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  • Scala newbie vproducer/consumer attempt running out of memory

    - by Nick
    I am trying to create a producer/consumer type Scala app. The LoopControl just sends a message to the MessageReceiver continually. The MessageReceiver then delegates work to the MessageCreatorActor (whose work is to check a map for an object, and if not found create one and start it up). Each MessageActor created by this MessageCreatorActor is associated with an Id. Eventually this is where I want to do business logic. But I run out of memory after 15 minutes. Its finding the cached actors,but quickly runs out of memory. Any help is appreciated. Or any one has any good code on producers consumers doing real stuff (not just adding numbers), please post. import scala.actors.Actor import java.util.HashMap import scala.actors.Actor._ case object LoopControl case object MessageReceiver case object MessageActor case object MessageActorCreator class MessageReceiver(msg: String) extends Actor { var messageActorMap = new HashMap[String, MessageActor] val messageCreatorActor = new MessageActorCreator(null, null) def act() { messageCreatorActor.start loop { react { case MessageActor(messageId) => if (msg.length() > 0) { var messageActor = messageActorMap.get(messageId); if(messageActor == null) { messageCreatorActor ! MessageActorCreator(messageId, messageActorMap) }else { messageActor ! MessageActor } } } } } } case class MessageActorCreator(msg:String, messageActorMap: HashMap[String, MessageActor]) extends Actor { def act() { loop { react { case MessageActorCreator(messageId, messageActorMap) => if(messageId != null ) { var messageActor = new MessageActor(messageId); messageActorMap.put(messageId, messageActor) println(messageActorMap) messageActor.start messageActor ! MessageActor } } } } } class LoopControl(messageReceiver:MessageReceiver) extends Actor { var count : Int = 0; def act() { while (true) { messageReceiver ! MessageActor ("00-122-0X95-FEC0" + count) //Thread.sleep(100) count = count +1; if(count > 5) { count = 0; } } } } case class MessageActor(msg: String) extends Actor { def act() { loop { react { case MessageActor => println() println("MessageActor: Got something-> " + msg) } } } } object messages extends Application { val messageReceiver = new MessageReceiver("bootstrap") val loopControl = new LoopControl(messageReceiver) messageReceiver.start loopControl.start }

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  • dynamical binding or switch/case?

    - by kingkai
    A scene like this: I've different of objects do the similar operation as respective func() implements. There're 2 kinds of solution for func_manager() to call func() according to different objects Solution 1: Use virtual function character specified in c++. func_manager works differently accroding to different object point pass in. class Object{ virtual void func() = 0; } class Object_A : public Object{ void func() {}; } class Object_B : public Object{ void func() {}; } void func_manager(Object* a) { a->func(); } Solution 2: Use plain switch/case. func_manager works differently accroding to different type pass in typedef _type_t { TYPE_A, TYPE_B }type_t; void func_by_a() { // do as func() in Object_A } void func_by_b() { // do as func() in Object_A } void func_manager(type_t type) { switch(type){ case TYPE_A: func_by_a(); break; case TYPE_B: func_by_b(); default: break; } } My Question are 2: 1. at the view point of DESIGN PATTERN, which one is better? 2. at the view point of RUNTIME EFFCIENCE, which one is better? Especailly as the kinds of Object increases, may be up to 10-15 total, which one's overhead oversteps the other? I don't know how switch/case implements innerly, just a bunch of if/else? Thanks very much!

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  • How to get the related_name of a many-to-many-field?

