Search Results

Search found 19033 results on 762 pages for 'blank screen'.

Page 284/762 | < Previous Page | 280 281 282 283 284 285 286 287 288 289 290 291  | Next Page >

  • 1080p on TV not working

    - by and471
    I am trying to connect my laptop (Samsung Series 5 Ultrabook) to my TV (Toshiba WLT66/67 Series) and get it to output to the TV at 1080i (so basically 1920x1080) through HDMI The issue I have is that in 'Displays' the highest resolution that it gives the monitor is 1280x768, however I know that the TV can output at 1920x1080 at 30Hz as when I use Windows 7 it allows me to do this. I looked around and found that I could use xrandr to try and get his resolution, however when I do: cvt 1920 1080 30 # 1920x1080 29.95 Hz (CVT) hsync: 33.01 kHz; pclk: 79.75 MHz Modeline "1920x1080_30.00" 79.75 1920 1976 2168 2416 1080 1083 1088 1102 -hsync +vsync xrandr --newmode "1920x1080_30.00" 79.75 1920 1976 2168 2416 1080 1083 1088 1102 -hsync +vsync xrandr --addmode HDMI1 1920x1080_30.00 xrandr --output HDMI1 --mode 1920x1080_30.00 My TV screen just remains blank :( Any help? (if you need any more information please ask)

    Read the article

  • Flash/SWF Editor For Ubuntu 12.10

    - by Chantelle
    First, thank you in advance for any help that you can give a recent transplant from Windows to Ubuntu. I have a question that I have been seeking the answer too but I draw a blank at every turn. I design websites, free of charge, for nonprofit organizations that are just starting and do not have the resources to hire a design firm. I am in need of a flash/swf editor and compiler. I had a program that I used with the awful previous O/S, however WINE would not run the program. Thank you in advance for any help that you can offer. Since I do not earn a dime for doing this, I would prefer if the program was open source, however any suggestions are greatly appreciated.

    Read the article

  • How i solve memory leak problem?

    - by RRB
    Hi, I developing an simple application in which design or make code in which i creating and instance object of UIImage. When i swip on Ipad screen it make up an image of the sreen and that image i render into UIImage object after that this image i set into UIImageView object and UIimage object is released. Every time i swipe on the screen and above process is does again and again. But it give me leak in renderImage = [[UIImage alloc] init];. Code, _renderImage = [[UIImage alloc] init]; _textImageV = [[UIImageView alloc] init]; [self renderIntoImage]; -(void)renderIntoImage { UIGraphicsBeginImageContext(bgTableView.bounds.size); [self.view.layer renderInContext:UIGraphicsGetCurrentContext()]; _renderImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); } _textImageV.image = _renderImage; [_renderImage release]; after completing the process of swipe i also releasing _textImageV. How i solve the memory leak problem in UIImage *_renderImage?

    Read the article

  • Is there a unified way to know if a node is visible or not?

    - by zneak
    Hello guys, I'd like to be able to know if a node is visible and rendered on screen. As far as I know, there are at least 3 standard and easy ways of making HTML nodes not visible: Setting opacity: 0; Setting display: none; Setting visibility: hidden. I could check for just these three, but I'm afraid people can get creative when it comes to ways of hiding contents: Sending the element offscreen using negative margins; Using a width or height of 0 and hiding overflow; many more I trust people to have developed. So I was wondering if there is a standard way of determining if a node is rendered to the screen. I'm pretty sure all major browsers determine it for themselves to accelerate drawing, so maybe it's somehow exposed.

    Read the article

  • Installed Ubuntu 14.04. How do I get it working with my new AMD R9 280X. When I run it I get garbage on the display

    - by user289455
    I installed Ubuntu 14.04 on my Gigabyte A88X FM2+ motherboard and A10 7700K processor. Everything worked perfectly. This system is dual booted with Windows 8.1 for gaming and I installed subsequently I installed an AMD r9 280X gpu. Windows was easy. It kept working with the new card installed and I just needed to download and instal the driver. Reboot and it's done. Ubuntu boots into a blank display. I enter the password and can log in. The menu on the left and bar at the top are visible but when I try to open an app, I get blocks and rubbish on the display. My preference is not to remove the card. So, my question is: What would be the procedure I could follow where I can log in using a text based terminal and download and install the AMD drivers.

