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  • What's wrong with my HtmlHelper?

    - by Dejan.S
    I done a htmlhelper but I can not get it to work tho. I did like I seen on different tutorials. my MenuItemHelper static Class public static string MenuItem(this HtmlHelper helper, string linkText, string actionName, string controllerName) { var currentControllerName = (string)helper.ViewContext.RouteData.Values["controller"]; var currentActionName = (string)helper.ViewContext.RouteData.Values["action"]; var sb = new StringBuilder(); if (currentControllerName.Equals(controllerName, StringComparison.CurrentCultureIgnoreCase) && currentActionName.Equals(actionName, StringComparison.CurrentCultureIgnoreCase)) sb.Append("<li class=\"selected\">"); else sb.Append("<li>"); sb.Append(helper.ActionLink(linkText, actionName, controllerName)); sb.Append("</li>"); return sb.ToString(); } import namespace <%@ Import Namespace="MYAPP.Web.App.Helpers" %> Implementation on my master.page <%= Html.MenuItem("TEST LINK", "About", "Site") %> Errormessage I get Method not found: 'System.String System.Web.Mvc.Html.LinkExtensions.ActionLink(System.Web.Mvc.HtmlHelper, System.String, System.String, System.String)

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  • Extend and Overload MS and Point Types

    - by dr d b karron
    Do I have make my own Point and Vector types to overload them ? Why does this not work ? namespace System . windows { public partial struct Point : IFormattable { public static Point operator * ( Point P , double D ) { Point Po = new Point ( ); return Po; } } } namespace SilverlightApplication36 { public partial class MainPage : UserControl { public static void ShrinkingRectangle ( WriteableBitmap wBM , int x1 , int y1 , int x2 , int y2 , Color C ) { wBM . DrawRectangle ( x1 , y1 , x2 , y2 , Colors . Red ); Point Center = Mean ( x1 , y1 , x2 , y2 ); wBM . SetPixel ( Center , Colors.Blue , 3 ); Point P1 = new Point ( x1 , y1 ); Point P2 = new Point ( x1 , y2 ); Point P3 = new Point ( x1 , y2 ); Point P4 = new Point ( x2 , y1 ); const int Steps = 10; for ( int i = 0 ; i < Steps ; i++ ) { double iF = (double)(i+1) / (double)Steps; double jF = ( 1.0 - iF ); Point P11 = **P1 * jF;** } }

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  • How can I pass in a params of Expression<Func<T, object>> to a method?

    - by Pure.Krome
    Hi folks, I have the following two methods :- public static IQueryable<T> IncludeAssociations<T>(this IQueryable<T> source, params string[] associations) { ... } public static IQueryable<T> IncludeAssociations<T>(this IQueryable<T> source, params Expression<Func<T, object>>[] expressions) { ... } Now, when I try and pass in a params of Expression<Func<T, object>>[], it always calls the first method (the string[]' and of course, that value isNULL`) Eg. Expression<Func<Order, object>> x1 = x => x.User; Expression<Func<Order, object>> x2 = x => x.User.Passport; var foo = _orderRepo .Find() .IncludeAssociations(new {x1, x2} ) .ToList(); Can anyone see what I've done wrong? Why is it thinking my params are a string? Can I force the type, of the 2x variables?

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  • How to get around DnsRecordListFree error in .NET Framework 4.0?

