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  • RPGMakerVX - Changing item_max?

    - by rackemup420
    I've been working on a game for awhile and I am developing it with RPG Maker VX. I came to a point where I needed to... I guess for lack of better explanation... Limit the key items to just 1. So I started looking through my scripts and found (in Game_Party): #-------------------------------------------------------------------------- # * Get Maximum Number of Items Possessed #-------------------------------------------------------------------------- def max_item_number(item) return 99 end and added below it: #-------------------------------------------------------------------------- # * Get Maximum Number of Key Items Possessed #-------------------------------------------------------------------------- def max_key_item_number(item) return 1 end and right below that is: #-------------------------------------------------------------------------- # * Determine if Maximum Number of Items Are Possessed #-------------------------------------------------------------------------- def item_max?(item) item_number(item) >= max_item_number(item) end So I changed the last one too: #-------------------------------------------------------------------------- # * Determine if Maximum Number of Items Are Possessed #-------------------------------------------------------------------------- def item_max?(item) if key_item? == true item_number(item) >= max_key_item_number(item) end if key_item? == false item_number(item) >= max_item_number(item) end end Now this seemed to not affect anything (that I could tell). I tested it and its still the same as before I touched anything. I am new to developing games and relatively new to scripting for them. Is this approach even close to what I want to do? Any help is greatly apprecieated!

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  • How to programmatically create customcontrol and change its values in Silverlight 4

    - by user361317
    Hi! I want to create a custom tabcontrol class which has an icon before the text, and I want to be able to change the icon in the constructor of the new tabcontrol. I use implicit styles in Silverlight 4, and the custom tabcontrol should not have any xaml of its own, just the class and the implicit xaml style in my App.xaml. I cannot, however, get this to work. This is my code: <!-- Style for generic tabcontrols --> 20,0,0,0 <Style TargetType="controls:TabItem"> <Setter Property="IsTabStop" Value="False"/> <Setter Property="Background" Value="#FFDBEDFB"/> <Setter Property="BorderBrush" Value="#FFA3AEB9"/> <Setter Property="BorderThickness" Value="1"/> <Setter Property="Padding" Value="6,2,6,2"/> <Setter Property="HorizontalContentAlignment" Value="Stretch"/> <Setter Property="VerticalContentAlignment" Value="Stretch"/> <Setter Property="MinWidth" Value="5"/> <Setter Property="MinHeight" Value="5"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="controls:TabItem"> <Grid x:Name="Root" Cursor="Hand" Height="25"> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualStateGroup.Transitions> <VisualTransition GeneratedDuration="0"/> <VisualTransition GeneratedDuration="0:0:0.1" To="MouseOver"/> </VisualStateGroup.Transitions> <VisualState x:Name="Normal"/> <VisualState x:Name="MouseOver"> <Storyboard> <DoubleAnimationUsingKeyFrames BeginTime="0" Duration="00:00:00.001" Storyboard.TargetName="FocusVisualTop" Storyboard.TargetProperty="(UIElement.Opacity)"> <SplineDoubleKeyFrame KeyTime="0" Value="0"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="Disabled"> <Storyboard> <DoubleAnimationUsingKeyFrames Storyboard.TargetName="DisabledVisualTopSelected" Storyboard.TargetProperty="(UIElement.Opacity)"> <SplineDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetName="DisabledVisualTopUnSelected" Storyboard.TargetProperty="(UIElement.Opacity)"> <SplineDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </VisualState> </VisualStateGroup> <VisualStateGroup x:Name="SelectionStates"> <VisualState x:Name="Unselected"/> <VisualState x:Name="Selected"/> </VisualStateGroup> <VisualStateGroup x:Name="FocusStates"> <VisualState x:Name="Focused"> <Storyboard> <ObjectAnimationUsingKeyFrames Duration="0" Storyboard.TargetName="FocusVisualTop" Storyboard.TargetProperty="Visibility"> <DiscreteObjectKeyFrame KeyTime="0" Value="Visible"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="Unfocused"> <Storyboard> <ObjectAnimationUsingKeyFrames Duration="0" Storyboard.TargetName="FocusVisualElement" Storyboard.TargetProperty="Visibility"> <DiscreteObjectKeyFrame KeyTime="0" Value="Collapsed"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Grid