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  • Faster integer division when denominator is known?

    - by aaa
    hi I am working on GPU device which has very high division integer latency, several hundred cycles. I am looking to optimize divisions. All divisions by denominator which is in a set { 1,3,6,10 }, however numerator is a runtime positive value, roughly 32000 or less. due to memory constraints, lookup table is not option. Can you think of alternatives? I have thought of computing float point inverses, and using those to multiply numerator. Thanks

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  • Programmatically forward-lock an Android APK

    - by String
    Doing a bit of advance research, and am stuck on the point summarized in the title. Namely, is there any way to forward-lock an APK installed programmatically, from another app? I've not come across anything beyond a hint in the following post: http://groups.google.com/group/android-developers/msg/e39941389d4a4cf8 I can't see anything in the docs for PackageManager about forward- locking, but I readily confess that this is an unfamiliar area of the SDK for me. [Cross-posted with the Android-Developers Google group]

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  • Boggling Direct3D9 dynamic vertex buffer Lock crash/post-lock failure on Intel GMA X3100.

    - by nj
    Hi, For starters I'm a fairly seasoned graphics programmer but as wel all know, everyone makes mistakes. Unfortunately the codebase is a bit too large to start throwing sensible snippets here and re-creating the whole situation in an isolated CPP/codebase is too tall an order -- for which I am sorry, do not have the time. I'll do my best to explain. B.t.w, I will of course supply specific pieces of code if someone wonders how I'm handling this-or-that! As with all resources in the D3DPOOL_DEFAULT pool, when the device context is taken away from you you'll sooner or later will have to reset your resources. I've built a mechanism to handle this for all relevant resources that's been working for years; but that fact nothingwithstanding I've of course checked, asserted and doubted any assumption since this bug came to light. What happens is as follows: I have a rather large dynamic vertex buffer, exact size 18874368 bytes. This buffer is locked (and discarded fully using the D3DLOCK_DISCARD flag) each frame prior to generating dynamic geometry (isosurface-related, f.y.i) to it. This works fine, until, of course, I start to reset. It might take 1 time, it might take 2 or it might take 5 resets to set off a bug that causes an access violation either on the pointer returned by the Lock() operation on the renewed resource or a plain crash -- regarding a somewhat similar address, but without the offset that it has tacked on to it in the first case because in that case we're somewhere halfway writing -- iside the D3D9 dll Lock() call. I've tested this on other hardware, upgraded my GMA X3100 drivers (using a MacBook with BootCamp) to the latest ones, but I can't reproduce it on any other machine and I'm at a loss about what's wrong here. I have tried to reproduce a similar situation with a similar buffer (I've got a large scratch pad of the same type I filled with quads) and beyond a certain amount of bytes it started to behave likewise. I'm not asking for a solution here but I'm very interested if there are other developers here who have battled with the same foe or maybe some who can point me in some insightful direction, maybe ask some questions that might shed a light on what I may or may not be overlooking. Another interesting artifact is that the vertex buffer starts to bug if I supply both D3DLOCK_DISCARD and D3DLOCK_NOOVERWRITE together which, even though not very logical (you're not going to overwrite if you've just discarded all), gives graphics glitches. Thanks and any corrections are more than welcome. Niels p.s - A friend of mine raised the valid point that it is a huge buffer for onboard video RAM and it's being at least double or triple buffered internally due to it's dynamic nature. On the other hand, the debug output (D3D9 debug DLL + max. warning output) remains silent. p.s 2 - Had it tested on more machines and still works -- it's probably a matter of circumstance: the huge dynamic, internally double/trippled buffered buffer, not a lot of memory and drivers that don't complain when they should.. Unless someone has a better suggestion; I'd still love to hear it :)

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  • Structuring Win32 GUI code

