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  • not able to boot through pendrive and run set up

    - by Ash
    I have dell inspiron, previously i have install ubuntu 11.10 on my win7 and make it dual boot. but since i want to upgrade my ubuntu version and change the partion spacing, i have delete 11.10 partion directly and extend my hardrive space(windows + ubuntu) at that moment everything is fine. then i have put 12.04 version pendrive in usb boot from usb and install the 12.04 32 bit . it was installed but can't showing dual boot option like 11.10 and my machine directly boot into win7 . so instantly i again delete my 12.04 partion . Now i am able to login into win7 but whenever i put pendrive(12.04) into usb drive i am facing error of "grub rescue" even though i try to put lower version(11.04) it showing another error "Error: No default or UI configuration directive found boot " i have reinstall win7 and reformat all partion still i am facing same error :( i need help badly.

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  • MAMP Pro Installed On Mavericks 10.9

    - by cnps
    I have MAMP Pro Installed. I'm well aware with the advanced features of MAMP Pro I can change to different types of Hosts, but I wanted to know why my previous method would not work within mavericks. This was my usual working method in 10.8, but now with 10.9 it's a headache. The previous method would: Write a custom address with the host address: "#Virtual Hosts" 127.0.0.1 nameofsite.local go to /Applications/MAMP/conf/apache and open the httpd.conf file, scroll to the bottom and then add NameVirtualHost * DocumentRoot "/Applications/MAMP/htdocs" ServerName localhost DocumentRoot "/Users/Klimt/Sites/siteoffolder" ServerName clientA.local make sure the ports is set to 80, 443, 3306. reset MAMP PRO and then usually type in the url address and it's gold from there. any help?

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  • Is writing comments inside methods not a good practice?

    - by Srini Kandula
    A friend told me that writing comments inside methods is not good. He said that we should have comments only for the method definitions(javadocs) but not inside the method body. It seems he read in a book that having comments inside the code means there is a problem in the code. I don't quite understand his reasoning. I think writing comments inside the method body is good and it helps other developers to understand it better and faster. Please provide your comments.

