Search Results

Search found 8232 results on 330 pages for 'position'.

Page 281/330 | < Previous Page | 277 278 279 280 281 282 283 284 285 286 287 288  | Next Page >

  • Why isn't this company contacting me? [closed]

    - by Alan
    I had a phone screen the other day with a company that I really want to work for. It went pretty well, based on cues from the HR person, such as "Next step we're going to send you a programming test," and "Well, before I get ahead of myself, do you want to continue the interviewing process." and "We'll send out the test later this afternoon. It doesn't sound like you'll have trouble with it, but I want to be honest we do have a high failure rate on it." The questions asked weren't technical, just going down my resume, and talking about the work I've done, and how it relates to the position. Nothing I couldn't talk through. This was last Thursday. It's now Tuesday, and haven't received the test yet. I sent a follow up email yesterday to the lady who interviewed me, but haven't gotten a response. Anyone had a similar experience? Am I reading too much into this? Or was I off the mark by thinking I had moved on to the next step in the interview process. Since this is a company I really want to work for, I'm driving myself insane enumerating all the various what-if scenarios.

    Read the article

  • Randomly sorting an array

    - by Cam
    Does there exist an algorithm which, given an ordered list of symbols {a1, a2, a3, ..., ak}, produces in O(n) time a new list of the same symbols in a random order without bias? "Without bias" means the probability that any symbol s will end up in some position p in the list is 1/k. Assume it is possible to generate a non-biased integer from 1-k inclusive in O(1) time. Also assume that O(1) element access/mutation is possible, and that it is possible to create a new list of size k in O(k) time. In particular, I would be interested in a 'generative' algorithm. That is, I would be interested in an algorithm that has O(1) initial overhead, and then produces a new element for each slot in the list, taking O(1) time per slot. If no solution exists to the problem as described, I would still like to know about solutions that do not meet my constraints in one or more of the following ways (and/or in other ways if necessary): the time complexity is worse than O(n). the algorithm is biased with regards to the final positions of the symbols. the algorithm is not generative. I should add that this problem appears to be the same as the problem of randomly sorting the integers from 1-k, since we can sort the list of integers from 1-k and then for each integer i in the new list, we can produce the symbol ai.

    Read the article

  • TypeError when using v 0.8.1 of FLOT library, but no error with v. 0.7

    - by DanielAttard
    I need some help to figure out why I am getting an error when trying to create a simple graph using the jQuery FLOT library. When I reference version 0.7 of the FLOT library, the page renders correctly: http://attardpropertytax.ca/flot07.html But when I switch to version 0.8.1 of the FLOT library, the page returns an error saying: Uncaught TypeError: Cannot read property 'left' of null http://attardpropertytax.ca/flot81.html The HTML is the same for both pages, so I cannot figure out why the new version 0.8.1 of FLOT returns an error, but the old version 0.7 does not. Any ideas? I somehow stumbled across a work-around that managed to fix my problem. I'm nut sure why, but I had to comment-out the following two sections of code from the v. 0.8.1 FLOT library: This was the first spot: // If the grid is visible, add its border width to the offset for (var a in plotOffset) { if(typeof(options.grid.borderWidth) == "object") { plotOffset[a] += showGrid ? options.grid.borderWidth[a] : 0; } else { plotOffset[a] += showGrid ? options.grid.borderWidth : 0; } } And this was the second spot: if (isNaN(v) || v < axis.min || v > axis.max // skip those lying on the axes if we got a border || (t == "full" && ((typeof bw == "object" && bw[axis.position] > 0) || bw > 0) && (v == axis.min || v == axis.max))) continue; I'm sure eventually @DNS will be taking a look at this question and maybe he will be able to help me understand what is going wrong with my code. Thanks.

