Driven Development Code Order

    - by Bobby Kostadinov
    I am developing my first project using test driven development. I am using Zend Framework and PHPUnit. Currently my project is at 100% code coverage but I am not sure I understand in what order I am supposed to write my code. Am I supposed to write my test FIRST with what my objects are expected to do or write my objects and then test them? Ive been working on completing a controller/model and then writing at test for it but I am not sure this is what TDD is about? Any advice? For example, I wrote my Auth plugin and my Auth controller and tested that they work properly in my browser, and then I sat down to write the tests for them, which proved that there were some logical errors in the code that did work in the browser.

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  • Systray Icons missing after App Crash

    - by pr0ndigy
    After installing Alarm Clock (alarm-clock) from the Software Center, the program immediately crashed and made the icons in my systray disapear except for Power, Sound, Time/Date, and the Gear. I tried logging off, rebooting, removing the program, and nothing has brought my icons back. I know they are still running up there, because i got Skype setup to autostart and it had an icon up there running before i installed the Alarm Clock program. Is there anything i can do to get my icons back, or do i need to reinstall the OS? I'm running Ubuntu 14.04.1 btw...

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  • What kind of support does Canonical provide on a business level?

    - by blade19899
    I was wondering about the support for Ubuntu in general? If a (small/large)business is running Ubuntu, what type of issues does Canonical help out with? examples: if a business is running a windows app, via wine does canonical help out with that when a business is running software that is not installed via the software but via PPA(stable/beta) and or downloaded manually. Some examples apps libreoffice/handbrake/openshot etc... etc... does Canonical give support when those app have issues? when a business is trying to migrate from lotes notes/outlook to thunderbird? sorry if this is a bit vague, but i don't really know much about support... be as detailed possible! Thanks in advanced!!!

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  • After deploying services I get incorrect public adress

    - by user84471
    I deployed wordpress and when I type juju status I recievie this: public-adress: node-001185e6777fe When I found what is IP adress of this computer I tried type in webbrowser but I get 502 bad gateway. After juju status: hsf@ubuntu:~$ juju status 2012-10-05 11:26:49,385 INFO Connecting to environment... Enter passphrase for key '/home/hsf/.ssh/id_rsa': 2012-10-05 11:26:51,905 INFO Connected to environment. machines: 0: agent-state: running dns-name: node-00127968a7be.local instance-id: /MAAS/api/1.0/nodes/node-ab7c5eb6-0e08-11e2-bb37-001185e67955/ instance-state: unknown 1: agent-state: running dns-name: node-001185e677fe instance-id: /MAAS/api/1.0/nodes/node-82beae92-0e09-11e2-a134-001185e67955/ instance-state: unknown 2: agent-state: running dns-name: node-001185e6772b.local instance-id: /MAAS/api/1.0/nodes/node-5c21dc18-0e0a-11e2-a134-001185e67955/ instance-state: unknown services: wordpress: charm: cs:precise/wordpress-9 exposed: true relations: loadbalancer: - wordpress units: wordpress/2: agent-state: started machine: 1 open-ports: [] public-address: node-001185e677fe.localdomain 2012-10-05 11:26:52,459 INFO 'status' command finished successfully hsf@ubuntu:~$

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  • Searching for fast skeletal animation algorithm

    - by igf
    Is it theoretically possible to dynamicaly animate scene with 100-150 400 poly characters meshes on high-end GL ES 2.0 mobile devices or i definetley should use prerendered keyframe animation? Scene have only one light source and precalculated shadow maps. View from top like in Warcraft 3. No any other meshes or objects. 2d collision detecting between objects calculated via spatial hashing. It can be any other algorithm besides ragdoll, but it must supply fast and simple skeletal animation for frame with 100+ low poly meshes for each mesh. Any ideas?

