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  • Create a virtual serial port for widcomm stack under 32feet

    - by i13m
    Hi, all Currently I am doing a project involves a bluetooth communication setup between a PDA and a small embedded device. This small embedded device can only be communicated with a virtual serial port over a bluetooth link. The PDA is the ipaq running with windows mobile 6, and I am using c#. I had done a program which can communication with the serial port over bluetooth. But the only issue is every time I run this program, I have to active the bluetooth radio, and manually pairing this device with the pda via the bluetooth manager. What I want to do is when running this program, it can establish the bluetooth connection between the pda and the embedded module. So I am using functions from the 32feet prject. This is one issue is I cant make the virutal serial port part, as I think the 32feet project can only make virual serial ports for the window bluetooth stack but not the widcomm bluetooth stact, which the ipaq is using. Therefore, are there any existing c# classes or stacks that can make virtual serial port under widcomm for windows mobile 6. Thanks

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  • Debugging Key-Value-Observing overflow.

    - by Paperflyer
    I wrote an audio player. Recently I started refactored some of the communication flow to make it fully MVC-compliant. Now it crashes, which in itself is not surprising. However, it crashes after a few seconds inside the Cocoa key-value-observing routines with a HUGE stack trace of recursive calls to NSKeyValueNotifyObserver. Obviously, it is recursively observing a value and thus overflowing the NSArray that holds pending notifications. According to the stack trace, the program loops from observeValueForKeyPath to setMyValue and back. Here is the according code: - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { if ([keyPath isEqual:@"myValue"] && object == myModel && [self myValue] != [myModel myValue]) { [self setMyValue:[myModel myValue]; } } and - (void)setMyValue:(float)value { myValue = value; [myModel setMyValue:value]; } myModel changes myValue every 0.05 seconds and if I log the calls to these two functions, they get called only every 0.05 seconds just as they should be, so this is working properly. The stack trace looks like this: -[MyDocument observeValueForKeyPath:ofObject:change:context:] NSKeyValueNotifyObserver NSKeyValueDidChange -[NSObject(NSKeyValueObserverNotification) didChangeValueForKey:] -[MyDocument setMyValue:] _NSSetFloatValueAndNotify …repeated some ~8k times until crash Do you have any idea why I could still be spamming the KVO queue?

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  • How to implement a counter when using golang's goroutine?

    - by MrROY
    I'm trying to make a queue struct that have push and pop functions. I need to use 10 threads push and another 10 threads pop data, just like i did in the code below. Questions : 1. I need to print out how much i have pushed/popped, but i don't know how to do that. 2. Is there anyway to speed up my code ? the code is too slow for me. package main import ( "runtime" "time" ) const ( DATA_SIZE_PER_THREAD = 10000000 ) type Queue struct { records string } func (self Queue) push(record chan interface{}) { // need push counter record <- time.Now() } func (self Queue) pop(record chan interface{}) { // need pop counter <- record } func main() { runtime.GOMAXPROCS(runtime.NumCPU()) //record chan record := make(chan interface{},1000000) //finish flag chan finish := make(chan bool) queue := new(Queue) for i:=0; i<10; i++ { go func() { for j:=0; j<DATA_SIZE_PER_THREAD; j++ { queue.push(record) } finish<-true }() } for i:=0; i<10; i++ { go func() { for j:=0; j<DATA_SIZE_PER_THREAD; j++ { queue.pop(record) } finish<-true }() } for i:=0; i<20; i++ { <-finish } }

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  • Why isn't my operator overloading working properly?