    Read the article

  • Mouse management in JavaScript games

    - by Jakob
    Im using JavaScript, the HTML5 canvas-element and WebGL to make a simple 3D-game in first person view for fun. Ideally, I would like to control my movement by using the keyboard to move and the mouse to look around, like you usually do in FPS-games. As you probably understand, there are some limits to this in the browser, since the mouse cant be captured: When using the onmousemove event, no further movement will be detected when the mouse pointer reaches the border of my screen (which means that I wont be able to run in a circle for example) Seeing the mouse move across the screen is not the end of the world, but it is a little annoying From what I know, it's impossible to hide the mouse as well as setting it's position in JavaScript. Hence, my question is this: If we cant to those things, what can we do in order to get close to the desktop gaming experience when it comes to the mouse in the browser? And I mean right now, using current APIs. Not "what could be changed in some standard to make life easier". Also, I realize that I could use the keyboard to look around, but then we're back in 1995 when Quake were actually played like that. And of course I know that it would be easier to write a desktop application or use Flash at least, but Im trying to push JavaScript's limits here. Apart from those things, what are your suggestions? Any kind of reference, existing game, crazy idea, hack or even browser specific solution would be appreciated.

    Read the article

  • Positioning DIV element at center of screen

    - by iSumitG
    I want to position a DIV (or a TABLE) element at the center of screen irrespective of screen size. In other words, the space left on 'top' and 'bottom' should be equal and space left on 'right' and 'left' sides should be equal. How to do it? Note: I prefer a complete CSS solution, but if is not possible without Javascript then using Javascript is also fine. I am trying the following but it is not working: <body> <div style="top:0px; border:1px solid red;"> <table border="1" align="center"> <tr height="100%"> <td height="100%" width="100%" valign="middle" align="center"> We are launching soon! </td> </tr> </table> </div> </body> Note: It is either way fine if the DIV element (or TABLE) scrolls with the website or not. Just want it to be at center when page loads.

    Read the article

  • OpenGL fast texture drawing with vertex buffer objects. Is this the way to do it?

    - by Matthew Mitchell
    Hello. I am making a 2D game with OpenGL. I would like to speed up my texture drawing by using VBOs. Currently I am using the immediate mode. I am generating my own coordinates when I rotate and scale a texture. I also have the functionality of rounding the corners of a texture, using the polygon primitive to draw those. I was thinking, would it be fastest to make a VBO with vertices for the sides of the texture with no offset included so I can then use glViewport, glScale (Or glTranslate? What is the difference and most suitable here?) and glRotate to move the drawing position for my texture. Then I can use the same VBO with no changes to draw the texture each time. I could only change the VBO when I need to add coordinates for the rounded corners. Is that the best way to do this? What things should I look out for while doing it? Is it really fastest to use GL_TRIANGLES instead of GL_QUADS in modern graphics cards? Thank you for any answer.

    Read the article

  • On XP, how do I get the tooltip to appear above a transclucent form?

    - by Daniel Stutzbach
    I have an form with an Opacity less then 1.0. I have a tooltip associated with a label on the form. When I hover the mouse over the label, the tooltip shows up under the form instead of over the form. If I leave the Opacity at its default value of 1.0, the tooltip correctly appears over the form. However, my form is obviously no longer translucent. ;-) I have tried manually adjusting the position of the ToolTip with SetWindowPos() and creating a ToolTip "by hand" using CreateWindowEx(), but the problem remains. This makes me suspect its a Win32 API problem, not a problem with the Windows Forms implementation that runs on top of Win32. Why does the tooltip appear under the form, and, more importantly, how can I get it to appear over the form where it should? Edit: this appears to be an XP-only problem. Vista and Windows 7 work correctly. I'd still like to find a workaround to get the tooltip to appear above the form on XP. Here is a minimal program to demonstrate the problem: using System; using System.Windows.Forms; public class Form1 : Form { private ToolTip toolTip1; private Label label1; [STAThread] static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); } public Form1() { toolTip1 = new ToolTip(); label1 = new Label(); label1.Location = new System.Drawing.Point(105, 127); label1.Text = "Hover over me"; label1.AutoSize = true; toolTip1.SetToolTip(label1, "This is a moderately long string, " + "designed to be very long so that it will also be quite long."); ClientSize = new System.Drawing.Size(292, 268); Controls.Add(label1); Opacity = 0.8; } }