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  • Avoiding coupling

    - by Seralize
    It is also true that a system may become so coupled, where each class is dependent on other classes that depend on other classes, that it is no longer possible to make a change in one place without having a ripple effect and having to make subsequent changes in many places.[1] This is why using an interface or an abstract class can be valuable in any object-oriented software project. Quote from Wikipedia Starting from scratch I'm starting from scratch with a project that I recently finished because I found the code to be too tightly coupled and hard to refactor, even when using MVC. I will be using MVC on my new project aswell but want to try and avoid the pitfalls this time, hopefully with your help. Project summary My issue is that I really wish to keep the Controller as clean as possible, but it seems like I can't do this. The basic idea of the program is that the user picks wordlists which is sent to the game engine. It will pick random words from the lists until there are none left. Problem at hand My main problem is that the game will have 'modes', and need to check the input in different ways through a method called checkWord(), but exactly where to put this and how to abstract it properly is a challenge to me. I'm new to design patterns, so not sure whether there exist any might fit my problem. My own attempt at abstraction Here is what I've gotten so far after hours of 'refactoring' the design plans, and I know it's long, but it's the best I could do to try and give you an overview (Note: As this is the sketch, anything is subject to change, all help and advice is very welcome. Also note the marked coupling points): Wordlist class Wordlist { // Basic CRUD etc. here! // Other sample methods: public function wordlistCount($user_id) {} // Returns count of how many wordlists a user has public function getAll($user_id) {} // Returns all wordlists of a user } Word class Word { // Basic CRUD etc. here! // Other sample methods: public function wordCount($wordlist_id) {} // Returns count of words in a wordlist public function getAll($wordlist_id) {} // Returns all words from a wordlist public function getWordInfo($word_id) {} // Returns information about a word } Wordpicker class Wordpicker { // The class needs to know which words and wordlists to exclude protected $_used_words = array(); protected $_used_wordlists = array(); // Wordlists to pick words from protected $_wordlists = array(); /* Public Methods */ public function setWordlists($wordlists = array()) {} public function setUsedWords($used_words = array()) {} public function setUsedWordlists($used_wordlists = array()) {} public function getRandomWord() {} // COUPLING POINT! Will most likely need to communicate with both the Wordlist and Word classes /* Protected Methods */ protected function _checkAvailableWordlists() {} // COUPLING POINT! Might need to check if wordlists are deleted etc. protected function _checkAvailableWords() {} // COUPLING POINT! Method needs to get all words in a wordlist from the Word class } Game class Game { protected $_session_id; // The ID of a game session which gets stored in the database along with game details protected $_game_info = array(); // Game instantiation public function __construct($user_id) { if (! $this->_session_id = $this->_gameExists($user_id)) { // New game } else { // Resume game } } // This is the method I tried to make flexible by using abstract classes etc. // Does it even belong in this class at all? public function checkWord($answer, $native_word, $translation) {} // This method checks the answer against the native word / translation word, depending on game mode public function getGameInfo() {} // Returns information about a game session, or creates it if it does not exist public function deleteSession($session_id) {} // Deletes a game session from the database // Methods dealing with game session information protected function _gameExists($user_id) {} protected function _getProgress($session_id) {} protected function _updateProgress($game_info = array()) {} } The Game /* CONTROLLER */ /* "Guess the word" page */ // User input $game_type = $_POST['game_type']; // Chosen with radio buttons etc. $wordlists = $_POST['wordlists']; // Chosen with checkboxes etc. // Starts a new game or resumes one from the database $game = new Game($_SESSION['user_id']); $game_info = $game->getGameInfo(); // Instantiates a new Wordpicker $wordpicker = new Wordpicker(); $wordpicker->setWordlists((isset($game_info['wordlists'])) ? $game_info['wordlists'] : $wordlists); $wordpicker->setUsedWordlists((isset($game_info['used_wordlists'])) ? $game_info['used_wordlists'] : NULL); $wordpicker->setUsedWords((isset($game_info['used_words'])) ? $game_info['used_words'] : NULL); // Fetches an available word if (! $word_id = $wordpicker->getRandomWord()) { // No more words left - game over! $game->deleteSession($game_info['id']); redirect(); } else { // Presents word details to the user $word = new Word(); $word_info = $word->getWordInfo($word_id); } The Bit to Finish /* CONTROLLER */ /* "Check the answer" page */ // ?????????????????? ( http://pastebin.com/cc6MtLTR ) Make sure you toggle the 'Layout Width' to the right for a better view. Thanks in advance. Questions To which extent should objects be loosely coupled? If object A needs info from object B, how is it supposed to get this without losing too much cohesion? As suggested in the comments, models should hold all business logic. However, as objects should be independent, where to glue them together? Should the model contain some sort of "index" or "client" area which connects the dots? Edit: So basically what I should do for a start is to make a new model which I can more easily call with oneliners such as $model->doAction(); // Lots of code in here which uses classes! How about the method for checking words? Should it be it's own object? I'm not sure where I should put it as it's pretty much part of the 'game'. But on another hand, I could just leave out the 'abstraction and OOPness' and make it a method of the 'client model' which will be encapsulated from the controller anyway. Very unsure about this.

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  • overriding implemented base class methods

    - by user793468
    I read somewhere that the chain of inheritance breaks when you alter a behavior from derived class. What does "altering a behavior" mean here? Is overriding an already implemented method in base class considered as "altering behavior"? Or, does the author mean altering method signatures and the output? Also, I ready Duplicating code is not a good practice, and its a maintenance nightmare. Again, does overriding an already implemented method in base class considered "Duplicating code"? If not, what would be considered as "Duplicating code"? I

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  • UIM notification area icon in Unity, Oneiric?

    - by James
    When I was using Maverick, it was possible to switch the input method from a UIM indicator applet. Now that I have upgraded to Oneiric, I can't seem to switch the input method even when I open uim-im-switcher-gtk. This is necessary for me because I need to be able to switch back and forth between English and Tibetan and the keyboard shortcuts don't seem to work until after I've changed the input method from the panel first. Is there some way to get a UIM indicator on the Unity panel? This is a major regression for me and makes it impossible to do certain kinds of work in Ubuntu.

