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  • User's possibilities on site

    - by Lari13
    I want to build a system on the website, that allows users to do some things depend on their rating. For example I have rule for rating value X: 1 post in 3 days 10 comments in 1 day 20 votes in 2 days for rating value Y, rule may be following: 3 post in 1 day 50 comments in 1 day 30 votes in 1 day Each night I recalculate users' ratings, so I know what each user is able to do. Possibilities don't sum or reset on each rating's recalculation. One more important thing is that admin can fill concrete user's possibilities at any time. What is optimal database (MySQL) structure for desired? I can count what concrete user has done: SELECT COUNT(*) FROM posts WHERE UserID=XXX AND DateOfPost >= 'YYY' SELECT COUNT(*) FROM comments WHERE UserID=XXX AND CommentOfPost >= 'YYY' But how can I do admin filling possibilities in this case?

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  • In what package should a "Settings" class be placed?

    - by Tom
    I'm in the middle of building an application but found myself too easily creating new packages without keeping the project's structure in mind. Now, I'm trying to redo the whole project structure on paper first. I am using a Settings class with public properties, accessed as settings for several other classes around the project. Now, since this Settings class applies for the whole project, I am unsure if it should be packaged and if so, in what kind of package should it exist? Or should it be in the root (the default package) with the main application class? I've been thinking about putting it in my utils package, then again I don't think it really is an utlity. Any strategies on how to decide on such package structure for example for a Settings class?

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  • What would be better, (1 database + 4 tables) or (2 databases + 2 tables each) ?

    - by griseldas
    Hi there, I would like to be advised on what would be better (in regards to performance) A) 1 DATABASE with 4 tables or B) 2 DATABASES (same server), each with 2 tables. The tables size and usage are more or less similar, so the 2 tables on Database 1 would be similar usage/size to the 2 tables on database 2 The tables could have +500,000 records and the 2 tables on each database are not related (no join queries etc between them) Thanks in advance for your comments

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  • How to map one class against multiple tables with SQLAlchemy?

    - by tote
    Lets say that I have a database structure with three tables that look like this: items - item_id - item_handle attributes - attribute_id - attribute_name item_attributes - item_attribute_id - item_id - attribute_id - attribute_value I would like to be able to do this in SQLAlchemy: item = Item('item1') item.foo = 'bar' session.add(item) session.commit() item1 = session.query(Item).filter_by(handle='item1').one() print item1.foo # => 'bar' I'm new to SQLAlchemy and I found this in the documentation (http://www.sqlalchemy.org/docs/05/mappers.html#mapping-a-class-against-multiple-tables): j = join(items, item_attributes, items.c.item_id == item_attributes.c.item_id). \ join(attributes, item_attributes.c.attribute_id == attributes.c.attribute_id) mapper(Item, j, properties={ 'item_id': [items.c.item_id, item_attributes.c.item_id], 'attribute_id': [item_attributes.c.attribute_id, attributes.c.attribute_id], }) It only adds item_id and attribute_id to Item and its not possible to add attributes to Item object. Is what I'm trying to achieve possible with SQLAlchemy? Is there a better way to structure the database to get the same behaviour of "dynamic columns"?

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  • What's wrong (or right) with this JS Object Pattern?

    - by unsane1
    Here's an example of the pattern I'm using in my javascript objects these days (this example relies on jQuery). http://pastie.org/private/ryn0m1gnjsxdos9onsyxg It works for me reasonably well, but I'm guessing there's something wrong, or at least sub-optimal about it, I'm just curious to get people's opinions. Here's a smaller, inline example of it: sample = function(attach) { // set internal reference to self var self = this; // public variable(s) self.iAmPublic = true; // private variable(s) var debug = false; var host = attach; var pane = { element: false, display: false } // public function(s) self.show = function() { if (!pane.display) { position(); $(pane.element).show('fast'); pane.display = true; } } self.hide = function() { if (pane.display) { $(pane.element).hide('fast'); pane.display = false; } } // private function(s) function init () { // do whatever stuff is needed on instantiation of this object // like perhaps positioning a hidden div pane.element = document.createElement('div'); return self; } function position() { var h = { 'h': $(host).outerHeight(), 'w': $(host).outerWidth(), 'pos': $(host).offset() }; var p = { 'w': $(pane.element).outerWidth() }; $(pane.element).css({ top: h.pos.top + (h.h-1), left: h.pos.left + ((h.w - p.w) / 2) }); } function log () { if (debug) { console.log(arguments); } } // on-instantiation let's set ourselves up return init(); } I'm really curious to get people's thoughts on this.

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  • How to dispose the objects created by factory pattern

    - by Ram
    Hi, I am using Factory pattern to create .NET objects of a class. I also need to make sure that all such objects should be disposed before application terminates. Where and How can I dispose the objects created by factory pattern? Shall I dispose in the class in which I am getting the objects created by factory?