x:Name="TemplateTopUnselected" Margin="1"> <Border x:Name="BorderTop" BorderThickness="1,1,1,0"> <Border x:Name="GradientTop" BorderThickness="1,1,1,0" CornerRadius="5,5,0,0"> <Border.BorderBrush> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FFB1CCEE" Offset="0"/> <GradientStop Color="#CCB1CCEE" Offset="1"/> </LinearGradientBrush> </Border.BorderBrush> <Border.Background> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FFCEE0F7" Offset="0.091"/> <GradientStop Color="#FFDEECFD" Offset="0.996"/> <GradientStop Color="White"/> </LinearGradientBrush> </Border.Background> <Grid Margin="3,3,3,2"> <Grid.RowDefinitions> <RowDefinition Height="16"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="16"/> <ColumnDefinition/> <ColumnDefinition Width="15"/> </Grid.ColumnDefinitions> <Image x:Name="TabInactiveIcon" Source="group.png" Margin="0" HorizontalAlignment="Center" VerticalAlignment="Center" Opacity="0.395"/> <ContentControl x:Name="HeaderTopUnselected" Cursor="{TemplateBinding Cursor}" Margin="3,0" FontSize="{TemplateBinding FontSize}" Foreground="#FF416AA3" IsTabStop="False" FontFamily="Tahoma" Grid.Column="1" HorizontalAlignment="Center" VerticalAlignment="Center"/> <Button x:Name="TabInactiveCloseButton" Template="{StaticResource TabItemCloseButton}" Cursor="Hand" Height="10" HorizontalAlignment="Right" Margin="0" VerticalAlignment="Top" Width="10" Content="Button" Grid.Column="2" d:LayoutOverrides="GridBox"/> </Grid> </Border> </Border> <Border x:Name="DisabledVisualTopUnSelected" IsHitTestVisible="false" Opacity="0" Background="#8CFFFFFF" CornerRadius="3,3,0,0"/> </Grid> <Border x:Name="FocusVisualElement" Margin="-1" IsHitTestVisible="false" Visibility="Collapsed" BorderBrush="#FF6DBDD1" BorderThickness="1" CornerRadius="3,3,0,0"/> <Grid x:Name="TemplateTopSelected" Margin="0,0,0,-3" Visibility="Collapsed"> <Border x:Name="BorderTop1" BorderThickness="1,1,1,0"> <Border x:Name="GradientTop1" BorderThickness="1,1,1,0" CornerRadius="5,5,0,0"> <Border.BorderBrush> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FFB1CCEE" Offset="0"/> <GradientStop Color="#CAB1CCEE" Offset="1"/> </LinearGradientBrush> </Border.BorderBrush> <Border.Background> <LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FFCEE0F7" Offset="0.091"/> <GradientStop Color="White" Offset="0.974"/> <GradientStop Color="White"/> </LinearGradientBrush> </Border.Background> <Grid Margin="3,3,3,2"> <Grid.RowDefinitions> <RowDefinition Height="16"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="16"/> <ColumnDefinition/> <ColumnDefinition Width="15"/> </Grid.ColumnDefinitions> <Image x:Name="TabActiveIcon" Source="user.png" Margin="0" HorizontalAlignment="Center" VerticalAlignment="Center"/> <ContentControl x:Name="HeaderTopSelected" Cursor="{TemplateBinding Cursor}" Margin="3,0" FontSize="{TemplateBinding FontSize}" Foreground="#FF416AA3" IsTabStop="False" FontFamily="Tahoma" FontWeight="Bold" Grid.Column="1" HorizontalAlignment="Center" VerticalAlignment="Center"/> <Button x:Name="TabActiveCloseButton" Template="{StaticResource TabActiveCloseButton}" Cursor="Hand" Height="10" HorizontalAlignment="Right" Margin="0" VerticalAlignment="Top" Width="10" Content="Button" Grid.Column="2" d:LayoutOverrides="GridBox"/> </Grid> </Border> </Border> <Border x:Name="FocusVisualTop" Margin="-2,-2,-2,0" IsHitTestVisible="false" Visibility="Collapsed" BorderThickness="1,1,1,0" CornerRadius="3,3,0,0"/> <Border x:Name="DisabledVisualTopSelected" Margin="-2,-2,-2,0" IsHitTestVisible="false" Opacity="0" Background="#8CFFFFFF" CornerRadius="3,3,0,0"/> </Grid> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> and my class public class ClosableTabItem : TabItem { public static readonly DependencyProperty TabIconProperty = DependencyProperty.RegisterAttached("TabInactiveIcon", typeof(Image), typeof(ClosableTabItem), null); public Image TabIcon { get { return (Image)GetValue(ClosableTabItem.TabIconProperty); } set { SetValue(ClosableTabItem.TabIconProperty, value); } } public ClosableTabItem(string header, ContentControl content, TabItemIcons icon) { // I need to be able to set the header, content and icon here } private Image GetTabIcon(TabItemIcons icon) { Image img = new Image(); switch (icon) { case TabItemIcons.User: img.Source = new BitmapImage(new Uri("/icons/user.png", UriKind.Relative)); break; case TabItemIcons.Group: img.Source = new BitmapImage(new Uri("/icons/group.png", UriKind.Relative)); break; default: break; } return img; } } This is driving me nuts, and I can't find any examples where anyone has done this without having a xaml page for the custom tab. Is this even possible? Can someone point me in the right direction? Cheers! - jonah

