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  • Looking for Reachability (2.0) Use Case Validation

    - by user350243
    There is so much info out there on using Apple's Reachability example, and so much is conflicting. I'm trying to find out of I'm using it (Reachability 2.0) correctly below. My App use case is this: If an internet connection is available through any means (wifi, LAN, Edge, 3G, etc.) a UIButton ("See More") is visible on various views. If no connection, the button is not visible. The "See More" part is NOT critical in any way to the app, it's just an add-on feature. "See More" could be visible or not anytime during the application lifecycle as connection is established or lost. Here's how I did it - Is this correct and/or is there a better way? Any help is Greatly Appreciated! lq // AppDelegate.h #import "RootViewController.h" @class Reachability; @interface AppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; UINavigationController *navigationController; RootViewController *rootViewController; Reachability* hostReach; // NOT USED: Reachability* internetReach; // NOT USED: Reachability* wifiReach; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet UINavigationController *navigationController; @property (nonatomic, retain) IBOutlet RootViewController *rootViewController; @end // AppDelegate.m #import "AppDelegate.h" #import "Reachability.h" #define kHostName @"www.somewebsite.com" @implementation AppDelegate @synthesize window; @synthesize navigationController; @synthesize rootViewController; - (void) updateInterfaceWithReachability: (Reachability*) curReach { if(curReach == hostReach) { NetworkStatus netStatus = [curReach currentReachabilityStatus]; BOOL connectionRequired = [curReach connectionRequired]; // Set a Reachability BOOL value flag in rootViewController // to be referenced when opening various views if ((netStatus != ReachableViaWiFi) && (netStatus != ReachableViaWWAN)) { rootViewController.bConnection = (BOOL *)0; } else { rootViewController.bConnection = (BOOL *)1; } } } - (void) reachabilityChanged: (NSNotification* )note { Reachability* curReach = [note object]; NSParameterAssert([curReach isKindOfClass: [Reachability class]]); [self updateInterfaceWithReachability: curReach]; } - (void)applicationDidFinishLaunching:(UIApplication *)application { // NOTE: #DEFINE in Reachability.h: // #define kReachabilityChangedNotification @"kNetworkReachabilityChangedNotification" [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(reachabilityChanged:) name: kReachabilityChangedNotification object: nil]; hostReach = [[Reachability reachabilityWithHostName: kHostName] retain]; [hostReach startNotifer]; [self updateInterfaceWithReachability: hostReach]; [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; } - (void)dealloc { [navigationController release]; [rootViewController release]; [window release]; [super dealloc]; } @end

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  • iphone problem receiving UDP packets

    - by SooDesuNe
    I'm using sendto() and recvfrom() to send some simple packets via UDP over WiFI. I've tried using two phones, and a simulator, the results I'm getting are: Packets sent from phones - recieved by simulator Packets sent from simulator - simulator recvfrom remains blocking. Packets sent from phones - other phone recvfrom remains blocking. I'm not sure how to start debugging this one, since the simulator/mac is able to receive the the packets, but the phones don't appear to be getting the message. A slight aside, do I need to keep my packets below the MTU for my network? Or is fragmentation handled by the OS or some other lower level software? UPDATE: I forgot to include the packet size and structure. I'm transmitting: typedef struct PacketForTransmission { int32_t packetTypeIdentifier; char data[64]; // size to fit my biggest struct } PacketForTransmission; of which the char data[64] is: typedef struct PacketHeader{ uint32_t identifier; uint32_t datatype; } PacketHeader; typedef struct BasePacket{ PacketHeader header; int32_t cardValue; char sendingDeviceID[41]; //dont forget to save room for the NULL terminator! } BasePacket; typedef struct PositionPacket{ BasePacket basePacket; int32_t x; int32_t y; } PositionPacket; sending packet is like: PositionPacket packet; bzero(&packet, sizeof(packet)); //fill packet with it's associated data PacketForTransmission transmissionPacket; transmissionPacket.packetTypeIdentifier = kPositionPacketType; memcpy(&transmissionPacket.data, (void*)&packet, sizeof(packet)); //put the PositionPacket into data[64] size_t sendResult = sendto(_socket, &transmissionPacket, sizeof(transmissionPacket), 0, [address bytes], [address length]); NSLog(@"packet sent of size: %i", sendResult); and recieving packets is like: while(1){ char dataBuffer[8192]; struct sockaddr addr; socklen_t socklen = sizeof(addr); ssize_t len = recvfrom(_socket, dataBuffer, sizeof(dataBuffer), 0, &addr, &socklen); //continues blocking here NSLog(@"packet recieved of length: %i", len); //do some more stuff }

