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  • Doubt in abstract classes

    - by mohit
    public abstract class Person { private String name; public Person(String name) { this.name = name; System.out.println("Person"); } public String getName() { return name; } abstract public String getDescription(); } public class Student extends Person { private String major; public Student(String name, String major) { super(name); this.major = major; } public String getMajor() { return major; } @Override public String getDescription() { return "student" + super.getName() + " having" + major; } } public class PersonTest { public static void main(String[] args) { Person person = new Student("XYZ", "ABC"); System.out.println(person.getDescription()); } } Ques: We cannot create objects of abstract classes, then why Person Constructor has been invoked, even its an abstract class?

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  • C# property in a form class only accessable after formload event

    - by Spooky2010
    using vs2008, c# Howdy, Im instantiating and calling Form B from Form A. FormB has some custom properties, to allow me to pass it things like sqlAdaptors and dataset instances. When i instantiate and show Form B from Form A as a dialog form with a Using statement, it all works fine, but i find the properties i pass are not available in Form B until after the form_load event has fired. I was under the impression the properties when passed to a instantiated class should be available from a constructor, but this is not the case. If it try to access the properties before the form load event i get a null reference exception. Is this correct behavior ? It is very annoying. thanks for any help

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  • Implementing implicitly shared classes outside of Qt

    - by Timothy Baldridge
    I'm familiar with the way Qt uses D-pointers for managing data. How do I do this in my code? I tried this method: 1) move all data into a struct 2) add a QAtomicInt to the struct 3) implement a = operator and change my constructor/deconstructor to check-up on the reference count. The issue is, when I go to do a shallow copy of the object, I get an error about QObject declaring = as private. How then do I accomplish this? Here's an example of my copy operator: HttpRequest & HttpRequest::operator=(const HttpRequest &other) { other.d->ref.ref(); if (!d->ref.deref()) delete d; d = other.d; return *this; } Am I going about this the wrong way?

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  • AutoMapper and Linq expression.

    - by Raffaeu
    I am exposing the Dto generated from AutoMapper to my WCF services. I would like to offer something like that from WCF: IList GetPersonByQuery(Expression predicate); Unfortunately I need back an expression tree of Person as my DAL doesn't know the DTO. I am trying this wihtout success: var func = new Func<Person, bool>(x => x.FirstName.Contains("John")); var funcDto = Mapper.Map<Func<Person, bool>, Func<PersonDto, bool>>(func); Console.WriteLine(func.ToString()); Console.WriteLine(funcDto.ToString()); THe error that I get is: ----> System.ArgumentException : Type 'System.Func`2[TestAutoMapper.PersonDto,System.Boolean]' does not have a default constructor Do you have any suggestions?

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  • C# how to dynamically cast an object?

    - by JL
    I am building a helper object that has a property called Mailer. In reality Mailer can be either a System.Net.Mail.MailMessage or a Mono.System.Net.Mail.MailMessage. So I would preferably only want 1 declaration of mailer. For example I don't want: private Mono.Mailing.MailMessage MonoMessage = new Mono.Mailing.MailMessage(); private System.Net.Mail.MailMessage MailMessage = new System.Net.Mail.MailMessage(); I would prefer object mailer; Then in constructor switch (software) { case EnunInternalMailingSoftware.dotnet: this.mailer = new System.Net.Mail.MailMessage(); break; case EnunInternalMailingSoftware.mono: this.mailer = new Mono.Mailing.MailMessage(); break; } The problem is that mailer has no properties at design time. So I can't compile my code. How can this be fixed, am I taking the right approach. Thanks in advance

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  • Slickgrid, confirm before edit

    - by Evan
    I am making a slick grid and need the ability to add rows with a code column. For this to be possible the code column needs to be editable for the entire table. I am trying to work out a way that I can confirm the edit with a standard javascript confirm popup box. I tried putting one into the onedit event within the slickgrid constructor and that executed after the edit. I am led to believe that the edit function is independent from calling the edit stored procedure of the database. Is there a better way to go about this? RF_tagsTable = new IndustrialSlickGrid( LadlesContainerSG , { URL: Global.DALServiceURL + "CallProcedure" , DatabaseParameters: { Procedure: "dbo.TableRF_tags" , ConnectionStringName: Global.ConnectionStringNames.LadleTracker } , Title: "RF tags" , Attributes: { AllowDelete: true , defaultColumnWidth: 120 , editable: true , enableAddRow: true , enableCellNavigation: true , enableColumnReorder: false , rowHeight: 25 , autoHeight: true , autoEdit: false , forceFitColumns: true } , Events: { onRowEdited : rowEdited /*function(){ //this is my failed attempt var r=confirm("Edit an existing tag?") if (r){ alert(r); } else { alert(r); } }*/ , onRowAdded : rowAdded } });

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  • Android and Google Maps API - Icons

    - by oriharel
    I want to place markers on the map. I want to use the standard Google Maps icons for markers. how do I use them? I don't want to create my own icons. I'm developing for Android. in the documentation they tell me to create a class that overrides ItemizedOverlay but in the constructor I'm asked to provide a drawable object. how do I point to the standard Google Maps ones? thanks.

