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  • Can I use one set of images to represent multiple sprites in Java?

    - by mal
    I've got a game that has 3 basic sprites, at the moment I'm loading 8 images into each sprite for animating. Each character class has a sprite object. if I've got 10 characters on screen at once then that's 80 images loaded in to memory. Can I make a central sprite class that only holds 8 images for each of the 3 sprites, then get the character objects to request the relevant images from the central sprite class, thereby massively reducing the memory required for the images?

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  • Is the size of a struct required to be an exact multiple of the alignment of that struct?

    - by Steve314
    Once again, I'm questioning a longstanding belief. Until today, I believed that the alignment of the following struct would normally be 4 and the size would normally be 5... struct example { int m_Assume_32_Bits; char m_Assume_8_Bit_Bytes; }; Because of this assumption, I have data structure code that uses offsetof to determine the distance in bytes between two adjacent items in an array. Today, I spotted some old code that was using sizeof where it shouldn't, couldn't understand why I hadn't had bugs from it, coded up a unit test - and the test surprised me by passing. A bit of investigation showed that the sizeof the type I used for the test (similar to the struct above) was an exact multiple of the alignment - ie 8 bytes. It had padding after the final member. Here is an example of why I never expected this... struct example2 { example m_Example; char m_Why_Cant_This_Be_At_Offset_6_Bytes; }; A bit of Googling showed examples that make it clear that this padding after the final member is allowed - for example http://en.wikipedia.org/wiki/Data_structure_alignment#Data_structure_padding (the "or at the end of the structure" bit). This is a bit embarrassing, as I recently posted this comment - Use of struct padding (my first comment to that answer). What I can't seem to determine is whether this padding to an exact multiple of the alignment is guaranteed by the C++ standard, or whether it is just something that is permitted and that some (but maybe not all) compilers do. So - is the size of a struct required to be an exact multiple of the alignment of that struct according to the C++ standard? If the C standard makes different guarantees, I'm interested in that too, but the focus is on C++.

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  • Is there a factory pattern to prevent multiple instances for same object (instance that is Equal) good design?

    - by dsollen
    I have a number of objects storing state. There are essentially two types of fields. The ones that uniquely define what the object is (what node, what edge etc), and the others that store state describing how these things are connected (this node is connected to these edges, this edge is part of these paths) etc. My model is updating the state variables using package methods, so all these objects act as immutable to anyone not in Model scope. All Objects extend one base type. I've toyed with the idea of a Factory approach which accepts a Builder object and constructs the applicable object. However, if an instance of the object already exists (ie would return true if I created the object defined by the builder and passed it to the equal method for the existing instance) the factory returns the current object instead of creating a new instance. Because the Equal method would only compare what uniquely defines the type of object (this is node A to node B) but won't check the dynamic state stuff (node A is currently connected to nodes C and E) this would be a way of ensuring anyone that wants my Node A automatically knows its state connections. More importantly it would prevent aliasing nightmares of someone trying to pass an instance of node A with different state then the node A in my model has. I've never heard of this pattern before, and it's a bit odd. I would have to do some overriding of serialization methods to make it work (ensure that when I read in a serilized object I add it to my facotry list of known instances, and/or return an existing factory in its place), as well as using a weakHashMap as if it was a weakHashSet to know whether an instance exists without worrying about a quasi-memory leak occuring. I don't know if this is too confusing or prone to its own obscure bugs. One thing I know is that plugins interface with lowest level hardware. The plugins have to be able to return state that is different than my memory; to tell my memory when its own state is inconsistent. I believe this is possible despite their fetching objects that exist in my memory; we allow building of objects without checking their consistency with the model until the addToModel is called anyways; and the existing plugins design was written before all this extra state existed and worked fine without ever being aware of it. Should I just be using some other design to avoid this crazyness? (I have another question to that affect that I'm posting).

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  • Marching squares: Finding multiple contours within one source field?

