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  • Why are interfaces useful?

    - by Pankaj Upadhyay
    I have been studying and coding in C# for some time now. But still, I can't figure the usefulness of Interfaces. They bring too little to the table. Other than providing the signatures of function, they do nothing. If I can remember the names and signature of the functions which are needed to be implemented, there is no need for them. They are there just to make sure that the said functions(in the interface) are implemented in the inheriting class. C# is a great language, but sometimes it gives you the feeling that first Microsoft creates the problem (not allowing multiple inheritance) and then provides the solution, which is rather a tedious one. That's my understanding which is based on limited coding experience. What's your take on interfaces? How often you make uses of them and what makes you do so?

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  • Why Quality Laptop Case is a Must

    The main purpose of a laptop is to be carried around and to provide their owners nonstop access to their basic computer needs. However, to truly take advantage of the laptop portability a laptop case... [Author: Jeremy Mezzi - Computers and Internet - May 29, 2010]

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  • Why has wireless disappeared after my 12.10 upgrade?

    - by Shay Guy
    I just upgraded to 12.10 on my Lenovo B570 laptop. NetworkManager isn't displaying a submenu for wireless connections at all, even though I downloaded the update through the wireless connection. This displeases me. Stuff I've tried includes: $ sudo modprobe wl FATAL: Module wl not found. $ sudo lspci -nn | grep "BCM" 02:00.0 Network controller [0280]: Broadcom Corporation BCM4313 802.11b/g/n Wireless LAN Controller [14e4:4727] (rev 01) $ rfkill list all 0: ideapad_wlan: Wireless LAN Soft blocked: no Hard blocked: no ETA: linux-headers-generic is already the newest version, and what I get when reinstalling bcmwl-kernel-source includes the following, near the end. DKMS: install completed. ERROR: Module b43 does not exist in /proc/modules ERROR: Module b43legacy does not exist in /proc/modules ERROR: Module ssb does not exist in /proc/modules ERROR: Module bcm43xx does not exist in /proc/modules ERROR: Module brcm80211 does not exist in /proc/modules ERROR: Module brcmfmac does not exist in /proc/modules ERROR: Module brcmsmac does not exist in /proc/modules ERROR: Module bcma does not exist in /proc/modules FATAL: Module wl not found.

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  • Why Small Businesses Should Have a Website & Tips on Getting Started

    A small business should have a website in order to increase its level of professionalism. These days, even the smallest business can advertise on a global scale! Furthermore, such advertising is very affordable. It doesn't cost very much money at all to create and run a website. Read this guide to learn more about the advantages of having a site and how to get started!

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  • Why is my Quickly app full of fail?

    - by bstpierre
    I tried to use quickly on Ubuntu 12.04 to create an application, but it does not behave as described in that linked page. I don't get a popup when creating the application (see error below). % quickly create ubuntu-application foo Creating project directory foo Creating bzr repository and committing Launching your newly created project! (foo:16847): GLib-GIO-ERROR **: Settings schema 'org.gnome.desktop.interface' is not installed Congrats, your new project is setup! cd /tmp/foo/ to start hacking. It creates a project, but when I try to run, it crashes and burns: % cd foo % quickly run (foo:22639): GLib-GIO-ERROR **: Settings schema 'org.gnome.desktop.interface' is not installed Is this because I'm not using gnome-shell? What can I do to get a working project? (Edit: As a side note, I'd be willing to debug this myself, but I don't even get a traceback. What do I have to do to get quickly to give me a traceback?)

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  • Why does the login screen fail to appear?

