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  • Operations on Java Swing

    - by gustavo
    In my project,I will get the coordinates of some points from an XML file,and create some visual components using this information ? I am planning to give these components to a Java swing frame or panel. However,The users are supposed to click on the figure(which I will construct using Graphics 2d libraries) and select two points and give a label to the points between those two points ? How can i get the clicks clicked on JFrame or JPanel(i.e events for this kind of actions) ?

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  • User control disapear when added to a Panel

    - by dutt
    I've got a user control class that works fine, drawing, events firing and the works. When i programmaticly add it to a class that extends from Panel it disapears. I've checked around and the line that makes it disapear is the line where i go panel.Controls.Add(myuserControl). Without that line the control works just fine, does anybody know why it won't show after the add? I'm currently doing the painting of the user control by overriding OnPaint, but the panel is using the default painting.

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  • Hide jquery dialog on asp.net postback

    - by mellowyellow77
    I feel like this is a stupid questions, but I am finding it hard to get this answered. I only want to show the jquery dialog when the page first renders. After the page renders there are multiple operations that cause the page to postback, but the user doesn't navigate away from that page. How do I disallow the jquery dialog from showing on those postback events. Thanks in advance!

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  • Find UI components in real time run, under Android OS, it is possible?

    - by kimo
    Hi All, I want to know if I can find/reach UI components of running application under Android OS. it is possible to catch the Button/DDL/.. that was clicked by the user in real-time, example from other subject(web): In browser I can listen to the events and catch the DOM object that was clicked, in this way I can save the DOM object data. catching UI components that was changed by the user will give the option to save UI componentdata, and to perform the user actions automatic. Thanks.

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  • Many to many in linq with vb.net

    - by user512623
    I have 3 tables in a database: image of the database I have been looking online for a long time trying to find out how in linq and vb.net how i can do a query that has access to both the event and individual table for example showing all the events individual 1 is taking part in ect. i was wondering if anyone could point me in the right direction or know of any good tutorial sites with good examples of things similar. Thanks in advance :) Luke.

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  • Sending typedef struct containing void* by creating MPI drived datatype.

    - by hankol
    what I understand studying MPI specification is that an MPI send primitive refer to a memory location (or a send buffer) pointed by the data to be sent and take the data in that location which then passed as a message to the another Process. Though it is true that virtual address of a give process will be meaningless in another process memory address; It is ok to send data pointed by pointer such as void pointer as MPI will any way pass the data itself as a message For example the following works correctly: // Sender Side. int x = 100; void* snd; MPI_Send(snd,4,MPI_BYTE,1,0,MPI_COMM_WORLD); // Receiver Side. void* rcv; MPI_Recv(rcv, 4,MPI_BYTE,0,0,MPI_COMM_WORLD); but when I add void* snd in a struct and try to send the struct this will no succeed. I don't understand why the previous example work correctly but not the following. Here, I have defined a typedef struct and then create an MPI_DataType from it. With the same explanation of the above the following should also have succeed, unfortunately it is not working. here is the code: #include "mpi.h" #include<stdio.h> int main(int args, char *argv[]) { int rank, source =0, tag=1, dest=1; int bloackCount[2]; MPI_Init(&args, &argv); typedef struct { void* data; int tag; } data; data myData; MPI_Datatype structType, oldType[2]; MPI_Status stat; /* MPI_Aint type used to idetify byte displacement of each block (array)*/ MPI_Aint offsets[2], extent; MPI_Comm_rank(MPI_COMM_WORLD, &rank); offsets[0] = 0; oldType[0] = MPI_BYTE; bloackCount[0] = 1; MPI_Type_extent(MPI_INT, &extent); offsets[1] = 4 * extent; /*let say the MPI_BYTE will contain ineteger : size of int * extent */ oldType[1] = MPI_INT; bloackCount[1] = 1; MPI_Type_create_struct(2, bloackCount,offsets,oldType, &structType); MPI_Type_commit(&structType); if(rank == 0){ int x = 100; myData.data = &x; myData.tag = 99; MPI_Send(&myData,1,structType, dest, tag, MPI_COMM_WORLD); } if(rank == 1 ){ MPI_Recv(&myData, 1, structType, source, tag, MPI_COMM_WORLD, &stat); // with out this the following printf() will properly print the value 99 for // myData.tag int x = *(int *) myData.data; printf(" \n Process %d, Received : %d , %d \n\n", rank , myData.tag, x); } MPI_Type_free(&structType); MPI_Finalize(); } Error message running the code: [Looks like I am trying to access an invalid memory address space in the second process] [ubuntu:04123] *** Process received signal *** [ubuntu:04123] Signal: Segmentation fault (11) [ubuntu:04123] Signal code: Address not mapped (1) [ubuntu:04123] Failing at address: 0xbfe008bc [ubuntu:04123] [ 0] [0xb778240c] [ubuntu:04123] [ 1] GenericstructType(main+0x161) [0x8048935] [ubuntu:04123] [ 2] /lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0xb750f4d3] [ubuntu:04123] [ 3] GenericstructType() [0x8048741] [ubuntu:04123] *** End of error message *** Can some please explain to me why it is not working. any advice will also be appreciated thanks,

