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  • Lightbox: how to parse the lightbox dynamically loaded html content (AJAX)

    - by Patrick
    hi, I'm using a (modal) lightbox on a page of my website to display my nodes. I'm using some plugins such as an external jquery-plugin for tooltips and the drupal plugin jQuery Media (to load flash video player for some video file-fields). These plugins are loaded when the main page load and they parse the html content of the page. When I dynamically load the lightbox (and I use AJAX to update its content) the html inside the lightbox is not parse... so no tooltips, no videos. how can I solve this ? Should I trigger the plugins again from Lightbox callback function ? Or should I use something else instead of the lightbox ? Thanks

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  • remuxing mpv files from h264 AVI files

    - by crankharder
    I have a bunch of, I think, x264 encoded AVIs that I'd like to convert to m4v so that I can play with Quicktime. Here's how I created them First I dump the vob from DVD with this: $ mplayer -dumpstream -dumpfile new.vob dvd://1 Then I compress it: $ mencoder -oac copy -o new.avi -ovc x264 -x264encopts crf=18 new.vob I tried doing this to convertthem to m4v, but it's blowing up... I tried dumping the h264/acc streams: $ mplayer new.avi -dumpvideo -dumpfile new.h264 $ mplayer new.avi -dumpaudio -dumpfile new.acc And remuxing(?) with MP4Box but I'm getting an error: $ MP4Box -add new.h264#video -add new.aac#audio new.m4v Cannot find H264 start code Error importing new.h264#video: BitStream Not Compliant So not sure what to do now...

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  • problem with asf writer

    - by hatham
    Im trying to encode raw data(both video frame and audio sample) into .asf file, using asf writer filter in directshow. my filter graph structure: raw_send_filter - asf writer filter raw_send_filter implements CBaseFilter and CBaseOutputPin. It plays a role as source filter which get raw data, then deliver them to ASF writer filter. The process follows these steps: Get deliver buffer (return into "sample") , using the function CBaseOutputPin::GetDeliveryBuffer sample-GetPointer(&buffer); Set time stamp (with frame rate = 30 fps) deliver sample The problem is after encode some raw data, I can not deliver any more. I can encode .avi file with this way, using Avi mux filter. Can u tell me why I can not deliver samples after encoding some? Thanks.

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  • AS3 mouseX and mouseY values wrong in Firefox

    - by Gerard
    Hi there, I'm getting some strange behaviour in my Flash movie, only in Firefox for MAC (3.6.2). Basically, the mouseX and mouseY properties of all display objects become massive numbers: < 100000000. This issue only occurs on Firefox, it is not present when the movie is run standalone, nor when it is run on any other browser. The swf requires Flash Player 10, and is written in AS3. It is also embedded via SWFObject, but I tested using the export code supplied with Flash and verified the issue is still present. Has anybody heard of this? Is it a Flash or Firefox bug? Is it a bug at all? Thanks

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  • C++: How to build an events / messaging system without void pointers?

    - by Jarx
    I'd like to have a dynamic messaging system in my C++ project, one where there is a fixed list of existing events, events can be triggered anywhere during runtime, and where you can subscribe callback functions to certain events. There should be an option for arguments passed around in those events. For example, one event might not need any arguments (EVENT_EXIT), and some may need multiple ones (EVENT_PLAYER_CHAT: Player object pointer, String with message) The first option for making this possible is allowing to pass a void pointer as argument to the event manager when triggering an event, and receiving it in the callback function. Although: I was told that void pointers are unsafe and I shouldn't use them. How can I keep (semi) dynamic argument types and counts for my events whilst not using void pointers?

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  • How do I take advantage of Android's "Clear Cache" button

    - by Jay Askren
    In Android's settings, in the "Manage Applications" activity when clicking on an app, the data is broken down into Application, Data, and cache. There is also a button to clear the cache. My app caches audio files and I would like the user to be able to clear the cache using this button. How do I store them so they get lumped in with the cache and the user can clear them? I've tried storing files using both of the following techniques: newFile = File.createTempFile("mcb", ".mp3", context.getCacheDir()); newFile = new File(context.getCacheDir(), "mcb.mp3"); newFile.createNewFile(); In both cases, these files are listed as Data and not Cache.

