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  • How to simulate :active css pseudo class in android on non-link elements?

    - by chas s.
    I'd like to be able to mimic the behavior of the :active pseudo class on all elements in Android webkit. Currently, the :active syntax only works on a elements (links). Nearly all of the actionable elements in the app I'm working on are something other than a standard link tag. iOS webkit supports :active on all elements. /* works on both android iOS webkit */ a:active { color: blue; } /* works on iOS webkit, does not work on android webkit */ div:active { color: red; } I've found a couple of resources [1,2] that solve similar problems, but they're both a bit heavy, and I'm wondering if there's a lighter weight solution that I'm just not able to find. http://cubiq.org/remove-onclick-delay-on-webkit-for-iphone http://code.google.com/intl/ro-RO/mobile/articles/fast_buttons.html

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  • How to deal with multiple screensizes + dynamic controls in Android?

    - by chobo2
    Hi I am learning how to program on Android phone. However I am unsure how to make my application work for the different screen sizes and resolutions. I read the tutorial on the android site and still unsure how to do it. First I know there are different files so could make a layout for each of the sizes but my problem is most of the screen needs to be dynamically created so there would not be much to put in these files. So I am not sure how to android to re size dynamic controls based on the screen size. I have also read it is bad practice to make controls in anything but the xml file as it separates view logic and programming logic. However they never talk about if you need to make these controls dynamically what you should do. So is there some other way to do it that is considered good practice?

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  • What is "Android Activity", what is the difference between "BlankActivity", and "MasterDetailFlow"?

    - by Adrianus Hendry
    I want to create an android application using Eclipse Juno, but then i am getting confused of what the "activity" actually is. The first time i created android app project, there was an option that require me to select whether i want to create activity, and if so, i need to choose between BlankActivity and MasterDetailFlow. Also, is it possible that an application has many activities? I think i need some tutorials about creating android application using eclipse, so if you have a good tuts either it is in text or videos i will appreciate it. Actually i am a newbie in mobile apps development, so i wish the answer will be less complex. Thanks in advance.

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  • What are the minimum hardware requirements for the latest version of Android Jelly Bean OS?

    - by Stom
    I searched around, and there's no information that points exactly to the suggested, minimum, or otherwise dated information containing specifications on this. I want to install a newer version of Android on an older ZTE-X500 MetroPCS smartphone. However, I'd like to know the backwards compatibility in regards to using a newer featured OS with lackluster, limited hardware compared to today's smartphones, such as Galaxy S4. However, I still wish to do this. If Jelly Bean is too demanding, I will set up Honeycomb, or get a modified Honey Comb ROM, or tweak the source to my preferences. However, nothing outlines the specifics of the "system requirements" it suggests for optimum performance, such as RAM, processor speed, processor features, and/or any other features, like DMA, video circuit advancements, and/or sound and special hardware requirements noted as well. Please, if you will, point me to a source that mentions this, and please tell do not link me to any PDF file formats. Thank you. PS: I'm a computer programmer.

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  • How can I access shared XP files over wifi with an Archos 5 Internet Tablet with Android?

    - by Fred
    I have an Archos 5 Internet tablet with Android. I have been using it to stream video over my XP wifi network. Yesterday the Archos stopped seeing any of my computers. I have found some programs that allow me to see the network, so I know the hardware works. However, this program does not allow me to pick the correct program to play the files I want. I suspect the problem lies somewhere on the XP side. This would probably work better if the Archos 5 allowed me to manually input the IP address. Help?

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  • How can I access shared XP files over wifi with an Archos 5 Internet Tablet with Android?

    - by Fred
    I have an Archos 5 Internet tablet with Android. I have been using it to stream video over my XP wifi network. Yesterday the Archos stopped seeing any of my computers. I have found some programs that allow me to see the network, so I know the hardware works. However, this program does not allow me to pick the correct program to play the files I want. I suspect the problem lies somewhere on the XP side. This would probably work better if the Archos 5 allowed me to manually input the IP address. Help?

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  • How to reset Nexus One to Android 2.2.1 or 2.3?

    - by jblocksom
    I have a Nexus One (with the radios for the AT&T network) which has an old beta version of 2.2 on it. It doesn't receive over the air updates, and I'd like to get it running something more recent. Where can I find a download for Android 2.2.1 or 2.3? There's a link to an updater on Google's site that's given by numerous blogs but it's always broken. It's kind of bizarre to me that this phone is stuck in an OS limbo since it won't receive updates and there's no place to download the latest.

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  • How to connect Android phone to a Wifi network using PPPoE?

    - by Slavo
    I have an ISP at home, which provides me with a PPPoE connection. My router supports that and I've configured it to autoconnect periodically, so I don't have to type my username and password each time. When I connect to the Wireless router from the PC, I have internet and everything works fine. However, when I do so using my Android phone, there's no internet connection on the phone. It connects to the router, but I cannot open any web page. How can I enable internet access from such an ISP on my phone? Is it something in the router setup? The router is Linksys WRT54GL.

