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  • Naming the Weapons and Designing Weapons Based in Real-life During Game Development [duplicate]

    - by David Dimalanta
    This question already has an answer here: Do you need a license for weapon models? 6 answers Is it legit or copyright safe if I name the actual name of the gun model such as AK-47, M16, Remington 870, and so on? I'm on the works for making a simple 2D 3rd-person shooter game. One of the examples is the Counter Strike and the game listed the name of weapons based on the real life models and so developers decided to created this named it for the weapon designs. If not, should I make either falsify the name of weapons (e.g. 9mm instead of Glock 17 from a Syphon Filter game) or make fictional weapons like the ones developed behind Halo games?

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  • Educause Top-Ten IT Issues - the most change in a decade or more

    - by user739873
    The Education IT Issue Panel has released the 2012 top-ten issues facing higher education IT leadership, and instead of the customary reshuffling of the same deck, the issues reflect much of the tumult and dynamism facing higher education generally.  I find it interesting (and encouraging) that at the top of this year's list is "Updating IT Professionals' Skills and Roles to Accommodate Emerging Technologies and Changing IT Management and Service Delivery Models."  This reflects, in my view, the realization that higher education IT must change in order to fully realize the potential for transforming the institution, and therefore it's people must learn new skills, understand and accept new ways of solving problems, and not be tied down by past practices or institutional inertia. What follows in the remaining 9 top issues all speak, in some form or fashion, to the need for dramatic change, but not just in the areas of "funding IT" (code for cost containment or reduction), but rather the need to increase effectiveness and efficiency of the institution through the use of technology—leveraging the wave of BYOD (Bring Your Own Device) to the institution's advantage, rather than viewing it as a threat and a problem to be contained. Although it's #10 of 10, IT Governance (and establishment and implementation of the governance model throughout the institution) is key to effectively acting upon many of the preceding issues in this year's list.  In the majority of cases, technology exists to meet the needs and requirements to effectively address many of the challenges outlined in top-ten issues list. Which brings me to my next point. Although I try not to sound too much like an Oracle commercial in these (all too infrequent) blog posts, I can't help but point out how much confluence there is between several of the top issues this year and what my colleagues and I have been evangelizing for some time. Starting from the bottom of the list up: 1) I'm gratified that research and the IT challenges it presents has made the cut.  Big Data (or Large Data as it's phased in the report) is rapidly going to overwhelm much of what exists today even at our most prepared and well-equipped research universities.  Combine large data with the significantly more stringent requirements around data preservation, archiving, sharing, curation, etc. coming from granting agencies like NSF, and you have the brewing storm that could result in a lot of "one-off" solutions to a problem that could very well be addressed collectively and "at scale."   2) Transformative effects of IT – while I see more and more examples of this, there is still much more that can be achieved. My experience tells me that culture (as the report indicates or at least poses the question) gets in the way more than technology not being up to task.  We spend too much time on "context" and not "core," and get lost in the weeds on the journey to truly transforming the institution with technology. 3) Analytics as a key element in improving various institutional outcomes.  In our work around Student Success, we see predictive "academic" analytics as essential to getting in front of the Student Success issue, regardless of how an institution or collections of institutions defines success.  Analytics must be part of the fabric of the key academic enterprise applications, not a bolt-on.  We will spend a significant amount of time on this topic during our semi-annual Education Industry Strategy Council meeting in Washington, D.C. later this month. 4) Cloud strategy for the broad range of applications in the academic enterprise.  Some of the recent work by Casey Green at the Campus Computing Survey would seem to indicate that there is movement in this area but mostly in what has been termed "below the campus" application areas such as collaboration tools, recruiting, and alumni relations.  It's time to get serious about sourcing elements of mature applications like student information systems, HR, Finance, etc. leveraging a model other than traditional on-campus custom. I've only selected a few areas of the list to highlight, but the unifying theme here (and this is where I run the risk of sounding like an Oracle commercial) is that these lofty goals cry out for partners that can bring economies of scale to bear on the problems married with a deep understanding of the nuances unique to higher education.  In a recent piece in Educause Review on Student Information Systems, the author points out that "best of breed is back". Unfortunately I am compelled to point out that best of breed is a large part of the reason we have made as little progress as we have as an industry in advancing some of the causes outlined above.  Don't confuse "integrated" and "full stack" for vendor lock-in.  The best-of-breed market forces that Ron points to ensure that solutions have to be "integratable" or they don't survive in the marketplace. However, by leveraging the efficiencies afforded by adopting solutions that are pre-integrated (and possibly metered out as a service) allows us to shed unnecessary costs – as difficult as these decisions are to make and to drive throughout the organization. Cole

