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  • Drive reporting incorrect free space

    - by Oli
    So I swapped my shiny SATA SSD for an even shinier PCI-E SSD. I run my core OS on the SSD because it's silly-fast. I did this on my old SSD so I created a new EXT4 partition and then just dded the data across (sorry I don't know the exact command I ran anymore) and after reinstalling grub, I booted onto the PCI-E SSD. At first glance everything had worked perfectly and things were running faster than ever. But then I noticed the free disk space on the new, larger drive: it was almost exactly the same as it was on the other disk... A disk that was half its size. So it looks as if I've copied the files across incorrectly and it's copied some of the filesystem metadata along with it. Tools like du and Disk Usage Analyzer come back with the correct figures. Things that look at the partition (and not the files) seem to think the drive is 120GB I've been using this drive for a week now so it's way out of sync with the old SSD so dumping the data and starting again isn't a job that fills me with joy but two questions: Is there a way to fix my filesystem so it knows what it's really on about? fsck e2fsck and badblocks all seem to be able to scan it without finding a problem with it. If I do plug my old SSD back in, copy the data off my PCI-E on to it and then copy it back onto a fresh filesystem (eg juggle the data around), what's the best way of doing that? I obviously want to keep all the permissions and softlinks where they are.

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  • Hitching and Slowness Due to HDD Activity on Ubuntu, But Not Windows?

    - by Espionage724
    It's been bothering me for months now, but I've noticed in Ubuntu (or any distro of Linux I've tried), any major I/O activity will cause hitching and general slowness. For example, if I try doing a file transfer from my network computer to the computer I'm using and try moving the mouse after a while, it might not respond for a second or so. Similar incidents occur in other cases too (right-clicking to get a context menu takes a few seconds, hitting the drop-down application bar takes a while, etc). My HDD isn't top-notch (a WD Blue 500GB 7200RPM drive) but I don't recall it being nearly this bad in Windows 7, 8, or 8.1. CPU activity during file transfers is relatively low (less than 10-20% on all cores of a Phenom II X4 @ 3.3Ghz). I'm using Gnome System Monitor (on Xubuntu) and can't seem to see what kind of HDD activity is occurring though. I have 8GB of RAM too, which is moderately being used (2.5GB), but shouldn't be a problem either. Any ideas what's up? I've tried kernels between 3.8 and 3.11 (i'm using saucy currently with 3.11).

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  • Is there an open source version check library and web app?

    - by user52485
    I'm a developer for a cross platform (Win, MacOS, Linux) open source C++ application. I would like to have the program occasionally check for the latest version from our web site. Between the security, privacy, and cross platform network issues, I'd rather not roll our own solution. It seems like this is a common enough thing that there 'ought' to be a library/app which will do this. Unfortunately, the searches I've tried come up empty. Ideally, the web app would track requests and process the logs into some nice reports (number of users, what version, what platform, frequency of use, maybe even geographical info from IP address, etc.). While appropriately respecting privacy, etc. What pre-existing tools can help solve this problem? Edits: I am looking for a reporting tool, not a dependency checker. Our project has the challenge of keeping up with our users. Most do not join the mailing list. Our project has not been picked up by major distributions -- most of our users are Windows/MacOS anyway. When a new version comes out, we have no way of informing our users of its existence. Development is moving pretty fast, major features added every few months. We would like to provide the user with a way to check for an updated version. While we're at it, we would like to use these requests for some simple & anonymous usage tracking (X users running version Y with Z frequency, etc.). We do not need/want something that auto-updates or tracks dependencies on the system. We are not currently worried about update size -- when the user chooses to update, we expect them to download the complete latest version. We would like to keep this as simple as possible.