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  • As a person getting into mobile development, what's the best mobile platform in terms of profitability? [closed]

    - by Kyle Loman
    I realize this question can range very far so would love to hear any and all opinions on this. However, I'll be honest and say that I have been thinking of this in terms of most profitable. I know how this may sound either way but this is one of my main sticking points. I realize that I'm not guaranteed a single cent and success is never guaranteed but I'm going into this with the thought of making something out of it both financially and also for my own interest. I know that iOS gets a lot of attention on this front but Android commands a lot more market share. However, I know there are drawbacks to Android too, whether it's in the actual development process and programming (though I've heard conflicting reports on this, such as how easy/difficult it is for to address screen res in different devices) or the app ecosystem being flooded. But iOS's app ecosystem has been described as too saturated and harder to compete in for that reason. Since Windows Phone has fewer apps than both of those two, that might be the best place to start in order to be closer to the ground floor of the store and be noticed more? Less saturation = better chances of sales or differentiating? Something like the gold rush during the first years of the iOS App Store (not exactly but at least in concept)? Would it be that despite fewer users on the platform, there's more exposure due to less competition so that may translate to better success at sales? Plus, I know MS is in it for the long haul so I'm not too fearful of something like WebOS going away. Obviously RIM isn't very popular nowadays but I read a recent article that says Blackberry actually has the apps that make the most money, any thoughts on that: http://gigaom.com/mobile/which-mobile-oss-apps-make-most-money-surprise-its-blackberry/ Again, this is all I've heard or known about so if there's anything to add or correct here, please do. In addition, this has actually affected my next personal phone upgrade. I'm eligible for a carrier discount now and I've had my eye on the iPhone 5. However, the Lumia 920 is the one I'm holding out for and I'm open to trying an Android but I'm not sure I can wait that long for any new Nexus or even the Razr HD. Even the new Lumia in November is making me antsy, I'm so close to just getting an iPhone 5. But when I say this has affected my phone choice, I'd want to be able to carry the apps I write with me so that I'm able to pull my phone out to show people without having to carry around a second device to do so. So that's why I'd like to make my personal phone match the main platform I'm developing for. Of course, I will likely expand to other platforms if I gain any decent success but the one I target now would serve well as my personal phone I carry around so that I can use it as a marketing tool, in a sense, showing people my apps if the opportunity presents itself. So what's the best mobile platform to choose, and especially in regards to most lucrative? As said previously, this would influence my personal phone choice greatly. Thanks in advance and I hope this isn't taken the wrong way - I understand there are trade-offs and other factors that may balance this out but making some revenue is key among that. For some background, I have done software development and know programming language concepts so I'm not entirely new to it and I do get the notion of being familiar with these things so that I can translate this skill among a variety of languages but I'm currently just having difficulty choosing my first main mobile platform based on the criteria I've outlined above.

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  • Android : plus de 61% des smartphones embarquent la version 2.2 et moins de 8% sont sur une version 1.x, fin de la fragmentation ?

    Android : plus de 61 % des smartphones embarquent la version 2.2 Et moins de 8% sont sur une version 1.x, la fin de la fragmentation ? Mise à jour du 18/03/11, par Hinault Romaric La version 2.2 est de « très » loin la plus utilisée par les terminaux tournant sur Android d'après l'analyse menée par Google sur les terminaux Android ayant accédé à l'Android Market au cours des deux premières semaines de mars 2011 (du 01 au 14). Actuellement, c'est un total de 61,3% de terminaux qui tournent sur la version 2.2 (Froyo) d'Android au détriment de la version 2.1 (Eclair) qui chute à moins de 30%. [IMG]http://rdonfack.dev...