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  • How to remove java.sql.BatchUpdateException in Grails? [closed]

    - by aman.nepid
    I have a domain like this: class BusinessOrganization { static hasMany = [organizationBusinessTypes:OrganizationBusinessType] String name String icon static constraints = { name(blank:false,unique:true) icon(unique:true) } String toString() { return "${name}" } } When I save some data for first time it works fine. But when by the next time it shows this error : Error 500: Internal Server Error URI /nLocatePortal/businessOrganization/save Class java.sql.BatchUpdateException Message Batch entry 0 insert into business_organization (version, icon, name, id) values ('0', '', 'dddd', '2') was aborted. Call getNextException to see the cause. **Around line 24 of grails-app/controllers/com/nlocate/portal/BusinessOrganizationController.groovy** 21: 22: def save() { 23: def businessOrganizationInstance = new BusinessOrganization(params) 24: if (!businessOrganizationInstance.save(flush: true)) { 25: render(view: "create", model: [businessOrganizationInstance: businessOrganizationInstance]) 26: return 27: } Please someone help me why this is happening. I am new to Grails. I have not modified the controllers but still I get this error.

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  • Black Screen: How to set Projection/View Matrix

    - by Lisa
    I have a Windows Phone 8 C#/XAML with DirectX component project. I'm rendering some particles, but each particle is a rectangle versus a square (as I've set the vertices to be positions equally offset from each other). I used an Identity matrix in the view and projection matrix. I decided to add the windows aspect ratio to prevent the rectangles. But now I get a black screen. None of the particles are rendered now. I don't know what's wrong with my matrices. Can anyone see the problem? These are the default matrices in Microsoft's project example. View Matrix: XMVECTOR eye = XMVectorSet(0.0f, 0.7f, 1.5f, 0.0f); XMVECTOR at = XMVectorSet(0.0f, -0.1f, 0.0f, 0.0f); XMVECTOR up = XMVectorSet(0.0f, 1.0f, 0.0f, 0.0f); XMStoreFloat4x4(&m_constantBufferData.view, XMMatrixTranspose(XMMatrixLookAtRH(eye, at, up))); Projection Matrix: void CubeRenderer::CreateWindowSizeDependentResources() { Direct3DBase::CreateWindowSizeDependentResources(); float aspectRatio = m_windowBounds.Width / m_windowBounds.Height; float fovAngleY = 70.0f * XM_PI / 180.0f; if (aspectRatio < 1.0f) { fovAngleY /= aspectRatio; } XMStoreFloat4x4(&m_constantBufferData.projection, XMMatrixTranspose(XMMatrixPerspectiveFovRH(fovAngleY, aspectRatio, 0.01f, 100.0f))); } I've tried modifying them to use cocos2dx's WP8 example. XMMATRIX identityMatrix = XMMatrixIdentity(); float fovy = 60.0f; float aspect = m_windowBounds.Width / m_windowBounds.Height; float zNear = 0.1f; float zFar = 100.0f; float xmin, xmax, ymin, ymax; ymax = zNear * tanf(fovy * XM_PI / 360); ymin = -ymax; xmin = ymin * aspect; xmax = ymax * aspect; XMMATRIX tmpMatrix = XMMatrixPerspectiveOffCenterRH(xmin, xmax, ymin, ymax, zNear, zFar); XMMATRIX projectionMatrix = XMMatrixMultiply(tmpMatrix, identityMatrix); // View Matrix float fEyeX = m_windowBounds.Width * 0.5f; float fEyeY = m_windowBounds.Height * 0.5f; float fEyeZ = m_windowBounds.Height / 1.1566f; float fLookAtX = m_windowBounds.Width * 0.5f; float fLookAtY = m_windowBounds.Height * 0.5f; float fLookAtZ = 0.0f; float fUpX = 0.0f; float fUpY = 1.0f; float fUpZ = 0.0f; XMMATRIX tmpMatrix2 = XMMatrixLookAtRH(XMVectorSet(fEyeX,fEyeY,fEyeZ,0.f), XMVectorSet(fLookAtX,fLookAtY,fLookAtZ,0.f), XMVectorSet(fUpX,fUpY,fUpZ,0.f)); XMMATRIX viewMatrix = XMMatrixMultiply(tmpMatrix2, identityMatrix); XMStoreFloat4x4(&m_constantBufferData.view, viewMatrix); Vertex Shader cbuffer ModelViewProjectionConstantBuffer : register(b0) { //matrix model; matrix view; matrix projection; }; struct VertexInputType { float4 position : POSITION; float2 tex : TEXCOORD0; float4 color : COLOR; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float4 color : COLOR; }; PixelInputType main(VertexInputType input) { PixelInputType output; // Change the position vector to be 4 units for proper matrix calculations. input.position.w = 1.0f; //===================================== // TODO: ADDED for testing input.position.z = 0.0f; //===================================== // Calculate the position of the vertex against the world, view, and projection matrices. //output.position = mul(input.position, model); output.position = mul(input.position, view); output.position = mul(output.position, projection); // Store the texture coordinates for the pixel shader. output.tex = input.tex; // Store the particle color for the pixel shader. output.color = input.color; return output; } Before I render the shader, I set the view/projection matrices into the constant buffer void ParticleRenderer::SetShaderParameters() { ViewProjectionConstantBuffer* dataPtr; D3D11_MAPPED_SUBRESOURCE mappedResource; DX::ThrowIfFailed(m_d3dContext->Map(m_constantBuffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource)); dataPtr = (ViewProjectionConstantBuffer*)mappedResource.pData; dataPtr->view = m_constantBufferData.view; dataPtr->projection = m_constantBufferData.projection; m_d3dContext->Unmap(m_constantBuffer.Get(), 0); // Now set the constant buffer in the vertex shader with the updated values. m_d3dContext->VSSetConstantBuffers(0, 1, m_constantBuffer.GetAddressOf() ); // Set shader texture resource in the pixel shader. m_d3dContext->PSSetShaderResources(0, 1, &m_textureView); } Nothing, black screen... I tried so many different look at, eye, and up vectors. I tried transposing the matrices. I've set the particle center position to always be (0, 0, 0), I tried different positions too, just to make sure they're not being rendered offscreen.