    Read the article

  • ListView in Android, handler for clicking item

    - by eljainc
    Hello, I have an activity in Android which uses a ListView. When I click on an item in the ListView, I would like to be able to determine which item was clicked. I have the following code: @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setRequestedOrientation (ActivityInfo.SCREEN_ORIENTATION_PORTRAIT); setContentView(R.layout.listr); //setupDB(); // populateList3(); ListView lv = (ListView) findViewById(R.id.ListView01); lv.setClickable(true); lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { Toast.makeText(ListRecords.this,"Clicked!", Toast.LENGTH_LONG).show(); } }); } My XML code: xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/Linear03lr" android:layout_width="fill_parent" android:orientation="vertical" android:gravity="center" android:layout_height="fill_parent"> android:layout_width="wrap_content" android:layout_height="400dp" / <Button android:id="@+id/previousbutton" android:gravity="center_horizontal" android:layout_width = "fill_parent" android:layout_height = "fill_parent" android:text="Previous Menu"/> </LinearLayout> What am I missing here to be able to intercept clicks on the Listview? Thanks

    Read the article

  • How to set gravity (or margins) of ImageView using code?

    - by mastojun
    Hi. I want to add ImageView to FrameLayout with Gravity or margins. but FramLayout and ImageView has no method about that(Actually, I can't found that). Reason that selects Framelayout is to put ImageView on ImageView. Help me plz. It is emergency for me to find solution. thx. Bellow is my code which help understanding my question. FrameLayout imageFrame = new FrameLayout(mContext); imageFrame.setLayoutParams(new GridView.LayoutParams(158, 158)); ImageView frame = new ImageView(mContext); frame = new ImageView(mContext); frame.setLayoutParams(new LayoutParams(158, 158)); frame.setScaleType(ImageView.ScaleType.CENTER_CROP); frame.setImageResource(R.drawable.image_frame_n); ImageView image = new ImageView(mContext); image.setLayoutParams(new LayoutParams(148, 148)); image.setScaleType(ImageView.ScaleType.CENTER_CROP); image.setImageResource(mThumbIds[position]); // image is needed to have a margin or gravity to be positioned at center imageFrame.addView(image); imageFrame.addView(frame);

    Read the article

  • "reset" cells after changing orientation

    - by Christian
    Hi, I added the interfaceOrientation to my app. It works fine concerning the views. Some of the table-cells I defined by CGRects to position the text in the cell. In portrait-mode the cell is 300px long, in landscape-mode 420px. I use the following code to change the CGRects depending the orientation: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { if (self.interfaceOrientation == UIDeviceOrientationPortrait) { NSString *currentLanguage = [[NSString alloc] initWithContentsOfFile:[NSHomeDirectory() stringByAppendingPathComponent:@"/Documents/sprache.txt"]]; static NSString *TableViewTableCellIdentifier = @"TableViewTableCellIdentifier"; UITableViewCell *cell = (UITableViewCell *) [tableView dequeueReusableCellWithIdentifier:TableViewTableCellIdentifier]; CGRect cellRect = CGRectMake(0, 0, 300, 175); cell.backgroundColor = [UIColor darkGrayColor]; cell = [[[UITableViewCell alloc] initWithFrame:cellRect reuseIdentifier:TableViewTableCellIdentifier] autorelease]; CGRect keyLabelRect = CGRectMake(0, 5, 5, 20); UILabel *keyLabel = [[UILabel alloc]initWithFrame:keyLabelRect]; keyLabel.tag = 100;......... } else { NSString *currentLanguage = [[NSString alloc] initWithContentsOfFile:[NSHomeDirectory() stringByAppendingPathComponent:@"/Documents/sprache.txt"]]; static NSString *TableViewTableCellIdentifier = @"TableViewTableCellIdentifier"; UITableViewCell *cell = (UITableViewCell *) [tableView dequeueReusableCellWithIdentifier:TableViewTableCellIdentifier]; CGRect cellRect = CGRectMake(0, 0, 450, 175); cell.backgroundColor = [UIColor darkGrayColor]; cell = [[[UITableViewCell alloc] initWithFrame:cellRect reuseIdentifier:TableViewTableCellIdentifier] autorelease]; CGRect keyLabelRect = CGRectMake(0, 5, 5, 20); UILabel *keyLabel = [[UILabel alloc]..... My problem is, when the table is visible and the orientation is changed, I need to scroll to see the new "layout". How can I manage to "reload" the view after changing the orientation?