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  • Invoking browser on streaming media URLs

    - by Maven
    I have a dirt simple little function that launches the blackberry browser on a streaming media file in order to launch the built in media player. Everything works fine but there is this annoying dialog every time from the browser asking me if I want to save or open the file. My answer is always "open" the file so is there a way I can make it default and not bring up the dialog each time? The code I'm using to launch the browser // Get the default sessionBrowserSession browserSession = Browser.getDefaultSession(); // now launch the URL browserSession.displayPage(url); This is on blackberry OS 5.0 Thanks!

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  • What is Boost missing?

    - by Robert Gould
    After spending most of my waking time on Stack Overflow, for better or for worse, I've come to notice how 99% of the C++ questions are answered with "use boost::wealreadysolvedyourproblem", but there must definitely be a few areas Boost doesn't cover, but would be better if it did. So what features is Boost missing? I'll start by saying: boost::sql (although SOCI should try to become a legal part of boost) boost::json (although TinyJSON should try to become a legal part of boost) boost::audio (no idea about a good boost-like C++ library) PS: The purpose is to compile a reasonable list, and hopefully Boost-like solutions out there that aren't yet a part of Boost, so no silly stuff like boost::turkey please.

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  • ruby-gstreamer doesn't send EOS message

    - by Cheba
    I've managed to make it play sound but it never gets EOS message. And thus script never exits. require 'gst' main_loop = GLib::MainLoop.new pipeline = Gst::Pipeline.new "audio-player" source = Gst::ElementFactory.make "filesrc", "file-source" source.location = "/usr/share/sounds/gnome/default/alerts/bark.ogg" decoder = Gst::ElementFactory.make "decodebin", "decoder" conv = Gst::ElementFactory.make "audioconvert", "converter" sink = Gst::ElementFactory.make "alsasink", "output" pipeline.add source, decoder, conv, sink source >> decoder conv >> sink decoder.signal_connect "pad-added" do |element, pad, data| pad >> conv['sink'] end pipeline.bus.add_watch do |bus, message| puts "Message: #{message.inspect}" case message.type when Gst::Message::Type::ERROR puts message.structure["debug"] main_loop.quit when Gst::Message::Type::EOS puts 'End of stream' main_loop.quit end end pipeline.play begin puts 'Running main loop' main_loop.run ensure puts 'Shutting down main loop' pipeline.stop end

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  • Next track or shuffle in M3U playlist?

    - by Benjamin Oakes
    I have a M3U playlist that has URLs for some MP3s around the web. It's on a server so I can open it on other computers and my iPhone. Unfortunately, all the players I've tried don't let me hit the "next" button to go to the next song in the playlist. Is there a way to specify that ability in the M3U file? Or, if not that, can I make a media player automatically shuffle the playlist? I could always make a script to shuffle it myself, but I'd like to use something built into M3U if it exists.

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  • Which one should I choose AMQP or XMPP for real-time browser-based game?

    - by Devyn
    Hi, I'm choosing between AMQP (RabbitMQ) vs XMPP (eJabberd) for my browser-based flash-free javascript powered real-time turn-based game. I don't know much about AMQP and XMPP protocol. I would like to use PHP for user-authorization and some data store-retrieve with MySQL. As far as I found out, RabbitMQ has PHP clients but eJabberd not. What I understood is javascript client calls PHP script and manipulate necessary processing and then pass to AMQP or XMPP server to pass the data to opponent player. There is a good book 'Pro XMPP Programming with JS and jQuery' from Wrox but there is no example with PHP. So following are my questions. 1) Which protocol is suit for my game? 2) Shall I choose RabbitMQ just for it's PHP client support?

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  • How do I determine if a packet is RTP/RTCP?

    - by Chris Holmes
    I am using SharpPCap which is built on WinPCap to capture UDP traffic. My end goal is to capture the audio data from H.323 and save those phone conversations as WAV files. But first thing is first - I need to figure out what my UDP packets are crossing the NIC. SharpPCap provides a UdpPacket class that gives me access to the PayloadData of the message. But I am unsure what do with this data. It's a Byte[] array and I don't know how to go about determining if it's an RTP or RTCP packet. I've Googled this topic but there isn't much out there. Any help is appreciated.