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  • Sorting Algorithms

    - by MarkPearl
    General Every time I go back to university I find myself wading through sorting algorithms and their implementation in C++. Up to now I haven’t really appreciated their true value. However as I discovered this last week with Dictionaries in C# – having a knowledge of some basic programming principles can greatly improve the performance of a system and make one think twice about how to tackle a problem. I’m going to cover briefly in this post the following: Selection Sort Insertion Sort Shellsort Quicksort Mergesort Heapsort (not complete) Selection Sort Array based selection sort is a simple approach to sorting an unsorted array. Simply put, it repeats two basic steps to achieve a sorted collection. It starts with a collection of data and repeatedly parses it, each time sorting out one element and reducing the size of the next iteration of parsed data by one. So the first iteration would go something like this… Go through the entire array of data and find the lowest value Place the value at the front of the array The second iteration would go something like this… Go through the array from position two (position one has already been sorted with the smallest value) and find the next lowest value in the array. Place the value at the second position in the array This process would be completed until the entire array had been sorted. A positive about selection sort is that it does not make many item movements. In fact, in a worst case scenario every items is only moved once. Selection sort is however a comparison intensive sort. If you had 10 items in a collection, just to parse the collection you would have 10+9+8+7+6+5+4+3+2=54 comparisons to sort regardless of how sorted the collection was to start with. If you think about it, if you applied selection sort to a collection already sorted, you would still perform relatively the same number of iterations as if it was not sorted at all. Many of the following algorithms try and reduce the number of comparisons if the list is already sorted – leaving one with a best case and worst case scenario for comparisons. Likewise different approaches have different levels of item movement. Depending on what is more expensive, one may give priority to one approach compared to another based on what is more expensive, a comparison or a item move. Insertion Sort Insertion sort tries to reduce the number of key comparisons it performs compared to selection sort by not “doing anything” if things are sorted. Assume you had an collection of numbers in the following order… 10 18 25 30 23 17 45 35 There are 8 elements in the list. If we were to start at the front of the list – 10 18 25 & 30 are already sorted. Element 5 (23) however is smaller than element 4 (30) and so needs to be repositioned. We do this by copying the value at element 5 to a temporary holder, and then begin shifting the elements before it up one. So… Element 5 would be copied to a temporary holder 10 18 25 30 23 17 45 35 – T 23 Element 4 would shift to Element 5 10 18 25 30 30 17 45 35 – T 23 Element 3 would shift to Element 4 10 18 25 25 30 17 45 35 – T 23 Element 2 (18) is smaller than the temporary holder so we put the temporary holder value into Element 3. 10 18 23 25 30 17 45 35 – T 23   We now have a sorted list up to element 6. And so we would repeat the same process by moving element 6 to a temporary value and then shifting everything up by one from element 2 to element 5. As you can see, one major setback for this technique is the shifting values up one – this is because up to now we have been considering the collection to be an array. If however the collection was a linked list, we would not need to shift values up, but merely remove the link from the unsorted value and “reinsert” it in a sorted position. Which would reduce the number of transactions performed on the collection. So.. Insertion sort seems to perform better than selection sort – however an implementation is slightly more complicated. This is typical with most sorting algorithms – generally, greater performance leads to greater complexity. Also, insertion sort performs better if a collection of data is already sorted. If for instance you were handed a sorted collection of size n, then only n number of comparisons would need to be performed to verify that it is sorted. It’s important to note that insertion sort (array based) performs a number item moves – every time an item is “out of place” several items before it get shifted up. Shellsort – Diminishing Increment Sort So up to now we have covered Selection Sort & Insertion Sort. Selection Sort makes many comparisons and insertion sort (with an array) has the potential of making many item movements. Shellsort is an approach that takes the normal insertion sort and tries to reduce the number of item movements. In Shellsort, elements in a collection are viewed as sub-collections of a particular size. Each sub-collection is sorted so that the elements that are far apart move closer to their final position. Suppose we had a collection of 15 elements… 10 20 15 45 36 48 7 60 18 50 2 19 43 30 55 First we may view the collection as 7 sub-collections and sort each sublist, lets say at intervals of 7 10 60 55 – 20 18 – 15 50 – 45 2 – 36 19 – 48 43 – 7 30 10 55 60 – 18 20 – 15 50 – 2 45 – 19 36 – 43 48 – 7 30 (Sorted) We then sort each sublist at a smaller inter – lets say 4 10 55 60 18 – 20 15 50 2 – 45 19 36 43 – 48 7 30 10 18 55 60 – 2 15 20 50 – 19 36 43 45 – 7 30 48 (Sorted) We then sort elements at a distance of 1 (i.e. we apply a normal insertion sort) 10 18 55 60 2 15 20 50 19 36 43 45 7 30 48 2 7 10 15 18 19 20 30 36 43 45 48 50 55 (Sorted) The important thing with shellsort is deciding on the increment sequence of each sub-collection. From what I can tell, there isn’t any definitive method and depending on the order of your elements, different increment sequences may perform better than others. There are however certain increment sequences that you may want to avoid. An even based increment sequence (e.g. 2 4 8 16 32 …) should typically be avoided because it does not allow for even elements to be compared with odd elements until the final sort phase – which in a way would negate many of the benefits of using sub-collections. The performance