    - by kraf
    I wish to improve my code and file structure in larger Win32 projects with plenty of windows and controls. Currently, I tend to have one header and one source file for the entire implementation of a window or dialog. This works fine for small projects, but now it has come to the point where these implementations are starting to reach 1000-2000 lines, which is tedious to browse. A typical source file of mine looks like this: static LRESULT CALLBACK on_create(const HWND hwnd, WPARAM wp, LPARAM lp) { setup_menu(hwnd); setup_list(hwnd); setup_context_menu(hwnd); /* clip */ return 0; } static LRESULT CALLBACK on_notify(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp) { const NMHDR* header = (const NMHDR*)lp; /* At this point I feel that the control's event handlers doesn't * necessarily belong in the same source file. Perhaps I could move * each control's creation code and event handlers into a separate * source file? Good practice or cause of confusion? */ switch (header->idFrom) { case IDC_WINDOW_LIST: switch (header->code) { case NM_RCLICK: return on_window_list_right_click(hwnd, wp, lp); /* clip */ } } } static LRESULT CALLBACK wndmain_proc(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp) { switch (msg) { case WM_CREATE: return on_create(hwnd, wp, lp); case WM_CLOSE: return on_close(hwnd, wp, lp); case WM_NOTIFY: return on_notify(hwnd, wp, lp); /* It doesn't matter much how the window proc looks as it just forwards * events to the appropriate handler. */ /* clip */ default: return DefWindowProc(hwnd, msg, wp, lp); } } But now as the window has a lot more controls, and these controls in turn have their own message handlers, and then there's the menu click handlers, and so on... I'm getting lost, and I really need advice on how to structure this mess up in a good and sensible way. I have tried to find good open source examples of structuring Win32 code, but I just get more confused since there are hundreds of files, and within each of these files that seem GUI related, the Win32 GUI code seems so far encapsulated away. And when I finally find a CreateWindowEx statement, the window proc is nowhere to be found. Any advice on how to structure all the code while remaining sane would be greatly appreciated. Thanks! I don't wish to use any libraries or frameworks as I find the Win32 API interesting and valuable for learning. Any insight into how you structure your own GUI code could perhaps serve as inspiration.

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  • Creating aliases in PowerShell for git commands?

    - by Richard
    Hi, I understand how to create aliases in PowerShell for cmdlets fine but I want to create an alias in PowerShell for things like "git status" as just "gs" and "git pull origin master" as "gpm" can anyone point me in the right direction? I am sure I am missing something obvious. Many thanks Richard

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  • Why is FLT_MIN equal to zero on OS X?

    - by Nick Forge
    limits.h specifies limits for non-floating point math types, e.g. INT_MIN and INT_MAX. These values are the most negative and most positive values that you can represent using an int. In float.h, there are definitions for FLT_MIN and FLT_MAX. If you do the following: NSLog(@"%f %f", FLT_MIN, FLT_MAX); You get the following output: FLT_MIN = 0.000000, FLT_MAX = 340282346638528859811704183484516925440.000000 FLT_MAX is equal to a really large number, as you would expect, but why does FLT_MIN equal zero?

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  • iPhone: Ovi maps

    - by Rupesh
    hi all, I want to use Ovi map in my iPhone application. I searched for Ovi map on google but presently it is not open.Basically I want to know following things OVi map service is from Nokia. So can i use Ovi Map in my iPhone application. If answer of 1 point is Yes, then where I found support info(code sample/classes/framework) for iPhone. Please advice

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  • Integrate with Hawk Monitoring System

    - by Joel Martinez
    Hello, I am looking to integrate an existing product with Hawk (http://www.hawkms.com/), which our application support team uses to keep an eye on operations. I've never used the product so I was wondering if anyone could point me to some resources about how to expose performance data so that it can be monitored with Hawk. Specifically, the technologies we're using is asp.net and wcf ... but resources on other technology stacks would still be useful if they are available. Thanks!

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  • Random loading swf files into main swf with countdown timer

    - by Plugger
    ok guys a question, can this be done or has it already been done, or can someone point me in the right direction (be aware i an a total newbie with action script) i have a main swf movie about 600px x 400 px what i want is this to run for say 30 seconds, then i want a countdown timer in the bottom corner for say 10 seconds, after this i want it to randomly load another swf file over the top of the original, and then the timer repeats for 10 seconds and repates the random loading of another swf file over the top etc, etc, etc so whats the best way around this

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  • Data Mining project ideas?

    - by Andriyev
    Hi I am looking for project ideas in the field of data mining. I expect to complete it in a quarter and intend to use C++, Linux as the environment. The course I'm taking aims to build the basics of data mining and covers topics like Classification, Regression-Modeling, Clustering and Association learning. Please point me to some good ideas which I can chew on. cheers

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  • Why does ASP.Net rewrite relative paths in runat=server anchor controls?