    - by a different ben
    My system: Dell Precision T3500 nVidia Quadro NVS 295 Ubuntu 12.04 x86_64 (3.2.0-32) Essential problem: On boot my system won't get past the splash screen. I can switch to another virtual terminal and log in, I can also ssh from another system -- so it appears that the problem might be with the display manager. How can I diagnose and fix this problem? More info: From a VT I can issue sudo lightdm restart, and this will bring up the login screen and and I can continue from there. So I do have access to my system. Update-manager recently updated a number of packages, including a bunch of x11 and xorg packages, some nVidia drivers, rpcbind, etc etc. My boot log (if that is any guidance) says the following: fsck from util-linux 2.20.1 fsck from util-linux 2.20.1 fsck from util-linux 2.20.1 fsck from util-linux 2.20.1 rpcbind: Cannot open '/run/rpcbind/rpcbind.xdr' file for reading, errno 2 (No such file or directory) rpcbind: Cannot open '/run/rpcbind/portmap.xdr' file for reading, errno 2 (No such file or directory) /dev/sda1: clean, 597650/1525920 files, 3963433/6103296 blocks /dev/sda7: clean, 11/6406144 files, 450097/25608703 blocks /dev/sda5: clean, 158323/1525920 files, 1886918/6103296 blocks /dev/sda8: clean, 250089/107929600 files, 111088810/431689728 blocks Skipping profile in /etc/apparmor.d/disable: usr.bin.firefox Skipping profile in /etc/apparmor.d/disable: usr.sbin.rsyslogd * Starting AppArmor profiles [80G [74G[ OK ] Loading the saved-state of the serial devices... /dev/ttyS0 at 0x03f8 (irq = 4) is a 16550A * Starting ClamAV virus database updater freshclam [80G [74G[ OK ] * Starting Name Service Cache Daemon nscd [80G [74G[ OK ] * Starting modem connection manager[74G[ OK ] * Starting K Display Manager[74G[ OK ] * Starting mDNS/DNS-SD daemon[74G[ OK ] * Stopping GNOME Display Manager[74G[ OK ] * Stopping K Display Manager[74G[ OK ] * Starting bluetooth daemon[74G[ OK ] * Starting network connection manager[74G[ OK ] * Starting Postfix Mail Transport Agent postfix [80G [74G[ OK ] speech-dispatcher disabled; edit /etc/default/speech-dispatcher * Starting VirtualBox kernel modules [80G [74G[ OK ] * Starting the Winbind daemon winbind [80G [74G[ OK ] saned disabled; edit /etc/default/saned * Starting anac(h)ronistic cron[74G[ OK ] * Stopping anac(h)ronistic cron[74G[ OK ] * Checking battery state... [80G [74G[ OK ] nxsensor is disabled in '/usr/NX/etc/node.cfg' Trying to start NX server: NX 122 Service started. NX 999 Bye. Trying to start NX statistics: NX 723 Cannot start NX statistics: NX 709 NX statistics are disabled for this server. NX 999 Bye. * Stopping System V runlevel compatibility[74G[ OK ] * Starting Mount network filesystems[74G[ OK ] * Stopping Mount network filesystems[74G[ OK ] * Stopping regular background program processing daemon[74G[ OK ] * Starting regular background program processing daemon[74G[ OK ] * Starting anac(h)ronistic cron[74G[ OK ] * Stopping anac(h)ronistic cron[74G[ OK ]

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  • Why does Ubuntu delay a lot on booting?

    - by UbuntuUser2013
    I have a problem. My Ubuntu delays a lot to boot, my computer is 4GB RAM, Core2Duo 3.2Ghz This is my bootchart: http://img841.imageshack.us/img841/138/desktopmvx.png I can't understand what is the problem. Thank you. Original question in spanish: Por que tarda tanto el arranque de ubuntu? Hola les comento que tengo un problema mi ubuntu tarda demasiado arrancando, mi computadora es 4GB Ram, core2duo 3.2ghz Este es mi bootchart http://img841.imageshack.us/img841/138/desktopmvx.png No entiendo cual es el problema. Gracias!

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  • Why does ubuntu 11.10 freeze when playing video?