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  • Android 2.2 repéré sur le Net, la prochaine version de l'OS mobile de Google pourrait arriver offici

    Android 2.2 repéré sur le Net La prochaine version de l'OS mobile de Google pourrait arriver officiellement en mai "Froyo", nom de code de la future version d'Android, a été repéré sur le Net. Google serait donc en train de tester Android 2.2 en interne. C'est en tout cas ce que croit savoir Android and Me, un site spécialisé - entre autre - dans la mesure du trafic d'Android. [IMG]http://ftp-developpez.com/gordon-fowler/android22.png[/IMG] Cette nouvelle version proposera un compilateur JIT (pour Just In Time), une méthode qui permet la compilation en temps réel d'un code vers le code natif de l'appareil et de garder le résultat en ...

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  • Only error showing is null, rss feed reader not working

    - by Callum
    I have been following a tutorial which is showing me how to create an rssfeed reader, I come to the end of the tutorial; and the feed is not displaying in the listView. So I am looking for errors in logCat, but the only one I can find is one just saying 'null', which is not helpful at all. Can anyone spot a potential problem with the code I have written? Thanks. DirectRSS(main class): package com.example.rssapplication; import java.util.List; import android.app.ListActivity; import android.content.pm.ActivityInfo; import android.os.Bundle; import android.util.Log; import android.widget.ArrayAdapter; import android.widget.ListView; public class DirectRSS extends ListActivity{ @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.directrss); //Set to portrait, so that every time the view changes; it does not run the DB query again... setRequestedOrientation (ActivityInfo.SCREEN_ORIENTATION_PORTRAIT); try{ RssReader1 rssReader = new RssReader1("http://www.skysports.com/rss/0,20514,11661,00.xml"); ListView list = (ListView)findViewById(R.id.list); ArrayAdapter<RssItem1> adapter = new ArrayAdapter<RssItem1>(this, android.R.layout.simple_list_item_1); list.setAdapter(adapter); list.setOnItemClickListener(new ListListener1(rssReader.getItems(),this)); }catch(Exception e) { String err = (e.getMessage()==null)?"SD Card failed": e.getMessage(); Log.e("sdcard-err2:",err + " " + e.getMessage()); // Log.e("Error", e.getMessage()); Log.e("LOGCAT", "" + e.getMessage()); } } } ListListener1: package com.example.rssapplication; import java.util.List; import android.app.Activity; import android.content.Intent; import android.net.Uri; import android.view.View; import android.widget.AdapterView; import android.widget.AdapterView.OnItemClickListener; public class ListListener1 implements OnItemClickListener{ List<RssItem1> listItems; Activity activity; public ListListener1(List<RssItem1> listItems, Activity activity) { this.listItems = listItems; this.activity = activity; } @Override public void onItemClick(AdapterView<?> parent, View view, int pos, long id) { // TODO Auto-generated method stub Intent i = new Intent(Intent.ACTION_VIEW); i.setData(Uri.parse(listItems.get(pos).getLink())); activity.startActivity(i); } } RssItem1: package com.example.rssapplication; public class RssItem1 { private String title; private String link; public String getTitle() { return title; } public void setTitle(String title) { this.title = title; } public String getLink() { return link; } public void setLink(String link) { this.link = link; } } RssParseHandler1: package com.example.rssapplication; import java.util.ArrayList; import java.util.List; import org.xml.sax.Attributes; import org.xml.sax.SAXException; import org.xml.sax.helpers.DefaultHandler; public class RssParseHandler1 extends DefaultHandler{ private List<RssItem1> rssItems; private RssItem1 currentItem; private boolean parsingTitle; private boolean parsingLink; public RssParseHandler1(){ rssItems = new ArrayList<RssItem1>(); } public List<RssItem1> getItems(){ return rssItems; } @Override