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  • CSS positioning is weird when reducing the viewport

    - by Lars Hanke
    I have a little meditation for you ... I run a site using a liquid tri-col layout with a header. The layout runs nicely since more than a decade with all browsers I ever dared to try. It is based on absolute positioning in CSS. This page provides an example of the actual site. Watching the page from my tablet I found that the right column overlaps the center matter. Further investigation using Firebug showed that once the center content reaches 360px width, the right margin of the div shrinks. Why is that? Since Firefox and Android render the same, I guess that this is something, which is actually supposed to be. However, I tried to make virtue out of necessity and experimented setting min-width for body and content and made the body scroll overflow. The body actually scrolls, but the right column is positioned on the right edge of the viewport instead of the body element (Firefox). Is this intentional CSS standard? Any ideas how to solve the presentation on small displays? Thanks for your efforts,  – lars.

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  • Using a UITextView in a UITableViewCell with a UIKeyboard

    - by Luther Baker
    I have a simple UITableView that has two cells. Cell 0:0 consists of a UITextField we'll call the title and Cell 0:1 consists of a UITextView we'll simply call a note. Cell 0:0 (the text field) is a standard size, one row cell. I'm therefore trying to fill the rest of the screen up with Cell 0:1 so I return a larger height for it. This all displays just fine and I'm using most of the iPhone real estate pretty efficiently at this point. Now, when a user wants to edit one of these cells, he need only click in the appropriate textfield or textview. If a user clicks in the textfield of Cell 0:0, all is well and the keyboard slides up from the bottom. My problem occurs when a user clicks into the the textview (Cell 0:1). No matter what I try, the UITableView wants to slide the entire table view up and that generally put the UITextView in Cell 0:1 halfway out of sight. What I want to do is two fold, I'm registered for when the keyboard will appear and in that method, I'd like to shrink the UITextView in Cell 0:1 as well as shrink the UITableViewCell itself so that the keyboard doesn't have to be smart and think it has to slide the UITableViewCell into view. Unfortunately, no matter what I try, the UITableView slides up. I just want the UITableView to stand still and I want the cell to animate up/shorter with the keyboard. It appears that, by the time the keyboard is actually animating into the screen - it is to late to adjust the cell size. The UIKit has already made up it's mind that it is going to scroll the UITableView.

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  • Help with stock ticker style scrolling using Core Animation

    - by Glen Harding
    Hi, I'm looking for some guidance on the best way to implement stock ticker style right-to-left scrolling of CALayers in Core Animation on OSX. I'm pretty new to Cocoa and don't know the best way to implement this. I have a continuous stream of news items and stock details that I turn into CALayers (made up of 1 image and a CATextLayer) and I want to animate the CALayers from right to left of my custom view. The news and stock information is constantly updating so I would like to add 1 item at a time to the view, scroll it right to left until the right-most point of the CALayer is showing, then add another CALayer to the view and start scrolling that as well. I would like to do this dynamic updating instead of taking a big snapshot of all my data, turning it into a big horizontal CALayer and scrolling that. I'm looking for guidance on how to achieve this sort of effect - do I manually animate each new CALayer along a path in the view? Or should I be using CAScrollLayer to achieve this effect? Many thanks Glen.

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  • Contact-app like scrollinglist on android