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  • Best way/format to convert a PDF to be able to read on android?

    - by stirredo
    I have a pdf ebook, a Technical book that conatins a lot of code. Reading it as pdf is slow plus reflowing text in the pdf reader removes all the formatting. I tried converting it to epub using calibre but that too removes all the formatting. The only pleasant experience I have had reading a technical book on my phone is as chm but I can't find anything to convert pdf to chm(Found a couple of softwares but that didn't do a good job). Has anyone had successfully experience in reading a technical pdf ebook on a android phone?

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  • How do I connect a laptop running Windows 7 to an Android phone using WiFi Direct?

    - by user130768
    From where I am sitting, Windows 7 does not appear to support WiFi Direct connections to Android mobile devices. Specifically, turning on WiFi Direct on my Samsung Galaxy S II does not make the device visible as a potential WiFi network connection. Windows 8 is said to support WiFi Direct, but I have no desire to upgrade at this time. I have successfully set up ad hoc WiFi connections between the S II and my laptop before, but as you may be aware, these are not the same as WiFi Direct. Before posting this question, I searched [ "Windows 7" "WiFi Direct" ] and variations thereof, and dutifully slogged through dozens of lame or irrelevant responses on various forums, badly made YouTube videos, and probable Trojan horse distribution sites. If someone out there knows how to do this, it's buried in the noise.

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  • How to install ubuntu OS using an android mobile as a usb drive?

    - by Rochelle Canale
    I just want to ask if How can I install Ubuntu OS from android phone? I have the ubuntu.img and .md5 file. But I don't knwo how to run this. I also have Linux installer and VNC. Everytime I launch the application the terminal emulator always force close. So I think that there's an error with the application. Any idea how can I install this? I am using myphone A848 duo same as Noir A6 and micromax A68.

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  • Android : How to open youtube links on my facebook messenger app, in the youtube app? [migrated]

    - by dev_android
    I am unable to play YouTube videos from the links I get on my Facebook Messenger app. Here's what happens: A friend of mine posts a video link to me (YouTube link) as a message on Facebook. I receive it on my Android mobile in the Facebook messenger app. I click on it and it shows a Dialogue-Box (you can call that a pop-up) which asks me to choose an app to open the video with. Now earlier, there used to be the video player apps in my mobile along with the internet browsers installed on my mobile that used to come up there. So I would select an internet browser, and it in turn would re-direct me to the "YouTube" app itself. However, now, I am only getting video-players in that Dialogue Box as an option to open the YouTube video, but of course, if I select them, they are not able to stream the video. Has anyone found a way around this problem? It is really bothersome.

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  • Run shell script on Linux box from a shortcut/app in Android?

    - by melat0nin
    I have an Ubuntu box which runs XBMC, which crashes occasionally. Since I have no keyboard connected,I have to SSH in, kill xinit, then restart it. I was wondering if there's an elegant way of doing this from my Android tablet, so I don't have to go to my desktop PC. I've used ConnectBot and can log in, but typing is laborious, even using the edit keys to scroll back up through the buffer. It seems as though it should be possible to script this so that I can execute a shortcut, or at least select a predefined script to be executed. This would seem to have plenty of applications, and there could be a site of scripts - restart webserver, reboot, email logs etc

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  • iOS 5: Enable Android Style Auto Correction Feature With A Simple Trick

    - by Gopinath
    Apple generally don’t let its users to play with their devices, but seems to be these days there are few things slipping through the nets. Smart users are able find some hacks and enable new features on iOS devices! Few days ago we heard about the hidden panorama feature built into iOS 5 and it could be enabled on a jail broken device. Here come another hidden feature unearthed by a smart geek in iOS 5 : enable Android style auto-correction on on-screen keyboard. Luckily to enable this feature you don’t need to jailbreak, all you need to do is to take backup of your device, edit a file and restore it back. Boom!  That’s it. To enable auto corrections feature on the on-screen keyboard of iOS 5 follow these steps Download iBackupBot and install it on your machine. It’s works on both Windows and Mac OS X. Backup your iPhone, iPod, or iPad with iTunes – plug in your iOS device and sync it. Open iBackupBot, locate your most recent backup and click on it Scroll down to Library/Preferences/com.apple.keyboard.plist and double-click on it.   Replace everything between the two <dict> with the following <key>KeyboardAutocorrectionLists</key> <string>YES</string> Save the plist file, then hit the "Restore From Backup" button in iBackupbot. Reboot your device to see the auto correction feature in action on your device’s on-screen keyboard. via lifehacker This article titled,iOS 5: Enable Android Style Auto Correction Feature With A Simple Trick, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Ubuntu won't boot after initializing the Build Environment for Android