    Read the article

  • Why does Python sometimes upgrade a string to unicode and sometimes not?

    - by samtregar
    I'm confused. Consider this code working the way I expect: >>> foo = u'Émilie and Juañ are turncoats.' >>> bar = "foo is %s" % foo >>> bar u'foo is \xc3\x89milie and Jua\xc3\xb1 are turncoats.' And this code not at all working the way I expect: >>> try: ... raise Exception(foo) ... except Exception as e: ... foo2 = e ... >>> bar = "foo2 is %s" % foo2 ------------------------------------------------------------ Traceback (most recent call last): File "<ipython console>", line 1, in <module> UnicodeEncodeError: 'ascii' codec can't encode characters in position 0-1: ordinal not in range(128) Can someone explain what's going on here? Why does it matter whether the unicode data is in a plain unicode string or stored in an Exception object? And why does this fix it: >>> bar = u"foo2 is %s" % foo2 >>> bar u'foo2 is \xc3\x89milie and Jua\xc3\xb1 are turncoats.' I am quite confused! Thanks for the help! UPDATE: My coding buddy Randall has added to my confusion in an attempt to help me! Send in the reinforcements to explain how this is supposed to make sense: >>> class A: ... def __str__(self): return "string" ... def __unicode__(self): return "unicode" ... >>> "%s %s" % (u'niño', A()) u'ni\xc3\xb1o unicode' >>> "%s %s" % (A(), u'niño') u'string ni\xc3\xb1o' Note that the order of the arguments here determines which method is called!

    Read the article

  • Making a button click and process using javascript with Asp.Net

    - by user944919
    I'm having two buttons and one button is hidden. Now when I click the visible button I need to do two things 1.Open Iframe. 2.Automatically make the 2nd Button(Hidden)to be clicked. When the second button is clicked I need to display the message on top of the IFrame which I have mentioned as function showStickySuccessToast() Now I am able to open IFrame but I'm unable to make the Hidden button clicked automatically. This is what I'm having: <script type="text/javascript"> $(document).ready(function(){ $("#<%=Button1.ClientID%>").click(function(event){ $('#<%=TextBox1.ClientID%>').change(function () { $('#various3').attr('href', $(this).val()); }); }); function showStickySuccessToast() { $().toastmessage('showToast', { text: 'Finished Processing!', sticky: false, position: 'middle-center', type: 'success', closeText: '', close: function () { } }); } }) </script> Here are my two buttons how I'm working with: <a id="various3" href="#"><asp:Button ID="Button1" runat="server" Text="Button" OnClientClick="Button2_Click"/></a> <asp:Button ID="Button2" runat="server" Text="Button" Visible="False" OnClick="Button2_Click"/> And in the button2_Click event: Protected Sub Button2_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles Button2.Click System.Web.UI.ScriptManager.RegisterClientScriptBlock(Page, GetType(Page), "Script", "showStickySuccessToast();", True) End Sub

    Read the article

  • Broken JS Loop with Google Maps...