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  • Software cost estimation

    - by David Conde
    I've seen on my work place (a University) most students making the software estimation cost of their final diploma work using COCOMO. My guessing is that this way of estimating costs is somewhat old (COCOMO dates of 1981), hence my question: How do you estimate costs in your software? I've seen things like : Cost = ( HoursOfWork + EstimatedIddle ) * HourlyRate That's not what I want, I'm looking for a properly (scientifically) defined cost model EDIT I've found some related questions on SO: What are some of the software cost estimation methods and models? How do you estimate the cost of developing software requirements?

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  • deactivate dynamic contrast on dell xps

    - by Rock
    I am experiencing annoying automatic backlight brightness changes under ubuntu 12.04 LTS on my Dell XPS ultrabook. It seems to be connected to the amount of white pixels on the screen (switching back an forth between dark/light application windows makes the effect noticable, but also just scrolling through a website.) So I think it is the dynamic contrast feature of the notebook screen. How do I turn this off in Ubuntu? Windows offers specific Intel driver options for this, but I can't find any for Ubuntu. EDIT: Model: Dell XPS 14 Ultrabook and currently running Unity

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  • Google I/O 2012 - Monetizing Digital Goods with Google Wallet

    Google I/O 2012 - Monetizing Digital Goods with Google Wallet Joel Leitch, Dan Zink, Pali Bhat Whether you're a game developer selling virtual goods or currencies, or a media developer selling news content, videos, music or any other premium digital media, having an simple way to process payments from your customers is important. In this session, we will walk through an explanation of Google Wallet for digital goods, the new features, and the improved pricing model for developers. In addition, Kabam will share their experience with Google Wallet and best practices for integration. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 307 13 ratings Time: 44:31 More in Science & Technology

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  • Ati Radeon HD 5850 + two screens with different resolutions

    - by Nikolas
    How can I use these screens like I would use in Windows? When I turn off "copy" it gives me an error. I have tried community drivers and AMD drivers but both fail at this task. I use Ubuntu 12.04 with latest updates. It did not work in Ubuntu 11.10 either. I use DVI to connect my PC to my monitor and HDMi to my TV. It is a Sony Bravia, bought in 2008. I can't remember the model. Also, this same problem occurs when I connect to two Full HD monitors, both DVI. I cannot turn of the cloning of screens. How do I turn it off? Windows can do that.

