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  • How am i overriding this C++ inherited member function without the virtual keyword being used?

    - by Gary Willoughby
    I have a small program to demonstrate simple inheritance. I am defining a Dog class which is derived from Mammal. Both classes share a simple member function called ToString(). How is Dog overriding the implementation in the Mammal class, when i'm not using the virtual keyword? (Do i even need to use the virtual keyword to override member functions?) mammal.h #ifndef MAMMAL_H_INCLUDED #define MAMMAL_H_INCLUDED #include <string> class Mammal { public: std::string ToString(); }; #endif // MAMMAL_H_INCLUDED mammal.cpp #include <string> #include "mammal.h" std::string Mammal::ToString() { return "I am a Mammal!"; } dog.h #ifndef DOG_H_INCLUDED #define DOG_H_INCLUDED #include <string> #include "mammal.h" class Dog : public Mammal { public: std::string ToString(); }; #endif // DOG_H_INCLUDED dog.cpp #include <string> #include "dog.h" std::string Dog::ToString() { return "I am a Dog!"; } main.cpp #include <iostream> #include "dog.h" using namespace std; int main() { Dog d; std::cout << d.ToString() << std::endl; return 0; } output I am a Dog! I'm using MingW on Windows via Code::Blocks.

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  • Using TXMLDocument to serialize form settings to XML and database.

    - by LukLed
    I have an interface: type IXMLSerializable = interface function SaveToXML : DOMString; function SaveToXMLDocument : IXMLDocument; procedure LoadFromXML(AXML : DOMString); end; It is used to serialize some settings of forms or frames to xml. Simple implementation: SaveToXMLDocument: function TSomething.SaveToXMLDocument: IXMLDocument; begin Result := TXMLDocument.Create(nil); with Result do begin Active := True; with AddChild(Self.Name) do begin AddChild(edSomeTextBox.Name).Attributes['Text'] := edSomeTextBox.Text; end; end; Result := XMLDoc; end; LoadFromXML: procedure TSomething.LoadFromXML(AXML: DOMString); var XMLDoc : IXMLDocument; I : Integer; begin XMLDoc := TXMLDocument.Create(nil); with XMLDoc do begin LoadFromXML(AXML); Active := True; with ChildNodes[0] do begin for I := 0 to ChildNodes.Count-1 do begin If ChildNodes[I].NodeName = 'edSomeTextBox' then edSomeTextBox.Text := ChildNodes[I].Attributes['Text']; end; end; end; end; SaveToXML: function TSomething.SaveToXML: DOMString; begin SaveToXMLDocument.SaveToXML(Result); end; DOMString result of SaveToXML is saved to database to blob field. I had some encoding issues with other implementations and this one works fine (right now). Do you see any dangers in this code? Can I have issues with different settings on various machines and systems?

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  • crash when using stl vector at instead of operator[]

    - by Jamie Cook
    I have a method as follows (from a class than implements TBB task interface - not currently multithreading though) My problem is that two ways of accessing a vector are causing quite different behaviour - one works and the other causes the entire program to bomb out quite spectacularly (this is a plugin and normally a crash will be caught by the host - but this one takes out the host program as well! As I said quite spectacular) void PtBranchAndBoundIterationOriginRunner::runOrigin(int origin, int time) const // NOTE: const method { BOOST_FOREACH(int accessMode, m_props->GetAccessModes()) { // get a const reference to appropriate vector from member variable // map<int, vector<double>> m_rowTotalsByAccessMode; const vector<double>& rowTotalsForAccessMode = m_rowTotalsByAccessMode.find(accessMode)->second; if (origin != 129) continue; // Additional debug constrain: I know that the vector only has one non-zero element at index 129 m_job->Write("size: " + ToString(rowTotalsForAccessMode.size())); try { // check for early return... i.e. nothing to do for this origin if (!rowTotalsForAccessMode[origin]) continue; // <- this works if (!rowTotalsForAccessMode.at(origin)) continue; // <- this crashes } catch (...) { m_job->Write("Caught an exception"); // but its not an exception } // do some other stuff } } I hate not putting in well defined questions but at the moment my best phrasing is : "WTF?" I'm compiling this with Intel C++ 11.0.074 [IA-32] using Microsoft (R) Visual Studio Version 9.0.21022.8 and my implementation of vector has const_reference operator[](size_type _Pos) const { // subscript nonmutable sequence #if _HAS_ITERATOR_DEBUGGING if (size() <= _Pos) { _DEBUG_ERROR("vector subscript out of range"); _SCL_SECURE_OUT_OF_RANGE; } #endif /* _HAS_ITERATOR_DEBUGGING */ _SCL_SECURE_VALIDATE_RANGE(_Pos < size()); return (*(_Myfirst + _Pos)); } (Iterator debugging is off - I'm pretty sure) and const_reference at(size_type _Pos) const { // subscript nonmutable sequence with checking if (size() <= _Pos) _Xran(); return (*(begin() + _Pos)); } So the only difference I can see is that at calls begin instead of simply using _Myfirst - but how could that possibly be causing such a huge difference in behaviour?