    - by Oscar Godson
    My code is below, and I had an issue with nearly the same code, and it was fixed here on StackOverflow, but, again, its not working. I haven't changed the working code, but i did wrap it in the for...in loop youll see below. The issue is that no matter what marker I click it always triggers the last marker/infoWindow that was placed. $(function(){ var latlng = new google.maps.LatLng(45.522015,-122.683811); var settings = { zoom: 10, center: latlng, disableDefaultUI:true, mapTypeId: google.maps.MapTypeId.SATELLITE }; var map = new google.maps.Map(document.getElementById("map_canvas"), settings); $.getJSON('api',function(json){ for (var property in json) { if (json.hasOwnProperty(property)) { var json_data = json[property]; var the_marker = new google.maps.Marker({ title:json_data.item.headline, map:map, clickable:true, position:new google.maps.LatLng( parseFloat(json_data.item.geoarray[0].latitude), parseFloat(json_data.item.geoarray[0].longitude) ) }); var infowindow = new google.maps.InfoWindow({ content: '<div><h1>'+json_data.item.headline+'</h1><p>'+json_data.item.full_content+'</p></div>' }); new google.maps.event.addListener(the_marker, 'click', function() { infowindow.open(map,the_marker); }); } } }); }); Thank you for whoever figures this out!

    Read the article

  • jquery delay a link from being followed

    - by Dan Sinker
    I have a short css-based animation that I want to play out before a link is followed (a card that swooped in on page load swoops out after click). Currently, however, the page called loads too quickly. I want to be able to briefly delay the href from being followed. Here's what I've got: $(document).ready(function() { $("#card").css("top","0px"); $(".clickit").click(function() { $("#card").css("top","-500"); }); }); The first line swoops the card in on page load. After that is the click call that modifies the CSS, but like I said there needs to be some kind of delay in there because the page loads immediately, instead of after the animation. The CSS that is modified looks like this: #card { width: 400px; height: 500px; position: relative; top: -500px; -webkit-transition:all .5s; } (yes, I know this is webkit-only right now) This is a problem very similar to this question from 2008, but I know jQuery has been updated significantly since then, so I wanted to see if there was a more modern solution. Thank you!

    Read the article

  • Turn image in google maps V3?

    - by Ilrodri
    Hi, I need help with JavaScript in google map v3 I have an image and I need to be able to turn it. That works, but the real problem it's that I cant afect an marker cause I don't know how to call it and modify this marker. I show you a part of the code: Marker: sURL = 'http://www.sl2o.com/tc/picture/Fleche.PNG'; iWidth = 97; iHeight = 100; mImage = new google.maps.MarkerImage(sURL, new google.maps.Size(iWidth,iHeight), new google.maps.Point(0,0), new google.maps.Point(Math.round(iWidth/2),Math.round(iHeight/2))); var oMarker = new google.maps.Marker({ 'position': new google.maps.LatLng(iStartLat,iStartLon), 'map': map, 'title': 'mon point', 'icon': mImage }); Then I have this : onload=function(){ rotate.call(document.getElementById('im'),50); } </script> <img id="im" src="http://www.sl2o.com/tc/picture/Fleche.PNG" width="97" height="100" /> So here is it. As you can see, I'm afecting this image and I in fact I need to afect the marker. How can I do it ? Please I need this I'been working in it since hours and hours. Thank you !!

