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  • Windows 8 install fails

    - by HackToHell
    I have the windows 8 release preview 32 bit iso and it fails to install when booted out of a flash drive, it copies the files and the boot loader installs but the install hangs when I boot into Windows 8 the first time, it simply keeps on spinning forever. I did a vhd install of Windows 8 developer preview and it installed fine. Looking at the partition from Windows 7, I can see that the files are present.

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  • Ubuntu 10.04 - install-info error during update

    - by user33684
    I'm using Ubuntu 10.04 beta 1. When I try to update & upgrade I get the following error: Setting up install-info (4.13a.dfsg.1-5ubuntu1) ... /etc/environment: line 4: LC-ALL=en_US.UTF-8: command not found dpkg: error processing install-info (--configure): subprocess installed post-installation script returned error exit status 127 Errors were encountered while processing: install-info Does anyone know how to fix this? Thanks

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  • Which mysql server package should I install?

    - by jim
    I just switched hosts and now have the task of reinstalling everything. I'm on CentOS now and I need to install mysql but have no idea which package to install. I can't seem to find any info on the differences either. Would anyone know? Yum is not an option as it wants to install 1.0.77 and this is too old. The machine is 64 bit.

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  • Installing grub2 on ubuntu with software raid mirroring

    - by Marko
    Can someone help me out on this? I accidentally installed grub on usb flash drive during ubuntu server installation. Now I cant boot system without drive attached to server. I want to install grub on hard drive with grub-install but i don't know what to set as location for boot loader? my fstab looks like this: file system mount point type options dump pass proc /proc proc nodev,noexec,nosuid 0 0 /dev/mapper/pdc_jdbeghhjg1 / ext4 errors=remount-ro 0 1 /dev/mapper/pdc_jdbeghhjg5 none swap sw 0 0 and partition tables for hard drives as this: Device Boot Start End Blocks Id System /dev/sda1 2048 1215662079 607830016 83 Linux /dev/sda2 1215664126 1249998847 17167361 5 Extended /dev/sda5 1215664128 1249998847 17167360 82 Linux swap / Solaris Device Boot Start End Blocks Id System /dev/sdb1 1 75672 607830016 83 Linux /dev/sdb2 75672 77809 17167361 5 Extended /dev/sdb5 75672 77809 17167360 82 Linux swap / Solaris ?

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  • Cannot install Java 7 update 9 32-bit on Win 7 64

    - by J. Parrino
    As there were several versons of Java on my laptop, I decided to uninstall them all and reinstall only the current version. I uninstalled all 64-bit and 32-bit versions using Revo Uninstaller. After dowloading the current versions, when attempting to install them, I get a message that both the 64-bit and 32-bit versions cannot be installed as they are already installed. Both the Windows 7 Programs and Features and Revo show no Java installed at al. I then tried the Microsoft Fixit for install and uninstall issues (KB 2438651). I was then able to install the 64-bit version, but continued to have the issue with the 32-bit version. I ran CCleaner, Glary Utilities and Auslogics Registry Cleaner, and noticed Java keys that were to be uninstalled. After cleaning the registry, I attemped to install the 32-bit version of Java once more, to no avail. Any suggestions on how to rectify this problem? Thank you for any guidance you can provide.

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  • How do I reset my PYTHONPATH?

    - by Underyx
    Somehow my PYTHONPATH environment variable got emptied, and now I can't import some downloaded modules. I've tried running the following command to reinstall all Python packages, but it didn't set the variable back to its original value: dpkg-query -W -f '${package}\n' | grep python | xargs -I % sudo apt-get install % --reinstall How do I reinstall the packages so that this gets sorted out? The (Vagrant) box is running Ubuntu 12.04.

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  • how to install yum on fedora core 6

    - by Thomas
    Hi, I searched in google but no result and not installed yet. I want to install yum on fedora core 6 on my server to install ffmpeg and ffmpeg-php. How can i install it without error.\ I have ssh connection so i have to use ssh command prompt If you know please reply me.

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  • Clean Install Windows on a Acer Aspire Laptop with a Hybrid Drive

    - by user1325179
    I'd like to do a clean install of Windows 8 on my Acer Aspire laptop (Aspire M5-481PT) with a hybrid drive. Physically, there seem to be two hard drives (an HDD and an SSD). So when I try to clean install Windows, I am asked to pick a drive. The HDD has five partitions (some seem to be recovery related), and the SSD has two partitions. Which partitions should I delete (if any), and onto which drive should I install Windows 8? And then how can I instruct Windows 8 to use the HDD-SSD combination as a hybrid drive? Edit: Currently, the operating system seems to be installed (from the factory) on the HDD. The SSD is invisible in File Explorer. It is only visible in disk utilities. I'm betting I need to install Windows to the HDD, and then point Windows to use the SSD for the hybrid relationship. Also, the SSD is about 20 GB. The HDD is about 450 GB.