    - by Greg Finzer
    I am doing an MxRecordLookup. I am getting an error when calling the DnsRecordListFree in the .NET Framework 4.0. I am using Windows 7. How do I get around it? Here is the error: System.MethodAccessException: Attempt by security transparent method to call native code through method. Here is my code: [DllImport("dnsapi", EntryPoint = "DnsQuery_W", CharSet = CharSet.Unicode, SetLastError = true, ExactSpelling = true)] private static extern int DnsQuery([MarshalAs(UnmanagedType.VBByRefStr)]ref string pszName, QueryTypes wType, QueryOptions options, int aipServers, ref IntPtr ppQueryResults, int pReserved); [DllImport("dnsapi", CharSet = CharSet.Auto, SetLastError = true)] private static extern void DnsRecordListFree(IntPtr pRecordList, int FreeType); public List<string> GetMXRecords(string domain) { List<string> records = new List<string>(); IntPtr ptr1 = IntPtr.Zero; IntPtr ptr2 = IntPtr.Zero; MXRecord recMx; try { int result = DnsQuery(ref domain, QueryTypes.DNS_TYPE_MX, QueryOptions.DNS_QUERY_BYPASS_CACHE, 0, ref ptr1, 0); if (result != 0) { if (result == 9003) { //No Record Exists } else { //Some other error } } for (ptr2 = ptr1; !ptr2.Equals(IntPtr.Zero); ptr2 = recMx.pNext) { recMx = (MXRecord)Marshal.PtrToStructure(ptr2, typeof(MXRecord)); if (recMx.wType == 15) { records.Add(Marshal.PtrToStringAuto(recMx.pNameExchange)); } } } finally { DnsRecordListFree(ptr1, 0); } return records; }

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  • What exactly is a reentrant function?

    - by eSKay
    Most of the times, the definition of reentrance is quoted from Wikipedia: A computer program or routine is described as reentrant if it can be safely called again before its previous invocation has been completed (i.e it can be safely executed concurrently). To be reentrant, a computer program or routine: Must hold no static (or global) non-constant data. Must not return the address to static (or global) non-constant data. Must work only on the data provided to it by the caller. Must not rely on locks to singleton resources. Must not modify its own code (unless executing in its own unique thread storage) Must not call non-reentrant computer programs or routines. How is safely defined? If a program can be safely executed concurrently, does it always mean that it is reentrant? What exactly is the common thread between the six points mentioned that I should keep in mind while checking my code for reentrant capabilities? Also, Are all recursive functions reentrant? Are all thread-safe functions reentrant? Are all recursive and thread-safe functions reentrant? While writing this question, one thing comes to mind: Are the terms like reentrance and thread safety absolute at all i.e. do they have fixed concrete definations? For, if they are not, this question is not very meaningful. Thanks!

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  • Difficulty porting raw PCM output code from Java to Android AudioTrack API.

    - by IndigoParadox
    I'm attempting to port an application that plays chiptunes (NSF, SPC, etc) music files from Java SE to Android. The Android API seems to lack the javax multimedia classes that this application uses to output raw PCM audio. The closest analog I've found in the API is AudioTrack and so I've been wrestling with that. However, when I try to run one of my sample music files through my port-in-progress, all I get back is static. My suspicion is that it's the AudioTrack I've setup which is at fault. I've tried various different constructors but it all just outputs static in the end. The DataLine setup in the original code is something like: AudioFormat audioFormat = new AudioFormat( AudioFormat.Encoding.PCM_SIGNED, 44100, 16, 2, 4, 44100, true ); DataLine.Info lineInfo = new DataLine.Info( SourceDataLine.class, audioFormat ); DataLine line = (SourceDataLine)AudioSystem.getLine( lineInfo ); The constructor I'm using right now is: AudioTrack = new AudioTrack( AudioManager.STREAM_MUSIC, 44100, AudioFormat.CHANNEL_CONFIGURATION_STEREO, AudioFormat.ENCODING_PCM_16BIT, AudioTrack.getMinBufferSize( 44100, AudioFormat.CHANNEL_CONFIGURATION_STEREO, AudioFormat.ENCODING_PCM_16BIT ), AudioTrack.MODE_STREAM ); I've replaced constants and variables in those so they make sense as concisely as possible, but my basic question is if there are any obvious problems in the assumptions I made when going from one format to the other.

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  • Attempted to render a circle in opengl es 1.1, renders as oval

    - by eipxen
    Hi all, I attempted to render a circle in opengl es 1.1 as a test before building a larger program, but it renders as an oval. Here is the code I use to generate and render my vertices: static const int numVerts = 40; static GLfloat myFirstCircle[82]; myFirstCircle[0] = 0.0f; myFirstCircle[1] = 0.0f; for (int i = 2; i < (numVerts+1)*2; i+=2) { myFirstCircle[i] = .5 * cosf(i*2*3.14159/numVerts); myFirstCircle[i+1] = .5 * sinf(i*2*3.14159/numVerts); } glVertexPointer(2, GL_FLOAT, 0, myFirstCircle); glEnableClientState(GL_VERTEX_ARRAY); glDrawArrays(GL_TRIANGLE_FAN, 0, 22); I'm still somewhat new to this system, so I may have a silly error that I do not see, but it seems to me like this should generate 40 vertices on a circle of radius .5. When it renders, the shape on screen appears to be an oval, significantly taller than it is wide. My question is thus: why is my circle rendering this way, and what could I do to fix it? This is the first question on stackoverflow, so I'm not sure how to share an image of my output.