    - by amann
    I am trying to get the related_name of a many-to-many-field. The m2m-field is located betweeen the models "Group" and "Lection" and is declared in the group-model as following: lections = models.ManyToManyField(Lection, blank=True) The field looks like this: <django.db.models.fields.related.ManyToManyField object at 0x012AD690> The print of field.__dict__ is: {'_choices': [], '_m2m_column_cache': 'group_id', '_m2m_name_cache': 'group', '_m2m_reverse_column_cache': 'lection_id', '_m2m_reverse_name_cache': 'lection', '_unique': False, 'attname': 'lections', 'auto_created': False, 'blank': True, 'column': 'lections', 'creation_counter': 71, 'db_column': None, 'db_index': False, 'db_table': None, 'db_tablespace': '', 'default': <class django.db.models.fields.NOT_PROVIDED at 0x00FC8780>, 'editable': True, 'error_messages': {'blank': <django.utils.functional.__proxy__ object at 0x00FC 7B50>, 'invalid_choice': <django.utils.functional.__proxy__ object at 0x00FC7A50>, 'null': <django.utils.functional.__proxy__ object at 0x00FC7 A70>}, 'help_text': <django.utils.functional.__proxy__ object at 0x012AD6F0>, 'm2m_column_name': <function _curried at 0x012A88F0>, 'm2m_db_table': <function _curried at 0x012A8AF0>, 'm2m_field_name': <function _curried at 0x012A8970>, 'm2m_reverse_field_name': <function _curried at 0x012A89B0>, 'm2m_reverse_name': <function _curried at 0x012A8930>, 'max_length': None, 'name': 'lections', 'null': False, 'primary_key': False, 'rel': <django.db.models.fields.related.ManyToManyRel object at 0x012AD6B0>, 'related': <RelatedObject: mymodel:group related to lections>, 'related_query_name': <function _curried at 0x012A8670>, 'serialize': True, 'unique_for_date': None, 'unique_for_month': None, 'unique_for_year': None, 'validators': [], 'verbose_name': 'lections'} Now the field should be accessed via a lection-instance. So this is done by lection.group_set But i need to access it dynamically, so there is the need to get the related_name attribute from somewhere. Here in the documentation, there is a note that it is possible to access ManyToManyField.related_name, but this doesn't work for my somehow.. Help would be a lot appreciated. Thanks in advance.

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  • VB.NET editing existing that with a form

    - by user127147
    Hi there, I have a simple questions that puzzles me. I need a little bit of refreashment with VB as I have been away for a while. I have a form that adds new contacts. New contacts are added by pressing an appropriate button and they appear as an entry in the list on the form. I try now to add an edit button that will edit existing entries. User will select a given entry on the list and press edit button and will be presented with an appropriate form (AddContFrm). Right now it simply adds another entry with the same title. Logic is handled in a class called Contact.vb Here is my code. Public Class Contact Public Contact As String Public Title As String Public Fname As String Public Surname As String Public Address As String Private myCont As String Public Property Cont() Get Return myCont End Get Set(ByVal value) myCont = Value End Set End Property Public Overrides Function ToString() As String Return Me.Cont End Function Sub NewContact() FName = frmAddCont.txtFName.ToString frmStart.lstContact.Items.Add(FName) frmAddCont.Hide() End Sub Public Sub Display() Dim C As New Contact 'C.Cont = InputBox("Enter a title for this contact.") C.Cont = frmAddCont.txtTitle.Text C.Fname = frmAddCont.txtFName.Text C.Surname = frmAddCont.txtSName.Text C.Address = frmAddCont.txtAddress.Text 'frmStart.lstContact.Items.Add(C.Cont.ToString) frmStart.lstContact.Items.Add(C) End Sub End Class AddContFrm Public Class frmAddCont Public Class ControlObject Dim Title As String Dim FName As String Dim SName As String Dim Address As String Dim TelephoneNumber As Integer Dim emailAddress As String Dim Website As String Dim Photograph As String End Class Private Sub btnConfirmAdd_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnConfirmAdd.Click Dim C As New Contact C.Display() Me.Hide() End Sub Private Sub frmAddCont_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load End Sub End Class and frmStart.vb Public Class frmStart Private Sub btnAdd_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnAdd.Click frmAddCont.Show() End Sub Private Sub Button2_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnDel.Click Dim DelCont As Contact DelCont = Me.lstContact.SelectedItem() lstContact.Items.Remove(DelCont) End Sub Private Sub lstContact_SelectedIndexChanged(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles lstContact.SelectedIndexChanged End Sub Private Sub btnEdit_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnEdit.Click Dim C As Contact If lstContact.SelectedItem IsNot Nothing Then C = DirectCast(lstContact.SelectedItem, Contact) C.Display() End If End Sub End Class

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  • Overloading generic implicit conversions