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  • SANS Mobility Policy Survey Webcast follow up

    - by Darin Pendergraft
    Hello Everyone!  If you missed the SANS mobility survey webcast on October 23 - here is a link to the replay and to the slides: [Warning -  you have to register to see the replay and to get the slides] https://www.sans.org/webcasts/byod-security-lists-policies-mobility-policy-management-survey-95429 The webcast had a lot of great information about how organizations are setting up and managing their mobile access policies.  Here are a couple of key takeaways: 1.  Who is most concerned about mobile access policy? Security Analysts >> CISOs >> CIOs - the focus is coming from the risk and security office - so what does that mean for the IT teams? 2. How important is mobile policy? 77% said "Critical" or "Extremely Important" - so this means mobile access policies will get a lot of attention.  3. When asked about the state of their mobile policies: Over 35% said they didn't have a mobile access policy and another 35% said they simply ask their employees to sign a usage agreement.  So basically ~70% of the respondents were not actively managing or monitoring mobile access. Be sure to watch the webcast replay for all of the details. Box, Oracle and RSA were all co-sponsors of the survey and webcast and all were invited to give a brief presentation at the end.

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  • Smart Phones Shockingly Energy Efficient; Lead to Decreased Household Power Consumption

    - by Jason Fitzpatrick
    Given how often our smart phones and tablets spend plugged in and topping off their battery reserves, it’s easy to assume they’re sucking down a lot of power. Analysis shows the lilliputian but powerful devices are surprisingly efficient and may be decreasing our overall power consumption. Courtesy of energy-centric blog Outlier, we’re treated to a look at the power sipping habits of popular smart phones and mobile devices. The simple take away? They use shockingly little electricity over the course of the year–you can charge your new iPhone for a year of regular usage for under a buck. The more complex analysis? The proliferation of tiny and energy efficient devices is displacing heavier energy consumers (large televisions, desktop computers, etc.) and driving a more efficient gadget-to-consumption ratio is many households. Hit up the link below to read the full post. How Much Does It Take to Charge an iPhone [via Mashable] 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • Less graphics power all the sudden (Intel HD 3000)

    - by queueoverflow
    I have a Intel Sandy Bridge i5 with the HD 3000 graphics card. I used to be able to play Urban Terror and Nexuiz comfortably with 85 and 60 frames per seconds until mid/end of October 2012, the former even on a full HD display with that many frames. Now I have around 30 to 45 on the smaller laptop screen and around 20 to 30 on the external monitor. Did something happen to Kubuntu 12.04 so that it has less graphics performance than previously? Update I looked into the system monitor and could not detect anything being at the maximum. The four CPU cores were pretty much bored, the 8 GB RAM were filled with maybe 2 GB. And I ran intel_cpu_top and did not notice anything at its limit. See the output. after Kernel bisecting I now did a kernel bisect and tried 3.2.0-23, 3.2.0-27, 3.2.0-29 and 3.2.0-30 and all had full graphics power. Interestingly, I then had full power when I just booted back into the regular 3.2.0-32 kernel. This does not make sense to me …

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  • Wednesday at Oracle OpenWorld 2012 - Must See Session: “Event-Driven Patterns and Best Practices: Even More Important with Big Data”

    - by Lionel Dubreuil
    Don’t miss this “CON8636 - Event-Driven Patterns and Best Practices: Even More Important with Big Data“ session: Speakers: Faisal Nazir - Senior Solutions Architect, Motorola Shinichiro Takahashi - Senior Manager, Service Platform Department, NTT DOCOMO, INC. Robin Smith - Product Management/Strategy Director - Oracle Event Processing, Oracle Date: Wednesday, Oct 3 Time: 10:15 AM - 11:15 AM Location: Moscone South - 310 As the demand for big data analytics and integration grows across all industries, this session focuses on the role of the Oracle event-driven solution platform in delivering vital real-time integrated analysis intelligence to the data streams consumed and emitted from these large distributed data stores. Objectives for this session are to: Increase awareness of Oracle Event Processing, showcasing tight alignment with big data solutions Highlight emerging usage patterns in relation to streaming event data and distributed data stores Show a significant Oracle competitive advantage over IBM solutions advertised in this domain Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif";}