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  • map with string is broken?[solved]

    - by teritriano
    Yes. I can't see what im doing wrong the map is string, int Here the method bange::function::Add(lua_State *vm){ //userdata, function if (!lua_isfunction(vm, 2)){ cout << "bange: AddFunction: First argument isn't a function." << endl; return false;} void *pfunction = const_cast<void *>(lua_topointer(vm, 2)); char key[32] = {0}; snprintf(key, 32, "%p", pfunction); cout << "Key: " << key << endl; string strkey = key; if (this->functions.find(strkey) != this->functions.end()){ luaL_unref(vm, LUA_REGISTRYINDEX, this->functions[strkey]);} this->functions[strkey] = luaL_ref(vm, LUA_REGISTRYINDEX); return true; Ok, when the code is executed... Program received signal SIGSEGV, Segmentation fault. 0x00007ffff6e6caa9 in std::basic_string<char, std::char_traits<char>, std::allocator<char> > ::compare(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) const () from /usr/lib/libstdc++.so.6 Seriously, what's wrong with my code. Thanks for help. Edit 1: Ok, I've done the solution and still fails. I've tried directly insert a string but gives the same error. Let's see, the object is a bange::scene inherited from bange::function. I create the object with lua_newuserdata: bange::scene *scene = static_cast<bange::scene *>(lua_newuserdata(vm, sizeof(bange::scene))); (...) scene = new (scene) bange::scene(width, height, nlayers, vm); I need this for LUA garbage collection. Now the access to bange::function::Add from Lua: static int bangefunction_Add(lua_State *vm){ //userdata, function bange::function *function = reinterpret_cast<bange::function *>(lua_touserdata(vm, 1)); cout &lt&lt "object with bange::function: " &lt&lt function << endl; bool added = function->bange::function::Add(vm); lua_pushboolean(vm, static_cast<int>(added)); return 1; } Userdata is bange::scene stored in Lua. Knowing that userdata is scene, in fact, the object's direction is the same when I've created the scene before. I need the reinterpret_cast, and then call the method. The pointer "this" is still the same direction inside the method. solved I did a small test in the bange::function constructor which works without problems. bange::function::function(){ string test("test"); this->functions["test"] = 2; } I finally noticed that the problem is bange::function *function = reinterpret_cast<bange::function *>(lua_touserdata(vm, 1)); because the object is bange::scene and no bange::function (i admit it, a pointer corruption) and this seems more a code design issue. So this, in a way, is solved. Thanks everybody.

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  • Google Calendar doubt?

    - by Sumi
    I am new to android. I need to add events to Google calendar from my application. How to integrate with google calendar? What are the jar files are needed? Is it needed to enable any gmail setting? I need some help .Can anyone help me to solve this??