    - by raichoo
    Hi I'm having a little scala (version 2.8.0RC1) problem with implicit conversions. Whenever importing more than one implicit conversion the first one gets shadowed. Here is the code where the problem shows up: // containers class Maybe[T] case class Nothing[T]() extends Maybe[T] case class Just[T](value: T) extends Maybe[T] case class Value[T](value: T) trait Monad[C[_]] { def >>=[A, B](a: C[A], f: A => C[B]): C[B] def pure[A](a: A): C[A] } // implicit converter trait Extender[C[_]] { class Wrapper[A](c: C[A]) { def >>=[B](f: A => C[B])(implicit m: Monad[C]): C[B] = { m >>= (c, f) } def >>[B](b: C[B])(implicit m: Monad[C]): C[B] = { m >>= (c, { (x: A) => b } ) } } implicit def extendToMonad[A](c: C[A]) = new Wrapper[A](c) } // instance maybe object maybemonad extends Extender[Maybe] { implicit object MaybeMonad extends Monad[Maybe] { override def >>=[A, B](a: Maybe[A], f: A => Maybe[B]): Maybe[B] = { a match { case Just(x) => f(x) case Nothing() => Nothing() } } override def pure[A](a: A): Maybe[A] = Just(a) } } // instance value object identitymonad extends Extender[Value] { implicit object IdentityMonad extends Monad[Value] { override def >>=[A, B](a: Value[A], f: A => Value[B]): Value[B] = { a match { case Value(x) => f(x) } } override def pure[A](a: A): Value[A] = Value(a) } } import maybemonad._ //import identitymonad._ object Main { def main(args: Array[String]): Unit = { println(Just(1) >>= { (x: Int) => MaybeMonad.pure(x) }) } } When uncommenting the second import statement everything goes wrong since the first "extendToMonad" is shadowed. However, this one works: object Main { implicit def foo(a: Int) = new { def foobar(): Unit = { println("Foobar") } } implicit def foo(a: String) = new { def foobar(): Unit = { println(a) } } def main(args: Array[String]): Unit = { 1 foobar() "bla" foobar() } } So, where is the catch? What am I missing? Regards, raichoo

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  • Why are my connections not closed even if I explicitly dispose of the DataContext?

    - by Chris Simpson
    I encapsulate my linq to sql calls in a repository class which is instantiated in the constructor of my overloaded controller. The constructor of my repository class creates the data context so that for the life of the page load, only one data context is used. In my destructor of the repository class I explicitly call the dispose of the DataContext though I do not believe this is necessary. Using performance monitor, if I watch my User Connections count and repeatedly load a page, the number increases once per page load. Connections do not get closed or reused (for about 20 minutes). I tried putting Pooling=false in my config to see if this had any effect but it did not. In any case with pooling I wouldn't expect a new connection for every load, I would expect it to reuse connections. I've tried putting a break point in the destructor to make sure the dispose is being hit and sure enough it is. So what's happening? Some code to illustrate what I said above: The controller: public class MyController : Controller { protected MyRepository rep; public MyController () { rep = new MyRepository(); } } The repository: public class MyRepository { protected MyDataContext dc; public MyRepository() { dc = getDC(); } ~MyRepository() { if (dc != null) { //if (dc.Connection.State != System.Data.ConnectionState.Closed) //{ // dc.Connection.Close(); //} dc.Dispose(); } } // etc } Note: I add a number of hints and context information to the DC for auditing purposes. This is essentially why I want one connection per page load

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  • lighten background color on button click per binding

    - by one of two
    I want to lighten a buttons background on click. So I did the following: <converter:ColorLightConverter x:Key="colorLightConverter" /> ... <Style BasedOn="{StaticResource default}" TargetType="{x:Type controls:Button}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type controls:Button}"> <ControlTemplate.Triggers> <Trigger Property="IsPressed" Value="True"> <Setter Property="Background"> <Setter.Value> <SolidColorBrush Color="{Binding Path=Background.Color, RelativeSource={RelativeSource TemplatedParent}, Converter={StaticResource colorLightConverter}}" /> </Setter.Value> </Setter> </Trigger> </ControlTemplate.Triggers> <Border Background="{TemplateBinding Background}" BorderBrush="Transparent" BorderThickness="0"> ... </Border> </ControlTemplate> </Setter.Value> </Setter> </Style> The converter: class ColorLightConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { Color color = (Color)value; System.Drawing.Color lightColor = ControlPaint.Light(System.Drawing.Color.FromArgb(color.A, color.R, color.G, color.B)); return Color.FromArgb(lightColor.A, lightColor.R, lightColor.G, lightColor.B); } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { throw new NotImplementedException(); } } But the converter isn't called when I click the button. I think there is anything wrong with the binding, but I can't see the error... Can you help me? Maybe I'm completely wrong. What I basically want to do: When clicking the button, take the current background color and lighten it. Not more...