    - by Atomiton
    I have UserControls in a Controls folder in my solution: /Controls/TheControl.ascx If specify the following: <a runat="server" href="./?pg=1">link text</a> ASP.Net seems to want to rewrite the path to point to the absolute location. For example, If the control is on site.com/products/fish/cans.aspx the link href will be rewritten to read <a href="../../Controls/?pg=1 Why does Asp.Net rewrite these control paths, and is there an elegant way to fix it?

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  • Count rows in Drupal views plugin

    - by Rimian
    I've written myself a Drupal Views row plugin and I want to count the rows so I can do something with the output every Nth row. I can do this in the plugin's preprocessor function but if it gets used more than once (in panels for example) I can't reset the counter to zero. Can someone point me in the right direction here?

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  • Dispatch functions

    - by Uruhara747
    What exactly are dispatch functions? I've googled them and all is vague. They seem to just be nested blocks/closures inside of other functions? Speaking from a scala/lift point..but i assume it's universal, i've seen them mentioned in ruby as well.

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  • NSMutableArray can't be added to

    - by Dan Ray
    I've had this sort of problem before, and it didn't get a satisfactory answer. I have a viewcontroller with a property called "counties" that is an NSMutableArray. I'm going to drill down a navigation screen to a view that is about selecting the counties for a geographical search. So the search page drills down to the "select counties" page. I pass NSMutableArray *counties to the second controller as I push the second one on the navigation stack. I actually set that second controller's "selectedCounties" property (also an NSMutableArray) with a pointer to my first controller's "counties", as you'll see below. When I go to addObject to that, though, I get this: *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '*** -[NSCFArray insertObject:atIndex:]: mutating method sent to immutable object' Here's my code: in SearchViewController.h: @interface SearchViewController : UIViewController { .... NSMutableArray *counties; } .... @property (nonatomic, retain) NSMutableArray *counties; in SearchViewController.m: - (void)getLocationsView { [keywordField resignFirstResponder]; SearchLocationsViewController *locationsController = [[SearchLocationsViewController alloc] initWithNibName:@"SearchLocationsView" bundle:nil]; [self.navigationController pushViewController:locationsController animated:YES]; [locationsController setSelectedCounties:self.counties]; [locationsController release]; } in SearchLocationsViewController.h: @interface EventsSearchLocationsViewController : UIViewController <UITableViewDelegate, UITableViewDataSource> { ... NSMutableArray *selectedCounties; } ... @property (nonatomic, retain) NSMutableArray *selectedCounties; in SearchLocationsViewController.m (the point here is, we're toggling each element of a table being active or not in the list of selected counties): -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath]; if ([self.selectedCounties containsObject:[self.counties objectAtIndex:indexPath.row]]) { //we're deselcting! [self.selectedCounties removeObject:[self.counties objectAtIndex:indexPath.row]]; cell.accessoryView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"red_check_inactive.png"]]; } else { [self.selectedCounties addObject:[self.counties objectAtIndex:indexPath.row]]; cell.accessoryView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"red_check_active.png"]]; } [tableView deselectRowAtIndexPath:indexPath animated:YES]; } We die at [self.selectedCounties addObject.... there. Now, when I NSLog myself [self.selectedCounties class], it tells me it's an NSCFArray. How does this happen? I understand about class bundles (or I THINK I do anyway), but this is explicitly a specific type, and it's losing it subclassing at some point in a way that kills the whole thing. I just completely don't understand why that would happen.

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  • Why is cell phone software still so primitive?