    - by Mithrax
    I have the following Polynomial class I'm working on: #include <iostream> using namespace std; class Polynomial { //define private member functions private: int coef[100]; // array of coefficients // coef[0] would hold all coefficients of x^0 // coef[1] would hold all x^1 // coef[n] = x^n ... int deg; // degree of polynomial (0 for the zero polynomial) //define public member functions public: Polynomial::Polynomial() //default constructor { for ( int i = 0; i < 100; i++ ) { coef[i] = 0; } } void set ( int a , int b ) //setter function { //coef = new Polynomial[b+1]; coef[b] = a; deg = degree(); } int degree() { int d = 0; for ( int i = 0; i < 100; i++ ) if ( coef[i] != 0 ) d = i; return d; } void print() { for ( int i = 99; i >= 0; i-- ) { if ( coef[i] != 0 ) { cout << coef[i] << "x^" << i << " "; } } } // use Horner's method to compute and return the polynomial evaluated at x int evaluate ( int x ) { int p = 0; for ( int i = deg; i >= 0; i-- ) p = coef[i] + ( x * p ); return p; } // differentiate this polynomial and return it Polynomial differentiate() { if ( deg == 0 ) { Polynomial t; t.set ( 0, 0 ); return t; } Polynomial deriv;// = new Polynomial ( 0, deg - 1 ); deriv.deg = deg - 1; for ( int i = 0; i < deg; i++ ) deriv.coef[i] = ( i + 1 ) * coef[i + 1]; return deriv; } Polynomial Polynomial::operator + ( Polynomial b ) { Polynomial a = *this; //a is the poly on the L.H.S Polynomial c; for ( int i = 0; i <= a.deg; i++ ) c.coef[i] += a.coef[i]; for ( int i = 0; i <= b.deg; i++ ) c.coef[i] += b.coef[i]; c.deg = c.degree(); return c; } Polynomial Polynomial::operator += ( Polynomial b ) { Polynomial a = *this; //a is the poly on the L.H.S Polynomial c; for ( int i = 0; i <= a.deg; i++ ) c.coef[i] += a.coef[i]; for ( int i = 0; i <= b.deg; i++ ) c.coef[i] += b.coef[i]; c.deg = c.degree(); for ( int i = 0; i < 100; i++) a.coef[i] = c.coef[i]; a.deg = a.degree(); return a; } Polynomial Polynomial::operator -= ( Polynomial b ) { Polynomial a = *this; //a is the poly on the L.H.S Polynomial c; for ( int i = 0; i <= a.deg; i++ ) c.coef[i] += a.coef[i]; for ( int i = 0; i <= b.deg; i++ ) c.coef[i] -= b.coef[i]; c.deg = c.degree(); for ( int i = 0; i < 100; i++) a.coef[i] = c.coef[i]; a.deg = a.degree(); return a; } Polynomial Polynomial::operator *= ( Polynomial b ) { Polynomial a = *this; //a is the poly on the L.H.S Polynomial c; for ( int i = 0; i <= a.deg; i++ ) for ( int j = 0; j <= b.deg; j++ ) c.coef[i+j] += ( a.coef[i] * b.coef[j] ); c.deg = c.degree(); for ( int i = 0; i < 100; i++) a.coef[i] = c.coef[i]; a.deg = a.degree(); return a; } Polynomial Polynomial::operator - ( Polynomial b ) { Polynomial a = *this; //a is the poly on the L.H.S Polynomial c; for ( int i = 0; i <= a.deg; i++ ) c.coef[i] += a.coef[i]; for ( int i = 0; i <= b.deg; i++ ) c.coef[i] -= b.coef[i]; c.deg = c.degree(); return c; } Polynomial Polynomial::operator * ( Polynomial b ) { Polynomial a = *this; //a is the poly on the L.H.S Polynomial c; for ( int i = 0; i <= a.deg; i++ ) for ( int j = 0; j <= b.deg; j++ ) c.coef[i+j] += ( a.coef[i] * b.coef[j] ); c.deg = c.degree(); return c; } }; int main() { Polynomial a, b, c, d; a.set ( 7, 4 ); //7x^4 a.set ( 1, 2 ); //x^2 b.set ( 6, 3 ); //6x^3 b.set ( -3, 2 ); //-3x^2 c = a - b; // (7x^4 + x^2) - (6x^3 - 3x^2) a -= b; c.print(); cout << "\n"; a.print(); cout << "\n"; c = a * b; // (7x^4 + x^2) * (6x^3 - 3x^2) c.print(); cout << "\n"; d = c.differentiate().differentiate(); d.print(); cout << "\n"; cout << c.evaluate ( 2 ); //substitue x with 2 cin.get(); } Now, I have the "-" operator overloaded and it works fine: Polynomial Polynomial::operator - ( Polynomial b ) { Polynomial a = *this; //a is the poly on the L.H.S Polynomial c; for ( int i = 0; i <= a.deg; i++ ) c.coef[i] += a.coef[i]; for ( int i = 0; i <= b.deg; i++ ) c.coef[i] -= b.coef[i]; c.deg = c.degree(); return c; } However, I'm having difficulty with my "-=" operator: Polynomial Polynomial::operator -= ( Polynomial b ) { Polynomial a = *this; //a is the poly on the L.H.S Polynomial c; for ( int i = 0; i <= a.deg; i++ ) c.coef[i] += a.coef[i]; for ( int i = 0; i <= b.deg; i++ ) c.coef[i] -= b.coef[i]; c.deg = c.degree(); // overwrite value of 'a' with the newly computed 'c' before returning 'a' for ( int i = 0; i < 100; i++) a.coef[i] = c.coef[i]; a.deg = a.degree(); return a; } I just slightly modified my "-" operator method to overwrite the value in 'a' and return 'a', and just use the 'c' polynomial as a temp. I've put in some debug print statement and I confirm that at the time of computation, both: c = a - b; and a -= b; are computed to the same value. However, when I go to print them, their results are different: Polynomial a, b; a.set ( 7, 4 ); //7x^4 a.set ( 1, 2 ); //x^2 b.set ( 6, 3 ); //6x^3 b.set ( -3, 2 ); //-3x^2 c = a - b; // (7x^4 + x^2) - (6x^3 - 3x^2) a -= b; c.print(); cout << "\n"; a.print(); cout << "\n"; Result: 7x^4 -6x^3 4x^2 7x^4 1x^2 Why is my c = a - b and a -= b giving me different results when I go to print them?