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  • Combiner le chargement d'une base de données et d'un fichier CSV sur Java Swing en 5 minutes, par Thierry Leriche-Dessirier

    Bonjour à tous, Je vous propose un petit article, intitulé "Charger et afficher des données de la base et d'un fichier CSV simple en 5 minutes" et disponible à l'adresse http://thierry-leriche-dessirier.dev...-db-csv-5-min/ Synopsis : Ce petit article montre (par l'exemple) comment charger des données depuis un fichier CSV simple (avec Open-CSV) et depuis la base MySql (avec JDBC), en fusionnant les valeurs pour les afficher dans une Interface (Swing) sous forme de tableau (JTable et Table model) et sous forme de graphes, le tout en quelques minutes seulement. Retrouvez aussi les autres articles de la séri...

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  • Top Questions and Answers for Pluging into Oracle Database as a Service

    - by David Swanger
    Yesterday we hosted a comprehensive online forum that shared a comprehensive path to help your organization design, deploy, and deliver a Database as a Service cloud. If you missed the online forum, you can watch it on demand by registering here. We received numerous questions.  Below are highlights of the most informative: DBaaS requires a lengthy and careful design efforts. What is the minimum requirements of setting up a scaled-down environment and test it out? You should have an OEM 12c environment for DBaaS administration and then a target database deployment platform that has the key characteristics of what your production environment will look like. This could be a single server or it could be a small pool of hosts if your production DBaaS will be larger and you want to test a more robust / real world configuration with Zones and Pools or DR capabilities for example. How does this benefit companies having their own data center? This allows companies to transform their internal IT to a service delivery model for the database. The benefits to the company are significant cost savings, improved business agility and reduced risk. The benefits to the consumers (internal) of services if much fast provisioning, and response to change in business requirements. From a deployment perspective, is DBaaS's job solely DBA's job? The best deployment model enables the DBA (or end-user) to control the entire process. All resources required to deploy the service are pre-provisioned, and there are no external dependencies (on network, storage, sysadmins teams). The service is created either via a self-service portal or by the DBA. The purpose of self service seems to be that the end user does not rely on the DBA. I just need to give him a template. He decides how much AMM he needs. Why shall I set it one by one. That doesn't seem to be the purpose of self service. Most customers we have worked with define a standardized service catalog, with a few (2 to 5) different classes of service. For each of these classes, there is a pre-defined deployment template, and the user has the ability to select from some pre-defined service sizes. The administrator only has to create this catalog once. Each user then simply selects from the options offered in the catalog.  Looking at DBaaS service definition, it seems to be no different from a service definition provided by a well defined DBA team. Why do you attribute it to DBaaS? There are a couple of perspectives. First, some organizations might already be operating with a high level of standardization and a higher level of maturity from an ITIL or Service Management perspective. Their journey to DBaaS could be shorter and their Service Definition will evolve less but they still might need to add capabilities such as Self Service and Metering/Chargeback. Other organizations are still operating in highly siloed environments with little automation and their formal Service Definition (if they have one) will be a lot less mature today. Therefore their future state DBaaS will look a lot different from their current state, as will their Service Definition. How database as a service impact or help with "Click to Compute" or deploying "Database in cloud infrastructure" DBaaS enables Click to Compute. Oracle DBaaS can be implemented using three architecture models: Oracle Multitenant 12c, native consolidation using Oracle Database and consolidation using virtualization in infrastructure cloud. As Deploy session showed, you get higher consolidating density and efficiency using Multitenant and higher isolation using infrastructure cloud. Depending upon your business needs, DBaaS can be implemented using any of these models. How exactly is the DBaaS different from the traditional db? Storage/OS/DB all together to 'transparently' provide service to applications? Will there be across-databases access by application/user. Some key differences are: 1) The services run on a shared platform. 2) The services can be rapidly provisioned (< 15 minutes). 3) The services are dynamic and can be relocated, grown, shrunk as needed to meet business needs without disruption and rapidly. 4) The user is able to provision the services directly from a standardized service catalog.. With 24x7x365 databases its difficult to find off peak hrs to do basic admin tasks such as gathering stats, running backups, batch jobs. How does pluggable database handle this and different needs/patching downtime of apps databases might be serving? You can gather stats in Oracle Multitenant the same way you had been in regular databases. Regarding patching/upgrading, Oracle Multitenant makes patch/upgrade very efficient in that you can pre-provision a new version/patched multitenant db in a different ORACLE_HOME and then unplug a PDB from its CDB and plug it into the newer/patched CDB in seconds.  Thanks for all the great questions!  If you'd like to learn more and missed the online forum, you can watch it on demand here.