on the number of comparisons and item movements of Shellsort is hard to determine, however it is considered to be considerably better than the normal insertion sort. Quicksort Quicksort uses a divide and conquer approach to sort a collection of items. The collection is divided into two sub-collections – and the two sub-collections are sorted and combined into one list in such a way that the combined list is sorted. The algorithm is in general pseudo code below… Divide the collection into two sub-collections Quicksort the lower sub-collection Quicksort the upper sub-collection Combine the lower & upper sub-collection together As hinted at above, quicksort uses recursion in its implementation. The real trick with quicksort is to get the lower and upper sub-collections to be of equal size. The size of a sub-collection is determined by what value the pivot is. Once a pivot is determined, one would partition to sub-collections and then repeat the process on each sub collection until you reach the base case. With quicksort, the work is done when dividing the sub-collections into lower & upper collections. The actual combining of the lower & upper sub-collections at the end is relatively simple since every element in the lower sub-collection is smaller than the smallest element in the upper sub-collection. Mergesort With quicksort, the average-case complexity was O(nlog2n) however the worst case complexity was still O(N*N). Mergesort improves on quicksort by always having a complexity of O(nlog2n) regardless of the best or worst case. So how does it do this? Mergesort makes use of the divide and conquer approach to partition a collection into two sub-collections. It then sorts each sub-collection and combines the sorted sub-collections into one sorted collection. The general algorithm for mergesort is as follows… Divide the collection into two sub-collections Mergesort the first sub-collection Mergesort the second sub-collection Merge the first sub-collection and the second sub-collection As you can see.. it still pretty much looks like quicksort – so lets see where it differs… Firstly, mergesort differs from quicksort in how it partitions the sub-collections. Instead of having a pivot – merge sort partitions each sub-collection based on size so that the first and second sub-collection of relatively the same size. This dividing keeps getting repeated until the sub-collections are the size of a single element. If a sub-collection is one element in size – it is now sorted! So the trick is how do we put all these sub-collections together so that they maintain their sorted order. Sorted sub-collections are merged into a sorted collection by comparing the elements of the sub-collection and then adjusting the sorted collection. Lets have a look at a few examples… Assume 2 sub-collections with 1 element each 10 & 20 Compare the first element of the first sub-collection with the first element of the second sub-collection. Take the smallest of the two and place it as the first element in the sorted collection. In this scenario 10 is smaller than 20 so 10 is taken from sub-collection 1 leaving that sub-collection empty, which means by default the next smallest element is in sub-collection 2 (20). So the sorted collection would be 10 20 Lets assume 2 sub-collections with 2 elements each 10 20 & 15 19 So… again we would Compare 10 with 15 – 10 is the winner so we add it to our sorted collection (10) leaving us with 20 & 15 19 Compare 20 with 15 – 15 is the winner so we add it to our sorted collection (10 15) leaving us with 20 & 19 Compare 20 with 19 – 19 is the winner so we add it to our sorted collection (10 15 19) leaving us with 20 & _ 20 is by default the winner so our sorted collection is 10 15 19 20. Make sense? Heapsort (still needs to be completed) So by now I am tired of sorting algorithms and trying to remember why they were so important. I think every year I go through this stuff I wonder to myself why are we made to learn about selection sort and insertion sort if they are so bad – why didn’t we just skip to Mergesort & Quicksort. I guess the only explanation I have for this is that sometimes you learn things so that you can implement them in future – and other times you learn things so that you know it isn’t the best way of implementing things and that you don’t need to implement it in future. Anyhow… luckily this is going to be the last one of my sorts for today. The first step in heapsort is to convert a collection of data into a heap. After the data is converted into a heap, sorting begins… So what is the definition of a heap? If we have to convert a collection of data into a heap, how do we know when it is a heap and when it is not? The definition of a heap is as follows: A heap is a list in which each element contains a key, such that the key in the element at position k in the list is at least as large as the key in the element at position 2k +1 (if it exists) and 2k + 2 (if it exists). Does that make sense? At first glance I’m thinking what the heck??? But then after re-reading my notes I see that we are doing something different – up to now we have really looked at data as an array or sequential collection of data that we need to sort – a heap represents data in a slightly different way – although the data is stored in a sequential collection, for a sequential collection of data to be in a valid heap – it is “semi sorted”. Let me try and explain a bit further with an example… Example 1 of Potential Heap Data Assume we had a collection of numbers as follows 1[1] 2[2] 3[3] 4[4] 5[5] 6[6] For this to be a valid heap element with value of 1 at position [1] needs to be greater or equal to the element at position [3] (2k +1) and position [4] (2k +2). So in the above example, the collection of numbers is not in a valid heap. Example 2 of Potential Heap Data Lets look at another collection of numbers as follows 6[1] 5[2] 4[3] 3[4] 2[5] 1[6] Is this a valid heap? Well… element with the value 6 at position 1 must be greater or equal to the element at position [3] and position [4]. Is 6 > 4 and 6 > 3? Yes it is. Lets look at element 5 as position 2. It must be greater than the values at [4] & [5]. Is 5 > 3 and 5 > 2? Yes it is. If you continued to examine this second collection of data you would find that it is in a valid heap based on the definition of a heap.