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  • Simple (and fast) dices physics

    - by Markus von Broady
    I'm programming a throw of 5 dices in Actionscript 3 + AwayPhysics (BulletPhysics port). I had a lot of fun tweaking frictions, masses etc. and in the end I found best results with more physics ticks per frame. Currently I use 10 ticks per frame (1/60 s) and it's OK, though I see a difference in plus for 20 ticks. Even though it's only 5 cubes (dices) in a box (or a floor with 3 walls really) I can't simulate 20 ticks in a frame and keep FPS at 60 on a medium-aged PC. That's why I decided to precompute frames for animation, finishing it in around 1700 ticks in 2 seconds. The flash player is freezed for these 2 seconds, and I'm afraid that this result will be more of a 5 seconds or even more, if I'll simulate multi-threading and compute frames in background of some other heavy processes and CPU drawing (dices is only a part of this game). Because I want both players to see dices roll in same way, I can't compute physics when having free resources, and build a buffer for at least one throw of each type (where type is number of dices thrown). I'm afraid players will see a "preparing dices........." message too often and for too long. I think the only solution to this problem is replacing PhysicsEngine with something simpler, or creating own physicsEngine. Do You have any formulas for cube-cube and cube-wall collision detection, and for calculating how their angular and linear velocities should change after a collision occurs?

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  • Ubuntu 11.10 very slow compared to Windows

    - by Patrick
    I'm new to Ubuntu/linux. Since my PC is very old and not very fast with Windows 7, I decided to give Ubuntu a try, so I downloaded and installed Ubuntu 11.10 today. When I first started it, I had bad 800x600 resolution and it was very slow and annoying. So I installed a driver for my graphic card and now everything looks very nice (1280x1024).But I think it's still far slower than Windows 7. I tried to run in Ubuntu like a few people suggested on the forum but if I log in I get a black screen saying something like "this video mode cannot be displayed". I get that same screen when booting Ubuntu btw, but after about 15 seconds it disappears and just starts Ubuntu. I also installed other drivers for my graphic card but everything stayed the same. I noticed that i.e. when I open Firefox or system settings it takes about 5 seconds till it opens (while Windows 7 takes under 1 second to start i.e. Chrome) and when I do this my CPU usage gets to 100% for a short time. Computer specs: Memory: 2GB RAM Processor: Intel Pentium 4 2.8GHz Graphics Card: Nvidia GeForce 6800 400MHz. I read on various forums that 11.04 works flawless on many PCs, where 11.10 is very slow. Should I install 11.04 or could anybody help me with this problem?

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  • How do I force the system to look for new sound devices?

    - by John Zeringue
    I have a small flat screen TV (Toshiba) that I often connect via HDMI to my laptop (an HP Pavilion dv4) and use as a computer monitor. When I do this, I prefer to use the TV's speakers, particularly when I'm watching video, because the sound quality is much better. However, when I connect the HDMI cable after turning on my computer (rather than having it plugged in before booting up), Sound Settings does not list the TV as an output device, and I am forced to reboot. I was curious if there is an easier solution to this, perhaps a CLI command to check for new sound outputs. Does anyone know of something like this or have another solution? To clarify, I believe this is a software problem. The HDMI always works, and I can switch my desktop over to the TV at any time. The issue is that, if the HDMI wasn't connected during start up, the TV will not appear as an output option in the Sound Settings GUI. So, unless I'm mistaken, my question is not HDMI specific, but rather a general usage question about manipulating sound settings from the command line.