    - by Alxandr
    I'm writing my first android app (I'm a noob at android, but decent at java). The first screen of the app consists of a huge list (about 1.5K items) of Manga-objects. The code I use is as following: main.xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout android:id="@+id/LinearLayout01" android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android"> <ListView android:layout_height="fill_parent" android:layout_width="fill_parent" android:id="@+id/android:list"></ListView> <TextView android:layout_height="fill_parent" android:layout_width="fill_parent" android:text="@string/list_no_items" android:id="@+id/android:empty"></TextView> </LinearLayout> row.xml: <LinearLayout android:id="@+id/LinearLayout01" android:layout_width="fill_parent" android:layout_height="?android:attr/listPreferredItemHeight" android:padding="6dip" xmlns:android="http://schemas.android.com/apk/res/android"> <ImageView android:id="@+id/icon" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_marginRight="6dip" android:src="@drawable/icon" /> <LinearLayout android:orientation="vertical" android:layout_width="0dip" android:layout_weight="1" android:layout_height="fill_parent"> <TextView android:id="@+id/toptext" android:layout_width="fill_parent" android:layout_height="0dip" android:layout_weight="1" android:gravity="center_vertical" /> <TextView android:layout_width="fill_parent" android:layout_height="0dip" android:layout_weight="1" android:id="@+id/bottomtext" android:singleLine="true" android:ellipsize="marquee" /> </LinearLayout> </LinearLayout> Then I have a adapter which basically takes a Manga-object and puts it's name in the rows toptext, and it's latest updated date in the bottomtext. However, (this might be caused by the virtualization of the unit though), the result is really slow. Scrolling the list takes forever and you can only scroll small peaces of the time. How can I make the list work like the one in the contacts-app? So that when you start scrolling a handle pops out at the right side of the screen, and when you drag it letters shows up as of how far you've scrolled (the list is sorted alphabetically), and also, is there a way I could improve the performance of the list?

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  • Perf: Viewing thousands of images in Silverlight 3 on a 3D Wall

    - by Bob Holland
    I currently work on a very cool Silverlight app that displays photos in a 3D wall space like the Wall3D demo that is thrown in with Blend 3. The problem I am currently facing is performance. The app works like this: As you scroll right or left the 3d photo wall rotates As each movement is made, the next column of photos are downloaded, decoded into a BitmapImage and thrown into a 3D Wall Node. As you can imagine users (if you let them) will want to flip through the photos really quickly, but the problem I have is I cannot display the photos quick enough. In most cases it's a beautiful app that works really well, but when an album contains over 300 photos, you can imagine the sort of memory taken up by all the BitmapImage classes and how moving the slider can jump from photo 20 to photo 120 in a second. Of course we have algorithms in place to not download every photo in between, but I still can't work out a fast way to get the photos displayed. It may be a case that we need to throw away the 'great for show' 3D wall and go to a flat DeepZoom like wall like the Playboy archive one that Vertigo did. Still not sure, let me know your thoughts. P.S. We are using Kit3D for all the 3D work, it's using PerspectiveCamera, Model3DGroup, ModelVisual3D, RotateTransform3D & TranslateTransform3D. Cheers, Bob.

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  • iPhone SDK: Rendering a CGLayer into an image object

    - by codemercenary
    Hi all, I am trying to add a curved border around an image downloaded and to be displayed in a UITableViewCell. In the large view (ie one image on the screen) I have the following: productImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:product.image]]; [productImageView setAlpha:0.4]; productImageView.frame = CGRectMake(10.0, 30.0, 128.0, 128.0); CALayer *roundedlayer = [productImageView layer]; [roundedlayer setMasksToBounds:YES]; [roundedlayer setCornerRadius:7.0]; [roundedlayer setBorderWidth:2.0]; [roundedlayer setBorderColor:[[UIColor darkGrayColor] CGColor]]; [self addSubview:productImageView]; In the table view cell, to get it to scroll fast, an image needs to be drawn in the drawRect method of a UIView which is then added to a custom cell. so in drawRect - (void)drawRect:(CGRect)rect { ... point = CGPointMake(boundsX + LEFT_COLUMN_OFFSET, UPPER_ROW_TOP); //CALayer *roundedlayer = [productImageView layer]; //[roundedlayer setMasksToBounds:YES]; //[roundedlayer setCornerRadius:7.0]; //[roundedlayer setBorderWidth:2.0]; //[roundedlayer setBorderColor:[[UIColor darkGrayColor] CGColor]]; //[productImageView drawRect:CGRectMake(boundsX + LEFT_COLUMN_OFFSET, UPPER_ROW_TOP, IMAGE_WIDTH, IMAGE_HEIGHT)]; // [productImageView.image drawInRect:CGRectMake(boundsX + LEFT_COLUMN_OFFSET, UPPER_ROW_TOP, IMAGE_WIDTH, IMAGE_HEIGHT)]; So this works well, but if I remove the comment and try to show the rounded CA layer the scrolling goes really slow. To fix this I suppose I would have to render this image context into a different image object, and store this in an array, then set this image as something like: productImageView.image = (UIImage*)[imageArray objectAtIndex:indexPath.row]; My question is "How do I render this layer into an image?" TIA.