public void startElement(String uri, String localName, String qName, Attributes attributes) throws SAXException { if("item".equals(qName)){ currentItem = new RssItem1(); } else if("title".equals(qName)){ parsingTitle = true; } else if("link".equals(qName)){ parsingLink = true; } // TODO Auto-generated method stub super.startElement(uri, localName, qName, attributes); } @Override public void endElement(String uri, String localName, String qName) throws SAXException { if("item".equals(qName)){ rssItems.add(currentItem); currentItem = null; } else if("title".equals(qName)){ parsingTitle = false; } else if("link".equals(qName)){ parsingLink = false; } // TODO Auto-generated method stub super.endElement(uri, localName, qName); } @Override public void characters(char[] ch, int start, int length) throws SAXException { if(parsingTitle) { if(currentItem!=null) { currentItem.setTitle(new String(ch,start,length)); } } else if(parsingLink) { if(currentItem!=null) { currentItem.setLink(new String(ch,start,length)); parsingLink = false; } } // TODO Auto-generated method stub super.characters(ch, start, length); } } RssReader1: package com.example.rssapplication; import java.util.List; import javax.xml.parsers.SAXParser; import javax.xml.parsers.SAXParserFactory; public class RssReader1 { private String rssUrl; public RssReader1(String rssUrl) { this.rssUrl = rssUrl; } public List<RssItem1> getItems() throws Exception { SAXParserFactory factory = SAXParserFactory.newInstance(); SAXParser saxParser = factory.newSAXParser(); RssParseHandler1 handler = new RssParseHandler1(); saxParser.parse(rssUrl, handler); return handler.getItems(); } } Here is the logCat also: 08-25 11:13:20.803: D/AbsListView(26291): unregisterIRListener() is called 08-25 11:13:20.803: D/AbsListView(26291): unregisterIRListener() is called 08-25 11:13:20.803: D/AbsListView(26291): unregisterIRListener() is called 08-25 11:13:20.813: D/AbsListView(26291): unregisterIRListener() is called 08-25 11:13:20.813: D/AbsListView(26291): unregisterIRListener() is called 08-25 11:13:20.813: D/AbsListView(26291): unregisterIRListener() is called 08-25 11:13:20.813: W/ApplicationPackageManager(26291): getCSCPackageItemText() 08-25 11:13:20.843: D/AbsListView(26291): Get MotionRecognitionManager 08-25 11:13:20.843: E/sdcard-err2:(26291): SD Card failed null 08-25 11:13:20.843: E/LOGCAT(26291): null 08-25 11:13:20.843: D/AbsListView(26291): onVisibilityChanged() is called, visibility : 4 08-25 11:13:20.843: D/AbsListView(26291): unregisterIRListener() is called 08-25 11:13:20.873: D/AbsListView(26291): onVisibilityChanged() is called, visibility : 0 08-25 11:13:20.883: D/AbsListView(26291): unregisterIRListener() is called 08-25 11:13:20.903: D/AbsListView(26291): unregisterIRListener() is called 08-25 11:13:20.933: D/AbsListView(26291): unregisterIRListener() is called 08-25 11:13:20.963: D/AbsListView(26291): unregisterIRListener() is called 08-25 11:13:20.973: D/AbsListView(26291): unregisterIRListener() is called 08-25 11:13:21.323: D/AbsListView(26291): onVisibilityChanged() is called, visibility : 4 08-25 11:13:21.323: D/AbsListView(26291): unregisterIRListener() is called 08-25 11:13:21.323: D/AbsListView(26291): onVisibilityChanged() is called, visibility : 4 08-25 11:13:21.323: D/AbsListView(26291): unregisterIRListener() is called 08-25 11:13:21.323: D/AbsListView(26291): onVisibilityChanged() is called, visibility : 4 08-25 11:13:21.323: D/AbsListView(26291): unregisterIRListener() is called 08-25 11:13:21.323: D/AbsListView(26291): onVisibilityChanged() is called, visibility : 4 08-25 11:13:21.323: D/AbsListView(26291): unregisterIRListener() is called 08-25 11:13:21.323: D/AbsListView(26291): onVisibilityChanged() is called, visibility : 4 08-25 11:13:21.323: D/AbsListView(26291): unregisterIRListener() is called 08-25 11:13:21.333: D/AbsListView(26291): onVisibilityChanged() is called, visibility : 4 08-25 11:13:21.333: D/AbsListView(26291): unregisterIRListener() is called