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  • Does a static object within a function introduce a potential race condition?

    - by Jeremy Friesner
    I'm curious about the following code: class MyClass { public: MyClass() : _myArray(new int[1024]) {} ~MyClass() {delete [] _myArray;} private: int * _myArray; }; // This function may be called by different threads in an unsynchronized manner void MyFunction() { static const MyClass _myClassObject; [...] } Is there a possible race condition in the above code? Specifically, is the compiler likely to generate code equivalent to the following, "behind the scenes"? void MyFunction() { static bool _myClassObjectInitialized = false; if (_myClassObjectInitialized == false) { _myClassObjectInitialized = true; _myClassObject.MyClass(); // call constructor to set up object } [...] } ... in which case, if two threads were to call MyFunction() nearly-simultaneously, then _myArray might get allocated twice, causing a memory leak? Or is this handled correctly somehow?

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  • How do I override a Spring bean definition yet still reference the overriden bean?

    - by Kevin
    I'm attempting to implement a delegate Service provider by overriding the bean definition for the original service with my delegate Service. However, as the name would imply, the delegate Service needs a reference to the original service to delegate calls to. I'm having trouble figuring out how to override the bean definition while using the original bean def without running into a circular reference issue. For example: <!-- Original service def in spring-context.xml --> <bean id="service" class="com.mycompany.Service"/> <!-- Overridden definition in spring-plugin-context.xml --> <bean id="service" class="com.mycompany.DelegatedService"/> <constructor-arg ref="service"/> </bean> Is this possible?

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  • extension method phone format with country code as parameter

    - by frenchie
    Hi, I'm writing an extension method called ToPhoneFormat that formats a string of digits to phone numbers. Is it possible to add a parameter to the method that would enable me to call it like this: MyPhoneString.ToPhoneFormat(international code) That way, I could write MyPhoneString.ToPhoneFormat(1); to format a US phone number and MyPhoneString.ToPhoneFormat(33) to format a French phone number. I already wrote the method that does the formatting but I'm wondering how to build the constructor so that it works with a parameter when I'm calling it. Thanks.

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  • Vector of Object Pointers, general help and confusion

    - by Staypuft
    Have a homework assignment in which I'm supposed to create a vector of pointers to objects Later on down the load, I'll be using inheritance/polymorphism to extend the class to include fees for two-day delivery, next day air, etc. However, that is not my concern right now. The final goal of the current program is to just print out every object's content in the vector (name & address) and find it's shipping cost (weight*cost). My Trouble is not with the logic, I'm just confused on few points related to objects/pointers/vectors in general. But first my code. I basically cut out everything that does not mater right now, int main, will have user input, but right now I hard-coded two examples. #include <iostream> #include <string> #include <vector> using namespace std; class Package { public: Package(); //default constructor Package(string d_name, string d_add, string d_zip, string d_city, string d_state, double c, double w); double calculateCost(double, double); void Print(); ~Package(); private: string dest_name; string dest_address; string dest_zip; string dest_city; string dest_state; double weight; double cost; }; Package::Package() { cout<<"Constucting Package Object with default values: "<<endl; string dest_name=""; string dest_address=""; string dest_zip=""; string dest_city=""; string dest_state=""; double weight=0; double cost=0; } Package::Package(string d_name, string d_add, string d_zip, string d_city, string d_state, string r_name, string r_add, string r_zip, string r_city, string r_state, double w, double c){ cout<<"Constucting Package Object with user defined values: "<<endl; string dest_name=d_name; string dest_address=d_add; string dest_zip=d_zip; string dest_city=d_city; string dest_state=d_state; double weight=w; double cost=c; } Package::~Package() { cout<<"Deconstructing Package Object!"<<endl; delete Package; } double Package::calculateCost(double x, double y){ return x+y; } int main(){ double cost=0; vector<Package*> shipment; cout<<"Enter Shipping Cost: "<<endl; cin>>cost; shipment.push_back(new Package("tom r","123 thunder road", "90210", "Red Bank", "NJ", cost, 10.5)); shipment.push_back(new Package ("Harry Potter","10 Madison Avenue", "55555", "New York", "NY", cost, 32.3)); return 0; } So my questions are: I'm told I have to use a vector of Object Pointers, not Objects. Why? My assignment calls for it specifically, but I'm also told it won't work otherwise. Where should I be creating this vector? Should it be part of my Package Class? How do I go about adding objects into it then? Do I need a copy constructor? Why? What's the proper way to deconstruct my vector of object pointers? Any help would be appreciated. I've searched for a lot of related articles on here and I realize that my program will have memory leaks. Using one of the specialized ptrs from boost:: will not be available for me to use. Right now, I'm more concerned with getting the foundation of my program built. That way I can actually get down to the functionality I need to create. Thanks.