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  • Simple GET operation with JSON data in ADF Mobile

    - by PadmajaBhat
    Usecase: This sample uses a RESTful service which contains a GET method that fetches employee details for an employee with given employee ID along with other methods. The data is fetched in JSON format. This RESTful service is then invoked via ADF Mobile and the JSON data thus obtained is parsed and rendered in mobile in a table. Prerequisite: Download JDev build JDEVADF_11.1.2.4.0_GENERIC_130421.1600.6436.1 or higher with mobile support.  Steps: Run EmployeeService.java in JSONService.zip. This is a simple service with a method, getEmpById(id) that takes employee ID as parameter and produces employee details in JSON format. Copy the target URL generated on running this service. The target URL will be as shown below: http://127.0.0.1:7101/JSONService-Project1-context-root/jersey/project1 Now, let us invoke this service in our mobile application. For this, create an ADF Mobile application.  Name the application JSON_SearchByEmpID and finish the wizard. Now, let us create a connection to our service. To do this, we create a URL Connection. Invoke new gallery wizard on ApplicationController project.  Select URL Connection option. In the Create URL Connection window, enter connection name as ‘conn’. For URL endpoint, supply the URL you copied earlier on running the service. Remember to use your system IP instead of localhost. Test the connection and click OK. At this point, a connection to the REST service has been created. Since JSON data is not supported directly in WSDC wizard, we need to invoke the operation through Java code using RestServiceAdapter. For this, in the ApplicationController project, create a Java class called ‘EmployeeDC’. We will be creating DC from this class. Add the following code to the newly created class to invoke the getEmpById method. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 public Employee fetchEmpDetails(){ RestServiceAdapter restServiceAdapter = Model.createRestServiceAdapter(); restServiceAdapter.clearRequestProperties(); restServiceAdapter.setConnectionName("conn"); //URL connection created with this name restServiceAdapter.setRequestType(RestServiceAdapter.REQUEST_TYPE_GET); restServiceAdapter.addRequestProperty("Content-Type", "application/json"); restServiceAdapter.addRequestProperty("Accept", "application/json; charset=UTF-8"); restServiceAdapter.setRetryLimit(0); restServiceAdapter.setRequestURI("/getById/"+inputEmpID); String response = ""; JSONBeanSerializationHelper jsonHelper = new JSONBeanSerializationHelper(); try { response = restServiceAdapter.send(""); //Invoke the GET operation System.out.println("Response received!"); Employee responseObject = (Employee) jsonHelper.fromJSON(Employee.class, response); return responseObject; } catch (Exception e) { } return null; } Here, in lines 2 to 9, we create the RestServiceAdapter and set various properties required to invoke the web service. At line 4, we are pointing to the connection ‘conn’ created previously. Since we want to invoke getEmpById method of the service, which is defined by the URL http://IP:7101/REST_Sanity_JSON-Project1-context-root/resources/project1/getById/{id} we are updating the request URI to point to this URI at line 9. inputEmpID is a variable that will hold the value input by the user for employee ID. This we will be creating in a while. As the method we are invoking is a GET operation and consumes json data, these properties are being set in lines 5 through 7. Finally, we are sending the request in line 13. In line 15, we use jsonHelper.fromJSON to convert received JSON data to a Java object. The required Java objects' structure is defined in class Employee.java whose structure is provided later. Since the response from our service is a simple response consisting of attributes like employee Id, name, design etc, we will just return this parsed response (line 16) and use it to create DC. As mentioned previously, we would like the user to input the employee ID for which he/she wants to perform search. So, in the same class, define a variable inputEmpID which will hold the value input by the user. Generate accessors for this variable. Lastly, we need to create Employee class. Employee class will define how we want to structure the JSON object received from the service. To design the Employee class, run the services’ method in the browser or via analyzer using path parameter as 1. This will give you the output JSON structure. Ours is a simple service that returns a JSONObject with a set of data. Hence, Employee class will just contain this set of data defined with the proper data types. Create Employee.java in the same project as EmployeeDC.java and write the below code: package application; import oracle.adfmf.java.beans.PropertyChangeListener; import oracle.adfmf.java.beans.PropertyChangeSupport; public class Employee { private String dept; private String desig; private int id; private String name; private int salary; private PropertyChangeSupport propertyChangeSupport = new PropertyChangeSupport(this); public void setDept(String dept) {         String oldDept = this.dept; this.dept = dept; propertyChangeSupport.firePropertyChange("dept", oldDept, dept); } public String getDept() { return dept; } public void setDesig(String desig) { String oldDesig = this.desig; this.desig = desig; propertyChangeSupport.firePropertyChange("desig", oldDesig, desig); } public