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  • reading txt storing in different

    - by dev2
    ASp.NET application. In button click i am accessing one text file and reading content and storing in other destination. while both users clicking this button at a time deadlock(thread is being used by other process) will occurs so how to handle this i want to read each user one by one can any one suggest method to handle. i am looking to handle with waithandle events so can any one give a code sample for above scenario.

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  • Drag & Drop Shapes on Canvas

    - by user242408
    Hi, I put several shapes (like Ellipse and Rectangle) on a Canvas. Now, I want user to be able to drag & drop these shapes. Is there some predefined functionality that I can use, or I should implement the drag & drop myself using the mouse events ? Thanks !

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  • Can I use custom image as map with Silverlight 3?

    - by TaRCiN
    I have to develop a silverlight application which will run intranet. It will show local town map and have some images over the map like pushpins. I can use Deep Zoom for map application. But adding images and events for images is not supported. For silverlight 2, there is DeepEarth api for this. But How can I do this with Silverlight 3?

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  • Different Assembly Name for Each Platform Target

    - by Murray
    I need to generate different assembly names depending on the platform target. For example, I have a console application "bob.exe". Instead of building for AnyCPU, I need to build explicitly for x86 and x64 and thus want "bob32.exe" and "bob64.exe". The Application tab in Visual Studio 2010 project options disables the Platform combobox. Build Events also don't allow options per platform so I can't rename it afterwards very easily.

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  • remote desktop using c#

    - by seddik
    hello , am developing a remote desktop software using c#.net , i have client and server , the server sends screenshots to client & the client sends events , i have done this , but the problem is when i send the click message , i dunno how to execute it in the server ??!! , plz any ideas ???

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  • Unable to execute functions on elements loaded with AJAX (jQuery)

    - by Jason
    i am using .prepend() to load data after i POST a form with .ajax(). once the new elements are added, my functions won't work on them. if i link the js file directly in the prepended data, the functions work, but when i POST, i starts multiplying the events. i have a feeling it has something to do with binding, but i am not able to figure out exactly how to handle it. any ideas? thanks!

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  • Error while installing vmware tools v8.8.2 in Ubuntu 12.04 beta

    - by Dipen Patel
    I just upgraded to Ubuntu 12.04 from 11.10 using update manager. I use it as virtual machine on VMWare Player 4.xx. As usual I installed vmware tools to enable full screen mode and shared folder functionality. But while installing I got an error while building modules for shared folder and fast networking utilities for vmware tools. Error is ============================================== /tmp/vmware-root/modules/vmhgfs-only/fsutil.c: In function ‘HgfsChangeFileAttributes’: /tmp/vmware-root/modules/vmhgfs-only/fsutil.c:610:4: error: assignment of read-only member ‘i_nlink’ make[2]: *** [/tmp/vmware-root/modules/vmhgfs-only/fsutil.o] Error 1 make[2]: *** Waiting for unfinished jobs.... /tmp/vmware-root/modules/vmhgfs-only/file.c:128:4: warning: initialization from incompatible pointer type [enabled by default] /tmp/vmware-root/modules/vmhgfs-only/file.c:128:4: warning: (near initialization for ‘HgfsFileFileOperations.fsync’) [enabled by default] /tmp/vmware-root/modules/vmhgfs-only/tcp.c:53:30: error: expected ‘)’ before numeric constant /tmp/vmware-root/modules/vmhgfs-only/tcp.c:56:25: error: expected ‘)’ before ‘int’ /tmp/vmware-root/modules/vmhgfs-only/tcp.c:59:33: error: expected ‘)’ before ‘int’ make[2]: *** [/tmp/vmware-root/modules/vmhgfs-only/tcp.o] Error 1 make[1]: *** [_module_/tmp/vmware-root/modules/vmhgfs-only] Error 2 make[1]: Leaving directory `/usr/src/linux-headers-3.2.0-22-generic' make: *** [vmhgfs.ko] Error 2 make: Leaving directory `/tmp/vmware-root/modules/vmhgfs-only' The filesystem driver (vmhgfs module) is used only for the shared folder feature. The rest of the software provided by VMware Tools is designed to work independently of this feature. Let me know if anyone has encountered and solved this problem. Regards, Dipen Patel

