Search Results

Search found 22119 results on 885 pages for 'android images'.

Page 275/885 | < Previous Page | 271 272 273 274 275 276 277 278 279 280 281 282  | Next Page >

  • How to call a WCF service using ksoap2 on android?

    - by Qing
    Hi all, Here is my code import org.ksoap2.*; import org.ksoap2.serialization.*; import org.ksoap2.transport.*; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; public class ksop2test extends Activity { /** Called when the activity is first created. */ private static final String METHOD_NAME = "SayHello"; // private static final String METHOD_NAME = "HelloWorld"; private static final String NAMESPACE = "http://tempuri.org"; // private static final String NAMESPACE = "http://tempuri.org"; private static final String URL = "http://192.168.0.2:8080/HelloWCF/Service1.svc"; // private static final String URL = "http://192.168.0.2:8080/webservice1/Service1.asmx"; final String SOAP_ACTION = "http://tempuri.org/IService1/SayHello"; // final String SOAP_ACTION = "http://tempuri.org/HelloWorld"; TextView tv; StringBuilder sb; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); tv = new TextView(this); sb = new StringBuilder(); call(); tv.setText(sb.toString()); setContentView(tv); } public void call() { try { SoapObject request = new SoapObject(NAMESPACE, METHOD_NAME); request.addProperty("name", "Qing"); SoapSerializationEnvelope envelope = new SoapSerializationEnvelope( SoapEnvelope.VER11); envelope.dotNet = true; envelope.setOutputSoapObject(request); HttpTransportSE androidHttpTransport = new HttpTransportSE(URL); androidHttpTransport.call(SOAP_ACTION, envelope); sb.append(envelope.toString() + "\n");//cannot get the xml request send SoapPrimitive result = (SoapPrimitive)envelope.getResponse(); //to get the data String resultData = result.toString(); // 0 is the first object of data sb.append(resultData + "\n"); } catch (Exception e) { sb.append("Error:\n" + e.getMessage() + "\n"); } } } I can successfully access .asmx service, but when I try to call a wcf service the virtual machine said : Error: expected:END_TAG{http://schemas.xmlsoap.org/soap/envelope/}Body(position:END_TAG@1:712 in java.io.InputStreamReader@43ba6798 How to print what the request send? Here is the wcf wsdl: <wsdl:definitions name="Service1" targetNamespace="http://tempuri.org/"> - <wsdl:types> - <xsd:schema targetNamespace="http://tempuri.org/Imports"> <xsd:import schemaLocation="http://para-bj.para.local:8080/HelloWCF/Service1.svc?xsd=xsd0" namespace="http://tempuri.org/"/> <xsd:import schemaLocation="http://para-bj.para.local:8080/HelloWCF/Service1.svc?xsd=xsd1" namespace="http://schemas.microsoft.com/2003/10/Serialization/"/> </xsd:schema> </wsdl:types> - <wsdl:message name="IService1_SayHello_InputMessage"> <wsdl:part name="parameters" element="tns:SayHello"/> </wsdl:message> - <wsdl:message name="IService1_SayHello_OutputMessage"> <wsdl:part name="parameters" element="tns:SayHelloResponse"/> </wsdl:message> - <wsdl:portType name="IService1"> - <wsdl:operation name="SayHello"> <wsdl:input wsaw:Action="http://tempuri.org/IService1/SayHello" message="tns:IService1_SayHello_InputMessage"/> <wsdl:output wsaw:Action="http://tempuri.org/IService1/SayHelloResponse" message="tns:IService1_SayHello_OutputMessage"/> </wsdl:operation> </wsdl:portType> - <wsdl:binding name="BasicHttpBinding_IService1" type="tns:IService1"> <soap:binding transport="http://schemas.xmlsoap.org/soap/http"/> - <wsdl:operation name="SayHello"> <soap:operation soapAction="http://tempuri.org/IService1/SayHello" style="document"/> - <wsdl:input> <soap:body use="literal"/> </wsdl:input> - <wsdl:output> <soap:body use="literal"/> </wsdl:output> </wsdl:operation> </wsdl:binding> - <wsdl:service name="Service1"> - <wsdl:port name="BasicHttpBinding_IService1" binding="tns:BasicHttpBinding_IService1"> <soap:address location="http://para-bj.para.local:8080/HelloWCF/Service1.svc"/> </wsdl:port> </wsdl:service> </wsdl:definitions> It uses in tag and the asmx uses in tag what's the difference? Thanks. -Qing

    Read the article

  • How to prevent Android bluetooth RFCOMM connection from dying immediately after .connect()?