String getDesig() { return desig; } public void setId(int id) { int oldId = this.id; this.id = id; propertyChangeSupport.firePropertyChange("id", oldId, id); } public int getId() { return id; } public void setName(String name) { String oldName = this.name; this.name = name; propertyChangeSupport.firePropertyChange("name", oldName, name); } public String getName() { return name; } public void setSalary(int salary) { int oldSalary = this.salary; this.salary = salary; propertyChangeSupport.firePropertyChange("salary", oldSalary, salary); } public int getSalary() { return salary; } public void addPropertyChangeListener(PropertyChangeListener l) { propertyChangeSupport.addPropertyChangeListener(l); } public void removePropertyChangeListener(PropertyChangeListener l) { propertyChangeSupport.removePropertyChangeListener(l);     } } Now, let us create a DC out of EmployeeDC.java.  DC as shown below is created. Now, you can design the mobile page as usual and invoke the operation of the service. To design the page, go to ViewController project and locate adfmf-feature.xml. Create a new feature called ‘SearchFeature’ by clicking the plus icon. Go the content tab and add an amx page. Call it SearchPage.amx. Call it SearchPage.amx. Remove primary and secondary buttons as we don’t need them and rename the header. Drag and drop inputEmpID from the DC palette onto Panel Page in the structure pane as input text with label. Next, drop fetchEmpDetails method as an ADF button. For a change, let us display the output in a table component instead of the usual form. However, you will notice that if you drag and drop Employee onto the structure pane, there is no option for ADF Mobile Table. Hence, we will need to create the table on our own. To do this, let us first drop Employee as an ADF Read -Only form. This step is needed to get the required bindings. We will be deleting this form in a while. Now, from the Component palette, search for ‘Table Layout’. Drag and drop this below the command button.  Within the tablelayout, insert ‘Row Layout’ and ‘Cell Format’ components. Final table structure should be as shown below. Here, we have also defined some inline styling to render the UI in a nice manner. <amx:tableLayout id="tl1" borderWidth="2" halign="center" inlineStyle="vertical-align:middle;" width="100%" cellPadding="10"> <amx:rowLayout id="rl1" > <amx:cellFormat id="cf1" width="30%"> <amx:outputText value="#{bindings.dept.hints.label}" id="ot7" inlineStyle="color:rgb(0,148,231);"/> </amx:cellFormat> <amx:cellFormat id="cf2"> <amx:outputText value="#{bindings.dept.inputValue}" id="ot8" /> </amx:cellFormat> </amx:rowLayout> <amx:rowLayout id="rl2"> <amx:cellFormat id="cf3" width="30%"> <amx:outputText value="#{bindings.desig.hints.label}" id="ot9" inlineStyle="color:rgb(0,148,231);"/> </amx:cellFormat> <amx:cellFormat id="cf4" > <amx:outputText value="#{bindings.desig.inputValue}" id="ot10"/> </amx:cellFormat> </amx:rowLayout> <amx:rowLayout id="rl3"> <amx:cellFormat id="cf5" width="30%"> <amx:outputText value="#{bindings.id.hints.label}" id="ot11" inlineStyle="color:rgb(0,148,231);"/> </amx:cellFormat> <amx:cellFormat id="cf6" > <amx:outputText value="#{bindings.id.inputValue}" id="ot12"/> </amx:cellFormat> </amx:rowLayout> <amx:rowLayout id="rl4"> <amx:cellFormat id="cf7" width="30%"> <amx:outputText value="#{bindings.name.hints.label}" id="ot13" inlineStyle="color:rgb(0,148,231);"/> </amx:cellFormat> <amx:cellFormat id="cf8"> <amx:outputText value="#{bindings.name.inputValue}" id="ot14"/> </amx:cellFormat> </amx:rowLayout> <amx:rowLayout id="rl5"> <amx:cellFormat id="cf9" width="30%"> <amx:outputText value="#{bindings.salary.hints.label}" id="ot15" inlineStyle="color:rgb(0,148,231);"/> </amx:cellFormat> <amx:cellFormat id="cf10"> <amx:outputText value="#{bindings.salary.inputValue}" id="ot16"/> </amx:cellFormat> </amx:rowLayout>     </amx:tableLayout> The values used in the output text of the table come from the bindings obtained from the ADF Form created earlier. As we have used the bindings and don’t need the form anymore, let us delete the form.  One last thing before we deploy. When user changes employee ID, we want to clear the table contents. For this we associate a value change listener with the input text box. Click New in the resulting dialog to create a managed bean. Next, we create a method within the managed bean. For this, click on the New button associated with method. Call the method ‘empIDChange’. Open myClass.java and write the below code in empIDChange(). public void empIDChange(ValueChangeEvent valueChangeEvent) { // Add event code here... //Resetting the values to blank values when employee id changes AdfELContext adfELContext = AdfmfJavaUtilities.getAdfELContext(); ValueExpression ve = AdfmfJavaUtilities.getValueExpression("#{bindings.dept.inputValue}", String.class); ve.setValue(adfELContext, ""); ve = AdfmfJavaUtilities.getValueExpression("#{bindings.desig.inputValue}", String.class); ve.setValue(adfELContext, ""); ve = AdfmfJavaUtilities.getValueExpression("#{bindings.id.inputValue}", int.class); ve.setValue(adfELContext, ""); ve = AdfmfJavaUtilities.getValueExpression("#{bindings.name.inputValue}", String.class); ve.setValue(adfELContext, ""); ve = AdfmfJavaUtilities.getValueExpression("#{bindings.salary.inputValue}", int.class); ve.setValue(adfELContext, ""); } That’s it. Deploy the application to android emulator or device. Some snippets from the app.