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  • how to label a cuboid using open gl?

    - by usha
    hi this is how my 3dcuboid looks ,i have attached complete code , i want to label this cuboid using different name across sides how is it possible using opengl in android...plz help me out public class MyGLRenderer implements Renderer { Context context; Cuboid rect; private float mCubeRotation; // private static float angleCube = 0; // Rotational angle in degree for cube (NEW) // private static float speedCube = -1.5f; // Rotational speed for cube (NEW) public MyGLRenderer(Context context) { rect = new Cuboid(); this.context = context; } public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); // Reset the model-view matrix gl.glTranslatef(0.2f, 0.0f, -8.0f); // Translate right and into the screen gl.glScalef(0.8f, 0.8f, 0.8f); // Scale down (NEW) gl.glRotatef(mCubeRotation, 1.0f, 1.0f, 1.0f); // gl.glRotatef(angleCube, 1.0f, 1.0f, 1.0f); // rotate about the axis (1,1,1) (NEW) rect.draw(gl); mCubeRotation -= 0.15f; //angleCube += speedCube; } public void onSurfaceChanged(GL10 gl, int width, int height) { // TODO Auto-generated method stub if (height == 0) height = 1; // To prevent divide by zero float aspect = (float)width / height; // Set the viewport (display area) to cover the entire window gl.glViewport(0, 0, width, height); // Setup perspective projection, with aspect ratio matches viewport gl.glMatrixMode(GL10.GL_PROJECTION); // Select projection matrix gl.glLoadIdentity(); // Reset projection matrix // Use perspective projection GLU.gluPerspective(gl, 45, aspect, 0.1f, 100.f); gl.glMatrixMode(GL10.GL_MODELVIEW); // Select model-view matrix gl.glLoadIdentity(); // Reset } public void onSurfaceCreated(GL10 gl, EGLConfig config) { // TODO Auto-generated method stub gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set color's clear-value to black gl.glClearDepthf(1.0f); // Set depth's clear-value to farthest gl.glEnable(GL10.GL_DEPTH_TEST); // Enables depth-buffer for hidden surface removal gl.glDepthFunc(GL10.GL_LEQUAL); // The type of depth testing to do gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); // nice perspective view gl.glShadeModel(GL10.GL_SMOOTH); // Enable smooth shading of color gl.glDisable(GL10.GL_DITHER); // Disable dithering for better performance }} public class Cuboid{ private FloatBuffer mVertexBuffer; private FloatBuffer mColorBuffer; private ByteBuffer mIndexBuffer; private float vertices[] = { //width,height,depth -2.5f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -2.5f, 1.0f, -1.0f, -2.5f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -2.5f, 1.0f, 1.0f }; private float colors[] = { // R,G,B,A COLOR 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; private byte indices[] = { // VERTEX 0,1,2,3,4,5,6,7 REPRESENTATION FOR FACES 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 3, 7, 4, 3, 4, 0, 4, 7, 6, 4, 6, 5, 3, 0, 1, 3, 1, 2 }; public Cuboid() { ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mVertexBuffer = byteBuf.asFloatBuffer(); mVertexBuffer.put(vertices); mVertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(colors.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mColorBuffer = byteBuf.asFloatBuffer(); mColorBuffer.put(colors); mColorBuffer.position(0); mIndexBuffer = ByteBuffer.allocateDirect(indices.length); mIndexBuffer.put(indices); mIndexBuffer.position(0); } public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); } } public class Draw3drect extends Activity { private GLSurfaceView glView; // Use GLSurfaceView // Call back when the activity is started, to initialize the view @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); glView = new GLSurfaceView(this); // Allocate a GLSurfaceView glView.setRenderer(new MyGLRenderer(this)); // Use a custom renderer this.setContentView(glView); // This activity sets to GLSurfaceView } // Call back when the activity is going into the background @Override protected void onPause() { super.onPause(); glView.onPause(); } // Call back after onPause() @Override protected void onResume() { super.onResume(); glView.onResume(); } }