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  • How would I go about sharing variables in a C++ class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

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  • Should I use IDisposable for purely managed resources?

    - by John Gietzen
    Here is the scenario: I have an object called a Transaction that needs to make sure that only one entity has permission to edit it at any given time. In order to facilitate a long-lived lock, I have the class generating a token object that can be used to make the edits. You would use it like this: var transaction = new Transaction(); using (var tlock = transaction.Lock()) { transaction.Update(data, tlock); } Now, I want the TransactionLock class to implement IDisposable so that its usage can be clear. But, I don't have any unmanaged resources to dispose. however, the TransctionLock object itself is a sort of "unmanaged resource" in the sense that the CLR doesn't know how to properly finalize it. All of this would be fine and dandy, I would just use IDisposable and be done with it. However, my issue comes when I try to do this in the finalizer: ~TransactionLock() { this.Dispose(false); } I want the finalizer to release the transaction from the lock, if possible. How, in the finalizer, do I detect if the parent transaction (this.transaction) has already been finalized? Is there a better pattern I should be using? The Transaction class looks something like this: public sealed class Transaction { private readonly object lockMutex = new object(); private TransactionLock currentLock; public TransactionLock Lock() { lock (this.lockMutex) { if (this.currentLock != null) throw new InvalidOperationException(/* ... */); this.currentLock = new TransactionLock(this); return this.currentLock; } } public void Update(object data, TransactionLock tlock) { lock (this.lockMutex) { this.ValidateLock(tlock); // ... } } internal void ValidateLock(TransactionLock tlock) { if (this.currentLock == null) throw new InvalidOperationException(/* ... */); if (this.currentLock != tlock) throw new InvalidOperationException(/* ... */); } internal void Unlock(TransactionLock tlock) { lock (this.lockMutex) { this.ValidateLock(tlock); this.currentLock = null; } } }

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  • Javascript Getting Objects to Fallback to One Another

    - by Ian
    Here's a ugly bit of Javascript it would be nice to find a workaround. Javascript has no classes, and that is a good thing. But it implements fallback between objects in a rather ugly way. The foundational construct should be to have one object that, when a property fails to be found, it falls back to another object. So if we want a to fall back to b we would want to do something like: a = {sun:1}; b = {dock:2}; a.__fallback__ = b; then a.dock == 2; But, Javascript instead provides a new operator and prototypes. So we do the far less elegant: function A(sun) { this.sun = sun; }; A.prototype.dock = 2; a = new A(1); a.dock == 2; But aside from elegance, this is also strictly less powerful, because it means that anything created with A gets the same fallback object. What I would like to do is liberate Javascript from this artificial limitation and have the ability to give any individual object any other individual object as its fallback. That way I could keep the current behavior when it makes sense, but use object-level inheritance when that makes sense. My initial approach is to create a dummy constructor function: function setFallback(from_obj, to_obj) { from_obj.constructor = function () {}; from_obj.constructor.prototype = to_obj; } a = {sun:1}; b = {dock:2}; setFallback(a, b); But unfortunately: a.dock == undefined; Any ideas why this doesn't work, or any solutions for an implementation of setFallback? (I'm running on V8, via node.js, in case this is platform dependent)

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  • DDD and MVC Models hold ID of separate entity or the entity itself?

    - by Dr. Zim
    If you have an Order that references a customer, does the model include the ID of the customer or a copy of the customer object like a value object (thinking DDD)? I would like to do ths: public class Order { public int ID {get;set;} public Customer customer {get;set;} ... } right now I do this: public class Order { public int ID {get;set;} public int customerID {get;set;} ... } It would be more convenient to include the complete customer object rather than an ID to the View Model passed to the form. Otherwise, I need to figure out how to get the vendor information to the view that the order references by ID. This also implies that the repository understand how to deal with the customer object that it finds within the order object when they call save (if we select the first option). If we select the second option, we will need to know where in the view model to put it. It is certain they will select an existing customer. However, it is also certain they may want to change the information in-place on the display form. One could argue to have the controller extract the customer object, submit customer changes separately to the repository, then submit changes to the order, keeping the customerID in the order.

