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  • DEV C ++ Error: expected declaration before '}' token

    - by Francesca
    What does this mean? My program goes like this: (NOTE: The line that has the error was the line coming before case 2.) case 1: { cout<< "C * H * E * M * I * S * T * R * Y \n\n"; cout<< "1) What is the valence electron configuration of Selenium (Se)?\n\n"; cout<< "\na) 1s2 2s2 2p6 3s2\n\n"; cout<< "\nb) 1s2 2s2 2p2\n\n"; cout<< "\nc)4s2 4p4\n\n"; cout<< "\nd) 1s2 2s2 2p6 3s2 3p6 4s2 3d10 4p6 5s2 4d10 5p5\n\n"; cout<< "Enter your answer:\n"; cin>> answer; if (answer == 'c') { cout<<"Your answer is correct. Please press the enter key to proceed to the next question.\n\n"; } else cout<< "The correct answer is C. Please press the enter key to proceed to the next question.\n\n"; getch (); } getch (); cout<< "2) Which element yields the biggest atomic radius?\n\n"; cout<< "\na) Ca\n\n"; cout<< "\nb) Xe\n\n"; cout<< "\nc) B\n\n"; cout<< "\nd) Cs\n\n"; cout<< "Enter your answer:\n"; cin>> answer; if (answer == 'd') { cout<< "Your answer is correct. Please press the enter key to proceed to the next question.\n\n"; } else cout<< "The correct answer is D. Please press the enter key to proceed to the next question.\n\n"; getch (); } cout<< "3) Name the ionic compound K2 Cr2 O7\n\n"; cout<< "\na) potassium chloride\n\n"; cout<< "\nb) potassium carbonate\n\n"; cout<< "\nc) potassium chromite\n\n"; cout<< "\nd) potassium chromate\n\n"; cout<< "Enter your answer:\n"; cin>> answer; if (answer == 'd') { cout<< "Your answer is correct. Please press the enter key to proceed to the next question.\n\n"; } else cout<< "The correct answer is D. Please press the enter key to proceed to the next question.\n\n"; getch (); } } case 2: { cout<< "G * E * O * M * E * T * R * Y \n\n"; The error, as noted in the title is expected declaration before '}' token at the line noted in my opening paragraph.

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  • My software center asks me to repair but says it cant repair due to an error

    - by Stevo
    This is the error installArchives() failed: dpkg: dependency problems prevent configuration of libmtp-dev: libmtp-dev depends on libmtp8 (= 1.0.2-1ubuntu1); however: Package libmtp8 is not installed. dpkg: error processing libmtp-dev (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already Errors were encountered while processing: libmtp-dev Error in function: dpkg: dependency problems prevent configuration of libmtp-dev: libmtp-dev depends on libmtp8 (= 1.0.2-1ubuntu1); however: Package libmtp8 is not installed. dpkg: error processing libmtp-dev (--configure): dependency problems - leaving unconfigured

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  • Does learning to develop for iOS create a lock-in?

    - by Jungle Hunter
    If I begin my career (first job) with developing on the iOS platform, does that lock me in into iOS and Mac OS X development only? By locking me in I mean will that create barriers for me to switch technologies as I would be mainly working with Objective-C. If yes, does that make my career choices limited? I'm interested in comparing this with Android development, which if pursued will leave me with Java skills (correct me if I'm wrong) which I can use elsewhere.

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  • I am looking for an graduation project idea for bacelor of computer engineering [closed]

    - by project idea
    I am interested in computer graphics and I have developed many hobby projects, mostly 2D and 3D games/scenes in directX and openGL, But for a grad project, proffesors wont allow games. I browsed many similar questions here and I am convinced project should be something I am really interested in as I will give considerable time to it. But apart from games I am not able to decide on the topic. I am also open to ideas on social apps and android.

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  • Android - How to scan Access Points and select strongest signal?