    - by TravisG
    Principally, this is a follow-up-question to a problem from a few weeks ago, even though this is about the algorithm in general without application to my actual problem. The algorithm basically searches through all lines in the picture, starting from the top left of it, until it finds a pixel that is a border. In pseudo-C++: int start = 0; for(int i=0; i<amount_of_pixels; ++i) { if(pixels[i] == border) { start = i; break; } } When it finds one, it starts the marching squares algorithm and finds the contour to whatever object the pixel belongs to. Let's say I have something like this: Where everything except the color white is a border. And have found the contour points of the first blob: For the general algorithm it's over. It found a contour and has done its job. How can I move on to the other two blobs to find their contours as well?

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  • May I give a single class multiple responsibilities if only one will ever be reusable?

    - by lnluis
    To the extent that I understand the Single Responsibility Principle, a SINGLE class must only have one responsibility. We use this so that we can reuse other functionalities in other classes and not affect the whole class. My question is: what if the entity has only one purpose that really interacts with the system, and that purpose won't change? Do you have to separate the implementations of your methods into another class and just instantiate those from your entity class? Or to put it another way... Is it ok to break the SRP if you know those functions will not be reusable in the future? Or is it better to assume that we do not know if the functionalities of these methods will be reusable or not, and so just abstract them to other classes?

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  • What could be a reason for cross-platform server applications developer to make his app work in multiple processes?

    - by Kabumbus
    We consider a server app development - heavily loaded with messing with big data streams. An app will be running on one powerful server. A server app will be developed in form of crossplatform application - working on Windows, Mac OS X and Linux. So same code, many platforms for stand alone server architecture. We wonder what are the benefits of distributing applications not only over threads but over processes as well, for programmers and server end users? Some people said to me that even having 48 cores, 4 process threads would be shared via OS through all cores, is that true?

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  • when should a database table be broken into multiple tables with relations?

    - by GSto
    I have an application that needs to store client data, and part of that is some data about their employer as well. Assuming that a client can only have one employer, and that the chance of people having identical employer data is slim to none, which schema would make more sense to use? Schema 1 Client Table: ------------------- id int name varchar(255), email varchar(255), address varchar(255), city varchar(255), state char(2), zip varchar(16), employer_name varchar(255), employer_phone varchar(255), employer_address varchar(255), employer_city varchar(255), employer_state char(2), employer_zip varchar(16) **Schema 2** Client Table ------------------ id int name varchar(255), email varchar(255), address varchar(255), city varchar(255), state char(2), zip varchar(16), Employer Table --------------------- id int name varchar(255), phone varchar(255), address varchar(255), city varchar(255), state char(2), zip varchar(16) patient_id int Part of me thinks that since are clearly two different 'objects' in the real world, seperating them out into two different tables makes sense. However, since a client will always have an employer, I'm also not seeing any real benefits to seperating them out, and it would make querying data about clients more complex. Is there any benefit / reason for creating two tables in a situation like this one instead of one?

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  • Is it possible to specify Jquery File Upload to post back only once (for multiple files)?

    - by JaJ
    When I upload multiple files (per bluimp jquery file upload) the [httppost] action is entered once per file. Is it possible to specify one and only one postback with an enumerated file container to iterate? View: <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js"></script> <script src="@Url.Content("~/Scripts/jquery.ui.widget.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.iframe-transport.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.fileupload.js")" type="text/javascript"></script> <input id="fileupload" type="file" name="files" multiple="multiple"/> Controller: public ActionResult Index() { return View(); } [HttpPost] public ActionResult Index(IEnumerable<HttpPostedFileBase> files) { // This is posted back for every file that gets uploaded...I would prefer it only post back once // with a actual collection of files to iterate. foreach (var file in files) // There is only ever one file in files { var filename = Path.Combine(Server.MapPath("~/App_Data"), file.FileName); file.SaveAs(filename); } return View(); }

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  • what's a good approach to working with multiple databases?