    - by Gilead
    I'm trying to connect to a Zeemote (http://zeemote.com/) gaming controller from Moto Droid running 2.0.1 firmware. The test application below does connect to the device (LED flashes) but connection is dropped immediately after that. I can connect to the device perfectly fine using bluez tools (log attached as well). I'm quite at a loss here, I work on it for so long that I ran out of ideas so any help would be very much appreciated. Thanks, Max =========================================== Code: public class ZeeTest extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); try { test(); } catch (IOException e) { e.printStackTrace(); } } public void test() throws IOException { BluetoothDevice zee = BluetoothAdapter.getDefaultAdapter(). getRemoteDevice("00:1C:4D:02:A6:55"); Log.d("ZeeTest", "++++ Creating socket"); BluetoothSocket sock = zee.createRfcommSocketToServiceRecord( UUID.fromString("8e1f0cf7-508f-4875-b62c-fbb67fd34812")); Log.d("ZeeTest", "++++ Connecting"); sock.connect(); Log.d("ZeeTest", "++++ Connected"); final InputStream in = sock.getInputStream(); new Thread() { @Override public void run() { byte[] buffer = new byte[32]; int bytes = 0; int x = 0; Log.d("ZeeTest", "++++ Listening..."); while (x < 200) { x++; try { bytes = in.read(buffer); Log.d("ZeeTest", "++++ Read "+ bytes +" bytes"); } catch (IOException e) { // java.io.IOException: Software caused connection abort if (x % 50 == 0) { Log.d("ZeeTest", "Tried "+ x +" times ("+ bytes +")"); } try { Thread.sleep(100); } catch (InterruptedException ie) {} } } Log.d("ZeeTest", "++++ Done: thread exit"); } }.start(); Log.d("ZeeTest", "++++ Done: test()"); } } =========================================== Log: I/ActivityManager( 1169): Start proc zee.test for activity zee.test/.ZeeTest: pid=4294 uid=10084 gids={3002, 3001, 3003} I/dalvikvm( 4294): Debugger thread not active, ignoring DDM send (t=0x41504e4d l=38) D/dalvikvm( 4287): LinearAlloc 0x0 used 640700 of 5242880 (12%) I/dalvikvm( 4294): Debugger thread not active, ignoring DDM send (t=0x41504e4d l=20) D/ZeeTest ( 4294): ++++ Creating socket D/ZeeTest ( 4294): ++++ Connecting E/BluetoothEventLoop.cpp( 1169): event_filter: Received signal org.bluez.Device:PropertyChanged from /org/bluez/1240/hci0/dev_00_1C_4D_02_A6_55 I/usbd ( 1068): process_usb_uevent_message(): buffer = add@/devices/virtual/bluetooth/hci0/hci0:1 I/usbd ( 1068): main(): call select(...) E/BluetoothEventLoop.cpp( 1169): event_filter: Received signal org.bluez.Adapter:DeviceFound from /org/bluez/1240/hci0 V/BluetoothEventRedirector( 1242): Received android.bluetooth.device.action.FOUND V/BluetoothEventRedirector( 1242): Received android.bleutooth.device.action.UUID D/ZeeTest ( 4294): ++++ Connected D/ZeeTest ( 4294): ++++ Done: test() D/ZeeTest ( 4294): ++++ Listening... I/ActivityManager( 1169): Displayed activity zee.test/.ZeeTest: 2296 ms (total 2296 ms) E/BluetoothEventLoop.cpp( 1169): event_filter: Received signal org.bluez.Device:PropertyChanged from /org/bluez/1240/hci0/dev_00_1C_4D_02_A6_55 I/usbd ( 1068): process_usb_uevent_message(): buffer = remove@/devices/virtual/bluetooth/hci0/hci0:1 I/usbd ( 1068): main(): call select(...) V/BluetoothEventRedirector( 1242): Received android.bleutooth.device.action.UUID D/ZeeTest ( 4294): Tried 50 times (0) D/ZeeTest ( 4294): Tried 100 times (0) D/ZeeTest ( 4294): Tried 150 times (0) D/ZeeTest ( 4294): Tried 200 times (0) D/ZeeTest ( 4294): ++++ Done: thread exit =========================================== Terminal log: $ sdptool browse Inquiring ... Browsing 00:1C:4D:02:A6:55 ... $ sdptool records 00:1C:4D:02:A6:55 Service Name: Zeemote Service RecHandle: 0x10015 Service Class ID List: UUID 128: 8e1f0cf7-508f-4875-b62c-fbb67fd34812 Protocol Descriptor List: "L2CAP" (0x0100) "RFCOMM" (0x0003) Channel: 1 Language Base Attr List: code_ISO639: 0x656e encoding: 0x6a base_offset: 0x100 $ rfcomm connect /dev/tty10 00:1C:4D:02:A6:55 Connected /dev/rfcomm0 to 00:1C:4D:02:A6:55 on channel 1 Press CTRL-C for hangup # rfcomm show /dev/tty10 rfcomm0: 00:1F:3A:E4:C8:40 - 00:1C:4D:02:A6:55 channel 1 connected [reuse-dlc release-on-hup tty-attached] # cat /dev/tty10 (nothing here) # hcidump HCI sniffer - Bluetooth packet analyzer ver 1.42 device: hci0 snap_len: 1028 filter: 0xffffffff < HCI Command: Create Connection (0x01|0x0005) plen 13 > HCI Event: Command Status (0x0f) plen 4 > HCI Event: Connect Complete (0x03) plen 11 < HCI Command: Read Remote Supported Features (0x01|0x001b) plen 2 > HCI Event: Read Remote Supported Features (0x0b) plen 11 < ACL data: handle 11 flags 0x02 dlen 10 L2CAP(s): Info req: type 2 > HCI Event: Command Status (0x0f) plen 4 > HCI Event: Page Scan Repetition Mode Change (0x20) plen 7 > HCI Event: Max Slots Change (0x1b) plen 3 < HCI Command: Remote Name Request (0x01|0x0019) plen 10 > HCI Event: Command Status (0x0f) plen 4 > ACL data: handle 11 flags 0x02 dlen 16 L2CAP(s): Info rsp: type 2 result 0 Extended feature mask 0x0000 < ACL data: handle 11 flags 0x02 dlen 12 L2CAP(s): Connect req: psm 3 scid 0x0040 > HCI Event: Number of Completed Packets (0x13) plen 5 > ACL data: handle 11 flags 0x02 dlen 16 L2CAP(s): Connect rsp: dcid 0x04fb scid 0x0040 result 1 status 2 Connection pending - Authorization pending > HCI Event: Remote Name Req Complete (0x07) plen 255 > ACL data: handle 11 flags 0x02 dlen 16 L2CAP(s): Connect rsp: dcid 0x04fb scid 0x0040 result 0 status 0 Connection successful < ACL data: handle 11 flags 0x02 dlen 16 L2CAP(s): Config req: dcid 0x04fb flags 0x00 clen 4 MTU 1013 (events are properly received using bluez)