    - by psylockeer
    I run ubuntu 11.10 on i5 CPU with 4GB RAM nvdia geforce GTS 250 connected to widescreen tv (HDMI) When using vlc, xbmc or boxee to play movies the system randomly freeze, the audio is looping the last words of the video file and nothing is responding. So I have to manually reset the system. Can anybody help? P.S. I forgot to mention the the log file was full of line regarding xbox 360 wireless receiver (I dual boot with windwos 7) so I unplugged it to see if that counts

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  • Why enumerator structs are a really bad idea

    If you've ever poked around the .NET class libraries in Reflector, you probably would have noticed that the generic collection classes all have implementations of their IEnumerator as a struct rather than a class. As you will see, this design decision has some rather unfortunate side effects......Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Why do my pyramids fade black and then back to colour again

    - by geminiCoder
    I have the following vertecies and norms GLfloat verts[36] = { -0.5, 0, 0.5, 0, 0, -0.5, 0.5, 0, 0.5, 0, 0, -0.5, 0.5, 0, 0.5, 0, 1, 0, -0.5, 0, 0.5, 0, 0, -0.5, 0, 1, 0, 0.5, 0, 0.5, -0.5, 0, 0.5, 0, 1, 0 }; GLfloat norms[36] = { 0, -1, 0, 0, -1, 0, 0, -1, 0, -1, 0.25, 0.5, -1, 0.25, 0.5, -1, 0.25, 0.5, 1, 0.25, -0.5, 1, 0.25, -0.5, 1, 0.25, -0.5, 0, -0.5, -1, 0, -0.5, -1, 0, -0.5, -1 }; I am writing my fists Open GL game, But I need to know for sure if my Normals are correct as the colours aren't rendering correctly. my Pyramids are coloured then fade to black every half rotation then back again. My app so far is based on the boiler plate code provided by apple. heres my modified setUp Method [EAGLContext setCurrentContext:self.context]; [self loadShaders]; self.effect = [[GLKBaseEffect alloc] init]; self.effect.light0.enabled = GL_TRUE; self.effect.light0.diffuseColor = GLKVector4Make(1.0f, 0.4f, 0.4f, 1.0f); glEnable(GL_DEPTH_TEST); glGenVertexArraysOES(1, &_vertexArray); //create vertex array glBindVertexArrayOES(_vertexArray); glGenBuffers(1, &_vertexBuffer); glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(verts) + sizeof(norms), NULL, GL_STATIC_DRAW); //create vertex buffer big enough for both verts and norms and pass NULL as data.. uint8_t *ptr = (uint8_t *)glMapBufferOES(GL_ARRAY_BUFFER, GL_WRITE_ONLY_OES); //map buffer to pass data to it memcpy(ptr, verts, sizeof(verts)); //copy verts memcpy(ptr+sizeof(verts), norms, sizeof(norms)); //copy norms to position after verts glUnmapBufferOES(GL_ARRAY_BUFFER); glEnableVertexAttribArray(GLKVertexAttribPosition); glVertexAttribPointer(GLKVertexAttribPosition, 3, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(0)); //tell GL where verts are in buffer glEnableVertexAttribArray(GLKVertexAttribNormal); glVertexAttribPointer(GLKVertexAttribNormal, 3, GL_FLOAT, GL_FALSE, 0, BUFFER_OFFSET(sizeof(verts))); //tell GL where norms are in buffer glBindVertexArrayOES(0); And the update method. - (void)update { float aspect = fabsf(self.view.bounds.size.width / self.view.bounds.size.height); GLKMatrix4 projectionMatrix = GLKMatrix4MakePerspective(GLKMathDegreesToRadians(65.0f), aspect, 0.1f, 100.0f); self.effect.transform.projectionMatrix = projectionMatrix; GLKMatrix4 baseModelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, -4.0f); baseModelViewMatrix = GLKMatrix4Rotate(baseModelViewMatrix, _rotation, 0.0f, 1.0f, 0.0f); // Compute the model view matrix for the object rendered with GLKit GLKMatrix4 modelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, -1.5f); modelViewMatrix = GLKMatrix4Rotate(modelViewMatrix, _rotation, 1.0f, 1.0f, 1.0f); modelViewMatrix = GLKMatrix4Multiply(baseModelViewMatrix, modelViewMatrix); self.effect.transform.modelviewMatrix = modelViewMatrix; // Compute the model view matrix for the object rendered with ES2 modelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, 1.5f); modelViewMatrix = GLKMatrix4Rotate(modelViewMatrix, _rotation, 1.0f, 1.0f, 1.0f); modelViewMatrix = GLKMatrix4Multiply(baseModelViewMatrix, modelViewMatrix); _normalMatrix = GLKMatrix3InvertAndTranspose(GLKMatrix4GetMatrix3(modelViewMatrix), NULL); _modelViewProjectionMatrix = GLKMatrix4Multiply(projectionMatrix, modelViewMatrix); _rotation += self.timeSinceLastUpdate * 0.5f; } But providing I understand this correct one pyramid is using the GLKit base effect shaders and the other the shaders which are included in the project. So for both of them to have the same error, I thought it would be the Norms?

