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  • How to easily pass a very long string to a worker process under Windows?

    - by sharptooth
    My native C++ Win32 program spawns a worker process and needs to pass a huge configuration string to it. Currently it just passes the string as a command line to CreateProcess(). The problem is the string is getting longer and now it doesn't fit into the 32K characters limitation imposed by Windows. Of course I could do something like complicating the worker process start - I use the RPC server in it anyway and I could introduce an RPC request for passing the configuration string, but this will require a lot of changes and make the solution not so reliable. Saving the data into a file for passing is also not very elegant - the file could be left on the filesystem and become garbage. What other simple ways are there for passing long strings to a worker process started by my program on Windows?

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  • C language preprocessor behavior

    - by khanna_param
    There are different kind of macros in C language, nested macro is one of them. Considering a program with the following macro #define HYPE(x,y) (SQUR(x)+SQUR(y)) #define SQUR(x) (x*x) Using this we can successfully compile to get the result. As we all know the C preprocessor replaces all the occurrence of the identifiers with the replacement-string. Considering the above example I would like to know how many times the C preprocessor traverses the program to replace the macro with the replacement values. I assume it cannot be done in one go.

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  • Need help regarding Async and fsi

    - by Stringer Bell
    I'd like to write some code that runs a sequence of F# scripts (.fsx). The thing is that I could have literally hundreds of scripts and if I do that: let shellExecute program args = let startInfo = new ProcessStartInfo() do startInfo.FileName <- program do startInfo.Arguments <- args do startInfo.UseShellExecute <- true do startInfo.WindowStyle <- ProcessWindowStyle.Hidden //do printfn "%s" startInfo.Arguments let proc = Process.Start(startInfo) () scripts |> Seq.iter (shellExecute "fsi") it could stress too much my 2GB system. Anyway, I'd like to run scripts by batch of n, which seems also a good exercise for learning Async (I guess it's the way to go). I have written some code and unfortunately it doesn't work: open System.Diagnostics let p = shellExecute "fsi" @"C:\Users\Stringer\foo.fsx" async { let! exit = Async.AwaitEvent p.Exited do printfn "process has exited" } |> Async.StartImmediate foo.fsx is just a hello world script. I'd like also to figure out if it's doable to retrieve a return code for each executing script and if not, find another way. Thanks!

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  • data directory in automake

    - by Alex Farber
    I have some data files that should be distributed with my program. Using dist_pkgdata_DATA in Makefile.am, I get these files installed to /usr/local/data/share/package-name. The problem is that data is read-only, and my program needs to modify it. Playing with dist_sharedstate_DATA, dist_localstate_DATA, dist-data_DATA varibles, I got different installation directories, like /usr/local/com, usr/local/var, but data is always read-only. How can I distribute modifiable data files with my package? I need some common directory for all users, or maybe local data in a user directory.

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  • Is it bad programming style to have a single, maybe common, generic exception?

    - by m0s
    Hi, so in my program I have parts where I use try catch blocks like this try { DirectoryInfo dirInfo = new DirectoryInfo(someString); //I don't know if that directory exists //I don't know if that string is valid path string... it could be anything //Some operations here } catch(Exception iDontCareWhyItFailed) { //Didn't work? great... we will say: somethings wrong, try again/next one } Of course I probably could do checks to see if the string is valid path (regex), then I would check if directory exists, then I could catch various exceptions to see why my routine failed and give more info... But in my program it's not really necessary. Now I just really need to know if this is acceptable, and what would a pro say/think about that. Thanks a lot for attention.

