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  • I can't even login, black screen! [SOLVED]

    - by Elisa Velasco Lorenzo
    I wanted to fix something, and I followed the advice given by someone on the #ubuntu IRC chat. I don't think I did it properly, because now, I cannot even login and I have a black screen. Ii must be a Gdm / Lightdm issue... I am writing this from another computer. Is there a way I can solve this without formatting and losing all my files? All I have is the GRUB menu. I don't even have the recovery mode on the GRUB menu...

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  • Is it feasible and useful to auto-generate some code of unit tests?

    - by skiwi
    Earlier today I have come up with an idea, based upon a particular real use case, which I would want to have checked for feasability and usefulness. This question will feature a fair chunk of Java code, but can be applied to all languages running inside a VM, and maybe even outside. While there is real code, it uses nothing language-specific, so please read it mostly as pseudo code. The idea Make unit testing less cumbersome by adding in some ways to autogenerate code based on human interaction with the codebase. I understand this goes against the principle of TDD, but I don't think anyone ever proved that doing TDD is better over first creating code and then immediatly therafter the tests. This may even be adapted to be fit into TDD, but that is not my current goal. To show how it is intended to be used, I'll copy one of my classes here, for which I need to make unit tests. public class PutMonsterOnFieldAction implements PlayerAction { private final int handCardIndex; private final int fieldMonsterIndex; public PutMonsterOnFieldAction(final int handCardIndex, final int fieldMonsterIndex) { this.handCardIndex = Arguments.requirePositiveOrZero(handCardIndex, "handCardIndex"); this.fieldMonsterIndex = Arguments.requirePositiveOrZero(fieldMonsterIndex, "fieldCardIndex"); } @Override public boolean isActionAllowed(final Player player) { Objects.requireNonNull(player, "player"); Hand hand = player.getHand(); Field field = player.getField(); if (handCardIndex >= hand.getCapacity()) { return false; } if (fieldMonsterIndex >= field.getMonsterCapacity()) { return false; } if (field.hasMonster(fieldMonsterIndex)) { return false; } if (!(hand.get(handCardIndex) instanceof MonsterCard)) { return false; } return true; } @Override public void performAction(final Player player) { Objects.requireNonNull(player); if (!isActionAllowed(player)) { throw new PlayerActionNotAllowedException(); } Hand hand = player.getHand(); Field field = player.getField(); field.setMonster(fieldMonsterIndex, (MonsterCard)hand.play(handCardIndex)); } } We can observe the need for the following tests: Constructor test with valid input Constructor test with invalid inputs isActionAllowed test with valid input isActionAllowed test with invalid inputs performAction test with valid input performAction test with invalid inputs My idea mainly focuses on the isActionAllowed test with invalid inputs. Writing these tests is not fun, you need to ensure a number of conditions and you check whether it really returns false, this can be extended to performAction, where an exception needs to be thrown in that case. The goal of my idea is to generate those tests, by indicating (through GUI of IDE hopefully) that you want to generate tests based on a specific branch. The implementation by example User clicks on "Generate code for branch if (handCardIndex >= hand.getCapacity())". Now the tool needs to find a case where that holds. (I haven't added the relevant code as that may clutter the post ultimately) To invalidate the branch, the tool needs to find a handCardIndex and hand.getCapacity() such that the condition >= holds. It needs to construct a Player with a Hand that has a capacity of at least 1. It notices that the capacity private int of Hand needs to be at least 1. It searches for ways to set it to 1. Fortunately it finds a constructor that takes the capacity as an argument. It uses 1 for this. Some more work needs to be done to succesfully construct a Player instance, involving the creation of objects that have constraints that can be seen by inspecting the source code. It has found the hand with the least capacity possible and is able to construct it. Now to invalidate the test it will need to set handCardIndex = 1. It constructs the test and asserts it to be false (the returned value of the branch) What does the tool need to work? In order to function properly, it will need the ability to scan through all source code (including JDK code) to figure out all constraints. Optionally this could be done through the javadoc, but that is not always used to indicate all constraints. It could also do some trial and error, but it pretty much stops if you cannot attach source code to compiled classes. Then it needs some basic knowledge of what the primitive types are, including arrays. And it needs to be able to construct some form of "modification trees". The tool knows that it needs to change a certain variable to a different value in order to get the correct testcase. Hence it will need to list all possible ways to change it, without using reflection obviously. What this tool will not replace is the need to create tailored unit tests that tests all kinds of conditions when a certain method actually works. It is purely to be used to test methods when they invalidate constraints. My questions: Is creating such a tool feasible? Would it ever work, or are there some obvious problems? Would such a tool be useful? Is it even useful to automatically generate these testcases at all? Could it be extended to do even more useful things? Does, by chance, such a project already exist and would I be reinventing the wheel? If not proven useful, but still possible to make such thing, I will still consider it for fun. If it's considered useful, then I might make an open source project for it depending on the time. For people searching more background information about the used Player and Hand classes in my example, please refer to this repository. At the time of writing the PutMonsterOnFieldAction has not been uploaded to the repo yet, but this will be done once I'm done with the unit tests.