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  • How can I clean up my bashrc/zshrc file?

    - by LuxuryMode
    Over time, I've added bunches of stuff to my PATH and it's lookin' pretty awful. How can I clean this up or what's the proper way to "reformat" all of this? export PATH="$PATH:~/scripts" export PATH="$PATH:~/Downloads/android-sdk-mac_x86/platform-tools/adb" export PATH=/opt/local/bin:/opt/local/sbin:$PATH export PATH="$PATH:~/Downloads/android-sdk-mac_x86/platform-tools:~/Downloads/android-sdk-mac_x86/tools:~/Downloads/android-sdk-mac_x86/platform-tools/adb" export PATH="$PATH:~/bin" export PATH="$PATH:~/bin/subl" export PATH="$PATH:~/.rvm/gems/ruby-1.9.3-head/gems/git-media-0.1.1/bin" export PATH=$PATH:$HOME/bin:/Users/me/Downloads/android-sdk-mac_86/tools export PATH=$PATH:$HOME/bin:/Users/me/Downloads/android-sdk-mac_86/platform-tools export PATH=/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/X11/bin:/.rvm/scripts/rvm:/.rvm/scripts/rvm:/~/Downloads/android-sdk-mac_x86/tools/android:/~/Downloads/android-ndk-r7/:/~/Downloads/android-sdk-mac_x86/platform-tools export CC=gcc-4.2 export PATH=~/Downloads/android-ndk-r7:$PATH ANDROID_HOME=~/Downloads/android-sdk-mac_x86 export PATH=${PATH}:$ANDROIDHOME/platform-tools

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  • How do i use a USB wifi device properly?

    - by acidzombie24
    I'll just say a few random things One usb wifi device i notice only worked when it plugged into my usb hub Another one worked but couldnt get full speed. It came with an extention cord and when i had it a few feet away i was able to (usually) get full speed I had a wifi card in a tower in the past and just about all laptops have it built in How do i use a USB wifi adapter properly? The first device didnt come with an extention cord and made no mention of bringing it away from the computer. When someone else tested the device he said he was getting full speed while it was plugged into his tower so i was pretty surpised. How do i use USB wifi devices properly?

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  • ICS as guest in Ubuntu 12.04 host

    - by oshirowanen
    I have installed Android as per this guide as a guess os via VirtualBox: http://www.android-x86.org/documents/virtualboxhowto Using the following ISO: android-x86-4.0-RC1-eeepc.iso But I am unable to connect to the internet from within the android virtual machine. The host OS is Ubuntu 12.04 where the internet works fine. I have internet access via a usb wireless connection to the home router. All this is fine. If I install Ubuntu 12.04 as a guest, where the host is also Ubuntu 12.04. The guest os'es internet works fine out of the box. But for some reason, I can't get the above androids internet to work out of the box as the guest os. Anyone know what I am doing wrong?

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  • Is possible to boot on PXE over a WiFi device?

    - by Diogo Rocha
    As I know it is possible to boot up some bootable images (like Linux, Clonezilla, management applications and others) over a PXE (Preboot Execution Environment) server with an Ethernet device (802.3). Can the same thing be done with an Ethernet WiFi (802.11) device? I tested with my notebook but my BIOS appears to not enable booting from WiFi devices. Is it possible with some specific WiFi cards and/or a specific BIOS?

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  • In an environment with multiple WiFi access points, do wireless clients sometimes connect to both at the same time?

    - by Bobby Burgess
    This is more of a curiosity than a problem, but in this new office I have two D-link DAP-2553's connected in a master/slave array (this just means the master keeps certain configuration options aligned with the slave). The network is set to 802.11n-only, and each AP has the same SSID and WPA2 key. The only difference is that they are on different channels (1 and 11). The WiFi network itself is working well. Users can roam around and the signal/speed is fairly consistent. However, I notice that when I look at the 802.11 client list in the web admin page for each of the 2 APs, I see that certain clients are connected to both, for extended periods of time, but I assume they are only passing data through one of them. Not every client is seen on each AP, but at any given time the same MAC address of a WiFi adapter can be associated (and remain associated) with both APs. The client list auto-refreshes every few seconds so I believe I'm looking at the most recent rather than stale information. One of the WiFi adapters that consistently associates with both APs is an Intel Centrino Wireless-N 1030 (laptop chip). Is it part of the WiFi standard that more than one association per WiFi card can be established concurrently on separate APS?

