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  • Securing paths in PHP

    - by tjm
    I'm writing some PHP which takes some paths to different content directories, and uses these to include various parts of pages later. I'm trying to ensure that the paths are as they seem, and none of them break the rules of the application. I have PRIVATEDIR which must lie above DOCUMENT_ROOT (aka) PUBLICDIR. CONTENTDIR which must lie within PRIVATEDIR and not go back below PUBLICDIR and some other *DIR's which must remain within CONTENTDIR. Currently I set up some defaults, and then override the ones the user specifies and then sanity check them with the following. private function __construct($options) { error_reporting(0); if(is_array($options)) { $this->opts = array_merge($this->opts, $options); } if($this->opts['STATUS']==='debug') { error_reporting(E_ALL | E_NOTICE | E_STRICT); } $this->opts['PUBLICDIR'] = realpath($_SERVER['DOCUMENT_ROOT']) .DIRECTORY_SEPARATOR; $this->opts['PRIVATEDIR'] = realpath($this->opts['PUBLICDIR'] .$this->opts['PRIVATEDIR']) .DIRECTORY_SEPARATOR; $this->opts['CONTENTDIR'] = realpath($this->opts['PRIVATEDIR'] .$this->opts['CONTENTDIR']) .DIRECTORY_SEPARATOR; $this->opts['CACHEDIR'] = realpath($this->opts['PRIVATEDIR'] .$this->opts['CACHEDIR']) .DIRECTORY_SEPARATOR; $this->opts['ERRORDIR'] = realpath($this->opts['CONTENTDIR'] .$this->opts['ERRORDIR']) .DIRECTORY_SEPARATOR; $this->opts['TEMPLATEDIR' = realpath($this->opts['CONTENTDIR'] .$this->opts['TEMPLATEDIR']) .DIRECTORY_SEPARATOR; // then here I have to check that PRIVATEDIR is above PUBLICDIR // and that all the rest remain within private dir and don't drop // down into (or below) PUBLICDIR again. And die with an error if // they don't conform. } The thing is this seems like a lot of work to do, especially as it must be run, every time a page is accessed, before I can do anything else, e.g check for a cached version of the page I'm serving. Part of me is thinking, since all of these paths are predefined by the maintainer of the site, they SHOULD be aware of what paths they are allowing access to and ensuring they are secure. But, I think I'm thinking that because currently I am said maintainer, and I KNOW my paths conform to the rules. That said, I do want to secure this thing from any accidental errors by future maintainers (and I bet, now I've said above "I KNOW...", probably from myself somewhere down the line). This just feels like a suboptimal solution. I wonder how fast this would really be and what you would suggest to improve it or as an alternative? Thanks.

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  • Iphone 3d games using Open Gl Es

    - by Dave
    Hi, I want to make 3d games for the iphone and with all this doubt about Unity and Apples new sdk agreement I'm wondering what the best way forward is? A lot of people recommend opengl es and point me in the direction of the open gl es bible and likewise, the problem is none of this actually talk about setting a game up i.e loading a character, scene , AI etc. Yet a lot of people are using Open GL es please could someone help me out, I really feel like I'm missing out on something. Are there any good tutorials/books that cover this? Thanks,

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  • SkillsBank Module

    - by ferronrsmith
    I am working in Joomla trying to build a skillsbank. I am wondering if there exists any open-source module on the net that supports this operation. Can anyone help me please

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  • HTML not updating?

    - by Tommy
    I have a CGI application written in C. When I POST delete data to the app from the html form, the action is correctly executed on the server but the page does not refresh after the POST. It does flicker, but displays the non-updated page. I then have to hit the browsers refresh to see the correct html page. Is this the web server? Javascript? or just a browser setting? (I am using GoAhead web server, cgi app in C, javascript, html and Fire Fox.) Any help is appreciated.

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  • OPENGL Android getting the coordinates of my image

    - by Debopam
    I used the codes from the following the website. And it helped a lot to draw the required object on my screen. But the problem I am facing is getting the coordinates of my object. Let me explain. According to the code. You just need to add your graphic images in PNG format and refer it to the class here. What I am trying to achieve is a simple collision detection mechanism. I have added a maze (as PNG). And have a object (as PNG) to go through the blank path within the maze. In order to do this I need to know the blank spaces within the coordinates through which my object will move. Can any one tell me how to get the blank spaces as (x,y) coordinates through which I can take my object?