    Read the article

  • Event consumption in WPF

    - by webaloman
    I have a very simple app written in Silverlight for Windows Phone, where I try to use events. In my App.xaml.cs code behind I have implemented a GeoCoordinateWatcher which registers a gCWatche_PositionChanged method. This works ok, method is called after the position has been changed. What I want to do is fire an other event lets say DBUpdatedEvent after DB has been updated in the gCWatche_PositionChanged method. For this i delclared in the App.xaml.cs public delegate void DBUpdateEventHandler(object sender, EventArgs e); and I have in my App class: public event DBUpdateEventHandler DBUpdated; the event is fired like this in the end of gCWatche_PositionChanged method like this: OnDBUpdateEvent(new EventArgs()); and also I have declared : protected virtual void OnDBUpdateEvent(EventArgs e) { if (DBUpdated != null) { DBUpdated(this, e); } } Now I need to consume this event in my other Windows Phone app page which is a separate class PhoneApplicationPage. So I declared this method in this other Phone Page: public void DBHasBeenUpdated(object sender, EventArgs e) { Debug.WriteLine("DB UPDATE EVENT CATCHED"); } And in the constructor of this page I declared: DBUpdateEventHandler dbEH = new DBUpdateEventHandler(DBHasBeenUpdated); But when I test the application event is fired (OnDBUpdateEvent is called, but DBUpdated is null, therefore DBUpdated is not called - strange) and I have a problem that the other Phone Page is not catching the event at all... Any suggestions? How to catch that event. Thanks.

    Read the article

  • Saving a single entity instead of the entire context - revisited

    - by nite
    I’m looking for a way to have fine grained control over what is saved using Entity Framework, rather than the whole ObjectContext.SaveChanges(). My scenario is pretty straight forward, and I’m quite amazed not catered for in EF – pretty basic in NHibernate and all other data access paradigms I’ve seen. I’m generating a bunch of data (in a WPF UI) and allowing the user to fine tune what is proposed and choose what is actually committed to the database. For the proposed entities I’m: getting a bunch of reference entities (eg languages) via my objectcontext, creating the proposed entities and assigning these reference entities to them (as navigation properties), so by virtue of their relationship to the reference entities they’re implicitly added to the objectconext Trying to create & save individual entites based on the proposed entities. I figure this should be really simple & trivial but everything I’ve tried I’ve hit a brick wall, either I set up another objectcontext & add just the entity I need (it then tries to add the whole graph and fails as it’s on another objectcontext). I’ve tried MergeOptions = NoTracking on my reference entities to try to get the Attach/AddObject not to navigate through these to create a graph, no avail. I've removed the navigation properties from the reference entities. I've tried AcceptAllChanges, that works but pretty useless in practice as I do still want to track & save other entities. In a simple test, I can create 2 of my proposed entities, AddObject the one I want to save and then Detach the one I dont then call SaveChanges, this works but again not great in practice. Following are a few links to some of the nifty ideas which in the end don’t help in the end but illustrate the complexity of EF for something so simple. I’m really looking for a SaveSingle/SaveAtomic method, and think it’s a pretty reasonable & basic ask for any DAL, letalone a cutting edge ORM. http://stackoverflow.com/questions/1301460/saving-a-single-entity-instead-of-the-entire-context www.codeproject.com/KB/architecture/attachobjectgraph.aspx?fid=1534536&df=90&mpp=25&noise=3&sort=Position&view=Quick&select=3071122&fr=1 bernhardelbl.spaces.live.com/blog/cns!DB54AE2C5D84DB78!238.entry

    Read the article

  • Why new String(bytes, enc).getBytes(enc) does not return the original byte array?

    - by Bozho
    I made the following "simulation": byte[] b = new byte[256]; for (int i = 0; i < 256; i ++) { b[i] = (byte) (i - 128); } byte[] transformed = new String(b, "cp1251").getBytes("cp1251"); for (int i = 0; i < b.length; i ++) { if (b[i] != transformed[i]) { System.out.println("Wrong : " + i); } } For cp1251 this outputs only one wrong byte - at position 23. For KOI8-R - all fine. For cp1252 - 4 or 5 differences. What is the reason for this and how can this be overcome? I know it is wrong to represent byte arrays as strings in whatever encoding, but it is a requirement of the protocol of a payment provider, so I don't have a choice. Update: representing it in ISO-8859-1 works, and I'll use it for the byte[] part, and cp1251 for the textual part, so the question remains only out of curiousity

