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  • Managed c++ cross threading

    - by Nitroglycerin
    I got a thread: static void TestThread(System::Object ^obj) { Bot ^ob = (Bot^) obj; while( ob->Threads[0]->IsAlive ){ ob->textBox->text = "test"; // Cross threading error... Thread::Sleep(100); } } Dont know what to do i read about InvokeRequired and Invoke but didnt understand it.. Please help

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  • Is it multitasking?

    - by Newbie
    Consider the below program myThread = new Thread( new ThreadStart( delegate { Method1(); Method2(); } ) ); Is it that 2 threads are getting called parallely(multitasking) or a single thread is calling the methods sequentially? It's urgent.

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  • Getting huge lags when downloading files via Service

    - by Copa
    I have a Service which receives URLs to download. The Service than downloads these URLs and save them to a file on the SD Card. When I put more than 2 items in the download queue my device is unusable. It nearly freezes. Huge lags and so on. Any idea? Sourcecode: private static boolean downloading = false; private static ArrayList<DownloadItem> downloads = new ArrayList<DownloadItem>(); /** * called once when the service started */ public static void start() { Thread thread = new Thread(new Runnable() { @Override public void run() { while (true) { if (downloads.size() > 0 && !downloading) { downloading = true; DownloadItem item = downloads.get(0); downloadSingleFile(item.getUrl(), item.getFile()); } } } }); thread.start(); } public static void addDownload(DownloadItem item) { downloads.add(item); } private static void downloadSuccessfullFinished() { if (downloads.size() > 0) downloads.get(0).setDownloaded(true); downloadFinished(); } private static void downloadFinished() { // remove the first entry; it has been downloaded if (downloads.size() > 0) downloads.remove(0); downloading = false; } private static void downloadSingleFile(String url, File output) { final int maxBufferSize = 4096; HttpResponse response = null; try { response = new DefaultHttpClient().execute(new HttpGet(url)); if (response != null && response.getStatusLine().getStatusCode() == 200) { // request is ok InputStream is = response.getEntity().getContent(); BufferedInputStream bis = new BufferedInputStream(is); RandomAccessFile raf = new RandomAccessFile(output, "rw"); ByteArrayBuffer baf = new ByteArrayBuffer(maxBufferSize); long current = 0; long i = 0; // read and write 4096 bytes each time while ((current = bis.read()) != -1) { baf.append((byte) current); if (++i == maxBufferSize) { raf.write(baf.toByteArray()); baf = new ByteArrayBuffer(maxBufferSize); i = 0; } } if (i > 0) // write the last bytes to the file raf.write(baf.toByteArray()); baf.clear(); raf.close(); bis.close(); is.close(); // download finished get start next download downloadSuccessfullFinished(); return; } } catch (Exception e) { // not successfully downloaded downloadFinished(); return; } // not successfully downloaded downloadFinished(); return; }

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  • 5 x 3GB drives and 4 x 1500GB drive best raid setup?

    - by Zen_Silence
    Hello, I am building a file server my plan is the have the Operating system on one raid partition and the data storage on another partition. I currently have 5 x 3GB IDE drives that i would like to put the operating system on theses drives are old but that doesnt matter to me at the moment i have a ton of them so for this raid partition i would probably want to be able to pull out dead a drive and rebuild the array. My file partition is going to consist of 4 x 1.5TB SATA drives I would like the maximum storage with some redundancy. Any suggestions to which Raid level i should use would be greatly appreciated and if you could also suggest a PCI or PCI-e raid controller to handle theses arrays. Thanks in Advance, Zen_Silence

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  • ZFS Configuration advice

    - by rbarrette
    I need some advice on configuring ZFS. Here is what I have: Physical Disks: 4x 3 TB 2x 2 TB 2x 1 TB What is the best configuration for my Vdevs and storage pool. I want to maximaze space but still maintain redundancy. Should I just get 2 more 3TB's and just create 2x 3-3TB raid2z storage pools? Create a 1x 4-3TB raidz2 vdev? Can I put redundancy at the pool level and create individual vdevs for each drive and then add 2x 1TB+2TB striped vdevs to keep all vdevs the same size. Keep in mind I do need to migrate data from the smaller drives and am planning on adding more 3tb drives later on. What do you think?