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  • Why is my shadowmap all white?

    - by Berend
    I was trying out a shadowmap. But all my shadow is white. I think there is some problem with my homogeneous component. Can anybody help me? The rest of my code is written in xna Here is the hlsl code I used float4x4 xWorld; float4x4 xView; float4x4 xProjection; struct VertexToPixel { float4 Position : POSITION; float4 ScreenPos : TEXCOORD1; float Depth : TEXCOORD2; }; struct PixelToFrame { float4 Color : COLOR0; }; //------- Technique: ShadowMap -------- VertexToPixel MyVertexShader(float4 inPos: POSITION0, float3 inNormal: NORMAL0) { VertexToPixel Output = (VertexToPixel)0; float4x4 preViewProjection = mul(xView, xProjection); float4x4 preWorldViewProjection = mul(xWorld, preViewProjection); Output.Position =mul(inPos, mul(xWorld, preViewProjection)); Output.Depth = Output.Position.z / Output.Position.w; Output.ScreenPos = Output.Position; return Output; } float4 MyPixelShader(VertexToPixel PSIn) : COLOR0 { PixelToFrame Output = (PixelToFrame)0; Output.Color = PSIn.ScreenPos.z/PSIn.ScreenPos.w; return Output.Color; } technique ShadowMap { pass Pass0 { VertexShader = compile vs_2_0 MyVertexShader(); PixelShader = compile ps_2_0 MyPixelShader(); } }

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  • Why didn't virtual ubuntu halts clearly?

    - by Dims
    I am running Ubuntu 11.10 on Oracle Virtual Box 4.2.4 under Windows 7 x64. To stop guest system I often use halt command which works fine on physical machines. But it looks hanging on virtual ubunty. After halt it starts shutting down, Ubuntu logo appears with dots below flashing. After some cycles it just stops. VM manager does not feel machine is gone, so I need to power off it. P.S. The system stops Ok if I shutdown it via GUI.

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  • Why is this 8 puzzle unsolvable?

    - by Ashwin
    I am developing a 8 puzzle game. I went through the rules in this (see Detecting Unsolvable Puzzles) link, which tell you how to detect if an initial state is unsolvable. It says that if the number of inversions is odd, then the goal state cannot be reached and if even the goal state can be reached. Inversion is defined as Given a board, an inversion is any pair of blocks i and j where i < j but i appears after j when considering the board in row-major order (row 0, followed by row 1, and so forth). There is a 8-puzzle solver(applet) here. Choose 8-puzzle from the options. 1,0,3,2,4,5,6,7,8 and 7,0,2,8,5,3,6,4,1 As you can see both of them contain an even number of inversions. Still the program says that the puzzle is unsolvable. So is the Princeton link wrong?