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  • Can this extension method be improved?

    - by Newbie
    I have the following extension method public static class ListExtensions { public static IEnumerable<T> Search<T>(this ICollection<T> collection, string stringToSearch) { foreach (T t in collection) { Type k = t.GetType(); PropertyInfo pi = k.GetProperty("Name"); if (pi.GetValue(t, null).Equals(stringToSearch)) { yield return t; } } } } What it does is by using reflection, it finds the name property and then filteres the record from the collection based on the matching string. This method is being called as List<FactorClass> listFC = new List<FactorClass>(); listFC.Add(new FactorClass { Name = "BKP", FactorValue="Book to price",IsGlobal =false }); listFC.Add(new FactorClass { Name = "YLD", FactorValue = "Dividend yield", IsGlobal = false }); listFC.Add(new FactorClass { Name = "EPM", FactorValue = "emp", IsGlobal = false }); listFC.Add(new FactorClass { Name = "SE", FactorValue = "something else", IsGlobal = false }); List<FactorClass> listFC1 = listFC.Search("BKP").ToList(); It is working fine. But a closer look into the extension method will reveal that Type k = t.GetType(); PropertyInfo pi = k.GetProperty("Name"); is actually inside a foreach loop which is actually not needed. I think we can take it outside the loop. But how? PLease help. (C#3.0)

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  • Are these two functions the same?

    - by Ranhiru
    There is a function in the AES algorithm, to multiply a byte by 2 in Galois Field. This is the function given in a website private static byte gfmultby02(byte b) { if (b < 0x80) return (byte)(int)(b <<1); else return (byte)( (int)(b << 1) ^ (int)(0x1b) ); } This is the function i wrote. private static byte MulGF2(byte x) { if (x < 0x80) return (byte)(x << 1); else { return (byte)((x << 1) ^ 0x1b); } } What i need to know is, given any byte whether this will perform in the same manner. Actually I am worried about the extra conversion of to int and then again to byte. So far I have tested and it looks fine. Does the extra cast to int and then to byte make a difference?

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  • Linq - How to collect Anonymous Type as Result for a Function

    - by GibboK
    I use c# 4 asp.net and EF 4. I'm precompiling a query, the result should be a collection of Anonymous Type. At the moment I use this code. public static readonly Func<CmsConnectionStringEntityDataModel, string, dynamic> queryContentsList = CompiledQuery.Compile<CmsConnectionStringEntityDataModel, string, dynamic> ( (ctx, TypeContent) => ctx.CmsContents.Where(c => c.TypeContent == TypeContent & c.IsPublished == true & c.IsDeleted == false) .Select(cnt => new { cnt.Title, cnt.TitleUrl, cnt.ContentId, cnt.TypeContent, cnt.Summary } ) .OrderByDescending(c => c.ContentId)); I suspect the RETURN for the FUNCTION Dynamic does not work properly and I get this error Sequence contains more than one element enter code here. I suppose I need to return for my function a Collection of Anonymous Types... Do you have any idea how to do it? What I'm doing wrong? Please post a sample of code thanks! Update: public class ConcTypeContents { public string Title { get; set; } public string TitleUrl { get; set; } public int ContentId { get; set; } public string TypeContent { get; set; } public string Summary { get; set; } } public static readonly Func<CmsConnectionStringEntityDataModel, string, ConcTypeContents> queryContentsList = CompiledQuery.Compile<CmsConnectionStringEntityDataModel, string, ConcTypeContents>( (ctx, TypeContent) => ctx.CmsContents.Where(c => c.TypeContent == TypeContent & c.IsPublished == true & c.IsDeleted == false) .Select(cnt => new ConcTypeContents { cnt.Title, cnt.TitleUrl, cnt.ContentId, cnt.TypeContent, cnt.Summary }).OrderByDescending(c => c.ContentId));