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  • Java: Multithreading & UDP Socket Programming

    - by Ravi
    I am new to multithreading & socket programming in Java. I would like to know what is the best way to implement 2 threads - one for receiving a socket and one for sending a socket. If what I am trying to do sounds absurd, pls let me know why! The code is largely inspired from Sun's tutorials online.I want to use Multicast sockets so that I can work with a multicast group. class server extends Thread { static protected MulticastSocket socket = null; protected BufferedReader in = null; public InetAddress group; private static class receive implements Runnable { public void run() { try { byte[] buf = new byte[256]; DatagramPacket pkt = new DatagramPacket(buf,buf.length); socket.receive(pkt); String received = new String(pkt.getData(),0,pkt.getLength()); System.out.println("From server@" + received); Thread.sleep(1000); } catch (IOException e) { System.out.println("Error:"+e); } catch (InterruptedException e) { System.out.println("Error:"+e); } } } public server() throws IOException { super("server"); socket = new MulticastSocket(4446); group = InetAddress.getByName("239.231.12.3"); socket.joinGroup(group); } public void run() { while(1>0) { try { byte[] buf = new byte[256]; DatagramPacket pkt = new DatagramPacket(buf,buf.length); //String msg = reader.readLine(); String pid = ManagementFactory.getRuntimeMXBean().getName(); buf = pid.getBytes(); pkt = new DatagramPacket(buf,buf.length,group,4446); socket.send(pkt); Thread t = new Thread(new receive()); t.start(); while(t.isAlive()) { t.join(1000); } sleep(1); } catch (IOException e) { System.out.println("Error:"+e); } catch (InterruptedException e) { System.out.println("Error:"+e); } } //socket.close(); } public static void main(String[] args) throws IOException { new server().start(); //System.out.println("Hello"); } }

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  • NSThread and memory management

    - by misfit153
    Imagine I create and execute an NSThread object using detachNewThreadSelector:toTarget:withObject:. The method executed by the thread might look like this: - (void)search { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; // perform a lengthy search here. [pool release]; } I then might use the cancel method to kill the thread while it's running, before the pool gets released. What happens to the NSAutoreleasePool object? I suppose it will leak, won't it?

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  • centos 6 nfs: logs not showing anywhere

    - by ancillary
    Can someone please tell me where NFS logs in centos 6? Or perhaps where I can tell NFS to send logs? At the present time, there appears to be no such setting. Trying to get the thing to work without logs is quite frustrating. [root@houston netshare]# locate nfs| grep log [root@houston netshare]# [root@houston netshare]# grep -Rni "nfs" /var/log /var/log/anaconda.storage.log:23:20:41:33,962 DEBUG : registered device format class NFS as nfs /var/log/anaconda.storage.log:24:20:41:33,962 DEBUG : registered device format class NFSv4 as nfs4 This is a day-old centos 6 install from livecd and yum update has been run.

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  • Dynamically loading modules in Python (+ threading question)

    - by morpheous
    I am writing a Python package which reads the list of modules (along with ancillary data) from a configuration file. I then want to iterate through each of the dynamically loaded modules and invoke a do_work() function in it which will spawn a new thread, so that the code runs in a separate thread. At the moment, I am importing the list of all known modules at the beginning of my main script - this is a nasty hack I feel, and is not very flexible, as well as being a maintenance pain. This is the function that spawns the threads. I will like to modify it to dynamically load the module when it is encountered. The key in the dictionary is the name of the module containing the code: def do_work(work_info): for (worker, dataset) in work_info.items(): #import the module defined by variable worker here... t = threading.Thread(target=worker.do_work, args=[dataset]) # I'll NOT dameonize since spawned children need to clean up on shutdown # Since the threads will be holding resources #t.daemon = True t.start() Question 1 When I call the function in my script (as written above), I get the following error: AttributeError: 'str' object has no attribute 'do_work' Which makes sense, since the dictionary key is a string (name of the module to be imported). When I add the statement: import worker before spawning the thread, I get the error: ImportError: No module named worker This is strange, since the variable name rather than the value it holds are being used - when I print the variable, I get the value (as I expect) whats going on? Question 2 As I mentioned in the comments section, I realize that the do_work() function written in the spawned children needs to cleanup after itself. My understanding is to write a clean_up function that is called when do_work() has completed successfully, or an unhandled exception is caught - is there anything more I need to do to ensure resources don't leak or leave the OS in an unstable state? Question 3 If I comment out the t.daemon flag statement, will the code stil run ASYNCHRONOUSLY?. The work carried out by the spawned children are pretty intensive, and I don't want to have to be waiting for one child to finish before spawning another child. BTW, I am aware that threading in Python is in reality, a kind of time sharing/slicing - thats ok Lastly is there a better (more Pythonic) way of doing what I'm trying to do?

