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  • When using Direct3D, how much math is being done on the CPU?

    - by zirgen
    Context: I'm just starting out. I'm not even touching the Direct3D 11 API, and instead looking at understanding the pipeline, etc. From looking at documentation and information floating around the web, it seems like some calculations are being handled by the application. That, is, instead of simply presenting matrices to multiply to the GPU, the calculations are being done by a math library that operates on the CPU. I don't have any particular resources to point to, although I guess I can point to the XNA Math Library or the samples shipped in the February DX SDK. When you see code like mViewProj = mView * mProj;, that projection is being calculated on the CPU. Or am I wrong? If you were writing a program, where you can have 10 cubes on the screen, where you can move or rotate cubes, as well as viewpoint, what calculations would you do on the CPU? I think I would store the geometry for the a single cube, and then transform matrices representing the actual instances. And then it seems I would use the XNA math library, or another of my choosing, to transform each cube in model space. Then get the coordinates in world space. Then push the information to the GPU. That's quite a bit of calculation on the CPU. Am I wrong? Am I reaching conclusions based on too little information and understanding? What terms should I Google for, if the answer is STFW? Or if I am right, why aren't these calculations being pushed to the GPU as well?

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  • What's the state of PHP unit testing frameworks in 2010?

    - by Pekka
    As far as I can see, PHPUnit is the only serious product in the field at the moment. It is widely used, is integrated into Continuous Integration suites like phpUnderControl, and well regarded. The thing is, I don't really like working with PHPUnit. I find it hard to set up (PEAR is the only officially supported installation method, and I hate PEAR), sometimes complicated to work with and, correct me if I'm wrong, lacking executability from a web page context (i.e. no CLI, which would really be nice when developing a web app.) The only competition to I can see is Simpletest, which looks very nice but hasn't seen a new release for almost two years, which tends to rule it out for me - Unit Testing is quite a static field, true, but as I will be deploying those tests alongside web applications, I would like to see active development on the project, at least for security updates and such. There is a SO question that pretty much confirms what I'm saying: Simple test vs PHPunit Seeing that that is almost two years old as well, though, I think it's time to ask again: Does anybody know any other serious feature-complete unit testing frameworks? Am I wrong in my criticism of PHPUnit? Is there still development going on for SimpleTest?

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  • Performing centralized authorization for multiple applications

    - by Vaibhav
    Here's a question that I have been wrestling with for a while. We have a situation wherein we have a number of applications that we have created. These have grown organically over a period of time. All of these applications have permissions code built into them that controls access to various parts of the application depending on whether the currently logged in user has the necessary permissions or not. Alongside these applications is a utility application which allows an administrator to map users to permissions for all applications - the way it works is that every application has code which reads this external database of the said utility application to check if the currently logged in user has the necessary permission or not. Now, the question is this. Should the user-permissions mapping information reside in and be owned by the applications themselves, or is it okay to have this information reside within an external entity/DB (as in this case the utility application's database). Part of me thinks that application permissions are very specific to the application context itself, so shouldn't be separated from the application itself. But I am not sure. Any comments?

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  • Save as Ringtone from ContextMenu

    - by kostas_menu
    I have created a button that onClick plays a mp3 file.I have also create a context menu that when you press the button for 2 secs it prompts you to save it as ringtone.How can i save it somewhere in my sd?this is my code: public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main); Toast.makeText(a.this, "Touch and listen", Toast.LENGTH_SHORT).show(); Button button = (Button) findViewById(R.id.btn1); registerForContextMenu(button); button.setOnClickListener(new View.OnClickListener() { public void onClick(View v){ MediaPlayer mp = MediaPlayer.create(a.this, R.raw.myalo); mp.start(); Toast.makeText(a.this, "Eisai sto myalo", Toast.LENGTH_SHORT).show(); } }); @Override public void onCreateContextMenu(ContextMenu menu, View v,ContextMenuInfo menuInfo) { super.onCreateContextMenu(menu, v, menuInfo); menu.setHeaderTitle("Save As:"); menu.add(0, v.getId(), 0, "Ringtone"); } @Override public boolean onContextItemSelected(MenuItem item) { if(item.getTitle()=="Ringtone"){function1(item.getItemId());} else {return false;} return true; } public void function1(int id){ Toast.makeText(this, "Ringtone Saved", Toast.LENGTH_SHORT).show(); } }