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  • Ubuntu audio mysteriously stopped working (12.04)

    - by Laika
    Well, I've been a user of Ubuntu 12.04 LTS since April now, and it's been a very pleasant experience. I'm a big fan of electronic music, and I tend to have my tracks playing in the background while I do things on my laptop, either in YouTube or in Clementine, my default music player. All has worked very well until now. A couple of days ago my entire PC started to lag really badly. Almost everything was unusable. I opened up System Monitor via the terminal to find a process called "pulseaudio" using nearly 1GB of RAM and over 80% of my CPU. I needed to get some important work done and so I killed the process without thinking. Once again today, pulseaudio decided to lag the hell out of my PC, and so I killed it again. Nothing seemed to happen immediately, but once I opened up YouTube all the audio on videos stuttered a lot, while the videos played smoothly. I restarted Firefox to find that the audio was now not working at all, with both headphones and speakers, and the volume up quite a bit (it's not muted, I've checked that!). A little bit of research later and I've discovered that pulseaudio plays an important part in Ubuntu's audio. Even after restarting my PC the audio still ceases to work in any applications or with any output. The pulseaudio process refuses to start up again. So, can you help me out here? What can I do to fix my problem, and why was pulseaudio doing this in the first place?

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  • CI - How long is continous?

    - by Andy
    We currently are using CCNet as our continous integration server. Most projects check for changes every 30 seconds (the default) and if needed perform a build (unit tests, stylecop, fxcop, etc). We've gotten quite a few projects now, and the server spends most of its time near 100% cpu utilization. This has alarmed some of the development team, even though the server is responsive and builds are still about the same length of time they've always been. Its been suggested that we lower the check interval to about five minutes. To me that seems too long, and we risk people committing code and then going home for the weekend and now there's a broken build possibly holding up others. In response, the suggestion is that if someone needs to know the results they can force the build. But that seems to defeat the purpose of CI, as I thought it was supposed to be automated. My proposed solution is just to get another build server and split the builds amongst the servers. Am I thinking about this the wrong way, or is there a point where if integration isn't often enough you're not really doing CI anymore?

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  • How can I get nVidia CUDA or OpenCL working on a laptop with nVidia discrete card/Intel Integrated Graphics?

    - by PeterDC
    Background: I'm a 3D artist (as a hobby) and have recently started using Ubuntu 12.04 LTS as a dual-boot with Windows 7. It's running on my a fairly new 64-bit Toshiba laptop with an nVidia GeForce GT 540M GPU (graphics card). It also, however has Intel Integrated Graphics (which I suspect Ubuntu's been using). So, when I render my 3D scenes to images on Windows, I am able to choose between using my CPU or my nVidia GPU (faster). From the 3D application, I can set the GPU to use either CUDA or OpenCL. In Ubuntu, there's no GPU option. After doing (too much?) research on the issues with Linux and the nVidia Optimus technology, I am slightly more enlightened, but a lot more confused. I don't care one bit about the Optimus technology, as battery life is not by any means an issue for me. Here's my question: What can I do to be able to use CUDA-utilizing programs (such as Blender) on my nVidia GPU in Ubuntu? Will I need nVidia drivers? (I have heard they don't play nicely with Optimus setups on Linux.) Is there at least a way to use OpenCL on my GPU in Ubuntu?

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  • Java Program Compilaton on Windows [closed]

    - by Mc Elroy
    I am trying to compile my program on the command line on windows using the java command and it says: Error: could not find or load main class or addition class It is for a program for adding two integers. I don't understand how to resolve the problem since I defined the static main class in my source code here is it: //Filename:addition.java //Usage: this program adds two numbers and displays their sum. //Author: Nyah Check, Developer @ Ink Corp.. //Licence: No warranty following the GNU Public licence import java.util.Scanner; //this imports the scanner class. public class addition { public static void main(String[] args) { Scanner input = new Scanner(System.in);//this creates scanners instance to take input from the input. int input1, input2, sum; System.out.printf("\nEnter First Integer: "); input1 = input.nextInt(); System.out.printf("\nEnter Second Integer: "); input2 = input.nextInt(); sum = input1 + input2; System.out.printf("\nThe Sum is: %d", sum); } }//This ends the class definition

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  • How to handle the fear of future licensing issues of third-party products in software development?