    Read the article

  • Using Image Source with big images in WPF

    - by xyzzer
    I am working on an application that allows users to manipulate multiple images by using ItemsControl. I started running some tests and found that the app has problems displaying some big images - ie. it did not work with the high resolution (21600x10800), 20MB images from http://earthobservatory.nasa.gov/Features/BlueMarble/BlueMarble_monthlies.php, though it displays the 6200x6200, 60MB Hubble telescope image from http://zebu.uoregon.edu/hudf/hudf.jpg just fine. The original solution just specified an Image control with a Source property pointing at a file on a disk (through a binding). With the Blue Marble file - the image would just not show up. Now this could be just a bug hidden somewhere deep in the funky MVVM + XAML implementation - the visual tree displayed by Snoop goes like: Window/Border/AdornerDecorator/ContentPresenter/Grid/Canvas/UserControl/Border/ContentPresenter/Grid/Grid/Grid/Grid/Border/Grid/ContentPresenter/UserControl/UserControl/Border/ContentPresenter/Grid/Grid/Grid/Grid/Viewbox/ContainerVisual/UserControl/Border/ContentPresenter/Grid/Grid/ItemsControl/Border/ItemsPresenter/Canvas/ContentPresenter/Grid/Grid/ContentPresenter/Image... Now debug this! WPF can be crazy like that... Anyway, it turned out that if I create a simple WPF application - the images load just fine. I tried finding out the root cause, but I don't want to spend weeks on it. I figured the right thing to do might be to use a converter to scale the images down - this is what I have done: ImagePath = @"F:\Astronomical\world.200402.3x21600x10800.jpg"; TargetWidth = 2800; TargetHeight = 1866; and <Image> <Image.Source> <MultiBinding Converter="{StaticResource imageResizingConverter}"> <MultiBinding.Bindings> <Binding Path="ImagePath"/> <Binding RelativeSource="{RelativeSource Self}" /> <Binding Path="TargetWidth"/> <Binding Path="TargetHeight"/> </MultiBinding.Bindings> </MultiBinding> </Image.Source> </Image> and public class ImageResizingConverter : MarkupExtension, IMultiValueConverter { public Image TargetImage { get; set; } public string SourcePath { get; set; } public int DecodeWidth { get; set; } public int DecodeHeight { get; set; } public object Convert(object[] values, Type targetType, object parameter, CultureInfo culture) { this.SourcePath = values[0].ToString(); this.TargetImage = (Image)values[1]; this.DecodeWidth = (int)values[2]; this.DecodeHeight = (int)values[3]; return DecodeImage(); } private BitmapImage DecodeImage() { BitmapImage bi = new BitmapImage(); bi.BeginInit(); bi.DecodePixelWidth = (int)DecodeWidth; bi.DecodePixelHeight = (int)DecodeHeight; bi.UriSource = new Uri(SourcePath); bi.EndInit(); return bi; } public object[] ConvertBack(object value, Type[] targetTypes, object parameter, CultureInfo culture) { throw new Exception("The method or operation is not implemented."); } public override object ProvideValue(IServiceProvider serviceProvider) { return this; } } Now this works fine, except for one "little" problem. When you just specify a file path in Image.Source - the application actually uses less memory and works faster than if you use BitmapImage.DecodePixelWidth. Plus with Image.Source if you have multiple Image controls that point to the same image - they only use as much memory as if only one image was loaded. With the BitmapImage.DecodePixelWidth solution - each additional Image control uses more memory and each of them uses more than when just specifying Image.Source. Perhaps WPF somehow caches these images in compressed form while if you specify the decoded dimensions - it feels like you get an uncompressed image in memory, plus it takes 6 times the time (perhaps without it the scaling is done on the GPU?), plus it feels like the original high resolution image also gets loaded and takes up space. If I just scale the image down, save it to a temporary file and then use Image.Source to point at the file - it will probably work, but it will be pretty slow and it will require handling cleanup of the temporary file. If I could detect an image that does not get loaded properly - maybe I could only scale it down if I need to, but Image.ImageFailed never gets triggered. Maybe it has something to do with the video memory and this app just using more of it with the deep visual tree, opacity masks etc. Actual question: How can I load big images as quickly as Image.Source option does it, without using more memory for additional copies and additional memory for the scaled down image if I only need them at a certain resolution lower than original? Also, I don't want to keep them in memory if no Image control is using them anymore.