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  • How does 'lazy' work?

    - by Matt Fenwick
    What is the difference between these two functions? I see that lazy is intended to be lazy, but I don't understand how that is accomplished. -- | Identity function. id :: a -> a id x = x -- | The call '(lazy e)' means the same as 'e', but 'lazy' has a -- magical strictness property: it is lazy in its first argument, -- even though its semantics is strict. lazy :: a -> a lazy x = x -- Implementation note: its strictness and unfolding are over-ridden -- by the definition in MkId.lhs; in both cases to nothing at all. -- That way, 'lazy' does not get inlined, and the strictness analyser -- sees it as lazy. Then the worker/wrapper phase inlines it. -- Result: happiness Tracking down the note in MkId.lhs (hopefully this is the right note and version, sorry if it's not): Note [lazyId magic] ~~~~~~~~~~~~~~~~~~~ lazy :: forall a?. a? -> a? (i.e. works for unboxed types too) Used to lazify pseq: pseq a b = a `seq` lazy b Also, no strictness: by being a built-in Id, all the info about lazyId comes from here, not from GHC.Base.hi. This is important, because the strictness analyser will spot it as strict! Also no unfolding in lazyId: it gets "inlined" by a HACK in CorePrep. It's very important to do this inlining after unfoldings are exposed in the interface file. Otherwise, the unfolding for (say) pseq in the interface file will not mention 'lazy', so if we inline 'pseq' we'll totally miss the very thing that 'lazy' was there for in the first place. See Trac #3259 for a real world example. lazyId is defined in GHC.Base, so we don't have to inline it. If it appears un-applied, we'll end up just calling it. I don't understand that because it refers to lazyId instead of lazy. How does lazy work?

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  • C# Find and Replace RegEx with wildcard search and addition of value

    - by fraXis
    Hello, The below code is from my other questions that I have asked here on SO. Everyone has been so helpful and I almost have a grasp with regards to RegEx but I ran into another hurdle. This is what I basically need to do in a nutshell. I need to take this line that is in a text file that I load into my content variable: X17.8Y-1.Z0.1G0H1E1 I need to do a wildcard search for the X value, Y value, Z value, and H value. When I am done, I need this written back to my text file (I know how to create the text file so that is not the problem). X17.8Y-1.G54G0T2 G43Z0.1H1M08 I have code that the kind users here have given me, except I need to create the T value at the end of the first line, and use the value from the H and increment it by 1 for the T value. For example: X17.8Y-1.Z0.1G0H5E1 would translate as: X17.8Y-1.G54G0T6 G43Z0.1H5M08 The T value is 6 because the H value is 5. I have code that does everything (does two RegEx functions and separates the line of code into two new lines and adds some new G values). But I don't know how to add the T value back into the first line and increment it by 1 of the H value. Here is my code: StreamReader reader = new StreamReader(fDialog.FileName.ToString()); string content = reader.ReadToEnd(); reader.Close(); content = Regex.Replace(content, @"X[-\d.]+Y[-\d.]+", "$0G54G0"); content = Regex.Replace(content, @"(Z(?:\d*\.)?\d+)[^H]*G0(H(?:\d*\.)?\d+)\w*", "\nG43$1$2M08"); //This must be created on a new line This code works great at taking: X17.8Y-1.Z0.1G0H5E1 and turning it into: X17.8Y-1.G54G0 G43Z0.1H5M08 but I need it turned into this: X17.8Y-1.G54G0T6 G43Z0.1H5M08 (notice the T value is added to the first line, which is the H value +1 (T = H + 1). Can someone please modify my RegEx statement so I can do this automatically? I tried to combine my two RegEx statements into one line but I failed miserably. Thanks so much, Shawn