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  • Open C: Directly with `FileStream` without `CreateFile` API

    - by DxCK
    I trying to open C: directly with FileStream without success: new FileStream("C:", FileMode.Open, FileAccess.Read, FileShare.ReadWrite); System.UnauthorizedAccessException was unhandled Message="Access to the path 'C:\' is denied." Source="mscorlib" StackTrace: in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) in System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy) in System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy) in System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) in ReadingMftNewTest.Program.Main(String[] args) in D:\CS\2008\ReadingMftNewTest\ReadingMftNewTest\Program.cs:line 76 Note that i openning "C:" but the error says "C:\", where did this slash came from? :\ Is there any chance to open C: without using the CreateFile API? I really don't want be depending on WIN32 API because this code should also run on Mono that dont support WIN32 API, but successfully openning devices with regular FileStream (Mono 1 Microsoft 0).

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  • Copy constructor demo (crashing... case 2)

    - by AKN
    Please have a glance at this program: class CopyCon { public: char *name; CopyCon() { name = new char[20]; name = "Hai";//_tcscpy(name,"Hai"); } CopyCon(const CopyCon &objCopyCon) { name = new char[_tcslen(objCopyCon.name)+1]; _tcscpy(name,objCopyCon.name); } ~CopyCon() { if( name != NULL ) { delete[] name; name = NULL; } } }; int main() { CopyCon obj1; CopyCon obj2(obj1); cout<<obj1.name<<endl; cout<<obj2.name<<endl; } This program crashes on execution. Error: "Expression: _BLOCK_TYPE_IS_VALID(pHead-nBlockUse)" If I assign "Hai" to name using aasignment operator, its crashing. Where as when I use string func _tcscpy to assign "Hai" to name, its working perfectly. Can some one explain why so?

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  • javascript robot

    - by sarah
    hey guys! I need help making this robot game in javascript (notepad++) please HELP! I'm really confused by the functions <html> <head><title>Robot Invasion 2199</title></head> <body style="text-align:center" onload="newGame();"> <h2>Robot Invasion 2199</h2> <div style="text-align:center; background:white; margin-right: auto; margin-left:auto;"> <div style=""> <div style="width: auto; border:solid thin red; text-align:center; margin:10px auto 10px auto; padding:1ex 0ex;font-family: monospace" id="scene"></pre> </div> <div><span id="status"></span></div> <form style="text-align:center"> PUT THE CONTROL PANEL HERE!!! </form> </div> <script type="text/javascript"> // GENERAL SUGGESTIONS ABOUT WRITING THIS PROGRAM: // You should test your program before you've finished writing all of the // functions. The newGame, startLevel, and update functions should be your // first priority since they're all involved in displaying the initial state // of the game board. // // Next, work on putting together the control panel for the game so that you // can begin to interact with it. Your next goal should be to get the move // function working so that everything else can be testable. Note that all nine // of the movement buttons (including the pass button) should call the move // function when they are clicked, just with different parameters. // // All the remaining functions can be completed in pretty much any order, and // you'll see the game gradually improve as you write the functions. // // Just remember to keep your cool when writing this program. There are a // bunch of functions to write, but as long as you stay focused on the function // you're writing, each individual part is not that hard. // These variables specify the number of rows and columns in the game board. // Use these variables instead of hard coding the number of rows and columns // in your loops, etc. // i.e. Write: // for(i = 0; i < NUM_ROWS; i++) ... // not: // for(i = 0; i < 15; i++) ... var NUM_ROWS = 15; var NUM_COLS = 25; // Scene is arguably the most important variable in this whole program. It // should be set up as a two-dimensional array (with NUM_ROWS rows and // NUM_COLS columns). This represents the game board, with the scene[i][j] // representing what's in row i, column j. In particular, the entries should // be: // // "." for empty space // "R" for a robot // "S" for a scrap pile // "H" for the hero var scene; // These variables represent the row and column of the hero's location, // respectively. These are more of a conveniece so you don't have to search // for the "H" in the scene array when you need to know where the hero is. var heroRow; var heroCol; // These variables keep track of various aspects of the gameplay. // score is just the number of robots destroyed. // screwdrivers is the number of sonic screwdriver charges left. // fastTeleports is the number of fast teleports remaining. // level is the current level number. // Be sure to reset all of these when a new game starts, and update them at the // appropriate times. var score; var screwdrivers; var fastTeleports; var level; // This function should use a sonic screwdriver if there are still charges // left. The sonic screwdriver turns any robot that is in one of the eight // squares immediately adjacent to the hero into scrap. If there are no charges // left, then this function should instead pop up a dialog box with the message // "Out of sonic screwdrivers!". As with any function that alters the game's // state, this function should call the update function when it has finished. // // Your "Sonic Screwdriver" button should call this function directly. function screwdriver() { // WRITE THIS FUNCTION } // This function should move the hero to a randomly selected location if there // are still fast teleports left. This function MUST NOT move the hero on to // a square that is already occupied by a robot or a scrap pile, although it // can move the hero next to a robot. The number of fast teleports should also // be decreased by one. If there are no fast teleports left, this function // should just pop up a message box saying so. As with any function that alters // the game's state, this function should call the update function when it has // finished. // // HINT: Have a loop that keeps trying random spots until a valid one is found. // HINT: Use the validPosition function to tell if a spot is valid // // Your "Fast Teleport" button s