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  • Flash and ActionScript

    - by Sonesh Dabhi
    I am not a flash/actionscript developer and I need to achieve a very small task in flash . I need to display user audio input level in flash . I found that I can do that using action script as below . I also checked this link . I have no idea what tools I need to use and generate a swf file . Any help highly appreciated . this.mic = Microphone.getMicrophone(); this.micTimer.addEventListener(TimerEvent.TIMER,this.timerHandler); this.micTimer.start(); this.mic.setLoopBack(true); return; public function timerHandler(event:TimerEvent):void { this.micVolume.setProgress(this.mic.activityLevel,100) return; }

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  • Regexp to extract sources from different video embeds

    - by Ben
    My SMF forum contains posts with video and I want to extract them to show on the Wordpress main page. My current regexp (thanks to SO!) extracts the url of the videos, which I embed using AutoEmbed. Everything works up until a post looks like this: <embed height="600" width="600" allowscriptaccess="never" quality="high" loop="true" play="true" src="http://mmavlog.net/embed/player.swf?file=http://video.ufc.tv/CSG/UFC113/20100507_ufc113_weigh_in_400k.flv" type="application/x-shockwave-flash"> Here is my current regexp: $regexp = "/\b(?:(?:https?|ftp):\/\/|www\.)[-a-z0-9+&@#\/%?=~_|!:,.;]*[-a-z0-9+&@#\/%=~_|]/i"; Since the posts can contain <embed> or <object> I realize that looking for the url by the "http" might be inaccurate. How can I use the regexp to look for "src=" for <embed> and "data=" for <object>?

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  • All partitions missing when copying

    - by LiveEn
    I bought a new 320GB SATA hard drive few months ago no recently when i try to copy something to the drive after about 20 seconds the all the partitions in the hard drive suddenly disappears. The hard drive is not shown in either Disk manager or device manager. To get the HD work i have to restart the PC again.The same thing happens when i try to copy. Even when i play any audio or video after abt 5 minutes i get the same problem. The drives are NTFS and im running Windows XP.. Xan some one please help me solve the problem??

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  • sIFR Doesn't Work in FF3 Mac.

    - by Jake
    I thought it might be something I was doing wrong, but I am not seeing it working on any site, including Novemberborn.net. Any Ideas? The CSS is loaded, so the headlines are hidden, and then it is like the JS isn't loaded at all. Could this be a browser detection issue? I am using firefox 3 with latest flash player version 10. I have heard the complaint from other Mac users as well. Works on every other browser... EDIT: I removed the CSS to hide, it still doesn't work. After a pause, it loads the JS and removes the headlines, but doesn't replace them.

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  • How can I write a scrolling text in cocos2d ?

    - by srikanth rongali
    I have a text and it should be abled to scrolled only up and down to see entire text. and my application is a game and written in cocos2d. So, I have layers. There is also an image(CCSprite) adjacent to text. The text should be scrolled and the image have a touchesEnded: property. I used CCLabel for text and CCParallaxNode to add the text. But the text appears like a continues paragraph. But, my text should have different lines. My text is like this. //text starts Hey Player. Do you want to play the game right now then play. Do you want to practice or Play? what want to do? ...text continues //text ends What should I use for this ? Thank you.

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  • Android VideoView plays 2 videos at the same time

    - by evosoft
    I ma trying to play a videoview on top of another video view. the first video view is paused, while the second is playing. It appears to work but no second video appears on he screen (though I hear the audio and see the controls that would normally appear on top). I am assuming this is some sort of Zorder issue. Any thoughts. By the way, I have no problem displaying other views on top of the main video view and having the video fill the background.

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  • Why does my program crash when given negative values?