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  • Problems with ltk (common lisp)

    - by Silvanus
    I installed ltk to Steel Bank Common Lisp with asdf-install, but I can't even start using it V_V. The code below is the simplest example in the documentation, and is copied almost verbatim. asdf:operate 'asdf:load-op :ltk) (defun hello-1() (with-ltk () (let ((b (make-instance 'button :master nil :text "Press Me" :command (lambda () (format t "Hello World!~&"))))) (pack b)))) (hello-1) This is the error message I get from sbcl: ; in: LAMBDA NIL ; (PACK B) ; ; caught STYLE-WARNING: ; undefined function: PACK ; (WITH-LTK NIL ; (LET ((B (MAKE-INSTANCE 'BUTTON :MASTER NIL :TEXT "Press Me" :COMMAND #))) ; (PACK B))) ; ; caught STYLE-WARNING: ; undefined function: WITH-LTK ; ; compilation unit finished ; Undefined functions: ; PACK WITH-LTK ; caught 2 STYLE-WARNING conditions debugger invoked on a SIMPLE-ERROR in thread #: There is no class named BUTTON. Type HELP for debugger help, or (SB-EXT:QUIT) to exit from SBCL. restarts (invokable by number or by possibly-abbreviated name): 0: [ABORT] Exit debugger, returning to top level. (SB-PCL::FIND-CLASS-FROM-CELL BUTTON NIL T)

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  • Track "commands" send to WPF window by touchpad (Bamboo)

    - by Christian
    Hi, I just bought a touchpad wich allows drawing and using multitouch. The api is not supported fully by windows 7, so I have to rely on the build in config dialog. The basic features are working, so if I draw something in my WPF tool, and use both fingers to do a right click, I can e.g. change the color. What I want to do now is assign other functions to special features in WPF. Does anybody know how to find out in what way the pad communicates with the app? It works e.g. in Firefox to scroll, like it should (shown on this photo). But I do not know how to hookup the scroll event, I tried a Scrollviewer (which ignores my scroll attempts) and I also hooked up an event with the keypressed, but it does not fire (I assume the pad does not "press a key" but somehow sends the "scroll" command direclty. How can I catch that command in WPF? Thanks a lot, Chris [EDIT] I got the scroll to work, but only up and down, not left and right. It was just a stupid "listbox in scrollviewer" mistake. But still not sure about commands like ZOOM in (which is working even in paint).. Which API contains such things? [EDIT2] Funny, the zoom works in Firefox, the horizontal scrolling does not. But, in paint, the horizontal scrolling works... [EDIT 3] Just asked in the wacom forum, lets see about vendor support reaction time... http://forum.wacom.eu/viewtopic.php?f=4&t=1939 Here is a picture of the config surface to get the idea what I am talking about: (Bamboo settings, I try to catch these commands in WPF)

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  • Javscript closure questions

    - by Shuchun Yang
    While I was reading the book Javascript: The Good Parts. I can not understand the piece of code bellow: We can generalize this by making a function that helps us make memoized functions. The memoizer function will take an initial memo array and the fundamental function. It returns a shell function that manages the memo store and that calls the fundamental function as needed. We pass the shell function and the function's parameters to the fundamental function: var memoizer = function (memo, fundamental) { var shell = function (n) { var result = memo[n]; if (typeof result !== 'number') { result = fundamental(shell, n); memo[n] = result; } return result; }; return shell; }; We can now define fibonacci with the memoizer, providing the initial memo array and fundamental function: var fibonacci = memoizer([0, 1], function (test, n) { return test(n - 1) + test(n - 2); }); My question is what is the test function? When does it get defined and invoked? It seems very confusing to me. Also I think this statement: memo[n] = result; is useless. Please correct if I am wrong.