    - by EntryLevelDev
    My laptop worked perfectly util I initialized the build environment for Android. The GUI won't start. It looks like some kinds of graphics card problems. I tried to fix it but after trying a lot of solutions on the internet nothing worked. (I only know basic linux stuffs.) I've already reinstalled the OS. However, I still want to build the Android from source. Any idea what might cause the problem? any workaround? Here is the command that I used to initialize the build environment: $ sudo apt-get install git gnupg flex bison gperf build-essential \ zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \ libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386 \ libgl1-mesa-dev g++-multilib mingw32 tofrodos \ python-markdown libxml2-utils xsltproc zlib1g-dev:i386 $ sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so My laptop model is asus u36sd. (https://help.ubuntu.com/community/Asus_U36SD) Thanks Edit: Base on this, I guess libgl1-mesa-glx:i386 might cause the issue. sudo apt-get install libgl1-mesa-dri:i386 The following packages will be REMOVED: libgl1-mesa-dri-lts-quantal libxatracker1-lts-quantal ubuntu-desktop xorg xserver-xorg-lts-quantal xserver-xorg-video-all-lts-quantal xserver-xorg-video-vmware-lts-quantal The following NEW packages will be installed: libdrm-intel1:i386 libdrm-nouveau1a:i386 libdrm-radeon1:i386 libdrm2:i386 libexpat1:i386 libffi6:i386 libgl1-mesa-dri:i386 libllvm3.0:i386 libpciaccess0:i386 libstdc++6:i386

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  • First steps with Oracle ADF Mobile for iOS and Android

    - by Bruno.Borges
    Oracle announced recently its new Mobile development platform, called Oracle ADF Mobile. With it, you can build truly Java applications, deploy and run real Java code on both Android and iOS with its self-contained Java runtime. It also comes with PhoneGap. which allows you to use any feature your phone offers, like sensors and camera. It's probably the most complete solution for mobile development out there, simply because with Oracle ADF Mobile, you can write Native, Hybrid or Web applications for your smartphone and tablet. Do you want to take a quick look on what can be done with it? Check out this video!  Now, to start with Oracle ADF Mobile, here are the first steps you will have to go through. Download Oracle JDeveloperGo to this link and download the install file for your environment (Windows, Linux-32bit or Generic) Install JDeveloper (of course)If you need help on this, look at the documentation (if you've downloaded 11gR2, click here) Download Oracle ADF Mobile BundleThis is the download page for Oracle ADF Mobile. Accept the license as usual at the top, and follow with the Download button. It will take you to another page, where you will see a table containing a download link. Click on it and it will start downloading a ZIP file. Start JDeveloperStart Oracle JDev. It may self update. Restart the IDE if you are asked to. Go to Help > Check for updates Click Next and make sure you are at the "Source" tab Select "Install From Local File" Select the Oracle ADF Mobile ZIP you downloaded on step 3 Finish the process   Now you have JDeveloper with Oracle ADF Mobile sucessfully installed! There are two great tutorials to start coding with ADF Mobile. Just choose your platform! Android Tutorial iOS Tutorial And have fun! :-) 

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  • Speed up ADF Mobile Deployment to Android with Keystore

    - by Shay Shmeltzer
    As you might have noticed from my latest ADF Mobile entries, I'm doing most of my ADF Mobile development on a windows machine and testing on an Android device. Unfortunately the Android/windows experience is not as fast as the iOS/Mac one. However, there is one thing I learned today that can make this a bit less painful in terms of the speed to deploy and test your application - and this is to use the "Release" mode when deploying your application instead of the "Debug" mode. To do this you'll first need to define a keystore, but as Joe from our Mobile team showed me today, this is quite easy. Here are the steps: Open a command line in your JDK bin directory (I just used the JDK that comes with the JDeveloper install). Issue the following command: keytool –genkey –v –keystore <Keystore Name>.keystore –alias <Alias Name> -keyalg RSA –keysize 2048 –validity 10000 Both keystore name and alias names are strings that you decide on. The keytool utility will then prompt you with various questions that you'll need to answer. Once this is done, the next step is to configure your JDeveloper preferences->ADF Mobile to add this keystore there under the release tab:  Then for your application specific deployment profile - switch the build mode from debug to release. The end result is a much smaller mobile application (for example from 60 to 21mb) and a much faster deployment cycle (for me it is about twice as fast as before).

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  • Database call crashes Android Application