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  • iPhone Keyboard hiding fields in UIWebView

    - by Pete
    Hi, I am a beginner at iPhone development and am hoping someone can help me with my question. I have a UIWebView displaying a web page. If the user taps inside a textbox on the web page then the keyboard pops up. This is great, but it hides the field that the user tapped on. I have looked around and found code samples to deal with this, but none that specifically deal with the UIWebView. I have implemented UIKeyboardDidShowNotification and UIKeyboardDidHideNotification but am not sure how to resize the UIWebView properly. I have tried putting the UIWebView in a UIScrollView but not had any success with that. The code below seems to adjust the UIWebView but won't let it scroll to the field. -(void) keyboardDidShow: (NSNotification *)notif{ if (keyboardShown) return; NSLog(@"Keyboard Show"); NSDictionary *info = [notif userInfo]; NSValue *aValue = [info objectForKey:UIKeyboardBoundsUserInfoKey]; CGSize keyboardSize = [aValue CGRectValue].size; CGRect viewFrame = webBrowser.frame; viewFrame.size.height -= keyboardSize.height; webBrowser.frame = viewFrame; keyboardShown = YES; } -(void) keyboardDidHide: (NSNotification *)notif{ NSLog(@"Keyboard hide"); keyboardShown = NO; } Hopefully someone can help me or point me in the right direction. Thanks! Pete

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  • ASP.NET validation not executing in a JavaScript showModalDialog call

    - by Michael Kniskern
    I currently open a pop up window from my parent page using using a JavaScript .showModalDialog function. The pop up window contains some ASP.NET validation controls which do not display when the user clicks the ASP.NET button to submit the form. If there is an error on the page, the validation message(s) do not display, the record is not updated on the server side and the pop window closes. (The asp.net validation controls do not stop the pop up window from doing a server postback) Has anyone expereinced this behavior before and is there any way to prevent it? Here is my showModalDialong call source code: function OpenChildWindow(id) { var sFeatures = sFeatures="dialogHeight: 525px;"; sFeatures += "dialogWidth: 900px;"; sFeatures += "scroll: yes;"; sFeatures += "status: no;"; sFeatures += "resizeable: no;"; var url = "MyPopUp.aspx?ID=" + id; var childName = "ChildForm"; entryWindow = window.showModalDialog(url, childName, sFeatures); if (entryWindow == true) { window.document.getElementById("<%= btnUpdateParent.ClientID %>").click(); } } Note: When the pop up modal is closed, a ASP.NET button is "clicked" to update an ASP.NET UpdatePanel on the parent to show the changes to the record modified in the pop up window.

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  • CSS sliding door background image problem.

    - by ethyreal
    I noticed I am not the first to ask about CSS sliding doors. However this seems (at least to me) to be a rather odd problem which I have not seen an answer for. Trying to create a simple rounded corner link button: html: <a href="#" class="link_button"><span>Add A New Somthing</span></a> css: .link_button { background: transparent url('img/backgrounds/bg-buttonRight.png') no-repeat scroll top right; color: #444; display: block; float: left; font: normal 12px arial; height: 41px; margin-right: 6px; padding-right: 14px; text-decoration: none; } .link_button span { background: transparent url('img/backgrounds/bg-buttonLeft.png') no-repeat top left; display: block; line-height: 31px; padding: 5px 0 5px 14px; } .link_button:active { background-position: bottom right; color: #000; outline: none; } .link_button:active span { background-position: bottom left; padding: 6px 0 4px 18px; } results: The two images are overlapping, which is what I want, but why the discoloration? Why would one be darker? I tried using png jpg, gif, with and without transparency. I posted the code here, along with another attempt using only one jpg instead of two, but still the same results. Did I miss something? Thanks in advance.