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  • Passing XML data and user from coldfusion page to .NET page

    - by Mark Rullo
    I'd appreciate some input on this situation, I can't figure out the best way to do this. I have some data that's being prepared for me in a ColdFusion app and in an IFrame within the CF app we want to display some graphs (not strictly an image, it's an entire page) being generated on the .NET side of things. I'd like to pass XML data from the CF side to .NET as well as the user. On the .NET side I'm putting the data in a session so the user can sift through it without the need to have it re-queried and re-passed from CF. What I've tried: Generating XML with CF, putting it in a hidden form field, auto-submitting (with JS) a the form to the .NET side. The issue I'm having with this approach is the encoding being done on the form post. The data has entries like <entry data="hello &amp; goodbye">. It's an issue because it's being URL encdeded, Posted, and when I get it on the .NET side I get <entry data="hello & goodbye"> which isn't properly formed XML. What I'd like to avoid: An intermediary DB approach (dropping the data in a DB on CF, picking it up with .NET) I'd like to only display what is passed to the page. I have security concerns with the data, it's very sensitive. Passing the data to a webservice, returning a GUID, forwarding the user with a URL Parameter to access the passed in data. I think that'd be risky if someone happened on a link to that data. I can't take that risk. I was thinking of passing the data with JSON, but I'm very unfamiliar with it. Thoughts? Thanks for your time folks.

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  • getting the url of the page and the url of the selected hyperlink

    - by Dan
    Hi This is pretty hard to explain but i'll give it a shot. Working with Safari to create an extension as is now possible with Safari 5 - how would I go about getting the URL of the current page with using JavaScript and the Safari API? I would also like to be able to get a hyperlink that is selected. For instance in Safari when you right click on a hyperlink and it says open in a new tab, open in a window etc - clicking opens that hyperlink. What part of the API is used to get access to the link itself, and how does it know its a link in the first place? I hope thats clear enough. Thanks

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  • HTML img scaling

    - by rwallace
    I'm trying to display some large images with HTML img tags. At the moment they go off the edge of the screen; how can I scale them to stay within the browser window? Or in the likely event that this is not possible, is it possible to at least say "display this image at 50% of its normal width and height"? The width and height attributes distort the image -- as far as I can tell, this is because they refer to whatever attributes the container may end up with, which will be unrelated to the image. I can't specify pixels because I have to deal with a large collection of images each with a different pixel size. Max-width doesn't work.

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  • Cocos2d score resetting is messing up (long post warning)

    - by Jhon Doe
    The score is not resetting right at all,I am trying to make a high score counter where every time you passed previous high score it will update.However, right now it is resetting during the game. For example if I had high score of 2 during the game it will take 3 points just to put it up to 3 as high score instead of keep going up until it is game over. I have came to the conclusion that I need to reset it in gameoverlayer so it won't reset during game. I have been trying to to do this but no luck. hello world ./h #import "cocos2d.h" // HelloWorldLayer @interface HelloWorldLayer : CCLayer { int _score; int _oldScore; CCLabelTTF *_scoreLabel; } @property (nonatomic, assign) CCLabelTTF *scoreLabel; hello world init ./m _score = [[NSUserDefaults standardUserDefaults] integerForKey:@"score"]; _oldScore = -1; self.scoreLabel = [CCLabelTTF labelWithString:@"" dimensions:CGSizeMake(100, 50) alignment:UITextAlignmentRight fontName:@"Marker Felt" fontSize:32]; _scoreLabel.position = ccp(winSize.width - _scoreLabel.contentSize.width, _scoreLabel.contentSize.height); _scoreLabel.color = ccc3(255,0,0); [self addChild:_scoreLabel z:1]; hello world implement ./m - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [ projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } } - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } The game overlayer .h file game over @interface GameOverLayer : CCLayerColor { CCLabelTTF *_label; CCSprite * background; int _score; int _oldScore; } @property (nonatomic, retain) CCLabelTTF *label; @end @interface GameOverScene : CCScene { GameOverLayer *_layer; } @property (nonatomic, retain) GameOverLayer *layer; @end .m file gameover #import "GameOverLayer.h" #import "HelloWorldLayer.h" #import "MainMenuScene.h" @implementation GameOverScene @synthesize layer = _layer; - (id)init { if ((self = [super init])) { self.layer = [GameOverLayer node]; [self addChild:_layer]; } return self; } - (void)dealloc { [_layer release]; _layer = nil; [super dealloc]; } @end @implementation GameOverLayer @synthesize label = _label; -(id) init { if( (self=[super initWithColor:ccc4(0,0,0,0)] )) { CGSize winSize = [[CCDirector sharedDirector] winSize]; self.label = [CCLabelTTF labelWithString:@"" fontName:@"Arial" fontSize:32]; _label.color = ccc3(225,0,0); _label.position = ccp(winSize.width/2, winSize.height/2); [self addChild:_label]; [self runAction:[CCSequence actions: [CCDelayTime actionWithDuration:3], [CCCallFunc actionWithTarget:self selector:@selector(gameOverDone)], nil]]; _score=0; }