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  • Get python tarfile to skip files without read permission

    - by chris
    I'm trying to write a function that backs up a directory with files of different permission to an archive on Windows XP. I'm using the tarfile module to tar the directory. Currently as soon as the program encounters a file that does not have read permissions, it stops giving the error: IOError: [Errno 13] Permission denied: 'path to file'. I would like it to instead just skip over the files it cannot read rather than end the tar operation. This is the code I am using now: def compressTar(): """Build and gzip the tar archive.""" folder = 'C:\\Documents and Settings' tar = tarfile.open ("C:\\WINDOWS\\Program\\archive.tar.gz", "w:gz") try: print "Attempting to build a backup archive" tar.add(folder) except: print "Permission denied attempting to create a backup archive" print "Building a limited archive conatining files with read permissions." for root, dirs, files in os.walk(folder): for f in files: tar.add(os.path.join(root, f)) for d in dirs: tar.add(os.path.join(root, d))

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  • We've completed the first iteration

    - by CliveT
    There are a lot of features in C# that are implemented by the compiler and not by the underlying platform. One such feature is a lambda expression. Since local variables cannot be accessed once the current method activation finishes, the compiler has to go out of its way to generate a new class which acts as a home for any variable whose lifetime needs to be extended past the activation of the procedure. Take the following example:     Random generator = new Random();     Func func = () = generator.Next(10); In this case, the compiler generates a new class called c_DisplayClass1 which is marked with the CompilerGenerated attribute. [CompilerGenerated] private sealed class c__DisplayClass1 {     // Fields     public Random generator;     // Methods     public int b__0()     {         return this.generator.Next(10);     } } Two quick comments on this: (i)    A display was the means that compilers for languages like Algol recorded the various lexical contours of the nested procedure activations on the stack. I imagine that this is what has led to the name. (ii)    It is a shame that the same attribute is used to mark all compiler generated classes as it makes it hard to figure out what they are being used for. Indeed, you could imagine optimisations that the runtime could perform if it knew that classes corresponded to certain high level concepts. We can see that the local variable generator has been turned into a field in the class, and the body of the lambda expression has been turned into a method of the new class. The code that builds the Func object simply constructs an instance of this class and initialises the fields to their initial values.     c__DisplayClass1 class2 = new c__DisplayClass1();     class2.generator = new Random();     Func func = new Func(class2.b__0); Reflector already contains code to spot this pattern of code and reproduce the form containing the lambda expression, so this is example is correctly decompiled. The use of compiler generated code is even more spectacular in the case of iterators. C# introduced the idea of a method that could automatically store its state between calls, so that it can pick up where it left off. The code can express the logical flow with yield return and yield break denoting places where the method should return a particular value and be prepared to resume.         {             yield return 1;             yield return 2;             yield return 3;         } Of course, there was already a .NET pattern for expressing the idea of returning a sequence of values with the computation proceeding lazily (in the sense that the work for the next value is executed on demand). This is expressed by the IEnumerable interface with its Current property for fetching the current value and the MoveNext method for forcing the computation of the next value. The sequence is terminated when this method returns false. The C# compiler links these two ideas together so that an IEnumerator returning method using the yield keyword causes the compiler to produce the implementation of an Iterator. Take the following piece of code.         