    - by Riz
    I'm working on a project that has its own database call it InternalDb, but also it queries two other databases, call them ExternalDb1 and ExternalDb2. Both ExternalDb1 and ExternalDb2 are actually required by a few other projects. I'm wondering what the best approach for dealing with this is? Currently, I've just created a project for each of these external databases and then generated Edmx and entities using the entity-framework approach. My thought was that I could then include these projects in any of my solutions that require access to these databases. Also, I don't have any separate business layers. I just have a solution like below: Project.Domain ExternalDb1Project.Domain ExternalDb2Project.Domain Project.Web So my Domain projects contain the data access as well as the POCOs generated by Entity Framework and any business logic. But I'm not sure if this is a good approach. For example if I want to do Validation in my Project.Domain on the entities in the InternalDb, it's fine. But if I want to do Validation for entities from either of the ExternalDbs, then I wonder where it should go? To be more specific, I retrieve Employees from ExternalDb1Project.Domain. However, I want to make sure they are Active. Where should this Validation go? How to architect a project like this at a high level? Also, I want to make sure that I use IoC for my data contexts so I can create Fakes when writing tests. I wonder where the interfaces for these various data contexts would reside?

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  • How can I create multiple mini-sites with similar/duplicate content without hurting my search engine rank?

    - by ekpyrotic
    Essential background: I run a small company that lets members of the public post handwritten letters to their local politician (UK-based). Every week a number of early stage bills (called Early Day Motions) are submitted for debate in the House of Commons, and supporters of the motion will contact their local Members of Parliament, asking them to sign the motion. The crux: I want to target these EDMs with customised mini-sites, so when people search "EDM xxx", they find my customised mini-site, specifically targeting that EDM (i.e., "Send a handwritten letter to your MP asking them to sign EDM xxx"). At the moment, all these mini-sites (and my homepage) have duplicate content with only the relevant EDM name, number, and background image changed. (For example, http://mailmymp.com and http://mailmymp.com/edm/teaching-life-saving-skills-at-school-edm-550.php). The question: Firstly, will this hurt my potential search engine ranking? And, if so, what's the best way to target these political campaigns in an efficient manner without hurting my SEO prospects?

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  • Find possible variations of one item out of multiple baskets.

    - by tugberk
    I have three baskets of balls and each of them has 10 balls which have the following numbers: Basket 1: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 Basket 2: 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 Basket 3: 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 What would be the possible variations If I were to pick one ball from each basket? I guess this is called as Probability in Mathematics but not sure. How would you write this code in C# (or any other programming language) to get the correct results? Edit: Based on @Kilian Foth's comment, here is the solution in C#: class Program { static void Main(string[] args) { IEnumerable<string> basket1 = new List<string> { "1", "2", "3", "4", "5", "6", "7", "8", "9", "10" }; IEnumerable<string> basket2 = new List<string> { "11", "12", "13", "14", "15", "16", "17", "18", "19", "20" }; IEnumerable<string> basket3 = new List<string> { "21", "22", "23", "24", "25", "26", "27", "28", "29", "30" }; foreach (var item1 in basket1) foreach (var item2 in basket2) foreach (var item3 in basket3) { Console.WriteLine("{0}, {1}, {2}", item1, item2, item3); } Console.ReadLine(); } }

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  • How should I compress a file with multiple bytes that are the same with Huffman coding?

    - by Omega
    On my great quest for compressing/decompressing files with a Java implementation of Huffman coding (http://en.wikipedia.org/wiki/Huffman_coding) for a school assignment, I am now at the point of building a list of prefix codes. Such codes are used when decompressing a file. Basically, the code is made of zeroes and ones, that are used to follow a path in a Huffman tree (left or right) for, ultimately, finding a byte. In this Wikipedia image, to reach the character m the prefix code would be 0111 The idea is that when you compress the file, you will basically convert all the bytes of the file into prefix codes instead (they tend to be smaller than 8 bits, so there's some gain). So every time the character m appears in a file (which in binary is actually 1101101), it will be replaced by 0111 (if we used the tree above). Therefore, 1101101110110111011011101101 becomes 0111011101110111 in the compressed file. I'm okay with that. But what if the following happens: In the file to be compressed there exists only one unique byte, say 1101101. There are 1000 of such byte. Technically, the prefix code of such byte would be... none, because there is no path to follow, right? I mean, there is only one unique byte anyway, so the tree has just one node. Therefore, if the prefix code is none, I would not be able to write the prefix code in the compressed file, because, well, there is nothing to write. Which brings this problem: how would I compress/decompress such file if it is impossible to write a prefix code when compressing? (using Huffman coding, due to the school assignment's rules) This tutorial seems to explain a bit better about prefix codes: http://www.cprogramming.com/tutorial/computersciencetheory/huffman.html but doesn't seem to address this issue either.

