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  • How do I alter the Epitwitter scripts to post to twitter from a web form?

    - by waterfallrain
    Hello, I am trying to update my twitter status with php and outh using the Epitwitter scripts. The following is the textarea of the web form I created to allow me to update twitter. <textarea name="updatestatus" cols="50" rows="4" id="updatestatus"> </textarea> Do I change this line in my confirm.php script from $status = 'Testing API'; To this $status=$_POST["updatestatus"]; I am wanting to know if I at least got that right so I can look at other possible problems with this form not being able to update twitter. As it stands now I am manually editing the status each time and it works that way perfectly but have not yet figured out how to get a webform to do this.

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  • Why has to be size of dynamically-allocated array a static field?

    - by Ondrej Slinták
    I have a dummy class where I am testing arrays. I've noticed that when I want to dynamically allocate size of array at runtime, fields that indicate this size have to be static. I know I should probably use collections for this kind of code, but I'm more interested why do these fields have to be static? Is there any particular reason behind this? class Foo { private static int x; private static int y; private int[,] bar = new int[ x, y ]; public Foo( int a, int b ) { x = a; y = b; } }

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  • asp.net mvc cookies not persisting on local server (aspnetserve)

    - by DW
    Hi. Trying to run an MVC app on the 'portable' web server. Software is aspnetserve. (http://www.ohloh.net/p/aspNETserve) Cookies do not persist. They do fine when I run from visual studio debug. Code is fine, seemingly. Only are dead (fail to persist from page to page) when I use this server. My solution requires deploying a portable local solution like this for the app. (this isn't just being done for purposes of testing) Rather stumped right now. Any bright ideas? Thank you.

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  • Tabbed application troubles in xcode

    - by trludt
    I am working with my first tabbed application in xcode. I am just testing with some stuff since I'm relatively new to programming. I am just using the 2 views already put into the template. I am putting a slider into the first view and am going to attach it to a text box with numbers. But that isn't the problem! This is probably really stupid and simple, but when i run the application just to see the stuff on the simulator, it is just showing a black screen. NO CLUE WHY! But its killing me and would love some help!

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  • JQuery code does not work not understanding the markup

    - by Andrae Browne
    I am trying to make a simple animation using JQuery. I have tried adding the script externally(external file) and internally(within script tags). I have testing if the page is recognizing the script using the alert function, but the script is not executing. I am thinking that is has something to do with the syntax. $("#container5").hover(function() { //hover in $(#container5).animate({ height: "250", width: "250", left: "-=50", top: "-=50", }, "fast"); }, function() { //hover out $(#container5).animate({ height: "200", width: "200", left: "+=50", top: "+=50", }, "fast"); } })(jQuery);

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  • Errors when using a Ruby On Rails scaffold with a data type of interger

    - by bublebboy
    I am learning Ruby On Rails. I am on a shared hosting with Ruby version 1.8.1 and Rails version 2.3.10. I am working my way through a tutorial at http://railstutorial.org/chapters/a-demo-app?version=2.3#top and at one point in the tutorial it has me run: script/generate scaffold Micropost content:string user_id:interger The tutorial is using the default database, SQLite3. The command works and I use rake db:migrate to create the database. I can view the page listing the microposts (which is empty), but when I try to add a micropost (microposts/new) I get an error undefined method `user_id' for #<Micropost:0x7f710e4988e8> After doing some testing on my own it seems I experience the problem by using the data type of interger. While I understand that using a scaffold is not the best way of building a ruby on rails, I'm just beginning and would still like to know why I am experiencing this problem to help me better understand how rails works.