    - by Wayfarer
    Alright, I am very confused, so I hope you friends can help me out. I'm working on a project using Cocos2D, the most recent version (.99 RC 1). I make some player objects and some buttons to change the object's life. But the weird thing is, the code crashes when I try to change their life by -5. Or any negative value for that matter, besides -1. NSMutableArray *lifeButtons = [[NSMutableArray alloc] init]; CCTexture2D *buttonTexture = [[CCTextureCache sharedTextureCache] addImage:@"Button.png"]; LifeChangeButtons *button = nil; //top left button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(50 , size.height - 30); [button buttonText:-5]; [lifeButtons addObject:button]; //top right button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(size.width - 50 , size.height - 30); [button buttonText:1]; [lifeButtons addObject:button]; //bottom left button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(50 , 30); [button buttonText:5]; [lifeButtons addObject:button]; //bottom right button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(size.width - 50 , 30); [button buttonText:-1]; [lifeButtons addObject:button]; for (LifeChangeButtons *theButton in lifeButtons) { [self addChild:theButton]; } This is the code that makes the buttons. It simply makes 4 buttons, puts them in each corner of the screen (size is the screen) and adds their life change ability, 1,-1,5, or -5. It adds them to the array and then goes through the array at the end and adds all of them to the screen. This works fine. Here is my code for the button class: (header file) // // LifeChangeButtons.h // Coco2dTest2 // // Created by Ethan Mick on 3/14/10. // Copyright 2010 Wayfarer. All rights reserved. // #import "cocos2d.h" @interface LifeChangeButtons : CCSprite <CCTargetedTouchDelegate> { NSNumber *lifeChange; } @property (nonatomic, readonly) CGRect rect; @property (nonatomic, retain) NSNumber *lifeChange; + (id)lifeButton:(CCTexture2D *)texture; - (void)buttonText:(int)number; @end Implementation file: // // LifeChangeButtons.m // Coco2dTest2 // // Created by Ethan Mick on 3/14/10. // Copyright 2010 Wayfarer. All rights reserved. // #import "LifeChangeButtons.h" #import "cocos2d.h" #import "CustomCCNode.h" @implementation LifeChangeButtons @synthesize lifeChange; //Create the button +(id)lifeButton:(CCTexture2D *)texture { return [[[self alloc] initWithTexture:texture] autorelease]; } - (id)initWithTexture:(CCTexture2D *)atexture { if ((self = [super initWithTexture:atexture])) { //NSLog(@"wtf"); } return self; } //Set the text on the button - (void)buttonText:(int)number { lifeChange = [NSNumber numberWithInt:number]; NSString *text = [[NSString alloc] initWithFormat:@"%d", number]; CCLabel *label = [CCLabel labelWithString:text fontName:@"Times New Roman" fontSize:20]; label.position = CGPointMake(35, 20); [self addChild:label]; } - (CGRect)rect { CGSize s = [self.texture contentSize]; return CGRectMake(-s.width / 2, -s.height / 2, s.width, s.height); } - (BOOL)containsTouchLocation:(UITouch *)touch { return CGRectContainsPoint(self.rect, [self convertTouchToNodeSpaceAR:touch]); } - (void)onEnter { [[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES]; [super onEnter]; } - (void)onExit { [[CCTouchDispatcher sharedDispatcher] removeDelegate:self]; [super onExit]; } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchPoint = [touch locationInView:[touch view]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; if ( ![self containsTouchLocation:touch] ) return NO; NSLog(@"Button touch event was called returning yes. "); //this is where we change the life to each selected player NSLog(@"Test1"); NSMutableArray *tempArray = [[[UIApplication sharedApplication] delegate] selectedPlayerObjects]; NSLog(@"Test2"); for (CustomCCNode *aPlayer in tempArray) { NSLog(@"we change the life by %d.", [lifeChange intValue]); [aPlayer changeLife:[lifeChange intValue]]; } NSLog(@"Test3"); return YES; } - (void)ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchPoint = [touch locationInView:[touch view]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; NSLog(@"You moved in a button!"); } - (void)ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event { NSLog(@"You touched up in a button"); } @end Now, This function: - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event Is where all the shit goes down. It works for all of the buttons except the -5 one. And then, it gets to: NSLog(@"we change the life by %d.", [lifeChange integerValue]); And it crashes at that statement. It only crashes when given anything less than -1. -1 works, but nothing smaller does. Here is the code in the CustomCCNode Class, "changeLife" that is being called. - (void)changeLife:(int)lifeChange { NSLog(@"change life in Custom Class was called"); NSLog(@"wtf is lifechange: %d", lifeChange); life += lifeChange; lifeString = [[NSString alloc] initWithFormat:@"%d",life]; [text setString:lifeString]; } Straight forward, but when the NSnumber is -5, it doesn't even get called, it crashes at the NSlog statement. So... what's up with that?

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  • How can I launch QuickTime from my app?