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  • Entity Framework 4.0 POCO Classes and Data Services

    If you've flipped on the POCO (Plain Ol' CLR Objects) code generation T4 templates for Entity Framework to enable testing or just 'cuz you like the code better, you might find that you lack the ability to expose that same model via Data Services as OData (Open Data). If you surf to the feed, you'll likely see something like this: The XML page cannot be displayed Cannot view XML input using XSL style sheet. Please correct the error and then click the Refresh button, or try again later....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Entity Framework 4.0 POCO Classes and Data Services

    If you've flipped on the POCO (Plain Ol' CLR Objects) code generation T4 templates for Entity Framework to enable testing or just 'cuz you like the code better, you might find that you lack the ability to expose that same model via Data Services as OData (Open Data). If you surf to the feed, you'll likely see something like this: The XML page cannot be displayed Cannot view XML input using XSL style sheet. Please correct the error and then click the Refresh button, or try again later....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How should I interpret these DirectX Caps Viewer values?

    - by tobi
    Briefly asking - what do the nodes mean and what the difference is between them in DirectX Caps Viewer? DXGI Devices Direct3D9 Devices DirectDraw Devices The most interesting for me is 1 vs 2. In the Direct3D9 Devices under HAL node I can see that my GeForce 8800GT supports PixelShaderVersion 3.0. However, under DXGI Devices I have DX 10, DX 10.1 and DX 11 having Shader model 4.0 (actually why DX 11? My card is not compatible with DX 11). I am implementing a DX 11 application (including d3d11.h) with shaders compiled in 4.0 version, so I can clearly see that 4.0 is supported. What is the difference between 1 and 2? Could you give me some theory behind the nodes?

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  • Multiplayer Game Listen Servers: Ensuring Integrity

    - by Ankit Soni
    I'm making a simple multiplayer game of Tic Tac Toe in Python using Bridge (its an RPC service built over a message queue - RabbitMQ) and I'd like to structure it so that the client and the server are just one file. When a user runs the game, he is offered a choice to either create a game or join an existing game. So when a user creates a game, the program will create the game and also join him as a player to the game. This is basically a listen server (as opposed to a dedicated server) - a familiar concept in multiplayer games. I came across a really interesting question while trying to make this - how can I ensure that the player hosting the game doesn't tamper with it (or atleast make it difficult)? The player hosting the game has access to the array used to store the board etc., and these must be stored in the process' virtual memory, so it seems like this is impossible. On the other hand, many multiplayer games use this model for LAN games.

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  • Server side random selection of players

    - by Ron
    Assuming I have a simple client-server game, where the server picks random players on a very frequent base, I was wondering what is the best way to select a random player (According to the following constraints): Solution must be high performance and highly scalable Random spread should be relatively even (meaning if I have 3 players and pick 99 times, they will all be picked 33 times more or less) Should only pick players who were active in the past X days (optional, but a big bonus) The actual DB or data model used to store players isn't an issue here, as we'll select the technology in accordance to our needs. However, high performance and scalability is (at the moment we have over 60,000 unique daily active players, and we plan on growing even more). Thanks!

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  • How is the terrain generated in Commandos and Commandos game clones/look-alikes?

    - by teodron
    The Commandos series of games and its similar western counterpart, Desperados, use a mix of 2D and 3D elements to achieve a very pleasing and immersive atmosphere. Apart from the concept that alone made the series a best-seller, the graphics eye-candy was also a much appreciated asset of that game. I was very curious on what was the technique used to model and adorn the realistic terrains in those titles? Below are some screenshots that could be relevant as a reference for whomever has a candidate answer: The tiny details and patternless distribution of ornamental textures make me think that these terrains were not generated using a standard heightmap-blendmap method.

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  • What is the difference between debugging and testing?