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  • openGL ES - change the render mode from RENDERMODE_WHEN_DIRTY to RENDERMODE_CONTINUOUSLY on touch

    - by Sid
    i want to change the rendermode from RENDERMODE_WHEN_DIRTY to RENDERMODE_CONTINUOUSLY when i touch the screen. WHAT i Need : Initially the object should be stationary. after touching the screen, it should move automatically. The motion of my object is a projectile motion ans it is working fine. what i get : Force close and a NULL pointer exception. My code : public class BallThrowGLSurfaceView extends GLSurfaceView{ MyRender _renderObj; Context context; GLSurfaceView glView; public BallThrowGLSurfaceView(Context context) { super(context); // TODO Auto-generated constructor stub _renderObj = new MyRender(context); this.setRenderer(_renderObj); this.setRenderMode(RENDERMODE_WHEN_DIRTY); this.requestFocus(); this.setFocusableInTouchMode(true); glView = new GLSurfaceView(context.getApplicationContext()); } @Override public boolean onTouchEvent(MotionEvent event) { // TODO Auto-generated method stub if (event != null) { if (event.getAction() == MotionEvent.ACTION_DOWN) { if (_renderObj != null) { Log.i("renderObj", _renderObj + "lll"); // Ensure we call switchMode() on the OpenGL thread. // queueEvent() is a method of GLSurfaceView that will do this for us. queueEvent(new Runnable() { public void run() { glView.setRenderMode(RENDERMODE_CONTINUOUSLY); } }); return true; } } } return super.onTouchEvent(event); } } PS : i know that i am making some silly mistakes in this, but cannot figure out what it really is.

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  • Why is C++ backward compatibility important / necessary?

    - by Giorgio
    As far as understand it is a well-established opinion within the C++ community that C is an obsolete language that was useful 20 years ago but cannot support many modern good programming practices, or even encourages bad practices; certain features that were typical of C++ (C with classes) during the nineties are also obsolete and considered bad practice in modern C++ (e.g., new and delete should be replaced by smart pointer primitives). In view of this, I often wonder why backward compatibility with C and obsolete C++ features is still considered important: to my knowledge there is no 100% compatibility, but most of C and C++ are contained in C++11 as a subset. Of course, there is a lot of legacy code and libraries (possibly containing templates) that are written using a previous standard of the language and which still need to be maintained or used in connection with new code. Nevertheless, maybe it would still be possible to drop obsolete C and C++ features (e.g. the mentioned new / delete) from a future C++ standard so that it is impossible to use them in new code. In this way, old and dangerous programming practices would be quickly banned from new code, and modern, better programming practices would be enforced by the compiler. Legacy code could still be maintained using separate compilation (having C alongside C++ source files is already a common practice). Developers would have to choose between one compiler supporting the old-style C++ that was common during the nineties and a compiler supporting the modern C++? style (the question mark indicates a future, hypothetical revision). Only mixing the two styles would be forbidden. Would this be a viable strategy for encouraging the adoption of modern C++ practices? Are there conceptual reasons or technical problems (e.g. compiling existing templates) that make such a change undesirable or even impossible? Has such a development been proposed in the C++ community. If there has been some extended discussion on the topic, is there any material on-line?

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  • 3D terrain map with Hexagon Grids