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  • how to make connection pool in spring application using BasicDataSource.

    - by vipin
    hi friend, I have created the application in which I need to configure the connection pool.In which I am configuring the connection pooling in the spring_Config file. using the Basicdatasource. but there is some problem to create the connection pool. Please tell me how to create the connection pooling in spring application using BasicDatasource. I tried this one code in spring config ;- bean id="datasource" class="org.apache.commons.dbcp.BasicDataSource" com.mysql.jdbc.Driver jdbc:mysql://192.168.1.12:3306/revup?noAccessToProcedureBodies=true jdbc:mysql://localhost:3306/revup?noAccessToProcedureBodies=true-- revuser root-- kjacob gme997FK-- <property name="poolPreparedStatements"> <value>true</value> </property> <property name="initialSize"> <value>2</value> </property> <property name="maxActive"> <value>15</value> </property> Is there any modification of code please tell me. thanks in advance.

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  • check properties of two objects for changes

    - by k-hoffmann
    Hi, i have to develop a mechanism to check two object properties for changes. All properties which are needed to check are marked with an attribute. Atm i - read all properties from acutal object via linq - read the corresponding property from old object - fill an own object with the two properties (old and new value) In Code the call to the workerclass looks like this public void CreateHistoryMap(BaseEntity actual, BaseEntity old) { CreateHistoryMap(actualEntity, oldEntity) .ForEach(mapEntry => CreateHistoryEntry(mapEntry), mapEntry => IfChangesDetected(mapEntry)); } CreateHistoryMap builds up the HistoryMapEntry which contains the two properties. CreateHistoryEntry build up the object which is saved to database, the IfChangesDetected check the object for changes. I have to handle own special application types to generate history values to database (like concatinating list values and so on). My problem is now, that i have to read the values of the properties twice - for change detection - and for the concreate CreateHistoryEntry How can i eliminate this problem or how can i implement the change tracking scenario with the nice c# 3.5 features? Thanks a lot.

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  • How to print all values of Vector[]

    - by terence6
    I have a Vector[] of Object type that stores my data. How to print all it's objects ? The code: private static Vector<Object[]> vector = new Vector<Object[]>(); int event=0; for(int i=0; i<10; i++){ vector.add( this.addToObject(System.currentTimeMillis(), event , "String") ); event++; } private Object[] addToObject(long t, int i,String s ){ Object[] o = new Object[4]; o[3] = s; o[2] = i; o[1] = "00000"; o[0] = t; return o; } printing public static void main(String[]args){ main m = new Main(); for(int i=0; i< m.vector.size(); i++){ } } And I'd like to get sth like this : 1202393057117 1 OOOOO String 1202393057117 2 OOOOO String 1202393057118 3 OOOOO String 1202393057118 4 OOOOO String 1202393057118 5 OOOOO String

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  • Can we manipulate (subtract) the value of a property while template bidning?

    - by Subhen
    Hi, I am currently defining few grids as following: <Grid.RowDefinitions> <RowDefinition Height="{TemplateBinding Height-Height/5}"/> <RowDefinition Height="{TemplateBinding Height/15}"/> <RowDefinition Height="{TemplateBinding Height/20}"/> <RowDefinition Height="{TemplateBinding Height/6}"/> </Grid.RowDefinitions> While the division works fine , the subtraction isn't yielding the output. Ialso tried like following: <RowDefinition Height="{TemplateBinding Height-(Height/5)}"/> Still no result. Any suggestions plz. Thanks, Subhen ** Update ** Now In My XAML I tried implementing the IvalueConverter like : <RowDefinition Height="{TemplateBinding Height, Converter={StaticResource heightConverter}}"/> Added the reference as <local:medieElementHeight x:Key="heightConverter"/> In side generic.cs I have coded as following: public class medieElementHeight : IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { //customVideoControl objVdeoCntrl=new customVideoControl(); double custoMediaElementHeight = (double)value;//objVdeoCntrl.customMediaPlayer.Height; double mediaElementHeight = custoMediaElementHeight - (custoMediaElementHeight / 5); return mediaElementHeight; } #region IValueConverter Members object IValueConverter.ConvertBack(object value, Type targetType, object parameter, CultureInfo culture) { throw new NotImplementedException(); } #endregion } But getting the exception Unknown Element Height in the element RowDefination.