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  • What is the peak theoretical WiFi G user density? [closed]

    - by Bigbio2002
    I've seen a few WiFi capacity planning questions, and this one is related, but hopefully different enough not to be closed. Also, this is related specifically to 802.11g, but a similar question could be made for N. In order to squeeze more WiFi users into a space, the transmit power on the APs need to be reduced and the APs squeezed closer together. My question is, how far can you practically take this before the network becomes unusable? There will come a point where the transmit power is so weak that nobody will actually be able to pick up a connection, or be constantly roaming to/from APs spaced a few feet apart as they walk around. There are also only 3 available channels to use as well, which is a factor to consider. After determining the peak AP density, then multiply by users-per-AP, which should be easier to find out. After factoring all of this in and running some back-of-the-envelope calculations, I'd like to be able to get a figure of "XX users per 10ft^2" or something. This can be considered the physical limit of WiFi, and will keep people from asking about getting 3,000 people in a ballroom conference on WiFi. Can anyone with WiFi experience chime in, or better yet, provide some calculations for a more accurate figure? Assumptions: Let's assume an ideal environment with no reflection (think of a big, square, open room, with the APs spaced out on a plane), APs are placed on the ceiling so humans won't absorb the waves, and the only interference are from the APs themselves and the devices. As for what devices specifically, that's irrelevant for the first point of the question (AP density, so only channel and transmit power should matter). User experience: Wikipedia states that Wireless G has about 22Mbps maximum effective throughput, or about 2.75MB/s. For the purpose of this question, anything below 100KB/s per user can be deemed to be a poor user experience. As for roaming, I'll assume the user is standing in the same place, so hopefully that will be a non-issue.

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  • USB connection is unstable with Nexus S 2.3.4 on AMD 64 running 64-bit Windows 7, but works with 32-bit Windows Vista

    - by Mike
    The USB connection is unstable with Nexus S (Android 2.3.4) on AMD 64 running 64-bit Windows 7, but it works with 32-bit Windows Vista. Problem Description: On the 64-bit Windows 7 machine my Nexus S appears to connect, but then it disconnects moments later. Neither accessing USB storage or loading an Android application package file (APK) using the Android Debug Bridge (ADB) work. On 32-bit Windows Vista using the same USB cable, USB storage works. I haven't tried the ADB on 32-bit Windows Vista. Reproduction steps for USB storage: (I have provided the reproduction steps for USB storage and not ADB, because if one isn't working, then the other isn't working either and the USB storage reproduction steps are shorter to document.) Connect the USB cable to the Nexus S and my Windows 7 machine. Effect: The "USB Mass Storage, USB Connected" dialog appears with the button "Turn on USB storage." Click "Turn on USB Storage" Effect: The "working circle" appears. A dialog briefly appears saying "USB storage in use," then it either returns me to Step 1 (now that I am running 2.3.4) or is replaced with the Nexus S's application homepage (while I was running 2.3.3). I'm not sure if the version matters, but I mention it for completeness. On the 32-bit Windows Vista machine the connection is stable. I am able to navigate through the Nexus S file system create, read, update, and delete files, etc. I haven't tried connecting with the ADB. Troubleshooting summary: Tried and failed: Uninstalling and reinstalling the Android USB drivers including removing the files. Uninstalling my custom software Pulling the Nexus S's battery Restarting the Nexus S Restarting 64-bit Windows 7 Changing USB ports on the 64-bit Windows 7 box Compared the dates and file size on the DLLs in my google-usb_driver\amd64 directory and the windows\System32 directory. They match. The sizes for the google-usb_driver\i386 directory do not match (expected). Turning off Debugging mode on the Nexus S does not resolve the problem. Searching Google. Tried and succeeded: Connecting to another machine (Windows Vista) using the same USB cable and Nexus S phone. Troubleshooting observations: I notice that uninstalling the device drivers and deleting the files, then reinstalling the drivers, then rebooting 64-bit Windows 7 then unplugging the Nexus S, then plugging it back in occasionally helps for a short amount of time (minutes to hours, not days). When it is working, I can both access the Nexus S's drive and load/test applications using the ADB. I have observed some wonky behavior in the Device Manager that I haven't tracked down. Sometimes the black Nexus S image appears in the list of devices. Sometimes the image displays as a computer with a green ISA card. Sometimes it neither appears on the top level of devices nor under “other devices,” but it does appear under "disk drives" as "Android UMS Composite USB Device." System configuration: The Nexus S is running Android OS 2.3.4's "Settings\about phone\System updates" indicates that it is up to date as of May 21st 2011. Both 32-bit Windows Vista and 64-bit Windows 7 are up to date. The Windows Vista system is running on an Intel 32-bit processor. Windows 7 is running on an AMD 64-bit processor. I have done Android development on both systems, but I usually develop on the 64-bit Windows 7 machine.