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  • How do I require a login for a user in Django?

    - by Di Zou
    In my urls.py I have this: (r'^myapp/$', 'myapp.views.views.index'), (r'^myapp/login/$', 'myapp.views.views.login_user'), In my settings.py I have this: LOGIN_URL = '/myapp/login' In my views.py I have this: @login_required((login_url='/myapp/login/') def index(request): return render_to_response('index.html') def login_user(request): #login stuff return render(request, 'registration/login.html', {'state':state, 'username': username}) I can go to mysite.com/myapp/login and the login page works. However, when I go to mysite.com/myapp/index I do not get redirected to the login page even though I am logged out. Why is that and how do I fix it?

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  • JavaScript: How do I create an Array into another Array?

    - by Timnkd
    I have the following JavaScript Array: var jsonArray = { 'homes' : [ { "home_id":"203", "price":"925", "sqft":"1100", "num_of_beds":"2", "num_of_baths":"2.0", }, { "home_id":"59", "price":"1425", "sqft":"1900", "num_of_beds":"4", "num_of_baths":"2.5", }, // ... (more homes) ... ]} I want to convert this in an Array like such (pseudo code): var newArray = new Array(); newArray.push(home_id's); How can I do that? Notice how the newArray only has home_ids from the big jsonArray array.

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  • What would you recommend for a undergraduate final year project?

    - by Thach Tran
    To narrow down the question, please suggest web-based topics only. To be honest, I'm struggling to find one for myself :) I'm doing Computer Science and looking for a web-based, individual project. A suitable topic would have a certain degree of novelty, so while you guys browsing the web everyday, what kind of things you expect but haven't come up before. Sorry for my lousy English :)

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  • Parent Thread exiting before Child Threads [python]

    - by crgwbr
    I'm using Python in a webapp (CGI for testing, FastCGI for production) that needs to send an occasional email (when a user registers or something else important happens). Since communicating with an SMTP server takes a long time, I'd like to spawn a thread for the mail function so that the rest of the app can finish up the request without waiting for the email to finish sending. I tried using thread.start_new(func, (args)), but the Parent return's and exits before the sending is complete, thereby killing the sending process before it does anything useful. Is there anyway to keep the process alive long enough for the child process to finish?

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  • IE6 Overflow Issue

    - by Nimbuz
    <div style="float:left; width:50%;"> div 1 <div style="position:absolute; width:105%">nested element</div> </div> <div style="float:left; width:50%;"> div 2 </div If an element exceeds the width of its floated parent element, the next element is pushed down unless I apply overflow:hidden on both floated elements, which defeats the purpose because I DO NOT want to hide the overflowing content. Is there any fix for it?

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  • Does Anyone Use This Site To Find Jobs? [closed]

    - by Derek
    I hope this isn't too far off-topic that it upsets people, but here goes: My company (me, in particular) are looking to hire entry-level and medium-experienced software engineers via non-traditional (career fairs, etc) avenues due to ineffective HR efforts in the past. So, I am looking to perhaps purchase resume searching from stackoverflow and/or job postings. Before I do, I was hoping a few people could chime in on whether they think this would be worthwhile. Do you post your resume on here? Do you actively search the job listings? Thanks!