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  • Most Elegant Way to write isPrime in java

    - by Anantha Kumaran
    public class Prime { public static boolean isPrime1(int n) { if (n <= 1) { return false; } if (n == 2) { return true; } for (int i = 2; i <= Math.sqrt(n) + 1; i++) { if (n % i == 0) { return false; } } return true; } public static boolean isPrime2(int n) { if (n <= 1) { return false; } if (n == 2) { return true; } if (n % 2 == 0) { return false; } for (int i = 3; i <= Math.sqrt(n) + 1; i = i + 2) { if (n % i == 0) { return false; } } return true; } } public class PrimeTest { public PrimeTest() { } @Test public void testIsPrime() throws IllegalArgumentException, IllegalAccessException, InvocationTargetException { Prime prime = new Prime(); TreeMap<Long, String> methodMap = new TreeMap<Long, String>(); for (Method method : Prime.class.getDeclaredMethods()) { long startTime = System.currentTimeMillis(); int primeCount = 0; for (int i = 0; i < 1000000; i++) { if ((Boolean) method.invoke(prime, i)) { primeCount++; } } long endTime = System.currentTimeMillis(); Assert.assertEquals(method.getName() + " failed ", 78498, primeCount); methodMap.put(endTime - startTime, method.getName()); } for (Entry<Long, String> entry : methodMap.entrySet()) { System.out.println(entry.getValue() + " " + entry.getKey() + " Milli seconds "); } } } I am trying to find the fastest way to check whether the given number is prime or not. This is what is finally came up with. Is there any better way than the second implementation(isPrime2).

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  • Qt application crashing immediately without debugging info. How do I track down the problem?

    - by jjacksonRIAB
    I run an Qt app I've built: ./App Segmentation fault I run it with strace: strace ./App execve("./App", ["./App"], [/* 27 vars */]) = 0 --- SIGSEGV (Segmentation fault) @ 0 (0) --- +++ killed by SIGSEGV +++ Process 868 detached Again, no useful info. I run it with gdb: (gdb) run Starting program: /root/test/App Reading symbols from shared object read from target memory...(no debugging symbols found)...done. Loaded system supplied DSO at 0xffffe000 Program received signal SIGSEGV, Segmentation fault. 0x00000001 in ?? () Again, nothing. I run it with valgrind: ==948== Process terminating with default action of signal 11 (SIGSEGV) ==948== Bad permissions for mapped region at address 0x0 ==948== at 0x1: (within /root/test/App) Even if I put in debugging symbols, it doesn't give any more useful info. ldd shows all libraries being linked properly. Is there any other way I can find out what's wrong? I can't even do standard printf, cout, etc debugging. The executable doesn't even seem to start running at all. I rebuilt with symbols, and tried the suggestion below (gdb) break main Breakpoint 1 at 0x45470 (gdb) run Starting program: /root/test/App Breakpoint 1 at 0x80045470 Reading symbols from shared object read from target memory...done. Loaded system supplied DSO at 0xffffe000 Program received signal SIGSEGV, Segmentation fault. 0x00000001 in ?? () I checked for static initializers and I don't seem to have any. Yep, I tried printf, cout, etc. It doesn't even make it into the main routine, so I'm looking for problems with static initializers in link libraries, adding them in one-by-one. I'm not getting any stack traces either.

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  • Android shared library which is not JNI based

    - by Mondain
    I am developing a library for Android applications which does not use native code (JNI). I have tried suppling the library as an external jar in my Android projects but this method does not include the library contents in the apk and thus throws class not found errors when run in the emulator or device. I have also tried creating the library as an Android project in itself and this does work, but only for public static properties (not methods). With the library and application both being in separate apk's I can see that the VM notices references to the library and can read some properties, but when an attempt to instantiate a class in the library is executed I get class not found even though I can read the public static properties from it (very frustrating!!). I realize that Davlik byte code is not the same as Java byte code but I am having trouble even finding good information about how to solve what would seem to be a very simple issue in Android. I am looking into the old PlatformLibrary stuff right now but I am not convinced this will work either since the sample has been removed from the Android site :( So help me out if you can, if I find the answer before this happens I will share it. viva la Android!