    - by Darren Murtagh
    i am using a Android database and its set up but when i call in within an onClickListener and the app crashes the code i am using is mButton.setOnClickListener( new View.OnClickListener() { public void onClick(View view) { s = WorkoutChoice.this.weight.getText().toString(); s2 = WorkoutChoice.this.height.getText().toString(); int w = Integer.parseInt(s); double h = Double.parseDouble(s2); double BMI = (w/h)/h; t.setText(""+BMI); long id = db.insertTitle("001", ""+days, ""+BMI); Cursor c = db.getAllTitles(); if (c.moveToFirst()) { do { DisplayTitle(c); } while (c.moveToNext()); } } }); and the log cat for when i run it is: 04-01 18:21:54.704: E/global(6333): Deprecated Thread methods are not supported. 04-01 18:21:54.704: E/global(6333): java.lang.UnsupportedOperationException 04-01 18:21:54.704: E/global(6333): at java.lang.VMThread.stop(VMThread.java:85) 04-01 18:21:54.704: E/global(6333): at java.lang.Thread.stop(Thread.java:1391) 04-01 18:21:54.704: E/global(6333): at java.lang.Thread.stop(Thread.java:1356) 04-01 18:21:54.704: E/global(6333): at com.b00348312.workout.Splashscreen$1.run(Splashscreen.java:42) 04-01 18:22:09.444: D/dalvikvm(6333): GC_FOR_MALLOC freed 4221 objects / 252640 bytes in 31ms 04-01 18:22:09.474: I/dalvikvm(6333): Total arena pages for JIT: 11 04-01 18:22:09.574: D/dalvikvm(6333): GC_FOR_MALLOC freed 1304 objects / 302920 bytes in 29ms 04-01 18:22:09.744: D/dalvikvm(6333): GC_FOR_MALLOC freed 2480 objects / 290848 bytes in 33ms 04-01 18:22:10.034: D/dalvikvm(6333): GC_FOR_MALLOC freed 6334 objects / 374152 bytes in 36ms 04-01 18:22:14.344: D/AndroidRuntime(6333): Shutting down VM 04-01 18:22:14.344: W/dalvikvm(6333): threadid=1: thread exiting with uncaught exception (group=0x400259f8) 04-01 18:22:14.364: E/AndroidRuntime(6333): FATAL EXCEPTION: main 04-01 18:22:14.364: E/AndroidRuntime(6333): java.lang.IllegalStateException: database not open 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.database.sqlite.SQLiteDatabase.insertWithOnConflict(SQLiteDatabase.java:1567) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.database.sqlite.SQLiteDatabase.insert(SQLiteDatabase.java:1484) 04-01 18:22:14.364: E/AndroidRuntime(6333): at com.b00348312.workout.DataBaseHelper.insertTitle(DataBaseHelper.java:84) 04-01 18:22:14.364: E/AndroidRuntime(6333): at com.b00348312.workout.WorkoutChoice$3.onClick(WorkoutChoice.java:84) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.view.View.performClick(View.java:2408) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.view.View$PerformClick.run(View.java:8817) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.os.Handler.handleCallback(Handler.java:587) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.os.Handler.dispatchMessage(Handler.java:92) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.os.Looper.loop(Looper.java:144) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.app.ActivityThread.main(ActivityThread.java:4937) 04-01 18:22:14.364: E/AndroidRuntime(6333): at java.lang.reflect.Method.invokeNative(Native Method) 04-01 18:22:14.364: E/AndroidRuntime(6333): at java.lang.reflect.Method.invoke(Method.java:521) 04-01 18:22:14.364: E/AndroidRuntime(6333): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:858) 04-01 18:22:14.364: E/AndroidRuntime(6333): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616) 04-01 18:22:14.364: E/AndroidRuntime(6333): at dalvik.system.NativeStart.main(Native Method) i have notice errors when the application opens but i dont no what thet are from. when i take out the statements to do with the database there is no errors and everthign runs smoothly

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  • SharePoint 2013 Developer Ramp-Up - Part 1

    Today I had a little spare time during the morning hours and I decided that after checking MVA that I'm going to query the available course material over at Pluralsight. Wow, thanks to fantastic corporations and acquisitions there are lots of courses available. Nicely split by SharePoint version as well as particular interest group. Additionally, I found a couple of online blogs and community sites that I'm going to visit regularly during the next couple of weeks. Today's resource(s) Of course, I'm "all in" for the latest developer resources: SharePoint 2013 Developer Ramp-Up - Part 1 - Understanding the Platform and Developer Experience SharePoint 2013 Developer Ramp-Up - Part 2 SharePoint 2013 Developer Ramp-Up - Part 3 SharePoint 2013 Developer Ramp-Up - Part 4 SharePoint 2013 Developer Ramp-Up - Part 5 SharePoint 2013 Developer Ramp-Up - Part 6 I guess, I'm going to stick to the Pluralsight library until the end of this week. We'll see... Anyway, apart from the video material I came across a couple of other websites which I'd like to list here, too. That's mainly for personal reference instead of bookmarking in the browser, I'll use my own blog for that purpose. Atkinson's SharePoint Blog Düsseldorfer Jung Doerflers SharePoint Blog SharePoint Community Absolute SharePoint The links are in no preferential order and I added them as soon as I found them. Most probably, I'm going to report about specific articles from those resources during this challenge. So, stay tuned and I try to provide more details on certain topics. Takeaway First contact with the 'real stuff' in order to get an idea about software development in Microsoft SharePoint and beyond. Unfortunately and as already expected, the marketing department over at Microsoft seemed to have nothing better to do than to invent new names and baptise literally the same product with every release. Luckily, the release cycles between versions have been three years (roughly) - 2007, 2010, and 2013. Nonetheless, there will be a lot of version-specfic issues to tackle during this learning phase. Especially, when it's about historical expressions like 'WSS'* like I had it yesterday... It's going to be exciting and demanding to catch up with roughly 6-7 years of development and changes. Okay, let's face it. * WSS stands for Windows SharePoint Services 3.0 which forms the 'core engine' of SharePoint 2007. Part 1 of Andrew Connell's series on SharePoint 2013 for developers provides a brief history and overview of the various product names and their relation to the actual SharePoint version. I guess, I might create a cheat-sheet or something comparable in order to reduce the level of confusion while reading through other material: SharePoint 2007 (aka SharePoint v3 aka SharePoint 12) Windows SharePoint Services (WSS) 3.0 Microsoft Office SharePoint Server (MOSS) 2007 .NET Framework 3.0, 32-bit or 64-bit OS SharePoint 2010 (aka SharePoint v4 aka SharePoint 14) Microsoft SharePoint Foundation (SPF) 2010 Microsoft SharePoint Server (SPS) 2010 .NET Framework 3.5 SP1, 64-bit OS only SharePoint 2013 Microsoft SharePoint Foundation (SPF) 2013 Microsoft SharePoint Server (SPS) 2013 .NET Framework 4.5, 64-bit OS only After this quick excursion it is getting more interesting. SharePoint 2013 has a number of Development Practices and Techniques under the hood, and it will be quite a decision process depending on the task requirements to choose the correct path to go. At the moment, the following two options seem to be my future fields of operation: Client-Side Object Model (CSOM) REST API and OData syntax As part of my job assignment, I see myself developing within Visual Studio 2012/2013. Most probably the client development in C# will be using CSOM but of course I'll keep an eye on the REST API, too. JavaScript has quite a momentum since a while and it would a shame to ignore this type of opportunity and possibilities.