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  • InetAddress.getLocalHost() throws UnknownHostException

    - by jhwist
    Hi, I am testing our server-application (written Java) on different operating systems and thought that OpenSolaris (2008.11) would be the least troublesome due to the nice Java integration. Turns out I was wrong, as I end up with a UnknownHostException try { computerName = InetAddress.getLocalHost().getHostName(); if (computerName.indexOf(".") > -1) computerName = computerName.substring(0, computerName.indexOf(".")).toUpperCase(); } catch (UnknownHostException e) { e.printStackTrace(); } The output is: java.net.UnknownHostException: desvearth01: desvearth01 at java.net.InetAddress.getLocalHost(InetAddress.java:1353) However, nslookup desvearth01 returns the correct IP address, and nslookup localhost returns 127.0.0.1 as expected. Also, the same code works perfectly on FreeBSD. Is there anything special to OpenSolaris that I am not aware of? Any hints appreciated, thanks.

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  • Is there a slick way to deploy my silverlight app and change settings programmatically?

    - by MIke S.
    I am fairly new to web development. I am at the point of deployment (for testing). I have a few places (maybe 4 places) where I had to add a URI that was non-relative into the appliation. So now, at deployment, those need to be changed. Is there a slick way of handling this? By slick I mean not manually going through the app and changing the URIs or a blanket find and replace (too risky). I only have 4 places to change now, but this could easily change and cause deployment issues. I am using a Microsoft technology stack. Silverlight, ASP.NET, RIA, etc. Development is done in Visual Studio 2010. I noticed that the web projects have a nifty transformation for the web.config...which is nice. Is there an equivalent mechanism for silverlight resources? Any other ways? Any thoughts?

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  • Android::Confused about image sizes in a website

    - by Legend
    I was testing my website inside the Android emulator with the Droid Skin (240 dpi). I have the following css: #container { position: relative; width: 854px; height: 480px; background: #000; margin: auto; } #container li { position: relative; list-style: none; width: 201px; height: 110px; padding-left: 10px; padding-top:10px; padding-bottom:10px; overflow: hidden; float: left; z-index: 2; } The display is not what I expected obviously because I am defining everything in px (when I should have been using dip but css does not allow dip). How can I convert my px to something that is suitable for Android? Any suggestions?

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  • Trying to draw textured triangles on device fails, but the emulator works. Why?

    - by Dinedal
    I have a series of OpenGL-ES calls that properly render a triangle and texture it with alpha blending on the emulator (2.0.1). When I fire up the same code on an actual device (Droid 2.0.1), all I get are white squares. This suggests to me that the textures aren't loading, but I can't figure out why they aren't loading. All of my textures are 32-bit PNGs with alpha channels, under res/raw so they aren't optimized per the sdk docs. Here's how I am loading my textures: private void loadGLTexture(GL10 gl, Context context, int reasource_id, int texture_id) { //Get the texture from the Android resource directory Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), reasource_id, sBitmapOptions); //Generate one texture pointer... gl.glGenTextures(1, textures, texture_id); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[texture_id]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //Clean up bitmap.recycle(); } Here's how I am rendering the texture: //Clear gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); //Enable vertex buffer gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); //Push transformation matrix gl.glPushMatrix(); //Transformation matrices gl.glTranslatef(x, y, 0.0f); gl.glScalef(scalefactor, scalefactor, 0.0f); gl.glColor4f(1.0f,1.0f,1.0f,1.0f); //Bind the texture gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[textureid]); //Draw the vertices as triangles gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); //Pop the matrix back to where we left it gl.glPopMatrix(); //Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); And here are the options I have enabled: gl.glShadeModel(GL10.GL_SMOOTH); //Enable Smooth Shading gl.glEnable(GL10.GL_DEPTH_TEST); //Enables Depth Testing gl.glDepthFunc(GL10.GL_LEQUAL); //The Type Of Depth Testing To Do gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA,GL10.GL_ONE_MINUS_SRC_ALPHA); Edit: I just tried supplying a BitmapOptions to the BitmapFactory.decodeResource() call, but this doesn't seem to fix the issue, despite manually setting the same preferredconfig, density, and targetdensity. Edit2: As requested, here is a screenshot of the emulator working. The underlaying triangles are shown with a circle texture rendered onto it, the transparency is working because you can see the black background. Here is a shot of what the droid does with the exact same code on it: Edit3: Here are my BitmapOptions, updated the call above with how I am now calling the BitmapFactory, still the same results as below: sBitmapOptions.inPreferredConfig = Bitmap.Config.RGB_565; sBitmapOptions.inDensity = 160; sBitmapOptions.inTargetDensity = 160; sBitmapOptions.inScreenDensity = 160; sBitmapOptions.inDither = false; sBitmapOptions.inSampleSize = 1; sBitmapOptions.inScaled = false; Here are my vertices, texture coords, and indices: /** The initial vertex definition */ private static final float vertices[] = { -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f }; /** The initial texture coordinates (u, v) */ private static final float texture[] = { //Mapping coordinates for the vertices 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f }; /** The initial indices definition */ private static final byte indices[] = { //Faces definition 0,1,3, 0,3,2 }; Is there anyway to dump the contents of the texture once it's been loaded into OpenGL ES? Maybe I can compare the emulator's loaded texture with the actual device's loaded texture? I did try with a different texture (the default android icon) and again, it works fine for the emulator but fails to render on the actual phone. Edit4: Tried switching around when I do texture loading. No luck. Tried using a constant offset of 0 to glGenTextures, no change. Is there something that I'm using that the emulator supports that the actual phone does not? Edit5: Per Ryan below, I resized my texture from 200x200 to 256x256, and the issue was NOT resolved. Edit: As requested, added the calls to glVertexPointer and glTexCoordPointer above. Also, here is the initialization of vertexBuffer, textureBuffer, and indexBuffer: ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuf.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(texture.length * 4); byteBuf.order(ByteOrder.nativeOrder()); textureBuffer = byteBuf.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); loadGLTextures(gl, this.context);