    - by Donal Rafferty
    I am currently trying to write a class in Android that will Scan for access points, calculate which access point has the best signal and then connect to that access point. So the application will be able to scan on the move and attach to new access points on the go. I have the scanning and calculation of the best signal working. But when it comes to attaching to the best access point I am having trouble. It appears that enableNetwork(netid, othersTrueFalse) is the only method for attaching to an Access point but this causes problems as from my Scan Results I am not able to get the id of the access point with the strongest signal. This is my code: public void doWifiScan(){ scanTask = new TimerTask() { public void run() { handler.post(new Runnable() { public void run() { sResults = wifiManager.scan(getBaseContext()); if(sResults!=null) Log.d("TIMER", "sResults count" + sResults.size()); ScanResult scan = wifiManager.calculateBestAP(sResults); wifiManager.addNewAccessPoint(scan); } }); }}; t.schedule(scanTask, 3000, 30000); } public ScanResult calculateBestAP(List<ScanResult> sResults){ ScanResult bestSignal = null; for (ScanResult result : sResults) { if (bestSignal == null || WifiManager.compareSignalLevel(bestSignal.level, result.level) < 0) bestSignal = result; } String message = String.format("%s networks found. %s is the strongest. %s is the bsid", sResults.size(), bestSignal.SSID, bestSignal.BSSID); Log.d("sResult", message); return bestSignal; } public void addNewAccessPoint(ScanResult scanResult){ WifiConfiguration wc = new WifiConfiguration(); wc.SSID = '\"' + scanResult.SSID + '\"'; //wc.preSharedKey = "\"password\""; wc.hiddenSSID = true; wc.status = WifiConfiguration.Status.ENABLED; wc.allowedGroupCiphers.set(WifiConfiguration.GroupCipher.TKIP); wc.allowedGroupCiphers.set(WifiConfiguration.GroupCipher.CCMP); wc.allowedKeyManagement.set(WifiConfiguration.KeyMgmt.WPA_PSK); wc.allowedPairwiseCiphers.set(WifiConfiguration.PairwiseCipher.TKIP); wc.allowedPairwiseCiphers.set(WifiConfiguration.PairwiseCipher.CCMP); wc.allowedProtocols.set(WifiConfiguration.Protocol.RSN); int res = mainWifi.addNetwork(wc); Log.d("WifiPreference", "add Network returned " + res ); boolean b = mainWifi.enableNetwork(res, false); Log.d("WifiPreference", "enableNetwork returned " + b ); } When I try to use addNewAccessPoint(ScanResult scanResult) it just adds another AP to the list in the settings application with the same name as the one with the best signal, so I end up with loads of duplicates and not actually attaching to them. Can anyone point me in the direction of a better solution?

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  • Why signed android apk is not running on emulator

    - by Maxood
    I have made a signed apk of an android project. Whenever my client try to run it on the emulator, he faces the following error message: D:\Android\android-sdk- windows\tools>adb install -r abc.apk 500 KB/s (6940708 bytes in 13.534s) pkg: /data/local/tmp/abc.apk Failure [INSTALL_PARSE_FAILED_NO_CERTIFICATES] What is the resolution?

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  • From admin to dev [closed]

    - by Terry
    Recently a friend of mine had gone from a high level NOC position to a developer. Before that he was just doing the help desk stuff. He has no degree, only the usual MIS/networking certifications and as far as I know only tinkers with code on the weekends. I can see where in some scenarios having a good understanding of configurations, packets, users, OU's, etc would be extremely beneficial to a developer. My question is this, how many full time developers started off this way? Even how many people dual wield the responsibility of developer/systems administrator/network administration?

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  • Can one draw a cube using different method/drawing mode?