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  • C# code simple console program not working

    - by Wast334
    I am trying to test some console ability in C#.. I can't get this code to work using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { Dim myMessage; myMessage = @"Hello World"; printf(@"%@", myMessage); return 0; } } } I am getting a bunch of compiler errors i am not sure what I am doing wrong..? Error 1 The type or namespace name 'Dim' could not be found (are you missing a using directive or an assembly reference?) C:\Documents and Settings\wstevens\Local Settings\Application Data\Temporary Projects\ConsoleApplication1\Program.cs 12 13 ConsoleApplication1 Error 2 The name 'printf' does not exist in the current context C:\Documents and Settings\wstevens\Local Settings\Application Data\Temporary Projects\ConsoleApplication1\Program.cs 14 13 ConsoleApplication1 Error 3 Since 'ConsoleApplication1.Program.Main(string[])' returns void, a return keyword must not be followed by an object expression C:\Documents and Settings\wstevens\Local Settings\Application Data\Temporary Projects\ConsoleApplication1\Program.cs 15 13 ConsoleApplication1

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  • Processing XML comments in order using SAX & Cyberneko

    - by Joel
    I'm using cyberneko to clean and process html documents. I need to be able to process all the comments that occur in the original html documents. I've configured the cyberneko sax parser to process comments like so: parser.setProperty("http://xml.org/sax/properties/lexical-handler", consumer); ...using the same consumer as I am for DOM events. I get a callback for each of the comments: @Override public void comment(char[] arg0, int arg1, int arg2) throws SAXException { System.out.println("COMMENT::: "+new String(arg0, arg1, arg2)); } The problem I have is that all the comments are processed first, out of context of the DOM. i.e. I get a callback for all the comments before the document head, body etc.... What I'd like is for the comment callbacks to occur in the order they occur in the DOM. Edit: what I'm actually trying to do is parse the instructions for IE in the original html, such as: <!--[if lte IE 6]><body class="news ie"><![endif]--> At the moment they are all dropped, I need to include them in the cleaned HTML document.

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  • Error: expected specifier-qualifier-list before 'QTVisualContextRef'

    - by Moonlight293
    Hi everyone, I am currently getting this error message in my header code, and I'm not sure as to why: "Error: expected specifier-qualifier-list before 'QTVisualContextRef'" #import <Cocoa/Cocoa.h> #import <QTKit/QTKit.h> #import <OpenGL/OpenGL.h> #import <QuartzCore/QuartzCore.h> #import <CoreVideo/CoreVideo.h> @interface MyRecorderController : NSObject { IBOutlet QTCaptureView *mCaptureView; IBOutlet NSPopUpButton *videoDevicePopUp; NSMutableDictionary *namesToDevicesDictionary; NSString *defaultDeviceMenuTitle; CVImageBufferRef mCurrentImageBuffer; QTCaptureDecompressedVideoOutput *mCaptureDecompressedVideoOutput; QTVisualContextRef qtVisualContext; // the context the movie is playing in // filters for CI rendering CIFilter *colorCorrectionFilter; // hue saturation brightness control through one CI filter CIFilter *effectFilter; // zoom blur filter CIFilter *compositeFilter; // composites the timecode over the video CIContext *ciContext; QTCaptureSession *mCaptureSession; QTCaptureMovieFileOutput *mCaptureMovieFileOutput; QTCaptureDeviceInput *mCaptureDeviceInput; } @end In the examples I have seen through other code (e.g. Cocoa Video Tutorial) I have not seen any difference in their code to mine. If anyone would be able to point out as to how this error could have occurred that would be great. Thanks heaps! :)

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  • Blackberry - custom logic for checkboxes group