    - by Ian Pugsley
    The company I work for recently purchased some third party libraries from a very well-known, established vendor. There is some fear among management that the possibility exists that our license to use the software could be revoked somehow. The example I'm hearing is of something like a patent issue; i.e. the company we purchased the libraries from could be sued and legally lose the ability to distribute and provide the libraries. The big fear is that we get some sort of notice that we have to cease usage of the libraries entirely, and have some small time period to do so. As a result of this fear, our ability to use these libraries (which the company has spent money on...) is being limited, at the cost of many hours worth of development time. Specifically, we're having to develop lots of the features that the library already incorporates. Should we be limiting ourselves in this way? Is it possible for the perpetual license granted to us by the third party to be revoked in the case of something like a patent issue, and are there any examples of something like this happening? Most importantly, if this is something to legitimately be concerned about, how do people ever go about taking advantage third-party software while preparing for the possibility of losing that capability entirely? P.S. - I understand that this will venture into legal knowledge, and that none of the answers provided can be construed as legal advice in any fashion.

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  • Hosting and scaling a Facebook application in the cloud? [closed]

    - by DhruvPathak
    Possible Duplicate: How to find web hosting that meets my requirements? We would be building a Facebook application in Django (Python), but still not sure of where to host it economically, and with a good provision to scale in case the app gets viral. Some details about the app: Would be HTML based like a website,using django as a framework. 100K is the number of expected pageviews in a day, if the app is viral. The users will not generate any media content, only some database data will be generated by them. It would be great if someone with more experience can guide on following points: A) Hosting on Google app engine or Amazon EC2 or some other cloud like RackSpace : Preferable points found in AppEngine were ease of deployment, cost effectiveness and easy scaling. For EC2: Full hold of the virtual machine,Amazon NoSQL and RDMBS database services in case we decide to use them. B) Does backend technology affect monthly cost? eg. would CPU and memory usage difference of Django over , for example , PHP framework like CodeIgnitor really make remarkable difference in running costs. (Here is the article that triggered this thought process : http://journal.dedasys.com/2010/01/12/rough-estimates-of-the-dollar-cost-of-scaling-web-platforms-part-i#comments) C) Does something like Heroku , which provides additional services over Amazon EC2, prove to be better than raw cloud management? It is not that we are trying for premature scaling, we just want to have a good start so that we are ready to handle unpredicted growth and scale.

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  • How do I get my Intel HD graphics to work alongside my HD7850, as my second(HDMI out) monitor?

    - by AlexTes
    Title says it all. Further info: Motherboard: http://www.asrock.com/mb/Intel/Z77%20Pro3/ Processor: http://ark.intel.com/products/65520/Intel-Core-i5-3570K-Processor-%286M-Cache-up-to-3_80-GHz%29 So currently my main screen is running on my HD7850. Got drivers from the amd website. I have looked through dozens of questions here. I'm about to try booting Ubuntu from a stick and seeing if the xorg-edgers drivers might help. When booting, all action goes down on the very screen I'm trying to get to work.*EDIT never mind this. Seems to be special boot magic. As the screen only displays whiteline errors once the gui of ubuntu has kicked in and everything graphic is happening through my graphics card again. Connected through HDMI(motherboard)-DVI. So unless having multiple displays is a huge deal the solution hopefully isn't that complicated. I just feel I'm missing something simple. If this really is complicated, I should probably just hook up the display to my graphics card. My CPU is usually the one chilling out though so I'd like to try to get that to work. Also just because I don't want to buy an extra cable and this set up makes me feel warm and fuzzy inside. Tell me what to try or look up, I'll be most appreciative. Thank you! **UPDATE The x-swat ppa installed some intel stuff. Booting with one monitor plugged into the motherboard gives nothing. Doing it with the pc already on gives the purple "Ubuntu" with 5 dots boot/shutdown screen.