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  • different for loops java

    - by Ayrton
    I'm having some difficulties with the following problem: I'm making a little game where you're at a specific spot and each spot has each some possible directions. The available directions are N(ord),E(ast),S,W . I use the function getPosDirections to get the possible directions of that spot. The function returns the directions into an ArrayList<String> e.g. for spot J3: [E,W] Now the game goes like this: 2 dice will be rolled so you get a number between 2 and 12, this number represents the number of steps you can make. What I want is an ArrayList of all the possible routes e.g.: I throw 3 and I'm currently at spot J3: [[E,N,E],[E,N,S],[E,S,E],[E,S,S],[W,N,E],[W,N,S],[W,S,E],[W,S,S]] How would obtain the last mentioned Array(list)?

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  • Rendering field data as a link in Ruby on Rails...

    - by bgadoci
    Ok, I think this is probably an easy question but for the life of my I can't figure it out. I have created a table called ugtags and in that table I have two columns (beyond the basics), 'name' and 'link'. I am trying to allow a user to add a link to a page. Ideally they would enter the link title (name) and the url (link) and in the view it would display the title as a link to the url that was entered in the link column. I there a way to do it by simply affecting the <%= link_to h(ugtag.name) %> code?

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  • My Android game runs out of memory when it is closed and opened and couple times.

    - by sirconnorstack
    I have an Android game that has an activity for the menu, and then another activity for the game that creates a SurfaceView and Thread to deal with canvas drawing and game logic. When you exit the game and start it up again too much or if you open and close the keyboard (thus restarting the activity), the game runs out of memory, usually when loading a bitmap: java.lang.OutOfMemoryError: bitmap size exceeds VM budget How can I keep all my images in memory without loading them again when the game changes state, or how can I release them from memory and let them reload when the game is restarted?

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  • Game Objects Talking To Each Other

    - by PhilCK
    What is a good way of dealing with objects and having them talk to each other? Up until now all my games hobby/student have been small so this problem was generally solved in a rather ugly way, which lead to tight integration and circular dependencies. Which was fine for the size of projects I was doing. However my projects have been getting bigger in size and complexity and now I want to start re-using code, and making my head a simpler place. The main problem I have is generally along the lines of Player needs to know about the Map and so does the Enemy, this has usually descended into setting lots of pointers and having lots of dependencies, and this becomes a mess quickly. I have thought along the lines of a message style system. but I cant really see how this reduces the dependencies, as I would still be sending the pointers everywhere. Thanks. PS: I guess this has been discussed before, but I don't know what its called just the need I have.

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  • Web UI prototyping tools

    - by AlexKelos
    Can anyone recomend me a simple web UI prototyping tool, so I could quicky prototype the look of a my web site. I have tried to use MS Visio for this, but found it very "user un-friendly". What I really need is to be able quicky sketch the layout of the page, put some links, images and buttons on in, play a little bit with a colors (CSS), and it would be great it this tool could support navigation between the pages - but it is not essential. I would rather consider a low-cost or an open-source solution, since I am not a web designer and not going to use that tool on a daily basis.

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  • Error logging/handling on application basis?

    - by Industrial
    Hi everybody, We have a web server that we're about to launch a number of applications on. On the server-level we have managed to work out the error handling with the help of Hyperic to notify the person who is in charge in the event of a database/memcached server is going down. However, we are still in the need of handling those eventual error and log events that happen on application level to improve the applications for our customers, before the customers notices. So, what's then a good solution to do this? Utilizing PHP:s own error log would quickly become cloggered if we would run a big number of applications at the same time. It's probably isn't the best option if you like structure. One idea is to build a off-site lightweight error-handling application that has a REST/JSON API that receives encrypted and serialized arrays of error messages and stores them into a database. Maybe it could, depending on the severity of the error also be directly inputted into our bug tracker. Could be a few well spent hours, but it seems like a quite fragile solution and I am sure that there's better more-reliable alternatives out there already. Thanks,

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