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  • Using HtmlAnchor for anchor tag that navigates in-page named anchor

    - by Frank Schwieterman
    I am trying to render a simple hyperlink that links to a named anchor within the page, for example: <a href="#namedAnchor"scroll to down</a <a name="namedAnchor"down</a The problem is that when I use an ASP.NET control like asp:HyperLink or HtmlAnchor, the href="#namedAnchor" is rendered as href="controls/#namedAnchor" (where controls is the subdirectory where the user control containing the anchor is). Here is the code for the control, using two types of anchor controls, which both have the same problem: <%@ Control Language="C#" AutoEventWireup="true" CodeBehind="Test.ascx.cs" Inherits="TestWebApplication1.controls.Test" % <a href="#namedAnchor" runat="server"HtmlAnchor</a <asp:HyperLink NavigateUrl="#namedAnchor" runat="server"HyperLink</asp:HyperLink The generated source looks like: <a href="controls/#namedAnchor"HtmlAnchor</a <a href="controls/#namedAnchor"HyperLink</a I really just want: <a href="#namedAnchor"HtmlAnchor</a <a href="#namedAnchor"HyperLink</a I am using the HtmlAnchor or HyperLink class because I want to make changes to other attributes in the code behind. I do not want to introduce a custom web control for this requirement, as the requirement I'm pursuing is not that important and it would be hard to talk the team into abandoning the traditional ASP.NET link controls. It seems like I should be able to use the ASP.NET link controls to generate the desired link.

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  • Force float left with no line break no matter what

    - by Tesserex
    I'm guessing this isn't possible, but here goes. I have two tables, and I'm trying to get them to sit side-by-side so that they look like one table. The reason for this, instead of using one larger table, is that the data in the second table needs to be handled on a column basis, not row basis, for performance reasons like caching and AJAX-fetching data. So rather than have to reload the whole table for a single column, I decided to break the column out into a separate table, but have it visually seem like a single table. I can't find a way to forcibly put the second table next to the first. I can float them, but when the first table is too wide, the second one breaks to the next line. Here's the kicker: the width of the first table is dynamic. So I can't just set a huge width to their container. Well, I could set a huge width, like 1000%, but then I have a huge ugly horizontal scroll bar. So is there any way to tell the second table "Stay on that same line, no matter what! And line up right next to the previous element please!"

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  • Scrolling a Canvas smoothly in Android

    - by prepbgg
    I'm new to Android. I am drawing bitmaps, lines and shapes onto a Canvas inside the OnDraw(Canvas canvas) method of my view. I am looking for help on how to implement smooth scrolling in response to a drag by the user. I have searched but not found any tutorials to help me with this. The reference for Canvas seems to say that if a Canvas is constructed from a Bitmap (called bmpBuffer, say) then anything drawn on the Canvas is also drawn on bmpBuffer. Would it be possible to use bmpBuffer to implement a scroll ... perhaps copy it back to the Canvas shifted by a few pixels at a time? But if I use Canvas.drawBitmap to draw bmpBuffer back to Canvas shifted by a few pixels, won't bmpBuffer be corrupted? Perhaps, therefore, I should copy bmpBuffer to bmpBuffer2 then draw bmpBuffer2 back to the Canvas. A more straightforward approach would be to draw the lines, shapes, etc. straight into a buffer Bitmap then draw that buffer (with a shift) onto the Canvas but so far as I can see the various methods: drawLine(), drawShape() and so on are not available for drawing to a Bitmap ... only to a Canvas. Could I have 2 Canvases? One of which would be constructed from the buffer bitmap and used simply for plotting the lines, shapes, etc. and then the buffer bitmap would be drawn onto the other Canvas for display in the View? I should welcome any advice! Answers to similar questions here (and on other websites) refer to "blitting". I understand the concept but can't find anything about "blit" or "bitblt" in the Android documentation. Are Canvas.drawBitmap and Bitmap.Copy Android's equivalents?