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  • Sites with overlapping code-bases. Developing multiple sites with little changes

    - by Web Developer
    I have to develop 3 different sites video.com for hosting video audio.com for hosting audio docs.com for hosting docs. domain names for example only Almost 80% of the functionality is the same for all the three, with remaining 20% being completely different features... How do I handle this? How does sites like SO handle this? I am developing this in YII framework and was thinking of having these different features as modules but in this case the menu/code links in html code can become difficult.

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  • How can I read from multiple textures in an OpenGL ES 2 shader?

    - by Peyman Tahghighi
    How can I enable more than one texture in OpenGL ES 2 so that I can sample from all of them in my shader? For example, I'm trying to read from two different textures in my shader for the player's car. This is how I'm currently dealing with the texture for my car: glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, this->texture2DObj); glUniform1i(1, 0); glBindBuffer(GL_ARRAY_BUFFER, this->vertexBuffer); glEnableVertexAttribArray(0); int offset = 0; glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, this->vertexBufferSize,(const void *)offset); offset += 3 * sizeof(GLfloat); glEnableVertexAttribArray(1); glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, this->vertexBufferSize, (const void*)offset); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->indexBuffer); glDrawElements(GL_TRIANGLES, this->indexBufferSize, GL_UNSIGNED_SHORT, 0); glDisableVertexAttribArray(0); glDisableVertexAttribArray(1);

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  • What do you do when working with multiple languages with different capitalization schemes?

    - by dvcolgan
    I'm making a webapp using Django. The Python convention for naming variables is lowercase_with_underscores, but the Javascript convention is camelCase. In addition, I've seen many people use lowercase-with-hyphens for CSS identifiers. Would you suggest using all three naming conventions where appropriate, or picking one and using it, even if the other two recommend something else? Switching back and forth isn't a huge problem, but it can still be mental overhead.

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  • MySQL: How to pull information from multiple tables based on information in other tables?

    - by Greg
    Ok, I have 5 tables which I need to pull information from based on one variable. gameinfo id | name | platforminfoid gamerinfo id | name | contact | tag platforminfo id | name | abbreviation rosterinfo id | name | gameinfoid rosters id | gamerinfoid | rosterinfoid The 1 variable would be gamerinfo.id, which would then pull all relevant data from gamerinfo, which would pull all relevant data from rosters, which would pull all relevant data from rosterinfo, which would pull all relevant data from gameinfo, which would then pull all relevant data from platforminfo. Basically it breaks down like this: gamerinfo contains the gamers basic information. rosterinfo contains basic information about the rosters (ie name and the game the roster is aimed towards) rosters contains the actual link from the gamer to the different rosters (gamers can be on multiple rosters) gameinfo contains basic information about the games (ie name and platform) platform info contains information about the different platforms the games are played on (it is possible for a game to be played on multiple platforms) I am pretty new to SQL queries involving JOINs and UNIONs and such, usually I would just break it up into multiple queries but I thought there has to be a better way, so after looking around the net, I couldn't find (or maybe I just couldn't understand what I was looking at) what I was looking for. If anyone can point me in the right direction I would be most grateful.

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  • How to prioritize tasks when you have multiple programming projects running in parallel?