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  • Android Thumbnail Loading Problem

    - by y ramesh rao
    I'm using a thumbnail loader in my project the one mentioned below. The problem is that the it loads all the thumbnails properly except the ones who's size is of about 40K. When our back end is giving that sort of thumbnails are not generated and sometimes this eventually leads to a Crash too. What m I supposed to do with this ? public class ThumbnailManager { private final Map<String, Bitmap> drawableMap; public static Context context; private Resources res; private int thumbnail_size; public ThumbnailManager() { drawableMap = new HashMap<String, Bitmap >(); res = new Resources(context.getAssets(), null, null); thumbnail_size = res.getInteger(R.ThumbnailManager.THUMBNAIL_SIZE); } public Bitmap fetchBitmap(String urlString) { if(drawableMap.containsKey(urlString)) { return (drawableMap.get(urlString)); } //Log.d(getClass().getSimpleName(), " Image URL :: "+ urlString); try { InputStream is = fetch(urlString); android.util.Log.v("ThumbnailManager", "ThumbnailManager " + urlString); drawableMap.put(urlString, BitmapFactory.decodeStream(is));//Bitmap.createScaledBitmap(BitmapFactory.decodeStream(is), thumbnail_size, thumbnail_size, false)); return drawableMap.get(urlString); } catch(Exception e) { android.util.Log.v("EXCEPTION", "EXCEPTION" + urlString); return null; } } public void fetchBitmapOnThread(final String urlString, final ImageView imageView) { if(drawableMap.containsKey(urlString)) { imageView.setImageBitmap(drawableMap.get(urlString)); return; } if(urlString.compareTo("AUDIO") == 0) { Bitmap audioThumb = BitmapFactory.decodeResource(context.getResources(), R.drawable.timeline_audio_thumb); drawableMap.put(urlString, Bitmap.createScaledBitmap(audioThumb, thumbnail_size, thumbnail_size, false)); imageView.setImageBitmap(drawableMap.get(urlString)); return; } final Handler handler = new Handler() { public void handleMessage(Message message) { imageView.setImageBitmap((Bitmap) message.obj); } }; Thread thread = new Thread() { public void run() { Bitmap urlBitmap = fetchBitmap(urlString); Message message = handler.obtainMessage(1, urlBitmap); handler.sendMessage(message); } }; thread.start(); } public InputStream fetch(String urlString) throws IOException, MalformedURLException { final URL url = new URL(urlString); final URLConnection conn = url.openConnection(); HttpURLConnection httpConn = (HttpURLConnection) conn; httpConn.setAllowUserInteraction(true); httpConn.setInstanceFollowRedirects(true); httpConn.setRequestMethod("GET"); httpConn.connect(); return(conn.getInputStream()); } }

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  • Experience with MooseFS?

    - by brown.2179
    Anyone have any experience using MooseFS? I want an easy distributed storage platform to store static data archive of about 10 TB and serve it to 20-40 nodes. Also I want to be able to add storage as the archive grows without having to rebuild the filesystem. I don't care if it's a bit slow. I just want it to be simple and stable. Basically from what I can see for OS X it's between MooseFS and Gluster. Any other suggestions?

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  • How to reconcile my support of open-source software and need to feed and house myself?

    - by Guzba
    I have a bit of a dilemma and wanted to get some other developers' opinions on it and maybe some guidance. So I have created a 2D game for Android from the ground up, learning and re factoring as I went along. I did it for the experience, and have been proud of the results. I released it for free as ad supported with AdMob not really expecting much out of it, but curious to see what would happen. Its been a few of months now since release, and it has become very popular (250k downloads!). Additionally, the ad revenue is great and is driving me to make more good games and even allowing me to work less so that I can focus on my own works. When I originally began working on the game, I was pretty new to concurrency and completely new to Android (had Java experience though). The standard advice I got for starting an Android game was to look at the sample games from Google (Snake, Lunar Lander, ...) so I did. In my opinion, these Android sample games from Google are decent to see in general what your code should look like, but not actually all that great to follow. This is because some of their features don't work (saving game state), the concurrency is both unexplained and cumbersome (there is no real separation between the game thread and the UI thread since they sync lock each other out all the time and the UI thread runs game thread code). This made it difficult for me as a newbie to concurrency to understand how it was organized and what was really running what code. Here is my dilemma: After spending this past few months slowly improving my code, I feel that it could be very beneficial to developers who are in the same position that I was in when I started. (Since it is not a complex game, but clearly coded in my opinion.) I want to open up the source so that others can learn from it but don't want to lose my ad revenue stream, which, if I did open the source, I fear I would when people released versions with the ad stripped, or minor tweaks that would fragment my audience, etc. I am a CS undergrad major in college and this money is giving me the freedom to work less at summer job, thus giving me the time and will to work on more of my own projects and improving my own skills while still paying the bills. So what do I do? Open the source at personal sacrifice for the greater good, or keep it closed and be a sort of hypocritical supporter of open source?

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  • DNS Pointer to old server name

    - by TechKnow Dude
    We have a SBS2003 server that was migrated to a new hardware platform, the computer name has changed but the domain is the same. The desktop's are trying to do offline files to the old server name. There is a nslookup entry for the old server name and a DNS entry for the old server. How do we safely remove the old DNS entry without breaking the computer offline folder storage locally. Can we change the pointing location on the offline file storage to point to the new server name.

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  • SharePoint Session Management - which SQL Server option?

