Search Results

Search found 19640 results on 786 pages for 'tech support'.

Page 273/786 | < Previous Page | 269 270 271 272 273 274 275 276 277 278 279 280  | Next Page >

  • Is Operator Overloading supported in C

    - by caramel23
    Today when I was reading about LCC(windows) compiler I find out it has the implemention for operator overloading . I'm puzzled because after a bit of googling , it has been confirm that operator overloading ain't support in standard C , but I read some people's comment mentioning LCC is ANSI-compliant . So my real question is , is LCC really standard C or it's just like objective-c , a C variant with object-oriented feature ?

    Read the article

  • What OpenGL version(s) to learn and/or use?

    - by zuko
    So, I'm new to OpenGL... I have general knowledge of game programming but little practical experience. I've been looking into various articles and books and trying to dive into OpenGL, but I've found the various versions and old vs new way of doing things confusing. I guess my first questions is does anyone know some figures about percentages of gamers that can run each version of OpenGL. What's the market share like? 2.x, 3.x, 4.x... I looked into the requirements for Half Life 2 since I know Valve updated it with OpenGL to run on Mac and I know they usually try to hit a very wide user-base, and they say a minimum of GeForce 8 Series. I looked at the 8800 GT on Nvidia's website and it listed support for OpenGL 2.1. Which, maybe I'm wrong, sounds ancient to me since there's already 4.x. I looked up a driver for 8800GT and it says it supports 4.2! A bit of a discrepancy there, lol. I've also read things like XP only supports up to a certain version, or OS X only supports 3.2, or all kinds of other things. Overall, I'm just confused as to how much support there is for various versions and what version to learn/use. I'm also looking for learning resources. My search results thus far have pointed me to the OpenGL SuperBible. The 4th edition has great reviews on Amazon, but it teaches 2.1. The 5th edition teaches 3.3 and there are a couple things in the reviews that mention the 4th edition is better and that the 5th edition doesn't properly teach the new features or something? Basically, even within learning material I'm seeing discrepancies and I just don't even know where to start. From what I understand, 3.x started a whole new way of doing things and I've read from various articles and reviews that you want to "stay away from deprecated features like glBegin(), glEnd()" yet a lot of books and tutorials I've seen use that method. I've seen people saying that, basically, the new way of doing stuff is more complicated yet the old way is bad . Just a side note, personally, I know I still have a lot to learn beforehand, but I'm interested in tessellation; so I guess that factors into it as well, because, as far as I understand that's only in 4.x? [just btw, my desktop supports 4.2]

    Read the article

  • Multiple vulnerabilities in Apache HTTP server

    - by RitwikGhoshal
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2012-0883 Permissions, Privileges, and Access Controls vulnerability 6.9 Apache HTTP server Solaris 10 SPARC: 120543-30 X86: 120544-30 Solaris 11.1 Contact Support CVE-2012-2687 Improper Neutralization of Input During Web Page Generation ('Cross-site Scripting') vulnerability 2.6 This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

    Read the article

  • What about Ubuntu 12.04 core updates every 6 months?

    - by user71747
    Ubuntu 12.04 LTS is supported for 5 years, and will get some core updates for 2 years : I guess those updates include the kernel, graphic drivers and X11. But will these updates be optionnal, or not ? I would like to stick with my present version of the kernel and X11, because I'm using an AMD/ATI graphic card with fglrx driver, but according to this link, support for ATI HD 2000/3000/4000 cards will be dropped soon. Thanks !

    Read the article

  • Unity 4 disponible en bêta, rendu DirectX 11 et ombres pour les mobiles à l'honneur de cette nouvelle version du moteur de jeu

    La bêta de Unity 4 est disponible Rendu DirectX 11 et ombres pour les mobiles sont à l'honneur dans cette nouvelle version Vous pouvez maintenant vous jeter sur la bêta de la quatrième version de Unity qui est enfin disponible pour Windows et pour Mac OS. Cela sera l'occasion de tester les nouvelles fonctionnalités qui intégreront la prochaine version du populaire moteur de jeu. Les ajouts tels que le support de DirectX 11, ou encore du projet pour Linux ou en Flash permet à la firme de rattraper son retard sur les moteurs comme l'Unreal Engine ou le CryEngine.

    Read the article

  • What is a good IDE for client side JavaScript development? [closed]

    - by Isuru
    I recently started learning JavaScript and am looking for a good JavaScript Editor/IDE. I found dozens of them in a Google search but I would appreciate if users who have experience with using such an IDE could recommend one. I want an IDE with syntax highlighting, possibly IntelliSense and debugging support for JavaScipt code. I'm a Windows 7 user and do just client-side JavaScript development. Any suggestions??