    - by Vinko Vrsalovic
    Say you have 5 customers, you develop 2 or 3 different projects for each. Each project has Xi tasks. Each project takes from 2 to 10 man weeks. Given that there are few resources, it is desired to minimize the management overhead. Two questions in this scenario: What tools would you use to prioritize the tasks and track their completion, while tending to minimize the overhead? What criteria would you take into consideration to determine which task to assign to the next available resource given that the primary objective is to increase throughput (more projects finished per time unit, this objective conflicts with starting one project and finishing it and then moving on to the next)? Ideas, management techniques, algorithms are welcome

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  • How to store multiple requirements with OR and AND?

    - by Cano
    Well I'm working on a personal project that needs to check if a user has met certain requirements, and they come in a form of Requirement: [c1 OR c2] AND [d1 OR d2] Requirement: [c1 AND c2] OR [d1 AND d2] Requirement: c1 AND any dn(n can be any integer) I'm just not sure how to store these sorts of requirements, I'm thinking of using another object to hold c1,c2,d1,d2....dn and OR, but that seems like a roundabout way of doing things. Is there a better method?

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  • How to avoid movement speed stacking when multiple keys are pressed?

    - by eren_tetik
    I've started a new game which requires no mouse, thus leaving the movement up to the keyboard. I have tried to incorporate 8 directions; up, left, right, up-right and so on. However when I press more than one arrow key, the movement speed stacks (http://gfycat.com/CircularBewitchedBarebirdbat). How could I counteract this? Here is relevant part of my code: var speed : int = 5; function Update () { if(Input.GetKey(KeyCode.UpArrow)){ transform.Translate(Vector3.forward * speed * Time.deltaTime); } else if(Input.GetKey(KeyCode.UpArrow) && Input.GetKey(KeyCode.RightArrow)){ transform.Translate(Vector3.forward * speed * Time.deltaTime); } else if(Input.GetKey(KeyCode.UpArrow) && Input.GetKey(KeyCode.LeftArrow)){ transform.rotation = Quaternion.AngleAxis(315, Vector3.up); } if(Input.GetKey(KeyCode.DownArrow)){ transform.Translate(Vector3.forward * speed * Time.deltaTime); } }

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  • How do you ensure consistent experience across multiple graphics cards (or even driver versions)?

    - by Grigory Javadyan
    So I was writing a simple 2D game with OpenGL and SDL and had this problem when there was awful tearing when running in windowed mode (even though I explicitly asked SDL_SetVideoMode to use double buffering). Didn't worry about it all too much because most of the time the game grabs the entire screen, windowed mode is just for debugging. Anyway, yesterday I updated my nVidia drivers and tearing disappeared, the game runs smooth and looks nice in windowed mode too. I can see how the problem may be in the graphics driver, but this leads to a question. Obviously, professional game developers have to deal with a lot of different hardware/software configurations. What are the techniques they use to make sure the game looks the roughly the same on different graphics cards or even the same model of graphics card, but with different driver versions?

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  • How to use database to generate multiple folder content page? [migrated]

    - by VenomVipes
    Scenario :I am trying to build a Mobile Entertainment Portal. It will enable users to download Music & Movies to their Cell Phones... Problem Exp : Suppose I upload 100 folders of Songs, each folder is for one Album. I want a way to generate a page with all the folders name (Album Name) in it. If user click on the page, they should be taken to a page where they get list of all songs in the album. Clicking on any song name will let them download it. Can it be done anyway or will I have to manually design each of the 3 pages for each album. If I do that, its time consuming and also will be difficult to change anything like footer, header...

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  • SEO/Google: How should I handle multiple countries and domains?