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  • How can I prototype my app better?

    - by uber_llama
    A few weeks ago I saw a story about a master app designer showing how he worked with good old pen and paper to do effective prototyping before writing code. I'm unable to dig up that story (and I think it was a video) but if you could recommend any other useful resources I'd appreciate them. I know roughly what I want to build, but want a useful framework for thinking about how the screens should flow together. The app I want to build is for the iOS platform, but I think the video might have been about creating a web app. Thanks!

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  • Best practice for comments above methods in a grails application?

    - by Travis
    I'm writing a grails application and am not sure what the best practice is with regard to comments outside of method blocks. I've done a bit of research and there seems to be conflicting views on how and when these sort of comments should be used. In lots of source code I have seen there seems to be comments above every method detailing what that method does. I'm not sure if grails should be differnet? My question is should I have a comment above each method in my controllers, services and domain objects? i.e /* * This method displays the index page */ def index(){ render view : "index" }

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  • Should I force users to update an application?

    - by Brian Green
    I'm writing an application for a medium sized company that will be used by about 90% of our employees and our clients. In planning for the future we decided to add functionality that will verify that the version of the program that is running is a version that we still support. Currently the application will forcequit if the version is not among our supported versions. Here is my concern. Hypothetically, in version 2.0.0.1 method "A" crashes and burns in glorious fashion and method "B" works just fine. We release 2.0.0.2 to fix method A and deprecate version 0.1. Now if someone is running 0.1 to use method B they will be forced to update to fix something that isn't an issue for them right now. My question is, will the time saved not troubleshooting old, unsupported versions outweigh the cost in usability?

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  • Anti-depressant and programming: does it reduce your thinking and focusing abilities ?

    - by user12358
    I wanted to ask your opinion on anti-depressants, since I took them daily for 3 years now, but I can't be sure if I'm less perfomant with them or without, since I never withdrawed. I'm still at school at the age of 25, still having some motivation problems (for example I can't get used to do something at school if I don't think it will teach me something), but I'm quite motivated to work in the video-game field, since I have some personnal projects in mind. I know C++ programming etc, I'm still learning techniques, but do you think I should try more to do my project instead of just following the work I'm assigned to ? Have you had experience with depression or anti-depressants ? How did it affect your work ? Do you think that being depressed or half-depressed can improve creativity ? Do you feel it has affected the way you end up writing your algorithms ? EDITED

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  • Considerations when designing a file type

    - by AndyBursh
    I'm about to start writing a process for saving some data structure from code in to a file of some proprietary, as-yet-undefined type. However, I've never designed a file type or structure before. Are there any things, generally speaking, that I should consider before starting my design? Are there any accepted good practices here? Bad practices I should avoid? Any absolute do's and don'ts? Can anybody recommend any good reading on this topic?

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  • Today's $10 Deal from APress - Next-Generation Business Intelligence Software with Silverlight 3

    - by TATWORTH
    Today's $10 deal from Apress is " Next-Generation Business Intelligence Software with Silverlight 3 Business intelligence (BI) software is the code and tools that allow you to view different components of a business using a single visual platform, making comprehending mountains of data easier. BI is everywhere. Applications that include reports, analytics, statistics, and historical and predictive modeling are all examples of BI applications. Currently, we are in the second generation of BI software, called BI 2.0. This generation is focused on writing BI software that is predictive, adaptive, simple, and interactive. Next-Generation Business Intelligence Software with Rich Internet Applications brings you up to speed with the latest BI concepts."

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  • Repeater vs. ListView

    - by MoezMousavi
    I do really hate repeater. I was more a GridView lover but after 3.5 be born, I prefer ListView.  The first problem with Repeater is paging. You will need to write code to handle paging. Second common problem is empty data template. Have a look at this:             if (rptMyRepeater.Items.Count < 1)             {                 if (e.Item.ItemType == ListItemType.Footer)                 {                     Label lblFooter = (Label)e.Item.FindControl("lblEmpty");                     lblFooter.Visible = true;                 }             }   I found the above code is usefull if you need to show something like "There is no record" is your data source has no records. Although the ListView has a template.   If you combine ListView with a DataPager, you will be in heaven as it is sorting the paging for you without writing code. (http://msdn.microsoft.com/en-us/library/system.web.ui.webcontrols.datapager.aspx)     Note: You have got to bind ListView in PreRender, it doesn't work properly in PageLoad   More: http://www.4guysfromrolla.com/articles/061009-1.aspx

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  • Why a write-enable ring?