    Read the article

  • How to get latitude and longitude position that stored in MySQL and use it in Android map application

    - by gunawan haruna
    I have tried to get the latitude and longitude position that was stored in MySQL. I want use the values to my Android map application. Here is my code: deskripsi.Java Button direction = (Button) findViewById (R.id.btnDir); direction.setOnClickListener(new OnClickListener(){ public void onClick(View arg0) { Intent z = getIntent(); des_lat = z.getExtras().getString("des_lat"); des_long = z.getExtras().getString("des_long"); Intent i = new Intent(android.content.Intent.ACTION_VIEW, Uri.parse("http://maps.google.com/maps?&daddr="+des_lat+","+des_long)); //("geo:37.827500,-122.481670")); startActivity(i); } }); And here is the content.Java private ListView list; int x; private String panjang[]; public void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.kontent); super.initButtonSearch(); list = (ListView) findViewById(R.id.list); JSONObject jo; try { jo = new JSONObject(JsonKontent); JSONArray ja = jo.getJSONArray("result"); System.out.println("Panjang : " + ja.length()); if (ja.length() == 0) { Toast.makeText(Content.this, "Data tidak ada!", Toast.LENGTH_LONG).show(); finish(); } content_id = new String[ja.length()]; c_title = new String[ja.length()]; c_telephone = new String[ja.length()]; c_short_description = new String[ja.length()]; c_long_description = new String[ja.length()]; c_image1 = new String[ja.length()]; c_image2 = new String[ja.length()]; l_address = new String[ja.length()]; catagory_id = new String[ja.length()]; Location myLoc = new Location("sharedPreferences"); Location restLoc = new Location("restaurantTable"); l_latitude = new String[ja.length()]; l_longitude = new String[ja.length()]; c_name = new String[ja.length()]; panjang = new String[ja.length()]; for (x = 0; x < ja.length(); x++) { JSONObject joj = ja.getJSONObject(x); content_id[x] = joj.getString("content_id"); catagory_id[x] = joj.getString("catagory_id"); c_title[x] = joj.getString("c_title"); c_telephone[x] = joj.getString("c_telephone"); c_short_description[x] = joj.getString("c_short_description"); c_long_description[x] = joj.getString("c_long_description"); c_image1[x] = HTTPConnection.urlPicture + joj.getString("c_image1"); c_image2[x] = HTTPConnection.urlPicture + joj.getString("c_image2"); l_address[x] = joj.getString("l_address"); l_latitude[x] = joj.getString("l_latitude"); l_longitude[x] = joj.getString("l_longitude"); c_name[x] = joj.getString("c_name"); myLoc.setLatitude(myLatitude); myLoc.setLongitude(myLongitude); restLoc.setLatitude(Double.parseDouble(l_latitude[x])); restLoc.setLongitude(Double.parseDouble(l_longitude[x])); float f = myLoc.distanceTo(restLoc); int f_int = Math.round(f / 100); f = Float.valueOf(f_int) / 10; String dist = new DecimalFormat("#,##0.0").format(f); System.out.println("Panjang " + dist + " km"); panjang[x] = dist + " km"; } } catch (JSONException e) { Toast.makeText(Content.this, "Data yang dicari tidak ada!", Toast.LENGTH_LONG).show(); finish(); } PFCAdapter adapter = new PFCAdapter(this, c_image1, c_title, l_address, panjang); list.setAdapter(adapter); list.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> arg0, View arg1, int arg2, long arg3) { // TODO Auto-generated method stub System.out.println("Content ID: " + Content.content_id[Deskripsi.id]); Deskripsi.id = arg2; waitDialog = ProgressDialog.show(Content.this, "Memuat", "Harap tunggu, sedang terhubung dengan server"); waitDialog.setIcon(R.drawable.iconnya); waitDialog.show(); new LihatRatingTask().execute(); } }); } class LihatRatingTask extends AsyncTask<Void, Void, Void> { protected Void doInBackground(Void... Arg0) { Deskripsi.jsonRating = HTTPConnection.openUrl(HTTPConnection.host + "lihat_rating.php?content_id=" + Content.content_id[Deskripsi.id]); Deskripsi.jsonSubCategory = HTTPConnection .openUrl(HTTPConnection.host + "sub_catagory_parameter.php?content_id=" + Content.content_id[Deskripsi.id]); RoutePath.place = HTTPConnection .LoadImageFromWeb(HTTPConnection.host + "Logo/" + image[Integer.valueOf(catagory_id[Deskripsi.id]) - 1]); Intent i = new Intent(Content.this, Deskripsi.class); i.putExtra("des_lat", l_latitude); i.putExtra("des_long", l_longitude); startActivity(i); waitDialog.dismiss(); return null; } protected void onPostExecute(Void result) { // TODO Auto-generated method stub super.onPostExecute(result); waitDialog.dismiss(); } } } The result is in destination EditText in maps application for Android "null,null" How to make it "destination_latitude, destination_longitude"? Help me please.