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  • Applying DDD principles in a RESTish web service

    - by Andy
    I am developing an RESTish web service. I think I got the idea of the difference between aggregation and composition. Aggregation does not enforce lifecycle/scope on the objects it references. Composition does enforce lifecycle/scope on the objects it contain/own. If I delete a composite object then all the objects it contain/own are deleted as well, while the deleting an aggregate root does not delete referenced objects. 1) If it is true that deleting aggregate roots does not necessary delete referenced objects, what sense does it make to not have a repository for the references objects? Or are aggregate roots as a term referring to what is known as composite object? 2) When you create an web service you will have multiple endpoints, in my case I have one entity Book and another named Comment. It does not make sense to leave the comments in my application if the book is deleted. Therefore, book is a composite object. I guess I should not have a repository for comments since that would break the enforcement of lifecycle and rules that the book class may have. However I have URL such as (examples only): GET /books/1/comments POST /books/1/comments Now, if I do not have a repository for comments, does that mean I have to load the book object and then return the referenced comments? Am I allowed to return a list of Comment entities from the BookRepository, does that make sense? The repository for Book may eventually become rather big with all sorts of methods. Am I allowed to write JPQL (JPA queries) that targets comments and not books inside the repository? What about pagination and filtering of comments. When adding a new comment triggered by the POST endpoint, do you need to load the book, add the comment to the book, and then update the whole book object? What I am currently doing is having a own CommentRepository, even though the comments are deleted with the book. I could need some direction on how to do it correct. Since you are exposing not only root objects in RESTish services I wonder how to handle this at the backend. I am using Hibernate and Spring.

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  • What are good gui guidelines for standard actions (usability)

    - by Michael Durrant
    For example: Delete's should have confirms. Confirmations should be green. Prefer list-of-values over free text whenever possible. This was just a sample. I am looking for references that simply and clearly list common 'should do's' in terms of ui, interactions and usability. My company is new to software development and they keep getting suprised by contractors that don't do the obvious so I am looking for good references about the right way to do it and the basic things to always consider (like the above). Obviously style is subjects, but things like delete confirms shouldn't be.

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  • When designing a job queue, what should determine the scope of a job?

    - by Stuart Pegg
    We've got a job queue system that'll cheerfully process any kind of job given to it. We intend to use it to process jobs that each contain 2 tasks: Job (Pass information from one server to another) Fetch task (get the data, slowly) Send task (send the data, comparatively quickly) The difficulty we're having is that we don't know whether to break the tasks into separate jobs, or process the job in one go. Are there any best practices or useful references on this subject? Is there some obvious benefit to a method that we're missing? So far we can see these benefits for each method: Split Job lease length reflects job length: Rather than total of two Finer granularity on recovery: If we lose outgoing connectivity we can tell them all to retry The starting state of the second task is saved to job history: Helps with debugging (although similar logging could be added in single task method) Single Single job to be scheduled: Less processing overhead Data not stale on recovery: If the outgoing downtime is quite long, the pending Send jobs could be outdated

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  • Java chunk negative number problem

    - by user1990950
    I've got a tile based map, which is divided in chunks. I got a method, which puts tiles in this map and with positive numbers it's working. But when using negative numbers it wont work. This is my setTile method: public static void setTile(int x, int y, Tile tile) { int chunkX = x / Chunk.CHUNK_SIZE, chunkY = y / Chunk.CHUNK_SIZE; IntPair intPair = new IntPair(chunkX, chunkY); world.put(intPair, new Chunk(chunkX, chunkY)); world.get(intPair).setTile(x - chunkX * Chunk.CHUNK_SIZE, y - chunkY * Chunk.CHUNK_SIZE, tile); } This is the setTile method in the chunk class (CHUNK_SIZE is a constant with the value 64): public void setTile(int x, int y, Tile t) { if (x >= 0 && x < CHUNK_SIZE && y >= 0 && y < CHUNK_SIZE) tiles[x][y] = t; } What's wrong with my code?

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  • NHibernate Pitfalls: Private Setter on Id Property

    - by Ricardo Peres
    Having a private setter on an entity’s id property may seem tempting: in most cases, unless you are using id generators assigned or foreign, you never have to set its value directly. However, keep this in mind: If your entity is lazy and you want to prevent people from setting its value, make the setter protected instead of private, because it will need to be accessed from subclasses of your entity (generated by NHibernate); If you use stateless sessions, you can perform some operations which, on regular sessions, require you to load an entity, without doing so, for example: 1: using (IStatelessSession session = factory.OpenStatelessSession()) 2: { 3: //delete without first loading 4: session.Delete(new Customer { Id = 1 }); 5:  6: //insert without first loading 7: session.Insert(new Order { Customer = new Customer { Id = 1 }, Product = new Product { Id = 1 } }); 8:  9: //update without first loading 10: session.Update(new Order{ Id = 1, Product = new Product{ Id = 2 }}) 11: }

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  • Is it wrong to use a boolean parameter to determine behavior?

