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  • android close application

    - by Arutha
    I've two different activities. The first launches the second one. In the second activity I call System.exit(0) in order to force the application to close but the first activity is automatically displayed instead of come back to the home screen. How can I avoid this feature ?

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  • android Convert phone number in International Format

    - by Arutha
    I'd like to know whether it's possible to have phone numbers converted into international format when a call is outgoing. For instance, if a french user (sorry it's the only format i know i won't make a mistake :-) try to call with the national format : 01.47.12.34.56 then a method will convert it into international format like this : +33.1.47.12.34.56 I've looked into the doc of the PhoneNumberUtils but i don't know if there is a method doing what i want.

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  • Android 1.6: onActivityResult is not called

    - by Seb
    Hi, I have a problem with the method "onActivityResult". I create a new Activity from my main activity: Intent intent = new Intent(this, NewActivity.class); startActivityForResult(intent, 0); The new Activity is ended like this: Intent resultIntent = new Intent(); resultIntent.putExtra("vid", hmvenues.get(venues[currentPosition])); resultIntent.putExtra("name", venues[currentPosition]); setResult(RESULT_OK, resultIntent); finish(); But the Method onActivityResult seem to be not called @Override public void onActivityResult(int requestCode, int resultCode, Intent data) { Log.d(this.getClass().getName(),"onActivityResult"); ... } Does anyone have an idea, what I did wrong? Thanks!! Seb

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  • Android Parcelable create array

    - by Ozik Abdullaev
    In background i parse JSON, and then in this background i send Json to parcelable And in Parcelable i writestring with JSONObject.optString how i can write ArrayList? List<Row> result = new ArrayList<Row>(array.length()); for (int i = 0; i < array.length(); i++) { result.add(new Row(array.optJSONObject(i))); } Parcelable.java public Row(JSONObject from) { thumb = from.optString(TAG_THUMBNAILS); bigImage = from.optString(TAG_BIG_IMAGE); author = from.optString(TAG_AUTHOR); description = from.optString(TAG_DESCRIPTION); date = from.optString(TAG_DATE); } public Row(Parcel parcel) { thumb = parcel.readString(); bigImage = parcel.readString(); author = parcel.readString(); description = parcel.readString(); date = parcel.readString(); } @Override public int describeContents() { return 0; } @Override public void writeToParcel(Parcel parcel, int flags) { parcel.writeString(thumb); parcel.writeString(bigImage); parcel.writeString(author); parcel.writeString(description); parcel.writeString(date); }

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  • Android - Where to store generated bitmaps?

    - by Josh
    I've got an app which dynamically generates anywhere from 6 to 100 small bitmaps for the user to move around the screen in a given session. I currently generate them in onCreate and store them to the sd card, so that after an orientation change I can grab them out of external storage and display them again. However, this takes time (the loading) and I'd like to keep the bitmap references around between lifecyle changes for quicker access. My question is, is there a better place to store my generated bitmaps? I was thinking about creating a static storage library in my base activity, something that would only need to be reloaded when the app is completely removed from memory (shutdown, other apps need resources, 30 minute restart, etc). Ideally, I'd like the user to be able to back out to the title screen, click a "Resume" button, and in onCreate I just have access to those resident bitmap references instead of having to load them from storage again. For this reason I don't think Activity.onRetainNonConfigurationInstance is what I need. Alternatively, is there a better way to handle multiple generated bitmaps than what I'm doing or the plan I described?

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  • How to add g729 codec in Android application?

    - by juned
    i am developing a SIP application for making and receiving a call and i want to add the G729 codec in my application. currently i am doing analysis on open source project SipDroid. if i want to make that application to support G729 codec how to do that? there is a different codecs configuration file in org.sipdroid.codecs package.how do create the this kind of .java file for G729 codec? Any suggestion and response will be appreciated.

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  • Android: passing paramters between classes

    - by Yang
    I have a class2 which is involved by class1 when clicks are made. I have to pass some parameters/objects from class1 to class2. I only know the standard way which does not have an option of passing parameters. // launch the full article Intent i = new Intent(this, Class2.class); startActivity(i);

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  • Android: How do you delete a folder starts with period

    - by jclova
    I am trying to delete a folder in sdcard. I can delete normal directories, but a directory that starts with period cannot be deleted. (ex. ".helloDir") if (dir.isDirectory()) { String[] children = dir.list(); for (int i = 0; i < children.length; i++) { new File(dir, children[i]).delete(); } } children is null if dir starts with period (ex. ".helloDir").