    Read the article

  • How do I get the WVGA Android browser to stop scaling my images?

    - by Dan Fabulich
    I'm designing an HTML page for display in Android browsers. Consider this simple example page: <html> <head><title>Simple!</title> </head> <body> <p><img src="http://sstatic.net/so/img/logo.png"></p> </body> </html> It looks just fine on the standard HVGA phones (320x480), but on HDPI WVGA sizes (480x800 or 480x854) the built-in browser automatically scales the image up; it looks ugly. I've read that I should be able to use this tag to force the browser to stop scaling my page: <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; minimum-scale=1.0; user-scalable=0;" /> ... but all that does is disable user scaling (the zoom buttons disappear); it doesn't actually prevent the browser from scaling my image. Adjusting the scale factors (setting them all to 2.0 or 0.5) has no effect at all. How can I force the WVGA browser to stop scaling my images?

    Read the article

  • What tools can be used to download all images in a webpage?

    - by bobo
    I would like to download all images in a web page. The tool should be smart enough to examine the css and javascript files in the page source to look for the images. Ideally, it should also replicate the folder hierarchy, saving the images in the correct folder. For example, the web page may have some images for menu items stored in images/menu/ and for background images it may be stored in images/bg/. Is there such a tool that you know of? (preferably in Windows but Linux is still ok) Many thanks to you all.

    Read the article

  • Unable to display images through media queries form stylesheet

    - by kNair
    I'm trying to create a responsive homepage with max-width of 1024 first. However the images are not displaying when I called from the css file. I did include the stylesheet inside the home page and the current viewport is 1024. I can't find my mistake, please help. Thanks. homepage <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta name="viewport" content="width=device-width,initial-scale=1"/> <title>Responsive design</title> <link rel="stylesheet" href="res-style.css" type="text/css" media="screen and (max-width:1024px)"/> </head> <body> <table class="ct"> <tr> <td class="1"> <?php include 'menu.php'; ?> </td> </tr> <tr> <td class="2"> </td> </tr> <tr> <td class='3'> <img src="NewLogo1.png"></td> </tr> <tr> <td class='4'> </td> </tr> <tr> <td class='5'> wefhuiweabhfuia</td> </tr> </table> </body> </html> stylesheet @charset "utf-8"; /* CSS Document */ @media screen and (max-width:1024px) { .ct{min-width:1000px;height:898px;border:0;} .1{background-image:url('images/text-5_02.png');min-width:1000px;height:43px;margin-left:10px;background-repeat:no-repeat;display:inherit;} .2{background-image:url('images/text-5_04.png');min-width:1000px;height:256px;background-repeat:no-repeat;} .3{background-image:url('images/text-5_05.png');min-width:1000px;height:288px;padding-left:25%;background-repeat:no-repeat;} .4{background-image:url('images/text-5_06.png');min-width:1000px;height:256px;background-repeat:no-repeat;} .5{background-image:url('images/text-5_07.png');min-width:1000px;height:55px;background-repeat:no-repeat;} }

    Read the article

  • Frameskipping in Android gameloop causing choppy sprites (Open GL ES 2.0)