IEnumerable GetItems()         {             yield return 1;             yield return 2;             yield return 3;         } The compiler implements this by defining a new class that implements a state machine. This has an integer state that records which yield point we should go to if we are resumed. It also has a field that records the Current value of the enumerator and a field for recording the thread. This latter value is used for optimising the creation of iterator instances. [CompilerGenerated] private sealed class d__0 : IEnumerable, IEnumerable, IEnumerator, IEnumerator, IDisposable {     // Fields     private int 1__state;     private int 2__current;     public Program 4__this;     private int l__initialThreadId; The body gets converted into the code to construct and initialize this new class. private IEnumerable GetItems() {     d__0 d__ = new d__0(-2);     d__.4__this = this;     return d__; } When the class is constructed we set the state, which was passed through as -2 and the current thread. public d__0(int 1__state) {     this.1__state = 1__state;     this.l__initialThreadId = Thread.CurrentThread.ManagedThreadId; } The state needs to be set to 0 to represent a valid enumerator and this is done in the GetEnumerator method which optimises for the usual case where the returned enumerator is only used once. IEnumerator IEnumerable.GetEnumerator() {     if ((Thread.CurrentThread.ManagedThreadId == this.l__initialThreadId)               && (this.1__state == -2))     {         this.1__state = 0;         return this;     } The state machine itself is implemented inside the MoveNext method. private bool MoveNext() {     switch (this.1__state)     {         case 0:             this.1__state = -1;             this.2__current = 1;             this.1__state = 1;             return true;         case 1:             this.1__state = -1;             this.2__current = 2;             this.1__state = 2;             return true;         case 2:             this.1__state = -1;             this.2__current = 3;             this.1__state = 3;             return true;         case 3:             this.1__state = -1;             break;     }     return false; } At each stage, the current value of the state is used to determine how far we got, and then we generate the next value which we return after recording the next state. Finally we return false from the MoveNext to signify the end of the sequence. Of course, that example was really simple. The original method body didn't have any local variables. Any local variables need to live between the calls to MoveNext and so they need to be transformed into fields in much the same way that we did in the case of the lambda expression. More complicated MoveNext methods are required to deal with resources that need to be disposed when the iterator finishes, and sometimes the compiler uses a temporary variable to hold the return value. Why all of this explanation? We've implemented the de-compilation of iterators in the current EAP version of Reflector (7). This contrasts with previous version where all you could do was look at the MoveNext method and try to figure out the control flow. There's a fair amount of things we have to do. We have to spot the use of a CompilerGenerated class which implements the Enumerator pattern. We need to go to the class and figure out the fields corresponding to the local variables. We then need to go to the MoveNext method and try to break it into the various possible states and spot the state transitions. We can then take these pieces and put them back together into an object model that uses yield return to show the transition points. After that Reflector can carry on optimising using its usual optimisations. The pattern matching is currently a little too sensitive to changes in the code generation, and we only do a limited analysis of the MoveNext method to determine use of the compiler generated fields. In some ways, it is a pity that iterators are compiled away and there is no metadata that reflects the original intent. Without it, we are always going to dependent on our knowledge of the compiler's implementation. For example, we have noticed that the Async CTP changes the way that iterators are code generated, so we'll have to do some more work to support that. However, with that warning in place, we seem to do a reasonable job of decompiling the iterators that are built into the framework. Hopefully, the EAP will give us a chance to find examples where we don't spot the pattern correctly or regenerate the wrong code, and we can improve things. Please give it a go, and report any problems.