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  • Jquery Flexigrid reload only if flexigrid initially ran

    - by John
    Im trying to use flexigrid to show results using the values from a form. So when a person clicks a form I want it to load the flexigrid function if its the first time the person clicked the button to initialize the table. Then if someone adjusts the values in the form then clicks the button again it then reloads the flexigrid table with the new form values. How can I do this in one function? Right now I have the flexigrid code running on page load, then if they click the button it runs this: <script type="text/javascript"> $(function() { $('#RunReport').click( function() { var report_name = $('input[name=report-name]').val(); var report_cell = $('input[name=report-cell]').val(); var query_url = encodeURI('name=' + report_name + '&cell=' + report_cell); $('#reporting').flexOptions({ url: '/report.php?' + query_url }).flexReload(); }); }); </script> But instead of having it in both functions I wanted it all in one function only running the reload if flexigrid was already initialized. Hope this makes sense, still new at all of this.

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  • lseek/write suddenly returns -1 with errno = 9 (Bad file descriptor)

    - by Ger Teunis
    My application uses lseek to seek the desired position to write data. The file is opened using open() command successfully and my application was able to use lseek and wite lots of times. At a given time, for some users and not easily reproducible the lseek returns -1 with an errno of 9. File is not closed before this and the filehandle (int) isn't reset. After this an other file is created open is okay again and lseek and write works again. To make it even worse, this user tried the complete sequence again and all was well. So my question is, can the OS close the file handle for me for some reason? What could cause this? A file indexer or file scanner of some sort? What is the best way to solve this; is this pseudo code the best solution? (never mind the code layout, will create functions for it) int fd=open(...); if (fd>-1) { long result = lseek(fd,....); if (result == -1 && errno==9) { close(fd..); //make sure we try to close nicely fd=open(...); result = lseek(fd,....); } } Anybody experience with something similar? Summary: file seek and write works okay for a given fd and suddenly gives back errno=9 without a reason.

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  • Django Comments and Rating Systems

    - by Patrick
    Hi Folks, I am looking for blogging and comments system that can smoothly integrate with my Django sites, I found there is a lot in the Net and get lost a bit, and I don't have much experience on this. Hope you guys can give me some suggestion. Here is the things that I would like to have: Tag Clouds, Articles Archive (by months/by years), Articles Rating (e.g. with Stars or customize icons), Comments to the particular Topic/Articles, Sub-Comments of a particular comments (i.e. following up comments) Blogs/Articles Searching Able to relate other articles that is relevant (i.e. follow up Articles) Pagination of the comments if get too long OpenIDs supports (e.g. facebook, hotmail, blogger, twitter...etc) Support login before user can comments Able to retrieve Blogs' Header and customized the display order Able to subscribe this article to RSS Able to Email this to friends (this may not belongs to the comments system) If I missed some common functions, please let me know, the comments system I am looking for should do most jobs that those popular comments system should do in the web, e.g. WordsPress. Thank you so much everyone. Have a nice day.

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  • fork() within a fork()

    - by codingfreak
    Hi Is there any way to differentiate the child processes created by different fork() functions within a program. global variable i; SIGCHLD handler function() { i--; } handle() { fork() --> FORK2 } main() { while(1) { if(i<5) { i++; if( (fpid=fork())==0) --> FORK1 handle() else (fpid>0) ..... } } } Is there any way I can differentiate between child processes created by FORK1 and FORK2 ?? because I am trying to decrement the value of global variable 'i' in SIGCHLD handler function and it should be decremented only for the processes created by FORK1 .. I tried to use an array and save the process id [this code is placed in fpid0 part] of the child processes created by FORK1 and then decrement the value of 'i' only if the process id of dead child is within the array ... But this didn't work out as sometimes child processes dead so fastly that updating the array is not done perfectly and everything messed up. So is there any better solution for this problem ??

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  • Is the load order for external javascript files different in IE8 compared to IE7?

    - by Benny
    Hello, I ask because I'm running an application in which I load an external script file in the HEAD section of the page, and then attempt to call a function from it in the onLoad section of the BODY tag. external.js function someFunction() { alert("Some message"); } myPage.html <html> <head> <script type="text/javascript" language="javascript" src="external.js"></script> </head> <body onLoad="someFunction();"> </body> </html> Using the developer tools in IE8, I get an exception thrown at the onLoad statement because, apparently, the external javascript file hasn't been loaded yet. I haven't had this problem come up in IE7 before, thus my question. Did they change the load order between IE7 and IE8? If so, is there a better way to do this? (the real function references many other functions and constants, which look much better in an external file) Thanks, B.J.