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  • Spritebatch drawing sprite with jagged borders

    - by Mutoh
    Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png image, with a transparent background. Note how it has alpha-transparent pixels around it in the lineart. Now, in the latter link's image, in the left (with CornflowerBlue background) it is shown the image drawn in another project (let's call it "Project1") with a simpler sprite class - there, it works. The right (with Purple background for differentiating) shows it drawn with a different class in "Project2" - where the problem manifests itself. This is the Sprite class of Project1: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace WindowsGame2 { class Sprite { Vector2 pos = new Vector2(0, 0); Texture2D image; Rectangle size; float scale = 1.0f; // --- public float X { get { return pos.X; } set { pos.X = value; } } public float Y { get { return pos.Y; } set { pos.Y = value; } } public float Width { get { return size.Width; } } public float Height { get { return size.Height; } } public float Scale { get { return scale; } set { if (value < 0) value = 0; scale = value; if (image != null) { size.Width = (int)(image.Width * scale); size.Height = (int)(image.Height * scale); } } } // --- public void Load(ContentManager Man, string filename) { image = Man.Load<Texture2D>(filename); size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Become(Texture2D frame) { image = frame; size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Draw(SpriteBatch Desenhista) { // Desenhista.Draw(image, pos, Color.White); Desenhista.Draw( image, pos, new Rectangle( 0, 0, image.Width, image.Height ), Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0 ); } } } And this is the code in Project2, a rewritten, pretty much, version of the previous class. In this one I added sprite sheet managing and, in particular, removed Load and Become, to allow for static resources and only actual Sprites to be instantiated. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { // Actually, I might desconsider this, and instead use static AnimationLocation[] and instanciated ID and Frame; // For determining the starting frame of an animation in a sheet and being able to iterate through // the Rectangles vector of the Sheet; class AnimationLocation { public int Location; public int FrameCount; // --- public AnimationLocation(int StartingRow, int StartingColumn, int SheetWidth, int NumberOfFrames) { Location = (StartingRow * SheetWidth) + StartingColumn; FrameCount = NumberOfFrames; } public AnimationLocation(int PositionInSheet, int NumberOfFrames) { Location = PositionInSheet; FrameCount = NumberOfFrames; } public static int CalculatePosition(int StartingRow, int StartingColumn, SheetManager Sheet) { return ((StartingRow * Sheet.Width) + StartingColumn); } } class Sprite { // The general stuff; protected SheetManager Sheet; protected Vector2 Position; public Vector2 Axis; protected Color _Tint; public float Angle; public float Scale; protected SpriteEffects _Effect; // --- // protected AnimationManager Animation; // For managing the animations; protected AnimationLocation[] Animation; public int AnimationID; protected int Frame; // --- // Properties for easy accessing of the position of the sprite; public float X { get { return Position.X; } set { Position.X = Axis.X + value; } } public float Y { get { return Position.Y; } set { Position.Y = Axis.Y + value; } } // --- // Properties for knowing the size of the sprite's frames public float Width { get { return Sheet.FrameWidth * Scale; } } public float Height { get { return Sheet.FrameHeight * Scale; } } // --- // Properties for more stuff; public Color Tint { set { _Tint = value; } } public SpriteEffects Effect { set { _Effect = value; } } public int FrameID { get { return Frame; } set { if (value >= (Animation[AnimationID].FrameCount)) value = 0; Frame = value; } } // --- // The only things that will be constantly modified will be AnimationID and FrameID, anything else only // occasionally; public Sprite(SheetManager SpriteSheet, AnimationLocation[] Animations, Vector2 Location, Nullable<Vector2> Origin = null) { // Assign the sprite's sprite sheet; // (Passed by reference! To allow STATIC sheets!) Sheet = SpriteSheet; // Define the animations that the sprite has available; // (Passed by reference! To allow STATIC animation boundaries!) Animation = Animations; // Defaulting some numerical values; Angle = 0.0f; Scale = 1.0f; _Tint = Color.White; _Effect = SpriteEffects.None; // If the user wants a default Axis, it is set in the middle of the frame; if (Origin != null) Axis = Origin.Value; else Axis = new Vector2( Sheet.FrameWidth / 2, Sheet.FrameHeight / 2 ); // Now that we have the axis, we can set the position with no worries; X = Location.X; Y = Location.Y; } // Simply put, draw the sprite with all its characteristics; public void Draw(SpriteBatch Drafter) { Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f ); } } } And, in any case, this is the SheetManager class found in the previous code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { class SheetManager { protected Texture2D SpriteSheet; // For storing the sprite sheet; // Number of rows and frames in each row in the SpriteSheet; protected int NumberOfRows; protected int NumberOfColumns; // Size of a single frame; protected int _FrameWidth; protected int _FrameHeight; public Rectangle[] Rectangles; // For storing each frame; // --- public int Width { get { return NumberOfColumns; } } public int Height { get { return NumberOfRows; } } // --- public int FrameWidth { get { return _FrameWidth; } } public int FrameHeight { get { return _FrameHeight; } } // --- public Texture2D Texture { get { return SpriteSheet; } } // --- public SheetManager (Texture2D Texture, int Rows, int FramesInEachRow) { // Normal assigning SpriteSheet = Texture; NumberOfRows = Rows; NumberOfColumns = FramesInEachRow; _FrameHeight = Texture.Height / NumberOfRows; _FrameWidth = Texture.Width / NumberOfColumns; // Framing everything Rectangles = new Rectangle[NumberOfRows * NumberOfColumns]; int ID = 0; for (int i = 0; i < NumberOfRows; i++) { for (int j = 0; j < NumberOfColumns; j++) { Rectangles[ID] = new Rectangle ( _FrameWidth * j, _FrameHeight * i, _FrameWidth, _FrameHeight ); ID++; } } } public SheetManager (Texture2D Texture, int NumberOfFrames): this(Texture, 1, NumberOfFrames) { } } } For even more comprehending, if needed, here is how the main code looks like (it's just messing with the class' capacities, nothing actually; the result is a disembodied feet walking in place animation on the top-left of the screen and a static axe nearby): using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System.Threading; namespace Mobby_s_Adventure { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; static List<Sprite> ToDraw; static Texture2D AxeSheet; static Texture2D FeetSheet; static SheetManager Axe; static Sprite Jojora; static AnimationLocation[] Hack = new AnimationLocation[1]; static SheetManager Feet; static Sprite Mutoh; static AnimationLocation[] FeetAnimations = new AnimationLocation[2]; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromMilliseconds(100); this.IsFixedTimeStep = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loading logic ToDraw = new List<Sprite>(); AxeSheet = Content.Load<Texture2D>("Sheet"); FeetSheet = Content.Load<Texture2D>("Feet Sheet"); Axe = new SheetManager(AxeSheet, 1); Hack[0] = new AnimationLocation(0, 1); Jojora = new Sprite(Axe, Hack, new Vector2(100, 100), new Vector2(5, 55)); Jojora.AnimationID = 0; Jojora.FrameID = 0; Feet = new SheetManager(FeetSheet, 8); FeetAnimations[0] = new AnimationLocation(1, 7); FeetAnimations[1] = new AnimationLocation(0, 1); Mutoh = new Sprite(Feet, FeetAnimations, new Vector2(0, 0)); Mutoh.AnimationID = 0; Mutoh.FrameID = 0; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // Update logic Mutoh.FrameID++; ToDraw.Add(Mutoh); ToDraw.Add(Jojora); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } spriteBatch.Draw(Content.Load<Texture2D>("Sheet"), new Rectangle(50, 50, 55, 60), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Please help me find out what I'm overlooking! One thing that I have noticed and could aid is that, if inserted the equivalent of this code spriteBatch.Draw( Content.Load<Texture2D>("Image Location"), new Rectangle(X, Y, images width, height), Color.White ); in Project2's Draw(GameTime) of the main loop, it works. EDIT Ok, even if the matter remains unsolved, I have made some more progress! As you see, I managed to get the two kinds of rendering in the same project (the aforementioned Project2, with the more complex Sprite class). This was achieved by adding the following code to Draw(GameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } // Starting here spriteBatch.Draw( Axe.Texture, new Vector2(65, 100), new Rectangle ( 0, 0, Axe.FrameWidth, Axe.FrameHeight ), Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f ); // Ending here spriteBatch.End(); base.Draw(gameTime); } (Supposing that Axe is the SheetManager containing the texture, sorry if the "jargons" of my code confuse you :s) Thus, I have noticed that the problem is within the Sprite class. But I only get more clueless, because even after modifying its Draw function to this: public void Draw(SpriteBatch Drafter) { /*Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f );*/ Drafter.Draw( Sheet.Texture, Position, new Rectangle( 0, 0, Sheet.FrameWidth, Sheet.FrameHeight ), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0 ); } to make it as simple as the patch of code that works, it still draws the sprite jaggedly!

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  • channel factory null on debug?