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  • .NET Library to Identify Pitches

    - by Antoni
    I'd like to write a simple program(preferably in C#) to which I sing a pitch using a mic and the program identifies to which musical note that pitch corresponds. Thank you very much for your prompt responses. I clarify: I'd like a (preferably .NET) library that would identify the notes I sing. I'd like that such a library: Identifies a note when I sing(a note from the chromatic scale). Tells me how much I'm off from the closest note. I intend to use such a library to sing one note a time.

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  • Is the MySQL FOSS License Exception transitive - does it remove the GPL restrictions for downstream

    - by Eric
    I'm looking at building a MySQL client plugin for a proprietary product, which would violate the GPL as discussed in the FAQ at http://www.gnu.org/licenses/gpl-faq.html#NFUseGPLPlugins However, according to the MySQL FOSS License Exception ("FLE"), discussed at http://www.mysql.com/about/legal/licensing/foss-exception/, you can license an open-source product built with the client with many alternatives. The oursql library (https://launchpad.net/oursql) is BSD-licensed. Is this a valid way around the GPL? By my reading of the FLE, the only clause that refers to downstream uses of derived works is section 2.e: All works that are aggregated with the Program or the Derivative Work on a medium or volume of storage are not derivative works of the Program, Derivative Work or FOSS Application, and must reasonably be considered independent and separate works. This is the case for our product: it is not a derivative work of oursql, and in fact accesses it only via a plugin-driven interface. So is this a valid loophole?

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  • GCC destructor behaviour

    - by joveha
    I've noticed a difference in behaviour for gcc's destructor when compiled under linux and crosscompiled with mingw. On linux the destructor will not get called unless the program terminates normally by itself (returns from main). I guess that kind of makes sense if you take signal handlers into account. On Win32 however, the destructor is called if the program is terminated by say a CTRL-C, but not when killed from the Task Manager. Why is this? And what would you suggest to make the destructor get called no matter how the process terminates - on Win32 in particular? Example code: #include <stdio.h> int main(int argc, char **argv) { printf("main\n"); while(1) {} return 0; } __attribute__((destructor)) static void mydestructor(void) { printf("destructor\n"); }

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  • sqlcipher command line not working

    - by Min Lin
    I have a encrypted sqlite db and its key. (Which is generated by an android program). However, when I open the db in command line I can not read the db. The command line tool is installed by: brew install sqlcipher I open the database by: sqlcipher EnDB.db >pragma key="6b74fcd"; >select * from bizinfo; It keeps telling me "Error: file is encrypted or is not a database" However, if I open the database file with gui app sqlite database browser (which is a windows program and I run it in wine). It pops up a window for me to enter the key, with 6b74fcd as the key it successfully read the database. As I want to automatically process the db in the future, I can not depend on the GUI. Do you know why the command line is not working?

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  • How to import a macro file (previously exported as .bas file) to Microsoft Word using command line?

    - by Nam Gi VU
    I'm writing a command-line program that has a step in which I need to replace text in a Word file. The replacing task is accomplished using Word macro. What I need to do now is to call this macro from command-line. At the moment we can do this by using the -mMacroName parameter of 'winword.exe', i.e. \winword.exe -mMacroName. But this need the macro to be already available as a global macro. Since I need to run the program on another computer, I need to import the above replacing macro programatically... and I don't know how to do this. Please help.

