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  • android question about service and the method onstartcommand

    - by user516883
    In a service class there is a method to start the service. If that service gets done executing does it runs onstartcommand from the beginning? Is onstartcommand sorta like a loop as long as the service is running. For example i have onstartcommand { int x = 0; if(x == 0){ } else{ } } After that is complete does it run it again. If you know that answer please explain. I have read google explanation of services and it did not explain that part very well. Is onstartcommand sorta like a loop as long as the service is runnning

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  • Android App Support Options

    - by Pughjl
    I've got a free app I'm planning on submitting to the marketplace. Looking over the submission form I see they expect a web site or email for support. Users?! I've got to worry about users if I submit an app? I suppose I would like to get some abuse from users, but I don't want to go broke doing it. So what are my options? I have a web site--I suppose I could install forum software on it--that sounds like a lot of work though. Some apps reference a blogspot page--or I could use my Word Press site. They seems a bit disorganized for getting user feedback though.

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  • Android move data between activities

    - by Parhs
    Example I have 4 activities. A B C D A is a list of objects. B C D are used to add a new object. So A calls B then C then D . However C or D have button to 'add the object' When going up from B or C or D to activity A , A should have a List with these objects. Even if user tap back items should be 'saved' However I dont want to start a new Intent at C or D because i dont want user to go back to A and then click again add new item. I have been adviced to keep these data at application object. Is there any other suggestion ?

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  • Android - How to approach fall detection algorithm

    - by bobby123
    I want to be able to feature a fairly simple fall detection algorithm in my application. At the moment in onSensorChanged(), I am getting the absolute value of the current x,x,z values and subtracting SensorManager.GRAVITY_EARTH (9.8 m/s) from this. The resulting value has to be bigger than a threshold value 10 times in a row to set a flag saying a fall has been detected by the accelerometer, the threshold value is about 8m/s. Also I'm comparing the orientation of the phone as soon as the threshold has been passed and the orienation of it when the threshold is no longer being passed, this sets another flag saying the orientation sensor has detected a fall. When both flags are set, an event occurs to check is user ok, etc etc. My problem is with the threshold, when the phone is held straight up the absolute value of accelerometer is about 9.8 m/s, but when i hold it still at an angle it can be over 15m/s. This is causing other events to trigger the fall detection, and if i increase the threshold to avoid that, it won't detect falls. Can anyone give me some advice here with what possible values i should use or how to even improve my method? Many thanks.

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  • How to store opening weekdays in a database

    - by JoaoPedro
    I have a group of checkboxes where the user selects some of the weekdays (the opening days of a store). How can I save the selected days? Should I save something like 0111111 (zero means closed on sunday) on the same field and split the result when reading the data? Or create a field for each day and store 0 or 1 on each (weird)?

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  • List View Array from Database

    - by leenolasco
    I have retrieved data and successfully shown it in text view. What do i modify in my codes to make it look like a list view? And also how do modify my listview programatically(adding size and padding)? Here is my a part of my DBclass in selecting the items that I've displayed getFAData() { // TODO Auto-generated method stub String [] columns = new String[]{Row_Name}; Cursor c = ourDB.query(db_Table, columns, null, null, null, null, null); String res = ""; int iRow = c.getColumnIndex(Row_Name); //int iDesc = c.getColumnIndex(Row_Desc); //int iID = c.getColumnIndex(Row_id); for (c.moveToFirst(); !c.isAfterLast(); c.moveToNext()) { res = res + c.getString(iRow) + "\n"; } return res; } And here is class file: public class FirstAid extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.firstaid); displayresult(); } public void displayresult (){ TextView tvFa = (TextView) findViewById(R.id.tvFA); tvFa.setMovementMethod(new ScrollingMovementMethod()); DbHelper tblFa = new DbHelper(this); tblFa.open(); String result = tblFa.getFAData(); tblFa.close(); tvFa.setText(result); } }