    - by persepolis
    Introduction To Software Testing (Ammann & Offutt) mentions on p.32 a 5-level testing maturity model: Level 0 There’s no difference between testing and debugging. Level 1 The purpose of testing is to show that the software works. Level 2 The purpose of testing is to show that the software doesn’t work. Level 3 The purpose of testing is not to prove anything specific, but to reduce the risk of using the software. Level 4 Testing is a mental discipline that helps all IT professionals develop higher quality software. Although they don't go into much further detail. What are the differences between debugging and testing?

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  • Agile Entity Framework 4 Repository: Part 6: Mocks & Unit Tests

    I did finish this series, honest I did. But not in the blog. Ive shown this in a number of conferences and even in my book, but I never came back and wrote it all down. In fact, I had the whole solutino written before I began the series, but it has gone through a lot of changes. Where did I leave off? Agile Entity Framework 4 Repository: Part 1- Model and POCO Classes Agile Entity Framework 4 Repository: Part 2- The Repository Agile EF4 Repository: Part 3 -Fine Tuning the Repository Agile...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Will Ubuntu 12.04 work on an Acer Aspire One D257-1682?

    - by Avid
    Is it possible to install Ubuntu 12.04 on an Acer Aspire One D257-1682? I have a disc that I used to run Ubuntu 12.04 on my desktop without incident. When trying to run it on my Aspire One, using an external DVD drive via USB, I get a ton of errors about missing files while it tries to load Ubuntu. I found a list of which versions of Ubuntu to run depending on which Aspire One model you have, but the D257 was not listed at all. I want to have Ubuntu on my Aspire One for coding Java and C++ since I don't have to sit at my desk for hours. Please help! -Avid

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  • Yippy &ndash; the F# MVVM Pattern

    - by MarkPearl
    I did a recent post on implementing WPF with F#. Today I would like to expand on this posting to give a simple implementation of the MVVM pattern in F#. A good read about this topic can also be found on Dean Chalk’s blog although my example of the pattern is possibly simpler. With the MVVM pattern one typically has 3 segments, the view, viewmodel and model. With the beauty of WPF binding one is able to link the state based viewmodel to the view. In my implementation I have kept the same principles. I have a view (MainView.xaml), and and a ViewModel (MainViewModel.fs).     What I would really like to illustrate in this posting is the binding between the View and the ViewModel so I am going to jump to that… In Program.fs I have the following code… module Program open System open System.Windows open System.Windows.Controls open System.Windows.Markup open myViewModels // Create the View and bind it to the View Model let myView = Application.LoadComponent(new System.Uri("/FSharpWPF;component/MainView.xaml", System.UriKind.Relative)) :?> Window myView.DataContext <- new MainViewModel() :> obj // Application Entry point [<STAThread>] [<EntryPoint>] let main(_) = (new Application()).Run(myView) You can see that I have simply created the view (myView) and then created an instance of my viewmodel (MainViewModel) and then bound it to the data context with the code… myView.DataContext <- new MainViewModel() :> obj If I have a look at my viewmodel (MainViewModel) it looks like this… module myViewModels open System open System.Windows open System.Windows.Input open System.ComponentModel open ViewModelBase type MainViewModel() = // private variables let mutable _title = "Bound Data to Textbox" // public properties member x.Title with get() = _title and set(v) = _title <- v // public commands member x.MyCommand = new FuncCommand ( (fun d -> true), (fun e -> x.ShowMessage) ) // public methods member public x.ShowMessage = let msg = MessageBox.Show(x.Title) () I have exposed a few things, namely a property called Title that is mutable, a command and a method called ShowMessage that simply pops up a message box when called. If I then look at my view which I have created in xaml (MainView.xaml) it looks as follows… <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="F# WPF MVVM" Height="350" Width="525"> <Grid> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="*"/> </Grid.RowDefinitions> <TextBox Text="{Binding Path=Title, Mode=TwoWay}" Grid.Row="0"/> <Button Command="{Binding MyCommand}" Grid.Row="1"> <TextBlock Text="Click Me"/> </Button> </Grid> </Window>   It is also very simple. It has a button that’s command is bound to the MyCommand and a textbox that has its text bound to the Title property. One other module that I have created is my ViewModelBase. Right now it is used to store my commanding function but I would look to expand on it at a later stage to implement other commonly used functions… module ViewModelBase open System open System.Windows open System.Windows.Input open System.ComponentModel type FuncCommand (canExec:(obj -> bool),doExec:(obj -> unit)) = let cecEvent = new DelegateEvent<EventHandler>() interface ICommand with [<CLIEvent>] member x.CanExecuteChanged = cecEvent.Publish member x.CanExecute arg = canExec(arg) member x.Execute arg = doExec(arg) Put this all together and you have a basic project that implements the MVVM pattern in F#. For me this is quite exciting as it turned out to be a lot simpler to do than I originally thought possible. Also because I have my view in XAML I can use the XAML designer to design forms in F# which I believe is a much cleaner way to go rather than implementing it all in code. Finally if I look at my viewmodel code, it is actually quite clean and compact…