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  • Coding Standards

    - by kevchadders
    For those of us that have programmed enough I’m sure we have come across many different flavours of coding standards that you can use when it comes to programming. e.g. http://msdn.microsoft.com/en-us/library/ms229042.aspx You might derive your coding standards for the current company you work for or from the original author of the code you’re working on. Coding styles are often used for specific program languages and some styles in one coding language might not be considered appropriate for others. Of course some coding standards can be applied across many different program languages. My question is do you have any good advice/links yourselves to a set of coding standards that you would recommend to others, or best practices to follow? Thank you for your time. EDIT: As we know there are many related articles on this subject, but C# Coding standard / Best practices in SO has some very useful links in there which is worth a visit. (Check out the 2 links on .NET/C# guidelines by ESV - Accepted Answer)

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  • Printing to STDOUT and log file while removing ANSI color codes

    - by Arrieta
    I have the following functions for colorizing my screen messages: def error(string): return '\033[31;1m' + string + '\033[0m' def standout(string): return '\033[34;1m' + string + '\033[0m' I use them as follows: print error('There was a problem with the program') print "This is normal " + standout("and this stands out") I want to log the output to a file (in addition to STDOUT) WITHOUT the ANSI color codes, hopefully without having to add a second "logging" line to each print statement. The reason is that if you simply python program.py > out then the file out will have the ANSI color codes, which look terrible if you open in a plain text editor. Any advice?

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  • What features are important in a programming language for beginners?

    - by NoMoreZealots
    I was talking with some of the mentors in a local robotics competition for 7th and 8th level kids. The robot was using PBASIC and the parallax Basic Stamp. One of the major issues was this was short term project that required building the robot, teaching them to program in PBASIC and having them program the robot. All in only 2 hours or so a week over a couple months. PBASIC is kinda nice in that it has built in features to do everything, but information overload is possible to due this. My thought are simplicity is key. When you have kids struggling to grasp: if X10 then There is not much point in throwing "proper" object oriented programming at them. What are the essentials needed to foster an interest in programming?

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  • Strange execution of get accesor in c#?

    - by Kenji Kina
    I set up a simple program just to test how the code inside a get accessor executes (since I had been having some issues in another project), and found something quite strange: class Program { static void Main(string[] args) { var test = new TestClass(); var testBool = test.TestBool; } } public class TestClass { private bool _testBool = true; public bool TestBool { get { if (_testBool) { Console.WriteLine("true!"); } else { Console.WriteLine("false! WTF!"); } _testBool = false; return _testBool; } } } I expected the output to be true! But what I got instead was true! false! WTF! Just what is going on here?

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  • Unable to call WMP's controls.play() function in VisualBasic

    - by A.J.
    I have the following code: http://pastebin.com/EgjbzqA2 which is basically just a stripped down version of http://www.dreamincode.net/forums/topic/57357-mymusic-player/. I want the program to play one file repeatedly, however, this function doesn't work for some reason. The program plays each file once and then stops. Private Sub Player3_PlayStateChange(ByVal NewState As Integer) Handles Player3.PlayStateChange Static Dim PlayAllowed As Boolean = True Select Case CType(NewState, WMPLib.WMPPlayState) Case WMPLib.WMPPlayState.wmppsReady If PlayAllowed Then Player3.controls.play() End If Case WMPLib.WMPPlayState.wmppsMediaEnded ' Start protection (without it next wouldn't play PlayAllowed = False ' Play track Player3.controls.play() ' End Protection PlayAllowed = True updatePlayer() End Select End Sub

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  • ILClone on Windows 2000

    - by 00010000
    Does anyone know of any issues with the ILClone() function on Windows 2000? Is it fully supported? MSDN says it runs on Windows 2000 but I have a user reporting that my program will not run on Windows 2000 because of that function. EDIT: I was able to get a hold of a Win2K system and I can confirm the issue. Shell32.dll version installed is 5.0.3700.6705. The error message shown when running the program is: The procedure entry point ILClone could not be located in the dynamic link library SHELL32.DLL

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  • Unintentional concatenation in Bison/Yacc grammar.