    - by SWATI
    if i click on any checkbox all previous checkboxes must get checked "my logic works" if i uncheck a checkbox then all checkboxes after it must get unchecked "how to do that" MyLogic works for storm but not for other models what to do //well what i want to do is i have 5 checkboxes class myscreen { chk_service = new CheckboxField[5]; chk_service[0]= new CheckboxField("1",true) chk_service[1]= new CheckboxField("2",false) chk_service[2]= new CheckboxField("3",false) chk_service[3]= new CheckboxField("4",false) chk_service[4]= new CheckboxField("5",false) CheckboxFieldChangeListener obj = new CheckboxFieldChangeListener(chk_service); chk_service[0].setChangeListener(obj); chk_service[1].setChangeListener(obj); chk_service[2].setChangeListener(obj); chk_service[3].setChangeListener(obj); chk_service[4].setChangeListener(obj); hm4 = new HorizontalFieldManager(); hm4.add(chk_service[0]); hm4.add(chk_service[1]); hm4.add(chk_service[2]); hm4.add(chk_service[3]); hm4.add(chk_service[4]); add(hm4); } public CheckboxFieldChangeListener (CheckboxField[] arrFields) { m_arrFields = arrFields; } public void fieldChanged(Field field, int context) { if(true == ((CheckboxField) field).getChecked()) { for(int i = 0; i < m_arrFields.length; i++) { if(m_arrFields[i]==field) { //a[j]=i; j++; break; } else { CheckboxField oField = m_arrFields[i]; oField.setChecked(true); } } } a[k] = j; if(false == ((CheckboxField) field).getChecked()) { for(int i =field.getIndex(); i < m_arrFields.length; i++) { if(m_arrFields[i]==field) { //a[j]=i; j++; break; } else { CheckboxField oField = m_arrFields[i]; oField.setChecked(false); } } } } }

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  • how to make an image appear everytime when i shake my iphone

    - by Abhishek
    Hello, i have created a shake application in iphone but i am having a problem. I want that when i shake my iphone everytime an image should appear for every shake.Can anybody help how is it possible. This is the code which i have written: CGRect myImageRect = CGRectMake(110.0f, 70.0f, 220.0f, 380.0f); //This line is for setting my tick.png image on my image view UIImageView *myImage = [[UIImageView alloc] initWithFrame:myImageRect]; [myImage setImage:[UIImage imageNamed:@"tick_mark.png"]]; [self.view addSubview:myImage];       //animation [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1]; [myImage setAlpha:0.0]; [UIView commitAnimations]; [myImage release]; This is for beginning animations and I have set my image alpha to 0.0 so that my image will disappear. This code is working properly. But I want it so that when I shake my iPhone again my image should reappear for every shake. How is it possible.

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  • Centralizing Messagebox handling for application

    - by DRapp
    I'm wondering how others deal with trying to centralize MessageBox function calling. Instead of having long text embedded all over the place in code, in the past (non .net language), I would put system and application base "messagebox" type of messages into a database file which would be "burned" into the executable, much like a resource file in .Net. When a prompting condition would arise, I would just do call something like MBAnswer = MyApplication.CallMsgBox( IDUserCantDoThat ) then check the MBAnswer upon return, such as a yes/no/cancel or whatever. In the database table, I would have things like what the messagebox title would be, the buttons that would be shown, the actual message, a special flag that automatically tacked on a subsequent standard comment like "Please contact help desk if this happens.". The function would call the messagebox with all applicable settings and just return back the answer. The big benefits of this was, one location to have all the "context" of messages, and via constants, easier to read what message was going to be presented to the user. Does anyone have a similar system in .Net to do a similar approach, or is this just a bad idea in the .Net environment.

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  • When is it safe to use a broken hash function?