    - by den-javamaniac
    Hi. I've just started learning gamedev (in particular android EGL based) and have ran over a code from Pro Android Games 2 that looks as follows: /* * Copyright (C) 2007 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package opengl.scenes.cubes; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.IntBuffer; import javax.microedition.khronos.opengles.GL10; public class Cube { public Cube(){ int one = 0x10000; int vertices[] = { -one, -one, -one, one, -one, -one, one, one, -one, -one, one, -one, -one, -one, one, one, -one, one, one, one, one, -one, one, one, }; int colors[] = { 0, 0, 0, one, one, 0, 0, one, one, one, 0, one, 0, one, 0, one, 0, 0, one, one, one, 0, one, one, one, one, one, one, 0, one, one, one, }; byte indices[] = { 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 3, 7, 4, 3, 4, 0, 4, 7, 6, 4, 6, 5, 3, 0, 1, 3, 1, 2 }; // Buffers to be passed to gl*Pointer() functions // must be direct, i.e., they must be placed on the // native heap where the garbage collector cannot vbb.asIntBuffer() // move them. // // Buffers with multi-byte datatypes (e.g., short, int, float) // must have their byte order set to native order ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length*4); vbb.order(ByteOrder.nativeOrder()); mVertexBuffer = vbb.asIntBuffer(); mVertexBuffer.put(vertices); mVertexBuffer.position(0); ByteBuffer cbb = ByteBuffer.allocateDirect(colors.length*4); cbb.order(ByteOrder.nativeOrder()); mColorBuffer = cbb.asIntBuffer(); mColorBuffer.put(colors); mColorBuffer.position(0); mIndexBuffer = ByteBuffer.allocateDirect(indices.length); mIndexBuffer.put(indices); mIndexBuffer.position(0); } public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FIXED, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FIXED, 0, mColorBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); } private IntBuffer mVertexBuffer; private IntBuffer mColorBuffer; private ByteBuffer mIndexBuffer;} So it suggests to draw a cube using triangles. My question is: can I draw the same cube using GL_TPOLYGON? If so, isn't that an easier/more understandable way to do things?

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  • Good C# Interview Questions for a Senior Dev Position

    - by kronoz
    I know there have been a great deal of interview questions posed on SO, however I wondered what sort of questions people here ask at C# interviews, interviewing for a senior developer position. In order to keep this in line with SO principles, please provide a list of questions (or a single question) rather than discussion.

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  • running GL ES 2.0 code under Linux ( no Android no iOS )

    - by user827992
    I need to code OpenGL ES 2.0 bits and i would like to do this and run the programs on my desktop for practical reasons. Now, i already have tried the official GLES SDK from ATI for my videocard but it not even runs the examples that comes with the SDK itself, i'm not looking for performance here, even a software based rendering pipeline could be enough, i just need full support for GLES 2.0 and GLSL to code and run GL stuff. There is a reliable solution for this under Ubuntu Linux ?

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  • Dev environment - Cubicles or pods?

    - by jon
    We're reorganizing our workspaces at work, and are individually being given the choice of working in a more open space with a few other developers, or a more closed off space by ourselves. Which should I choose?

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  • iPhone dev - viewDidUnload subviews

    - by Mk12
    I'm having a hard time undestand a couple of the methods in UIViewController, but first I'll say what I think they are meant for (ignoring interface builder because I'm not using it): -init: initialize non view-related stuff that won't need to be released in low memory situations (i.e. not objects or objects that can't be recreated easily). -loadView: create the view set the [self view] property. -viewDidLoad: Create all the other view elements -viewDidUnload: Release objects created in -viewDidLoad. didReceiveMemoryWarning: Low-memory situation, release unnecessary things such as cached data, if this view doesn't have a superview then the [super didReceiveMemoryWarning] will go on to release (unload) the view and call -viewDidUnload. -dealloc: release everything -viewWillAppear:, -viewDidAppear:, -viewWillDisappear:, -viewDidDisappear: self-explanatory, not necessary unless you want to respond (do something) to those events. I'm not sure about a couple of things. First, the Apple docs say that when -viewDidUnload is called, the view has already been released and set to nil. Will -loadView get called again to recreate the view later on? There's a few things I created in -viewDidLoad that I didn't make a ivar/property for because there is no need and it will be retained by the view (because they are subviews of it). So when the view is released, it will release those too, right? When the view is released, will it release all its subviews? Because all the objects I created in -viewDidLoad are subviews of [self view]. So if they already get released why release them again in -viewDidUnload? I can understand data that is necessary when the view is visible being loaded and unloaded in these methods, but like I asked, why release the subviews if they already get released? EDIT: After reading other questions, I think I might have got it (my 2nd question). In the situation where I just use a local variable, alloc it, make it a subview and release, it will have a retain count of 1 (from adding it as a subview), so when the view is released it is too. Now for the view elements with ivars pointing to them, I wasn't using properties because no outside class would need to access them. But now I think that that's wrong, because in this situation: // MyViewController.h @interface MyViewController : UIViewController { UILabel *myLabel; } // MyViewController.m . . . - (void)viewDidLoad { myLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 40, 10)]; [myLabel setText:@"Foobar"]; [[self view] addSubview:myLabel]; } - (void)viewDidUnload [ // equivalent of [self setMyLabel:nil]; without properties [myLabel release]; myLabel = nil; } In that situation, the label will be sent the -release message after it was deallocated because the ivar didn't retain it (because it wasn't a property). But with a property the retain count would be two: the view retaining it and the property. So then in -viewDidUnload it will get deallocated. So its best to just always use properties for these things, am I right? Or not? EDIT: I read somewhere that -viewDidLoad and -viewDidUnload are only for use with Interface Builder, that if you are doing everything programmatically you shouldn't use them. Is that right? Why?