    Read the article

  • La bibliothèque de jeux Torque 2D passe en version 3.1 et apporte le supporte des polices bitmaps dans les interfaces utilisateur

    La bibliothèque de jeux Torque 2D passe en version 3.1Le rythme des publications de Torque 2D accélère. Voici la version 3.1. Pour rappel, le moteur de jeux 2D est maintenant sous licence MIT. Vous pouvez retrouver le code du moteur sur Github.Cette nouvelle version apporte deux changements importants : Police bitmap pour GuiTextControls : en plus du support des fontes TrueType, les développeurs peuvent maintenant utilisés les polices bitmaps pour leurs interfaces graphiques. Le format utilisé...

    Read the article

  • Announcement: ZFS Backup Appliance

    - by uwes
    Announcing Product Software Changes for Sun ZFS Backup Appliance Effective December 4th, 2012, Replication and Cloning software licenses are no longer mandatory purchases with Sun ZFS Backup Appliance.   Replication and Cloning are still available as optional additions on new Sun ZFS Backup Appliance quotes, or as additions to existing systems. For More Product Information Go To External: ZFS Storage Appliance Oracle.com page External: ZFS Storage Appliance Oracle Technical Network.com page External: Software download support.oracle.com page

    Read the article

  • Feature: See Savings with Linux

    Simplifying an IT environment involves reducing costs and saving energy but still providing a great solution. Find out how Oracle Enterprise Linux, Oracle Unbreakable Linux support, and Oracle VM provide a superior solution in an easy-to-launch package that helps companies save money—and the planet.

    Read the article

  • openGL textures in bitmap mode

    - by evenex_code
    For reasons detailed here I need to texture a quad using a bitmap (as in, 1 bit per pixel, not an 8-bit pixmap). Right now I have a bitmap stored in an on-device buffer, and am mounting it like so: glBindBuffer(GL_PIXEL_UNPACK_BUFFER, BFR.G[(T+1)%2]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, W, H, 0, GL_COLOR_INDEX, GL_BITMAP, 0); The OpenGL spec has this to say about glTexImage2D: "If type is GL_BITMAP, the data is considered as a string of unsigned bytes (and format must be GL_COLOR_INDEX). Each data byte is treated as eight 1-bit elements..." Judging by the spec, each bit in my buffer should correspond to a single pixel. However, the following experiments show that, for whatever reason, it doesn't work as advertised: 1) When I build my texture, I write to the buffer in 32-bit chunks. From the wording of the spec, it is reasonable to assume that writing 0x00000001 for each value would result in a texture with 1-px-wide vertical bars with 31-wide spaces between them. However, it appears blank. 2) Next, I write with 0x000000FF. By my apparently flawed understanding of the bitmap mode, I would expect that this should produce 8-wide bars with 24-wide spaces between them. Instead, it produces a white 1-px-wide bar. 3) 0x55555555 = 1010101010101010101010101010101, therefore writing this value ought to create 1-wide vertical stripes with 1 pixel spacing. However, it creates a solid gray color. 4) Using my original 8-bit pixmap in GL_BITMAP mode produces the correct animation. I have reached the conclusion that, even in GL_BITMAP mode, the texturer is still interpreting 8-bits as 1 element, despite what the spec seems to suggest. The fact that I can generate a gray color (while I was expecting that I was working in two-tone), as well as the fact that my original 8-bit pixmap generates the correct picture, support this conclusion. Questions: 1) Am I missing some kind of prerequisite call (perhaps for setting a stride length or pack alignment or something) that will signal to the texturer to treat each byte as 8-elements, as it suggests in the spec? 2) Or does it simply not work because modern hardware does not support it? (I have read that GL_BITMAP mode was deprecated in 3.3, I am however forcing a 3.0 context.) 3) Am I better off unpacking the bitmap into a pixmap using a shader? This is a far more roundabout solution than I was hoping for but I suppose there is no such thing as a free lunch.

    Read the article

  • New Spatial Features in SQL Server Code-Named 'Denali'

    SQL Server 2008 introduced spatial data support into the database server. This paper describes and discusses the new spatial features in SQL Server Code-Named “Denali” CTP1 and CTP3 that augment existing SQL Server 2008 and SQL Server 2008 R2 spatial functionality. The Future of SQL Server MonitoringMonitor wherever, whenever with Red Gate's SQL Monitor. See it live in action now.

    Read the article

  • IE 10 : quatrième pré-version disponible avec cinq nouveaux outils "fondamentaux pour les développeurs d'applications natives"

    IE 10 : Quatrième pré-version disponible Avec cinq nouveaux outils "fondamentaux pour les développeurs d'applications natives" Mise à jour du 30/11/11 [IMG]http://ftp-developpez.com/gordon-fowler/IE10/IE10Logo.png[/IMG] Microsoft vient de publier la quatrième Plateform Preview (équivalents des betas) de son navigateur Internet Explorer 10. IE 10 est intimement lié à Windows 8 puisqu'il ne tourne que sur cet OS, lui aussi en cours de développement. Cette quatrième pré-version améliore "le support du HTML5 [?] et l'accélération maté...