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  • Storing and retrieving CGPoints inside NSMutableArray

    - by Matt Dice
    I've looked through countless questions on here and elsewhere and cannot for the life of me figure out what I'm doing wrong. I'm trying to store an array of CGPoints as NSValues inside of an NSMutableArray named points like so on the iPhone: NSValue *point = [NSValue valueWithCGPoint:firstTouch]; NSLog(@"NSValue *point = %@", point); [points addObject:point]; NSLOG OUTPUT NSValue *point = NSPoint: {120, 221} Everything is going smooth converting from the CGPoint to NSValue. But when I try to retrieve the point I get nothing. NSValue *getPoint = [points objectAtIndex:0]; CGPoint thePoint = [getPoint CGPointValue]; NSLog(@"Point = %@", NSStringFromCGPoint(thePoint)); NSLOG OUTPUT Point = {0, 0} The points should be the same but I'm getting a null result. For testing purposes this is happening in the touchesBegan method. Does anyone have any idea where I'm going wrong? Thanks in advance.

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  • Need a very simple bash-based webserver for logging XML in HTTP POST

    - by Syffys
    As in title, it's for testing purpose and I need it to be extremely light (1 line to 1 single light file). Here is a XML query sample: XML_QUERY=$(cat <<EOF <?xml version='1.0' encoding='UTF-8'?> <Test></Test> EOF ) curl -H "Content-type: text/xml; charset=utf-8" -H "Soapaction: \"\"" -k -d "${XML_QUERY}" http://localhost:8088 Here are some of the tracks I have found so far even if I wasnt able to adapt them to work as I expect: Netcat minimal webserver: Problem is that my nc does not have the -q option, so the connection is closing before delivering the XML content Netcat Only webserver: Same as above Python based: But does not handle POST Thanks in advance!

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  • How can I create an ODBC connection to SAS?

    - by Chris B.
    I'm writing a program that needs to access SAS data. I've downloaded the ODBC drivers for SAS and installed them, but I need to be able to create ODBC connections on the fly, programmatically. The following code (in Python) seems like it should work: import ctypes ODBC_ADD_DSN = 1 def add_dsn(name, driver, **kw): nul, attrib = chr(0), [] kw['DSN'] = name for attr, val in kw.iteritems(): attrib.append('%s=%s' % (attr, val)) return ctypes.windll.ODBCCP32.SQLConfigDataSource(0, ODBC_ADD_DSN, driver, nul.join(attrib)) == 1 print add_dsn('SAS Test', 'SAS', description = 'Testing SAS') But it pops up the SAS ODBC configuration dialog, sets the datasource name, and waits for the user to enter the information and dismiss the dialog. How can I avoid that?