    Read the article

  • AdWords traffic not (properly) reflected in Analytics

    - by CJM
    I have an AdWords account, which was set to use Auto-tagging of URLs. When looking at the Analytics account for that site, I couldn't find any reference to AdWords traffic either in the Advertising section or the Traffic Sources section. So I manually constructed the URL tags, and updated the Campaign Ad. Once the ad was approved and the clicks started coming through again, I could see the results in the Traffic Sources section of Analytics. In the Sources Campaigns section, my campaign was listed, and under Sources All Traffic, it was registering the same level of traffic from google/adwords. However, the Advertising AdWords section is still drawing a blank. Any ideas? Are there explicit steps needed to enable full tracking of AdWords campaigns? If it is relevant, the Adwords campaign was set up with one account, and the Analytics tracking with another, but both accounts have full access to both AdWords and Analytics.

    Read the article

  • Subversion Problem on Mac OS X

    - by Mohsin Jimmy
    This exists in my httpd.conf file: <Location /svn> DAV svn SVNParentPath /Users/iirp/Sites/svn Allow from all #AuthType Basic #AuthName "Subversion repository" #AuthUserFile /Users/iirp/Sites/svn-auth-file #Require valid-user </Location> This is working file When I change this to: <Location /svn> DAV svn SVNParentPath /Users/iirp/Sites/svn #Allow from all AuthType Basic AuthName "Subversion repository" AuthUserFile /Users/iirp/Sites/svn-auth-file Require valid-user </Location> and when I access my repository through URL, it gives me the authentication screen but after that screen my svn repository is not showing up correctly. to see message that it gives to me is: Internal Server Error The server encountered an internal error or misconfiguration and was unable to complete your request. Please contact the server administrator, [email protected] and inform them of the time the error occurred, and anything you might have done that may have caused the error. More information about this error may be available in the server error log.

    Read the article

  • Need instructions on how to create wpa_supplicant.conf and add fast_reauth=0 to it

    - by nutty about natty
    Like many other natty users on a university/academic network, I'm experiencing annoying frequent disconnects/hangs/delays. See, for instance here. I would like to learn how to add fast_reauth=0 to the wpa_supplicant.conf file. This file, it seems, does not exit by default, and needs to be manually created first: README You will need to make a configuration file, e.g. /etc/wpa_supplicant.conf, with network configuration for the networks you are going to use. Further, I installed wpa_gui which probably needs to be launched with parameters, else it's pretty blank... What I'm hoping for is this: That creating a wpa_supplicant.conf file with fast_reauth=0 in it, saving it to the relevant path, will work and make my uni wireless (more or even completely) stable. I read mixed reviews about wicd (as an alternative to the network manager). Also note that on my basic wlan at home (with bog-standard wpa encryption) the connection is stable. Thanks!

    Read the article

  • how to animate a menu item into a large div (window) using jquery's animate?

    - by ijjo
    i'm pretty sure this can be done pretty easily with jquery's animate api, but i'm not good enough to figure it out. what i want to do is this: i have a menu item at the top of the viewport that the user will click on. when the user clicks on it, you'll see something that looks like the div "popping" out of the menu and float to a particular location on the screen. when i say popping i don't mean anything fancy - i just mean it appears to be originating from the menu item and settling somewhere on the screen that i specify. but the important part is that this animation happens really fast. fast enough where you don't have to actually wait for the window to appear, but slow enough so the eye sees the animation start from the menu item and end up at a new location where the window will actually appear, and appear with a specify height and width. hope that all made sense?

    Read the article

  • How do I prevent Window resizing when the Workstation is Locked then Unlocked?

    - by Terry
    We have an application that is run in multi-monitor environments. Users normally have the application dialog spread out to span multiple mointors. If the user locks the workstation, and then unlocks it, our application is told to resize. Our users find this behavior frustrating, as they then spend some time restoring the previous layout. We're not yet sure whether it is the graphics driver requesting the resize or Windows. Hopefully through this question, it will become clearer which component is responsible, Popular applications like (File) Explorer and Firefox behave the same way in this setup. To replicate just: open Explorer (Win+E) drag the Explorer window to being horizontally larger than 1 screen lock workstation (Win+L), unlock the application should now resize to being solely on 1 screen How do I prevent Window resizing when the Workstation is Locked then Unlocked? Will we need to code in checks for (un)locking? Is there another mechanism we're not aware of?