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  • rsync per-site configuration file?

    - by Scott
    I know how to configure a per-site entry for ssh, but is there any kind of a client configuration for rsync that allows per-site configuration options and aliases or similar shortcuts like the .ssh/config? I'm curious because I have a minimal ssh server installed on my android phone and I also have a minimal rsync tool on it as well. I'm getting tired of having to root login onto the phone and sym-link both tools to standard places the android OS looks for executables as the ssh server is bare bones and has a typical *bear multi-link binary for the basic unix commands (that does not include rsync) I end up having to include --rsync-path=/path/to/rsync/android/files/rsync every time I want to do any rsyncing of the files on my phone, but this path is always the same. I've gotten around it in the meantime with a glob approach in a shell script wrapper, but this sometimes limits the customization I can do with the rsync call. I'm just wondering if there is anything similar to the .ssh/config file where I can create an alias for my phone (e.g. 'android') where specifying rsync android:/mnt/sdcard will automatically assume --rsync-path=/blah/blah/blah --no-g --no-p --no-t etc. Tre`

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  • How to interconnect laptop, PC, Android & Symbiam phones with WiFi?

    - by noquery
    What I have Level One wifi Router hub Laptop with Windows 7 (wifi enabled) Desktop PC with Windows 7 (with no wifi, maybe LAN cables can help) 2 android & 1 Symbian Phones each wifi enabled. LAN Cables Hathway Internet connection which allows only 1 login to access internet What I want Is it possible to access internet on PC, laptop, mobiles at the same time with only one connection? Since I don't know even A of networking so please suggest some software which require minimum cofiguration. Let me know if any other hardware I require.

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  • FolderClosed Exception in Javamail

    - by SikhWarrior
    Im trying to create a simple mail client in android, and I have the android version of javamail compiling and running in my app. However, whenever I try to connect and receive mail, I get a Folder Closed exception seen below. 10-23 12:12:13.484: W/System.err(6660): javax.mail.FolderClosedException 10-23 12:12:13.484: W/System.err(6660): at com.sun.mail.imap.IMAPMessage.getProtocol(IMAPMessage.java:149) 10-23 12:12:13.484: W/System.err(6660): at com.sun.mail.imap.IMAPMessage.loadBODYSTRUCTURE(IMAPMessage.java:1262) 10-23 12:12:13.484: W/System.err(6660): at com.sun.mail.imap.IMAPMessage.getDataHandler(IMAPMessage.java:616) 10-23 12:12:13.484: W/System.err(6660): at javax.mail.internet.MimeMessage.getContent(MimeMessage.java:1398) 10-23 12:12:13.484: W/System.err(6660): at com.teamzeta.sfu.Util.MailHelper.getMessageHTML(MailHelper.java:60) 10-23 12:12:13.484: W/System.err(6660): at com.teamzeta.sfu.GetAsyncEmails.onPostExecute(EmailActivity.java:31) 10-23 12:12:13.484: W/System.err(6660): at com.teamzeta.sfu.GetAsyncEmails.onPostExecute(EmailActivity.java:1) 10-23 12:12:13.484: W/System.err(6660): at android.os.AsyncTask.finish(AsyncTask.java:631) 10-23 12:12:13.484: W/System.err(6660): at android.os.AsyncTask.access$600(AsyncTask.java:177) 10-23 12:12:13.484: W/System.err(6660): at android.os.AsyncTask$InternalHandler.handleMessage(AsyncTask.java:644) 10-23 12:12:13.484: W/System.err(6660): at android.os.Handler.dispatchMessage(Handler.java:99) 10-23 12:12:13.484: W/System.err(6660): at android.os.Looper.loop(Looper.java:137) 10-23 12:12:13.484: W/System.err(6660): at android.app.ActivityThread.main(ActivityThread.java:5227) 10-23 12:12:13.484: W/System.err(6660): at java.lang.reflect.Method.invokeNative(Native Method) 10-23 12:12:13.484: W/System.err(6660): at java.lang.reflect.Method.invoke(Method.java:511) 10-23 12:12:13.484: W/System.err(6660): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:795) 10-23 12:12:13.484: W/System.err(6660): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:562) 10-23 12:12:13.494: W/System.err(6660): at dalvik.system.NativeStart.main(Native Method) My code is as follows: public static Message[] getAllMail(String user, String pwd){ String host = "imap.sfu.ca"; final Message[] NO_MESSAGES = {}; Properties properties = System.getProperties(); properties.setProperty("mail.imap.socketFactory.class", "javax.net.ssl.SSLSocketFactory"); properties.setProperty("mail.imap.socketFactory.port", "993"); Session session = Session.getDefaultInstance(properties); try { Store store = session.getStore("imap"); store.connect(host, user, pwd); Folder folder = store.getFolder("inbox"); folder.open(Folder.READ_ONLY); Message[] messages = folder.getMessages(); folder.close(true); store.close(); Log.d("####TEAM ZETA DEBUG####", "Content: " + messages.length); return messages; } catch (NoSuchProviderException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (MessagingException e) { // TODO Auto-generated catch block e.printStackTrace(); } Log.d("####TEAM ZETA DEBUG####", "Returning NO_MESSAGES"); return NO_MESSAGES; } public static String getMessageHTML(Message message){ Object msgContent; try { msgContent = message.getContent(); if (msgContent instanceof Multipart) { Multipart mp = (Multipart) msgContent; for (int i = 0; i < mp.getCount(); i++) { BodyPart bp = mp.getBodyPart(i); if (Pattern .compile(Pattern.quote("text/html"), Pattern.CASE_INSENSITIVE) .matcher(bp.getContentType()).find()) { // found html part return (String) bp.getContent(); } else { // some other bodypart... } } } } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (MessagingException e) { // TODO Auto-generated catch block e.printStackTrace(); } return "Something went wrong"; } I couldn't find anything helpful on the web, does anyone have an ideas why this is happening?? This is called in class GetAsyncEmails extends AsyncTask<String, Integer, Message[]>{ @Override protected Message[] doInBackground(String... args) { // TODO Auto-generated method stub Message[] messages = MailHelper.getAllMail(args[0], args[1]); return messages; } protected void onPostExecute(Message[] result){ if(result.length > 1){ Message message = result[0]; String content = MailHelper.getMessageHTML(message); System.out.println("####TEAM ZETA DEBUG####" + content); } } }

