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  • Teacher demands excessive/unjustified use of Design Patterns

    - by SoboLAN
    I study computer science and I have a class called "Programming Techniques". Its purpose is to teach (us) good object oriented design principles. During the semester we have homeworks, programs that we must write to demonstrate what we've learned. The lab assistant demands for each of these homeworks that specific design patterns should be used. For example, the current homework is an application used for processing customer orders. We are demanded to use either "Factory Method" or "Abstract Factory" design patterns for this. It gets even worse: at the end of the semester we must write a program (something more complex) that must use at least one creational pattern, at least one structural pattern and at least one behavioural pattern. Is it normal to demand this ? I mean, forcing us to design our programs in such a way that a specific design pattern makes sense is just beyond what I consider ok. If I'm a car mechanic and have a huge tool box, then I will use a certain tool from that box if and when the situation demands it. Not more, not less. If my design of the application doesn't demand at all the use of "Abstract Factory" (for example), then why should I implement it ? I'm not sure yet if the senior lecturer agrees with what the lab assistant is demanding, but I want to talk to him about it and I need solid arguments to do so. How should I approach this problem with him ? PS: I'm sure there must be a better way to teach us these things. Maybe making us each week read about 3 design patterns and the next week giving us a test with small but specific programming or architectural situations/problems. The goal in that test would be to identify what design patterns would make sense and how they could be implemented. This way, he can see if we understand them. EDIT: These homeworks are not just 100-line programs, they have quite a lot of requirements and are fairly complicated. This is the reason we have about 2 - 3 weeks of deadline for each of them. I agree that practicing this is the best way to learn. But shouldn't smaller programs/applications be used for this ? Something just for demonstrating purposes. Not big programs with lots of requirements/classes/etc.

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  • Reviewing Orace ADF Enterprise Application Development Made Simple Book

    - by Grant Ronald
    Although I was a technical reviewer of Oracle ADF Enterprise Application Development-Made Simple (by Sten Vesterli) it is nice to get the finished article in your hands as a real tangible book. Personally, on a sun lounger with a Dan Brown book I can read 300 pages a day, but technical books are a different beast and I find it hard to get through them with the same vigour.  However, I'm up to chapter 7 in Sten's book and so far it's holding my interest.  He writes in an almost conversational tone and I really like the comparisons to "real world" concepts - like page templates being like gingerbread cookie cutters.  Personally I like to be able to compare or size up a new concept against something I already know. I'll post a full review next week but the good news is 212 pages in and I'm still reading!

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  • Relaunch: Help & Support Center

    - by Axinom
    More content, more interactivity, more social media: new help & support center for AxCMS.net collects all available information and news around AxCMS.net installation, deployment, development, and usage. Web: http://help.axcms.net/ Free download: http://www.AxCMS.net New chapter "Basic Concepts" is designed to provide users with an introduction and understanding of AxCMS.net. You will be introduced to the different AxCMS.net components, elements, use of built-in features such as categories and relations, deployment, workflow and security topics. This information forms a self-study guide as an introduction to AxCMS.net

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  • Why is concept art not signed by the author?

    - by Gerald
    I am a starting concept artist who would like to enter the gaming industry. I noticed that some AAA titles show their concept art with no artists signature (only a reference to game the game, such as for Star Wars The Old Republic: 2013 ALL RIGHTS RESERVED BioWare, LucasArts). I asked myself a question, what possible harm could my autograph cause on the public concept art if I am not a well known concept artist such as Adam Adamowicz (who did concepts for Skyrim). Why would a prospective boss tells me not to leave my "finger print" on the picture despite, the fact that I am a very talented artist?

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  • Can I take up another part-time job when working with a typical IT company in India? [closed]

    - by learnerforever
    Hi, I know that this kind of question might depend from policies of company to company, but how does it look like in a typical IT company in India? Can I take up another part-time job when working full time in a typical private IT company in India? Is there any indian employement law preventing it(for whatever reason)? This part-time job could be a job on weekends or some online part-time freelancing programming job, which I manage to do on weekends or on weekdays after office hours. Thanks,

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  • What do you think was a poor design choice in Java

    - by Phobia
    Java has been one of the most (the most?) popular programming languages till this day, but this also brought controversy as well. A lot of people now like to bash Java simply because "it's slow", or simply because it's not language X, for example. My question isn't related to any of these arguments at all, I simply want to know what you consider a design flaw, or a poor design choice in Java, and how it might be improved from your point of view. Something like this.

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  • ASP.NET and C# learning curve [closed]

    - by Mashael
    My friend wants to become a web developer. However, he doesn't know how to start if he is going to become ASP.NET developer. He found a book which is titled ' Beginning ASP.NET 4: in C# and VB (Wrox Programmer to Programmer) by Imar Spaanjaars' but he is not sure if this will be right start or not because he has know knowledge in OOP programming and whether he has to learn C# first and read such book or is it OK to start with such that book assuming that the book will teach some fundamentals in C#!

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  • Good Video Game User Interface Design Books/Websites?