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  • Cannot connect to ethernet port

    - by Jnir
    I'm running Ubuntu 12.04 LTE. I'm trying to connect via ethernet for the first time but have had no success. Ifconfig eth0 returns: eth0 Link encap:Ethernet HWaddr: 00:01:2e:3f:f1:a0 inet6 addr: fe80::201:2eff:fe3f:f1a0 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:68 errors:0 dropped:0 overruns:0 frame:0 TX packets:183 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:8374 (8.3 KB) TX bytes:42944 (42.9KB) Interrupt:16 Base address:0x6c00 /etc/network/interfaces has auto lo iface lo inef loopback auto eth0 iface eth0 inet dhcp sudo /etc/init.d/networking prints: * Running /etc/init.d/networking restart is deprecated because it may not enable again some interfaces * Reconfiguring network interfaces... Failed to bring up eth0 [OK]

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  • Textures selectively not applying in Unity

    - by user46790
    On certain imported objects (fbx) in Unity, upon applying a material, only the base colour of the material is applied, with none of the tiled texture showing. This isn't universal; on a test model only some submeshes didn't show the texture, while some did. I have tried every combination of import/calculate normals/tangents to no avail. FYI I'm not exactly experienced with the software or gamedev in general; this is to make a small static scene with 3-4 objects max. One model tested was created in 3DSMax, the other in Blender. I've had this happen on every export from Blender, but only some submeshes from the 3DSMax model (internet sourced to test the problem)

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  • How to Create a Skin Object from an OWS Configuration - 2 Videos

    In this video tutorial we walk you through how to create and place Open Web Studio skin objects directly into your DotNetNuke skin.We cover how to create an OWS menu and feedback form and how to convert those modules into DNN Skin Objects.The videos contain:Video 1 - Building the New OWS Configuration and Creating the Menu SystemVideo 2 - Placing the OWS Skin Object within the Skin File and Creating a Feedback Skin ObjectHow to Create a Skin Object from an OWS Configuration - 2 Videos Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to completely turn off session saving?

    - by Thorn
    Hi all, I opened System > Preferences > Startup Application > Options and clicked on Remember currently running Applications. I suppose this makes Ubuntu memorize (save a list on some place in disk) all currently running applications and when you reboot your computer, the OS starts with everything in that list. Now I want to get rid of it. Of course I can close all applications which I do not want to start in startup, and click Remember currently running Applications again, but this doesn't seem to work as expected. For example, Yakuake opens differently if I do that. What I want is to completely turn off session saving. Maybe I can delete the stored information somehow?

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  • fast java2d translucency

    - by mdriesen
    I'm trying to draw a bunch of translucent circles on a Swing JComponent. This isn't exactly fast, and I was wondering if there is a way to speed it up. My custom JComponent has the following paintComponent method: public void paintComponent(Graphics g) { Rectangle view = g.getClipBounds(); VolatileImage image = createVolatileImage(view.width, view.height); Graphics2D buffer = image.createGraphics(); // translate to camera location buffer.translate(-cx, -cy); // renderables contains all currently visible objects for(Renderable r : renderables) { r.paint(buffer); } g.drawImage(image.getSnapshot(), view.x, view.y, this); } The paint method of my circles is as follows: public void paint(Graphics2D graphics) { graphics.setPaint(paint); graphics.fillOval(x, y, radius, radius); } The paint is just an rgba color with a < 255: Color(int r, int g, int b, int a) It works fast enough for opaque objects, but is there a simple way to speed this up for translucent ones?

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  • Free Pluralsight Videos for this week

    - by TATWORTH
    Pluralsight have issued two free videoshttp://blog.pluralsight.com/2012/09/05/video-end-the-global-pollution-crisis-in-javascript/http://blog.pluralsight.com/2012/08/31/video-fake-it-until-you-make-it-with-fakeiteasy/Their exact words were: Free Videos this Week End the Global Pollution Crisis... In Javascript Too many globally scoped variables and functions can make Javascript code difficult to work with, particularly on large projects. See how to simulate the concept of namespaces using objects. Fake it Until You Make It with FakeItEasy FakeItEasy is a .NET framework for easily creating mock objects in tests. See how easy it is to FakeItEasy with complex nested hierarchies.