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  • Silverlight - use a ScrollViewer in a TextBox template

    - by vladhorby
    I'm trying to make a TextBox template and I need to include a ScrollViewer in the template - basically I want to add some content (like line numbers) that needs to scroll along with the normal text. The default template for the TextBox is like this: <Border x:Name="Border" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}" CornerRadius="1" Opacity="1"> <Grid> <Border x:Name="ReadOnlyVisualElement" Background="#5EC9C9C9" Opacity="0"/> <Border x:Name="MouseOverBorder" BorderBrush="Transparent" BorderThickness="1"> <ScrollViewer x:Name="ContentElement" BorderThickness="0" IsTabStop="False" Padding="{TemplateBinding Padding}"/> </Border> </Grid> </Border> If I change the ContentElement from ScrollViewer to Border, for example, the TextBox behaves normally - i just lose the scrolling ability. Now, if I wrap the ContentElement with a ScrollViewer, it no longer displays the caret and selection - if you type, it still gets updated though. <Border x:Name="Border" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}" CornerRadius="1" Opacity="1"> <Grid> <Border x:Name="ReadOnlyVisualElement" Background="#5EC9C9C9" Opacity="0"/> <Border x:Name="MouseOverBorder" BorderBrush="Transparent" BorderThickness="1"> <ScrollViewer ScrollViewer.HorizontalScrollBarVisibility="Auto" ScrollViewer.VerticalScrollBarVisibility="Auto" > <Border x:Name="ContentElement" BorderThickness="0" Padding="{TemplateBinding Padding}" /> </ScrollViewer> </Border> </Grid> </Border> Any idea why this happens and how can I fix it?

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  • jQuery scrollTop() doesn't seem to work in Safari or Chrome (Windows)

    - by Pointy
    I've got a simple setup to allow a "help"-style window to be loaded and scrolled to a particular point on the page. More or less the code looks like this: var target = /* code */; target.offsetParent().scrollTop(target.offset().top - fudgeValue); The target of the scroll and the fudge value are determined by a couple of hints dropped on the page, and I'm having no problems with that part of this mechanism anywhere. In Firefox and IE8, the above code works exactly like I want: the scrolled box (in this case, the page body) correctly scrolls the contained stuff to the right point in the window when it's told to do so. In Chrome and Safari, however, the call to scrollTop() apparently does nothing at all. All the numbers are OK, and the target refers to the right thing (and the offsetParent() is indeed the body element), but nothing at all happens. As far as I can tell from googling around, this is supposed to work. Is there something funny about the renderer under Safari and Chrome? This is jQuery 1.3.2 if that matters. Test page: http://gutfullofbeer.net/scrolltop.html

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  • GXT LayoutContainer with scrollbar reports a client height value which includes the area below the s

    - by Pieter Breed
    I have this code which sets up a "main" container into which other modules of the application will go. LayoutContainer c = new LayoutContainer(); c.setScrollMode(Scroll.ALWAYS); parentContainer.add(c, <...>); Then later on, I have the following as an event handler pContainer = c; // pContainer is actually a parameter, but it has c's value pContainer.removeAll(); pContainer.setLayout(new FitLayout()); LayoutContainer wrapperContainer = new LayoutContainer(); wrapperContainer.setLayout(new BorderLayout()); wrapperContainer.setBorders(false); pContainer.add(wrapperContainer); LayoutContainer west = pWestContentContainer; BorderLayoutData westLayoutData = new BorderLayoutData(LayoutRegion.WEST); westLayoutData.setSize(pWidth); westLayoutData.setSplit(true); wrapperContainer.add(west, westLayoutData); LayoutContainer center = new LayoutContainer(); wrapperContainer.add(center, new BorderLayoutData(LayoutRegion.CENTER)); pCallback.withSplitContainer(center); pContainer.layout(); So in effect, the container called 'west' here will be where the module's UI gets displayed. That module UI then does a simple rowlayout with two children. The botton child has RowData(1, 1) so it fills up all the available space. My problem is that the c (parent) container reports a height and width value which includes the value underneath the scrollbars. What I would like is that the scrollbars show all the space excluding their own space. This is a screenshot showing what I mean:

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  • NSCollectionView subclass doesn't call drawRect during drag session despite setNeedsDisplay