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  • Where should I put validation code?

    - by D Lawson
    I'm creating interfaces and abstract classes that represent a messaging framework for short text-based messages like SMS, email, twitter, xml, etc.. and I was wondering where I should put the message validation code. The thing is that I am only writing the superclasses and interfaces, so I'm not putting the actual implementation in, I'll just put the hooks in that allow others to validate the content of the messages. The way I see it, I could do it several ways: in the abstract superclass "Message", have an abstract method 'isValid'. A variation on this would be to have isValid be called when the Message constructor is called, throwing a MalformedMessageException if the message is formatted incorrectly. in the transport layer, immediately before sending, validate the message. I would have a send(Message) method that calls an isValid(Message) method immediately before it sends. have a singleton message validator with a static method isValid(Message) that is called at some point. I'm sure there are other options that I'm missing. Currently, I'm leaning towards the first one, but it doesn't feel right to me to have validation code in what should be a domain object.

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  • R Tree 50,000 foot overview?

    - by roufamatic
    I'm working on a school project that involves taking a lat/long point and finding the top five closest points in a known list of places. The list is to be stored in memory, with the caveat that we must choose an "appropriate data structure" -- that is, we cannot simply store all the places in an array and compare distances one-by-one in a linear fashion. The teacher suggested grouping the place data by US State to prevent calculating the distance for places that are obviously too far away. I think I can do better. From my research online it seems like an R-Tree or one of its variants might be a neat solution. Unfortunately, that sentence is as far as I've gotten with understanding the actual technique, as the literature is simply too dense for my non-academic head. Can somebody give me a really high overview of what the process is for populating an R-Tree with lat/long data, and then traversing the tree to find those 5 nearest neighbors of a given point? Additionally the project is in C, and I don't have to reinvent the wheel on this, so if you've used an existing open source C implementation of an R Tree I'd be interested in your experiences.

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  • Rapid Opening and Closing System.IO.StreamWriter in C#

    - by ccomet
    Suppose you have a file that you are programmatically logging information into with regards to a process. Kinda like your typical debug Console.WriteLine, but due to the nature of the code you're testing, you don't have a console to write onto so you have to write it somewhere like a file. My current program uses System.IO.StreamWriter for this task. My question is about the approach to using the StreamWriter. Is it better to open just one StreamWriter instance, do all of the writes, and close it when the entire process is done? Or is it a better idea to open a new StreamWriter instance to write a line into the file, then immediately close it, and do this for every time something needs to be written in? In the latter approach, this would probably be facilitated by a method that would do just that for a given message, rather than bloating the main process code with excessive amounts of lines. But having a method to aid in that implementation doesn't necessarily make it the better choice. Are there significant advantages to picking one approach or the other? Or are they functionally equivalent, leaving the choice on the shoulders of the programmer?