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  • Asus 1001P freezes after chaging network settings

    - by auntiquarian
    I'm running Ubuntu 11.04 on a Asus PC 1001P in a dual boot environment with XP. All has been running fine for several weeks, but: I've just changed ISP (from Tiscali to BT), and had already sorted out connection, registration, etc. on a Dell laptop. On the Asus I went into Ubuntu to alter the wireless network details (i.e. selected the new network, and entered the password). Ubuntu immediately started running slowly, and after rebooting it now freezes when it gets to the Ubuntu logo and gets no further. Please help, lovely Ubuntu experts.

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  • Is OOP becoming easier or harder?

    - by tunmise fasipe
    When the concepts of Object Oriented Programming were introduced to programmers years back it looks interesting and programming was cleaner. OOP was like this Stock stock = new Stock(); stock.addItem(item); stock.removeItem(item); That was easier to understand with self-descriptive name. But now OOP, with pattern like Data Transfer Objects (or Value Objects), Repository, Dependency Injection etc, has become more complex. To achieve the above you may have to create several classes (e.g. abstract, factory, DAO etc) and Implement several interfaces Note: I am not against best practices that makes Collaboration, Testing and Integration easier

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  • How can I explain object-oriented programming to someone who's only coded in Fortran 77?

    - by Zonedabone
    My mother did her college thesis in Fortran, and now (over a decade later) needs to learn c++ for fluids simulations. She is able to understand all of the procedural programming, but no matter how hard I try to explain objects to her, it doesn't stick. (I do a lot of work with Java, so I know how objects work) I think I might be explaining it in too high-level ways, so it isn't really making sense to someone who's never worked with them at all and grew up in the age of purely procedural programming. Is there any simple way I can explain them to her that will help her understand?

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  • ideas on multiplayer games which include lots of collaboration?

    - by user494461
    For my master thesis I wanted to design a small multiplayer game which includes more than one player(maybe 5), has 2-3 players collaborating at a time to achieve some task. The most important thing is realistic simulation of the movable objects in the scene which more than one player should simultaneously interact with. I would also prefer large virtual environments (VEs) like mmogs where groups of players are interacting in different areas of the VE. tasks for players should include 2-3 players touching movable objects at same time. e,g, a very basic task can be users lifting a cube together and pushing it through a hole I am not new to designing virtual environments with openGL, but have never designed games before and rarely play other than few of my favorite ones like Fifa. I wanted some ideas on what kind of games should I look at which should help me with ideas for my tasks for the users to gain points and win in games? any current indie games which might inspire me?

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  • Repelling a rigidbody in the direction an object is rotating

    - by ndg
    Working in Unity, I have a game object which I rotate each frame, like so: void Update() { transform.Rotate(new Vector3(0, 1, 0) * speed * Time.deltaTime); } However, I'm running into problems when it comes to applying a force to rigidbodies that collide with this game objects sphere collider. The effect I'm hoping to achieve is that objects which touch the collider are thrown in roughly the same direction as the object is rotating. To do this, I've tried the following: Vector3 force = ((transform.localRotation * Vector3.forward) * 2000) * Time.deltaTime; collision.gameObject.rigidbody.AddForce(force, ForceMode.Impulse); Unfortunately this doesn't always match the rotation of the object. To debug the issue, I wrote a simple OnDrawGizmos script, which (strangely) appears to draw the line correctly oriented to the rotation. void OnDrawGizmos() { Vector3 pos = transform.position + ((transform.localRotation * Vector3.forward) * 2); Debug.DrawLine(transform.position, pos, Color.red); } You can see the result of the OnDrawGizmos function below: What am I doing wrong?