    - by Sheehan Alam
    I am trying to load a video from the web, but am having trouble getting it to appear in QuickTime. I can only hear the audio. I would like it to launch QuickTime. - (void)loadView { NSURL *movieURL = [NSURL URLWithString:@"http://movies.apple.com/media/us/mac/getamac/2009/apple-mvp-biohazard_suit-us-20090419_480x272.mov"]; if (movieURL != nil) { moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:movieURL]; moviePlayer.initialPlaybackTime = -1.0; // Register to receive a notification when the movie has finished playing. [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(moviePlayBackDidFinish:) name:MPMoviePlayerScalingModeDidChangeNotification object:moviePlayer]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(endPlay:) name:MPMoviePlayerPlaybackDidFinishNotification object:moviePlayer]; moviePlayer.scalingMode = MPMovieScalingModeAspectFit; moviePlayer.movieControlMode = MPMovieControlModeDefault; moviePlayer.backgroundColor = [UIColor blackColor]; [moviePlayer play]; } }

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  • WPF MediaElement pauses when trying to play Windows Media Center recording

    - by eborlas
    I have an WPF application that starts a live tv recording using Windows Media Center, using the Windows Media Center SDK, waits 2 minutes and then plays the currently recording file (.wtv) in a WPF MediaElement. The problem is that the video visual will freeze and it is not consistent on when it happens. I have looked into it and discovered that the timeline is still moving so the MediaElement still thinks that the video is playing. This happens only when trying to play a video file that is currently being recorded, previously recorded shows play just fine. Both Media Center and Media Player can play those files without any hiccups; it is only the WPF MediaElement that has this problem. Any help would be appreciated.

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  • Loading swf Problem in Air,Flex3

    - by vineth
    Hi, I have 2 swf file, one file is loading fine in SWFLoader in Air application but another is not loading, i dont know why its happening. differents between two file :- For ex: Swf1 is Main swf .(it has dependency file like xml to read and render) swf2 is Sub swf(which will load (or called) inside swf1 in run time) . When try to load swf2 in flex3 air application using SWFLoader its working fine, but swf1 is not loading. Swf1 is working fine individually in flash player 9. But i need to load SWF1 only. Thanks in advance

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  • Building MobileVLCKit from git.videolan.org repository on macOsX with XCode

    - by ztepsic
    I would like to make an application for iOS(iPhone and iPad) that can play streaming videos through RTSP protocol (that includes mms). I imagined to achive a specified application using VLC player or libVLC library. On the official vlc git repository (http://git.videolan.org/?p=vlc.git;a=tree) in projects/macosx/framework/ folder there is xcode project MobileVLCKit.xcodeproj for which I assume that is a somewhat usable VLC framework for iOS. Now the problem is that I can't/don't know how to build this project. When I try to build MobileVLCKit.xcodeproj I get an error that says it can't find files inside extras/contrib/hosts/i686-apple-darwin10/ios/ folder. I have looked within that folder (extras/contrib) and managed to create folder (with files) extras/contrib/hosts/i686-apple-darwin10/ with make, but there is no ios folder. So, does anybody knows how to successfully build MobileVLCKit?

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  • I need to call a vbscript function from within an external javascript file :: function

    - by RadAdam
    heres what i got so far : This function is not directly in the html page , its in an external js file , 'main.js'. function createVBScript(){ var script=document.createElement('script'); script.type='text/vbscript'; script.src='vb/fldt.vbs'; document.getElementsByTagName('head')[0].appendChild(script); } the vbs file contains : <!-- // Visual basic helper required to detect Flash Player ActiveX control version information Function VBGetSwfVer() MsgBox "Hello there" End Function // --> thats all i want to do for the time being. how do i call VBGetSwfVer() from main.js ?

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  • Microsoft Robotics Studio in Ubuntu, with Wine ?

    - by Arkapravo
    I am using Ubuntu 9.10 and I am a bit of a robotics enthusiast. I have used KiKS (in MATLAB for simulating Khepera robots), MobotSim (in Windows, simulates a point like robot using a BASIC editor) and Player/Stage (with C/C++ on Ubuntu 9.04). My question, can MS Robotics Studio be installed in Ubuntu Linux using Wine (I am using 1.1.31) ? Has anyone done it ? Any other way to install MS Robotics Studio in Unix (Any flavour) ? Thanks for your reply !

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