    Read the article

  • DeferWindowPos and SWP_SHOWWINDOW/SWP_HIDEWINDOW

    - by Tom Bell
    I am writing a virtual desktop application which utilises the DeferWindowPos API functions. The current method I am using is moving the windows off the screen if they're not on the current virtual desktop. However I know wish to also hide the windows that are off-screen so they do not appear on the task bar. I have attempted this by also passing SWP_SHOWWINDOW/SWP_HIDEWINDOW to the DeferWindowPos() calls. I have read a few sites regarding this and one of them suggested that if SWP_SHOWWINDOW/SWP_HIDEWINDOW are passed, then the window will only show or hide, and no reposition. Can anyone confirm this, or am I doing something wrong?

    Read the article

  • C++ SDL State Machine Segfault

    - by user1602079
    The code compiles and builds fine, but it immediately segfaults. I've looked at this for a while and have no idea why. Any help is appreciated. Thank you! Here's the code: main.cpp #include "SDL/SDL.h" #include "Globals.h" #include "Core.h" #include "GameStates.h" #include "Introduction.h" int main(int argc, char** args) { if(core.Initilize() == false) { SDL_Quit(); } while(core.desiredstate != core.Quit) { currentstate->EventHandling(); currentstate->Logic(); core.ChangeState(); currentstate->Render(); currentstate->Update(); } SDL_Quit(); } Core.h #ifndef CORE_H #define CORE_H #include "SDL/SDL.h" #include <string> class Core { public: SDL_Surface* Load(std::string filename); void ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination); void SetState(int newstate); void ChangeState(); enum state { Intro, STATES_NULL, Quit }; int desiredstate, stateID; bool Initilize(); }; #endif Core.cpp #include "Core.h" #include "SDL/SDL.h" #include "Globals.h" #include "Introduction.h" #include <string> /* Initilizes SDL subsystems */ bool Core::Initilize() { //Inits subsystems, reutrns false upon error if(SDL_Init(SDL_INIT_EVERYTHING) == -1) { return false; } SDL_WM_SetCaption("Game", NULL); return true; } /* Loads surfaces and optimizes them */ SDL_Surface* Core::Load(std::string filename) { //The surface to be optimized SDL_Surface* original = SDL_LoadBMP(filename.c_str()); //The optimized surface SDL_Surface* optimized = NULL; //Optimizes the image if it loaded properly if(original != NULL) { optimized = SDL_DisplayFormat(original); SDL_FreeSurface(original); } else { //returns NULL upon error return NULL; } return optimized; } /* Blits surfaces */ void Core::ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination) { //Stores the coordinates of the surface SDL_Rect offsets; offsets.x = X; offsets.y = Y; //Bits the surface if both surfaces are present if(source != NULL && destination != NULL) { SDL_BlitSurface(source, NULL, destination, &offsets); } } /* Sets desiredstate to newstate */ void Core::SetState(int newstate) { if(desiredstate != Quit) { desiredstate = newstate; } } /* Changes the game state */ void Core::ChangeState() { if(desiredstate != STATES_NULL && desiredstate != Quit) { delete currentstate; switch(desiredstate) { case Intro: currentstate = new Introduction(); break; } stateID = desiredstate; desiredstate = core.STATES_NULL; } } Globals.h #ifndef GLOBALS_H #define GLOBALS_H #include "SDL/SDL.h" #include "Core.h" #include "GameStates.h" extern SDL_Surface* screen; extern Core core; extern GameStates* currentstate; #endif Globals.cpp #include "Globals.h" #include "SDL/SDL.h" #include "GameStates.h" SDL_Surface* screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE); Core core; GameStates* currentstate = NULL; GameStates.h #ifndef GAMESTATES_H #define GAMESTATES_H class GameStates { public: virtual void EventHandling() = 0; virtual void Logic() = 0; virtual void Render() = 0; virtual void Update() = 0; }; #endif Introduction.h #ifndef INTRODUCTION_H #define INTRODUCTION_H #include "GameStates.h" #include "Globals.h" class Introduction : public GameStates { public: Introduction(); private: void EventHandling(); void Logic(); void Render(); void Update(); ~Introduction(); SDL_Surface* test; }; #endif Introduction.cpp #include "SDL/SDL.h" #include "Core.h" #include "Globals.h" #include "Introduction.h" /* Loads all the assets */ Introduction::Introduction() { test = core.Load("test.bmp"); } void Introduction::EventHandling() { SDL_Event event; while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_QUIT: core.SetState(core.Quit); break; } } } void Introduction::Logic() { //to be coded } void Introduction::Render() { core.ApplySurface(30, 30, test, screen); } void Introduction::Update() { SDL_Flip(screen); } Introduction::~Introduction() { SDL_FreeSurface(test); } Sorry if the formatting is a bit off... Having to put four spaces for it to be put into a code block offset it a bit. I ran it through gdb and this is what I got: Program received signal SIGSEGV, Segmentation fault. 0x0000000000400e46 in main () Which isn't incredibly useful... Any help is appreciated. Thank you!