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  • Why You Need Help Building a Website

    Did you ever wonder that you needed help building a website? I guess not. You are probably taking your way easily into website building. But here's a thing, it's not as easy as you think. There are several factors entering into the scene when you start building a website.

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  • Why Google Analytics is displaying wrong landing pages?

    - by Salman
    I see all of my pages as Landing Pages in Google Analytics which cannot be true as I did not post those pages anywhere and I don't see any traffic hitting directly to that page. Also, I am using virtual page views on few buttons and I see those virtual pages as Landing pages too. For example, /click/request-a-quote 35000 views 35000 is too big a number to be ignored. Even if I ignore Virtual Pages Views, I see a lot of pages as Landing Pages that I am 100% sure that visitors ( atleast not so many users) are NOT hitting directly. Any advice, how to debug it? PS: I'm using the following code: var _gaq = _gaq || []; _gaq.push(['_setAccount', '<']); _gaq.push(['_setDomainName', 'none']); _gaq.push(['setLocalGifPath', '/images/_utm.gif']); _gaq.push(['_setAllowLinker', true]); _gaq.push(['_trackPageview','account/phase1']);

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  • Why does Compiz keeps crashing?

    - by odeh86
    I am running Ubunutu 14.04 x86_64. Compiz keep crashing frequently and I can't work on my laptop. If I have media running or so I can still hear the audio and its just Compiz that is crashing as I see in some crash logs. I tried to reset both Compiz and Unity but still it is not working. Is there a solution or should I jump back to Gnome? Here are the commands that i tried:- dconf reset -f /org/compiz/ unity-reset setsid unity

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  • Why are trees shining in background?

    - by Kinected
    Currently I am creating a forest scene in the dark, and the trees are shining far away, but when I get close they are fine. I have the shaders set to "Nature/Tree Soft Occlusion [bark/leaves]", but they are still rendering strange far away, but close they are fine. I tried placing the trees in a folder named "Ambient-Occlusion" like said here, but no luck. Also fog is turned off. Thanks in advance.

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  • Why does my VertexDeclaration apparently not contain Position0?

    - by Phil
    I'm trying to get my code from calling each individual draw call down to using at least a VertexBuffer, and preferably an indexBuffer, but now that I'm attempting to test my code, I'm getting the error: The current vertex declaration does not include all the elements required by the current vertex shader. Position0 is missing. Which makes absolutely no sense to me, as my VertexDeclaration is: public readonly static VertexDeclaration VertexDeclaration = new VertexDeclaration( new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0), new VertexElement(sizeof(float) * 3, VertexElementFormat.Color, VertexElementUsage.Color, 0), new VertexElement(sizeof(float) * 3 + 4, VertexElementFormat.Vector3, VertexElementUsage.Normal, 0) ); Which clearly contains the information. I am attempting to draw with the following lines: VertexBuffer vb = new VertexBuffer(GraphicsDevice, VertexPositionColorNormal.VertexDeclaration, c.VertexList.Count, BufferUsage.WriteOnly); IndexBuffer ib = new IndexBuffer(GraphicsDevice, typeof(int), c.IndexList.Count, BufferUsage.WriteOnly); vb.SetData<VertexPositionColorNormal>(c.VertexList.ToArray()); ib.SetData<int>(c.IndexList.ToArray()); GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, vb.VertexCount, 0, c.IndexList.Count/3); Where c is a Chunk class containing an 8x8x8 array of boxes. Full code is available at https://github.com/mrbaggins/Box/tree/ProperMeshing/box/box. Relevant locations are Chunk.cs (Contains the VertexDeclaration) and Game1.cs (Draw() is in Lines 230-250). Not much else of relevance to this problem anywhere else. Note that large commented sections are from old version of drawing.

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  • Why can't my Wifi connect or disconnect?