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  • nhibernate mapping: delete collection, insert new collection with old IDs

    - by npeBeg
    my issue lokks similar to this one: (link) but i have one-to-many association: <set name="Fields" cascade="all-delete-orphan" lazy="false" inverse="true"> <key column="[TEMPLATE_ID]"></key> <one-to-many class="MyNamespace.Field, MyLibrary"/> </set> (i also tried to use ) this mapping is for Template object. this one and the Field object has their ID generators set to identity. so when i call session.Update for the Template object it works fine, well, almost: if the Field object has an Id number, UPDATE sql request is called, if the Id is 0, the INSERT is performed. But if i delete a Field object from the collection it has no effect for the Database. I found that if i also call session.Delete for this Field object, everything will be ok, but due to client-server architecture i don't know what to delete. so i decided to delete all the collection elements from the DB and call session.Update with a new collection. and i've got an issue: nhibernate performs the UPDATE operation for the Field objects that has non-zero Id, but they are removed from DB! maybe i should use some other Id generator or smth.. what is the best way to make nhibernate perform "delete all"/"insert all" routine for the collection?

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  • MFC/CCriticalSection: Simple lock situation hangs

    - by raph.amiard
    I have to program a simple threaded program with MFC/C++ for a uni assignment. I have a simple scenario in wich i have a worked thread which executes a function along the lines of : UINT createSchedules(LPVOID param) { genProgThreadVal* v = (genProgThreadVal*) param; // v->searcherLock is of type CcriticalSection* while(1) { if(v->searcherLock->Lock()) { //do the stuff, access shared object , exit clause etc.. v->searcherLock->Unlock(); } } PostMessage(v->hwnd, WM_USER_THREAD_FINISHED , 0,0); delete v; return 0; } In my main UI class, i have a CListControl that i want to be able to access the shared object (of type std::List). Hence the locking stuff. So this CList has an handler function looking like this : void Ccreationprogramme::OnLvnItemchangedList5(NMHDR *pNMHDR, LRESULT *pResult) { LPNMLISTVIEW pNMLV = reinterpret_cast<LPNMLISTVIEW>(pNMHDR); if((pNMLV->uChanged & LVIF_STATE) && (pNMLV->uNewState & LVNI_SELECTED)) { searcherLock.Lock(); // do the stuff on shared object searcherLock.Unlock(); // do some more stuff } *pResult = 0; } The searcherLock in both function is the same object. The worker thread function is passed a pointer to the CCriticalSection object, which is a member of my dialog class. Everything works but, as soon as i do click on my list, and so triggers the handler function, the whole program hangs indefinitely.I tried using a Cmutex. I tried using a CSingleLock wrapping over the critical section object, and none of this has worked. What am i missing ?

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  • Wrapper class that creates objects at runtime and stores data in an array.

    - by scriptingalias
    I tried making a wrapper class that encapsulates an object, a string (for naming and differentiating the object instance), and an array to store data. The problem I'm having now is accessing this class using methods that determine the "name" of the object and also reading the array containing some random variables. import java.util.Arrays; import java.util.Random; public class WrapperClass { String varName; Object varData; int[] array = new int[10]; public WrapperClass(String name, Object data, int[] ARRAY) { varName = name; varData = data; array = ARRAY; } public static void getvalues() { } public static void main(String[] args) { int[] array = new int[10]; Random random = new Random(3134234); for(int i = 0; i < 10; i++) { for (int c = 0; c < 10; c++) { array[c] = random.nextInt();//randomly creates data } WrapperClass w = new WrapperClass("c" + i, new Object(),array); } } }

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  • How to get values of xml elements?