    Read the article

  • Ubuntu One doesn't show captcha in windows 7

    - by Fredrik Hansson
    I try to set up a new U1 account in W7. However, the sign on screen reports "There was a problem getting the captcha, reloading" - but nothing seems to happen. I tried it on two different computers (in the same home network). Same result. Anything to do or is U1 for W7 corrupt? Also experiencing this problem. Trying to install latest U1 on brand new Toshiba Win7 laptops at work and the captcha field is simply blank, there is nothing to copy. Tried refresh, restart, reload and different browsers (Firefox 13, IE9) and nothing improved the situtation. Without being able to see the captcha I cannot do anything at all and will have to use silverlight if I can't overcome this.

    Read the article

  • Unlock device, display a text, then lock again

    - by Waza_Be
    For the need of my application, I need to display a message on the screen even if the lockscreen is enabled, then wait 3 seconds, than I have to lock again the phone as I don't want it to make unwanted phone calls in your pockets. First part is easy: if (PreferenceManager.getDefaultSharedPreferences( getBaseContext()).getBoolean("wake", false)) { KeyguardManager kgm = (KeyguardManager) getSystemService(Context.KEYGUARD_SERVICE); boolean isKeyguardUp = kgm.inKeyguardRestrictedInputMode(); WakeLocker.acquire(ProtoBenService.this); Intent myIntent = new Intent(ProtoBenService.this,LockActivity.class); myIntent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); if (isKeyguardUp) { ProtoBenService.this.startActivity(myIntent); } else Toast.makeText(ProtoBenService.this.getBaseContext(), intention, Toast.LENGTH_LONG).show(); WakeLocker.release(); } With this class: public abstract class WakeLocker { private static PowerManager.WakeLock wakeLock; public static void acquire(Context ctx) { if (wakeLock != null) wakeLock.release(); PowerManager pm = (PowerManager) ctx.getSystemService(Context.POWER_SERVICE); wakeLock = pm.newWakeLock(PowerManager.FULL_WAKE_LOCK | PowerManager.ACQUIRE_CAUSES_WAKEUP | PowerManager.ON_AFTER_RELEASE, "CobeIm"); wakeLock.acquire(); } public static void release() { if (wakeLock != null) wakeLock.release(); wakeLock = null; } } And the Activity: public class LockActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Window window = getWindow(); window.addFlags(WindowManager.LayoutParams.FLAG_DISMISS_KEYGUARD); window.addFlags(WindowManager.LayoutParams.FLAG_TURN_SCREEN_ON); window.addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); TextView tv = new TextView(this); tv.setText("This is working!"); tv.setTextSize(45); setContentView(tv); Runnable mRunnable; Handler mHandler = new Handler(); mRunnable = new Runnable() { @Override public void run() { LockActivity.this.finish(); } }; mHandler.postDelayed(mRunnable, 3 * 1000); } } So, this is nice, the phone can display my text! The only problem comes when I want to lock again the phone, it seems that locking the phone is protected by the system... Programmatically turning off the screen and locking the phone how to lock the android programatically I think that my users won't understand the Device Admin and won't be able to activate it. Is there any workaround to lock the screen without the Device Admin stuff?

    Read the article

  • Setting up wireless drivers in Ubuntu 9.10?