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  • Install correct libraries depending on 64/32 bit

    - by Rich
    I am using Bash to install a customised version of JBoss, and one of the things I would like to do is install the correct version of the Apache Portable Runtime, which is a native binary. This script could be run on both 32 and 64 bit versions of RHEL. What are my options for identifying which version of the APR to install? I think we only have 32bit and x64-based systems here. I would still like to identify i64 systems so that the script can refuse to install on that type of machine. I am aware of using uname -m and grepping /proc/cpuinfo to find out, but was wondering which approach others would recommend?

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  • How to run 'apt-get install' to install all dependencies?

    - by michael
    I am running this in ubuntu server installation: sudo apt-get install git-core gnupg flex bison gperf build-essential \ zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \ libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386 \ libgl1-mesa-dev g++-multilib mingw32 openjdk-6-jdk tofrodos \ python-markdown libxml2-utils xsltproc zlib1g-dev:i386 but I am getting this: Reading package lists... Building dependency tree... Reading state information... curl is already the newest version. gnupg is already the newest version. Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: build-essential : Depends: gcc (>= 4:4.4.3) but it is not going to be installed Depends: g++ (>= 4:4.4.3) but it is not going to be installed g++-multilib : Depends: cpp (>= 4:4.7.2-1ubuntu2) but it is not going to be installed Depends: gcc-multilib (>= 4:4.7.2-1ubuntu2) but it is not going to be installed Depends: g++ (>= 4:4.7.2-1ubuntu2) but it is not going to be installed Depends: g++-4.7-multilib (>= 4.7.2-1~) but it is not going to be installed How can I fix this?

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  • Installing my sdist from PyPI puts the files in the wrong places

    - by Tartley
    Hey. My problem is that when I upload my Python package to PyPI, and then install it from there using pip, my app breaks because it installs my files into completely different locations than when I simply install the exact same package from a local sdist. Installing from the local sdist puts files on my system like this: /Python27/ Lib/ site-packages/ gloopy-0.1.alpha-py2.7.egg/ (egg and install info files) data/ (images and shader source) doc/ (html) examples/ (.py scripts that use the library) gloopy/ (source) This is much as I'd expect, and works fine (e.g. my source can find my data dir, because they lie next to each other, just like they do in development.) If I upload the same sdist to PyPI and then install it from there, using pip, then things look very different: /Python27/ data/ (images and shader source) doc/ (html) Lib/ site-packages/ gloopy-0.1.alpha-py2.7.egg/ (egg and install info files) gloopy/ (source files) examples/ (.py scripts that use the library) This doesn't work at all - my app can't find its data files, plus obviously it's a mess, polluting the top-level /python27 directory with all my junk. What am I doing wrong? How do I make the pip install behave like the local sdist install? Is that even what I should be trying to achieve? Details I have setuptools installed, and also distribute, and I'm calling distribute_setup.use_setuptools() WindowsXP, Python2.7. My development directory looks like this: /gloopy /data (image files and GLSL shader souce read at runtime) /doc (html files) /examples (some scripts to show off the library) /gloopy (the library itself) My MANIFEST.in mentions all the files I want to be included in the sdist, including everything in the data, examples and doc directories: recursive-include data *.* recursive-include examples *.py recursive-include doc/html *.html *.css *.js *.png include LICENSE.txt include TODO.txt My setup.py is quite verbose, but I guess the best thing is to include it here, right? I also includes duplicate references to the same data / doc / examples directories as are mentioned in the MANIFEST.in, because I understand this is required in order for these files to be copied from the sdist to the system during install. NAME = 'gloopy' VERSION= __import__(NAME).VERSION RELEASE = __import__(NAME).RELEASE SCRIPT = None CONSOLE = False def main(): import sys from pprint import pprint from setup_utils import distribute_setup from setup_utils.sdist_setup import get_sdist_config distribute_setup.use_setuptools() from setuptools import setup description, long_description = read_description() config = dict( name=name, version=version, description=description, long_description=long_description, keywords='', packages=find_packages(), data_files=[ ('examples', glob('examples/*.py')), ('data/shaders', glob('data/shaders/*.*')), ('doc', glob('doc/html/*.*')), ('doc/_images', glob('doc/html/_images/*.*')), ('doc/_modules', glob('doc/html/_modules/*.*')), ('doc/_modules/gloopy', glob('doc/html/_modules/gloopy/*.*')), ('doc/_modules/gloopy/geom', glob('doc/html/_modules/gloopy/geom/*.*')), ('doc/_modules/gloopy/move', glob('doc/html/_modules/gloopy/move/*.*')), ('doc/_modules/gloopy/shapes', glob('doc/html/_modules/gloopy/shapes/*.*')), ('doc/_modules/gloopy/util', glob('doc/html/_modules/gloopy/util/*.*')), ('doc/_modules/gloopy/view', glob('doc/html/_modules/gloopy/view/*.*')), ('doc/_static', glob('doc/html/_static/*.*')), ('doc/_api', glob('doc/html/_api/*.*')), ], classifiers=[ 'Development Status :: 1 - Planning', 'Intended Audience :: Developers', 'License :: OSI Approved :: BSD License', 'Operating System :: Microsoft :: Windows', 'Programming Language :: Python :: 2.7', ], # see classifiers http://pypi.python.org/pypi?:action=list_classifiers ) config.update(dict( author='Jonathan Hartley', author_email='[email protected]', url='http://bitbucket.org/tartley/gloopy', license='New BSD', ) ) if '--verbose' in sys.argv: pprint(config) setup(**config) if __name__ == '__main__': main()