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  • How does interpolation actually work to smooth out an object's movement?

    - by user22241
    I've asked a few similar questions over the past 8 months or so with no real joy, so I am going make the question more general. I have an Android game which is OpenGL ES 2.0. within it I have the following Game Loop: My loop works on a fixed time step principle (dt = 1 / ticksPerSecond) loops=0; while(System.currentTimeMillis() > nextGameTick && loops < maxFrameskip){ updateLogic(dt); nextGameTick+=skipTicks; timeCorrection += (1000d/ticksPerSecond) % 1; nextGameTick+=timeCorrection; timeCorrection %=1; loops++; } render(); My intergration works like this: sprite.posX+=sprite.xVel*dt; sprite.posXDrawAt=sprite.posX*width; Now, everything works pretty much as I would like. I can specify that I would like an object to move across a certain distance (screen width say) in 2.5 seconds and it will do just that. Also because of the frame skipping that I allow in my game loop, I can do this on pretty much any device and it will always take 2.5 seconds. Problem However, the problem is that when a render frame skips, the graphic stutter. It's extremely annoying. If I remove the ability to skip frames, then everything is smooth as you like, but will run at different speeds on different devices. So it's not an option. I'm still not sure why the frame skips, but I would like to point out that this is Nothing to do with poor performance, I've taken the code right back to 1 tiny sprite and no logic (apart from the logic required to move the sprite) and I still get skipped frames. And this is on a Google Nexus 10 tablet (and as mentioned above, I need frame skipping to keep the speed consistent across devices anyway). So, the only other option I have is to use interpolation (or extrapolation), I've read every article there is out there but none have really helped me to understand how it works and all of my attempted implementations have failed. Using one method I was able to get things moving smoothly but it was unworkable because it messed up my collision. I can foresee the same issue with any similar method because the interpolation is passed to (and acted upon within) the rendering method - at render time. So if Collision corrects position (character now standing right next to wall), then the renderer can alter it's position and draw it in the wall. So I'm really confused. People have said that you should never alter an object's position from within the rendering method, but all of the examples online show this. So I'm asking for a push in the right direction, please do not link to the popular game loop articles (deWitters, Fix your timestep, etc) as I've read these multiple times. I'm not asking anyone to write my code for me. Just explain please in simple terms how Interpolation actually works with some examples. I will then go and try to integrate any ideas into my code and will ask more specific questions if need-be further down the line. (I'm sure this is a problem many people struggle with).

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  • LibGdx drawing weird behaviour