    - by user187580
    Hi, I have some xml data and I am trying to access some elements. The structure of data is as below (using print_r($data)). I can get $data->{'parent'}->title, it works but if I try to get value of href using $data->{'parent'}->link[0]->{'@attributes'}->href .. it doesnt work .. any ideas? Thanks SimpleXMLElement Object ( [@attributes] => Array ( [children] => 29 [modules] => 0 ) [title] => Test title [link] => Array ( [0] => SimpleXMLElement Object ( [@attributes] => Array ( [href] => data.php?id=2322 [rel] => self [type] => application/xml ) ) [1] => SimpleXMLElement Object ( [@attributes] => Array ( [href] => data.php?id=2342 [rel] => alternate [type] => text/html ) ) ) [parent] => SimpleXMLElement Object ( [@attributes] => Array ( [children] => 6 [modules] => 0 ) [title] => Top [link] => Array ( [0] => SimpleXMLElement Object ( [@attributes] => Array ( [href] => /data.php?id=5763 [rel] => self [type] => application/xml ) ) [1] => SimpleXMLElement Object ( [@attributes] => Array ( [href] => /data.php?id=2342 [rel] => alternate [type] => text/html ) ) ) ) )

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  • hibernate: com.mysql.jdbc.exceptions.jdbc4.MySQLIntegrityConstraintViolationException

    - by user121196
    when saving an object to database using hibernate, sometimes it fails because certain fields of the object exceed the maximum varchar length defined in the database. There force I am using the following approach: 1. attempt to save 2. if getting an DataException, then I truncate the fields in the object to the max length specified in the db definition, then try to save again. However, in the second save after truncation. I'm getting the following exception: hibernate: com.mysql.jdbc.exceptions.jdbc4.MySQLIntegrityConstraintViolationException: Cannot add or update a child row: a foreign key constraint fails here's the relevant code, what's wrong? public static void saveLenientObject(Object obj){ try { save2(rec); } catch (org.hibernate.exception.DataException e) { // TODO Auto-generated catch block e.printStackTrace(); saveLenientObject(rec, e); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } } private static void saveLenientObject(Object rec, DataException e) { Util.truncateObject(rec); System.out.println("after truncation "); save2(rec); } public static void save2(Object obj) throws Exception{ try{ beginTransaction(); getSession().save(obj); commitTransaction(); }catch(Exception e){ e.printStackTrace(); rollbackTransaction(); //closeSession(); throw e; }finally{ closeSession(); } }

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  • Implementing Unowned relationship Google App Engine

    - by nwallman
    My question is more of a best practices question on how to implement unowned relationships with Google App Engine. I am using JDO to do my persistence and like recommended in the google docs I'm persisting my list of unowned relationships like so: @PersistenceCapable(identityType = IdentityType.APPLICATION) public class User implements Serializable, UserDetails { ... @Persistent private List<Key> groups; ... } Now I came across my predicament when I went to query that list of objects using they Key object. So when I get my list of group keys in order to actually return a list of Group objects I have to do a look up on that key to get the object. My question is what is the recommended way of doing a unowned look up on a model object? Should I have an instance of the PersistanceManagerFactory on my Model object so I can do a lookup? Should I have an instance of my GroupDAO object on my Model object so I can do a look up? Should I have a Utility to do this type of lookup? I'm new to this so I just want to know which is the best way to do this. Thanks.

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  • Where are the network boundaries in the Java Connector Architecture (JCA)?

    - by Laird Nelson
    I am writing a JCA resource adapter. I'm also, as I go, trying to fully understand the connection management portion of the JCA specification. As a thought experiment, pretend that the only client of this adapter will be a Swing Java Application Client located on a different machine. Also assume that the resource adapter will communicate with its "enterprise information system" (EIS) over the network as well. As I understand the JCA specification, the .rar file is deployed to the application server. The application server creates the .rar file's implementation of the ManagedConnectionFactory interface. It then asks it to produce a connection factory, which is the opaque object that is deployed to JNDI for the user to use to obtain a connection to the resource. (In the case of JDBC, the connection factory is a javax.sql.DataSource.) It is a requirement that the connection factory retain a reference to the application-server-supplied ConnectionManager, which, in turn, is required to be Serializable. This makes sense--in order for the connection factory to be stored in JNDI, it must be serializable, and in order for it to keep a reference to the ConnectionManager, the ConnectionManager must also be serializable. So fine, this little object graph gets installed in the application client's JNDI tree. This is where I start to get queasy. Is the ConnectionManager--the piece supplied by the application server that is supposed to handle connection management, sharing, pooling, etc.--wholly present on the client at this point? One of its jobs is to create ManagedConnection instances, and a ManagedConnection is not required to be Serializable, and the user connection handles it vends are also not required to be Serializable. That suggests to me that the whole connection pooling machinery is shipped wholesale to the application client and stuffed into its JNDI tree. Does this all mean that JCA interactions from the client side bypass the server-side componentry of the application server? Where are the network boundaries in the JCA API?