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  • Implementing fog of war in opengl es 2.0 game

    - by joxnas
    Hi game development community, this is my first question here! ;) I'm developing a tactics/strategy real time android game and I've been wondering for some time what's the best way to implement an efficient and somewhat nice looking fog of war to incorporate in it. My experience with OpenGL or Android is not vast by any means, but I think it is sufficient for what I'm asking here. So far I have thought in some solutions: Draw white circles to a dark background, corresponding to the units visibility, then render to a texture, and then drawing a quad with that texture with blend mode set to multiply. Will this approach be efficient? Will it take too much memory? (I don't know how to render to texture and then use the texture. Is it too messy?) Have a grid object with a vertex shader which has an array of uniforms having the coordinates of all units, and another array which has their visibility range. The number of units will very probably never be bigger then 100. The vertex shader needs to test for each considered vertex, if there is some unit which can see it. In order to do this it, will have to loop the array with the coordinates and do some calculations based on distance. The efficiency of this is inversely proportional to the looks of it. A more dense grid will result in a more beautiful fog of war... but will require a greater amount of vertexes to be checked. Is it possible to find a nice compromise or is this a bad solution from the start? Which solution is the best? Are there better alternatives? Which ones? Thank you for your time.

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  • Google play game services and Facebook integration in one game

    - by Ineentho
    We are creating a cross platform game for iOS and Android. We have thought about how and with which services we should integrate achievements and scoreboards with. For the iOS part, we are pretty sure that this how we want to do, in order from when the user opens the app for the first time: Connect with Game Center (Should be automatic, the user shouldn't even notice?) We will also get the players nickname for public scoreboards here. Ask if the user wants to connect with Facebook so that we can compare the players highscores with their friends. We could add Google play game services there as well, but I don't feel like that adds anything to the experience for the end user. Now comes the tricky part: Android We thought that we could do just like for iOS, except that we replace Game Center with Google Play Game Services. However, unlike Game Center, Game Services will ask the user to log in to their Google+ account and allow us to access their account. So now, what we have is a double login, first with Google+ and then with Facebook. What will users think about that? Should we scrap Play Services entirely and just ask the user for a nickname within our app and user Facebook for achievements?

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