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  • How come there is still so much programming work?

    - by jd_505
    First I'd like to say that I am not pretty sure that this question will meet the guidelines. I think it can goes under the "Freelancing and business concerns" bullet, but I am not sure. Anyway, I will give it a shot. I wonder how the programming jobs hasn't yet "dried" because of the software evolution, for example, I am a developer myself, which means that I do care about software (I mean I am not of the type of guys that needs a computer mainly to just browse the Internet), and still I wouldn't mind if I never receive any more updates on my Ubuntu machine. I find that it provides everything I need, and while the updates provide various bug fixes/improvements, I wouldn't mind using it with it's current state for the rest of my life, for 2 years of Ubuntu usage I have never bumped at a serious bug/problem. Another example is Windows, almost half of it's users still use XP, which is practically ancient, yet they find it satisfying all their needs (and I agreee with them). I could go with many more examples, but by now you are understanding my point and my question. While new "trends" appears all of the time (like a new mobile OS) which runs on new platforms and requires some fresh development work, still the majority of the software effort goes in to what I consider as "completed projects", or at least a state of a project which is enough to be considered as completed. Do you have an explanation ? I can't think of the right tags for this question, please edit it the way you find it to be most appropriate. Thanks.

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  • Problem with understanding how to start

    - by Coolface
    Okay, this might be a little off-topic but i try anyway. Sorry to bother. So i'm working as sysadmin for at least 5 years now and i quite enjoy IT field in general. Somehow i was never interested in programming much but always want to learn something at least easy and for personal usage. As sysadmin i need scripting skills so learn shell scripting without much problems, i also try to learn pascal, delphi, basic over time and must recent was python. Well, my problem is when i try to learn programming i just can't apply what i learn from the books to the real word. What i mean is i understand there are data structures, algorithms, variables, lib's, if-then logic, etc. but i just can't understand how to apply this things when i want to do real things. Like i want to get a something simple as parse web page, i draw a quick algorithm like get a web page, find a word on it and write a to file, on the paper everything look simple but when i get to the coding i just stuck pretty much from the start. I try read code of the real programs that just totally confusing especially big parts with many classes so i'm just quickly lost a trail what this code do. I think i just lack some fundamentals to see a big picture but don't really know what this might be? Or maybe i just don't have a passion to programming at all... My best bet was a shell scripting so i have really no problems to write complex scripts but this just not enough. Recently i was read around 5 or 6 python books because everyone say it's so easy even kid can code something but still no much luck, python is good and easy but i can't make something harder then a prodecurial style code like in bash for easy things but when i want harder things i'm still stuck. In college i was also not a math and tech guy and like to study non-tech stuff mostly like economy, psychology maybe that my problem? Anyway any advice would be greatly appriciated.

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  • Screen refresh/display problem in Xubuntu 14.04

    - by user286328
    I have just installed Xubuntu 14.04 as a dual boot on a desk top (Pentium R 4 CPU, 2.66 GHZ, 2G RAM) running XP home edition. In some situations when in Xubuntu I am having what seem to be screen refresh problems. When I open File Manager or Settings Manager the text names of various apps display but most of the icons do not. Moving the mouse over an app name generally causes the icon to appear, but it often vanishes once the mouse pointer is moved. This issue occurs irrespective of the view setting. Icons appear fine in the menu that comes up when I right click in the desktop, and in the menu that comes up when I click the mouse icon at top left. What I suspect is a related issue. In Abiword text sometimes fades, disappears or does not display immediately when I type, or text of the whole document fades. It then comes back or darkens if I left click a few times on the text. If I scroll through a document the text often fades and may remain faded until I left click a few times.