    - by xdya
    I've just installed ubuntu to a notebook, deleting the windows xp that was installed before, so now nothing works I couldn't solve the problem of getting the blank screen with the versions 12.. and 10.. so now there is 9.10 installed, which works fine. Well, it boots up at least. I can't get working the drivers though. I'm totally new to linux, and I've read in some forums that in this version you have to install all of them yourself, because the system won't detect them automatically. Therefore I tried to find the drive for my wireless card, but actually I have no clue how to get it work. Could someone please help me out? So here are the specs: System installed as mentioned: Ubuntu 9.10 Computer: Acer Aspire 3100 Wireless according to laptop specs: 10/100 Fast Ethernet, Wake-on-LAN ready, Acer InviLink™ 802.11b/g Wi-Fi CERTIFIED I would really appreciate some detailed description to setting up my internet Thanks!!

    Read the article

  • 2 Google Tag Manager containers = double triggers?

    - by fred
    I have a Joomla website with existing analytics done by a GTM tag and I need to add another image tag (1x1 pixel) from a separate GTM container. I set the event name for the additional GTM container to a different name from from the existing GTM container (default 'gtm.js') so that the new tag only fires under the specified event. The new container tested out fine in a blank HTML page, but when it is put in the website, it ends up firing twice. I know that because Firebug showed 2 1x1 pixels being loaded and I mark each request with a randomly-generated UID to distinguish them on the server side. I suspect this being caused by having multiple GTM container tags but want to check whether anyone has run into this problem before? As of now, I could not verify nor fix the double counting problem.

    Read the article

  • Tiling rectangles seamlessly in WPF while maintaing subpixel accuracy?

    - by Jens
    I have had the problem described in the question Tiling rectangles seamlessly in WPF, but am not really happy with the answers given there. I am painting a bar chart by painting lots of rectangles right next to each other. Depending on the scale of the canvas containing them, there are small gaps visible between some of them as a result from sub-pixel rendering. I learned from the above question how to make my rectangles fit with the screen pixels, removing that effect. Unfortunately, my chart may display way more bars than there are pixels. Apart from the tiny gaps (which manifest as a periodic change in color saturation), this works well. If I snap each bar with the screen pixels, most of the bars vanish, though, so I am looking for another solution. Thanks in advance!

    Read the article

  • WPF ComboBox Binding + Selected Index for object.

    - by abmv
    I have a case of WPF binding I want to solve: The issue is that I have a user detail screen and it has a employee combo box that gets filled with employees. cbxEmployee.ItemsSource = DataAccess.GetCollectionView("Employee", "[Active] = True", viewModel.Context); cbxEmployee.DisplayMemberPath = "FullName"; cbxEmployee.SelectedValuePath = "ID"; The binding in user detail screen xaml is for the user object, I just need the employee id to store in the int property.So no problems when the user selects an employee. <ComboBox x:Name="cbxEmployee" SelectedItem="{Binding Path=Employee,ValidatesOnExceptions=True}" SelectedValue="{Binding Path=AssociatedEmployeeId}" Style="{DynamicResource InputBaseStyle}"/> Now the issue is that when an existing object is edited I need the combo box to get the correct employee to be shown,i.e the index should be set at the correct employee for the AssociatedEmployeeId of the user object. Well how the heck should I do it ? Any advice?

    Read the article

  • Disable the Go button in the Keyboard for a UITextfield in iphone app.

    - by coder net
    Hi, My app has a screen where keyboard is always visible. The main element of the screen is a UITextfield. For easy data entering, keyboard is always made visible. When the user finishes entering data and hits Go, the app performs a 4,5 seconds action which is done in the background thread in order to show UIActivityIndicatorView. My problem is that the Go button on the keyboard still shows as enabled since the logic is performed in the background. The user could potentially hit the Go again causing it to run again. I am not able to set editable/userinteraction properties to No because then the keyboard disappears. Is there anyway just to disable the Go button or freeze the keyboard until the background thread returns?

    Read the article

  • Andriod Tutorials or book recommendations?