    Read the article

  • Looking for the log file on iPhone

    - by zp26
    Hi, I have a problem. I have the code below for save a data on file. I build my app on the device, and run. The result variable is TRUE, but i don't find the file on the my iPhone device. Can you help me? Thank and sorry for my english XP -(void)saveXML:(NSString*)name:(float)x:(float)y:(float)z{ NSMutableData *data = [NSMutableData data]; NSKeyedArchiver *archiver = [[NSKeyedArchiver alloc] initForWritingWithMutableData:data]; [archiver setOutputFormat:NSPropertyListXMLFormat_v1_0]; [archiver encodeFloat:x forKey:@"x"]; [archiver encodeFloat:y forKey:@"y"]; [archiver encodeFloat:z forKey:@"z"]; [archiver encodeObject:name forKey:@"name"]; [archiver finishEncoding]; NSString* filePath = [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0] stringByAppendingPathComponent:@"XML Position"]; BOOL result = [data writeToFile:filePath atomically:YES]; if(result) [self updateTextView:@"success"]; [archiver release]; }

    Read the article

  • Why does my floating div push around other divs?

    - by Meke
    I have a div which has a table which has a google map. I want to place a info box within the google map external to the map, just floating on top But I can't seem to get it right, the info div just pushes around the google map despite being on top of the map... CSS .google_map { height: 270px; width: 100%; } #flightMapInfo { position: relative; float: left; z-index: 100; color: #FFFFFF; top: 30px; left: 50px; background:#5a85a5; padding: 5px; -moz-border-radius: 10px; -webkit-border-radius: 10px; } div.tabContent { border: 1px solid #c9c3ba; padding: 0.5em; background-color: #f1f0ee; min-height: 300px; } .tableLeft { width: 75%; float: left; border-right: dotted 2px black; } HTML <div class="mapBlock tabContent"> <div id="flightMapInfo">WHARGL</div> <table class="tableLeft"> <tr><td><div id="flightMap" class="google_map"></div> </table></td></tr></div>

    Read the article

  • CSS - How to create a table cell with a two-colour background?

    - by Chris
    Hi, I'm trying to create an HTML table cell with a two-tone background; so I have normal text on a background which is yellow on the left, and green on the right. The closest I've got so far is as follows. The background is correctly half-and-half, but the content text is displaced below it. <html> <head> <style type='text/css'> td.green { background-color: green; padding: 0px; margin: 0px; height:100%; text-align:center } div.yellow { position:relative; width: 50%; height: 100%; background-color:yellow } </style> </head> <body style="width: 100%"> <table style="width: 25%"> <tr style="padding: 0px; margin: 0px"> <td class="green"> <div class="yellow"></div> <div class="content">Hello</div> </td> </tr> </table> </body> </html> How can I fix this up?

    Read the article

  • Scroll view to bottom while keyboard is hiding

    - by Manu
    Hi! I'm using a scroll view to move my view and show certain text fields (that otherwise would be hidden) when the keyboard shows. I basically resize the scroll view to make room for the keyboard, and then scroll up the view smoothly with "scrollRectToVisible", which works perfectly. After that, I can scroll and edit the rest of the text fields without lowering the keyboard, which is what I intend. The problem comes when I want to hide the keyboard again. I have been able to lower the keyboard and scroll down the view to its original position without a problem, but I have been unable to make that transition smooth. At the moment I use the following: - (void)keyboardWillHide: (NSNotification *)notif { CGRect topRect = CGRectMake(0, 0, 1, 1); [scrollview scrollRectToVisible:topRect animated:YES]; scrollview.frame = CGRectMake(0, 0, scrollviewWidth, scrollviewHeight); } I create a CGRect at the top, which I then move into view with "scrollRectToVisible". That works fine and commences the scrolling right when the keyboard is hiding (I use "keyboardWillHide" and not "keyboardDidHide" because the scroll view frame is still missing its lower part). The problem comes when I resize the scroll view frame back to its original dimensions (which I need to do), because then the scrolling is interrupted and the view drops to the bottom suddenly (as there is nothing else to scroll). This causes a glitch, which is why I cannot complete the transition smoothly. Any ideas on how could I lower the keyboard while scrolling the view down smoothly? Should I be scrolling up a bigger view, instead of resizing it? That way I would not have to restore the scroll view frame dimensions when lowering the keyboard, or would I? Thanks very much in advance!