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  • WinForms ToolTip will not re-appear after first use.

    - by Roberto Sebestyen
    I have a Forms C# application where I would like to use a toolTip on one of the text boxes. I Initialize the tool-tip in the constructor of the Form class, and it works the first time. So when I hover over the text box with my mouse it works, but once the toolTip times out and it goes away, it does not re-appear when I move my mouse away and back onto the control. I would expect it to come back and I'm wondering what I'm doing wrong. Here is how I initialize the tooltip: myTip = new ToolTip(); myTip.ToolTipIcon = ToolTipIcon.Info; myTip.IsBalloon = true; myTip.ShowAlways = true; myTip.SetToolTip(txtMyTextBox,"My Tooltip Text");

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  • how to read httpWebRequest's request stream in c#, i got error" the stream is not readable" ?

    - by sam
    hi i want to read request stream from a custom httpWebRequest class that inherits from httpWebRequest and i have tried to read the request stream in different stages but sitll not sure how to archieve that in the class,thanks very much for any help. This custom httpWebRequest is used to serilize soap message and i want to know what request has been sent in string format. I also implemented custom HttpRequestCreator,HttpWebResponse but till cant find a place/stage i can read the request stream. If i output everything in a memory stream then copy the content to request stream, anyone knows which stage i can do it in the constructor, BeginGetRequestStream,EndGetRequestStream or GetRequestStream?

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  • Why isn't my log4net appender buffering?

    - by Eric
    I've created a custom log4net appender. It descends from log4net.Appender.SmtpAppender which descends from log4net.Appender.BufferingAppenderSkeleton. I programatically setup the following parameters in its constructor: this.Lossy = false; //don't drop any messages this.BufferSize = 3; //buffer up to 3 messages this.Threshold = log4net.Core.Level.Error; //append messages of Error or higher this.Evaluator = new log4net.Core.LevelEvaluator(Level.Off); //don't flush the buffer for any message, regardless of level I expect this would buffer 3 events of level Error or higher and deliver those events when the buffer is filled. However, I'm finding that the events are not buffered at all; instead, SendBuffer() is called immediately every time an error is logged. Is there a mistake in my configuration? Thanks

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  • C# dependency injection - how to you inject a dependency without source?

    - by Phil Harris
    Hi, I am trying to get started with some simple dependency injection using C# and i've run up against an issue that I can't seem to come up with an answer for. I have a class that was written by another department for which I don't have the source in my project. I wanted to inject an object of this type though a constructor using an interface, but of course, i can't change the injected objects implementation to implement the interface to achieve polymorphism when casting the object to the interface type. Every academic example I have ever seen of this technique has the classes uses classes which are declared in the project itself. How would I go about injecting my dependency without the source being available in the project? I hope that makes sense, thanks.

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  • Conting of objects created in stack and heap for many classes

    - by viswanathan
    What is the best way to count the total number of objects created in both stack and heap for different classes. I know that in C++ new and delete operators can be overloaded and hence in the default constructor and destructor the object count can be incremented or decremented as and when the objects get created or destroyed. Further if i am to extend the same thing for object counting of objects of different classes, then i can create a dummy class and write the object count code in that class and then when i create any new class i can derive it from the Dummy class. Is there any other optimal solution to the same problem.

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  • Is this a good way to identify the type of a javascript object?

    - by FK82
    Apparently neither instanceof nor typeof deliver in terms of correctly identifying the type of every javascript object. I have come up with this function and I'm looking for some feedback: function getType() { var input = arguments[0] ; var types = ["String","Array","Object","Function","HTML"] ; //!! of the top of my head for(var n=0; n < types.length; n++) { if( input.constructor.toString().indexOf( types[n] ) != -1) { document.write( types[n] ) ; } } } Thanks for reading!

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  • javascript singleton question

    - by Shawn
    I just read a few threads on the discussion of singleton design in javascript. I'm 100% new to the Design Pattern stuff but as I see since a Singleton by definition won't have the need to be instantiated, conceptually if it's not to be instantiated, in my opinion it doesn't have to be treated like conventional objects which are created from a blueprint(classes). So my wonder is why not just think of a singleton just as something statically available that is wrapped in some sort of scope and that should be all. From the threads I saw, most of them make a singleton though traditional javascript new function(){} followed by making a pseudo constructor. Well I just think an object literal is enough enough: var singleton = { dothis: function(){}, dothat: function(){} } right? Or anybody got better insights? [update] : Again my point is why don't people just use a simpler way to make singletons in javascript as I showed in the second snippet, if there's an absolute reason please tell me. I'm usually afraid of this kind of situation that I simplify things to much :D

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  • How do I reference members of a single object passed to the View?