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  • for x in y, type iteration in python. Can I find out what iteration I'm currently on?

    - by foo
    Hi, I have a question about the loop construct in Python in the form of: for x in y: In my case y is a line read from a file and x is separate characters. I would like to put a space after every pair of characters in the output, like this: aa bb cc dd etc. So, I would like to know the current iteration. Is it possible, or do I need to use a more traditional C style for loop with an index?

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  • apt-get install and update fail

    - by sepehr
    I've got a problem with apt-get update and apt-get install ... commands . every time update or installing fails and errors are : Get:1 http://dl.google.com stable Release.gpg [198B] Ign http://dl.google.com/linux/chrome/deb/ stable/main Translation-en_US Get:2 http://dl.google.com stable Release [1,347B] Get:3 http://dl.google.com stable/main Packages [1,227B] Err http://32.repository.backtrack-linux.org revolution Release.gpg Could not connect to 32.repository.backtrack-linux.org:80 (37.221.173.214). - connect (110: Connection timed out) Err http://32.repository.backtrack-linux.org/ revolution/main Translation-en_US Unable to connect to 32.repository.backtrack-linux.org:http: Err http://32.repository.backtrack-linux.org/ revolution/microverse Translation-en_US Unable to connect to 32.repository.backtrack-linux.org:http: Err http://32.repository.backtrack-linux.org/ revolution/non-free Translation-en_US Unable to connect to 32.repository.backtrack-linux.org:http: Err http://32.repository.backtrack-linux.org/ revolution/testing Translation-en_US Unable to connect to 32.repository.backtrack-linux.org:http: Err http://all.repository.backtrack-linux.org revolution Release.gpg Could not connect to all.repository.backtrack-linux.org:80 (37.221.173.214). - connect (110: Connection timed out) Err http://all.repository.backtrack-linux.org/ revolution/main Translation-en_US Unable to connect to all.repository.backtrack-linux.org:http: Err http://all.repository.backtrack-linux.org/ revolution/microverse Translation-en_US Unable to connect to all.repository.backtrack-linux.org:http: Err http://all.repository.backtrack-linux.org/ revolution/non-free Translation-en_US Unable to connect to all.repository.backtrack-linux.org:http: Err http://all.repository.backtrack-linux.org/ revolution/testing Translation-en_US Unable to connect to all.repository.backtrack-linux.org:http: Ign http://32.repository.backtrack-linux.org revolution Release Ign http://all.repository.backtrack-linux.org revolution Release Ign http://32.repository.backtrack-linux.org revolution/main Packages Ign http://all.repository.backtrack-linux.org revolution/main Packages Ign http://32.repository.backtrack-linux.org revolution/microverse Packages Ign http://32.repository.backtrack-linux.org revolution/non-free Packages Ign http://32.repository.backtrack-linux.org revolution/testing Packages Ign http://all.repository.backtrack-linux.org revolution/microverse Packages Ign http://all.repository.backtrack-linux.org revolution/non-free Packages Ign http://all.repository.backtrack-linux.org revolution/testing Packages Ign http://32.repository.backtrack-linux.org revolution/main Packages Ign http://32.repository.backtrack-linux.org revolution/microverse Packages Ign http://32.repository.backtrack-linux.org revolution/non-free Packages Ign http://all.repository.backtrack-linux.org revolution/main Packages Ign http://all.repository.backtrack-linux.org revolution/microverse Packages Ign http://all.repository.backtrack-linux.org revolution/non-free Packages Ign http://all.repository.backtrack-linux.org revolution/testing Packages Err http://all.repository.backtrack-linux.org revolution/main Packages Unable to connect to all.repository.backtrack-linux.org:http: Err http://all.repository.backtrack-linux.org revolution/microverse Packages Unable to connect to all.repository.backtrack-linux.org:http: Ign http://32.repository.backtrack-linux.org revolution/testing Packages Err http://32.repository.backtrack-linux.org revolution/main Packages Unable to connect to 32.repository.backtrack-linux.org:http: Err http://32.repository.backtrack-linux.org revolution/microverse Packages Unable to connect to 32.repository.backtrack-linux.org:http: Err http://all.repository.backtrack-linux.org revolution/non-free Packages Unable to connect to all.repository.backtrack-linux.org:http: Err http://all.repository.backtrack-linux.org revolution/testing Packages Unable to connect to all.repository.backtrack-linux.org:http: Err http://32.repository.backtrack-linux.org revolution/non-free Packages Unable to connect to 32.repository.backtrack-linux.org:http: Err http://32.repository.backtrack-linux.org revolution/testing Packages Unable to connect to 32.repository.backtrack-linux.org:http: Err http://source.repository.backtrack-linux.org revolution Release.gpg Could not connect to source.repository.backtrack-linux.org:80 (37.221.173.214). - connect (110: Connection timed out) Err http://source.repository.backtrack-linux.org/ revolution/main Translation-en_US Unable to connect to source.repository.backtrack-linux.org:http: Err http://source.repository.backtrack-linux.org/ revolution/microverse Translation-en_US Unable to connect to source.repository.backtrack-linux.org:http: Err http://source.repository.backtrack-linux.org/ revolution/non-free Translation-en_US Unable to connect to source.repository.backtrack-linux.org:http: Err http://source.repository.backtrack-linux.org/ revolution/testing Translation-en_US Unable to connect to source.repository.backtrack-linux.org:http: Ign http://source.repository.backtrack-linux.org revolution Release Ign http://source.repository.backtrack-linux.org revolution/main Packages Ign http://source.repository.backtrack-linux.org revolution/microverse Packages Ign http://source.repository.backtrack-linux.org revolution/non-free Packages Ign http://source.repository.backtrack-linux.org revolution/testing Packages Ign http://source.repository.backtrack-linux.org revolution/main Packages Ign http://source.repository.backtrack-linux.org revolution/microverse Packages Ign http://source.repository.backtrack-linux.org revolution/non-free Packages Ign http://source.repository.backtrack-linux.org revolution/testing Packages Err http://source.repository.backtrack-linux.org revolution/main Packages Unable to connect to source.repository.backtrack-linux.org:http: Err http://source.repository.backtrack-linux.org revolution/microverse Packages Unable to connect to source.repository.backtrack-linux.org:http: Err http://source.repository.backtrack-linux.org revolution/non-free Packages Unable to connect to source.repository.backtrack-linux.org:http: Err http://source.repository.backtrack-linux.org revolution/testing Packages Unable to connect to source.repository.backtrack-linux.org:http: Fetched 2,772B in 1min 3s (44B/s) W: Failed to fetch http://all.repository.backtrack- \linux.org/dists/revolution/Release.gpg Could not connect to all.repository.backtrack-linux.org:80 (37.221.173.214). - connect (110: Connection timed out) W: Failed to fetch http://all.repository.backtrack-linux.org/dists/revolution/main/i18n/Translation-en_US.bz2 Unable to connect to all.repository.backtrack-linux.org:http: W: Failed to fetch http://all.repository.backtrack-linux.org/dists/revolution/microverse/i18n/Translation-en_US.bz2 Unable to connect to all.repository.backtrack-linux.org:http: W: Failed to fetch http://all.repository.backtrack-linux.org/dists/revolution/non-free/i18n/Translation-en_US.bz2 Unable to connect to all.repository.backtrack-linux.org:http: W: Failed to fetch http://all.repository.backtrack-linux.org/dists/revolution/testing/i18n/Translation-en_US.bz2 Unable to connect to all.repository.backtrack-linux.org:http: W: Failed to fetch http://32.repository.backtrack-linux.org/dists/revolution/Release.gpg Could not connect to 32.repository.backtrack-linux.org:80 (37.221.173.214). - connect (110: Connection timed out) W: Failed to fetch http://32.repository.backtrack-linux.org/dists/revolution/main/i18n/Translation-en_US.bz2 Unable to connect to 32.repository.backtrack-linux.org:http: W: Failed to fetch http://32.repository.backtrack-linux.org/dists/revolution/microverse/i18n/Translation-en_US.bz2 Unable to connect to 32.repository.backtrack-linux.org:http: W: Failed to fetch http://32.repository.backtrack-linux.org/dists/revolution/non-free/i18n/Translation-en_US.bz2 Unable to connect to 32.repository.backtrack-linux.org:http: W: Failed to fetch http://32.repository.backtrack-linux.org/dists/revolution/testing/i18n/Translation-en_US.bz2 Unable to connect to 32.repository.backtrack-linux.org:http: W: Failed to fetch http://source.repository.backtrack-linux.org/dists/revolution/Release.gpg Could not connect to source.repository.backtrack-linux.org:80 (37.221.173.214). - connect (110: Connection timed out) W: Failed to fetch http://source.repository.backtrack-linux.org/dists/revolution/main/i18n/Translation-en_US.bz2 Unable to connect to source.repository.backtrack-linux.org:http: W: Failed to fetch http://source.repository.backtrack-linux.org/dists/revolution/microverse/i18n/Translation-en_US.bz2 Unable to connect to source.repository.backtrack-linux.org:http: W: Failed to fetch http://source.repository.backtrack-linux.org/dists/revolution/non-free/i18n/Translation-en_US.bz2 Unable to connect to source.repository.backtrack-linux.org:http: W: Failed to fetch http://source.repository.backtrack-linux.org/dists/revolution/testing/i18n/Translation-en_US.bz2 Unable to connect to source.repository.backtrack-linux.org:http: W: Failed to fetch http://32.repository.backtrack-linux.org/dists/revolution/main/binary-i386/Packages.gz Unable to connect to 32.repository.backtrack-linux.org:http: W: Failed to fetch http://32.repository.backtrack-linux.org/dists/revolution/microverse/binary-i386/Packages.gz Unable to connect to 32.repository.backtrack-linux.org:http: W: Failed to fetch http://32.repository.backtrack-linux.org/dists/revolution/non-free/binary-i386/Packages.gz Unable to connect to 32.repository.backtrack-linux.org:http: W: Failed to fetch http://all.repository.backtrack-linux.org/dists/revolution/main/binary-i386/Packages.gz Unable to connect to all.repository.backtrack-linux.org:http: W: Failed to fetch http://all.repository.backtrack-linux.org/dists/revolution/microverse/binary-i386/Packages.gz Unable to connect to all.repository.backtrack-linux.org:http: W: Failed to fetch http://all.repository.backtrack-linux.org/dists/revolution/non-free/binary-i386/Packages.gz Unable to connect to all.repository.backtrack-linux.org:http: W: Failed to fetch http://all.repository.backtrack-linux.org/dists/revolution/testing/binary-i386/Packages.gz Unable to connect to all.repository.backtrack-linux.org:http: W: Failed to fetch http://32.repository.backtrack-linux.org/dists/revolution/testing/binary-i386/Packages.gz Unable to connect to 32.repository.backtrack-linux.org:http: W: Failed to fetch http://source.repository.backtrack-linux.org/dists/revolution/main/binary-i386/Packages.gz Unable to connect to source.repository.backtrack-linux.org:http: W: Failed to fetch http://source.repository.backtrack-linux.org/dists/revolution/microverse/binary-i386/Packages.gz Unable to connect to source.repository.backtrack-linux.org:http: W: Failed to fetch http://source.repository.backtrack-linux.org/dists/revolution/non-free/binary-i386/Packages.gz Unable to connect to source.repository.backtrack-linux.org:http: W: Failed to fetch http://source.repository.backtrack-linux.org/dists/revolution/testing/binary-i386/Packages.gz Unable to connect to source.repository.backtrack-linux.org:http: E: Some index files failed to download, they have been ignored, or old ones used instead. I Don't know how to get out of this ! I want to install RPM and YUM package on my backtrack ! I also searched over internet for answer . in backtrack forums or any other sites or weblogs i could'nt find a good answer ! can anyone help ??