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  • How to Create a DotNetNuke Skin Object from an OWS Configuration - 2 Videos

    In this tutorial we walk you through how to create and place Open Web Studio skin objects directly into your DotNetNuke skin. We cover how to create an OWS menu and feedback form and how to convert those modules into DNN Skin Objects. The videos contain: Video 1 - Building the New OWS Configuration and Creating the Menu System Video 2 - Placing the OWS Skin Object within the Skin File and Creating a Feedback Skin Object Total Time Length: 18minsDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Assigning a different texture based on picking(XNA)

    - by Thomas Carmichael
    I'm making a game using XNA. I have some simple objects like cube and sphere, and I would like to change the texture of one face of these objects based on picking. That is, when the cursor is over one face, it turns red. The only way I've seen to do this is to overload the content processor as here: http://xbox.create.msdn.com/en-US/education/catalog/sample/picking_triangle but it seems like it shouldn't be this complicated. I'm using .x models, and would like to be able to implement this for more complex models in the future beyond cubes/spheres/etc. Is this the best/only way to go about it? I'll figure that out if that's what is necessary, but it seems that there would be a simpler solution to load a different texture to a face than I've seen, I just don't know what it is.

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  • How to achieve 'forward' movement (into the screen) using Cocos2D?

    - by lemikegao
    I'm interested in creating a 2.5D first-person shooter (like Doom) and I currently don't understand how to implement the player moving forward. The player will also be able to browse around the world (left, right, up, down) via gyroscope control. I plan to only use 2D sprites and no 3D models. My first attempt was to increase the scale of layers to make it appear as if the player was moving toward the objects but I'm not sure how to make it seem as if the player is passing around the objects (instead of running into them). If there are extensions that I should take a look at (like Cocos3D), please let me know. Thanks for the help! Note: I've only created 2D games so was hoping to get guided into the right direction

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  • Calculating the force of an impact?

    - by meds
    I'm trying to figure out a way to determine the force two objects collide in. I have two vectors defining their linear velocity at the time of impact, their mass and their angular velocity. Keep in mind this is all for a 2D physics engine. I don't think it's as simple as adding up these values and figuring out if it's large enogh it makes a large impact since that doesn't take into account if the two objects are travelling in the same direction (as an example). Any ideas?

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  • Syncing properties across a game server

    - by Vaughan Hilts
    I'm beginning to implement a simple scripting system into my networked server, and I've hit a snag. Before, I've been wrapping my calls into functions on objects that manipulate objects, but lately I've been finding this to be a pain for simple things. For example, if I set 'player.HP = 1'.. this works server-side. But the player side never sees this change unless I explicitly send a packet to inform the client. For many things like map swapping that require more complicated changes, like change X, Y, Map and do this.. I have a function. That's fine. But what about these small properties I want to sync?

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  • Create many similar classes, or just one

    - by soandos
    The goal is to create an application that has objects that can represent some operations (add, subtract, etc). All of those objects will have common functions and members, and thus will either implement an interface or inherit from an abstract class (Which would be better practice, this will be in C# if that matters?). As far as I can see, there are two different ways of organizing all of these classes. I could create an addition class, a subtraction class, etc. This has the upside of being highly modular but the difference between classes is so minimal. I could create one class, and have a member that will say what type of operation is being represented. This means lots of switch statements, and losing some modularity, in addition to being harder to maintain. Which is is better practice? Is there a better way of doing that is not listed above? If it matters, the list of functions that should be supported is long.

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  • why does our network printer not show up on some of our macs, but does show up on others? [on hold]

    - by peter
    We lost power in our building and now cannot get our HP laser jet 5200 to be recognized by half of our computers. We are all Macs, some running OS 10.7.5 can see the printer, others running 10.7.5 cannot, and those running 10.8.5 and 10.9 cannot. We've re-booted the router, turned off and on printer and macs—no go. The printer displays an IP address (dynamically assigned) but we can't access it. Tried to see it using CUPS—same story, can see it on some systems, not on others. Any thoughts?

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