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  • Load external script dynamic, and access it, so I can trigger its domready function

    - by Didier
    I am trying to load the Zopim chat client. Normally it is included with a document write action. This causes it to be loaded before the domReady function is triggered, as it needs this to start itself. I want to load it later, and this works by using prototype (framework determined by Magento) to create a new script element and attaching it to the head. The script is loaded perfectly, but the domReady doesn't fire, so the script is never started. The script is a nameless class, by this I mean that all its functions are encapsulated in {} UPDATE: Sorry, I got it wrong, it is as self invoking function, the same syntax as the first answer suggest. (function C(){ })(); This function call when run sets up listening events for the domReady event under various browsers and then waits. When the domready event fires, it calls a function (that is within the self-invoked function) that starts everything. What I need, is a way to access this function somehow. END UPDATE Within that is a function named C. How can I call this function directly? Or put another way, how can I start an external javascript file that depends on domready going off, when that event doesn't happen? Can I load an external javascript file into a variable, so I can name the class? Can I access the nameless class {} somehow maybe via the script tag? Is there a way to alter the external file/javascript so I can have it look for another event, one that I can trigger? About the only solution I can think of at the moment is to create a iframe and load the script in that.

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  • Things one needs to know while writing a game engine

    - by Joe Barr
    I have been dabbling in game development as a hobby for a while now, and I cannot seam to quite get my games to sparkle at least a bit with some graphics. I have decided to write a simple test game engine that only focuses on the representation of graphics - shapes, textures and surfaces. While I have a few very simple game engines designed for my own games under my belt, I want to create a game engine that I can use to display and play with graphics. I'm going to do this in C++. Since this is my first time with a major engine, the engine in not going to focus on 3D graphics, it's going to be a mixture of isometric and 2D graphics. My previous engines have incorporated (been able to draw) or focused on simple flat (almost 2D) non impressive graphic designs and representations of: the player NPCs objects walls and surfaces textures Also, I had some basic AI and sometimes even sound. They also saved and loaded games. They didn't have a map editor or a level editor. Is this going to be a problem in the future? At this time I have to point out that some of my games didn't get finished because I was to lazy to write the few last levels. My question at this point would be: What are some things one should know if one wants write (develope) a better graphical game engine with all it's functions.

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  • Obtaining information about executable code from exe/pdb

    - by Miro Kropacek
    Hello, I need to extract code (but not data!) from classic win32 exe/dll files. It's clear I can't do this only with extraction of code segment content (because code segment contains also the data -- jump tables for example) and that I need some help from compiler. *.map files are nice but they only contain addresses of functions, i.e. the safest thing I can do is to start at that address and to process until the first return / jump instruction (because part of the function could be mentioned data) *.pdb files are better but I'm not sure what tools to use to extract information like this -- I took a look at DbgHelp and DIA SDK, the latter one seems to be the right tool but it doesn't look very simple. So my question/questions: To your knowledge, it is possible to extract information about code/data position (address + length) only via DbgHelp? If the DIA SDK is the only way, any idea what should I call for getting information like that? (that COM stuff is pretty heavy) Is there any other way? Of course my concern is about Visual Studio, C/C++ source compilation in the first place. Thanks for any hint.

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  • Extracting bool from istream in a templated function

    - by Thomas Matthews
    I'm converting my fields class read functions into one template function. I have field classes for int, unsigned int, long, and unsigned long. These all use the same method for extracting a value from an istringstream (only the types change): template <typename Value_Type> Value_Type Extract_Value(const std::string& input_string) { std::istringstream m_string_stream; m_string_stream.str(input_string); m_string_stream.clear(); m_string_stream >> value; return; } The tricky part is with the bool (Boolean) type. There are many textual representations for Boolean: 0, 1, T, F, TRUE, FALSE, and all the case insensitive combinations Here's the questions: What does the C++ standard say are valid data to extract a bool, using the stream extraction operator? Since Boolean can be represented by text, does this involve locales? Is this platform dependent? I would like to simplify my code by not writing my own handler for bool input. I am using MS Visual Studio 2008 (version 9), C++, and Windows XP and Vista.