    - by frumious
    We're developing some custom web parts for our WSS 3 intranet, and have just run into something we'd like to use ASP.NET sessions for. This isn't currently enabled on the development server. We'd like to use SQL Server as the storage mechanism, because the production environment is a web farm with very simple load-balancing. There are 3 options you can choose from to set up the SQL Server session storage, tempdb, default separate DB, named DB. Both tempdb and default separate DB create a new DB to store certain information in; tempdb stores the actual session info in tempdb, which doesn't survive a reboot, and default separate DB stores everything in the new DB. Since you've got to create the new DB either way, my question is this: why would you ever choose to store the session info in tempdb? The only thing I can think of is if you'd like to have the ability to wipe the session by rebooting the server, but that seems quite apocalyptic!

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  • openmp sections running sequentially

    - by chi42
    I have the following code: #pragma omp parallel sections private(x,y,cpsrcptr) firstprivate(srcptr) lastprivate(srcptr) { #pragma omp section { //stuff } #pragma omp section { //stuff } } According to the Zoom profiler, two threads are created, one thread executes both the sections, and the other thread simply blocks! Has anyone encountered anything like this before? (And yes, I do have a dual core machine).

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  • Unload event for the default AppDomain?

    - by Zor
    Hi, I need to have an event fired whenever any AppDomain unloads - including the default one of the process. The problem with AppDomain.DomainUnload is that it only fires for non-default AppDomains. Furthermore, AppDomain.ProcessExit has limited execution time, which I cannot rely on. Any suggestions as to how I can achieve this would be greatly appreciated! (Alternatively, having an event fired when a background thread (Thread.IsBackground == True) works too.) Thanks in advance.

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  • c++ volatile multithreading variables

    - by anon
    I'm writing a C++ app. I have a class variable that more than one thread is writing to. In C++, anything that can be modified without the compiler "realizing" that it's being changed needs to be marked volatile right? So if my code is multi threaded, and one thread may write to a var while another reads from it, do I need to mark the var volaltile? [I don't have a race condition since I'm relying on writes to ints being atomic] Thanks!

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  • Network Performance issue

    - by qubemarker
    We have three Ubuntu 10.04 servers. One server is a storage server and the other two servers are configured as clients. The storage server has a good amount of capacity and it is integrated with windows Active directory server for Authentication. I am uploading some video files from both clients to the server and when I am uploading data from any one client alone I get about 26 MB/s data transfer rate. When I upload data from both the clients simultaneously I am only getting about 8 MB/s from each client. I have gigabit ethernet cards in all of the servers and a L2 Managed gigabit switch for connectivity. I don’t know why the data transfer rate is decreasing so much in simultaneous read and write. I have tried all of the TCP stack related settings suggested here. Can any assist with getting better read/write performance out of this setup? Any help is appreciated.

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  • Java Synchronized function

    - by leon
    Hi I have a question. In the following code, if a thread were blocked at wait statement, and another thread attempts to execute foo(), would the hello wolrd message be printed? and Why? Many Thanks synchronized foo(){ system.out.println("hello world"); ..... wait(); ..... }

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  • BSoD when creating threads

    - by Behrooz
    I am trying to create +5 threads synchronously so there shouldn't be any concurrency error. Code: System.Threading.Thread t = new System.Threading.Thread(proc); t.Start();//==t.BlueScreen(); t.Join(); Is darkness a feature ? I am doing something wrong? OS:Microsoft windows vista(unfortunately) x64 Language:C# 3.0|4.0 .Net version:3.5|4

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  • Where to begin with multi-threaded programming with c++?

    - by zoke
    I'm trying to implement my own IRC client as a personal proejct and I realized I needed a way to read and write from the socket at the same time. I realized I could have a reading thread which reads from the socket in the background and puts data in a queue and I could have another thread which writes data from a queue to the socket. However I have no idea on how to start with multithreaded programing or how to do it with c++. Where do I go from here?

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  • some fields of "content//sms/"

    - by soclose
    Hi, I query "content//sms/" and don't know what some fields are. They are - Thread ID Protocol Status Reply_Path_Present Service_Center I check them in LogCat. I find them like below Thread ID : 1 to 6 etc.. Protocol : null / 0 Status : -1 Reply_Path_Present : null / 0 Service_Center : null Please tell me what they are.

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  • Arch Linux doesn't mount two USB drive?

    - by unixbhaskar
    One is USB modem which is connected and working and problematic one is a plain vfat USB stick which contain data ....that is the fellow not mounting :( I have tried to see it by fdisk ....it doesn't mount autometically... Is there any UDEV rule for that?? Because I have put a udev rule to remove the usb-storage thing( I had to.. otherwise the usb modem wont get connected... it waits for storage to relase the port) Any idea and solution would be greatly appreciated PS: I am running Arch distribution. Thanks

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