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  • first install for windows eight.....da beta

    - by raysmithequip
    The W8 preview is now installed and I am enjoying it.  I remember the learning curve of my first unix machine back in the eighties, this ain't that.It is normal for me to do the first os install with a keyboard and low end monitor...you never know what you'll encounter out in the field.  The OS took like a fish to water.  I used a low end INTEL motherboard dp55w I gathered on the cheap, an 1157 i5 from the used bin a pair of 6 gig ddr3 sticks, a rosewell 550 watt power supply a cheap used twenty buck sub 200g wd sata drive, a half working dvd burner and an asus fanless nvidia vid card, not a great one but Sub 50.00 on newey eggey...I did have to hunt the ms forums for a key and of course to activate the thing, if dos would of needed this outmoded ritual, we would still be on cpm and osborne would be a household name, of course little do people know that this ritual was common as far back as the seventies on att unix installs....not, but it was possible, I used to joke about when I ran a bbs, what hell would of been wrought had dos 3.2 machines been required to dial into my bbs to send fido mail to ms and wait for an acknowledgement.  All in all the thing was pushing a seven on the ms richter scale, not including the vid card, sadly it came in at just a tad over three....I wanted to evaluate it for a possible replacement on critical machines that in the past went down due to a vid card fan failure....you have no idea what a customer thinks when you show them a failed vid card fan..."you mean that little plastic piece of junk caused all this!!??!!!"...yea man.  Some production machines don't need any sort of vid, I will at least keep it on the maybe list for those, MTBF is a very important factor, some big box stores should put percentage of failure rate within 24 month estimates on the outside of the carton for sure.  And a warning that the power supplies are already at their limit.  Let's face it, today even 550w can be iffy.A few neat eye candy improvements over the earlier windows is nice, the metro screen is nice, anyone who has used a newer phone recently will intuitively drag their fingers across the screen....lot of good that was with no mouse or touch screen though.  Lucky me, I have been using windows since day one, I still have a copy of win 2.0 (and every other version) for no good reason.  Still the old ix collection of disks is much larger, recompiling any kernal is another silly ritual, same machine, different day, same recompile...argh. Rh is my all time fav, mandrake was always missing something, like it rewrote the init file or something, novell is ok as long as you stay on the beaten path and of course ubuntu normally recompiles with the same errors consistantly....makes life easy that way....no errors on windows eight, just a screen that did not match the installed hardware, natuarally I alt tabbed right out of it, then hit the flag key to find the start menu....no start button. I miss the start button already. Keyboard cowboy funnin and I was browsing the harddrive, nothing stunning there, I like that, means I can find stuff. Only I can't find what I want, the start button....the start menu is that first screen for touch tablets. No biggie for useruser, that is where they will want to be, I can see that. Admins won't want to be there, it is easy enough to get the control panel a bazzilion other ways though, just not the start button. (see a pattern here?). Personally, from the keyboard I find it fun to hit the carets along the location bar at the top of the explorer screen with tabs and arrows and choose SHOW ALL CONTROL PANEL ITEMS, or thereabouts. Bottom line, I love seven and I'll love eight even more!...very happy I did not have to follow the normal rule of thumb (a customer watching me build a system and asking questions said "oh I get it, so every piece you put in there is basically a hundred bucks, right?)...ok, sure, pretty much, more or less, well, ya dude.  It will be WAY past october till I get a real touch screen but I did pick up a pair of cheap tatungs so I can try the NEW main start screen, I parse a lot of folders and have a vision of how a pair of touch screens will be easier than landing a rover on mars.  Ok.  fine, they are way smallish, and I don't expect multitouch to work but we are talking a few percent of a new 21 inch viewsonic touch screen.  Will this OS be a game changer?  I don't know.  Bottom line with all the pads and droids in the world, it is more of a catch up move at first glance.  Not something ms is used to.  An app store?  I can see ms's motivation, the others have it.  I gather there will not be gadgets there, go ahead and see what ms did  to the once populated gadget page...go ahead, google gadgets and take a gander, used to hundreds of gadgets, they are already gone.  They replaced gadgets?  sort of, I'll drop that, it's a bit of a sore point for me.  More of interest was what happened when I downloaded stuff off codeplex and some other normal programs that I like, like orbitron, top o' my list!!...cardware it is...anyways, click on the exe, get a screen, normal for windows, this one indicated that I was not running a normal windows program and had a button for  exit the install, naw, I hit details, a hidden run program anyways came into view....great, my path to the normal windows has detected a program tha.....yea ok, acl is on, fine, moving along I got orbitron installed in record time and was tracking the iss on the newest Microsoft OS, beta of course, felt like the first time I setup bsd all those year ago...FUN!!...I suppose I gotta start to think about budgeting for the real os when it comes out in october, by then I should have a rasberry pi and be done with fedora remixed.  Of course that sounds like fun too!!  I would use this OS on a tablet or phone.  I don't like the idea of being hearded to an app store, don't like that on anything, we are americans and want real choices not marketed hype, lest you are younger with opm (other peoples money).   This os would be neat on a zune, but I suspect the zune is a gonner, I am rooting for microsoft, after all their default password is not admin anymore, nor alpine,  it's blank. Others force a password, my first fawn password was so long I could not even log into it with the password in front of me, who the heck uses %$# anyways, and if I was writing a brute force attack what the heck kinda impasse is that anyways at .00001 microseconds of a code execution cycle (just a non qualified number, not a real clock speed)....AI is where it will be before too long, MS is on that path, perhaps soon someone will sit down and write an app for the kinect that watches your eyes while you scan the new main start screen, clicking on the big E icon when you blink.....boy is that going to be fun!!!! sure. Blink,dammit,blink,dammit...... OPM no doubt.I like windows eight, we are moving forwards, better keep a close eye on ubuntu.  The real clinch comes when open source becomes paid source......don't blink, I already see plenty of very expensive 'ix apps, some even in app stores already.  more to come.......

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  • What Is The Best Database For Delphi Desktop Applications That Supports Stored Procedures?