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  • changing the intensity of lighten/darken on bitmaps using PorterDuffXfermode in the Android Paint class

    - by user1116836
    Ok my orignal question has changed. How do i change the intensity of how something like this is effected? DayToNight.setXfermode(new PorterDuffXfermode(Mode.DST_IN)); in my dream world it would have worked like this DayToNight.setXfermode(new PorterDuffXfermode(Mode.DST_IN(10))); the 10 being a level of intensity. An example would be if I had a flickering candle, when the candle burns bright I want the bitmaps I am drawing to the screen to retain their origanol color and brightness, when it flickers I want the bitmaps to be almost blacked out, and I want to darken the Bitmaps as the light dims. I have equations, timers and all that figured out, just not how to actually apply it to change the color/brightness. Maybe burning the images is what im looking for? I just want to change the lightness lol. I feel like using paint.setShader might be a solution, but the information in this area is pretty limited from what i have been able to find. Any help would be appreciated. edit: to be crystal clear, i am looking for a way to lighten/darken bitmaps as I draw them to the canvas

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  • When to use a service in Android

    - by Computerish
    Hi everyone, I have a class that fetches data in response to button presses in the main activity. Unfortunately, I keep running into problems because this class is not an Activity or a Service. For example, without a Context I cannot translate a resource id into a string: getString(R.string.example_string); // Doesn't work Should I make this class into a Service and have the main Activity stop the class when it is closed? Should I pass the Context from the Activity into this class like this? MyClass c = new MyClass(this); Or is there some better way to handle this problem? This issue also comes up when I try to send a Toast from this class.

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  • load new page-Android XML

    - by ranjanarr
    I have three xml layout pages, 1.welcome screen (with "next " button) and clicking on next button should bring second page 2.welcome page with ("register" button) this takes to another window/page 3. with name and other details. I have all the three pages GUI built i.e the xml file , how to put them all together and get them working.

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  • Load image blurred Android

    - by Mira
    I'm trying to create a map for a game through an image, where each black pixel is equivalent to a wall, and yellow to flowers(1) and green grass(0) so far i had this image (50x50): http://i.imgur.com/Ydj9Cp2.png the problem here seems to be that, when i read the image on my code, it get's scaled up to 100x100, even tough i have it on the raw folder. I can't let it scale up or down because that will put noise and blur on the image and then the map won't be readable. here i have my code: (...) Bitmap tab=BitmapFactory.decodeResource(resources, com.example.lolitos2.R.raw.mappixel); //tab=Bitmap.createScaledBitmap(tab, 50, 50, false); Log.e("w", tab.getWidth()+"."+tab.getHeight()); for (int i = 0; i < tab.getWidth(); i++) { for (int j = 0; j < tab.getHeight(); j++) { int x = j; int y = i; switch (tab.getPixel(x, y)) { // se o é uma parede case Color.BLACK: getParedes()[x][y] = new Parede(x, y); break; case Color.GREEN: fundo.add(new Passivo(x,y,0)); break; default: fundo.add(new Passivo(x,y,1)); } } } How can i read my image Map without rescaling it?

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  • Latency on mobile networks (Android)

    - by Meep3D
    I am planning to give mobile phone development a shot and was thinking about making some simple multiplayer games. I know latency over local wifi is probably fine but what are the issues with latency over GPRS/3G? I've searched and the best I've seen is someone saying it was 'high', without presenting any concrete numbers. I suppose latency fluctuations are important as well - does anyone have any info on this?

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  • How to map one class against multiple tables with SQLAlchemy?