    - by user22241
    I have written a simple 2d platform game for Android and am wondering how one deals with frame-skipping? Are there any alternatives? Let me explain further. So, my game loop allows for the rendering to be skipped if game updates and rendering do not fit into my fixed time-slice (16.667ms). This allows my game to run at identically perceived speeds on different devices. And this works great, things do run at the same speed. However, when the gameloop skips a render call for even one frame, the sprite glitches. And thinking about it, why wouldn't it? You're seeing a sprite move say, an average of 10 pixels every 1.6 seconds, then suddenly, there is a pause of 3.2ms, and the sprite then appears to jump 20 pixels. When this happens 3 or 4 times in close succession, the result is very ugly and not something I want in my game. Therfore, my question is how does one deal with these 'pauses' and 'jumps' - I've read every article on game loops I can find (see below) and my loops are even based off of code from these articles. The articles specifically mention frame skipping but they don't make any reference to how to deal with visual glitches that result from it. I've attempted various game-loops. My loop must have a mechanism in-place to allow rendering to be skipped to keep game-speed constant across multiple devices (or alternative, if one exists) I've tried interpolation but this doesn't eliminate this specific problem (although it looks like it may mitigate the issue slightly as when it eventually draws the sprite it 'moves it back' between the old and current positions so the 'jump' isn't so big. I've also tried a form of extrapolation which does seem to keep things smooth considerably, but I find it to be next to completely useless because it plays havoc with my collision detection (even when drawing with a 'display only' coordinate - see extrapolation-breaks-collision-detection) I've tried a loop that uses Thread.sleep when drawing / updating completes with time left over, no frame skipping in this one, again fairly smooth, but runs differently on different devices so no good. And I've tried spawning my own, third thread for logic updates, but this, was extremely messy to deal with and the performance really wasn't good. (upon reading tons of forums, most people seem to agree a 2 thread loops ( so UI and GL threads) is safer / easier). Now if I remove frame skipping, then all seems to run nice and smooth, with or without inter/extrapolation. However, this isn't an option because the game then runs at different speeds on different devices as it falls behind from not being able to render fast enough. I'm running logic at 60 Ticks per second and rendering as fast as I can. I've read, as far as I can see every article out there, I've tried the loops from My Secret Garden and Fix your timestep. I've also read: Against the grain deWITTERS Game Loop Plus various other articles on Game-loops. A lot of the others are derived from the above articles or just copied word for word. These are all great, but they don't touch on the issues I'm experiencing. I really have tried everything I can think of over the course of a year to eliminate these glitches to no avail, so any and all help would be appreciated. A couple of examples of my game loops (Code follows): From My Secret Room public void onDrawFrame(GL10 gl) { //Rre-set loop back to 0 to start counting again loops=0; while(System.currentTimeMillis() > nextGameTick && loops < maxFrameskip) { SceneManager.getInstance().getCurrentScene().updateLogic(); nextGameTick += skipTicks; timeCorrection += (1000d / ticksPerSecond) % 1; nextGameTick += timeCorrection; timeCorrection %= 1; loops++; } extrapolation = (float)(System.currentTimeMillis() + skipTicks - nextGameTick) / (float)skipTicks; render(extrapolation); } And from Fix your timestep double t = 0.0; double dt2 = 0.01; double currentTime = System.currentTimeMillis()*0.001; double accumulator = 0.0; double newTime; double frameTime; @Override public void onDrawFrame(GL10 gl) { newTime = System.currentTimeMillis()*0.001; frameTime = newTime - currentTime; if ( frameTime > (dt*5)) //Allow 5 'skips' frameTime = (dt*5); currentTime = newTime; accumulator += frameTime; while ( accumulator >= dt ) { SceneManager.getInstance().getCurrentScene().updateLogic(); previousState = currentState; accumulator -= dt; } interpolation = (float) (accumulator / dt); render(interpolation); }

    Read the article

  • Android: OutofMemoryError: bitmap size exceeds VM budget with no reason I can see.

    - by Meymann
    Hi. I am having an OutOfMemory exception with a gallery over 600x800 pixels JPEG's. The environment I've been using Gallery with JPG images around 600x800 pixels. Since my content may be a bit more complex than just images, I have set each view to be a RelativeLayout that wraps ImageView with the JPG. In order to "speed up" the user experience I have a simple cache of 4 slots that prefetches (in a looper) about 1 image left and 1 image right to the displayed image and keeps them in a 4 slot HashMap. The platform I am using AVD of 256 RAM and 128 Heap Size, with a 600x800 screen. It also happens on an Entourage Edge target, except that with the device it's harder to debug. The problem I have been getting an exception: OutofMemoryError: bitmap size exceeds VM budget And it happens when fetching the fifth image. I have tried to change the size of my image cache, and it is still the same. The strange thing: There should not be a memory problem In order to make sure the heap limit is very far away from what I need, I have defined a dummy 8MB array in the beginning, and left it unreferenced so it's immediately dispatched. It is a member of the activity thread and is defined as following static { @SuppressWarnings("unused") byte dummy[] = new byte[ 8*1024*1024 ]; } The result is that the heap size is nearly 11MB and it's all free. Note I have added that trick after it began to crash. It makes OutOfMemory less frequent. Now, I am using DDMS. Just before the crash (does not change much after the crash), DDMS shows: ID Heap Size Allocated Free %Used #Objects 1 11.195 MB 2.428 MB 8.767 MB 21.69% 47,156 And in the detail table it shows: Type Count Total Size Smallest Largest Median Average free 1,536 8.739MB 16B 7.750MB 24B 5.825KB The largest block is 7.7MB. And yet the LogCat says: ERROR/dalvikvm-heap(1923): 925200-byte external allocation too large for this process. If you mind the relation of the median and the average, it is plausible to assume that most of the available blocks are very small. However, there is a block large enough for the bitmap, it's 7.7M. How come it is still not enough? Note: I recorded a heap trace. When looking at the amount of data allocated, it does not feel like more than 2M is allocated. It does match the free memory report by DDMS. Could it be that I experience some problem like heap-fragmentation? How do I solve/workaround the problem? Is the heap shared to all threads? Could it be that I interpret the DDMS readout in a wrong way, and there is really no 900K block to allocate? If so, can anybody please tell me where I can see that? Thanks a lot Meymann

