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  • User Control access from code behind problem.

    - by BillTetrault
    I have a user control called adminMenu and I use it in my index.aspx and all is fine, but I need to access a MenuItem in adminMenu and need to change NavigateUrl on the MenuItem. Tried this code with no luck: MenuItem MaintenanceReports = this.adminMenu.FindItem("MaintenanceReports"); Not sure if I should be accessing adminMenu properties from controls code behind, but when I try from controls code behind was not able to access it either, any ideas would be appreciated.

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  • JIRA: Generating per-user time report?

    - by John
    Sorry if SO is not the best place, but I have time-tracking enabled in JIRA and want to be able to generate a time-report for each user over a given date range. The only time-tracking report option I have is very limited and doesn't do what I want, is it possible through standard functionality or a free plugin perhaps?

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  • manage user permissions in php

    - by user420528
    i am creating a marks management system using php & mysqlwhere the concerned faculty will be able to login and enter the marks of the students. i can go with a simple table but the problem is there are 288 different subjects for which marks must be entered. So creating a mysql table with so many subjects does not look good for me. please suggest me the best way to manage user permissions so that only the corresponding faculty will be able to enter marks

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  • Using `g_object_set_data` for passing user name.

    - by PP
    I am using g_object_set_data to set user name with event_box so in call back i can get it with in event_box pointer. g_object_set_data(G_OBJECT(event_box), "user_name", (gpointer)(user_name) ); but problem is that i am setting user_name which is not an pointer allocated string. It is an local string (not allocated on hip) which gets destroyed. So is it necessary to allocated and then use the pointer, i just want to associate one name with this event_box.

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  • Checking array of censored words against user submitted content

    - by steve-o
    Hello, I have set up an array of censored words and I want to check that a user submitted comment doesn't contain any of these words. What is the most efficient way of doing this? All I've come up with so far is splitting the string into an array of words and checking it against the array of censored words, but I've a feeling there's a neater way of doing this.

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  • Camping: Return user to recent entries, but keep errors

    - by echoback
    Users can view a specific entry in my webapp with a URL. /entry/8, for example. If an entry doesn't exist, "Entry not found" gets appended to @messages and I render an error page. I'd like to redirect the user to /recent, but I can't figure out a good way to keep the error message around to be displayed. There are other actions that need to take place in the Recent controller, so I can't just duplicate the query and render :posts.

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  • Aside from a prototype, what is the next best thing to satisfy a user

    - by user1639998
    Aside from a prototype, what is the next best thing to satisfy a user who really wants to know what an application will be like? Choice 1 A process model Choice 2 An interaction diagram Choice 3 A data-flow diagram Choice 4 A class diagram Choice 5 A class-state diagram 2 is my partner's choice 3 is my choice I stick to my colors also he stick to his. which one is better?

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  • Stop a user directly accesing a page

    - by James Jeffery
    I have a page called create.php. It receives post variables and sets up accounts. I don't want that page to be accessible by a user. What's the conventional way of achieving this? I think I remember reading something about including a page with a CONSTANT. If the CONSTANT is not present the page has been accessed directly. I think Wordpress also do it.

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  • Why can a local root turn into any LDAP user?

    - by Daniel Gollás
    I know this has been asked here before, but I am not satisfied with the answers and don't know if it's ok to revive and hijack an older question. We have workstations that authenticate users on an LDAP server. However, the local root user can su into any LDAP user without needing a password. From my perspective this sounds like a huge security problem that I would hope could be avoided at the server level. I can imagine the following scenario where a user can impersonate another and don't know how to prevent it: UserA has limited permissions, but can log into a company workstation using their LDAP password. They can cat /etc/ldap.conf and figure out the LDAP server's address and can ifconfig to check out their own IP address. (This is just an example of how to get the LDAP address, I don't think that is usually a secret and obscurity is not hard to overcome) UserA takes out their own personal laptop, configures authentication and network interfaces to match the company workstation and plugs in the network cable from the workstation to their laptop, boots and logs in as local root (it's his laptop, so he has local root) As root, they su into any other user on LDAP that may or may not have more permissions (without needing a password!), but at the very least, they can impersonate that user without any problem. The other answers on here say that this is normal UNIX behavior, but it sounds really insecure. Can the impersonated user act as that user on an NFS mount for example? (the laptop even has the same IP address). I know they won't be able to act as root on a remote machine, but they can still be any other user they want! There must be a way to prevent this on the LDAP server level right? Or maybe at the NFS server level? Is there some part of the process that I'm missing that actually prevents this? Thanks!!

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  • How do I implement SkyBox in xna 4.0 Reach Profile (for Windows Phone 7)?