    - by tote
    Lets say that I have a database structure with three tables that look like this: items - item_id - item_handle attributes - attribute_id - attribute_name item_attributes - item_attribute_id - item_id - attribute_id - attribute_value I would like to be able to do this in SQLAlchemy: item = Item('item1') item.foo = 'bar' session.add(item) session.commit() item1 = session.query(Item).filter_by(handle='item1').one() print item1.foo # => 'bar' I'm new to SQLAlchemy and I found this in the documentation (http://www.sqlalchemy.org/docs/05/mappers.html#mapping-a-class-against-multiple-tables): j = join(items, item_attributes, items.c.item_id == item_attributes.c.item_id). \ join(attributes, item_attributes.c.attribute_id == attributes.c.attribute_id) mapper(Item, j, properties={ 'item_id': [items.c.item_id, item_attributes.c.item_id], 'attribute_id': [item_attributes.c.attribute_id, attributes.c.attribute_id], }) It only adds item_id and attribute_id to Item and its not possible to add attributes to Item object. Is what I'm trying to achieve possible with SQLAlchemy? Is there a better way to structure the database to get the same behaviour of "dynamic columns"?

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  • Android Google Play Services Error whilst Connecting

    - by TastyLemons
    I am attempting to implement the Google Play Services into my Game to add a Leaderboard. However, whenever I try to connect, I get the following error message: I have correctly imported google-play-services_lib into my project, and AdMob is working perfectly. This error message comes up after it tries to login. The account with which I am logging in, is authorized as a Test account so that shouldn't be the issue. There are no error messages in the LogCat window either. All I got was that Error Message from the image. Project hierarchy : I am assuming that simply Extending the Activity from BaseGameActivity should handle everything for me right?

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  • Android: Access to an already paired connection

    - by poeschlorn
    Hi community, I have a question on accessing already existing paired bluetooth connections... How can a remote service detect an already paired connection and await a file transfer from it? In all comments on stackoverflow, on tutorials, ebooks or on google there is always shown how to create a new connection using sockets and so on, but no word about accessing to an existing one. Is it possible at all? If yes, can you also tell/show me how? At the moment I have no clue how to get started with it. Would be great if someone can help me get started :)

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  • database design help for game / user levels / progress

    - by sprugman
    Sorry this got long and all prose-y. I'm creating my first truly gamified web app and could use some help thinking about how to structure the data. The Set-up Users need to accomplish tasks in each of several categories before they can move up a level. I've got my Users, Tasks, and Categories tables, and a UserTasks table which joins the three. ("User 3 has added Task 42 in Category 8. Now they've completed it.") That's all fine and working wonderfully. The Challenge I'm not sure of the best way to track the progress in the individual categories toward each level. The "business" rules are: You have to achieve a certain number of points in each category to move up. If you get the number of points needed in Cat 8, but still have other work to do to complete the level, any new Cat 8 points count toward your overall score, but don't "roll over" into the next level. The number of Categories is small (five currently) and unlikely to change often, but by no means absolutely fixed. The number of points needed to level-up will vary per level, probably by a formula, or perhaps a lookup table. So the challenge is to track each user's progress toward the next level in each category. I've thought of a few potential approaches: Possible Solutions Add a column to the users table for each category and reset them all to zero each time a user levels-up. Have a separate UserProgress table with a row for each category for each user and the number of points they have. (Basically a Many-to-Many version of #1.) Add a userLevel column to the UserTasks table and use that to derive their progress with some kind of SUM statement. Their current level will be a simple int in the User table. Pros & Cons (1) seems like by far the most straightforward, but it's also the least flexible. Perhaps I could use a naming convention based on the category ids to help overcome some of that. (With code like "select cats; for each cat, get the value from Users.progress_{cat.id}.") It's also the one where I lose the most data -- I won't know which points counted toward leveling up. I don't have a need in mind for that, so maybe I don't care about that. (2) seems complicated: every time I add or subtract a user or a category, I have to maintain the other table. I foresee synchronization challenges. (3) Is somewhere in between -- cleaner than #2, but less intuitive than #1. In order to find out where a user is, I'd have mildly complex SQL like: SELECT categoryId, SUM(points) from UserTasks WHERE userId={user.id} & countsTowardLevel={user.level} groupBy categoryId Hmm... that doesn't seem so bad. I think I'm talking myself into #3 here, but would love any input, advice or other ideas.

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