    Read the article

  • How can I get the touch screen working on a motion computing m1400

    - by pgcudahy
    I picked up a motion computing m1400 for cheap and was successful in getting 11.04 installed on it but have run into trouble getting the touch screen to work. This is one of the older tablet pcs that need a special pen for the touch screen. There are instructions out there for older versions of Ubuntu but they usually rely on a package called wacom-tools that is no longer in the repos. Is there any support for these old tablets or has time passed them by?

    Read the article

  • How do I install RALink 3290?

    - by user108222
    I have been trying for awhile since I removed Win8 from my laptop to get this Bluetooth/Wireless Card working and I've got it so that it at least recognizes wireless, but every time I try to actually use the wireless, I get kernel panics or everything crashes. Can someone explain to me how to install this driver: http://www.ralinktech.com/en/04_support/support.php?sn=501 So that I can actually use the wireless on my laptop (and perhaps even the bluetooth).

    Read the article

  • La télévision chinoise s'en prend à Windows 8 et critique sa sécurité, Pékin intensifie sa guerre contre les géants de l'IT américains

    La télévision chinoise s'en prend à Windows 8 et critique sa sécurité Pékin intensifie sa guerre contre les géants de l'IT américainsLa Chine n'apprécie pas Windows 8. Le gouvernement a intensifié sa guerre contre le système d'exploitation, après avoir interdit l'OS sur ses nouveaux PC, sous prétexte qu'il voulait éviter qu'un scénario similaire à Windows XP puisse se produire, c'est-à-dire, éviter de se retrouver plus tard avec un nombre important de PC sous un OS qui ne bénéficiera plus de support.La...

    Read the article

  • Is there a good reason I shouldn't use a java applet for a game?

    - by ryeguy
    I want to make a multiplayer browser-based game. The nice thing about using an applet is that I can make the client and the server in the same language (java/closure/scala/etc). I know there's html5 and javascript, but server side javascript isn't as mature as the jvm platform and browser support is still kind of flaky. Applets don't seem to be widely used (except for Runescape), but is there a reason they're unsuitable or is it just because of the bad reputation they developed in their infancy?

    Read the article

  • Easy Ways to Build a Website

    It is true that it is easier to make money online through blogs and websites. However, this fact only stands true if you are able to plan well. Building a website requires no rocket science just a good roadmap and good support is helpful too.

    Read the article

  • communication network applications in Ubuntu 12.04

    - by soporte.cs
    I have installed edubuntu on 2 computers that are networked. I installed an educational software to keep track of the teams (one student and one teacher) but the teacher software is not any student team, as I have indicated in the product support should be enabled for proper telnet performance but despite being able to telnet between computers not get it to work. I wonder which options should be active in ubuntu for this type of software to operate smoothly. Thank you.

    Read the article

  • Android 2.3 (Gingerbread) officially released

    - by Bill Osuch
    Google today officially released their latest version of the Android OS - 2.3, Gingerbread. It won't hit a phone (the Nexus S) until 12/16, but developers can start working with it today. Some of the new features include: Enhancements for game development Rich multimedia New forms of communication Simplified debug builds Integrated ProGuard support HierarchyViewer improvements Preview of new UI Builder See the complete details at http://developer.android.com/sdk/android-2.3.html

    Read the article

  • Dell Backs Ubuntu Enterprise Cloud

    <b>The VAR Guy:</b> "It's one small step for Dell, and one big strategic win for Canonical's Ubuntu Linux cloud strategy. Specifically, Dell on March 24 said it would support Ubuntu Enterprise Cloud (UEC) as an infrastructure solution."

    Read the article

  • XMLFoundation

    As the name suggests it provides a foundation for XML support in an application, however this is much more than just another XML parser. It applies a unique approach to handling XML that allows your application code to focus on the application rather than traversing DOM or subscribing to SAX events

    Read the article

  • Ubuntu not being displayed in the windows boot manager

    - by Anmol
    I download an iso file and installed Ubuntu 12.04 from a USB , i had windows -7 installed already on C drive , i installed ubuntu on E drive (sda5) , after the installation completed , it asked to restart , then i restarted , but the machine automatically loads windows-7 , ubuntu doesn't show up , help me out please ! Okk , my machine doesn't support CD's , so can i do this boot repair without any Live CD !

    Read the article

  • When creating a library for a simple program, what must I do to protect others from its lack of thread safety?

    - by DeveloperDon
    When creating a library for a simple program, is it more cost effective to make it thread safe or is there a way to detect the program's use in a multithreaded program and ASSERT() or otherwise determine (preferably at compile or link time) that it may create problems. Related help for this question would be automated tool support for finding potential problems with thread safety, programming language features that enforce it,

    Read the article

< Previous Page | 269 270 271 272 273 274 275 276 277 278 279 280  | Next Page >