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  • Call event from original thread ??

    - by user311883
    Hi all, Here is my problem, I have a class which have a object who throw an event and in this event I throw a custom event from my class. But unfortunately the original object throw the event from another thread and so my event is also throw on another thread. This cause a exception when my custom event try to access from controls. Here is a code sample to better understand : class MyClass { // Original object private OriginalObject myObject; // My event public delegate void StatsUpdatedDelegate(object sender, StatsArgs args); public event StatsUpdatedDelegate StatsUpdated; public MyClass() { // Original object event myObject.AnEvent += new EventHandler(myObject_AnEvent); } // This event is called on another thread private void myObject_AnEvent(object sender, EventArgs e) { // Throw my custom event here StatsArgs args = new StatsArgs(..........); StatsUpdated(this, args); } } So when on my windows form I call try to update a control from the event StatsUpdated I get a cross thread exception cause it has been called on another thread. What I want to do is throw my custom event on the original class thread, so control can be used within it. Anyone can help me ?

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  • How to get a nicely formatted PHP Web Service response?

    - by Bruno
    I called an API like this: $service = new Class_Service(); $parameters = new GetClasses(); $parameters->Request = new GetClassesRequest(); $parameters->Request->SourceCredentials = new SourceCredentials(); $parameters->Request->SourceCredentials->SourceName = "Name"; $parameters->Request->SourceCredentials->Password = "Pass"; $parameters->Request->SourceCredentials->SiteIDs = array( 12 ); $classes = $service->GetClasses($parameters); var_dump($classes); And received a response like this: object(GetClassesResponse)#7 (1) { ["GetClassesResult"]=> object(GetClassesResult)#8 (6 { ["Classes"]=> object(stdClass)#9 (1) { ["Class"]=> array(25) { [0]=> object(Mi_Class)#10 (21) { ["ClassScheduleID"]=> int(15) ["Visits"]=> NULL ["Clients"]=> NULL ["Location"]=> object(Location)#11 (30) { ["BusinessID"]=> NULL ["SiteID"]=> int(12) ["BusinessDescription"]=> NULL ["AdditionalImageURLs"]=> object(stdClass)#12 (0) { } ["FacilitySquareFeet"]=> NULL Does a response normally look like this? How do I go about getting the data in a formatted manner?

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  • implementing the generic interface

    - by user845405
    Could any one help me on implementing the generic interface for this class. I want to be able to use the below Cache class methods through an interface. Thank you for the help!. public class CacheStore { private Dictionary<string, object> _cache; private object _sync; public CacheStore() { _cache = new Dictionary<string, object>(); _sync = new object(); } public bool Exists<T>(string key) where T : class { Type type = typeof(T); lock (_sync) { return _cache.ContainsKey(type.Name + key); } } public bool Exists<T>() where T : class { Type type = typeof(T); lock (_sync) { return _cache.ContainsKey(type.Name); } } public T Get<T>(string key) where T : class { Type type = typeof(T); lock (_sync) { if (_cache.ContainsKey(key + type.Name) == false) throw new ApplicationException(String.Format("An object with key '{0}' does not exists", key)); lock (_sync) { return (T)_cache[key + type.Name]; } } } public void Add<T>(string key, T value) { Type type = typeof(T); if (value.GetType() != type) throw new ApplicationException(String.Format("The type of value passed to cache {0} does not match the cache type {1} for key {2}", value.GetType().FullName, type.FullName, key)); lock (_sync) { if (_cache.ContainsKey(key + type.Name)) throw new ApplicationException(String.Format("An object with key '{0}' already exists", key)); lock (_sync) { _cache.Add(key + type.Name, value); } } } } Could any one help me on implementing the generic interface for this class. I want to be able to use the below Cache class methods through an interface.

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