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  • Qt Plugins Not Working

    - by Austin
    I've created a custom widget plugin. The plugin integrates fine with Qt Creator but when I compile the program, I'm getting this error: "test.h: No such file or directory" Where test.h is the name of the custom widget. What am I doing wrong? This is the *.pro file of the application: TEMPLATE = app SOURCES += main.cpp \ mainwindow.cpp HEADERS += mainwindow.h FORMS += mainwindow.ui This is the *.pro file of the plugin: CONFIG += designer plugin debug_and_release TARGET = $$qtLibraryTarget(testplugin) TEMPLATE = lib HEADERS = testplugin.h SOURCES = testplugin.cpp RESOURCES = icons.qrc target.path = $$[QT_INSTALL_PLUGINS]/designer INSTALLS += target include(test.pri)

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  • More GCC link time issues: undefined reference to main

    - by vikramtheone
    Hi Guys, I'm writing software for a Cortex-A8 processor and I have to write some ARM assembly code to access specific registers. I'm making use of the gnu compilers and related tool chains, these tools are installed on the processor board(Freescale i.MX515) with Ubuntu. I make a connection to it from my host PC(Windows) using WinSCP and the PuTTY terminal. As usual I started with a simple C project having main.c and functions.s. I compile the main.c using GCC, assemble the functions.s using as and link the generated object files using once again GCC, but I get strange errors during this process. An important finding - Meanwhile, I found out that my assembly code may have some issues because when I individually assemble it using the command as -o functions.o functions.s and try running the generated functions.o using ./functions.o command, the bash shell is failing to recognize this file as an executable(on pressing tab functions.o is not getting selected/PuTTY is not highlighting the file). Can anyone suggest whats happening here? Are there any specific options I have to send, to GCC during the linking process? The errors I see are strange and beyond my understanding, I don't understand to what the GCC is referring. I'm pasting here the contents of main.c, functions.s, the Makefile and the list of errors. Help, please!!! Vikram main.c #include <stdio.h> #include <stdlib.h> int main(void) { puts("!!!Hello World!!!"); /* prints !!!Hello World!!! */ return EXIT_SUCCESS; } functions.s * Main program */ .equ STACK_TOP, 0x20000800 .text .global _start .syntax unified _start: .word STACK_TOP, start .type start, function start: movs r0, #10 movs r1, #0 .end Makefile all: hello hello: main.o functions.o gcc -o main.o functions.o main.o: main.c gcc -c -mcpu=cortex-a8 main.c functions.o: functions.s as -mcpu=cortex-a8 -o functions.o functions.s Errors ubuntu@ubuntu-desktop:~/Documents/Project/Others/helloworld$ make gcc -c -mcpu=cortex-a8 main.c as -mcpu=cortex-a8 -o functions.o functions.s gcc -o main.o functions.o functions.o: In function `_start': (.text+0x0): multiple definition of `_start' /usr/lib/gcc/arm-linux-gnueabi/4.3.3/../../../crt1.o:init.c:(.text+0x0): first defined here /usr/lib/gcc/arm-linux-gnueabi/4.3.3/../../../crt1.o: In function `_start': init.c:(.text+0x30): undefined reference to `main' collect2: ld returned 1 exit status make: *** [hello] Error 1

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  • flXHR - getting started (a simple question)

    - by Yaron
    Hello, I am trying to use the flXHR javascript library for making cross-domain calls. I got stuck at the begining. As they say in the docs, I copied the /deploy directory's content to a /scripts directory. All the dependencies are supposed to be included in the flXHR download. This is my html, which returns several errors: the errors: y.base_path is undefined y.checkplayer is undefined y.ua is undefined E.attachEvent is not a function thanks

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  • struts 2 - where should I set global application variables?

    - by Nicola Montecchio
    Hi I'm using struts 2 and I'd like to read some custom-defined parameters (global variables), preferably from web.xml or some custom ".properties" file (i.e. not hardcoded in the Java sources). This problem has been driving me mad for the past half hour as I can't google any reasonable solution. What is the best way to do this? I find it strange that it is so difficult ... all the best Nicola Montecchio

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  • Python - wxPython What's wrong?