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  • Why Enumerable.Range is faster than a direct yield loop?

    - by Morgan Cheng
    Below code is checking performance of three different ways to do same solution. public static void Main(string[] args) { // for loop { Stopwatch sw = Stopwatch.StartNew(); int accumulator = 0; for (int i = 1; i <= 100000000; ++i) { accumulator += i; } sw.Stop(); Console.WriteLine("time = {0}; result = {1}", sw.ElapsedMilliseconds, accumulator); } //Enumerable.Range { Stopwatch sw = Stopwatch.StartNew(); var ret = Enumerable.Range(1, 100000000).Aggregate(0, (accumulator, n) => accumulator + n); sw.Stop(); Console.WriteLine("time = {0}; result = {1}", sw.ElapsedMilliseconds, ret); } //self-made IEnumerable<int> { Stopwatch sw = Stopwatch.StartNew(); var ret = GetIntRange(1, 100000000).Aggregate(0, (accumulator, n) => accumulator + n); sw.Stop(); Console.WriteLine("time = {0}; result = {1}", sw.ElapsedMilliseconds, ret); } } private static IEnumerable<int> GetIntRange(int start, int count) { int end = start + count; for (int i = start; i < end; ++i) { yield return i; } } } The result is like this: time = 306; result = 987459712 time = 1301; result = 987459712 time = 2860; result = 987459712 It is not surprising that "for loop" is faster than the other two solutions, because Enumerable.Aggregate takes more method invocations. However, it really surprises that "Enumerable.Range" is faster than the "self-made IEnumerable". I thought that Enumerable.Range will take more overhead than the simple GetIntRange method. What is the possible reason for this?

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  • Applying the Decorator Pattern to Forms

    - by devoured elysium
    I am trying to apply the Decorator Design Pattern to the following situation: I have 3 different kind of forms: Green, Yellow, Red. Now, each of those forms can have different set of attributes. They can have a minimize box disabled, a maximized box disabled and they can be always on top. I tried to model this the following way: Form <---------------------------------------FormDecorator /\ /\ |---------|-----------| |----------------------|-----------------| GreenForm YellowForm RedForm MinimizeButtonDisabled MaximizedButtonDisabled AlwaysOnTop Here is my GreenForm code: public class GreenForm : Form { public GreenForm() { this.BackColor = Color.GreenYellow; } public override sealed Color BackColor { get { return base.BackColor; } set { base.BackColor = value; } } } FormDecorator: public abstract class FormDecorator : Form { private Form _decoratorForm; protected FormDecorator(Form decoratorForm) { this._decoratorForm = decoratorForm; } } and finally NoMaximizeDecorator: public class NoMaximizeDecorator : FormDecorator { public NoMaximizeDecorator(Form decoratorForm) : base(decoratorForm) { this.MaximizeBox = false; } } So here is the running code: static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(CreateForm()); } static Form CreateForm() { Form form = new GreenForm(); form = new NoMaximizeDecorator(form); form = new NoMinimizeDecorator(form); return form; } The problem is that I get a form that isn't green and that still allows me to maximize it. It is only taking in consideration the NoMinimizeDecorator form. I do comprehend why this happens but I'm having trouble understanding how to make this work with this Pattern. I know probably there are better ways of achieving what I want. I made this example as an attempt to apply the Decorator Pattern to something. Maybe this wasn't the best pattern I could have used(if one, at all) to this kind of scenario. Is there any other pattern more suitable than the Decorator to accomplish this? Am I doing something wrong when trying to implement the Decorator Pattern? Thanks

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  • How can I get the type I want?