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  • TextMate - must-have Bundles and Plugins for web dev

    - by dscher
    Just curious what experienced Textmate users can't live without in the program. I just ran the trial and bought the program so I'm trying to get a sense of how others might setup their development environment for web development. Also, based on the fact that I just bought the program, I am going to guess that TM2 will come out next week. Yes, that's right, next week. Unfortunately, because of my luck, it will not be a free upgrade...upgrades will cost more.

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  • Most popular compiler?

    - by Russel
    Hello, I've been using MS Visual Studio for a lot of projects, but I notice a lot of people here like to complain about Microsoft and Visual Studio. So I'm wondering, what does everyone use? Dev-C++? mingw? What is popular? Also, what is bad about MSVS? What is "better" about the others? Thanks! --RKL

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  • Between 2 Androids and to other OS mobiles

    - by Karthik Balaguru
    Hi, PhoneMyPC tool in Android provides remote desktop connection to PC. But, Do Android based mobiles support VNC protocol/softwares for connection between 2 android mobiles ? Do android based mobiles support RDP or other tools for connections to other OS based mobiles like windows, symbian etc ? Thx in advans, Karthik Balaguru

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  • iPhone Dev: Animating PNG Sequences

    - by Franky
    What is the best or recommended technique for animating PNG Sequences. Heres what I've learned: Do it Manually Using MutableArrays containing Strings, you can animate a UIImageView with a timer which increments an index number UIImage - animation methods This works, the only problem is to find if an image has completed its animation, you have to check the isAnimating BOOL, and to do that you need a timer. What is the best and recommended? Looking to do Oldschool game sprite animations, ie: Idle Animation Attack Animation Walk Animation ect... Let me know if any one has something. @lessfame

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  • Run unit tests in Jenkins / Hudson in automated fashion from dev to build server

    - by Kevin Donde
    We are currently running a Jenkins (Hudson) CI server to build and package our .net web projects and database projects. Everything is working great but I want to start writing unit tests and then only passing the build if the unit tests pass. We are using the built in msbuild task to build the web project. With the following arguments ... MsBuild Version .NET 4.0 MsBuild Build File ./WebProjectFolder/WebProject.csproj Command Line Arguments ./target:Rebuild /p:Configuration=Release;DeployOnBuild=True;PackageLocation=".\obj\Release\WebProject.zip";PackageAsSingleFile=True We need to run automated tests over our code that run automatically when we build on our machines (post build event possibly) but also run when Jenkins does a build for that project. If you run it like this it doesn't build the unit tests project because the web project doesn't reference the test project. The test project would reference the web project but I'm pretty sure that would be butchering our automated builds as they exist primarily to build and package our deployments. Running these tests should be a step in that automated build and package process. Options ... Create two Jenkins jobs. one to run the tests ... if the tests pass another build is triggered which builds and packages the web project. Put the post build event on the test project. Build the solution instead of the project (make sure the solution contains the required tests) and put post build events on any test projects that would run the nunit console to run the tests. Then use the command line to copy all the required files from each of the bin and content directories into a package. Just build the test project in jenkins instead of the web project in jenkins. The test project would reference the web project (depending on what you're testing) and build it. Problems ... There's two jobs and not one. Two things to debug not one. One to see if the tests passed and one to build and compile the web project. The tests could pass but the build could fail if its something that isn't used by what you're testing ... This requires us to know exactly what goes into the build. Right now msbuild does it all for us. If you have multiple teams working on a project everytime an extra folder is created you have to worry about the possibly brittle command line statements. This seems like a corruption of our main purpose here. The tests should be a step in this process not the overriding most important thing in this process. I'm also not 100% sure that a triggered build is the same as a normal build does it do all the same things as a normal build. Move all the correct files in the same way move them all into the same directories etc. Initial problem. We want to run our tests whenever our main project is built. But adding a post build event to the web project that runs against the test project doesn't work because the web project doesn't reference the test project and won't trigger a build of this project. I could go on ... but that's enough ... We've spent about a week trying to make this work nicely but haven't succeeded. Feel free to edit this if you feel you can get a better response ...