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  • Ubuntu 12.04 "stuttering"

    - by Totte
    When I log in to the desktop Ubuntu seems to "stutter". Doing pretty much anything causes the cursor to freeze for a few seconds, and the rest of the screen updates something like every 15 seconds (during these 15 seconds I can still move the cursor). For example, opening the home folder I first see no effect, followed by a semi-transparent home folder, and finally the folder as it should be (this can take like 30 seconds); no animation, just three individual frames. Also, I sometimes don't see a window for a program, even though the program in question is supposed to be "up". Since this is my first experience of Linux, I confess I have no idea where to start - searching the web I only found problems with complete freezes/crashes requiring rebooting, as opposed to this "stuttering". I installed Ubuntu 12.04 32bit from a bootable USB stick a couple of days ago, right after a fresh Vista 32bit install. Thinking the stuttering might stop if I updated Ubuntu, I managed to install approx 270 updates through the Update Manager, but the stuttering was still there. Apart from the updates, I haven't installed any software other than what was included on the bootable USB stick. Vista and Ubuntu are on a single Crucial m4 SSD, in a dual-boot setup, with GRUB. CPU: Intel Core 2 Quad Q6600 GPU: Nvidia GeForce 8800 GTX (with the recommended proprietary drivers) RAM: 2GB DDR2

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  • Desktop runs very slick, animations are all fast and flawless. Moving windows around, however, is very laggy. Why?

    - by Muu
    This isn't a question about Ubuntu being laggy in general - not at all, in fact, it's very slick and fast for me. Clicking the "Workspace Switcher" in the dock performs the animation immediately and very smoothly. Switching between workspaces with the arrow keys - again, flawlessly. My computer has a resolution of 2560x1440 on a 27" display (no, not an Apple product - though my monitor has the same panel that Apple use in their cinema displays). It's powered by an Nvidia GeForce GTX 470 - easily enough to handle it - and an Intel i3. Hardware is not the issue. I am running Ubuntu 11.10 (upgraded from 11.04). I had the same issue in 11.04. I'm running the "NVIDIA accelerated graphics driver (post-release updates) (version current-updates)" from the additional drivers dialogue. Two drivers have been suggested to me via that dialogue and I've tried both - same effect with each. The driver is "activated and currently in use". Any other information required, let me know and I'll post it. I'm a programmer who works with Linux daily (both as a job and as an interest) so technical instructions are fine. I've noticed that Compiz uses a lot of CPU when moving windows around and it's memory usage is relatively high (though possibly expected for Compiz): 1671 user 20 0 478m 286m 33m S 1 7.3 12:44.05 compiz And one more thing - occasionally moving windows around is fast. But it only happens when all applications are closed, and even then it sometimes doesn't. Something must be interfering, but what? I'll try and find out but in the meantime, any suggestions are much appreciated :-)

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  • How should VertexBuffers be used with Multiple Monitors in DirectX 9