    - by tmy1018
    Wifi connection might drop spontaneously or simply cannot connect. Users on Ubuntu 10.04 and 11.04 have reported experiencing the problem. Running dmesg would show: [210749.637705] wlan0: deauthenticating from 00:23:89:48:3b:b0 by local choice (reason=3) [210778.632244] wlan0: deauthenticating from 00:23:89:48:3b:b0 by local choice (reason=3) [210784.456359] wlan0: deauthenticating from 00:23:89:82:75:70 by local choice (reason=3) which is pretty cryptic. I have tried: kill -9 wpa_supplicant, but wpa_supplicant keeps getting restarted each time. Also, some have suggested that this was caused by enabling power management. However, this might not be true, as the problem has presented itself in a situation where power management was disabled.

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  • SQL Server v.Next (Denali) : Why you should start testing early

    - by AaronBertrand
    Denali is coming, whether you like it or not. You may not be an early adopter and you may not have plans on your current calendar, but at some point you will need to move your apps and databases to this release - or one very much like it. There are a lot of great new features you will be able to take advantage of, but not everything is a double rainbow. There are some changes that will break your spirit if you let them. What does it mean? I go over several breaking changes in my presentation that...(read more)

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  • Why distance field text rendering have clear outline?

    - by jinhwan
    http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf All the process for doing distance rendering is clear, but 'how does it work' is not clear for me. It looks like that distance field pixels which are created around original pixel may affect 2d texture sampling interpolation process. But I can't understand the interpolation process. I've read that the distance field rendering is processed under nearest-neighbour interpolation. If it is true, shouldn't the distance field redering creates non interpolated result? In my thought, they should looks liked retro style pixel art. Where do i misunderstand in this process? So far, It is no difference with alpha test for me. Both of them throw away all pixcel which are not in. How does extra distance field pixel affect rendering under nearest-neighbour interpolation?

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  • Why can't tuxboot and ubuntu play well together?

    - by mmr
    I'm trying to get clonezilla to run off of a usb stick, and it seems that the right way to do that is via tuxboot. Tuxboot is not compilable on ubuntu. I used git to get it from the repository, and then when I run the 'install' script (because building it is apparently not allowed, since the build script just tries to install windows things). Qmake-linux wants my qmake executable to be in the same directory as the stuff I pulled down, and let's just say that if there's a way to do this easily, I ain't seein' it. So then I download the linux file, the most recent of which is tuxboot-linux-25. Try to run it, get a failure that libpng12.so.0 isn't found. OK, then I go to install that via the instructions I found on the web but firefox seems to have already deleted from my history (yay!) Then I add the /usr/local/lib directory to ldconfig via emacs (had to install that too, of course): http://ubuntuforums.org/showthread.php?t=369848 I still get the errors that libpng12.so.0 cannot be opened because 'No such file or directory'. ldconfig -p | grep libpng shows that the library is there, but it still doesn't seem to be findable. What to do next? (for the record, doing this in windows is painless-- download, click, and it's done. But I'm trying to be all linuxy and get away from Windows for this...)

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  • Why does update-grub not find ubuntu 11.10?

    - by Klaynos
    I've recently installed ubuntu onto my laptop. With the intention of dual booting with windows 7. On installation Grub wasn't loading, the computer continued to boot straight into windows. I loaded a live cd, mounted the installed ubuntu partion (sda6) as /mnt/ and windows boot partition as /mnt/boot Following the second option here: http://ubuntuguide.net/how-to-restore-grub-2-after-reinstalling-windows-xpvistawin7 Through its entirety, so creating a new grub.cfg file. chroot /mnt update-grub Did not find ubuntu, just windows 7 and the windows recovery partition. Thinking this might be a weird quirk that as I was in ubuntu (all be it a live cd) it might not list ubuntu I restarted. Grub loaded but ubuntu was nowhere to be seen. How can I add ubuntu with Grub2? I could have fixed this myself in old grub but I'm pretty much in the dark here. Thanks

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