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  • Multiple SFINAE rules

    - by Fred
    Hi everyone, After reading the answer to this question, I learned that SFINAE can be used to choose between two functions based on whether the class has a certain member function. It's the equivalent of the following, just that each branch in the if statement is split into an overloaded function: template<typename T> void Func(T& arg) { if(HAS_MEMBER_FUNCTION_X(T)) arg.X(); else //Do something else because T doesn't have X() } becomes template<typename T> void Func(T &arg, int_to_type<true>); //T has X() template<typename T> void Func(T &arg, int_to_type<false>); //T does not have X() I was wondering if it was possible to extend SFINAE to do multiple rules. Something that would be the equivalent of this: template<typename T> void Func(T& arg) { if(HAS_MEMBER_FUNCTION_X(T)) //See if T has a member function X arg.X(); else if(POINTER_DERIVED_FROM_CLASS_A(T)) //See if T is a pointer to a class derived from class A arg->A_Function(); else if(DERIVED_FROM_CLASS_B(T)) //See if T derives from class B arg.B_Function(); else if(IS_TEMPLATE_CLASS_C(T)) //See if T is class C<U> where U could be anything arg.C_Function(); else if(IS_POD(T)) //See if T is a POD type //Do something with a POD type else //Do something else because none of the above rules apply } Is something like this possible? Thank you.

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  • Parsing some particular statements with antlr3 in C target

    - by JCD
    Hello all! I have some questions about antlr3 with tree grammar in C target. I have almost done my interpretor (functions, variables, boolean and math expressions ok) and i have kept the most difficult statements for the end (like if, switch, etc.) 1) I would like interpreting a simple loop statement: repeat: ^(REPEAT DIGIT stmt); I've seen many examples but nothing about the tree walker (only a topic here with the macros MARK() / REWIND(m) + @init / @after but not working (i've antlr errors: "unexpected node at offset 0")). How can i interpret this statement in C? 2) Same question with a simple if statement: if: ^(IF condition stmt elseifstmt* elsestmt?); The problem is to skip the statement if the condition is false and test the other elseif/else statements. 3) I have some statements which can stop the script (like "break" or "exit"). How can i interrupt the tree walker and skip the following tokens? 4) When a lexer or parser error is detected, antlr returns an error. But i would like to make my homemade error messages. How can i have the line number where parser crashed? Ask me if you want more details. Thanks you very much (and i apologize for my poor english)

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  • Running job in the background from Perl WITHOUT waiting for return

    - by Rafael Almeida
    The Disclaimer First of all, I know this question (or close variations) have been asked a thousand times. I really spent a few hours looking in the obvious and the not-so-obvious places, but there may be something small I'm missing. The Context Let me define the problem more clearly: I'm writing a newsletter app in which I want the actual sending process to be async. As in, user clicks "send", request returns immediately and then they can check the progress in a specific page (via AJAX, for example). It's written in your traditional LAMP stack. In the particular host I'm using, PHP's exec() and system() are disabled for security reasons, but Perl's system functions (exec, system and backticks) aren't. So my workaround solution was to create a "trigger" script in Perl that calls the actual sender via the PHP CLI, and redirects to the progress page. Where I'm Stuck The very line the calls the sender is, as of now: system("php -q sender.php &"); Problem being, it's not returning immediately, but waiting for the script to finish. I want it to run in the background but the system call itself returns right away. I also tried running a similar script in my Linux terminal, and in fact the prompt doesn't show until after the script has finished, even though my test output doesn't run, indicating it's really running in the background. What I already tried Perl's exec() function - same result of system(). Changing the command to: "php -q sender.php | at now"), hoping that the "at" daemon would return and that the PHP process itself wouldn't be attached to Perl. What should I try now?

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  • C++ Swig Python (Embedded Python in C++) works in Release but not in Debug