    - by The Rook
    It is trivial to use a secure hash function like SHA256 and continuing to use md5 is reckless behavior. However, there are some complexities to hash function vulnerabilities that I would like to better understand. Collisions have been generated for md4 and md5. According to NIST md5() is not a secure hash function. It only takes 2^39th operations to generate a collision and should never be used for passwords. However SHA1 is vulnerable to a similar collision attack in which a collision can be found in 2^69 operations, where as brute force is 2^80th. No one has generated a sha1 collision and NIST still lists sha1 as a secure message digest function. So when is it safe to use a broken hash function? Even though a function is broken it can still be "big enough". According to Schneier a hash function vulnerable to a collsion attack can still be used as an HMAC. I believe this is because the security of an HMAC is Dependant on its secret key and a collision cannot be found until this key is obtained. Once you have the key used in a HMAC its already broken, so its a moot point. What hash function vulnerabilities would undermine the security of an HMAC? Lets take this property a bit further. Does it then become safe to use a very weak message digest like md4 for passwords if a salt is perpended to the password? Keep in mind the md4 and md5 attacks are prefixing attacks, and if a salt is perpended then an attacker cannot control the prefix of the message. If the salt is truly a secret, and isn't known to the attacker, then does it matter if its a appended to the end of the password? Is it safe to assume that an attacker cannot generate a collision until the entire message has been obtained? Do you know of other cases where a broken hash function can be used in a security context without introducing a vulnerability? (Please post supporting evidence because it is awesome!)

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  • How to support comparisons for QVariant objects containing a custom type?

    - by Tyler McHenry
    According to the Qt documentation, QVariant::operator== does not work as one might expect if the variant contains a custom type: bool QVariant::operator== ( const QVariant & v ) const Compares this QVariant with v and returns true if they are equal; otherwise returns false. In the case of custom types, their equalness operators are not called. Instead the values' addresses are compared. How are you supposed to get this to behave meaningfully for your custom types? In my case, I'm storing an enumerated value in a QVariant, e.g. In a header: enum MyEnum { Foo, Bar }; Q_DECLARE_METATYPE(MyEnum); Somewhere in a function: QVariant var1 = QVariant::fromValue<MyEnum>(Foo); QVariant var2 = QVariant::fromValue<MyEnum>(Foo); assert(var1 == var2); // Fails! What do I need to do differently in order for this assertion to be true? I understand why it's not working -- each variant is storing a separate copy of the enumerated value, so they have different addresses. I want to know how I can change my approach to storing these values in variants so that either this is not an issue, or so that they do both reference the same underlying variable. It don't think it's possible for me to get around needing equality comparisons to work. The context is that I am using this enumeration as the UserData in items in a QComboBox and I want to be able to use QComboBox::findData to locate the item index corresponding to a particular enumerated value.

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  • How does Access 2007's moveNext/moveFirst/, etc., feature work?

    - by Chris M
    I'm not an Access expert, but am an SQL expert. I inherited an Access front-end referencing a SQL 2005 database that worked OK for about 5000 records, but is failing miserably for 800k records... Behind the scenes in the SQL profiler & activity manager I see some kind of Access query like: SELECT "MS1"."id" FROM "dbo"."customer" "MS1" ORDER BY "MS1"."id" The MS prefix doesn't appear in any Access code I can see. I'm suspicious of the built-in Access navigation code: DoCmd.GoToRecord , , acNext The GoToRecord has AcRecord constant, which includes things like acFirst, acLast, acNext, acPrevious and acGoTo. What does it mean in a database context to move to the "next" record? This particular table uses an identity column as the PK, so is it internally grabbing all the IDs and then moving to the one that is the next highest??? If so, how would it work if a table was comprised of three different fields for the PK? Or am I on the wrong track, and something else in Access is calling that statement? Unfortunately I see a ton of prepared statements in the profiler. THanks!