    - by Rob
    I'm working on a hobby project (I'm a web/backend developer by day) and I want to create a 3D Tile (terrain) engine. I'm using XNA, but I can use MonoGame, OpenGL, or straight DirectX, so the answer does not have to be XNA specific. I'm more looking for some high level advice on how to approach this problem. I know about creating height maps and such, there are thousands of references out there on the net for that, this is a bit more specific. I'm more concerned with is the approach to get a 3D hexagon tile grid out of my terrain (since the terrain, and all 3d objects, are basically triangles). The first approach I thought about is to basically draw the triangles on the screen in the following order (blue numbers) to give me the triangles for terrain (black triangles) and then make hexes out of the triangles (red hex). This approach seems complicated to me since i'm basically having to draw 4 different types of triangles. The next approach I thought of was to use the existing triangles like I did for a square grid and get my hexes from 6 triangles as follows This seems like the easier approach to me since there are only 2 types of triangles (i would have to play with the heights and widths to get a "perfect" hexagon, but the idea is the same. So I'm looking for: 1) Any suggestions on which approach I should take, and why. 2) How would I translate mouse position to a hexagon grid position (especially when moving the camera around), for example in the second image if the mouse pointer were the green circle, how would I determine to highlight that hexagon and then translating that into grid coordinates (assuming it is 0,0)? 3) Any references, articles, books, etc - to get me going in the right direction. Note: I've done hex grid's and mouse-grid coordinate conversion before in 2d. looking for some pointers on how to do the same in 3d. The result I would like to achieve is something similar to this video.

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  • Why are data structures so important in interviews?

    - by Vamsi Emani
    I am a newbie into the corporate world recently graduated in computers. I am a java/groovy developer. I am a quick learner and I can learn new frameworks, APIs or even programming languages within considerably short amount of time. Albeit that, I must confess that I was not so strong in data structures when I graduated out of college. Through out the campus placements during my graduation, I've witnessed that most of the biggie tech companies like Amazon, Microsoft etc focused mainly on data structures. It appears as if data structures is the only thing that they expect from a graduate. Adding to this, I see that there is this general perspective that a good programmer is necessarily a one with good knowledge about data structures. To be honest, I felt bad about that. I write good code. I follow standard design patterns of coding, I do use data structures but at the superficial level as in java exposed APIs like ArrayLists, LinkedLists etc. But the companies usually focused on the intricate aspects of Data Structures like pointer based memory manipulation and time complexities. Probably because of my java-ish background, Back then, I understood code efficiency and logic only when talked in terms of Object Oriented Programming like Objects, instances, etc but I never drilled down into the level of bits and bytes. I did not want people to look down upon me for this knowledge deficit of mine in Data Structures. So really why all this emphasis on Data Structures? Does, Not having knowledge in Data Structures really effect one's career in programming? Or is the knowledge in this subject really a sufficient basis to differentiate a good and a bad programmer?

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  • Oracle UPK Content Development Tool Settings

    - by [email protected]
    Oracle UPK Content Development tool settings: Before developing UPK content, your UPK Developer needs to be configured with certain standard settings to ensure the content will have a uniform look. To set the options: 1. Open the UPK Developer. 2. Click the Tools menu. 3. Click Options. After you configure the UPK Options, you can share these preferences with other content developers by exporting them to an .ops file. This is particularly useful in workgroup environments where multiple authors are working on the same content that requires consistent output regardless of who authored the content. (To learn more about Exporting/Importing Content Defaults refer to the Content Development.pdf guide that is delivered with the UPK Developer.) Here is a list of a few UPK Developer tool settings that Oracle UPK Content Developers use to develop UPK pre-built content: Screen resolution is set to 1024 x 768. See It mode frame delay is set to 5 seconds. Know It Required % is set to 70% and all three levels of remediation are selected. We opt to automatically record keyboard shortcuts. We use the default settings for the Bubble icon and Pointer position. Bubble color is yellow (Red = 255, Green = 255, Blue = 128). Bubble text is Verdana, Regular, 9 pt. ***Intro and end frame settings match the bubble settings Note: The Content Defaults String Input Settings will change based on which application (interface) you are recording against. For example here is a list of settings for different Oracle applications: • Agile - Microsoft Sans Serif, Regular, 8 • EBS - Microsoft Sans Serif, Regular, 10 • Hyperion - Microsoft Sans Serif, Regular, 8 • JDE E1 - Arial, Regular, 10 • PeopleSoft - Arial, Regular, 9 • Siebel - Arial, Regular, 8 Remember, it is recommended that you set the content defaults before you add documents and record content. When the content defaults are changed, existing documents are not affected and continue to use the defaults that were in effect when those documents were created. - Kathryn Lustenberger, Oracle UPK & Tutor Outbound Product Management

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