    - by Danny Chen
    There are a lot of such classes in my project (very old and stable code, I can't do many changes to them, maybe slight changes are OK) public class MyEntity { public long ID { get; set; } public string Name { get; set; } public decimal Salary { get; set; } public static GetMyEntity ( long ID ) { MyEntity e = new MyEntity(); // load data from DB and bind to this instance return e; } } For some reasons, now I need to do this: Type t = Type.GetType("XXX"); // XXX is one of the above classes' name MethodInfo staticM= t.GetMethods(BindingFlags.Public | BindingFlags.Static).FirstOrDefault();// I'm sure I can get the correct one var o = staticM.Invoke(...); //returns a object, but I want the type above! If I pass "MyEntity" at beginning, I hope I can get o as MyEntity! Please NOTE that I know the "name of the class" only. MyEntity e = staticM.Invoke(...) as MyEntity; can't be used here.

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  • Why is this linq extension method hit the database twice?

    - by Pure.Krome
    Hi folks, I have an extension method called ToListIfNotNullOrEmpty(), which is hitting the DB twice, instead of once. The first time it returns one result, the second time it returns all the correct results. I'm pretty sure the first time it hits the database, is when the .Any() method is getting called. here's the code. public static IList<T> ToListIfNotNullOrEmpty<T>(this IEnumerable<T> value) { if (value.IsNullOrEmpty()) { return null; } if (value is IList<T>) { return (value as IList<T>); } return new List<T>(value); } public static bool IsNullOrEmpty<T>(this IEnumerable<T> value) { if (value != null) { return !value.Any(); } return true; } I'm hoping to refactor it so that, before the .Any() method is called, it actually enumerates through the entire list. If i do the following, only one DB call is made, because the list is already enumerated. var pewPew = (from x in whatever select x) .ToList() // This enumerates. .ToListIsNotNullOrEmpty(); // This checks the enumerated result. I sorta don't really want to call ToList() then my extension method. Any ideas, folks?

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  • PDO using singleton stored as class properity

    - by Misiur
    Hi again. OOP drives me crazy. I can't move PDO to work. Here's my DB class: class DB extends PDO { public function &instance($dsn, $username = null, $password = null, $driver_options = array()) { static $instance = null; if($instance === null) { try { $instance = new self($dsn, $username, $password, $driver_options); } catch(PDOException $e) { throw new DBException($e->getMessage()); } } return $instance; } } It's okay when i do something like this: try { $db = new DB(DB_TYPE.':host='.DB_HOST.';dbname='.DB_NAME, DB_USER, DB_PASS); } catch(DBException $e) { echo $e->getMessage(); } But this: try { $db = DB::instance(DB_TYPE.':host='.DB_HOST.';dbname='.DB_NAME, DB_USER, DB_PASS); } catch(DBException $e) { echo $e->getMessage(); } Does nothing. I mean, even when I use wrong password/username, I don't get any exception. Second thing - I have class which is "heart" of my site: class Core { static private $instance; public $db; public function __construct() { if(!self::$instance) { $this->db = DB::instance(DB_TYPE.':hpost='.DB_HOST.';dbname='.DB_NAME, DB_USER, DB_PASS); } return self::$instance; } private function __clone() { } } I've tried to use "new DB" inside class, but this: $r = $core->db->query("SELECT * FROM me_config"); print_r($r->fetch()); Return nothing. $sql = "SELECT * FROM me_config"; print_r($core->db->query($sql)); I get: PDOStatement Object ( [queryString] => SELECT * FROM me_config ) I'm really confused, what am I doing wrong?

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  • PHP OOP singleton doesn't return object

    - by Misiur
    Weird trouble. I've used singleton multiple times but this particular case just doesn't want to work. Dump says that instance is null. define('ROOT', "/"); define('INC', 'includes/'); define('CLS', 'classes/'); require_once(CLS.'Core/Core.class.php'); $core = Core::getInstance(); var_dump($core->instance); $core->settings(INC.'config.php'); $core->go(); Core class class Core { static $instance; public $db; public $created = false; private function __construct() { $this->created = true; } static function getInstance() { if(!self::$instance) { self::$instance = new Core(); } else { return self::$instance; } } public function settings($path = null) { ... } public function go() { ... } } Error code Fatal error: Call to a member function settings() on a non-object in path It's possibly some stupid typo, but I don't have any errors in my editor. Thanks for the fast responses as always.