    Read the article

  • OpenGL Mipmapping: how does OpenGL decide on map level?

    - by Droozle
    Hi, I am having trouble implementing mipmapping in OpenGL. I am using OpenFrameworks and have modified the ofTexture class to support the creation and rendering of mipmaps. The following code is the original texture creation code from the class (slightly modified for clarity): glEnable(texData.textureTarget); glBindTexture(texData.textureTarget, (GLuint)texData.textureID); glTexSubImage2D(texData.textureTarget, 0, 0, 0, w, h, texData.glType, texData.pixelType, data); glTexParameteri(texData.textureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(texData.textureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glDisable(texData.textureTarget); This is my version with mipmap support: glEnable(texData.textureTarget); glBindTexture(texData.textureTarget, (GLuint)texData.textureID); gluBuild2DMipmaps(texData.textureTarget, texData.glTypeInternal, w, h, texData.glType, texData.pixelType, data); glTexParameteri(texData.textureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(texData.textureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glDisable(texData.textureTarget); The code does not generate errors (gluBuild2DMipmaps returns '0') and the textures are rendered without problems. However, I do not see any difference. The scene I render consists of "flat, square tiles" at z=0. It's basically a 2D scene. I zoom in and out by using "glScale()" before drawing the tiles. When I zoom out, the pixels of the tile textures start to "dance", indicating (as far as I can tell) unfiltered texture look-up. See: http://www.youtube.com/watch?v=b_As2Np3m8A at 25s. My question is: since I do not move the camera position, but only use scaling of the whole scene, does this mean OpenGL can not decide on the appropriate mipmap level and uses the full texture size (level 0)? Paul

    Read the article

  • CSS3 Transitions in PhoneGap: Div Width issues

    - by MeltingDog
    I am building a PhoneGap/Cordova app and have a simple code that uses http://ricostacruz.com/jquery.transit/ to display a div when another div is clicked. <style> #hiddendiv { top: -2000px; position:absolute; } </style> <script> $('#clickme').click( function() { //SHOW DIV $('#hiddendiv').transition({ y: '2100px' }); }); </script> <!--HTML--> <div id="hiddendiv"> Lorem Ipsum blah blah blah Loooong piece of text </div> <div id="clickme"> Click Me </div> And it works fine. The issue is that I cannot scroll on my device once the #hiddendiv is displayed. I this is partly because the page is only about 500px height (not actually set anywhere) whilst the #hiddendiv is about 1500px height Does anyone know of a work around for this?

    Read the article

  • Error 2025: The supplied DisplayObject must be a child of the caller

    - by Mocca
    Hi, sorry, new to actionscript 3. I have a display() function for an object rotator(image based like a QT object movie). It first saves the current image in a helper variable and then allocates a new image, from the library, beneath the old one. To get a nice crossfade effect, the old image's alpha is looped down via enter_frame and then removed. Which is where there seems to be an issue with the display list, maybe recognizing oldImg's value as being already added? (it's not a first pass error) Btw, do i have to remove the old image or can i leave it, for when it's being called up via the mouse position again? (the image number can get fairly large) Does anyone have further insight? Thanks! function display(num:Number):void //num: image number { ... oldImg = newImg; ClassReference = getDefinitionByName("Class"+num) as Class; imgBD = new ClassReference(0,0); newImg = new Bitmap(imgBD); images.addChild(newImg); newImg.x=0; newImg.y=0; } function onEnter(evt:Event):void { if (oldImg) { if (oldImg.alpha > 0) oldImg.alpha -= 0.15; **else images.removeChild(oldImg);** } ... }

    Read the article

< Previous Page | 277 278 279 280 281 282 283 284 285 286 287 288  | Next Page >