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  • How to quantify your "slow" development machine?

    - by lance
    ( Please provide the question this one duplicates. I'm disappointed I couldn't find it. ) My development machine is "slow". I wait on it "a lot". I've been asked by decision makers who want to help to fairly and accurately measure that time. How do you quantify the amount of time you spend waiting on the computer (during compiles, waiting for apps to open every day, etc). Is there software which effectively reports on this sort of thing? Is there an OS metric (I/O something something, pagefile swapping frequency, etc, etc) that captures and communicates this particularly well? Some sort of benchmark you'd recommend me testing against?

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  • TCP 30 small packets per second polutes connection with server

    - by Denis Ermolin
    I'm testing connection with flash client and cloud server(boost::asio for software) over TCP connection. My connection with server already is really poor - 120 ms ping in average. I found when i start to send packets with 2 bytes size (without tcp header) with speed 30 packets/s ping grow to 170-200 average. I think that it's really bad and my bad connection and bad cloud provider is reason for this high ping without any load. What do you think? (I tested my software and can compute about 50k packets/s so software is not a problem).

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  • <embed> in HTML loaded by Webview Broken in Sense UI

    - by Justin
    I have a WebView that loads HTML that contains an <embed>. When loading in stock android (G1, NexusOne, Ion, etc) it looks fine and can be clicked on to watch it in the YouTube app. But when loading it using either the HTC EVO or Incredible (both Sense UI phones ) the space where the content should be is completely blank. Try this code below... Any ideas? I'm stumped. Certainly looks like an HTC Sense bug? WebView wv = (WebView) findViewById(R.id.wv1); wv.getSettings().setJavaScriptEnabled(true); wv.getSettings().setBuiltInZoomControls(true); wv.getSettings().setPluginsEnabled(true); wv.loadData("Here is the test embed: ", "text/html", "UTF-8"); In my testing, this will run fine on all Android versions, without SenseUI, but it shows blank for what looks like any SenseUI phone, so the user can't click on it.

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  • Can I add an existing 2008 build server to new TFS 2010 server ?

    - by driis
    My scenario is this: I am currently testing out a new Team Foundation Server 2010 installation; which we will be moving to shortly. Upgrading builds to work with TFS 2010 and the new MSBuild seems like a lot of work (it does not work out-of-the-box, at least). So what I would like to do, is to repurpose our old TFS Server to be a build server for TFS 2010. It already has build services installed. I cannot figure out how to add an existing TFS 2008 Build Server to my new TFS 2010 installation, so I can use the old server to run old builds. Is this possible ? How can I do it ?

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  • Why is there a margin at the top of my browser?

    - by fmz
    I have a web page that is displays differently in Firefox and Safari (IE testing yet to come). The page displays as expected in Safari, but there is a 50px margin between the body and the HTML that I can't determine what is causing it. Here is the CSS for the body: body { font-size: 13px; line-height: 1.333em; background: #f6eaae url(../_images/parchment-big.jpg) no-repeat center top; font-family: "Lucida Grande", Lucida, Verdana, sans-serif; color: #323232; } I would really appreciate some assistance in finding what is causing this difference. Ideally the Firefox version is better because it gives that extra breathing room at the top. Thanks.

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  • posting to aweber with jQuery

    - by wcpro
    Im trying to post to aweber using just jquery. I have a method call like this $(function () { $('#submit').click(function () { $.post('http://www.aweber.com/scripts/addlead.pl', { meta_web_form_id: '12345', meta_split_id: '', listname: 'some_list', redirect: '', meta_redirect_onlist: '', meta_adtracking: 'my_Web_Form', meta_message: '1', meta_required: 'name,email', meta_forward_vars: '', meta_tooltip: '', email : '[email protected]', name : 'tester testing' }, function (data) { alert('data load: ' + data); }); }); }); it is supposed to take the result of the post and alert it in a box. when i try to do it manually with forms it works but redirects me to a 'form-sorry.htm' page, which is fine, just wondering if there was a way to display the end result of the post. Im guessing hte addlead.pl is just a posting page with no response.