    - by Tucker Morgan
    I having been programming games for some time, but while my teachers say that my code is good and advanced, my friends say that the interface is hard to understand and not the easiest to navigate. I want to learn how to design good user interfaces so that I can program better games, and people will have a easier time getting around. Does anyone know of any good books or websites about designing video game interfaces?

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  • How can I quantify the amount of technical debt that exists in a project?

    - by Erik Dietrich
    Does anyone know if there is some kind of tool to put a number on technical debt of a code base, as a kind of code metric? If not, is anyone aware of an algorithm or set of heuristics for it? If neither of those things exists so far, I'd be interested in ideas for how to get started with such a thing. That is, how can I quantify the technical debt incurred by a method, a class, a namespace, an assembly, etc. I'm most interested in analyzing and assessing a C# code base, but please feel free to chime in for other languages as well, particularly if the concepts are language transcendent.

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  • An Error While Installing GimPhoto

    - by Dinuka Prasad
    I just downloaded Gimphoto from their web site (gimphoto_1.4.3-1_i386.deb package) but while installing it says "An unhandlable error occured - here seems to be a programming error in aptdaemon, the software that allows you to install/remove software and to perform other package management related tasks. Please report this error at http://launchpad.net/aptdaemon/+filebug and retry." What can I do to solve this problem ?? Please help !

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  • What are graphs in laymen's terms

    - by Justin984
    What are graphs, in computer science, and what are they used for? In laymen's terms preferably. I have read the definition on Wikipedia: In computer science, a graph is an abstract data type that is meant to implement the graph and hypergraph concepts from mathematics. A graph data structure consists of a finite (and possibly mutable) set of ordered pairs, called edges or arcs, of certain entities called nodes or vertices. As in mathematics, an edge (x,y) is said to point or go from x to y. The nodes may be part of the graph structure, or may be external entities represented by integer indices or references. but I'm looking for a less formal, easier to understand definition.

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  • Get Started with .Net and Apache Cassandra

    - by Sazzad Hossain
    Just came across a easy and nice to read article explaining how to get started with noSQL database system. These no relational databases are getting increasingly popular to tackle the distribution and large data set problems.Cassandra's ColumnFamily data model offers the convenience of column indexes with the performance of log-structured updates, strong support for materialized views, and powerful built-in caching.The article is nicely written by Kellabyte  and shows step by step process how to get going with the programming in a .net platform.Read more here.

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  • How to choose an agile methodology?

    - by Christophe Debove
    I'm working in a little firm about 10 developpers, we are working a kind of agile way but knowledgeless and without formalism. I think be aware of what are agile method, what can they afford to us, may render more productive our products. However there is a lot of agile method, which could be the simplest to "learn"? Rapid Application Development Dynamic systems development method Scrum Feature Driven Development Extreme programming Adaptive software development Test Driven Development Crystal clear

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  • What are the tools required to build a compiler?

    - by kevin
    What are the various tools that are required to build a compiler for a particular programming language, say C? I want to know how each part of the compiler works. So, I am trying to use all the existing tools like loader, linker, etc, and combine them together to build one compiler (or can just say "compiling a compiler"). Can any one list out all such tools that are required to build a fully functional one?

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  • What if(event) statement means in JavaScript?

    - by j flo
    I'm rather new to JavaScript and programming in general so I am pretty much only used to seeing if statements that have some kind of comparison operator like, if (x < 10) or if(myBool). I have seen an if statement checking against an event, but I don't understand what or why the event is being checked like that. What's the semantic meaning behind that check or comparison? Here is the code in question: if(event){ event.preventDefault(); }

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  • How to make a license apply to a whole library?

    - by Yannbane
    I'm creating a standard library for a programming language, and I'd like to license each and every single class or function in there under the MIT license, so they're completely FOSS. All of the files reside in a single directory. Would it be enough to put a LICENSE.txt file in the same directory, containing the MIT license? Do I need to say that the following license applies to all features of the library, or is the library itself considered to be a program?

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  • What exactly is UV and UVW Mapping?

    - by Michael Stum
    Trying to understand some basic 3D concepts, at the moment I'm trying to figure out how textures actually work. I know that UV and UVW mapping are techniques that map 2D Textures to 3D Objects - Wikipedia told me as much. I googled for explanations but only found tutorials that assumed that I already know what it is. From my understanding, each 3D Model is made out of Points, and several points create a face? Does each point or face have a secondary coordinate that maps to a x/y position in the 2D Texture? Or how does unwrapping manipulate the model? Also, what does the W in UVW really do, what does it offer over UV? As I understand it, W maps to the Z coordinate, but in what situation would I have different textures for the same X/Y and different Z, wouldn't the Z part be invisible? Or am I completely misunderstanding this?

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  • University Choices For Programmers

    - by Michael
    I've noticed that the majority of eminent hackers seem to have come from prestigious universities. How true is this, and is it important to have this type of background to become prominent in the programming field? I don't necessarily have the means to attend a top school, but I have the desire to work among the best. Is it possible without coming from a highly-regarded program? Is graduate study at a good school more important than undergraduate in this regard?