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  • Undeclared - 'first use in function'

    - by Ragunath Jawahar
    I'm new to Objective-C, though I have a very good hand in Android. I'm trying to make a call to a method but it gives me 'first use in function'. I know I'm making a silly mistake but experts could figure it out easily. RootViewController.h #import <UIKit/UIKit.h> #import "ContentViewController.h" @interface RootViewController : UITableViewController { ContentViewController *contentViewController; } @property (nonatomic, retain) ContentViewController *contentViewController; - (NSString*)getContentFileName:(NSString*)title; //<--- This function declartion @end RootViewController.m #import "RootViewController.h" #import "HAWATAppDelegate.h" #import "ContentViewController.h" @implementation RootViewController @synthesize contentViewController; ... more methods ... #pragma mark - #pragma mark Table view delegate - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { HAWATAppDelegate *appDelegate = (HAWATAppDelegate *)[[UIApplication sharedApplication] delegate]; NSString *title = (NSString *) [appDelegate.titles objectAtIndex:indexPath.row]; NSString *fileName = getContentFileName:title; //<--- Here is the error ... } - (NSString*) getContentFileName:(NSString*)title { return [title lowercaseString]; } @end There must be a simple thing I'm missing. Please let me know. Thanks in advance.

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  • Many users, many cpus, no delays. Good for cloud?

    - by Eric
    I wish to set up a CPU-intensive time-important query service for users on the internet. A usage scenario is described below. Is cloud computing the right way to go for such an implementation? If so, what cloud vendor(s) cater to this type of application? I ask specifically, in terms of: 1) pricing 2) latency resulting from: - slow CPUs, instance creations, JIT compiles, etc.. - internal management and communication of processes inside the cloud (e.g. a queuing process and a calculation process) - communication between cloud and end user 3) ease of deployment A usage scenario I am expecting is: - A typical user sends a query (XML of size around 1K) once every 30 seconds on average. - Each query requires a numerical computation of average time 0.2 sec and max time 1 sec on a 1 GHz Pentium. The computation requires no data other than the query itself and is performed by the same piece of code each time. - The delay a user experiences between sending a query and receiving a response should be on average no more than 2 seconds and in general no more than 5 seconds. - A background save to a DB of the response should occur (not time critical) - There can be up to 30000 simultaneous users - i.e., on average 1000 queries a second, each requiring an average 0.2 sec calculation, so that would necessitate around 200 CPUs. Currently I'm look at GAE Java (for quicker deployment and less IT hassle) and EC2 (Speed and price optimization) as options. Where can I learn more about the right way to set ups such a system? past threads, different blogs, books, etc.. BTW, if my terminology is wrong or confusing, please let me know. I'd greatly appreciate any help.

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  • How do I configure encodings (UTF-8) for code executed by Quartz scheduled Jobs in Spring framework

    - by Martin
    I wonder how to configure Quartz scheduled job threads to reflect proper encoding. Code which otherwise executes fine within Springframework injection loaded webapps (java) will get encoding issues when run in threads scheduled by quartz. Is there anyone who can help me out? All source is compiled using maven2 with source and file encodings configured as UTF-8. In the quartz threads any string will have encoding errors if outside ISO 8859-1 characters: Example config <bean name="jobDetail" class="org.springframework.scheduling.quartz.JobDetailBean"> <property name="jobClass" value="example.ExampleJob" /> </bean> <bean id="jobTrigger" class="org.springframework.scheduling.quartz.SimpleTriggerBean"> <property name="jobDetail" ref="jobDetail" /> <property name="startDelay" value="1000" /> <property name="repeatCount" value="0" /> <property name="repeatInterval" value="1" /> </bean> <bean class="org.springframework.scheduling.quartz.SchedulerFactoryBean"> <property name="triggers"> <list> <ref bean="jobTrigger"/> </list> </property> </bean> Example implementation public class ExampleJob extends QuartzJobBean { private Log log = LogFactory.getLog(ExampleJob.class); protected void executeInternal(JobExecutionContext ctx) throws JobExecutionException { log.info("ÅÄÖ"); log.info(Charset.defaultCharset()); } } Example output 2010-05-20 17:04:38,285 1342 INFO [QuartzScheduler_Worker-9] ExampleJob - vÖvÑvñ 2010-05-20 17:04:38,286 1343 INFO [QuartzScheduler_Worker-9] ExampleJob - UTF-8 The same lines of code executed within spring injected beans referenced by servlets in the web-container will output proper encoding. What is it that make Quartz threads encoding dependent?