    Read the article

  • Positioning an image inside an ImageView width max height and max width set

    - by andern
    I have an ImageView with max height and max width both set to 100. The figure below is clearly not a square, but you can use your imagination ;) Figure 1: +----------------------------------------------+ ¦ ImageView +--------------+ ¦ ¦ ¦ ¦ ¦ ¦ ¦ Actual image ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ +--------------+ ¦ +----------------------------------------------+ Anyway, If I try to set a BitMap to the ImageView that does not have a ratio of 1:1, the image is positioned like pictured in Figure 1. What I want is for the picture to be placed to the left inside the ImageView like pictured in Figure 2 below. Figure 2: +----------------------------------------------+ ¦--------------+ ¦ ¦ ¦ ¦ ¦ Actual image ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦--------------+ ¦ +----------------------------------------------+ You can see my ImageView in XML below. maxHeight, maxWidth and adjustViewBounds are set during runtime. <ImageView android:id="@+id/someImage" android:layout_alignParentLeft="true" android:layout_below="@+id/textName" android:layout_height="wrap_content" android:layout_width="wrap_content" android:paddingRight="4dp" /> This is in a RelativeLayout if it makes any difference.

    Read the article

  • Voice Recognition Connection problem

    - by user244190
    I,m trying to work through and test a Voice Recognition example based on the VoiceRecognition.java example at http://developer.android.com/resources/samples/ApiDemos/src/com/example/android/apis/app/VoiceRecognition.html but when click on the button to create the activity, I get a dialog that says Connection problem. My Manifest file is using the Internet Permission, and I understand it passes the to the Google Servers. Do I need to do anything else to use this. Code below UPDATE: Ok, I was able to replace my emulator image with one from HTC that appears to come with Google Voice Search, however now when I run from the emulator, i'm getting an Audio Problem message with Speak Again or Cancel buttons. It appears to make it back to the onActivityResult(), but the resultCode is 0. Here is the LogCat output: 03-07 20:21:25.396: INFO/ActivityManager(578): Starting activity: Intent { action=android.speech.action.RECOGNIZE_SPEECH comp={com.google.android.voicesearch/com.google.android.voicesearch.RecognitionActivity} (has extras) } 03-07 20:21:25.406: WARN/ActivityManager(578): Activity is launching as a new task, so cancelling activity result. 03-07 20:21:25.968: WARN/ActivityManager(578): Activity pause timeout for HistoryRecord{434f7850 {com.ikonicsoft.mileagegenie/com.ikonicsoft.mileagegenie.MileageGenie}} 03-07 20:21:26.206: WARN/AudioHardwareInterface(554): getInputBufferSize bad sampling rate: 16000 03-07 20:21:26.256: ERROR/AudioRecord(819): Recording parameters are not supported: sampleRate 16000, channelCount 1, format 1 03-07 20:21:26.696: INFO/ActivityManager(578): Displayed activity com.google.android.voicesearch/.RecognitionActivity: 1295 ms 03-07 20:21:29.890: DEBUG/dalvikvm(806): threadid=3: still suspended after undo (s=1 d=1) 03-07 20:21:29.896: INFO/dalvikvm(806): Uncaught exception thrown by finalizer (will be discarded): 03-07 20:21:29.896: INFO/dalvikvm(806): Ljava/lang/IllegalStateException;: Finalizing cursor android.database.sqlite.SQLiteCursor@435d3c50 on ml_trackdata that has not been deactivated or closed 03-07 20:21:29.896: INFO/dalvikvm(806): at android.database.sqlite.SQLiteCursor.finalize(SQLiteCursor.java:596) 03-07 20:21:29.896: INFO/dalvikvm(806): at dalvik.system.NativeStart.run(Native Method) 03-07 20:21:31.468: DEBUG/dalvikvm(806): threadid=5: still suspended after undo (s=1 d=1) 03-07 20:21:32.436: WARN/IInputConnectionWrapper(806): showStatusIcon on inactive InputConnection I,m still not sure why I,m getting the Connect problem on the Droid. I can use Voice Search ok. I also tried clearing the cache, and data as described in some posts, butstill not working?? /** * Fire an intent to start the speech recognition activity. */ private void startVoiceRecognitionActivity() { Intent intent = new Intent(RecognizerIntent.ACTION_RECOGNIZE_SPEECH); intent.putExtra(RecognizerIntent.EXTRA_LANGUAGE_MODEL, RecognizerIntent.LANGUAGE_MODEL_FREE_FORM); intent.putExtra(RecognizerIntent.EXTRA_PROMPT, "Speech recognition demo"); startActivityForResult(intent, VOICE_RECOGNITION_REQUEST_CODE); } /** * Handle the results from the recognition activity. */ @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == VOICE_RECOGNITION_REQUEST_CODE && resultCode == RESULT_OK) { // Fill the list view with the strings the recognizer thought it could have heard ArrayList<String> matches = data.getStringArrayListExtra( RecognizerIntent.EXTRA_RESULTS); mList.setAdapter(new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, matches)); } super.onActivityResult(requestCode, resultCode, data); }

    Read the article

  • 4096 MiB SD card in Android Emulator... less than 9MB?