    - by Biny
    I'm trying to Implement SkyBox in my phone game. Most of the samples in the web are for HiDef profile, and they are using custom effects (that not supported on Windows Phone). I've tried to follow this guide. But for some reason my SkyBox is not rendered. This is my SkyBox class: using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Rocuna.Core; using Rocuna.GameEngine.Graphics; using Rocuna.GameEngine.Graphics.Components; namespace Rocuna.GameEngine.Extension.WP7.Graphics { /// <summary> /// Sky box element for phone games. /// </summary> public class SkyBox : SkyBoxBase { /// <summary> /// Initializes a new instance of the <see cref="SkyBoxBase"/> class. /// </summary> /// <param name="game">The Game that the game component should be attached to.</param> public SkyBox(TextureCube cube, Game game) : base(game) { Cube = cube; CubeFaces = new Texture2D[6]; PositionOffset = new Vector3(20, 20, 20); CreateGraphic(512); StripTexturesFromCube(); InitializeData(Game.GraphicsDevice); } #region Properties /// <summary> /// Gets or sets the position offset. /// </summary> /// <value> /// The position offset. /// </value> public Vector3 PositionOffset { get; set; } /// <summary> /// Gets or sets the position. /// </summary> /// <value> /// The position. /// </value> public Vector3 Position { get; set; } /// <summary> /// Gets or sets the cube. /// </summary> /// <value> /// The cube. /// </value> public TextureCube Cube { get; set; } /// <summary> /// Gets or sets the pixel array. /// </summary> /// <value> /// The pixel array. /// </value> public Color[] PixelArray { get; set; } /// <summary> /// Gets or sets the cube faces. /// </summary> /// <value> /// The cube faces. /// </value> public Texture2D[] CubeFaces { get; set; } /// <summary> /// Gets or sets the vertex buffer. /// </summary> /// <value> /// The vertex buffer. /// </value> public VertexBuffer VertexBuffer { get; set; } /// <summary> /// Gets or sets the index buffer. /// </summary> /// <value> /// The index buffer. /// </value> public IndexBuffer IndexBuffer { get; set; } /// <summary> /// Gets or sets the effect. /// </summary> /// <value> /// The effect. /// </value> public BasicEffect Effect { get; set; } #endregion protected override void LoadContent() { } public override void Update(GameTime gameTime) { var camera = Game.GetService<GraphicManager>().CurrentCamera; this.Position = camera.Position + PositionOffset; base.Update(gameTime); } public override void Draw(GameTime gameTime) { DrawOrder = int.MaxValue; var graphics = Effect.GraphicsDevice; graphics.DepthStencilState = new DepthStencilState() { DepthBufferEnable = false }; graphics.RasterizerState = new RasterizerState() { CullMode = CullMode.None }; graphics.BlendState = new BlendState(); graphics.SamplerStates[0] = SamplerState.AnisotropicClamp; graphics.SetVertexBuffer(VertexBuffer); graphics.Indices = IndexBuffer; Effect.Texture = CubeFaces[0]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 0, 2); Effect.Texture = CubeFaces[1]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 6, 2); Effect.Texture = CubeFaces[2]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 12, 2); Effect.Texture = CubeFaces[3]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 18, 2); Effect.Texture = CubeFaces[4]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 24, 2); Effect.Texture = CubeFaces[5]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 30, 2); base.Draw(gameTime); } #region Fields private List<VertexPositionNormalTexture> _vertices = new List<VertexPositionNormalTexture>(); private List<ushort> _indices = new List<ushort>(); #endregion #region Private methods private void InitializeData(GraphicsDevice graphicsDevice) { VertexBuffer = new VertexBuffer(graphicsDevice, typeof(VertexPositionNormalTexture), _vertices.Count, BufferUsage.None); VertexBuffer.SetData<VertexPositionNormalTexture>(_vertices.ToArray()); // Create an index buffer, and copy our index data into it. IndexBuffer = new IndexBuffer(graphicsDevice, typeof(ushort), _indices.Count, BufferUsage.None); IndexBuffer.SetData<ushort>(_indices.ToArray()); // Create a BasicEffect, which will be used to render the primitive. Effect = new BasicEffect(graphicsDevice); Effect.TextureEnabled = true; Effect.EnableDefaultLighting(); } private void CreateGraphic(float size) { Vector3[] normals = { Vector3.Right, Vector3.Left, Vector3.Up, Vector3.Down, Vector3.Backward, Vector3.Forward, }; Vector2[] textureCoordinates = { Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, }; var index = 0; foreach (var normal in normals) { var side1 = new Vector3(normal.Z, normal.X, normal.Y); var side2 = Vector3.Cross(normal, side1); AddIndex(CurrentVertex + 0); AddIndex(CurrentVertex + 1); AddIndex(CurrentVertex + 2); AddIndex(CurrentVertex + 0); AddIndex(CurrentVertex + 2); AddIndex(CurrentVertex + 3); AddVertex((normal - side1 - side2) * size / 2, normal, textureCoordinates[index++]); AddVertex((normal - side1 + side2) * size / 2, normal, textureCoordinates[index++]); AddVertex((normal + side1 + side2) * size / 2, normal, textureCoordinates[index++]); AddVertex((normal + side1 - side2) * size / 2, normal, textureCoordinates[index++]); } } protected void StripTexturesFromCube() { PixelArray = new Color[Cube.Size * Cube.Size]; for (int s = 0; s < CubeFaces.Length; s++) { CubeFaces[s] = new Texture2D(Game.GraphicsDevice, Cube.Size, Cube.Size, false, SurfaceFormat.Color); switch (s) { case 0: Cube.GetData<Color>(CubeMapFace.PositiveX, PixelArray); CubeFaces[s].SetData<Color>(PixelArray); break; case 1: Cube.GetData(CubeMapFace.NegativeX, PixelArray); CubeFaces[s].SetData(PixelArray); break; case 2: Cube.GetData(CubeMapFace.PositiveY, PixelArray); CubeFaces[s].SetData(PixelArray); break; case 3: Cube.GetData(CubeMapFace.NegativeY, PixelArray); CubeFaces[s].SetData(PixelArray); break; case 4: Cube.GetData(CubeMapFace.PositiveZ, PixelArray); CubeFaces[s].SetData(PixelArray); break; case 5: Cube.GetData(CubeMapFace.NegativeZ, PixelArray); CubeFaces[s].SetData(PixelArray); break; } } } protected void AddVertex(Vector3 position, Vector3 normal, Vector2 textureCoordinates) { _vertices.Add(new VertexPositionNormalTexture(position, normal, textureCoordinates)); } protected void AddIndex(int index) { if (index > ushort.MaxValue) throw new ArgumentOutOfRangeException("index"); _indices.Add((ushort)index); } protected int CurrentVertex { get { return _vertices.Count; } } #endregion } }