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  • Jquery passing an HTML element into a function

    - by christian
    I have an HTML form where I am going to copy values from a series of input fields to some spans/headings as the user populates the input fields. I am able to get this working using the following code: $('#source').keyup(function(){ if($("#source").val().length == 0){ $("#destinationTitle").text('Sample Title'); }else{ $("#destinationTitle").text($("#source").val()); } }); In the above scenario the html is something like: Sample Title Basically, as the users fills out the source box, the text of the is changed to the value of the source input. If nothing is input in, or the user deletes the values typed into the box some default text is placed in the instead. Pretty straightforward. However, since I need to make this work for many different fields, it makes sense to turn this into a generic function and then bind that function to each 's onkeyup() event. But I am having some trouble with this. My implementation: function doStuff(source,target,defaultValue) { if($(source).val().length == 0){ $(target).text(defaultValue); }else{ $(target).text($(source).val()); } } which is called as follows: $('#source').keyup(function() { doStuff(this, '"#destinationTitle"', 'SampleTitle'); }); What I can't figure out is how to pass the second parameter, the name of the destination html element into the function. I have no problem passing in the element I'm binding to via "this", but can't figure out the destination element syntax. Any help would be appreciated - many thanks!

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  • HTML5 Canvas and Game Programming

    - by LemonBeagle
    I hope this isn't too open ended. I'm wondering if there is a better (more battery-friendly) way of doing this -- I have a small HTML 5 game, drawn in a canvas (let's say 500x500). I have some objects whose positions I update every 50ms or so. My current implementation re-draws the entire canvas every 50ms. I can't imagine that being very good for battery life on mobile platforms. Is there a better way to do this? This must be a common pattern with games. EDIT: as requested, here are some more updates: Right now, the objects are geometric primitives drawn via arcs and lines. I'm not opposed to making these small png/jpg/gif files instead of that'd help out. These are small graphics -- just 15x15 or so. As the game progresses, more and more of the screen changes at a time. However, at the start, the screen changes relatively slowly (the objects randomly moved a few pixels every 50ms).

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  • Within a DLL, how is the function table structured?

    - by Willi Ballenthin
    I've been looking into the implementation of a device library that doesn't explicitly support my operating system. In particular, I have a disassembled DLL, and a fair amount of supporting source code. Now, how is the function table/export table structured? My understanding is that the first structure of the .data section is a table of VRAs. Next is a table of strings linked by index to that first address table. This makes sense to me, as a linker could translate between symbols and addresses. How do functions referenced by ordinals fit into this picture? How does one know which function has such and such ordinal number, and how does the linker resolve this? In other words, given that some other DLL imports SOME_LIBRARY_ordinal_7, how does the linker know which function to work with? Thanks, all! edit More information... Im working with the FTDI libraries, and would like to resolve which function is being invoked. In particular, I see something like: extern FTD2XX_Ordinal_28: near how might I go about determining which function is being referenced, and how does the linker do this?

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  • Can't give my custom prototype cells in tableview different heights

    - by kerbelda
    I've looked around at other questions here and many other sources online and just can't find a solution. I have 3 rows and no matter what I do, they all keep the width defined in the tableview. The first one is what I want, but the second and 3rd I can't give a custom height. Below is my code: #import "DetailTableViewController.h" #import "EventDetailTableViewCell.h" #import "EventDescriptionTableViewCell.h" #import "EventMapTableViewCell.h" @interface DetailTableViewController () @end @implementation DetailTableViewController - (void)viewDidLoad { [super viewDidLoad]; } #pragma mark - Table view data source - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 3; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return 1; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { if (indexPath.section == 0) { static NSString *CellIdentifier = @"headerCell"; EventDetailTableViewCell *headerCell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; headerCell.headerImage.image = [UIImage imageNamed:@"img4.png"]; return headerCell; } else if (indexPath.section == 1) { static NSString *CellIdentifier = @"descriptionCell"; EventDescriptionTableViewCell *descriptionCell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; descriptionCell.descriptionImage.image = [UIImage imageNamed:@"img2.png"]; return descriptionCell; } else { static NSString *CellIdentifier = @"mapCell"; EventMapTableViewCell *mapCell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; return mapCell; } } #pragma mark - Helper Methods - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if (section == 1) { return @" "; } else if (section == 2) { return @" "; } else { return nil; } } -(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { if (indexPath.row == 0) { return 222; } else if (indexPath.row == 1) { return 80; } else { return 100; } } @end