    - by Ray
    I have seen a practice from time to time that "feels" wrong, but I can't quite articulate what is wrong about it. Or maybe it's just my prejudice. Here goes: A developer defines a method with a boolean as one of its parameters, and that method calls another, and so on, and eventually that boolean is used, solely to determine whether or not to take a certain action. This might be used, for example, to allow the action only if the user has certain rights, or perhaps if we are (or aren't) in test mode or batch mode or live mode, or perhaps only when the system is in a certain state. Well there is always another way to do it, whether by querying when it is time to take the action (rather than passing the parameter), or by having multiple versions of the method, or multiple implementations of the class, etc. My question isn't so much how to improve this, but rather whether or not it really is wrong (as I suspect), and if it is, what is wrong about it.

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  • How to name multi-setter?

    - by IAdapter
    I'm struggling with how to name this method, I don't like the "set" prefix, because I feel it should be reserved for normal "dumb" setters and some tools might not like it (i did not check it in checkstyle, pmd, etc., but I got a feeling they won't like it.) for example (in java, but I feel its language agnostic) public void setField1Field2(String field1, String field2) { this.field1 = field1; this.field2 = field2; } The only purpose of this method is ONLY to set, this method is needed and cannot be joined with any other (because of framework used).

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  • How to keep specific old kernel on my next kernel upgrade?

    - by tvrtko
    I just updated my Ubuntu 14.04 and got a new kernel. This new kernel is not working properly for me so I booted the previous version. Let's call this good old working version "3.13.0-24.47". Now, I want to keep this "3.13.0-24.47" version until I decide to delete it manually. I want to be able to upgrade my kernel each time there is a new version in hope of getting the one which works again. Until then, I want to use the "3.13.0-24.47". I'm afraid that next update will delete my "3.13.0-24.47" version because there are only two kernel versions available at a given time on my system (/boot).

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  • Detect Subscribers To Event In Real Time

    - by xyz247
    I'm using C++ in the QT framework to write an application that detects an application running in memory. I can use the FindWindow method, but that requires that I know the windows title before hand. What would be the best method for identifying behavior of the application in memory to match it to a title? For example, if I know (before scanning) that a given application subscribes to the OnKeyPress event, is it possible to hook to it that method, detect all of the subscribers and enumerate them to find the application i'm looking for? If so, how would I go about doing that without integrating into the kernel? Thanks in advance for all the responses.

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  • Inserting Data into a Microsoft SQL 2008 Database in ASP.NET 3.5

    In the previous article Creating an ASP.NET Dynamic Web Page using a MS SQL Server 2 8 Database GridView Display you learned how to create a dynamic web page that can let the user edit and delete database records directly using a web browser. It was demonstrated with a home renovation project where team leaders can update and delete project tasks online. However it does not include features that let users add or insert new records directly into the database using a web browser. This feature will be covered in this tutorial.... Cloud Servers in Demand - GoGrid Start Small and Grow with Your Business. $0.10/hour

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  • Using Enums for comparing string values in Switch

    - by kaleidoscope
    Problem Scenario: There is an enum keeping track of operations to be performed on a table Public Enum PartitionKey { Createtask, Updatetask, Deletetask } User is entering the value for the operation to be performed and the code to check the value entered in switch case. Switch (value) {           case PartitionKey.Createtask.ToString():          {          Create();          break;          }          case PartitionKey.Updatetask.ToString():          {           Update();           break;          }          case PartitionKey.Deletetask.ToString():          {           Delete();          break;          } } and it displays as error as “.” Solution: One of the possible implmentation is as below. Public Enum PartitionKey: byte { Createtask, Updatetask, Deletetask } Switch ((PartitionKey)(Int32.Parse(value))) {          case PartitionKey.Createtask:          {                   Create();                   break;          }          case PartitionKey.Updatetask:          {                    Update();                   break;          }          case PartitionKey.Deletetask:          {                    Delete();                   break;          }          default:          {                   break;          } } Technorati Tags: Enum,A Constant Value is required,Geeta,C#

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  • What&rsquo;s Wrong With This Code (#25)

    The goal: create an extension method that will make it easy to create FormCollection objects. The method is a helper for unit testing ASP.NET MVC code. public static FormCollection ToFormCollection(this object data) { var namesAndValues = data.GetType() .GetProperties() .WhereValueIsNotDefaultValue(data) .ToNameValueCollection(data); return new FormCollection(namesAndValues); } The extension method itself relies on a couple private extension...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Cannot find the Cocos2d templates

    - by PeterK
    I am about to upgrade to the last version of Cocos2d and would like to uninstall my current Cocos2d templates before installing the new one but cannot find the templates to delete. I have looked at a number of web comments on this such as Uninstall Cocos2D ans another uninstall example but to no avail. However, I still see Cocos2d in my Xcode (4.5) framework. I have been searching my directories but cannot find it. Is there anyone out there who can give me a hint where to find it so i can delete in?