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  • Recreating a workflow instance with the same instance id

    - by Miron Brezuleanu
    We have some objects that have an associated workflow instance. The objects are identified with a GUID, which is also the GUID of the workflow instance associated with the object. We need to restart (see NOTE 3 for the meaning of 'restart') the workflow instance if the workflow definition changed (there is no state in the workflow itself and it is written to support restarting in this manner). The restarting is performed by calling Terminate on the WorkflowInstance, then recreating the instance with the same GUID. The weird part is that this works every other attempt (odd attempts - the workflow is stopped, but for some reason doesn't restart, even attempt - the already terminated workflow is recreated and started successfully). While I admit that using 'second hand' GUIDs is a sign of extraordinary cheapness (and something we plan to change), I'm wondering why this isn't working. Any ideas? NOTES: The terminated workflow instance is passivated (waiting for a notification) at the time of the termination. The Terminate call successfully deletes the data persisted in the database for that instance. We're using 'restarting' with a meaning that's less common in the context of WF - not restarting a passivated instance, but force the workflow to start again from the beginning of its definition. Thanks!

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  • Prototype: Form.serialize missing some inputs (due to table?)

    - by Chris
    I'm using JavaScript Prototype (through Ruby on Rails) to handle some Ajax calls; but in one particular case I'm missing a field from the form. I have a layout like this: +---------+---------+ | Thing 1 | Thing 2 | +---------+---------+-----------+ | o Opt 1 | o Opt 1 | <Confirm> | | o Opt 2 | o Opt 2 | | +---------+---------+-----------+ Opt 1 and 2 are Radio buttons, Confirm is a button. The entire table is wrapped in a form, with code like: <form action="javascript:void(0)"> <input type="hidden" name="context" value="foo" /> <input type="hidden" name="subcontext" value="bar" /> <table> <tr><td>Thing 1</td><td>Thing2</td></tr> <tr><td> <input type="radio" name="choice" value="1.1" />Opt 1<br /> <input type="radio" name="choice" value="1.2" />Opt 2<br /> </td><td> <input type="radio" name="choice" value="2.1" />Opt 1<br /> <input type="radio" name="choice" value="2.2" />Opt 2<br /> </td><td> <input name="choice_btn" type="button" value="Confirm" onclick="new AJAX.Updater('my_form', '/process_form', {asynchronous:true, evalScripts:true, parameters:Form.serialize(this.form)}); return false;" /> </td></tr> </table> </form> But I can see that the POST generated by clicking the Confirm button contains the foo and bar values for the hidden fields, but not the choice of the radio buttons. Is this because I've got a table inside my form? How can I get around this?

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  • Protocol specification in XML

    - by Mathijs
    Is there a way to specify a packet-based protocol in XML, so (de)serialization can happen automatically? The context is as follows. I have a device that communicates through a serial port. It sends and receives a byte stream consisting of 'packets'. A packet is a collection of elementary data types and (sometimes) other packets. Some elements of packets are conditional; their inclusion depends on earlier elements. I have a C# application that communicates with this device. Naturally, I don't want to work on a byte-level throughout my application; I want to separate the protocol from my application code. Therefore I need to translate the byte stream to structures (classes). Currently I have implemented the protocol in C# by defining a class for each packet. These classes define the order and type of elements for each packet. Making class members conditional is difficult, so protocol information ends up in functions. I imagine XML that looks like this (note that my experience designing XML is limited): <packet> <field name="Author" type="int32" /> <field name="Nickname" type="bytes" size="4"> <condition type="range"> <field>Author</field> <min>3</min> <max>6</min> </condition> </field> </packet> .NET has something called a 'binary serializer', but I don't think that's what I'm looking for. Is there a way to separate protocol and code, even if packets 'include' other packets and have conditional elements?

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  • Issue with WatchService in java 7

    - by user972590
    I'm using jdk7's WatchService API for monitoring the folder on file system.I'm sending a new file through email to that folder, when the file comes into that folder i m triggering the ENTRY_CRATE option. its working fine. But the issue is its generating two events of ENTRY_CREATE instead of one event which i'm invoking. BELOW IS THE CODE: Path dir = Paths.get(/var/mail); WatchService watcher = dir.getFileSystem().newWatchService(); dir.register(watcher, StandardWatchEventKinds.ENTRY_CREATE); System.out.println("waiting for new file"); WatchKey watckKey = watcher.take(); List<WatchEvent<?>> events = watckKey.pollEvents(); System.out.println(events.size()); for(WatchEvent<?> event : events){ if(event.kind() == StandardWatchEventKinds.ENTRY_CREATE){ String fileCreated=event.context().toString().trim(); } } In the above code I'm gettng the events size as 2. Can any one please help me in finding out the reason why i'm getting two events.