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  • Problem in calling a function from different class using protocols-iphone

    - by Muniraj
    I use cocos2d for my game. In which I play a movie and have a separate overlay view for controls.The touches are detected in the overlay view. Now when the touches are detected the function in the game code has to be invoked. But the function is not detected and there is no error. I dont know what has gone wrong. Someone please help me. The code are as follows The protocol part is @protocol Protocol @required -(void) transition1:(id) sender; @end The function which is to be invoked in the game code is (void) transition1:(id) sender { [[Director sharedDirector] replaceScene: [ [Scene node] addChild: [Layer4 node] z:0] ]; } The code in the overlay view in MovieOverlayViewController.h import "Protocol.h" @interface MovieOverlayViewController : UIViewController { UIImageView *overlay; NSObject <Protocol> *transfer; } @end The code in the overlay view in MovieOverlayViewController.m @implementation MovieOverlayViewController (id)init { if ((self = [super init])) self.view = [[[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]] autorelease]; return self; } -(void) viewWillAppear:(BOOL)animated { overlay = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:@"overlay.png"]] autorelease]; [self.view addSubview:overlay]; } (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint point = [touch locationInView:self.view]; NSLog(@"pointx: %f pointy:%f", point.x, point.y); if (CGRectContainsPoint(CGRectMake(1, 440, 106, 40), point)) { // the function is called here [transfer transition1: nil]; } else if (CGRectContainsPoint(CGRectMake(107, 440, 106, 40), point)) NSLog(@"tab 2 touched"); } (void)dealloc { [overlay release]; [super dealloc]; } @end

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  • Is this the best way to make an API request using PHP CURL?

    - by Abs
    Hello all, I have a site that has a simple API which can be used via http. I wish to make use of the API and submit data about 1000-1500 times at one time. Here is their API: http://api.jum.name/ I have constructed the URL to make a submission but now I am wondering what is the best way to make these 1000-1500 API GET requests? Here is the PHP CURL implementation I was thinking of: $add = 'http://www.mysite.com/3rdparty/API/api.php?fn=post&username=test&password=tester&url=http://google.com&category=21&title=story a&content=content text&tags=Season,news'; curl_setopt ($ch, CURLOPT_URL, "$add"); curl_setopt ($ch, CURLOPT_POST, 0); curl_setopt ($ch, CURLOPT_COOKIEFILE, 'files/cookie.txt'); curl_setopt ($ch, CURLOPT_FOLLOWLOCATION, 0); curl_setopt ($ch, CURLOPT_RETURNTRANSFER, TRUE); $postdata = curl_exec ($ch); Shall I close the CURL connection every time I make a submission? Can I re-write the above in a better way that will make these 1000-1500 submissions quicker? Thanks all

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  • Strange thread behavior in Perl

    - by Zaid
    Tom Christiansen's example code (à la perlthrtut) is a recursive, threaded implementation of finding and printing all prime numbers between 3 and 1000. Below is a mildly adapted version of the script #!/usr/bin/perl # adapted from prime-pthread, courtesy of Tom Christiansen use strict; use warnings; use threads; use Thread::Queue; sub check_prime { my ($upstream,$cur_prime) = @_; my $child; my $downstream = Thread::Queue->new; while (my $num = $upstream->dequeue) { next unless ($num % $cur_prime); if ($child) { $downstream->enqueue($num); } else { $child = threads->create(\&check_prime, $downstream, $num); if ($child) { print "This is thread ",$child->tid,". Found prime: $num\n"; } else { warn "Sorry. Ran out of threads.\n"; last; } } } if ($child) { $downstream->enqueue(undef); $child->join; } } my $stream = Thread::Queue->new(3..shift,undef); check_prime($stream,2); When run on my machine (under ActiveState & Win32), the code was capable of spawning only 118 threads (last prime number found: 653) before terminating with a 'Sorry. Ran out of threads' warning. In trying to figure out why I was limited to the number of threads I could create, I replaced the use threads; line with use threads (stack_size => 1);. The resultant code happily dealt with churning out 2000+ threads. Can anyone explain this behavior?