    - by Ryckes
    I am finding strange behaviour while rendering TextureRegions in my game, only when pausing it. I am making a game for Android, in Java with LibGdx. When I comment out the line "drawLevelPaused()" everything seems to work fine, both running and paused. When it's not commented, everything works fine until I pause the screen, then it draws those two rectangles, but maybe ships are not shown, and if I comment out drawShips() and drawTarget() (just trying) maybe one of the planets disappears, or if I change the order, other things disappear and those that disappeared before now are rendered again. I can't find the way to fix this behaviour I beg your help, and I hope it's my mistake and not a LibGdx issue. I use OpenGL ES 2.0, stated in AndroidManifest.xml, if it is of any help. Thank you in advance. My Screen render method(game loop) is as follows: @Override public void render(float delta) { Gdx.gl.glClearColor(0.1f, 0.1f, 0.1f, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); controller.update(delta); renderer.render(); } When world state is PAUSED controller.update does nothing at all, there is a switch in it. And renderer.render() is as follows: public void render() { int worldState=this.world.getWorldState(); updateCamera(); spriteBatch.begin(); drawPlanets(); drawTarget(); drawShips(); if(worldState==World.PAUSED) { drawLevelPaused(); } else if(worldState==World.LEVEL_WON) { drawLevelWin(); } spriteBatch.end(); } And those methods are: private void updateCamera() { this.offset=world.getCameraOffset(); } private void drawPlanets() { for(Planet planet : this.world.getPlanets()) { this.spriteBatch.draw(this.textures.getTexture(planet.getTexture()), (planet.getPosition().x - this.offset[0]) * ppuX, (planet.getPosition().y - this.offset[1]) * ppuY); } } private void drawTarget() { Target target=this.world.getTarget(); this.spriteBatch.draw(this.textures.getTexture(target.getTexture()), (target.getPosition().x - this.offset[0]) * ppuX, (target.getPosition().y - this.offset[1]) * ppuY); } private void drawShips() { for(Ship ship : this.world.getShips()) { this.spriteBatch.draw(this.textures.getTexture(ship.getTexture()), (ship.getPosition().x - this.offset[0]) * ppuX, (ship.getPosition().y - this.offset[1]) * ppuY, ship.getBounds().width*ppuX/2, ship.getBounds().height*ppuY/2, ship.getBounds().width*ppuX, ship.getBounds().height*ppuY, 1.0f, 1.0f, ship.getAngle()-90.0f); } if(this.world.getStillShipVisibility()) { Ship ship=this.world.getStillShip(); Arrow arrow=this.world.getArrow(); this.spriteBatch.draw(this.textures.getTexture(ship.getTexture()), (ship.getPosition().x - this.offset[0]) * ppuX, (ship.getPosition().y - this.offset[1]) * ppuY, ship.getBounds().width*ppuX/2, ship.getBounds().height*ppuY/2, ship.getBounds().width*ppuX, ship.getBounds().height*ppuY, 1f, 1f, ship.getAngle() - 90f); this.spriteBatch.draw(this.textures.getTexture(arrow.getTexture()), (ship.getCenter().x - this.offset[0] - arrow.getBounds().width/2) * ppuX, (ship.getCenter().y - this.offset[1]) * ppuY, arrow.getBounds().width*ppuX/2, 0, arrow.getBounds().width*ppuX, arrow.getBounds().height*ppuY, 1f, arrow.getRate(), ship.getAngle() - 90f); } } private void drawLevelPaused() { this.shapeRenderer.begin(ShapeType.FilledRectangle); this.shapeRenderer.setColor(0f, 0f, 0f, 0.8f); this.shapeRenderer.filledRect(0, 0, this.width/this.ppuX, PAUSE_MARGIN_HEIGHT/this.ppuY); this.shapeRenderer.filledRect(0, (this.height-PAUSE_MARGIN_HEIGHT)/this.ppuY, this.width/this.ppuX, PAUSE_MARGIN_HEIGHT/this.ppuY); this.shapeRenderer.end(); for(Button button : this.world.getPauseButtons()) { this.spriteBatch.draw(this.textures.getTexture(button.getTexture()), (button.getPosition().x - this.offset[0]) * this.ppuX, (button.getPosition().y - this.offset[1]) * this.ppuY); } }

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  • How to translate along Z axis in OpenTK

    - by JeremyJAlpha
    I am playing around with an OpenGL sample application I downloaded for Xamarin-Android. The sample application produces a rotating colored cube I would simply like to edit it so that the rotating cube is translated along the Z axis and disappears into the distance. I modified the code by: adding an cumulative variable to store my Z distance, adding GL.Enable(All.DepthBufferBit) - unsure if I put it in the right place, adding GL.Translate(0.0f, 0.0f, Depth) - before the rotate functions, Result: cube rotates a couple of times then disappears, it seems to be getting clipped out of the frustum. So my question is what is the correct way to use and initialize the Z buffer and get the cube to travel along the Z axis? I am sure I am missing some function calls but am unsure of what they are and where to put them. I apologise in advance as this is very basic stuff but am still learning :P, I would appreciate it if anyone could show me the best way to get the cube to still rotate but to also move along the Z axis. I have commented all my modifications in the code: // This gets called when the drawing surface is ready protected override void OnLoad (EventArgs e) { // this call is optional, and meant to raise delegates // in case any are registered base.OnLoad (e); // UpdateFrame and RenderFrame are called // by the render loop. This is takes effect // when we use 'Run ()', like below UpdateFrame += delegate (object sender, FrameEventArgs args) { // Rotate at a constant speed for (int i = 0; i < 3; i ++) rot [i] += (float) (rateOfRotationPS [i] * args.Time); }; RenderFrame += delegate { RenderCube (); }; GL.Enable(All.DepthBufferBit); //Added by Noob GL.Enable(All.CullFace); GL.ShadeModel(All.Smooth); GL.Hint(All.PerspectiveCorrectionHint, All.Nicest); // Run the render loop Run (30); } void RenderCube () { GL.Viewport(0, 0, viewportWidth, viewportHeight); GL.MatrixMode (All.Projection); GL.LoadIdentity (); if ( viewportWidth > viewportHeight ) { GL.Ortho(-1.5f, 1.5f, 1.0f, -1.0f, -1.0f, 1.0f); } else { GL.Ortho(-1.0f, 1.0f, -1.5f, 1.5f, -1.0f, 1.0f); } GL.MatrixMode (All.Modelview); GL.LoadIdentity (); Depth -= 0.02f; //Added by Noob GL.Translate(0.0f,0.0f,Depth); //Added by Noob GL.Rotate (rot[0], 1.0f, 0.0f, 0.0f); GL.Rotate (rot[1], 0.0f, 1.0f, 0.0f); GL.Rotate (rot[2], 0.0f, 1.0f, 0.0f); GL.ClearColor (0, 0, 0, 1.0f); GL.Clear (ClearBufferMask.ColorBufferBit); GL.VertexPointer(3, All.Float, 0, cube); GL.EnableClientState (All.VertexArray); GL.ColorPointer (4, All.Float, 0, cubeColors); GL.EnableClientState (All.ColorArray); GL.DrawElements(All.Triangles, 36, All.UnsignedByte, triangles); SwapBuffers (); }