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  • Playing a sound on collision?

    - by Eric McLoughlin
    I'm making a pool game. I've separated the gameplay logic and the physics into two systems, entities and physics. Each entity holds a reference to a body which the physics system uses. The body itself holds a reference back to it's owner. When an entity collides with another entity, the Collided(Entity other) method is called on both. What I'm trying to do now is to play a sound when both entities colliding are of a certain subclass. I'm not sure how to do that. I could do it in the Collided method, but then the sound would be played two times at the same time, since the method was called on both entities. How do you suggest I do this?

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  • Collisions and Lists

    - by user50635
    I've run into an issue that breaks my collisions. Here's my method: Gather Input Project Rectangle Check for intersection and ispassable Update The update method is built on object_position * seconds_passed * velocity * speed. Input changes velocity and is normalized if 1. This method works well with just one object comparison, however I pass a list or a for loop to the collision detector and velocity gets changed back to a non zero when the list hits an object that passes the test and the object can pass through. Any solutions would be much appreciated. Side note is there a more proper way to simulate movement?

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  • How to design 2D collision callback methods?

    - by Ahmed Fakhry
    In a 2D game where you have a lot of possible combination of collision between objects, such as: object A vs object B = object B vs A; object A vs object C = object C vs A; object A vs object D = object D vs A; and so on ... Do we need to create callback methods for all single type of collision? and do we need to create the same method twice? Like, say a bullet hits a wall, now I need a method to penetrate the wall for the wall, and a method to destroy the bullet for the bullet!! At the same time, a bullet can hit many objects in the game, and hence, more different callback methods!!! Is there a design pattern for that?

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  • Emacs-like keybindings system-wide?

    - by kermit666
    Is there a way to set Emacs-like keyboard shortcuts (at least the subset mentioned below) for the whole OS? This is possible in some apps such as the terminal, Emacs (go figure :) and additionally through special plugins in some other apps (Eclipse), but I got so used to C-f-ing through text and never having to jump to arrows that I'd like to be able to do this system-wide so that I can do it whenever I'm typing - e.g. searching for songs in Rhythmbox, typing stuff into the dash or the HUD, writing mails in Thunderbird or Gmail... The combos I'm most interested in are: C-f - forward C-b - backwards C-a - home C-e - end C-d - delete C-k - delete line (note for non-emacs users - C means Ctrl)

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  • Open a popup window from Silverlight

    - by Emanuele Bartolesi
    Silverlight has a method called HtmlPage.PopupWindow() that opens new web browser window with a specific page. You can find this method in the namespace System.Windows.Browser. If you haven’t in your project, add a reference to System.Windows.Browser. The method HtmlPage.PopupWindow() has three parameters: Uri – location to browse String – the target window HtmlPopupWindowOptions – a class with the window options (full list of properties http://msdn.microsoft.com/en-us/library/system.windows.browser.htmlpopupwindowoptions(v=vs.95).aspx) For a security reason of Silverlight the call to HtmlPage.PopupWindow() is allowed through any user input like a button, hyperlink, etc. The code is very simple: var options = new HtmlPopupWindowOptions {Left = 0, Top = 0, Width = 800, Height = 600}; if (HtmlPage.IsPopupWindowAllowed) HtmlPage.PopupWindow(new Uri("http://geekswithblogs.net/"), "new", options); The property IsPopupWindowAllowed is used to check whether the window is enabled to open popup.

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  • Identifying methods with a specified Id in D [migrated]

    - by Ekyo777
    I want to have specific methods with a specific pattern recognized at compile time and registered along with a specified id trough mixins in a parent class. ex.: take a method 'X' from a class with a predetermined id:5, what I want is that, in a mixin in a parent class, method X will be registered as a delegate with its id to be called later on by its id. What would be the best way to specify the Id considering I want the id to be of type int and only the specified methods to be registered? should I (if it is even possible) do it with a custom annotation pretty much like the @property but with an argument, like: @autoregister(id) void method(...) if it is possible to do it this way, an example or a link to the documentation on how to do it would be nice since I didn't find it in the documentation.

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