    - by SpashHit
    Here's an "interview question" that while ostensibly about hardware really does inform a software design principal as well. Computers used to (still do I guess, somewhere) use magnetic tape reels to store data. There was a plastic accessory you could attach to a tape reel called a "write-enable ring". If the tape had such a ring, the tape drive allowed writing to the tape... if not, it only allowed read access. Why was the choice to design the system in this way? Why not have a "write protect ring" instead, with the opposite effect?

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  • What file formats and conventions should I support to make my game engine artist-friendly?

    - by Avi
    I'm writing a game engine, and I want to know what I should do to make it more artist-friendly. I don't want to be too limiting in terms of what file formats I support, etc. Some specific questions: Are there specific formats artists like to model in? Does it not matter because the 3D modeler abstracts the data storage away? Is it okay if I don't support per-vertex coloration in my game engine? If I have to store a diffuse, specular, ambient, and emissive color value for each vertex, it doubles the size of vertices in the buffer. Is it reasonable to ask artists to do all these things in textures / maps? Any other tips you have about making it so that artists have to adapt their style to my specific engine as little as possible would be nice.

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  • What does backup procedures and troubleshooting guidelines mean for a system

    - by Podolski
    I am writing the documentation for a piece of software which I have made but I don't understand what it means in some aspects. It asks me to write about backup procedures but what exactly does this mean? Does this mean like backing up the database on another hosting service or something else entirely? I am dumbfounded by what troubleshooting guidelines are as well. If you have any idea what this could mean feel free to give your insight even if you aren't 100% sure in case it could spark what it means inside of me. Thanks.

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  • WPF Release History : Q2 2010 Beta (version 2010.1.0609)

    Q2 2010 Beta New Controls: RadTreeListView As you have probably already noticed we started a major new initiative for completely re-writing the TreeListView control. Our first attempt (back in 2009) proved that our users are mostly interested in a TreeListView control that is based on the GridView control rather then the TreeView. Therefore, we decided to completely rebuild the control and the result is that the TreeListView now combines the powerful data-driven features from RadGridView with...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • how to bind super+s to indicator applete complete? - gnome classic

    - by rrosa
    i use gnome classic, i'm not a mouse fan. when i get an email while i'm writing code, i i would super+s to get to the indicator-applet-complete and read it. also to write emails, or check unread instant messages. upgrading from 12.04 to 14.04 made super+s bind to applications menu rather than the indicator applet complete. i removed the binding from the applications using dconf-editor, navigating to: org-gnome-desktop-wm-keybindings and disabling (['disabled']) the panel-main-menu key. now, how do i bind super+s to the indicator applet complete? it seems to be some how binded, since if if press super+s and then move the cursor over the applet it'll open the drop down menus (and it won't if i hover without pressing super+s) but i don't want to have to use the mouse...

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  • query in codeIgniter style

    - by troy
    I have below query: SET @sql = NULL ; SELECT GROUP_CONCAT( DISTINCT CONCAT( 'select latitude,longitude,max(serverTime) as serverTime,', deviceID, ' AS device from d', deviceID, '_gps' ) SEPARATOR ' UNION ALL ' ) INTO @sql FROM devices WHERE accountID =2; PREPARE stmt FROM @sql ; EXECUTE stmt; Can someone help me to write the above query in codeIgniter style.... ANd another thing is :What is the difference between writing the query in 1 and 2 formats 1. $query = $this->db->query('YOUR QUERY HERE'); 2. $this->db->select("..."); $this->db->from(); $this->db->where(); Will it have any effect on performance if we use 2nd style... Thank You

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  • Finish long directory name with tab problem

    - by user1880405
    I have simple problem that I have to long directories which I want to cd into, but I would like to know easy way. mosquito@mosquito-K56CB:~/Downloads$ ls | grep Guns Guns n' Roses - Appetite for Destruction (Japanese Edition) 1987 Guns n' Roses - Use Your Illusion I 1991 Of course I can just copy the name and put it like this: cd "Guns n' Roses - Appetite for Destruction (Japanese Edition) 1987" But why when I write cd Guns then tab, it finishes line into: cd Guns\ n\'\ Roses\ -\ then by my understanding I should just start writing App.. with tab and it should finish whole name, but it does not. And hitting tab twice does not show me anything either. What I am missing here?