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  • Is sexist humor more common in the Ruby community than other language communities? [closed]

    - by Andrew Grimm
    I've heard of more cases of sexist humor in the Ruby community, such as the sqoot's "women as perk" and toplessness in advertising, than in all the other programming language communities combined. Is this merely because I'm in the Ruby community, and therefore are more likely to hear about incidents in the Ruby community, or is it because there's a higher rate of sexist humor in the Ruby community compared to, say, the C community?

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  • Mass Metadata Updates with Folders

    - by Kyle Hatlestad
    With the release of WebCenter Content PS5, a new folder architecture called 'Framework Folders' was introduced.  This is meant to replace the folder architecture of 'Folders_g'.  While the concepts of a folder structure and access to those folders through Desktop Integration Suite remain the same, the underlying architecture of the component has been completely rewritten.  One of the main goals of the new folders is to scale better at large volumes and remove the limitations of 1000 content items or sub-folders within a folder.  Along with the new architecture, it has a new look and a few additional features have been added.  One of those features are Query Folders.  These are folders that are populated simply by a query rather then literally putting items within the folders.  This is something that the Library has provided, but it always took an administrator to define them through the Web Layout Editor.  Now users can quickly define query folders anywhere within the standard folder hierarchy. [ Read More ]

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  • Why no more macro languages?

    - by Muhammad Alkarouri
    In this answer to a previous question of mine about scripting languages suitability as shells, DigitalRoss identifies the difference between the macro languages and the "parsed typed" languages in terms of string treatment as the main reason that scripting languages are not suitable for shell purposes. Macro languages include nroff and m4 for example. What are the design decisions (or compromises) needed to create a macro programming language? And why are most of the mainstream languages parsed rather than macro? This very similar question (and the accepted answer) covers fairly well why the parsed typed languages, take C for example, suffer from the use of macros. I believe my question here covers different grounds: Macro languages or those working on a textual level are not wholly failures. Arguably, they include bash, Tcl and other shell languages. And they work in a specific niche such as shells as explained in my links above. Even m4 had a fairly long time of success, and some of the web template languages can be regarded as macro languages. It is quite possible that macros and parsed typing do not go well together and that is why macros "break" common languages. In the answer to the linked question, a macro like #define TWO 1+1 would have been covered by the common rules of the language rather than conflicting with those of the host language. And issues like "macros are not typed" and "code doesn't compile" are not relevant in the context of a language designed as untyped and interpreted with little concern for efficiency. The question about the design decisions needed to create a macro language pertain to a hobby project which I am currently working on on designing a new shell. Taking the previous question in context would clarify the difference between adding macros to a parsed language and my objective. I hope the clarification shows that the question linked doesn't cover this question, which is two parts: If I want to create a macro language (for a shell or a web template, for example), what limitations and compromises (and guidelines, if exist) need to be done? (Probably answerable by a link or reference) Why have no macro languages succeed in becoming mainstream except in particular niches? What makes typed languages successful in large programming, while "stringly-typed" languages succeed in shells and one-liner like environments?

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  • What are unique aspects of a software Lifecycle of an attack/tool on a software vulnerability?

    - by David Kaczynski
    At my local university, there is a small student computing club of about 20 students. The club has several small teams with specific areas of focus, such as mobile development, robotics, game development, and hacking / security. I am introducing some basic agile development concepts to a couple of the teams, such as user stories, estimating complexity of tasks, and continuous integration for version control and automated builds/testing. I am familiar with some basic development life-cycles, such as waterfall, spiral, RUP, agile, etc., but I am wondering if there is such a thing as a software development life-cycle for hacking / breaching security. Surely, hackers are writing computer code, but what is the life-cycle of that code? I don't think that they would be too concerned with maintenance, as once the breach has been found and patched, the code that exploited that breach is useless. I imagine the life-cycle would be something like: Find gap in security Exploit gap in security Procure payload Utilize payload What kind of differences (if any) are there for the development life-cycle of software when the purpose of the product is to breach security?

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  • What are you telling yourself if you can't understand new concept, paradigm, feature ... ?

    - by Freshblood
    Programming always required to learn new concepts, paradigms, features and technologies and I always have been failed at first attempt to understand new concept what i encounter. I start to blame and humiliate myself without remember before how i understood new concept which i hadn't understand it before. I can hardly stop to tell myself "why i cant understand ? Am i stupid or idiot ? Yes, i am stuppiiddddd!!!" What your inner voice tells if you can not understand new concept after spend long time till been tired or hopeless ? How do you handle your self-esteem in such situations ?

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  • 10 Weeks of Gift Ideas – All Offers Good Through January 19, 2012

    - by TATWORTH
    O'Reilly are offering a series of good offers through to Jan 19, 2012. The main page is at http://shop.oreilly.com/category/deals/hd-10-weeks.do Already available are: JavaScript path to Mastery set at http://shop.oreilly.com/category/deals/hd-javascript-path.do I recommend JavaScript: The Definitive Guide, 6th Edition- PDF is 50% off at http://shop.oreilly.com/product/9780596805531.do HTML 5 Programming set at http://shop.oreilly.com/category/deals/hd-html5.do Again the PDF's are 50% off.

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