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  • SO-Aware @ TechReady (Microsoft Event)

    - by SURESH GIRIRAJAN
    A session on SO-Aware is presented at Microsoft TechReady event this week check here for more details : http://tellagostudios.com/blog/so-aware-highlighted-microsoft-techready Check here for more details on SO-Aware and how to leverage within your enterprise if you’re using BizTalk Server, WCF Services and services build on Azure. It provides lot of capability such as: o    Centralized service repository o    Centralized configuration management o    Service testing o    Monitoring o    Transparent integration with technologies such as Visual Studio, BizTalk Server, Windows Server & Azure AppFabric among many others o    SO-Aware Test Workbench provides developers with a visually rich environment to model and control the execution of load and functional tests in a SOA infrastructure. This tool includes the first native WCF load testing engine allowing developers to transparently load test applications built on Microsoft's service oriented technologies such as WCF, BizTalk Server or the Windows Server or Azure AppFabric.

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  • How do you handle increasingly long compile times when working with templates?

    - by Ghita
    I use Visual Studio 2012 and he have cases where we added templates parameters to a class "just" in order to introduce a "seam point" so that in unit-test we can replace those parts with mock objects. How do you usually introduce seam points in C++: using interfaces and/or mixing based on some criteria with implicit interfaces by using templates parameters also ? One reason to ask this is also because when compiling sometimes a single C++ file (that includes templates files, that could also include other templates) results in an object file being generated that takes in the order of around 5-10 seconds on a developer machine. VS compiler is also not particularly fast on compiling templates as far as I understand, and because of the templates inclusion model (you practically include the definition of the template in every file that uses it indirectly and possibly re-instantiate that template every time you modify something that has nothing to do with that template) you could have problems with compile times (when doing incremental compiling). What are your ways of handling incremental(and not only) compile time when working with templates (besides a better/faster compiler :-)).

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  • Where can I find Cinema4D for game development tutorials ?

    - by George Profenza
    Hi, I started to learn Cinema 4D. I've noticed it's really easy to use for motion graphics, but I want to use it for modeling for games/realtime 3d engines. Before I used 3dsmax and it was easy to estimate how a model would look/behave in a 3d engine. The two main things I did was displaying Polygon triangles and displaying the Polygon Count. I've found the Total Polygons tick in HUD settings in Cinema 4D, but I can't find any display mode that will show triangles. Is there there a way to display triangle faces/not quads in Cinema4D ? If so how ? There is a Triangulate function, but I'd rather not Triangulate/Untriangulate all the time, especially since it's converting back and forth between the two doesn't always produce the same result. I imagine I'm asking for old school techniques, but I plan to use these to make low poly models for web(canvas/webGL) and mobile.

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  • New Paper on the PeopleSoft Interaction Hub-PeopleTools Relationship

    - by Matthew Haavisto
    A new paper has just been published that explains the relationships and dependencies between the PeopleSoft Interaction Hub (formerly the PeopleSoft Applications Portal), and PeopleTools.  This paper will help you understand which versions of the Hub work with which versions of Tools.  The paper contains information on how new customers can install the PeopleSoft Interaction Hub, and existing PeopleSoft Interaction Hub customers can apply PIH 9.1 Feature Pack 1 functionality if they are on an earlier version. It also describes how PeopleSoft Interaction Hub releases are aligned with PeopleTools releases, the general upgrade process within the Feature Pack model, and how customers can expect this to work with subsequent feature packs, maintenance packs, and bundles. You can get the paper from Oracle support.

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