    - by Valorized
    Hello. I'm the webmaster of an online shop based in Austria (Europe). Therefore we registered "example.at". We also own different other domain names like "example-shop.com" and "example.info". Currently all those domains are redirected (301) to the .at one. Still available is: "example.net" and "example.org" (and .ws/.cc), unfortunately not available: .de/.eu The .com is currently owned by one of our partners, the contract ends in 2012 but until then we have no chance to get this one. Recently I read more about geo-targeting and I noticed ONE big deal. The tld ".at" is hardly recognised in Germany (google.de) whereas it is excellently listed in Austria (google.at). As a result of the .at I cannot set the target location manually (or to unlisted). More info: https://www.google.com/support/webmasters/bin/answer.py?answer=62399&hl=en This is a big problem. I looked at Google Analytics and - although Germany is 10x as big as Austria - there are more visits from Austria. So, how should I config the domain in order to get the best results in both, Germany and Austria? I thought of some solutions: First I could stop redirecting the .info. Then there would be a duplicate of the .at one. Moreover, in Webmastertools, I could set the target location of the .info to Germany. As the .at still targets Austria, both would be targeted - however I don't now if google punishes one of them because of the duplicate content? Same as 1. but with .net or .org (I think .info is not a "nice" domain and moreover I think search engines prefer .com, .net or .org to .info). Same as 1. (or 2.) but with a rel="canonical" on the new one (pointing to the .at). Con: I don't think this will improve the situation, because it still tells google that the .at one is more important, like: "if .info points to .at, the target may still be Austria". rel="canonical" on the .at pointing to the new (.info or .net or .org). However I fear that this will have a negative impact on the listing on google.at because: "Hey, the well-known .at is not important anymore, so let's focus on the .info which is not well-known." - Therefore: bad position in search results. Redirect .at to the new (.info or .net or .org) with a 301-Redirect. Con: Might be worse than 4, we might loose Page-Rank (or "the value of the page", because google says that page rank is not important anymore). Moreover this might be even more confusing for the customers. In 3. or 4. customers don't get redirected, they do not see the canonical-meta-tag. So, dear experts, please tell me what the best option would be! Thank you very much for your advice in advance and please excuse the long question. I really appreciate this network! Please note: It's exactly the same content AND language. In Austria we speak German.

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  • Why does Evolution give me multiple reminders for the same event?

    - by Dylan McCall
    I have a bunch of calendars on my Google Calendar account (school & work, personal, etc.), so I have Evolution subscribed to each one of those calendars. When I get a notification for an upcoming (recurring) event, I actually get many notifications for the same event, all at the same time. For example, just now I got 21 notifications for one event. I am using Gnome Shell, where the message tray displays event notifications in its own way. I get the same behaviour on my other computer, also running Ubuntu 11.10 with Gnome Shell. (And it has happened running Unity where Evolution only shows its dialog window with event reminders, but I'm not sure if it has happened quite as intensely). Does someone know why this is happening, and maybe how to fix it? It would be cool to get slightly less panic-inducing event reminders :)

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  • What is the best way to store a table in C++

    - by Topo
    I'm programming a decision tree in C++ using a slightly modified version of the C4.5 algorithm. Each node represents an attribute or a column of your data set and it has a children per possible value of the attribute. My problem is how to store the training data set having in mind that I have to use a subset for each node so I need a quick way to only select a subset of rows and columns. The main goal is to do it in the most memory and time efficient possible (in that order of priority). The best way I have thought of is to have an array of arrays (or std::vector), or something like that, and for each node have a list (array, vector, etc) or something with the column,line(probably a tuple) pairs that are valid for that node. I now there should be a better way to do this, any suggestions? UPDATE: What I need is something like this: In the beginning I have this data: Paris 4 5.0 True New York 7 1.3 True Tokio 2 9.1 False Paris 9 6.8 True Tokio 0 8.4 False But for the second node I just need this data: Paris 4 5.0 New York 7 1.3 Paris 9 6.8 And for the third node: Tokio 2 9.1 Tokio 0 8.4 But with a table of millions of records with up to hundreds of columns. What I have in mind is keep all the data in a matrix, and then for each node keep the info of the current columns and rows. Something like this: Paris 4 5.0 True New York 7 1.3 True Tokio 2 9.1 False Paris 9 6.8 True Tokio 0 8.4 False Node 2: columns = [0,1,2] rows = [0,1,3] Node 3: columns = [0,1,2] rows = [2,4] This way on the worst case scenario I just have to waste size_of(int) * (number_of_columns + number_of_rows) * node That is a lot less than having an independent data matrix for each node.

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