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  • fast load big object graph from DB

    - by Famos
    Hi I have my own data structure written in C# like: public class ElectricScheme { public List<Element> Elements { get; set; } public List<Net> Nets { get; set; } } public class Element { public string IdName { get; set; } public string Func { get; set; } public string Name { get; set; } public BaseElementType Type { get; set; } public List<Pin> Pins { get; set; } } public class Pin { public string IdName { get; set; } public string Name { get; set; } public BasePinType PinType { get; set; } public BasePinDirection PinDirection { get; set; } } public class Net { public string IdName { get; set; } public string Name { get; set; } public List<Tuple<Element,Pin>> ConnectionPoints { get; set; } } Where Elements count ~19000, each element contain =3 Pin, Nets count ~20000, each net contain =3 pair (Element, Pin) Parse txt (file size ~17mb) file takes 5 minutes. Serilization / Deserialization by default serializer ~3 minutes. Load from DB 20 minutes and not loaded... I use Entity Framework like public ElectricScheme LoadScheme(int schemeId) { var eScheme = (from s in container.ElectricSchemesSet where s.IdElectricScheme.Equals(schemeId) select s).FirstOrDefault(); if (eScheme == null) return null; container.LoadProperty(eScheme, "Elements"); container.LoadProperty(eScheme, "Nets"); container.LoadProperty(eScheme, "Elements.Pins"); return eScheme; } The problem is dependencies between Element and Pin... (for ~19000 elements ~95000 pins) Any ideas?

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  • Three customer addresses in one table or in separate tables?

    - by DR
    In my application I have a Customer class and an Address class. The Customer class has three instances of the Address class: customerAddress, deliveryAddress, invoiceAddress. Whats the best way to reflect this structure in a database? The straightforward way would be a customer table and a separate address table. A more denormalized way would be just a customer table with columns for every address (Example for "street": customer_street, delivery_street, invoice_street) What are your experiences with that? Are there any advantages and disadvantages of these approaches?

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  • What are some tricks I can use with macros?

    - by Sasha
    In our legacy code, as well as our modern code, we use macros to perform nifty solutions like code generations, etc. And we make use of both the # and ## operators. I am curious how other developers use macros to do cool things, if they use them at all.

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  • this pointer to base class constructor?

    - by Rolle
    I want to implement a derived class that should also implement an interface, that have a function that the base class can call. The following gives a warning as it is not safe to pass a this pointer to the base class constructor: struct IInterface { void FuncToCall() = 0; }; struct Base { Base(IInterface* inter) { m_inter = inter; } void SomeFunc() { inter->FuncToCall(); } IInterface* m_inter; }; struct Derived : Base, IInterface { Derived() : Base(this) {} FuncToCall() {} }; What is the best way around this? I need to supply the interface as an argument to the base constructor, as it is not always the dervied class that is the interface; sometimes it may be a totally different class. I could add a function to the base class, SetInterface(IInterface* inter), but I would like to avoid that.

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  • Are there actually lag times to remove an email address from "the system"? [closed]

    - by Alex Gosselin
    For example, you send an unsubscribe message to a legitimate company or a spam, they reply that they will remove you and it may take up to 72 hours to take effect. I find it hard to believe anything that simple could take more than 3/4 of a second to take effect system wide. Another example would be when you call the visa activation line, there is a "delay" of several minutes while they try to sell you some kind of insurance. Usually just as you get the point across that you don't want it they will tell you your card has been activated and let you go. Are these delays real?

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  • How to increase my "advanced" knowledge of PHP further? (quickly)

    - by Kerry
    I have been working with PHP for years and gotten a very good grasp of the language, created many advanced and not-so-advanced systems that are working very well. The problem I'm running into is that I only learn when I find a need for something that I haven't learned before. This causes me to look up solutions and other code that handles the problem, and so I will learn about a new function or structure that I hadn't seen before. It is in this way that I have learned many of my better techniques (such as studying classes put out by Amazon, Google or other major companies). The main problem with this is the concept of not being able to learn something if you don't know it exists. For instance, it took me several months of programming to learn about the empty() function, and I simply would check the string length using strlen() to check for empty values. I'm now getting into building bigger and bigger systems, and I've started to read blogs like highscalability.com and been researching MySQL replication and server data for scaling. I know that structure of your code is very important to make full systems work. After reading a recent blog about reddit's structure, it made me question if there is some standard or "accepted systems" out there. I have looked into frameworks (I've used Kohana, which I regretted, but decided that PHP frameworks were not for me) and I prefer my own library of functions rather than having a framework. My current structure is a mix between WordPress, Kohana and my own knowledge. The ways I can see as being potentially beneficial are: Read blogs Read tutorials Work with someone else Read a book What would be the best way(s) to "get to the next level" the level of being a very good system developer?

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  • Are free and open source templates, themes, self content management systems replacing the need of we

    - by metal-gear-solid
    Are free and open source templates, themes, self content management systems replacing the need of web designers? You can find templates online for pretty much anything these days. There are html and css templates, templates for Wordpress, all sorts of different cms templates, e-ecommerce templates, etc. Many of these are pretty cheap and some are even free, so where do web designers fit into this picture? I’ve had many clients and potential customers ask why they should use my services instead of just buying a cheap template. Are web designers being replaced?

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  • DDD and avoiding CRUD

    - by g_b
    It seems that on most articles I read, CRUD is to be avoided in DDD as we are dealing with modeling business process and not data. However, I find it hard to see not to have CRUD operations on certain entities. For example, in a school grading system, before teachers can grade students, a SchoolYear has to be present or perhaps a GradingPeriod. I can't see how we can manage GradingPeriods without CRUD. Could someone enlighten me on this?

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  • C++ OOP: Which functions to put into the class?

    - by oh boy
    Assume I have a class a: class a { public: void load_data( ); private: void check_data( ); void work_data( ); void analyze_data( ); } Those functions all do something with the class or one of its members. However this function: bool validate_something( myType myData ) { if ( myData.blah > 0 && myData.blah < 100 ) { return true; } return false; } Is related to the class and will only be called by it, so it won't be needed anywhere else Doesn't do anything with the class or its members - just a small "utility" function Where to put validate_something? Inside or outside the class?

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