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  • Render a user control ascx

    - by Jeremy
    I want to use an ascx as a template, and render it programatically, using the resulting html as the return value of an ajax method. Page pageHolder = new Page(); MyUserControl ctlRender = (MyUserControl)pageHolder.LoadControl(typeof(MyUserControl),null); pageHolder.Controls.Add(ctlRender); System.IO.StringWriter swOutput = new System.IO.StringWriter(); HttpContext.Current.Server.Execute(pageHolder, swOutput, false); return swOutput.ToString(); This all executes, and the Page Load event of the user control fires, but the StringWriter is always empty. I've seen similar code to this in other examples, what am I missing?

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  • Saving data to server with user accounts.

    - by AKRamkumar
    Ok, so for an app I am making, I want the user to be able to save data online. On my website, I will provide a web server with tables of UserName/Password/SaveData. How can I do this without crashing the server load? How can I guarantee security ? Is there a Design Pattern for this?Is there a better way of doing this? This is going to be a free application, available to the public and I would like for their settings to be available, no matter the computer they are using. Is there a better way of doing this? I am using MEF for plugins so is there a way I can save plugin data as well?

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  • Google map in user control not loading from aspx code behind

    - by poojad
    I am using Google maps API for proximity search. I have all this in an ascx client side. I have a button in the aspx code behind. The initial load of the map is fine. But on the button click, the map is not being loaded though all the other controls are loading properly. The controls are in an Update Panel and I am new to using these. Would appreciate in any suggestions made.

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  • Django Comments and Users integration

    - by Patrick
    Hi folks, I am new to django. I am trying to use django.contrib.comments, I saw the table in the database like this, but how can I integrate it with user_id, user_photos, user_name, user_email....and those things with the django commenting system? I also tried to use thread-comments, but I can't configure it properly, is the django threadedcomments table similar to following ? Please let me know if any of you have done this before....all I need is a user login, and post comments, and then show list of comments with users' profile photos and username, as well as there comments. I think shouldn't be that hard. Thank you very much again. +-----------------+--------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +-----------------+--------------+------+-----+---------+----------------+ | id | int(11) | NO | PRI | NULL | auto_increment | | content_type_id | int(11) | NO | MUL | NULL | | | object_pk | longtext | NO | | NULL | | | site_id | int(11) | NO | MUL | NULL | | | user_id | int(11) | YES | MUL | NULL | | | user_name | varchar(50) | NO | | NULL | | | user_email | varchar(75) | NO | | NULL | | | user_url | varchar(200) | NO | | NULL | | | comment | longtext | NO | | NULL | | | submit_date | datetime | NO | | NULL | | | ip_address | char(15) | YES | | NULL | | | is_public | tinyint(1) | NO | | NULL | | | is_removed | tinyint(1) | NO | | NULL | | +-----------------+--------------+------+-----+---------+----------------+

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