    - by sambha
    Platform: Windows 7, 64 bit (x64), Visual Studio 2008 I chose Python & Swig binding as the scripting environment of the application. As a prototype, created a simple VS solution with main() which initializes Python (Py_Initalize, Py_setPyHome, etc) & executes test.py. In the same solution created another project which is a DLL of a simple class. Used SWIG to wrap this class. This DLL is the _MyClasses.pyd. test.py creates the objects of my class & calls its member functions. All this works like a charm in the Release mode. But does not work in Debug mode (even tried banging my head on the laptop ;-) ). Output of my work looks like this (in both release & debug): x64 -debug - _MyClasses.pyd - MyClasses.py - test.exe - test.py - python26.dll - python26_d.dll Note that the debug version is linked against python26_d.lib. Had to build python myself for this! test.py import MyClasses print "ello" m = MyClasses.Male("John Doe", 25) print m.getType() Male is the C++ class. The problem: Traceback (most recent call last): File "test.py", line 6, in <module> import MyClasses File "...\x64\Debug\MyClasses.py", line 25, in <module> _MyClasses = swig_import_helper() File "...\x64\Debug\MyClasses.py", line 17, in swig_imp ort_helper import _MyClasses ImportError: No module named _MyClasses [15454 refs] I am used to Makefiles & am new to Visual Studio. I dont know who the culprit is here: Swig, The debug build of Python, Visual Studio, my stupidity. Thank you in advance. It will be a great help.

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  • Strategies for Accessing a Application with a COM API From PHP

    - by Alan Storm
    Background: Experienced PHP developer with a mostly *nix background. I'm writing a PHP application that needs to interact with a proprietary 3rd party system. The 3rd party system is Windows only. The PHP application will be living on a separate Linux based system The 3rd party application has been described as having a "COM API" that I'll need to talk to from the PHP application. What does this look like architecturally speaking? I'm starting with the COM section of the PHP manual, but I have specific questions. Specific Questions: Can I talk directly to a COM API from a PHP application running on another server? If so, how? (what PHP extensions would I need, or what protocols/PHP functions would I be using to talk to the API) If the answer to number 2 is no, I'd assume I'd need some kind of application on the Windows machine that can talk to COM, and then a service on the windows machine I can hit with PHP. Are there prebuilt frameworks for this kind of thing? Is this all nonsense and/or did I say something exceedingly stupid? (Quite possible, as I'm a little fuzzy on what "COM" does and doesn't cover) I'm obviously not looking for a full solution here, I'm just trying to get a general idea of what is and isn't possible and what kind of things I'll want to Google for. Thanks!

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  • Implementing arrays using a stack

    - by Zack
    My programming language has no arrays, no lists, no pointers, no eval and no variable variables. All it has: Ordinary variables like you know them from most programming languages: They all have an exact name and a value. One stack. Functions provided are: push (add element to top), pop (remove element from top, get value) and empty (check if stack is empty) My language is turing-complete. (Basic arithmetics, conditional jumps, etc implemented) That means, it must be possible to implement some sort of list or array, right? But I have no idea how... What I want to achieve: Create a function which can retrieve and/or change an element x of the stack. I could easily add this function in the implementation of my language, in the interpreter, but I want to do it in my programming language. "Solution" one (Accessing an element x, counting from the stack top) Create a loop. Pop off the element from the stack top x times. The last element popped of is element number x. I end up with a destroyed stack. Solution two: Do the same as above, but store all popped off values in a second stack. Then you could move all elements back after you are done. But you know what? I don't have a second stack!

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  • IE9 selectAllChildren on an out-of-view element

    - by MrSlayer
    I am trying to replicate a service that is provided by Tynt.com that appends some text to a user's selection when copying. I understand that users don't particularly like this, but it is a client's request to append the URL and copyright notice whenever a user copies something from their website. In current browsers, I am able to do this by creating a DOM element, adding the selected text, appending the copyright text and then selecting the new node: var newSelection = document.createElement( 'div' ); newSelection.style.cssText = "height: 1px; width: 1px; overflow: hidden;"; if( window.getSelection ) { var selection = window.getSelection( ); if( selection.getRangeAt ) { var range = selection.getRangeAt( 0 ); newSelection.appendChild( range.cloneContents( ) ); appendCopyright( ); document.body.appendChild( newSelection ); selection.selectAllChildren( newSelection ); // ... remove element, return selection } } In IE9, this errors out on the selection.selectAllChildren( newSelection ) statement and I was able to figure out that this is because newSelection was effectively "hidden" from the viewport due to the styles applied in the second line above. Commenting that out works, but obviously the new node is shown to the end user. It appears that this was resolved in later versions of IE, but I am having trouble coming up with a workaround that is sufficient for IE9, a browser that I need to support. I've tried a variety of alternatives, like setting visibility: hidden;, positioning it off-screen, and trying some alternative selection functions, but they each present different problems. The error thrown by IE is: SCRIPT16389: Unspecified error.

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