    - by Tomislav Nakic-Alfirevic
    I don't do mobile development, but it strikes me as odd that features like this aren't available by default on most phones: full text search: searches all address book contents, messages, anything else being a plus better call management: e.g. a rotating audio call log, meaning you always have the last N calls recorded for your listening pleasure later (your little girl just said her first "da-da" while you were on a business trip, you had a telephone job interview, you received complex instructions to do something etc.) bluetooth remote control (like e.g. anyRemote, but available by default on a bluetooth phone) no multitasking capabilities worth mentioning and in general no e.g. weekly software updates, making the phone much more usable (even if it had to be done over USB, rather than over the network). I'm sure I was dumbfounded by the lack or design of other features as well, but they don't come to mind right now. To clarify, I'm not talking about smartphones here: my plain, 2-year old phone has a CPU an order of magnitude faster than my first PC, about as much storage space and it's ridiculous how bad (slow, unwieldy) the software is and it's not one phone or one manufacturer. What keeps the (to me) obvious software functionality vacuum on a capable hardware platform from being filled up? Edit: I believe a clarification on the multitasking point might be beneficial. I'll use my phone as an example, although the point is much more general. The phone can multitask and in fact does: you can listen to music and do something else at the same time. On the other hand, the way the software has been designed makes multitasking next to useless. (Ditto with the external touch screen: it can take touch commands, but only one application makes use of it, and only with 3 commands.) To take the multitasking example to the extreme, if I plug my phone into my laptop and it registers as an external disk, it doesn't allow any kind of operation: messages, calling, calendar, everything out of reach, although I can receive a call. No "battery life" issue there: it's charging while connected. BTW, another example of design below the current state of the art: I don't see a phone on the horizon which will remember where in an audio or video file you were when you stopped listening/watching it last time (podcasts are a good use case). Simplistic rewind/fast forward functionality only aggravates the problem.

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  • I've got my 2D/3D conversion working perfectly, how to do perspective

    - by user346992
    Although the context of this question is about making a 2d/3d game, the problem i have boils down to some math. Although its a 2.5D world, lets pretend its just 2d for this question. // xa: x-accent, the x coordinate of the projection // mapP: a coordinate on a map which need to be projected // _Dist_ values are constants for the projection, choosing them correctly will result in i.e. an isometric projection xa = mapP.x * xDistX + mapP.y * xDistY; ya = mapP.x * yDistX + mapP.y * yDistY; xDistX and yDistX determine the angle of the x-axis, and xDistY and yDistY determine the angle of the y-axis on the projection (and also the size of the grid, but lets assume this is 1-pixel for simplicity). x-axis-angle = atan(yDistX/xDistX) y-axis-angle = atan(yDistY/yDistY) a "normal" coordinate system like this --------------- x | | | | | y has values like this: xDistX = 1; yDistX = 0; xDistY = 0; YDistY = 1; So every step in x direction will result on the projection to 1 pixel to the right end 0 pixels down. Every step in the y direction of the projection will result in 0 steps to the right and 1 pixel down. When choosing the correct xDistX, yDistX, xDistY, yDistY, you can project any trimetric or dimetric system (which is why i chose this). So far so good, when this is drawn everything turns out okay. If "my system" and mindset are clear, lets move on to perspective. I wanted to add some perspective to this grid so i added some extra's like this: camera = new MapPoint(60, 60); dx = mapP.x - camera.x; // delta x dy = mapP.y - camera.y; // delta y dist = Math.sqrt(dx * dx + dy * dy); // dist is the distance to the camera, Pythagoras etc.. all objects must be in front of the camera fac = 1 - dist / 100; // this formula determines the amount of perspective xa = fac * (mapP.x * xDistX + mapP.y * xDistY) ; ya = fac * (mapP.x * yDistX + mapP.y * yDistY ); Now the real hard part... what if you got a (xa,ya) point on the projection and want to calculate the original point (x,y). For the first case (without perspective) i did find the inverse function, but how can this be done for the formula with the perspective. May math skills are not quite up to the challenge to solve this. ( I vaguely remember from a long time ago mathematica could create inverse function for some special cases... could it solve this problem? Could someone maybe try?)

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  • XCode -> Build starting with a specific class

    - by ML
    When I build with XCode (I am porting a large project with tons of errors at this point), is there a way to have it start with the CPP file that contains my main class (I obviously know this file) so I can correct errors there first? I mean we have about 400,000 errors moving from CW to XCode.

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  • Correct order of overrides for a composite control based on an abstract one

    - by mattdwen
    I'm writing a set of C# composite web server controls for displaying dialog boxes. I want to have one abstract class which handles the basic layout and things like titles of the control, then have a set of derived ones which render child controls at a specific point. I forsee three distincts methods: renderOpeningHtml handled by the abstract class, renderCustomControls as done by the derived class, and renderClosingHtml by the abstract class again, except I can't figure the life cycle of a CompositeControl and what methods to use when.