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  • javascript var assignment conversion to target type

    - by pbhd
    searching for a function, which converts rhs to the type of lhs. e.g. var x=false // x is boolean now; x=assign (x, "true"); //should convert "true" to boolean and return that x=assign (x, 1); // dto, convert 1 to true x=0 // x is number x=assign (x, "123"); // should convert "123" to 123; so such a function can be written, thats not the question. But: Is there somewhere a somehow complete implementation of such a thing? I started with something like that: function assign (v, x) { if (typeof v==typeof x) { return x; } switch (typeof v) { case 'boolean' : { return x=='true'?true:false; } case 'number' : { return parseFloat(x); } } return "xxx"; } var v=true; var x='true'; var r1=assign (v, x); console.log (typeof r1+ " "+r1); v=10; x="123"; var r1=assign (v, x); console.log (typeof r1+ " "+r1); which of course is not complete, but maybe shows what I'm goig for.

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  • Implementations details of drag and drop of file path in cocoa.

    - by foo
    Hi, I'm trying to get a part of my window to react to drag and drop. In this case to copy the file path to the file being dropped on the view. I have looked over some documentation but I still have some problems to see exactly where I should implement my methods for drag and drop. I have seen some examples but almost all of them assumes that I want to drop an image on the view. I'm pretty new to cocoa and Xcode so, I have some problems with seeing the exact relation between interface builder and the generated code. I have created a subclass to NSView, called drop zone like this: #import <Cocoa/Cocoa.h> @interface dropZone : NSView { } @end I then use an NSRect to color it grey like this: #import "dropZone.h" @implementation dropZone - (void)drawRect:(NSRect)rect { NSRect bounds = [self bounds]; [[NSColor grayColor] set]; [NSBezierPath fillRect:bounds]; } @end I then drag this class to my window in interface builder. But I will need to implement the registerForDraggingTypes method, but where? I have also seen a convenience method in the Apple docs for file paths like this: dragFile:fromRect:slideBack:event: that might work.

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  • Need help/guidance about creating a desktop application with gui

    - by Somebody still uses you MS-DOS
    I'm planning to do an Desktop application using Python, to learn some Desktop concepts. I'm going to use GTK or Qt, I still haven't decided which one. Fact is: I would like to create an application with the possibility to be called from command line, AND using a GUI. So it would be useful for cmd fans, and GUI users as well. It would be interesting to create a web interface too in the future, so it could be run in a server somewhere using an html interface created with a template language. I'm thinking about two approaches: - Creating a "model" with a simple interface which is called from a desktop/web implementation; - Creating a "model" with an html interface, and embeb a browser component so I could reuse all the code in both desktop/web scenarios. My question is: which exactly concepts are involved in this project? What advantages/disadvantages each approach has? Are they possible? By naming "interface", I'm planning to just do some interfaces.py files with def calls. Is this a bad approach? I would like to know some book recommendations, or resources to both options - or source code from projects which share the same GUI/cmd/web goals I'm after. Thanks in advance!