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  • Unable to delete inherited entity class in EF4

    - by Coding Gorilla
    I have two entities in an EF4 model (using Model First), let's call them EntityA and EntityB. EntityA is marked as abstract, and EntityB inherits from EntityA. They are similar to the following: public class EntityA { public Guid Id; public string Name; public string Uri; } public class EntityB : EntityA { public string AnotherProperty; } The generated database tables look as I would expect them, with EntityA as on table, and then another table like: EntityA_EntityB Id (PK, FK, uniqueidentifier) AnotherProperty (varchar) There is a foreign key constraint on EntityA_EntityB that references EntityA's Id property, no cascades are configured (although I did try changing these myself). The problem is that when I attempt to do something like: Context.DeleteObject(EntityA_EntityB); EF attempts to delete the EntityA_EntityB table record before deleting the EntityA table record, which of course violates the foreign key constraint on EntityA_EntityB table. Using EFProfiler I see the following commands being sent to the database: delete [dbo].[EntityA_EntityB] where (([Id] = '5c02899f-09ea-2ed9-d44b-01aef80f6b64' /* @0 */) followed by delete [dbo].[EntityA] where ([Id] = '5c02899f-09ea-2ed9-d44b-01aef80f6b64' /* @0 */) I'm completely stumped as to how to get around this problem. I would think the EF should know that it needs to delete the base class first, before deleting the inherited class. I know I could do some triggers or other database type solutions, but I'd rather avoid doing that if I can. All my classes are POCO built using some customized T4 templates. I don't want to paste in a lot of extraneous code, but if you need more information I'll provide what I can.

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  • eclipse stuck at running program

    - by user1434388
    This is the picture after I end task the eclipse. My Android Program has no errors, and before this problem it was all fine. It happened when I added some code into my program. It gets stuck after I click the run button. This also happens when I run my handphone for debugging the program. Other programs are all working fine, only one is stuck. When I try to remove and import it again seem there is a classes.dex file which I cannot delete, I have to restart my computer for it to allow to delete and I have to force the program to close. I have searched at this website and they said keep open the emulator but it doesn't work for me. below is the connecting coding that i added. //check internet connection private boolean chkConnectionStatus(){ ConnectivityManager connMgr = (ConnectivityManager) this.getSystemService(Context.CONNECTIVITY_SERVICE); final android.net.NetworkInfo wifi = connMgr.getNetworkInfo(ConnectivityManager.TYPE_WIFI); final android.net.NetworkInfo mobile = connMgr.getNetworkInfo(ConnectivityManager.TYPE_MOBILE); if( wifi.isAvailable() ){ return true; } else if( mobile.isAvailable() ){ return true; } else { Toast.makeText(this, "Check your internet" , Toast.LENGTH_LONG).show(); return false; } }

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  • View isn't scrolling back down after I dismiss the keyboard