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  • Code examples for a wallpaper app?

    - by TERACytE
    I would like to write a C# app that runs like an overlay on the desktop wallpaper. Similar to the way that desktop widgets or Rainmeter(rainmeter.net) runs; behind other apps but on top of the desktop wallpaper. I cannot find any C# examples of this kind of behavior. Can someone point to me to some code? Here is an example of what I am interested in creating: http://jabz.us/uploaded_images/screenCaptureRainmeter.png

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  • UIView animation along a round path?

    - by david
    I need to make my little guy (in a UIIamgeView) jump forward and it has to look natural. I want to know is there a way to do it with CoreAnimation (beginAnimation/commitAnimation)? I could do it by setting a point in between in the air but the movement looks not natural :P

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  • Properly Establishing an ApplicationEndpoint in UCMA 3.0

    - by user570720
    I've been struggling with getting an application endpoint working on UCMA 3.0. I am trying to run an application on a server separate from the Lync server which uses a registered ApplicationEndpoint to monitor presence and act as a bot which can send other users messages. I used to have my code working with a UserEndpoint (which was fine for monitoring presence), but did not have the capabilities to send IMs to other Lync users. After searching the web, I'm finally at the point where I'm getting this error when running my code: System.ArgumentException was unhandled Message=An ApplicationEndpoint can be registered only if proxy and Multual Tls have been specified. Source=Microsoft.Rtc.Collaboration StackTrace: at Microsoft.Rtc.Collaboration.ApplicationEndpoint..ctor(CollaborationPlatform platform, ApplicationEndpointSettings settings) at Waldo.endpointHelper.CreateApplicationEndpoint(ApplicationEndpointSettings applicationEndpointSettings) in C:\Users\l1m5\Desktop\waldoproject\trunk\WaldoSoln\waldoGrabPresence\endpointHelper.cs:line 117 at Waldo.endpointHelper.CreateEstablishedApplicationEndpoint(String endpointFriendlyName) in C:\Users\l1m5\Desktop\waldoproject\trunk\WaldoSoln\waldoGrabPresence\endpointHelper.cs:line 228 at Waldo.waldoGrabPresence.Run() in C:\Users\l1m5\Desktop\waldoproject\trunk\WaldoSoln\waldoGrabPresence\waldoGrabPresence.cs:line 60 at Waldo.waldoGrabPresence.Main(String[] args) in C:\Users\l1m5\Desktop\waldoproject\trunk\WaldoSoln\waldoGrabPresence\waldoGrabPresence.cs:line 42 at System.AppDomain._nExecuteAssembly(Assembly assembly, String[] args) at System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() InnerException: After some searching, I followed the instructions here: http://blogs.claritycon.com/blogs/michael_greenlee/archive/2009/03/21/installing-a-certificate-for-ucma-v2-0-applications.aspx to import a certificate onto the server that I'm trying to run the application on, but to no avail. So at this point, I think that there must be something wrong with how I'm setting up the ApplicationEndpointSettings, CollaberationPlatform or ApplicationEndpoint objects. Here's how I'm doing it: ApplicationEndpointSettings settings = new ApplicationEndpointSettings(_ownerURIPrompt, _serverFQDNPrompt, _trustedPortPrompt); ServerPlatformSettings settings = new ServerPlatformSettings(null, _serverFQDNPrompt, _trustedPortPrompt, _trustedApplicationGRUU); _collabPlatform = new CollaborationPlatform(settings); _applicationEndpoint = new ApplicationEndpoint(_collabPlatform, applicationEndpointSettings); Does anyone see any problems with what I'm doing? Or, better yet, does anyone know of a blog that walks you through establishing an application endpoint in the situation I'm in? I work really well with tutorials or samples, but have not found one that seems to accomplish what I'm trying to do. Thanks for the help!

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  • Y-value on bar graph in gnuplot?

    - by mary
    Can I get gnuplot to display the exact y-value or height of a data point (plotted using "with boxes") over its bar? I would like the plot to be easy to read so nobody has to line up the top of a bar with the y-axis and guess what the value is.

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