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  • Public class: Makes pointer from integer without cast

    - by meridimus
    I have written a class to help save and load data for the sake of persistence for my iPhone application but I have a problem with some NSUIntegers that I'm passing across. Basically, I have the code to use pointers, but eventually it has to start out being an actual value right? So I get this error warning: passing argument 1 of 'getSaveWithCampaign:andLevel:' makes pointer from integer without a cast My code is laid out like so. (Persistence is the name of the class) NSDictionary *saveData = [Persistence getSaveWithCampaign:currentCampaign andLevel:[indexPath row]]; Here's Persistence.m #import "Persistence.h" @implementation Persistence + (NSString *)dataFilePath { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; return [documentsDirectory stringByAppendingPathComponent:kSaveFilename]; } + (NSDictionary *)getSaveWithCampaign:(NSUInteger *)campaign andLevel:(NSUInteger *)level { NSString *filePath = [self dataFilePath]; if([[NSFileManager defaultManager] fileExistsAtPath:filePath]) { NSDictionary *saveData = [[NSDictionary alloc] initWithContentsOfFile:filePath]; NSString *campaignAndLevelKey = [self makeCampaign:campaign andLevelKey:level]; NSDictionary *campaignAndLevelData = [saveData objectForKey:campaignAndLevelKey]; [saveData release]; return campaignAndLevelData; } else { return nil; } } + (NSString *)makeCampaign:(NSUInteger *)campaign andLevelKey:(NSUInteger *)level { return [[NSString stringWithFormat:@"%d - ", campaign+1] stringByAppendingString:[NSString stringWithFormat:@"%d", level+1]]; } @end

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  • Caching vector addition over changing collections

    - by DRMacIver
    I have the following setup: I have a largish number of uuids (currently about 10k but expected to grow unboundedly - they're user IDs) and a function f : id - sparse vector with 32-bit integer values (no need to worry about precision). The function is reasonably expensive (not outrageously so, but probably on the order of a few 100ms for a given id). The dimension of the sparse vectors should be assumed to be infinite, as new dimensions can appear over time, but in practice is unlikely to ever exceed about 20k (and individual results of f are unlikely to have more than a few hundred non-zero values). I want to support the following operations efficiently: add a new ID to the collection invalidate an existing ID retrieve sum f(id) in O(changes since last retrieval) i.e. I want to cache the sum of the vectors in a way that's reasonable to do incrementally. One option would be to support a remove ID operation and treat invalidation as a remove followed by an add. The problem with this is that it requires us to keep track of all the old values of f, which is expensive in space. I potentially need to use many instances of this sort of cached structure, so I would like to avoid that. The likely usage pattern is that new IDs are added at a fairly continuous rate and are frequently invalidated at first. Ids which have been invalidated recently are much more likely to be invalidated again than ones which have remained valid for a long time, but in principle an old Id can still be invalidated. Ideally I don't want to do this in memory (or at least I want a way that lets me save the result to disk efficiently), so an idea which lets me piggyback off an existing DB implementation of some sort would be especially appreciated.

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  • Big time Leaking in Objective-C Category

    - by Daniel Amitay
    I created a custom NSString Category which lets me find all strings between two other strings. I'm now running into the problem of finding that there are a lot of kBs leaking from my script. Please see code below: #import "MyStringBetween.h" @implementation NSString (MyStringBetween) -(NSArray *)mystringBetween:(NSString *)aString and:(NSString *)bString; { NSAutoreleasePool *autoreleasepool = [[NSAutoreleasePool alloc] init]; NSArray *firstlist = [self componentsSeparatedByString:bString]; NSMutableArray *finalArray = [[NSMutableArray alloc] init]; for (int y = 0; y < firstlist.count - 1 ; y++) { NSString *firstObject = [firstlist objectAtIndex:y]; NSMutableArray *secondlist = [firstObject componentsSeparatedByString:aString]; if(secondlist.count > 1){ [finalArray addObject:[secondlist objectAtIndex:secondlist.count - 1]]; } } [autoreleasepool release]; return finalArray; } @end I admit that I'm not super good at releasing objects, but I had believed that the NSAutoreleasePool handled things for me. The line that is leaking: NSMutableArray *secondlist = [firstObject componentsSeparatedByString:aString]; Manually releasing secondlist raises an exception. Thanks in advance!

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  • How do I call a variable from another class?