    - by fmi
    I have a Tab Bar app. One of the views has a UITextView that is hidden by the keyboard when touched. I've set the view to scroll to account for the keyboard but it the view doesn't always return to it's original position after I dismiss the keyboard. Here is my code: //Scroll the view for keyboard - (void)viewWillAppear:(BOOL)animated { void (^keyBoardWillShow) (NSNotification *)= ^(NSNotification * notif) { NSDictionary* info = [notif userInfo]; NSValue* aValue = [info objectForKey:UIKeyboardFrameEndUserInfoKey]; CGSize keyboardSize = [aValue CGRectValue].size; float bottomPoint = (additionalView.frame.origin.y + additionalView.frame.size.height + 10); scrollAmount = keyboardSize.height - (self.view.frame.size.height - bottomPoint); if (scrollAmount > 0) { moveViewUp =YES; [self scrollTheView:YES]; } else moveViewUp = NO; }; [[NSNotificationCenter defaultCenter] addObserverForName:UIKeyboardWillShowNotification object:self.view.window queue:nil usingBlock:keyBoardWillShow]; void (^keyBoardWillHide) (NSNotification *)= ^(NSNotification * notif) { if (moveViewUp) [self scrollTheView:NO]; }; [[NSNotificationCenter defaultCenter] addObserverForName:UIKeyboardWillHideNotification object:self.view.window queue:nil usingBlock:keyBoardWillHide]; [super viewWillAppear:animated]; } - (void)viewWillDisappear:(BOOL)animated { [[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillShowNotification object:nil]; [super viewWillDisappear:animated]; } (void)scrollTheView:(BOOL)movedUp { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.3]; CGRect rect = self.view.frame; if (movedUp){ rect.origin.y -= scrollAmount; } else { rect.origin.y += scrollAmount; } self.view.frame = rect; [UIView commitAnimations]; }

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  • C++: inheritance problem

    - by Helltone
    It's quite hard to explain what I'm trying to do, I'll try: Imagine a base class A which contains some variables, and a set of classes deriving from A which all implement some method bool test() that operates on the variables inherited from A. class A { protected: int somevar; // ... }; class B : public A { public: bool test() { return (somevar == 42); } }; class C : public A { public: bool test() { return (somevar > 23); } }; // ... more classes deriving from A Now I have an instance of class A and I have set the value of somevar. int main(int, char* []) { A a; a.somevar = 42; Now, I need some kind of container that allows me to iterate over the elements i of this container, calling i::test() in the context of a... that is: std::vector<...> vec; // push B and C into vec, this is pseudo-code vec.push_back(&B); vec.push_back(&C); bool ret = true; for(i = vec.begin(); i != vec.end(); ++i) { // call B::test(), C::test(), setting *this to a ret &= ( a .* (&(*i)::test) )(); } return ret; } How can I do this? I've tried two methods: forcing a cast from B::* to A::*, adapting a pointer to call a method of a type on an object of a different type (works, but seems to be bad); using std::bind + the solution above, ugly hack; changing the signature of bool test() so that it takes an argument of type const A& instead of inheriting from A, I don't really like this solution because somevar must be public.

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  • What was your "aha moment" in understanding delegates?

    - by CM90
    Considering the use of delegates in C#, does anyone know if there is a performance advantage or if it is a convenience to the programmer? If we are creating an object that holds a method, it sounds as if that object would be a constant in memory to be called on, instead of loading the method every time it is called. For example, if we look at the following Unity3D-based code: public delegate H MixedTypeDelegate<G, H>(G g) public class MainParent : MonoBehaviour // Most Unity classes inherit from M.B. { public static Vector3 getPosition(GameObject g) { /* GameObject is a Unity class, and Vector3 is a struct from M.B. The "position" component of a GameObject is a Vector3. This method takes the GameObject I pass to it & returns its position. */ return g.transform.position; } public static MixedTypeDelegate<GameObject, Vector3> PositionOf; void Awake( ) // Awake is the first method called in Unity, always. { PositionOf = MixedTypeDelegate<GameObject, Vector3>(getPosition); } } public class GameScript : MainParent { GameObject g = new GameObject( ); Vector3 whereAmI; void Update( ) { // Now I can say: whereAmI = PositionOf(g); // Instead of: whereAmI = getPosition(g); } } . . . But that seems like an extra step - unless there's that extra little thing that it helps. I suppose the most succinct way to ask a second question would be to say: When you had your aha moment in understanding delegates, what was the context/scenario/source? Thank you!