    - by Alain Vitry
    Greetings, I am puzzled as to how and when drawRect is supposed to be called in a NSCollectionView subclass. I implement drag and drop operation in order to move NSCollectionViewItems within the collection, and would like to draw a visual indication of where the drop would end. The subclass does not call drawRect during the drag session. (It does during scroll) Is this the intended operation ? Any hint on how to implement this behavior properly are welcome. A full xcode project of the following code is available at: http://babouk.ovh.org/dload/MyCollectionView.zip Best regards Code sample: @interface CollectionViewAppDelegate : NSObject <NSApplicationDelegate> { NSWindow *window; NSMutableArray *collectionContent; } /* properties declaration */ /* KVC compliance declarations */ @end @interface MyCollectionView : NSCollectionView @end @interface ItemModel { NSString *name; } @property (copy) NSString *name; @end @implementation MyCollectionView - (void)drawRect:(NSRect)rect { NSLog(@"DrawRect"); } - (void)mouseDragged:(NSEvent *)aEvent { NSPoint localPoint = [self convertPoint:[aEvent locationInWindow] fromView:nil]; [self dragImage:[NSImage imageNamed:@"Move.png"] at:localPoint offset:NSZeroSize event:aEvent pasteboard:nil source:self slideBack:NO]; } - (BOOL)prepareForDragOperation:(id < NSDraggingInfo >)sender { return YES; } - (NSDragOperation)draggingEntered:(id <NSDraggingInfo>)sender { return NSDragOperationEvery; } - (NSDragOperation)draggingUpdated:(id <NSDraggingInfo>)sender { [self setNeedsDisplay:YES]; return NSDragOperationEvery; } - (NSDragOperation)draggingSourceOperationMaskForLocal:(BOOL)isLocal { return NSDragOperationEvery; } - (void)mouseDown:(NSEvent *)theEvent { } @end @implementation CollectionViewAppDelegate @synthesize window, collectionContent, collectionView; - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { NSMutableArray *data = [[NSMutableArray alloc] init]; /* Fill in data */ [self setCollectionContent:data]; [data release]; } /* dealloc */ /* KVC implementation */ @end @implementation ItemModel @synthesize name; /* dealloc */ @end

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  • jQuery draggable + droppable: how to snap dropped element to dropped-on element

    - by 10goto10
    I have my screen divided into two DIVs. In the left DIV I have a few 50x50 pixel DIVs, in the right DIV I have an empty grid made of 80x80 LIs. The DIVs on the left are draggable, and once dropped on a LI, they should snap to center of that LI. Sounds simple, right? I just don't know how to get this done. I tried by manipulating the dropped DIV's top and left CSS properties to match those of the LI they're dropped into, but the left and top properties are relative to the left DIV. How can I best have the dropped element snap to the center of the element it's dropped into? That's gotta be simple, right? Edit: I'm using jQuery UI 1.7.2 with jQuery 1.3.2. Edit 2: For whoever else has this problem, this is how I fixed it: I used Keith's solution of removing the dragged element and placing it inside the dropped-on element in the drop callback of the droppable plugin: function gallerySnap(droppedOn, droppedElement) { $(droppedOn).html('<div class="drop_styles">'+$(droppedElement).html()+'</div>' ); $(droppedElement).remove(); } I don't the dropped element to be draggable again, but if you do, just bind draggable to it again. For me this method also solved the problem I had when positioning the dropped elements (which would be relative to the left DIV) and scrolling inside the second DIV. (Elements would remain fixed on page, now they scroll along). I did play with the snap options to make it look good while dragging, so thanks to karim79 for that suggestion. I probably won't win any Awesome Code prizes with this, so if you see room for improvement, please share!

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  • Keeping footer visible and height 100% in CSS

    - by vtortola
    I'm trying to create a very simple page that contains a container, a header, a left column and a footer: <containter> <header /> <content /> <leftBar /> <footer /> </containter> I want to use the 100% of the height, as I can do with the width, but I simply dont get it work.At his moment I'm usingmin-height, but how could I use theheight:100%` ? What I like is that the footer is always visible, and you scroll the content. Current CSS body { font-family: Verdana; font-size: 0.8em; background-color:#f1f1f1; } #container { border:solid 2px Black; position:absolute; left:10%; width:80%; margin:auto; } #header { height:20px; background: #DDDDDD; } #leftBar { width: 20%; background: #669966; min-height:600px; postion:absolute; top:20px; bottom:20px; } #content { float:right; background-color: #cdcde6; position:absolute; left:20%; right:0px; bottom:20px; top:20px; padding:5px; } #footer { position:absolute; height:20px; }

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  • CSS: Horizontally scrolling image inside variable width div?