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  • Android: Issue with acceptable file types via bluetooth

    - by poeschlorn
    Hi guys, i've got a problem with pushing files to my nexus one: It seems to me that there is only a small selection of file types that are accepted by my phone (such like jpg, gif and so on). I recently tried to push other files to my phone (in my case gpx) and my phone has rejected it automatically... is there a way to bypass or extent this filter? Is there also a way to catch those files by a service? greets, poeschlorn

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  • In Android GUI flickers when reading the properties file

    - by ManojValiveti
    Hi, I am getting the GUI flicker when reading a file properties and accordingly enabling/disabling checkbox and List value in listbox. when i remove this file reading code the GUI doesnt have flicker. I am reading the properties before creating the Preferences in OnCreate(). Attached the file write code below for reference.Please let us know is there any other way to read and update the preference staus. private void SetExtendConf(String key, String strValue) { mProperties = new Properties(); try { File file = new File(FILE_EXT); if(!file.exists()) file.createNewFile(); file.setWritable(true,false); FileInputStream fis = new FileInputStream(file); mProperties.load(fis); fis.close(); FileOutputStream stream = new FileOutputStream(file); Log.d(TAG, "Setting Values " + key + ":"+ strValue); mProperties.setProperty(key, strValue); mProperties.store(stream,"ext.conf"); stream.close(); } catch (IOException e) { Log.d(TAG, "Could not open properties file: " + GPS_FILE_EXT); } } -Manoj

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  • Accessing Google Account Id /username via Android (pre 2.0)

    - by KawBoy
    How do you access the user's Google Account Id / username in code (pre-2.0)? I am building an application that will call a web service to store data and I want to identify the identity of the person sumitting the data. If no user identity information available (pre 2.0) how about the ability to access phone identity (pre 2.0). Thanks in advance.

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  • android SQLite vs Flat Files

    - by mixm
    hi. im creating a game right now and im a bit stuck on how to implement storage of levels. i need to be able to download level files from the internet ota. im not so familiar with transferring files ota, but i have some experience with databases (mysql). what would be a better way of storing the game's level data?

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  • Update an Android market app to lower sdk?

    - by Tom Richards
    I have an app on the market that requires sdk 2.0 I want to rewrite and publish it using 1.6 to find a wider audience. The question is: if I update my already published app with an sdk downgrade to 1.6 will it then show up to users with phones at 1.6? I know currently the market search shows my app only to those that have 2.0 phones.

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  • How Android BaseAdapter notifyDataSetChanged works?

    - by Yama moto
    In the document for the method notifyDataSetChanged of class BaseAdapter noted that "Notifies the attached observers that the underlying data has been changed and any View reflecting the data set should refresh itself. " Supposed I changed the 3rd element in my string array (array data for the listview), what "any View reflecting the data set should refresh itself" means ? Does the 3rd view item in my list view be notified ? Also, how is notifyDataSetChanged() and getView() concerned ? Thanks in advance

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  • Android lifecycle of thread-based game

    - by ehehhh
    I ran into a bit of trouble while trying to get my game to work correctly after being put to the background by the user or a phone call for example. My app has a SurfaceView class called GameView, which has the onDraw() method to do all the necessary drawing for my game and two threads - one for calling the onDraw() and one for doing the necessary calculations for the game's logic. I succesfully implemented onPause() and onResume(). (I paused both threads when back button was pressed and resumed them after user cancelled in the AlertDialog.) Now I would like to have the game paused the same way when onStop() gets called. I put both threads on pause and saved my characters location in the savedInstanceState, but when I start my app again, no method gets called (I checked with Logcat). I believe onRestart() should be called first, then onStart() and then onResume(), but none of that happens. What am I doing wrong? (Didn't include any code, because it seems to be a problem of me not understanding the lifecycle, not a problem in code. If it seems necessary, I'll post the parts you request.)

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