    - by Cape Cod Gunny
    I started with Turbo Pascal 3, went to TP5, Bought TP6 called Borland the next day and downgraded to TP5.5. Bought Delphi 3, and now have Delphi 5 Enterprise. I sort of lost interest in writing code about 4-5 years ago for two reasons; Spent all day writing ASP & SQL for someone else. PC Techniques magazine went away. I've got a few programs in the shareware market that are solid performers but are in need of serious updating. I love Delphi or did when it was Borland (before Borland bought DBase and all the other crap), I'd like to salvage as much of my D5E code as possible but I doubt I can. I plan on upgrading to Delphi 2010. My next software release needs to interact with a database. I'm very proficient with MS Sql and like to put all of the database code in stored procedures. What is the best database choice that interacts well with Delphi, allows stored procedures and is so easy to deploy that even the Geico gecko could deploy it? 10/25/2009 18:53 PM EST Re-Opened After Reading Install Docs for Delphi 2010 I downloaded a trial version of Delphi 2010 and unzipped the install. I've been reading the install docs included in the package. I started with the install.htm inside the zip package. install.htm wisely tells you to see the following two articles: Installation Notes: http://edn.embarcadero.com/article/39754 Release Notes: http://edn.embarcadero.com/article/39758 the release notes state the following... MSSQL driver requires the installation of the SQL Native Client. SQL Native Client 2008 is required for dbxmss.dll. SQL Native Client 2005 is required for dbxmss9.dll I checked my machine to see if SQL Native Client is installed. Nope. I wasn't done reading the docs so I made a note to install SQL Native Client. I googled dbxmss.dll and dbxmss9.dll and found a very interesting thread on the Embarcadero forums. read thread here. After reading this thread and some careful thought I don't think I will be using Microsoft SQL Express. I can't rely on my customers having the right drivers installed. So, I'm back to looking for a different solution. If I'm selling a $40 product to the general masses I need to have a bulletproof solution that doesn't require my brand new customer to update their machine before my software will work.

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  • Install a vimball from the command line.

    - by Robert Massaioli
    As this post points out you can install Vimballs using the normal: vim somevimball.vba :so % :q But if you want to install a from the command line how do you do it? I ran a 'man vim' and it seems like the best "from source install" option was the '-S' option so I tried to install haskellmode with it: wget 'http://projects.haskell.org/haskellmode-vim/vimfiles/haskellmode-20090430.vba' vim -S haskellmode-20090430.vba and that failed to work. It gave me the following error: Error detected while processing function vimball#Vimball: line 10: (Vimball) The current file does not appear to be a Vimball! press ENTER or type command to continue It should be noted that using the first method I was able to successfully install the vimball. I have tried the second method on a few other vimballs and it has failed every time. Is there a way to install a vimball from the command line? It seems like a useful sort of task. Oh, and I am running the following version of vim: Version: 2:7.2.330-1ubuntu3 Thanks.

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  • Setup program needs framework 4.0 - But it's already installed

    - by Willem
    Hi all, I created a service which I now want to install to test. When running the setup program it prompts me to download and install .net fw 4.0, but I already have it installed. I did try to just install the file that I get pointed to (4.0 cliet), but not only does it still not work, it causes vs2010 to throw an unknown error and can't open. I've now uninstalled everything and started afresh with VS2010, framework 4.0 and win 7 but it still prompts me to install fw 4.0 when I try to run the setup. Can anyone please point me in the right direction? Thanx in advance Willem

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  • MacPorts: violation of the ports-filesystem hierarchy in the destroot phase

    - by Dawood
    I'm in the process of developing a Portfile for my application and I'm running into problems during the destroot phase. According to the MacPorts guide, the destroot phase executes the following command: make install DESTDIR=${destroot} I think I may be misunderstanding how this is supposed to work in the Makefile. My application is very simple and the install rule only needs to copy a couple of directories to the DESTDIR so it is specified as follows: install: cp -R bin $(DESTDIR)/bin cp -R lib $(DESTDIR)/lib cp -R cfg $(DESTDIR)/cfg However, when I try to do a MacPort installation of my application, I get the following warnings: ---> Staging test into destroot Warning: violation by /bin Warning: violation by /lib Warning: violation by /cfg Warning: test violates the layout of the ports-filesystems! How do I fix this? Am I misunderstanding how the DESTDIR variable is used in the install rule or missing something altogether?

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  • python challenge, but for C++

    - by davidthepsycho
    Does anyone know any site or book that presents problems like python challenge, but for C++? When I think python challenge, I do not mean only a set of problems to be solved with C++ (for that I could probably use the same problems of python challenge), but rather problems that will probably be best solved using C++ STL, special features of the language, etc. For example, there is one python challenge that is specifically designed to teach you how to use pickle, a serializing library for python. Until now, I only know programming contests problems, but they could also be solved with C, java or other languages.

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  • Which programming idiom to choose for this open source library?