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  • Case Management Model and Notation (CMMN) by Torsten Winterberg

    - by JuergenKress
    The beta version of the current working draft of the new OMG paper can be found here. This figure 72 shows an example, how a case (here: writing a document) can be modeled using CMMN elements: Table 43 explains, where the different types of decorators can be used: The meaning if the elements and the decorations are explained in the CMMN beta document. Read the full article here. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Mix Forum Technorati Tags: ACM,BPM,Torsten Winterberg,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • Should I fork for a major re-write that uses a small amount of the original code?

    - by It'sNotALie.
    I'm writing a library. It's a completely rewritten version of another one, to suit my needs (PCL compatibility, mainly). However, the API will be completely rewritten, as I'll need to change a lot of stuff around for PCL compliance. Also, as it is a rewrite, I won't be able to just start from the library and just change it bit by bit, as I typically see with forks. I tried that, but it just didn't work. So what should I do? Should I fork here or should I make a new library?

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  • Embedding Pygame to C++ [closed]

    - by Pendertuga
    If embedding Pygame to C++ to have a game be an executable, is there any extra process I would have to use in order to use Pygame functions when embedding into C++? As opposed to just writing embedding code in C++ for normal Python code? To clear cut the question I want to know if it's the same process without having to call different functions. EDIT: My question is if I have to call different functions in C++ when embedding Python code that uses Pygame modules. I am NOT using pygame2exe nor py2exe. I never even mentioned those. My question is solely about code embedding.

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  • Why the Select is before the From in a SQL Query?

    - by Scorpi0
    This is something that bothered me a lot at school. 5 years ago, when I learned SQL, I always wondered why we specify first the fields we want and then where we want them from. According to my idea, we should write: From Employee e Select e.Name So why the norm says: Select e.Name -- Eeeeek, what e means ? From Employee e -- Ok, now I know what e is It took me weeks to understand SQL, and I know that a lot of that time was consumed by the wrong order of elements. It is like writing in C#: string name = employee.Name; var employee = this.GetEmployee(); So, I assume that it has a historical reason, anyone knows why?

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  • XNA 4 game for both profiles

    - by Vodácek
    I am writing game in XNA 4 and this version have two profiles hi-def and reach. My problem is that I need to have my game code for each of these profiles and is very uncomfortable to have two projects and do all changes in both of them. My idea was to use preprocessor directive (i am not sure about name of this, http://msdn.microsoft.com/en-us/library/ed8yd1ha%28v=vs.71%29.aspx) and use IF statement at places with problems with profile. There is only problem that program needs to be compiled two times (for each profile) and manually changed directive and project settings to another profile. And my questions are: Is that good way? Is there better and cleaner way how to do this?

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  • Installing SQL Server 2012 on Windows 2012 Server

    - by andyleonard
    In Want to Learn SQL Server 2012? I wrote about obtaining a fully-featured version of SQL Server 2012 (Developer Edition). This post represents one way to install SQL Server 2012 Developer Edition on a Hyper-V virtual machine running the Windows 2012 Server Standard Edition operating system. This is by no means exhaustive. My goal in writing this is to help you get a default instance of SQL Server 2012 up and running. I do not cover setting up the Hyper-V virtual machine. I begin after loading the...(read more)

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  • Starting in GeeksWithBlog

    - by JTorrecilla
    It’s a great pleasure for me to start writing in a big Community like GeeksWithBlog. Firstly, I want to present myself: My name is Javier Torrecilla and I am a .NET 4x4 Developer. Currently I write also in Spanish in my Spanish Blog. Well, What kind of topics are you going to read here? All kind related to .NET Technologies: C#, VB, ASP.NET, MVC, EF, …, Databases: Oracle, SQL Server… Hope my post will be useful for all. Best Regards!

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  • Alerts are good, aren't they?

    - by fatherjack
    It is accepted best practise to set some alerts on every SQL instance you install. They aren't particularly well publicised but I have never seen any one not recommend setting up alerts for Error 823, 824 and 825. These alerts are focussed on successful access(IO) to the hard drives that SQL Server is using. If there are  any errors when reading or writing to the drives then one of these errors will be returned. Having the alerts on these errors means that any IO issues will be brought to the...(read more)

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  • In a multiplayer game, should I store the list of character names on the Player class?

    - by Gökhan Nas
    I am writing a multiplayer game that has account system and character creation system like standart MMORPGs. I have a question about name creating issue. I think that I can create a static variable on Player class that keeps created player names but it confused me. It will tell me name is valid or unvalid depends on the other players has this name. Questions; Does implementation does make sense ? If i have 1000 players, is it means it consumes 1000 times of memory of this list? Or it just consume as like there is one? What is your suggestion for place that I can keep player name list? A new class?

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