    - by chobo2
    Hi I want to an andriod application(a port from a windows mobile phone) but I need to learn a couple things How to program for different screen sizes and resolutions (so my controls get bigger smaller or whatever) How to dynamically create controls such labels and checkboxes ( and checkbox listeners) How to create a menu How to create a context menu( a menu when you right click on the screen it pops up) how to program for landscape and portrait mode How to consume a webservice Most of what I am after is mostly the display aspect as all my logic is on a webservice so I could port all my stuff to different phones faster. So I am looking for tutorials or a book to get me up to speed to do these things

    Read the article

  • Configuring 2 XBee Modules on OSX for wireless connection

    - by Annette
    I am trying find out how and with which program for OSX (10.5.8) I can configure serial ports? I am trying to establish a wireless connection between two Xbee´s (RF modules) and cannot figure out how to use ZTerm nor screen under Terminal. The setup I am using is: an Arduino+Xbeeshield+Xbee with external power supply, and an xbee on the xbee explorer connected to the Computer via USB. I am trying to gather information on this through various forums, but most of them cover the configuration issue for PC using X-CTU (which I tried with CrossOver but it doesn´t recognize ny of my ports). According to one source, using screen under Terminal should show me all my serial ports, particularly /dev/tty.KeySerial1 - but it doesn´t show, even though I´ve plugged in both my arduino+xbee shield and the xbee on the explorer.

    Read the article

  • Upgrading Ubuntu to 12.04 stuck

    - by Chris Britt
    While upgrading from 11.10 to 12.04, I'm stalled at the step: Installing new version of config file /etc/init/udevtrigger.conf The Terminal in the Distribution Upgrade window is expanded, there is no prompt for user input. I've hit enter a few times but it doesn't change anything but add a blank line after the last print statement. It's been sitting for ~6 hours at this stage. No other windows or dialog boxes are open. The upgrade has progressed through "Preparing to Upgrade", "Setting new software channels", and "Getting new packages". Under the progress bar (which estimates 1 day 2 hours remaining, and has for some time), it says Preparing to configure libpcap0.8. I'd take a screen-shot, but it won't let me save the file anywhere. The progress bar is about 1/3 complete.

    Read the article

  • cant boot with graphics in uefi

    - by user205996
    I really searched for information to this problem but none of the guides or threads on forums have helped, either i cant search or this havent come up. No nomodeset, forcevesa, turning brightness up or anything have worked.... I bought the laptop with ubuntu 13.04 preinstalled, bumblebeedrivers were on it but primusrun broke on the ubuntu 13.10 update. Decided to reinstall ubuntu and install windows at the same time, so now I got windows up and running from uefi and have installed ubuntu 13.10, grub works for windows and everything seems like normal. But when I try to boot ubuntu i cant manage to boot into anything else than failsafe rootterminal. Screen just go black or i have a blank terminal flashing i upper left corner.... Dont know anything about X configuration or what to do. If anyone has an idea please let me know. Laptop: Clevo w230st intel i7 haswell intel hd4000 (?) nvidia gtx765m

    Read the article

  • ActionScript display zero value

    - by bwong
    It seems the number Datatype handles zeros and nulls the same. I need to display a zero value on the screen, but AS displays nothing. When it's saved, the value is saved as a zero, and therefore shows up zero on the screen. Is there a way to display the zero value using a new object? public class myObject{ private var numVar:Number } My AS file: var temp:MyObject temp.numVar = 0; When I debug, temp.numVar contains a value of 0, but does not show anything on the UI. If this object is then saved to the DB, and then displayed to the UI, it shows a 0. My question is - how do I get temp.numVar to display 0 before persistenting it to the DB?

    Read the article

  • How to close a form in UserControl

    - by FJPoort
    I created a UserControl with the buttons Save, Close and Cancel. I want to close the form without saving on the Cancel button, prompt a message to save on the Close button and Save without closing on the Save button. Normally, I would have used this.Close() on the Cancel button, but the UserControl doesn't have such an option. So I guess I have to set a property for that. Scrolling down the "Questions that may already have your answer" section, I came across this question: How to close a ChildWindow from an UserControl button loaded inside it? I used the following C# code: private void btnCancel_Click(object sender, EventArgs e) { ProjectInfo infoScreen = (ProjectInfo)this.Parent; infoScreen.Close(); } This does the job for one screen, but I wonder if I have to apply this code for all the screen I have? I think there should be a more efficient way. So my question is: Do I need to apply this code for every form I have, or is there another (more efficient) way?

    Read the article

< Previous Page | 280 281 282 283 284 285 286 287 288 289 290 291  | Next Page >