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  • Android: Scheduling application to start with repeating alarms not working

    - by vikramagain
    I get my Broadcast receiver to set a recurring alarm, to fire up a service. Unfortunately this does not result in the service being called repeatedly (based on logcat). I've experimented with different values for the time interval too. Can someone help? (I'm testing through Eclipse on Android 3.2 Motorola xoom) Below is the code for the Broadcast receiver. alarm = (AlarmManager) arg0.getSystemService(Context.ALARM_SERVICE); Intent intentUploadService = new Intent (arg0, com.vikramdhunta.UploaderService.class); Calendar calendar = Calendar.getInstance(); calendar.setTimeInMillis(System.currentTimeMillis()); calendar.add(Calendar.SECOND, 3); PendingIntent pi = PendingIntent.getBroadcast(arg0, 0, intentUploadService , 0); alarm.setRepeating(AlarmManager.RTC_WAKEUP, calendar.getTimeInMillis(), 5, pi); Below is the code for the Service class public UploaderService() { super("UploaderService"); mycounterid = globalcounter++; } @Override protected void onHandleIntent(Intent intent) { synchronized(this) { try { for (int i = 1;i < 5;i++) { // doesn't do much right now.. but this should appear in logcat Log.i(TAG,"OK " + globalcounter++ + " uploading..." + System.currentTimeMillis()); } } catch(Exception e) { } } } @Override public void onCreate() { super.onCreate(); Log.d("TAG", "Service created."); } @Override public IBinder onBind(Intent arg0) { return null; } @Override public int onStartCommand(Intent intent, int flags, int startId) { Log.i(TAG, "Starting upload service..." + mycounterid); return super.onStartCommand(intent,flags,startId); }

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  • Html 5 Time Tag not recognized by IE8 when cloning

    - by matsientst
    I have been having trouble getting IE to recognize the new Time tag in this context. This all works great in FF. Here is the code: var origComment = $('.articleComment:first div'); if (origComment.length > 0) { var commentHtml = origComment.clone(true); commentHtml.find('time').text('today'); var html = '<article class="' + ((side == 'LEFT') ? '' : 'that') + '">' + commentHtml.html() + '</article>'; $(html).insertAfter('.articleComment:last'); The HTML looks something like this: <article class="articleComment that"> <div id="156" class="parent"> <div class="byline"> <p>Posted <time pubdate="pubdate" datetime="2010-05-07T09:11:08">today</time> by<br/> <a class="username" href="/u/matt">matt</a> </p> <p class="report"><a href="#">Report?</a></p> </div> <div class="comment">left</div> </div> </article> IE can find the Time tag but it returns a collection of 2 elements. I assume the beginning and ending. However, I cannot access it to modify it. I have tried val(), html() and text(). I also can't drop to the actual HTMLElement. I can't get(0).innerHTML. But, if I .get(0).tagName it actually is the Time tag I've got. Any ideas? I hope this makes sense.

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  • Leftover Nav Bar in Landscape View

    - by Rob Bonner
    Hello, I am working to force a view into landscape mode, and have picked up all kinds of cool tips to make this happen, but am stuck on one item that is left on the screen. I have my XIB file laid out in landscape, and in my code I create the view controller normally: RedeemViewController *aViewController = [[RedeemViewController alloc] initWithNibName:@"RedeemViewController" bundle:nil]; aViewController.hidesBottomBarWhenPushed = YES; aViewController.wantsFullScreenLayout = YES; [[self navigationController] pushViewController:aViewController animated:YES]; Inside the controller viewDidLoad I complete the following: [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight]; [[self navigationController] setNavigationBarHidden:YES animated:YES]; [UIView beginAnimations:@"View Flip" context:nil]; [UIView setAnimationDuration:.75]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; if (self.interfaceOrientation == UIInterfaceOrientationPortrait) { self.view.transform = CGAffineTransformIdentity; self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(90)); self.view.bounds = CGRectMake(0.0, 0.0, 480, 320); } [UIView commitAnimations]; What I end up with is a perfectly rotated view, with a grey vertical bar on the left side (see pic). So to the question, how do I get rid of the bar? Edit: I am pretty sure this is the navigation bar that is not being hidden. This is a duplicate of another post, with some modified code, the other question was being answered with the bug.

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