    - by squeezemylime
    I have a class called 'Constants' that I am storing a String variable in. This class contains a few global variables used in my app. I want to be able to reference this class and call the variable (called profileId) in other Views of my app. I looked around and found a few examples, but am not sure how to do this. Currently my setup is: Constants.h @interface Constants : UIViewController { NSString *profileId; } @property (nonatomic, retain) NSString *profileId; @end Constants.m #import "Constants.h" @implementation Constants @synthesize profileId; - (void)dealloc { [profileId release]; [super dealloc]; } And I am trying to call the variable profileId in a new View via this way: NewView.h file @class Constants; NewView.m file NSLog(@"ProfileId is:", [myConstants profileId]); Is there something I'm missing? It is coming up null, even though I am properly storing a value in it in another function via this way: Constants *Constant; Constant = [[Constants alloc] init]; Constant.profileId = userId;

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  • eliminating duplicate Enum code

    - by Don
    Hi, I have a large number of Enums that implement this interface: /** * Interface for an enumeration, each element of which can be uniquely identified by it's code */ public interface CodableEnum { /** * Get the element with a particular code * @param code * @return */ public CodableEnum getByCode(String code); /** * Get the code that identifies an element of the enum * @return */ public String getCode(); } A typical example is: public enum IMType implements CodableEnum { MSN_MESSENGER("msn_messenger"), GOOGLE_TALK("google_talk"), SKYPE("skype"), YAHOO_MESSENGER("yahoo_messenger"); private final String code; IMType (String code) { this.code = code; } public String getCode() { return code; } public IMType getByCode(String code) { for (IMType e : IMType.values()) { if (e.getCode().equalsIgnoreCase(code)) { return e; } } } } As you can imagine these methods are virtually identical in all implementations of CodableEnum. I would like to eliminate this duplication, but frankly don't know how. I tried using a class such as the following: public abstract class DefaultCodableEnum implements CodableEnum { private final String code; DefaultCodableEnum(String code) { this.code = code; } public String getCode() { return this.code; } public abstract CodableEnum getByCode(String code); } But this turns out to be fairly useless because: An enum cannot extend a class Elements of an enum (SKYPE, GOOGLE_TALK, etc.) cannot extend a class I cannot provide a default implementation of getByCode(), because DefaultCodableEnum is not itself an Enum. I tried changing DefaultCodableEnum to extend java.lang.Enum, but this doesn't appear to be allowed. Any suggestions that do not rely on reflection? Thanks, Don

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  • Using a Data Management Singleton

    - by Dan Ray
    Here's my singleton code (pretty much boilerplate): @interface DataManager : NSObject { NSMutableArray *eventList; } @property (nonatomic, retain) NSMutableArray *eventList; +(DataManager*)sharedDataManager; @end And then the .m: #import "DataManager.h" static DataManager *singletonDataManager = nil; @implementation DataManager @synthesize eventList; +(DataManager*)sharedDataManager { @synchronized(self) { if (!singletonDataManager) { singletonDataManager = [[DataManager alloc] init]; } } NSLog(@"Pulling a copy of shared manager."); return singletonDataManager; } So then in my AppDelegate, I load some stuff before launching my first view: NSMutableArray *eventList = [DataManager sharedDataManager].eventList; .... NSLog(@"Adding event %@ to eventList", event.title); [eventList addObject:event]; NSLog(@"eventList now has %d members", [eventList count]); [event release]; As you can see, I've peppered the code with NSLog love notes to myself. The output to the Log reads like: 2010-05-10 09:08:53.355 MyApp[2037:207] Adding event Woofstock Music Festival to eventList 2010-05-10 09:08:53.355 MyApp[2037:207] eventList now has 0 members 2010-05-10 09:08:53.411 MyApp[2037:207] Adding event Test Event for Staging to eventList 2010-05-10 09:08:53.411 MyApp[2037:207] eventList now has 0 members 2010-05-10 09:08:53.467 MyApp[2037:207] Adding event Montgomery Event to eventList 2010-05-10 09:08:53.467 MyApp[2037:207] eventList now has 0 members 2010-05-10 09:08:53.524 MyApp[2037:207] Adding event Alamance County Event For June to eventList 2010-05-10 09:08:53.524 MyApp[2037:207] eventList now has 0 members ... What gives? I have no errors getting to my eventList NSMutableArray. But I addObject: fails silently?

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