    - by Juxtaposed
    I'm new to MVC2 in ASP.NET/C#, so please forgive me if I misunderstand something. I have code similar to this in my Controller: var singleInstance = new Person("John"); ViewData["myInstance"] = singleInstance; return View(); So in my view, Index.aspx, I want to be able to reference members in that object. For example, Person has a member called Name, which is set in the constructor. In the view I want to get Person.Name from what is stored in the ViewData object. Ex.: <%= ViewData["myInstance"].name %> That doesn't work. The only real workaround I've found is to do something like this: <% var thePerson = ViewData["myInstance"]; print (or whatever the method is) thePerson.Name; %> Any help would be much appreciated... This was so much easier in PHP/Zend Framework... sigh

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  • Android: automatically choose debug/release Maps api key?

    - by tomash
    Is it possible to automatically detect, which certificate was used for signing APK? I'd like to have both debug and release Maps certificates in application and pass valid one to MapView constructor. With such setup I will not make mistake while releasing application - I'm using debug certificate on emulator and my device, then sign with release one before sending app to Market. I was thinking about detecting my particular device or whether debugger is connected but it is not perfect. Maybe some file marking need for debug certificate? Is there any better way?

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  • Boost singleton and undefined reference

    - by Ockonal
    Hello, I globally use singleton pattern in my project. To make it easier - boost::singleton. Current project uses Ogre3d library for rendering. Here is some class: class GraphicSystem : public singleton<GraphicSystem> { private: Ogre::RenderWindow *mWindow; public: Ogre::RenderWindow *getWindow() const { return mWindow; } }; In GraphicSystem constructor I fill the mWindow value: mWindow = mRoot->createRenderWindow(...); I cheked it, everything makes normally. So, now I have to use handler for the window in input system (to get window handle). Somewhere else in another class: Ogre::RenderWindow *temp = GraphicSystem::get_mutable_instance().getWindow(); GraphicSystem::get_mutable_instance().getWindow()->getCustomAttribute("WINDOW", &mWindowHandle); temp is 0x00, and there is segfault at last line (getting custon attribute). I can't understand, why does singleton returns undefined pointer for the window. All another singleton-based classes work well.

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  • What could possibly cause this error when declaring an object inside a class?

    - by M4design
    I'm battling with this assignment :) I've got two classes: Ocean and Grid. When I declare an object of the Grid inside the Ocean: unsigned int sharkCount; Grid grid; The compiler/complainer says: error C2146: syntax error : missing ';' before identifier 'grid' Can you possibly predict what produces this error with the limited info I provided? It seems that as if the Ocean doesn't like the Grid class. Could this be because of the poor implementation of the grid class. BTW the Grid has a default constructor. Yet the error happens in compiling time!. EDIT: They're each in separate header file, and I've included the Grid.h in the Ocean.h.

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  • Can StructureMap be configured so that one can use different .config settings based on whether the p

    - by Mark Rogers
    I know that in StructureMap I can read from my *.config files (or files referenced by them), when I want to pass specific arguments to an object's constructor. ForRequestedType<IConfiguration>() .TheDefault.Is.OfConcreteType<SqlServerConfiguration>() .WithCtorArg("db_server_address") .EqualToAppSetting("data.db_server_address") But what I would like to do is read from one config setting in debug mode and another in release mode. Sure I could surround the .EqualToAppSetting("data.db_server_address"), with #if DEBUG, but for some reason those statements make me cringe a little when I put them in. I'd like to know if there was some way to do this with the StructureMap library itself. So can I feed my objects different settings based on whether the project is built in debug or release mode?

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  • Constructing mocks in unit tests

    - by Flynn1179
    Is there any way to have a mock constructed instead of a real instance when testing code that calls a constructor? For example: public class ClassToTest { public void MethodToTest() { MyObject foo = new MyObject(); Console.WriteLine(foo.ToString()); } } In this example, I need to create a unit test that confirms that calling MethodToTest on an instance of ClassToTest will indeed output whatever the result of the ToString() method of a newly created instance of MyObject. I can't see a way of realistically testing the 'ClassToTest' class in isolation; testing this method would actually test the 'myObject.ToString()' method as well as the MethodToTest method.

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  • C++ containers on classes, returning pointers

    - by otneil
    Hello, I'm having some trouble to find the best way to accomplish what I have in mind due to my inexperience. I have a class where I need to a vector of objects. So my first question will be: is there any problem having this: vector< AnyType container* and then on the constructor initialize it with new (and deleting it on the destructor)? Another question is: if this vector is going to store objects, shouldn't it be more like vector< AnyTipe* so they could be dynamically created? In that case how would I return an object from a method and how to avoid memory leaks (trying to use only STL)?

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