    - by Joshua C
    I am currently using DirectX 9 on a machine with two GPUs and three monitors. I am currently trying to draw a triangle on each monitor using vertexbuffers; A directx helloworld with multiple monitors if you will. I am familiar with some DirectX coding, but new to multiple monitor DirectX coding. I may be going about this the wrong way, so please do correct me if I'm doing something wrong. I have created a Direct3D Device for each enumerated adapter sharing the same Form handle. This allows me to successfully use all three monitors in full-screen mode. For Each Adapter In Direct3D.Adapters Dim PresentParameters As New PresentParameters 'Setup PresentParameters PresentParameters.Windowed = False PresentParameters.DeviceWindowHandle = MainForm.Handle Dim Device as New Device(Direct3D, Adapter.Adapter, DeviceType.Hardware, PresentParameters.DeviceWindowHandle, CreateFlags.HardwareVertexProcessing, PresentParameters) Device.SetRenderState(RenderState.Lighting, False) Devices.Add(Device) Next I can also draw text to each device successfully using a different Font for each Device. When I render a triangle using a different VertexBuffer for each Device, only two monitors display the triangle. One of the two monitors on the same GPU, and the monitor on it's own GPU display properly. VertexBuffer = New VertexBuffer(Device, 4 * Marshal.SizeOf(GetType(ColoredVertex)), Usage.WriteOnly, VertexFormat.None, Pool.Managed) Dim Verts = VertexBuffer.Lock(0, 0, LockFlags.None) Verts.WriteRange({ New ColoredVertex(-.5, -.5, 1, ForeColor), New ColoredVertex(0, .5, 1, ForeColor), New ColoredVertex(.5, -.5, 1, ForeColor) }) VertexBuffer.Unlock() VertexDeclaration = New VertexDeclaration(Device, { New VertexElement(0, 0, DeclarationType.Float3, DeclarationMethod.Default, DeclarationUsage.Position, 0), New VertexElement(0, 12, DeclarationType.Color, DeclarationMethod.Default, DeclarationUsage.Color, 0), VertexElement.VertexDeclarationEnd }) Render Code: Device.SetStreamSource(0, VertexBuffer, 0, Marshal.SizeOf(GetType(ColoredVertex))) Device.VertexDeclaration = VertexDeclaration Device.DrawPrimitives(PrimitiveType.TriangleList, 0, 1) I have to assume the fact that they share the same physical card comes into play. Should I use multiple buffers on the same card, and if so, how? Or what is the way I should access the VertexBuffer across Devices? Another thought I had was the non working monitor acts like there are no lights. Is turning off lighting on each device on the same card causing issues somehow?

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  • Game Development

    - by Sundareswaran Senthilvel
    I'm planning to write a game from scratch (a BIG Game, for commercial purpose). I'm aware that there are certain compute libraries like OpenCL, AMD APP SDK, C++ AMP as well as DirectCompute - both from MS (NOT interested in CUDA) are available in the market. I'm planning to write the game from the scratch, which includes the following engines... 1.Physics Engine 2.AI Engine 3.Main Game Engine (... and if anything is missed). I'm aware that, there are some free physics engine libraries in the market. Not sure about free AI engine libraries. I'm bit confused in choosing between the OpenCL, AMD APP SDK, and C++ AMP libraries (as already mentioned i'm NOT interested in CUDA). I want my game to be published in Windows/Android/Mac OSX. It means it should be a cross-platform game. I will be having "one source code" that i'll compile for various platforms like Windows/Android/Mac OSX, and any others if i missed. Note: Since I'm NOT a Java guy, kindly do NOT suggest me the Java Language. For Graphics language should i use OpenGL or DirectX 11? I have heard that OpenGL runs on a single core, and not sure of DirectX 11. Between OpenGL and DirectX which one should i follow? or else, are there any other graphics language that i need to start with? I want to make use of the parallelism in GPU as well as CPU.

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  • How do you make a precise countdown timer using clock_gettime? [migrated]

    - by Joshun
    Could somebody please explain how to make a countdown timer using clock_gettime, under Linux. I know you can use the clock() function to get cpu time, and multiply it by CLOCKS_PER_SEC to get actual time, but I'm told the clock() function is not well suited for this. So far I have attempted this (a billion is to pause for one second) #include <stdio.h> #include <time.h> #define BILLION 1000000000 int main() { struct timespec rawtime; clock_gettime(CLOCK_MONOTONIC_RAW, &rawtime); unsigned long int current = ( rawtime.tv_sec + rawtime.tv_nsec ); unsigned long int end = (( rawtime.tv_sec + rawtime.tv_nsec ) + BILLION ); while ( current < end ) { clock_gettime(CLOCK_MONOTONIC_RAW, &rawtime); current = ( rawtime.tv_sec + rawtime.tv_nsec ); } return 0; } I know this wouldn't be very useful on its own, but once I've found out how to time correctly I can use this in my projects. I know that sleep() can be used for this purpose, but I want to code the timer myself so that I can better integrate it in my projects - such as the possibility of it returning the time left, as opposed to pausing the whole program.

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