    - by troutwine
    I am experimenting with lex and yacc and have run into a strange issue, but I think it would be best to show you my code before detailing the issue. This is my lexer: %{ #include <stdlib.h> #include <string.h> #include "y.tab.h" void yyerror(char *); %} %% [a-zA-Z]+ { yylval.strV = yytext; return ID; } [0-9]+ { yylval.intV = atoi(yytext); return INTEGER; } [\n] { return *yytext; } [ \t] ; . yyerror("invalid character"); %% int yywrap(void) { return 1; } This is my parser: %{ #include <stdio.h> int yydebug=1; void prompt(); void yyerror(char *); int yylex(void); %} %union { int intV; char *strV; } %token INTEGER ID %% program: program statement EOF { prompt(); } | program EOF { prompt(); } | { prompt(); } ; args: /* empty */ | args ID { printf(":%s ", $<strV>2); } ; statement: ID args { printf("%s", $<strV>1); } | INTEGER { printf("%d", $<intV>1); } ; EOF: '\n' %% void yyerror(char *s) { fprintf(stderr, "%s\n", s); } void prompt() { printf("> "); } int main(void) { yyparse(); return 0; } A very simple language, consisting of no more than strings and integer and a basic REPL. Now, you'll note in the parser that args are output with a leading colon, the intention being that, when combined with the first pattern of the rule of the statement the interaction with the REPL would look something like this: > aaa aa a :aa :a aaa> However, the interaction is this: > aaa aa a :aa :a aaa aa aa > Why does the token ID in the following rule statement: ID args { printf("%s", $<strV>1); } | INTEGER { printf("%d", $<intV>1); } ; have the semantic value of the total input string, newline included? How can my grammar be reworked so that the interaction I intended?

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  • Looking for Fiddler2 help. connection to gateway refused? Just got rid of a virus

    - by John Mackey
    I use Fiddler2 for facebook game items, and it's been a great success. I accessed a website to download some dat files I needed. I think it was eshare, ziddu or megaupload, one of those. Anyway, even before the rar file had downloaded, I got this weird green shield in the bottom right hand corner of my computer. It said a Trojan was trying to access my computer, or something to that extent. It prompted me to click the shield to begin anti-virus scanning. It turns out this rogue program is called Antivirus System Pro and is pretty hard to get rid of. After discovering the rogue program, I tried using Fiddler and got the following error: [Fiddler] Connection to Gateway failed.Exception Text: No connection could be made because the target machine actively refused it 127.0.0.1:5555 I ended up purchasing SpyDoctor + Antivirus, which I'm told is designed specifically for getting rid of these types of programs. Anyway, I did a quick-scan last night with spydoctor and malware bytes. Malware picked up 2 files, and Spydoctor found 4. Most were insignificant, but it did find a worm called Worm.Alcra.F, which was labeled high-priority. I don’t know if that’s the Anti-Virus Pro or not, but SpyDoctor said it got rid of all of those successfully. I tried to run Fiddler again before leaving home, but was still getting the "gateway failed" error. Im using the newest version of firefox. When I initially set up the Fiddler 2.2.8.6, I couldn’t get it to run at first, so I found this faq on the internet that said I needed to go through ToolsOptionsSettings and set up an HTTP Proxy to 127.0.0.1 and my Port to 8888. Once I set that up and downloaded this fiddler helper as a firefox add-on, it worked fine. When I turn on fiddler, it automatically takes my proxy setting from no proxy (default) to the 127.0.0.1 with Port 8888 set up. It worked fine until my computer detected this virus. Anyway, hopefully I've given you sufficient information to offer me your best advice here. Like I said, Spydoctor says the bad stuff is gone, so maybe the rogue program made some type of change in my fiddler that I could just reset or uncheck or something like that? Or will I need to completely remove fiddler and those dat files and rar files I downloaded? Any help would be greatly appreciated. Thanks for your time.

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  • How to get QWebKit to display image?

    - by George Edison
    Okay, I have a Qt executable in the same directory as a file logo.png. I call the following: QString msg("<html><body><img src='logo.png' /></body></html>"); webView->setHtml(msg); where webview is the QWebKit pointer However, when I execute the program, the image does not display. I am executing the program from the directory that the image is in... why won't it display?

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