    - by Izhido
    Every time I attempt to create a new AVD with the latest Android SDK (under Eclipse), I can't actually specify SD Card Sizes greater than 1024 MiB. Any attempt to specify higher numbers gets me always the same message: "SD Card Size must be at least 9MB" What gives? Any idea why this could be happening?

    Read the article

  • How to use zoom controls on TextView in Android ?

    - by mob-king
    I want to zoom text that is displayed at center of screen as per user choice. How can I achieve this ? Using pinch multitouch cannot be tested on emulator and I want something that I can test on Android emulator. Can I use zoom in and out controls to control only text view for my layout ? Or Can I use webview to contain a text as webview has default zoom in out buttons ?

    Read the article

  • Do Android/webOS devices support multi-touch Javascript events?

    - by Rufo Sanchez
    On iPhone, iPod touch and (presumably) iPad, Apple has multi-touch event handling available via JavaScript in Mobile Safari. I know the Nexus One recently added multi-touch support via an update, and I believe webOS is also multi-touch enabled. Do Android 2.1 and/or webOS have access to multi-touch in the browser, or is this currently exclusive to Apple devices?

    Read the article

  • How to refresh an Android RelativeLayout when orientation changes without restarting the Activity?

    - by johnrock
    I have an Android Activity with a RelativeLayout and I have implemented the following method to prevent the activity from being recreated on change of Orientation: @Override public void onConfigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); } I am obviously not doing anything in this method, but it worked perfect when using a LinearLayout. Now however, using RelativeLayout, my layout is all messed up when changing to landscape orientation. What is the most efficient way to have the screen redraw correctly without having the activity restarted again with a call to onCreate?

    Read the article

  • Need to center image in web page via CSS

    - by Robot
    I'd like to center an image in a page both vertically and horizontally even when the browser is resized. Currently, I use this CSS: .centeredImage { position: fixed; top: 50%; left: 50%; margin-top: -50px; margin-left: -150px; } And this HTML: <img class="centeredImage" src="images/logo.png"> It centers in FF but not IE (image center is placed at upper left corner). Any ideas? -Robot

    Read the article

  • Why is my onItemSelectedListener not called in a ListView?

    - by Janusz
    I'm using a ListView that is setup like this: <ListView android:id="@android:id/list" android:layout_width="fill_parent" android:layout_height="fill_parent" android:longClickable="false" android:choiceMode="singleChoice"> </ListView> In my code I add an OnItemSelectedListener to the ListView like this: getListView().setAdapter(adapter); getListView().setOnItemSelectedListener(this); my Activity implements the listener like this: @Override public void onItemSelected(AdapterView<?> parent, View view, int position, long id) { Log.d("LocateByCategory", "ListItemSelected: Parent: " + parent.toString() + " View: " + view.toString() + " Position: " + " Id: " + id); } My hope was, that I would see this debug output the moment I click on something in the list. But the debug output is never shown in LogCat.

    Read the article

  • Positioning an image inside an ImageView with max height and max width set

    - by andern
    I have an ImageView with max height and max width both set to 100. The figure below is clearly not a square, but you can use your imagination ;) Figure 1: +----------------------------------------------+ ¦ ImageView +--------------+ ¦ ¦ ¦ ¦ ¦ ¦ ¦ Actual image ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ +--------------+ ¦ +----------------------------------------------+ Anyway, If I try to set a BitMap to the ImageView that does not have a ratio of 1:1, the image is positioned like pictured in Figure 1. What I want is for the picture to be placed to the left inside the ImageView like pictured in Figure 2 below. Figure 2: +----------------------------------------------+ ¦--------------+ ¦ ¦ ¦ ¦ ¦ Actual image ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦--------------+ ¦ +----------------------------------------------+ You can see my ImageView in XML below. maxHeight, maxWidth and adjustViewBounds are set during runtime. <ImageView android:id="@+id/someImage" android:layout_alignParentLeft="true" android:layout_below="@+id/textName" android:layout_height="wrap_content" android:layout_width="wrap_content" android:paddingRight="4dp" /> This is in a RelativeLayout if it makes any difference.

    Read the article

  • ASPX has image from portal.mxlogic.com

    - by codie
    I have a aspx page I'm trying to (remotely) debug. It should add an image and set the src. The value seems correct if i msgbox the value that should be used for the "ImageUrl" But viewing the page there is no image and the src is: http://portal.mxlogic.com/images/transparent.gif This is a mcaffee page so is this some security thing...that is just a wild\crazy guess. Maybe i'm missing something very obvious...I did not write the code and I'm not really a aspx developer. Any ideas?? llf as requested some code... TableCell tc = new TableCell(); {code to create imgurl ... very specific to this situation} MessageBox(imgurl); //The imgurl value here is correct if (imgurl != null) { image.ImageUrl = imgurl; } else { MessageBox("image url is null"); } tc.Controls.Add(image); tr.Cells.Add(tc); Table1.Rows.Add(tr)

    Read the article

< Previous Page | 271 272 273 274 275 276 277 278 279 280 281 282  | Next Page >