    - by Wallter
    I am trying to write a simple custom button in wx.Python. My code is as follows,(As a side note: I am relatively new to python having come from C++ and C# any help on syntax and function of the code would be great! - knowing that, it could be a simple error. thanks!) Error Traceback (most recent call last): File "D:\Documents\Python2\Button\src\Custom_Button.py", line 10, in <module> class Custom_Button(wx.PyControl): File "D:\Documents\Python2\Button\src\Custom_Button.py", line 13, in Custom_Button Mouse_over_bmp = wx.Bitmap(0) # When the mouse is over File "C:\Python26\lib\site-packages\wx-2.8-msw-unicode\wx\_gdi.py", line 561, in __init__ _gdi_.Bitmap_swiginit(self,_gdi_.new_Bitmap(*args, **kwargs)) TypeError: String or Unicode type required Main.py class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.Button1 = Custom_Button(self, parent, -1, "D:/Documents/Python/Normal.bmp", "D:/Documents/Python/Clicked.bmp", "D:/Documents/Python/Over.bmp", "None", wx.Point(200,200), wx.Size(300,100)) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Custom Button import wx from wxPython.wx import * class Custom_Button(wx.PyControl): ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ # The BMP's Mouse_over_bmp = wx.Bitmap(0) # When the mouse is over Norm_bmp = wx.Bitmap(0) # The normal BMP Push_bmp = wx.Bitmap(0) # The down BMP Pos_bmp = wx.Point(0,0) # The posisition of the button def __init__(self, parent, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, pos, size, text="", id=-1, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # Set the BMP's to the ones given in the constructor self.Mouse_over_bmp = wx.Bitmap(MOUSE_OVER_BMP) self.Norm_bmp = wx.Bitmap(NORM_BMP) self.Push_bmp = wx.Bitmap(PUSH_BMP) self.Pos_bmp = pos ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False)

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  • Validate uniqueness within a recent set

    - by Matchu
    Is there a standard Rails 3 way of detecting uniqueness within a particular scope, or is this custom validation all I can do? class Post < ActiveRecord::Base # [named scope for recent posts] validates do |post| if Post.recent.where('url = ?', post.url).count > 0 errors[:url] = 'has already been posted recently - thanks anyway!' end end end (Haven't yet tried that exact code, so there may be errors, but you get the idea.)

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  • Cocoa: Creating a Window with a Variable Number of Interface Elements

    - by Rui Pacheco
    Hi, I've a window that will have an unknown amount of text fields, determined by the content of a remote server. In high level terms, how should I go about this? Create a custom view or create an empty window with a backing NSWindowController and then add stuff to it when the window is opened? I've seen the examples on the O'Reilly Cocoa book and those effectively create a custom NSView. Is this the right way to do it, 8 year later?

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  • Facebook: Invalid mark up on FBML

    - by Jhourlad Estrella
    I am using the W3C XHTML validator to check my sites and I am getting some errors on pages with FBML. Most of the cause of such errors is the "&" character. Since FBML values and attributes are generated on the fly, I have no way to encode the character properly before displaying it. Question: Is there a way for me to tell Facebook Connect to render the mark up properly? Thanks.

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  • Have you ever crashed the compiler?

    - by Motti
    Everyone (at least everyone who uses a compiled language) has faced compilation errors but how many times do you get to actually crash the compiler? I've had my fair share of "internal compiler errors" but most went away just by re-compiling. Do you have a (minimal) piece of code that crashes the compiler?

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  • Force import module from Python standard library instead of PYTHONPATH default

    - by jrdioko
    I have a custom module in one of the directories in my PYTHONPATH with the same name as one of the standard library modules, so that when I import module_name, that module gets loaded. If I want to use the original standard library module, is there any way to force Python to import from the standard library rather than from the PYTHONPATH directory, short of renaming the custom module and changing every reference to point to the new name?

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  • Python - Polymorphism in wxPython, What's wrong?

    - by Wallter
    I am trying to wright a simple custom button in wx.Python. My code is as follows, an error is thrown on line 19 of my "Custom_Button.py" - What is going on? I can find no help online for this error and have a suspicion that it has to do with the Polymorphism. (As a side note: I am relatively new to python having come from C++ and C# any help on syntax and function of the code would be great! - knowing that, it could be a simple error. thanks!) Error def __init__(self, parent, id=-1, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, **kwargs): SyntaxError: non-default argument follows default argument Main.py class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.Button1 = Custom_Button(self, parent, -1, "D:/Documents/Python/Normal.bmp", "D:/Documents/Python/Clicked.bmp", "D:/Documents/Python/Over.bmp", "None", wx.Point(200,200), wx.Size(300,100)) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Custom Button import wx from wxPython.wx import * class Custom_Button(wx.PyControl): ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ # The BMP's Mouse_over_bmp = wx.Bitmap(0) # When the mouse is over Norm_bmp = wx.Bitmap(0) # The normal BMP Push_bmp = wx.Bitmap(0) # The down BMP Pos_bmp = wx.Point(0,0) # The posisition of the button def __init__(self, parent, id=-1, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, text="", pos, size, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # Set the BMP's to the ones given in the constructor self.Mouse_over_bmp = wx.Bitmap(MOUSE_OVER_BMP) self.Norm_bmp = wx.Bitmap(NORM_BMP) self.Push_bmp = wx.Bitmap(PUSH_BMP) self.Pos_bmp = pos ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False)