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  • Converting VS 2008 Project to VS 2010 - now .aspx won't load

    - by coffeeaddict
    I converted all my other projects fine from VS 2008 to 2010 and they run great. There is one project however for some reason after converting, when I try to run one of the .aspx pages in it, I get nothing...no error, just that it cannot display the page. Nothing has changed. The path is still the same, and the IIS website is still the same. I even recreated the site in IIS using the VS option to create it in the web project properties. This is a testing project..only has like one .aspx in it. Not sure why I get nothing after converting this. I did not convert it to .NET 4.0, it's still in v3.5 in VS 2010.

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  • APNS Sending Frequent Notifications to Device

    - by user564447
    I'm trying to mimic a pager with my app by sending push notifications to the user until he or she responds. My thought was to send a push every few seconds and play the default sound on arrival. Not perfect, but better than nothing. It's working all right. However, I am finding that the sound starts to stutter/interrupt a bit after a few notifications have been sent -- as if it's trying to play the sound more than once. This happens even if I only send the push every 10 seconds. I just tested it at 20 second intervals and even then it starts to sound interrupted after about 10 times. Any idea how to resolve this so each message plays the sound crisply? p.s. Testing performed on an iPad.

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  • Creating an n tiered application

    - by aaron
    I am researching architecture for a project that will be started next year. It is mainly a c# web app, but there will be a service layer so that it can talk to our facebook/iphone app. There are a few long running processes, which means that I will be creating a windows process that can handle those. I’m thinking of putting the entire app in the windows service instead of just the long running processes. Asp - wcf - bll Vs Asp - bll I know this will be more scalable. But it is probably overkill as everything will be running on the same box, even the database. This could change down the road if the server can’t handle the traffic like marketing says it will. I don’t have access to production hardware, just my crappy testing box and my local machine. Has anyone decided to go down this route? But mostly, what is the best way to test both methods to get some metrics?

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  • Hosting an NServiceBus subscriber in the same application as the producer.

    - by Jack Ryan
    Is it possible to use NServiceBus to publish and consume messages in the same application, specifically a web application? In the future we will almost certainly need to maintain a separate long running service to process messages generated by this application, and this is why we are hoping to use NServiceBus from the start, but right now it would be nice to just start up the consumer and the publisher when the web application starts. This will make testing and deployment far easier for us. I presume I will need to reference the NServiceBus.Host.exe and start up the process in the global.asax, but need help on what exactly I need to call to do this.

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  • C# Asynchronous Sockets questions.

    - by ccppjava
    Based on my reading and testing, with asynchronous sockets, the socket itself can be passed using state object (IAsyncResult result), also if store the socket as a private field, it would be captured by the callback methods. I am wondering how the IAysnResult is kepted between the BeginXXX and ReceiveXXX? It looks to me that after the BeginXXX call and the method ends, the state object would be disposed by GC if there is no reference to it. In the case of private field, how the private field is shared between threads? (As far as I know, a callback is executed using a thread from the default thread pool, which would be considered as a new thread.) Many thanks, hope the questions themselves are clear.

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  • Can I assume Flash and PHP will generate the same floating point numbers?

    - by Fragsworth
    In a multiplayer game I'm developing, we have a few values that are floating point numbers. The back-end (in PHP) and the front-end (in Flash) occasionally perform the same calculations on these numbers, to minimize communication. I am currently making sure that both sides are using 64-bit doubles, but am I safe to assume that all calculations will be the same? For instance, what about string to float conversion - should I worry about Flash having a potentially different implementation as PHP? (If this happens, our game will go out of sync - the client will think it is in one state while the server is in another) With some testing, it appears to be the same, but I'm just not sure. Can someone clarify this for me?

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