    - by neezer
    I have... <div id="tabs"> <!-- ... --> <div id="interior-photo"> <img src="..."> </div> <!-- ... --> </div> ... and ... #interior-photo { overflow-x: auto; } Basically, I have a page broken down into a main section and a fixed-width right sidebar. Within the main section, I have my tabbed div. The entire page grows with the width of the window, so when the window is resized, the tabbed div grows horizontally in size too. My problem is that the image that I'm loading inside one of the tabbed divs is generally much, much wider than the window usually is (they're panorama pictures; very lengthy horizontally, but not much vertically). I know that I can force the contents of #interior-photo to scroll horizontally using the CSS rule above, but that only seems to work when that same div has a fixed width. Since I want that div to have a variable width, it always seems to display the full width of the image, pushing my layout way out of whack. I know how to fix this using Javascript, but I was wondering if anyone has a CSS-only solution. If you need more information about my layout to solve this issue, please let me know. Thanks!

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  • sIFR displays only the first line of text in Opera when on transparent background

    - by Gary
    I have implemented sIFR for the first time, on a test page. The code I have is below. It works fine in IE7, Firefox, Safari and Chrome, but in Opera only the first line of sIFR-ed text appears when the page first loads and after refreshing the page. But, if I scroll the page, all the text appears! It seems to have to do with transparency, because if I turn transparency off, it works fine. Please can someone help me to make this work? Thanks, Gary <link rel="stylesheet" href="sIFR-print.css" type="text/css" media="print" /> <link rel="stylesheet" href="all.css" type="text/css" media="all" /> <script src="sifr.js" type="text/javascript"></script> <script src="sifr-config.js" type="text/javascript"></script> <script type="text/javascript"> //<![CDATA[ var sIFRfont = { src: 'fontname.swf' }; sIFR.activate(sIFRfont); sIFR.replace(sIFRfont, { css: [ '.sIFR-root { line-height: 1em; font-size: 64px; color: #000000; background-color: blue; text-align: left; font-weight: normal; font-style: normal; text-decoration: none; visibility: hidden; }' ], fitExactly : true, forceClear : true, forceSingleLine : false, selector : 'div.flashtext', transparent : true }); //]]> </script>

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  • Blackberry stopwatch implementation

    - by Michaela
    I'm trying to write a blackberry app that is basically a stopwatch, and displays lap times. First, I'm not sure I'm implementing the stopwatch functionality in the most optimal way. I have a LabelField (_myLabel) that displays the 'clock' - starting at 00:00. Then you hit the start button and every second the _myLabel field gets updated with how many seconds have past since the last update (should only ever increment by 1, but sometimes there is a delay and it will skip a number). I just can't think of a different way to do it - and I am new to GUI development and threads so I guess that's why. EDIT: Here is what calls the stopwatch: _timer = new Timer(); _timer.schedule(new MyTimerTask(), 250, 250); And here is the TimerTask: class MyTimerTask extends TimerTask { long currentTime; long startTime = System.currentTimeMillis(); public void run() { synchronized (Application.getEventLock()) { currentTime = System.currentTimeMillis(); long diff = currentTime - startTime; long min = diff / 60000; long sec = (diff % 60000) / 1000; String minStr = new Long(min).toString(); String secStr = new Long(sec).toString(); if (min < 10) minStr = "0" + minStr; if (sec < 10) secStr = "0" + secStr; _myLabel.setText(minStr + ":" + secStr); timerDisplay.deleteAll(); timerDisplay.add(_timerLabel); } } } Anyway when you stop the stopwatch it updates a historical table of lap time data. When this list gets long, the timer starts to degrade. If you try to scroll, then it gets really bad. Is there a better way to implement my stopwatch?