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  • ListView causing OutOfMemory Error

    - by Michael
    So I am not really given a reason to the right of this error message. I am not exactly sure why this is happening but my guess though is that it has to do with the fact that there are around ~50 good quality drawables. Upon scrolling really fast, the app crashes. I feel as if I am mitigating most common issues with ListView and crashing such as using View Holders as well as only initiating the inflater once. Process: com.example.michael.myandroidappactivity, PID: 20103 java.lang.OutOfMemoryError at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method) Here is the code public class ImageAdapter extends BaseAdapter { private Context context; private ArrayList<Integer> imageIds; private static LayoutInflater inflater; public ImageAdapter(Context _context, ArrayList<Integer> _imageIds) { context = _context; imageIds = _imageIds; } @Override public int getCount() { return imageIds.size(); } @Override public Object getItem(int position) { return null; } @Override public long getItemId(int position) { return 0; } static class ViewHolder{ ImageView img; } @Override public View getView(int position, View convertView, ViewGroup parent) { ViewHolder holder = null; View rowView = null; if(rowView==null) { LayoutInflater inflater = (LayoutInflater) context .getSystemService(Context.LAYOUT_INFLATER_SERVICE); rowView = inflater.inflate(R.layout.listview_layout, parent, false); holder = new ViewHolder(); holder.img = (ImageView) rowView.findViewById(R.id.flag); rowView.setTag(holder); } else { holder = (ViewHolder) rowView.getTag(); } holder.img.setImageResource(imageIds.get(position)); return rowView; } }

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  • What is the best way to handle the Connections to MySql from c#

    - by srk
    I am working on a c# application which connects to MySql server. There are about 20 functions which will connect to database. This application will be deployed in 200 over machines. I am using the below code to connect to my database which is identical for all the functions. The problem is, i can some connections were not closed and still alive when deployed in 200 over machines. Connection String : <add key="Con_Admin" value="server=test-dbserver; database=test_admindb; uid=admin; password=1Password; Use Procedure Bodies=false;" /> Declaration of the connection string Globally in application [Global.cs] : public static MySqlConnection myConn_Instructor = new MySqlConnection(ConfigurationSettings.AppSettings["Con_Admin"]); Function to query database : public static DataSet CheckLogin_Instructor(string UserName, string Password) { DataSet dsValue = new DataSet(); //MySqlConnection myConn = new MySqlConnection(ConfigurationSettings.AppSettings["Con_Admin"]); try { string Query = "SELECT accounts.str_nric AS Nric, accounts.str_password AS `Password`," + " FROM accounts " + " WHERE accounts.str_nric = '" + UserName + "' AND accounts.str_password = '" + Password + "\'"; MySqlCommand cmd = new MySqlCommand(Query, Global.myConn_Instructor); MySqlDataAdapter da = new MySqlDataAdapter(); if (Global.myConn_Instructor.State == ConnectionState.Closed) { Global.myConn_Instructor.Open(); } cmd.ExecuteScalar(); da.SelectCommand = cmd; da.Fill(dsValue); Global.myConn_Instructor.Close(); } catch (Exception ex) { Global.myConn_Instructor.Close(); ExceptionHandler.writeToLogFile(System.Environment.NewLine + "Target : " + ex.TargetSite.ToString() + System.Environment.NewLine + "Message : " + ex.Message.ToString() + System.Environment.NewLine + "Stack : " + ex.StackTrace.ToString()); } return dsValue; }

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  • When does the call() method get called in a Java Executor using Callable objects?

    - by MalcomTucker
    This is some sample code from an example. What I need to know is when call() gets called on the callable? What triggers it? public class CallableExample { public static class WordLengthCallable implements Callable { private String word; public WordLengthCallable(String word) { this.word = word; } public Integer call() { return Integer.valueOf(word.length()); } } public static void main(String args[]) throws Exception { ExecutorService pool = Executors.newFixedThreadPool(3); Set<Future<Integer>> set = new HashSet<Future<Integer>>(); for (String word: args) { Callable<Integer> callable = new WordLengthCallable(word); Future<Integer> future = pool.submit(callable); //**DOES THIS CALL call()?** set.add(future); } int sum = 0; for (Future<Integer> future : set) { sum += future.get();//**OR DOES THIS CALL call()?** } System.out.printf("The sum of lengths is %s%n", sum); System.exit(sum); } }