    - by Walkman
    I have an interesting question about which programming idiom is easier to use for beginner developers writing concrete file parsing classes. I'm developing an open source library, which one of the main functionality is to parse plain text files and get structured information from them. All of the files contains the same kind of information, but can be in different formats like XML, plain text (each of them is structured differently), etc. There are a common set of information pieces which is the same in all (e.g. player names, table names, some id numbers) There are formats which are very similar to each other, so it's possible to define a common Base class for them to facilitate concrete format parser implementations. So I can clearly define base classes like SplittablePlainTextFormat, XMLFormat, SeparateSummaryFormat, etc. Each of them hints the kind of structure they aim to parse. All of the concrete classes should have the same information pieces, no matter what. To be useful at all, this library needs to define at least 30-40 of these parsers. A couple of them are more important than others (obviously the more popular formats). Now my question is, which is the best programming idiom to choose to facilitate the development of these concrete classes? Let me explain: I think imperative programming is easy to follow even for beginners, because the flow is fixed, the statements just come one after another. Right now, I have this: class SplittableBaseFormat: def parse(self): "Parses the body of the hand history, but first parse header if not yet parsed." if not self.header_parsed: self.parse_header() self._parse_table() self._parse_players() self._parse_button() self._parse_hero() self._parse_preflop() self._parse_street('flop') self._parse_street('turn') self._parse_street('river') self._parse_showdown() self._parse_pot() self._parse_board() self._parse_winners() self._parse_extra() self.parsed = True So the concrete parser need to define these methods in order in any way they want. Easy to follow, but takes longer to implement each individual concrete parser. So what about declarative? In this case Base classes (like SplittableFormat and XMLFormat) would do the heavy lifting based on regex and line/node number declarations in the concrete class, and concrete classes have no code at all, just line numbers and regexes, maybe other kind of rules. Like this: class SplittableFormat: def parse_table(): "Parses TABLE_REGEX and get information" # set attributes here def parse_players(): "parses PLAYER_REGEX and get information" # set attributes here class SpecificFormat1(SplittableFormat): TABLE_REGEX = re.compile('^(?P<table_name>.*) other info \d* etc') TABLE_LINE = 1 PLAYER_REGEX = re.compile('^Player \d: (?P<player_name>.*) has (.*) in chips.') PLAYER_LINE = 16 class SpecificFormat2(SplittableFormat): TABLE_REGEX = re.compile(r'^Tournament #(\d*) (?P<table_name>.*) other info2 \d* etc') TABLE_LINE = 2 PLAYER_REGEX = re.compile(r'^Seat \d: (?P<player_name>.*) has a stack of (\d*)') PLAYER_LINE = 14 So if I want to make it possible for non-developers to write these classes the way to go seems to be the declarative way, however, I'm almost certain I can't eliminate the declarations of regexes, which clearly needs (senior :D) programmers, so should I care about this at all? Do you think it matters to choose one over another or doesn't matter at all? Maybe if somebody wants to work on this project, they will, if not, no matter which idiom I choose. Can I "convert" non-programmers to help developing these? What are your observations? Other considerations: Imperative will allow any kind of work; there is a simple flow, which they can follow but inside that, they can do whatever they want. It would be harder to force a common interface with imperative because of this arbitrary implementations. Declarative will be much more rigid, which is a bad thing, because formats might change over time without any notice. Declarative will be harder for me to develop and takes longer time. Imperative is already ready to release. I hope a nice discussion will happen in this thread about programming idioms regarding which to use when, which is better for open source projects with different scenarios, which is better for wide range of developer skills. TL; DR: Parsing different file formats (plain text, XML) They contains same kind of information Target audience: non-developers, beginners Regex probably cannot be avoided 30-40 concrete parser classes needed Facilitate coding these concrete classes Which idiom is better?

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  • Tomcat6 Manager Webapp is 404 on apt-get install on Ubuntu 10.10

    - by Noel
    http://localhost:8080/manager/html gives a 404 error on apt-get install of tomcat6 (6.0.28 on JVM 1.6.0_20-b20 on 2.6.35-27-generic amd64). http://localhost:8080/host-manager/html works. Lists one Host name, localhost. Installed tomcat6-admin with apt-get. $ ls dpkg -l | grep -i tomcat6-admin ii tomcat6-admin 6.0.28-2ubuntu1.1 Servlet and JSP engine -- admin web applications $ cat /usr/share/tomcat6/conf/tomcat-users.xml <tomcat-users> <role rolename="admin"/> <role rolename="manager" /> <user username="tomcatuser" password="Password1" roles="admin,manager"/> </tomcat-users> $ cat /usr/share/tomcat6/conf/Catalina/localhost/manager.xml <Context path="/manager" docBase="/usr/share/tomcat6-admin/manager" antiResourceLocking="false" privileged="true" /> <role name="manager" /> <user name="manager" password="Password1" roles="manager" /> <user name="tomcatuser" password="Password1" roles="manager" /> Those two files are the only documentation I've seen on how to setup the Manager webapp, and they seem to be compliant with the requirements.

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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  • Installing Ubuntu One on Ubuntu 11.10 server

    - by Yar
    I have installed "Ubuntu One" on an Ubuntu server 11.10 based on these instructions: How do I configure Ubuntu one on a 11.10 server? Everything went smooth during installation. However when I try the command: u1sdtool --start to get the server up, I get the following stack error: u1sdtool --start /usr/lib/python2.7/dist-packages/gtk-2.0/gtk/init.py:57: GtkWarning: could not open display warnings.warn(str(e), _gtk.Warning) Unhandled Error Traceback (most recent call last): dbus.exceptions.DBusException: org.freedesktop.DBus.Error.NotSupported: Unable to autolaunch a dbus-daemon without a $DISPLAY for X11 Does anyone have a clue how to solve this issue?

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