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  • rotate player based off of joystick

    - by pengume
    Hey everyone I have this game that i am making in android and I have a touch screen joystick that moves the player around based on the joysticks position. I cant figure out how to also get the player to rotate at the same angle of the joystick. so when the joystick is to the left the players bitmap is rotated to the left as well. Maybe someone here has some sample code I could look at here is the joysticks class that I am using. `public class GameControls implements OnTouchListener { public float initx = DroidzActivity.screenWidth - 45; //255; // 320 og 425 public float inity = DroidzActivity.screenHeight - 45;//425; // 480 og 267 public Point _touchingPoint = new Point( DroidzActivity.screenWidth - 45, DroidzActivity.screenHeight - 45); public Point _pointerPosition = new Point(DroidzActivity.screenWidth - 100, DroidzActivity.screenHeight - 100); // ogx 220 ogy 150 private Boolean _dragging = false; private boolean attackMode = false; @Override public boolean onTouch(View v, MotionEvent event) { update(event); return true; } private MotionEvent lastEvent; public boolean ControlDragged; private static double angle; public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } // drag drop if (event.getAction() == MotionEvent.ACTION_DOWN) { if ((int) event.getX() > 0 && (int) event.getX() < 50 && (int) event.getY() > DroidzActivity.screenHeight - 160 && (int) event.getY() < DroidzActivity.screenHeight - 0) { setAttackMode(true); } else { _dragging = true; } } else if (event.getAction() == MotionEvent.ACTION_UP) { if(isAttackMode()){ setAttackMode(false); } _dragging = false; } if (_dragging) { ControlDragged = true; // get the pos _touchingPoint.x = (int) event.getX(); _touchingPoint.y = (int) event.getY(); // Log.d("GameControls", "x = " + _touchingPoint.x + " y = " //+ _touchingPoint.y); // bound to a box if (_touchingPoint.x < DroidzActivity.screenWidth - 75) { // og 400 _touchingPoint.x = DroidzActivity.screenWidth - 75; } if (_touchingPoint.x > DroidzActivity.screenWidth - 15) {// og 450 _touchingPoint.x = DroidzActivity.screenWidth - 15; } if (_touchingPoint.y < DroidzActivity.screenHeight - 75) {// og 240 _touchingPoint.y = DroidzActivity.screenHeight - 75; } if (_touchingPoint.y > DroidzActivity.screenHeight - 15) {// og 290 _touchingPoint.y = DroidzActivity.screenHeight - 15; } // get the angle setAngle(Math.atan2(_touchingPoint.y - inity, _touchingPoint.x - initx) / (Math.PI / 180)); // Move the ninja in proportion to how far // the joystick is dragged from its center _pointerPosition.y += Math.sin(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // og 180 70 _pointerPosition.x += Math.cos(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // make the pointer go thru if (_pointerPosition.x > DroidzActivity.screenWidth) { _pointerPosition.x = 0; } if (_pointerPosition.x < 0) { _pointerPosition.x = DroidzActivity.screenWidth; } if (_pointerPosition.y > DroidzActivity.screenHeight) { _pointerPosition.y = 0; } if (_pointerPosition.y < 0) { _pointerPosition.y = DroidzActivity.screenHeight; } } else if (!_dragging) { ControlDragged = false; // Snap back to center when the joystick is released _touchingPoint.x = (int) initx; _touchingPoint.y = (int) inity; // shaft.alpha = 0; } } public void setAttackMode(boolean attackMode) { this.attackMode = attackMode; } public boolean isAttackMode() { return attackMode; } public void setAngle(double angle) { this.angle = angle; } public static double getAngle() { return angle; } }` I should also note that the player has animations based on when he is moving or attacking.