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  • auto Focus (Hit Enter) Javascript function is working good in IE7 but not working in IE8

    - by James123
    Hi, I used a javascript FocusChange() in my aspx page. I have couple of controls and I need Hit enter key need to move next control based on tab index. It is working good in IE7 but not working in IE8... Please help me on this.. Thanks for your help in advance. The java script is given below. function FocusChange() { if (window.event.keyCode == 13) { var formLength = document.form1.length; // Get number of elements in the form var src = window.event.srcElement; // Gets the field having focus var currentTabIndex = src.getAttribute('tabindex'); // Gets its tabindex // scroll through all form elements and set focus in field having next tabindex for (var i = 0; i < formLength; i++) { if (document.form1.elements[i].getAttribute('tabindex') == currentTabIndex + 1) { for (var j = i; j <= formLength; j++) { if (document.form1.elements[j].disabled == false) { document.form1.elements[j].focus(); event.returnValue = false; event.cancel = true; return; } } } } } }

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  • UITableViewController not redrawing new cell text label after popViewControllerAnimated

    - by crunchyt
    I have a problemetic UITableViewController fails to redraw an updated cell after a child view is removed. Here's what's happening. After changing data in a child view, the parent view controller reloads the source data array and runs [tableView reloadData] via a PostNotification. After this triggers, I use popViewControllerAnimated to return to the parent UITableViewController (this pops the child view off the stack, and reveals the controller one level up). However, my updated data does not appear in the parent view controller! According to the debugger, the cell's label has been updated, but the visible label does not change. However, if I scroll-flick the table, momentarily moving the updated cell out of view, when it reappears the label is updated! I also try calling [tableView reloadData] via viewWillAppear but the issue still persists. Here is some additional info that may be helpful. I have a 3 views structured like this: 1/ SettingsViewController : UITableViewController 2/ -- UserView : UITableViewController 3/ ---- UserDetailsView : UIViewController <UIActionSheetDelegate> I am calling UserDetailsView from inside UserView as follows: UserDetailsView *userDetailsView = [[UserDetailsView alloc] init]; [self.navigationController pushViewController:userDetailsView animated:YES]; If I return to the top-most controller (SettingsViewController) and then load the problematic controller (UserView), everything is drawn correctly. It is only when returning from a child view that this issue occurs. Thank you in advance for your suggestions.

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  • Qt: Force QWebView to click on a web element, even one not visible on the window

    - by Pirate for Profit
    So let's say I'm trying to click a link in the QWebView, here is what I have: // extending QWebView void MyWebView::click(const QString &selectorQuery) { QWebElement el = this->page()->mainFrame()->findFirstElement(selectorQuery); if (!el) return; el.setFocus(); QMouseEvent pressEvent(QMouseEvent::MouseButtonPress, el.geometry().center(), Qt::MouseButton::LeftButton, Qt::LeftButton, Qt::NoModifier); QCoreApplication::sendEvent(this, &pressEvent); QMouseEvent releaseEvent(QMouseEvent::MouseButtonRelease, el.geometry().center(), Qt::MouseButton::LeftButton, Qt::LeftButton, Qt::NoModifier); QCoreApplication::sendEvent(this, &releaseEvent); } And you call it as so: myWebView->click("a[href]"); // will click first link on page myWebView->click("input[type=submit]"); // submits a form THE ONLY PROBLEM IS: if the element is not visible in the window, it is impossible to click. What I mean is if you have to scroll down to see it, you can't click it. I imagine this has to do with the geometry, since the element doesn't show up on the screen it can't do the math to click it right. Any ideas to get around this? Maybe some way to make the window behave like a billion x billion pixels but still look 200x200?

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  • Viewing a large-resolution VNC server through a small-resolution viewer in Ubuntu

    - by Madiyaan Damha
    I have two Ubuntu computers, one with a large screen resolution (1920x1600) that is running default ubuntu vnc server. I have another computer that has a resolution of about 1200x1024 that I use to vnc into the server (I use the default ubuntu vnc viewer). Now everything works fine except there are annoying scrollbars in the viewer because the server's desktop resolution is so much higher than the viewer's. Is there a way to: 1) Scale the server's desktop down to the viewer's resolution. I know there will be a loss of image quality, but I am willing to try it out. This should be something like how windows media player or vlc scales down the window (and does some interpolation of pixels). 2) Automatically shrink the resolution of the server to the client's when I connect and scale the resolution back when I disconnect. This seems like a less attractive solution. 3) Any other solution that gurus out there use? I am sure someone has experienced this before (annoying scroll bars) so there must be a solution out there. Thanks,

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