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  • Giving event control back to xaml/callee to access check/uncheck

    - by dovholuk
    Hi All, I've scoured the Internet but my search-foo must not work if it's out there cause I just can't find the proper search terms to get me the answer I am looking for. So I turn to the experts here as a last resort to point me in the right direction. What I'm trying to do is create a composite control of a text box and a list box but I want to allow the control consumer to decide what to do when say the checkbox is checked/unchecked and I just can't figure it out... Maybe i'm going about it all wrong. What I've done thus far is to: create a custom control that extends ListBox expose a custom DP named "Text" (for the Text box but it's not the important part) craft the generic.xaml so that the list items have a default ItemTemplate/DataTemplate inside the DataTemplate I'm trying to set the "Checked" or "Unchecked" events expose 'wrapper' events as DPs in the custom control that would get 'set' via the template when instatiated As soon as I try something like the following (inside generic.xaml): <DataTemplate> <...> <CheckBox Checked="{TemplateBinding MyCheckedDP}"/> <...> </DataTemplate> I get runtime exceptions, the designer - vs2010 - pukes out a LONG list of errors that are all very similar and nothing I do can make it work. I went so far as to try using the VisualTreeHelper but no magic combination I could find would work nor would it allow me to traverse the tree because when the OnApplyTemplate method fires the listbox items don't exist yet and aren't in the tree. So hopefully this all makes sense but if not please let me know and I'll edit the post for clarifications. Thanks to all for any pointers or thoughts... Like I said maybe I'm heading about it in the wrong way from the start... EDIT (Request for xaml) generic.xaml datatemplate: <DataTemplate > <StackPanel Orientation="Horizontal" > <local:FilterCheckbox x:Name="chk"> <TextBlock Text="{Binding Path=Display}" /> </local:FilterCheckbox> </StackPanel> </DataTemplate> usercontrol.xaml (invocation of custom control) <local:MyControl FancyName="This is the fancy name" ItemChecked="DoThisWhenACheckboxIsChecked" <-- this is where the consumer "ties" to the checkbox events ItemsSource="{Binding Source={StaticResource someDataSource}}" />

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  • android 2.2 google map error

    - by shenbryant
    I used google.map api to develop a project which works well on android 2.1. But when I run the same project on android 2.2, it encountered some errors. The shown errors are " -- AndroidRuntime FATAL EXCEPTION:main -- AndroidRuntime java.lang.NoClassDefFoundError:android.net.NetworkConnectivityListener -- AndroidRuntime at com.google.android.maps.MapActivity.onCreate(MapActivity.java:199) " I don't know where is the problem? Can anyone help me? I will apreciate it very much!

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  • GCC: Simple inheritance test fails

    - by knight666
    I'm building an open source 2D game engine called YoghurtGum. Right now I'm working on the Android port, using the NDK provided by Google. I was going mad because of the errors I was getting in my application, so I made a simple test program: class Base { public: Base() { } virtual ~Base() { } }; // class Base class Vehicle : virtual public Base { public: Vehicle() : Base() { } ~Vehicle() { } }; // class Vehicle class Car : public Vehicle { public: Car() : Base(), Vehicle() { } ~Car() { } }; // class Car int main(int a_Data, char** argv) { Car* stupid = new Car(); return 0; } Seems easy enough, right? Here's how I compile it, which is the same way I compile the rest of my code: /home/oem/android-ndk-r3/build/prebuilt/linux-x86/arm-eabi-4.4.0/bin/arm-eabi-g++ -g -std=c99 -Wall -Werror -O2 -w -shared -fshort-enums -I ../../YoghurtGum/src/GLES -I ../../YoghurtGum/src -I /home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/include -c src/Inheritance.cpp -o intermediate/Inheritance.o (Line breaks are added for clarity). This compiles fine. But then we get to the linker: /home/oem/android-ndk-r3/build/prebuilt/linux-x86/arm-eabi-4.4.0/bin/arm-eabi-gcc -lstdc++ -Wl, --entry=main, -rpath-link=/system/lib, -rpath-link=/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib, -dynamic-linker=/system/bin/linker, -L/home/oem/android-ndk-r3/build/prebuilt/linux-x86/arm-eabi-4.4.0/lib/gcc/arm-eabi/4.4.0, -L/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib, -rpath=../../YoghurtGum/lib/GLES -nostdlib -lm -lc -lGLESv1_CM -z /home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib/crtbegin_dynamic.o /home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib/crtend_android.o intermediate/Inheritance.o ../../YoghurtGum/bin/YoghurtGum.a -o bin/Galaxians.android As you can probably tell, there's a lot of cruft in there that isn't really needed. That's because it doesn't work. It fails with the following errors: intermediate/Inheritance.o:(.rodata._ZTI3Car[typeinfo for Car]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Inheritance.o:(.rodata._ZTI7Vehicle[typeinfo for Vehicle]+0x0): undefined reference to `vtable for __cxxabiv1::__vmi_class_type_info' intermediate/Inheritance.o:(.rodata._ZTI4Base[typeinfo for Base]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' collect2: ld returned 1 exit status make: *** [bin/Galaxians.android] Fout 1 These are the same errors I get from my actual application. If someone could explain to me where I went wrong in my test or what option or I forgot in my linker, I would be very, extremely grateful. Thanks in advance. UPDATE: When I make my destructors non-inlined, I get new and more exciting link errors: intermediate/Inheritance.o:(.rodata+0x78): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Inheritance.o:(.rodata+0x90): undefined reference to `vtable for __cxxabiv1::__vmi_class_type_info' intermediate/Inheritance.o:(.rodata+0xb0): undefined reference to `vtable for __cxxabiv1::__class_type_info' collect2: ld returned 1 exit status make: *** [bin/Galaxians.android] Fout 1