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  • Dependency Injection into your Singleton

    - by Langali
    I have a singleton that has a spring injected Dao (simplified below): public class MyService<T> implements Service<T> { private final Map<String, T> objects; private static MyService instance; MyDao myDao; public void set MyDao(MyDao myDao) { this. myDao = myDao; } private MyService() { this.objects = Collections.synchronizedMap(new HashMap<String, T>()); // start a background thread that runs for ever } public static synchronized MyService getInstance() { if(instance == null) { instance = new MyService(); } return instance; } public void doSomething() { myDao.persist(objects); } } My spring config will probably look like this: <bean id="service" class="MyService" factory-method="getInstance"/> But this will instantiate the MyService during startup. Is there a programmatic way to do a dependency injection of MyDao into MyService, but not have spring manage the MyService? Basically I want to be able to do this from my code: MyService.getInstance().doSomething(); while having spring inject the MyDao for me.

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  • Do I really ned bindParam?

    - by sandelius
    Hi there! I'm trying to do a little PDO CRUD to learn some PDO. I have a question about bindParam. Here's my update method right now: public static function update($conditions = array(), $data = array(), $table = '') { self::instance(); // Late static bindings (PHP 5.3) $table = ($table === '') ? self::table() : $table; // Check which data array we want to use $values = (empty($data)) ? self::$_fields : $data; $sql = "UPDATE $table SET "; foreach ($values as $f => $v) { $sql .= "$f = ?, "; } // let's build the conditions self::build_conditions($conditions); // fix our WHERE, AND, OR, LIKE conditions $extra = self::$condition_string; // querystring $sql = rtrim($sql, ', ') . $extra; // let's merge the arrays into on $v_val = array_values($values); $c_val = array_values($conditions); $array = array_merge($v_val, self::$condition_array); $stmt = self::$db->prepare($sql); return $stmt->execute($array); } in my "self::$condition_array" I get all the right values from the ?. SO the query looks like this: UPDATE table SET this = ?, another = ? WHERE title = ? AND time = ? as you can see I dont use bindParams instead I pass the right values in the right order ($array) directly into the execute($array) method. This works like a charm BUT is it safe not use use bindParam here? If not then how can I do it? Thanks from Sweden Tobias

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  • J-Monkey subclass

    - by user2971104
    I'm new in java and J-monkey and I'm trying to make a java game so for the Menu I have made a enum so I can Switch between any of my State but I want to keep the main file shorter so it can be easily to read so I'm making subclass the problem is that when run the game it give me an error that say "Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] NullPointerException" I think this problem has to be something whit the pipeline Here is the code of my main file: package mygame; import com.jme3.app.SimpleApplication; import com.jme3.font.BitmapText; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.Vector3f; import com.jme3.renderer.RenderManager; import com.jme3.scene.Spatial; import com.jme3.scene.Geometry; import com.jme3.input.*; import com.jme3.input.controls.*; public class Main extends SimpleApplication { //GameStates enum GameState{Logo, Menu, Playing, Option}; GameState gameState = GameState.Logo; //Class Variables Logo logo; public Main() { logo = new Logo(); } public static void main(String[] args) { Main app = new Main(); app.start(); } public static void logo(String[] args) { Logo app = new Logo(); app.start(); } @Override public void simpleInitApp() { //Load flyCam.setMoveSpeed(20); if(gameState == GameState.Logo){ logo.simpleInitApp(); } } @Override public void simpleUpdate(float tpf) { } @Override public void simpleRender(RenderManager rm) { //TODO: add render code //Load if(gameState == GameState.Logo) { } } } And here is my Logo subclass: package mygame; import com.jme3.app.SimpleApplication; import com.jme3.renderer.RenderManager; import com.jme3.scene.Spatial; public class Logo extends SimpleApplication { @Override public void simpleInitApp() { Spatial Logo_Model = assetManager.loadModel("Models/Teapot/Logo.obj"); rootNode.attachChild(Logo_Model); } public void simpleRender(RenderManager rm) { //Load } }

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