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  • How to get a good price on dev books

    - by mgroves
    Does anyone have any tips for getting a good price on new/used programming-related books? I've looked at some of the more popular books (like DDD and GoF), and even used they can be pretty pricey. I'm not saying they aren't worth it, but I feel like there might be a more focused book store or exchange or something just for devs and/or IT professionals that I just don't know about. Any tips at all would be appreciated.

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  • Increase animation speed according to the swipe speed in unity for Android

    - by rohit
    I have the animation done through Maya and brought the FBX file to unity. Here is my code to calculate the speed of the swipe: Vector2 speedMeasuredInScreenWidthsPerSecond =(Input.touches[0].deltaPosition / Screen.width) * Input.touches[0].deltaTime; Now I wanted to take speedMeasuredInScreenWidthsPerSecond and use it to increase the animation speed accordingly like this: animation["gmeChaAnimMiddle"].speed=Mathf.Round(speedMeasuredInScreenWidthsPerSecond); However, this results in an error that I need to convert Vector2 to float. So how do I overcome it?

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  • Help with iphone dev - beyond bounds error

    - by dusk
    I'm just learning iphone development, so please forgive me for what is probably a beginner error. I've searched around and haven't found anything specific to my problem, so hopefully it is an easy fix. The book has examples of building a table from data hard coded via an array. Unfortunately it never really tells you how to get data from a URL, so I've had to look that up and that is where my problems show up. When I debug in xcode, it seems like the count is correct, so I don't understand why it is going out of bounds? This is the error message: 2010-05-03 12:50:42.705 Simple Table[3310:20b] *** Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[NSCFArray objectAtIndex:]: index (1) beyond bounds (0)' My URL returns the following string: first,second,third,fourth And here is the iphone code with the book's working example commented out #import "Simple_TableViewController.h" @implementation Simple_TableViewController @synthesize listData; - (void)viewDidLoad { /* //working code from book NSArray *array = [[NSArray alloc] initWithObjects:@"Sleepy", @"Sneezy", @"Bashful", @"Bashful", @"Happy", @"Doc", @"Grumpy", @"Thorin", @"Dorin", @"Norin", @"Ori", @"Balin", @"Dwalin", @"Fili", @"Kili", @"Oin", @"Gloin", @"Bifur", @"Bofur", @"Bombur", nil]; self.listData = array; [array release]; */ //code from interwebz that crashes NSString *urlstr = [[NSString alloc] initWithFormat:@"http://www.mysite.com/folder/iphone-test.php"]; NSURL *url = [[NSURL alloc] initWithString:urlstr]; NSString *ans = [NSString stringWithContentsOfURL:url]; NSArray *listItems = [ans componentsSeparatedByString:@","]; self.listData = listItems; [urlstr release]; [url release]; [ans release]; [listItems release]; [super viewDidLoad]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; self.listData = nil; [super viewDidUnload]; } - (void)dealloc { [listData release]; [super dealloc]; } #pragma mark - #pragma mark Table View Data Source Methods - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [self.listData count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *SimpleTableIdentifier = @"SimpleTableIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:SimpleTableIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:SimpleTableIdentifier] autorelease]; } NSUInteger row = [indexPath row]; cell.textLabel.text = [listData objectAtIndex:row]; return cell; } @end

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  • importing BaseGameUtils library

    - by David
    Hey :) I am trying to add the BaseGameUtils library to my workspace, I am using this guide: https://developers.google.com/games/services/android/init , I have downloaded from here :https://developers.google.com/games/services/downloads/ The BaseGameUtils sample but when I am trying to import it using Eclipse it gives me so many wrong things like Main,MainActivity and not the real BaseGameUtils, what is wrong here?

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