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  • How to stop PowerShell from unpacking an Enumerable object?

    - by spoon16
    Working on a simple helper function in PowerShell that takes a couple of parameters and creates a custom Enumerable object and outputs that object to the pipeline. The problem I am having is that PowerShell is always outputting a System.Array that contains the objects that are enumerated by my custom Enumerable object. How can I keep PowerShell from unpacking the Enumerable object? The code: http://gist.github.com/387768

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  • How can I create a Google Visualization intensity/heat map using a KMZ document?

    - by dommer
    I'd like to create a Google Visualization API intensity/heat map based on UK counties. To do this, it appears that I need to use a custom KML/KMZ file that contains the county mapping data (which I've located). Could anyone provide me with a sample of how I can display an intensity map based on a KMZ file? I know how to display Google Visualization intensity maps in general. I just can't find any examples that use a custom KMZ file.

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  • What is the object of the Contact application search option ?

    - by Spredzy
    Hi all, I am wondering what is the kind of object that shows up when in the Contact application, you hit search option, what is it ? a Custom Quick Search Bar, a custom notificaction bar, other idea ... An image of what I am talking about is available here : http://www.developpez.net/forums/attachments/p60921d1270798944/java/general-java/java-mobiles/android/cet-objet-image-jointe/screen-shot-2010-04-09-at-9.37.38-am.png/ Thank you all

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  • UserForm in script run from Outlook Rule

    - by Asgeir S. Nilsen
    Based on http://support.microsoft.com/kb/306108 I'd like to create a custom rule that shows a custom UserForm instead of the plain old MsgBox. What I wrote was this: Dim alerts As CustomAlerts Sub CustomMailMessageRule(Item As Outlook.MailItem) alerts.Messages.AddItem Item.Subject alerts.Show End Sub CustomAlerts is a UserForm containing a single ListBox. Sadly my attempt does not work -- no window appears. What am I doing wrong?

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  • What do I need to implement a basic map framework?

    - by Mickey Shine
    I am doing iPhone development and what I want is a custom map framework (not route-me, not Google Maps). So far I found CATiledLayer and UISCrollView is helpful. But I am still not clear about the stuff(any kind of view, or anything from CoreAnimation framework, or anything else?) which would be perfectly fit this. I need some guidance of making a custom map framework from scratch. Thank you

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  • Targeting Android with Scala 2.8 Trunk builds

    - by Kevin Wright
    The definitive reference for using Scala on android seems to be here: http://www.scala-lang.org/node/160 Unfortunately, all the references on using scala with android are based around Scala 2.7 and refer to a custom build android-library.jar, with a couple of cryptic references suggesting that this custom build isn't needed for later versions of android (I'm using 2.1 / API v7) So... What are the steps needed to use Scala 2.8 in an android project? Preferably using eclipse and the Android tools that Google supplies for that IDE.

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  • Could the cause of recent Toyota computing problems be an interface mismatch ?

    - by Spux
    Any ideas if the recent Toyota computing errors had something to do with the fact they where using an object orintated approach then took a data orientated approach thus causing user interface errors ? Studying programming languages with in interface robotic design and wondered if the car computing glitch Toyota has been having could have something to do with using a different programming approach with out reprogramming the whole system from scratch.

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  • How can I query Google Spreadsheets API with a string value?

    - by ColinM
    I am using Zend_Gdata_SpreadsheetsListQuery. In PHP my query is: "confirmation=$confirmation" The problem is that $confirmation = 'AB-CD-EFG-012345'; Apparently the hyphens are causing problems with the query and the exception thrown is: Uncaught exception 'Zend_Gdata_App_HttpException' with message 'Expected response code 200, got 400 Parse error: Invalid token encountered' How can I quote or escape the value to not cause parse errors? Single quotes cause the same error, double quotes don't throw errors but there are no results to match.

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