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  • Seperation of project responsibilities in new project

    - by dreza
    We have very recently started a new project (MVC 3.0) and some of our early discussion has been around how the work and development will be split amongst the team members to ensure we get the least amount of overlap of work and so help make it a bit easier for each developer to get on and do their work. The project is expected to take about 6 months - 1 year (although not all developers are likely to be on and might filter off towards the end), Our team is going to be small so this will help out a bit I believe. The team will essentially consist of: 3 x developers (1 a slightly more experienced and will be the lead) 1 x project manager / product owner / tester An external company responsbile for doing our design work General project/development decisions so far have included: Develop in an Agile way using SCRUM techniques (We are still very much learning this approach as a company) Use MVVM archectecture Use Ninject and DI where possible Attempt to use as TDD as much as possible to drive development. Keep our controllers as skinny as possible Keep our views as simple as possible During our discussions two approaches have been broached as too how to seperate the workload given our objectives outlined above. OPTION 1: A framework seperation where each person is responsible for conceptual areas with overlap and discussion primarily in the integration areas. The integration areas would the responsibily of both developers as required. View prototypes (**Graphic designer**) | - Mockups | Views (Razor and view helpers etc) & Javascript (**Developer 1**) | - View models (Integration point) | Controllers and Application logic (**Developer 2**) | - Models (Integration point) | Domain model and persistence (**Developer 3**) PROS: Integration points are quite clear and so developers can work without dependencies on others fairly easily Code practices such as naming conventions and style is more easily managed in regards to consistancy as primarily only one developer will be handling an area CONS: Completion of an entire feature becomes a bit grey as no single person is responsible for an entire feature (story?) A person might not have a full appreciation for all areas of the project and so code overlap might be lacking if suddenly that person left. OPTION 2: A more task orientated approach where each person is responsible for the completion of the entire task from view - controller - model. PROS: A person is responsible for one entire feature so it's "complete" state can be clearly defined Code overlap into different areas will occur so each individual has good coverage over the entire application CONS: Overlap of development will occur in all the modules and developers can develop/extend without a true understanding of what the original code owner was intending. This could potentially lead more easily to code bloat? Following a convention might be harder as developers are adding to all areas of the project If a developer sets up a way of doing things would it be harder to enforce the other developers to follow that convention or even build on it (or even discuss it?). Dunno.. Bugs could more easily be introduced into areas not thought about by the developer It's easier to possibly to carry a team member in so far as one member just hacks code together to complete a task whilst another takes time to build a foundation that could be used by others and so help make future tasks easier i.e. starts building a framework? QUESTION: As it might appear I'm more in favor of option 1, however I'm interested to see how others might have approached this or what is the standard or best or preferred way of undertaking a project. Or indeed any different approach to handling this?

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  • Web Developer - How to enhance my skillset?

    - by atif089
    First of all pardon my English. I am not a native English speaker I have been a Web Developer for the past 4 years. In these 4 years I have spent my time on the internet to learn things. My current skillset comprises of HTML CSS PHP MySQL jQuery (I would not say js and rather say jQuery because I am good at using jQuery and bad with plain javascript.) The above things seemed like an easier part of my life as I quickly learned them. But now I would really like to enhance my skillset and I am pretty confused which way to move ahead considering that I have to learn things using the web and references on my own. Design My first option is towards design. Shall I get started with design and start using Adobe Illustrator, Photoshop, Flash, Flex. Designing along with my previous skills looks like a money maker to me. As both are co-related to each other when web design is considered. And its easier to learn the first 2 and I hope I can get tutorials for the last 2 as well. Marketing A lot of my existing clients asked me if I do SEO. So this looked as a good field to me as well. I cannot estimate the scope of SEO but I assume it has a long future. Since I am business minded as well and there are a lot of tutorials around, should I start with SEO, SEM, Social Media, PPC or whatever it consists of. Software Development The complex plight and hardest thing (perhaps) but the easiest way to find a decent job in my location. If I go for software development what platform should be that I should be ideally going after? Should it be C# for windows development, or ASP.NET (once again enhances my skill set), J2EE (there are a lot of jobs for J2EE developers here) or plain C and C++. Also I think it is difficult to learn software languages right from Hello World, using internet? I have no clue how I learned PHP but I am sort of a pro now, but these other languages seems like a disaster to me? I cant figure out the reason if its because PHP is easier or there was a lot of tutorials around for PHP. Anyways is it also possible to learn software development right from Hello World using the web? Database / Server (Linux) / Network Administration Seems like a job with a decent pay but less number of jobs and a bit harder to learn online. (not sure) What should be the right track I should move ahead. P.S - Age is not a constraint for me as I am between 20-21, and I come from an IT background. I know quite little basics about C (upto structures) C++ (upto objects, I was not able to understand templates) Core Java (some basics and OOP concept) RDBMS Visual Basic 6 (used to do this long back) UNIX (a bunch of commands like who, finger, chmod, ls and a bit of #bash) Or is there anything else that I left out? I need you guys to please give me a feedback and the reason why I should select that field.

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