    - by Garrith
    When I try to invoke a GetData contract using wcf rest in wcf test client mode I get this message: The Address property on ChannelFactory.Endpoint was null. The ChannelFactory's Endpoint must have a valid Address specified. at System.ServiceModel.ChannelFactory.CreateEndpointAddress(ServiceEndpoint endpoint) at System.ServiceModel.ChannelFactory`1.CreateChannel() at System.ServiceModel.ClientBase`1.CreateChannel() at System.ServiceModel.ClientBase`1.CreateChannelInternal() at System.ServiceModel.ClientBase`1.get_Channel() at Service1Client.GetData(String value) This is the config file for the host: <system.serviceModel> <services> <service name="WcfService1.Service1" behaviorConfiguration="WcfService1.Service1Behavior"> <!-- Service Endpoints --> <endpoint address="http://localhost:26535/Service1.svc" binding="webHttpBinding" contract="WcfService1.IService1" behaviorConfiguration="webHttp" > <!-- Upon deployment, the following identity element should be removed or replaced to reflect the identity under which the deployed service runs. If removed, WCF will infer an appropriate identity automatically. --> <identity> <dns value="localhost"/> </identity> </endpoint> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange"/> </service> </services> <behaviors> <serviceBehaviors> <behavior name="WcfService1.Service1Behavior"> <!-- To avoid disclosing metadata information, set the value below to false and remove the metadata endpoint above before deployment --> <serviceMetadata httpGetEnabled="true"/> <!-- To receive exception details in faults for debugging purposes, set the value below to true. Set to false before deployment to avoid disclosing exception information --> <serviceDebug includeExceptionDetailInFaults="false"/> </behavior> </serviceBehaviors> <endpointBehaviors> <behavior name="webHttp"> <webHttp/> </behavior> </endpointBehaviors> </behaviors> </system.serviceModel> </configuration> Code: [ServiceContract(Namespace = "")] public interface IService1 { //[WebInvoke(Method = "POST", UriTemplate = "Data?value={value}")] [OperationContract] [WebGet(UriTemplate = "/{value}")] string GetData(string value); [OperationContract] CompositeType GetDataUsingDataContract(CompositeType composite); // TODO: Add your service operations here } public class Service1 : IService1 { public string GetData(string value) { return string.Format("You entered: {0}", value); }

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  • How do I call a super class method

    - by KandadaBoggu
    I have two classes A, and B. Class B overrides the foo method of class A. Class B has a bar method where I want to call the foo method of the super class. What is the syntax for such a call? class A def foo "hello" end end class B def foo super + " world" end def bar # how to call the `foo` method of the super class? # something similar to super.foo end end

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  • How do I use WMI with Delphi without drastically increasing the application's file size?

    - by Mick
    I am using Delphi 2010, and when I created a console application that prints "Hello World", it takes 111 kb. If I want to query WMI with Delphi, I add WBEMScripting_TLB, ActiveX, and Variants units to my project. If I perform a simple WMI query, my executable size jumps to 810 kb. I Is there anyway to query WMI without such a large addition to the size of the file? Forgive my ignorance, but why do I not have this issue with C++? Here is my code: program WMITest; {$APPTYPE CONSOLE} uses SysUtils, WBEMScripting_TLB, ActiveX, Variants; function GetWMIstring(wmiHost, root, wmiClass, wmiProperty: string): string; var Services: ISWbemServices; SObject: ISWbemObject; ObjSet: ISWbemObjectSet; SProp: ISWbemProperty; Enum: IEnumVariant; Value: Cardinal; TempObj: OLEVariant; loc: TSWbemLocator; SN: string; i: integer; begin Result := ''; i := 0; try loc := TSWbemLocator.Create(nil); Services := Loc.ConnectServer(wmiHost, root {'root\cimv2'}, '', '', '', '', 0, nil); ObjSet := Services.ExecQuery('SELECT * FROM ' + wmiClass, 'WQL', wbemFlagReturnImmediately and wbemFlagForwardOnly, nil); Enum := (ObjSet._NewEnum) as IEnumVariant; if not VarIsNull(Enum) then try while Enum.Next(1, TempObj, Value) = S_OK do begin try SObject := IUnknown(TempObj) as ISWBemObject; except SObject := nil; end; TempObj := Unassigned; if SObject <> nil then begin SProp := SObject.Properties_.Item(wmiProperty, 0); SN := SProp.Get_Value; if not VarIsNull(SN) then begin if varisarray(SN) then begin for i := vararraylowbound(SN, 1) to vararrayhighbound(SN, 1) do result := vartostr(SN[i]); end else Result := SN; Break; end; end; end; SProp := nil; except Result := ''; end else Result := ''; Enum := nil; Services := nil; ObjSet := nil; except on E: Exception do Result := e.message; end; end; begin try WriteLn('hello world'); WriteLn(GetWMIstring('.', 'root\CIMV2', 'Win32_OperatingSystem', 'Caption')); WriteLn('done'); except on E: Exception do Writeln(E.ClassName, ': ', E.Message); end; end.

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  • NTRU Pseudo-code for computing Polynomial Inverses

    - by Neville
    Hello all. I was wondering if anyone could tell me how to implement line 45 of the following pseudo-code. Require: the polynomial to invert a(x), N, and q. 1: k = 0 2: b = 1 3: c = 0 4: f = a 5: g = 0 {Steps 5-7 set g(x) = x^N - 1.} 6: g[0] = -1 7: g[N] = 1 8: loop 9: while f[0] = 0 do 10: for i = 1 to N do 11: f[i - 1] = f[i] {f(x) = f(x)/x} 12: c[N + 1 - i] = c[N - i] {c(x) = c(x) * x} 13: end for 14: f[N] = 0 15: c[0] = 0 16: k = k + 1 17: end while 18: if deg(f) = 0 then 19: goto Step 32 20: end if 21: if deg(f) < deg(g) then 22: temp = f {Exchange f and g} 23: f = g 24: g = temp 25: temp = b {Exchange b and c} 26: b = c 27: c = temp 28: end if 29: f = f XOR g 30: b = b XOR c 31: end loop 32: j = 0 33: k = k mod N 34: for i = N - 1 downto 0 do 35: j = i - k 36: if j < 0 then 37: j = j + N 38: end if 39: Fq[j] = b[i] 40: end for 41: v = 2 42: while v < q do 43: v = v * 2 44: StarMultiply(a; Fq; temp;N; v) 45: temp = 2 - temp mod v 46: StarMultiply(Fq; temp; Fq;N; v) 47: end while 48: for i = N - 1 downto 0 do 49: if Fq[i] < 0 then 50: Fq[i] = Fq[i] + q 51: end if 52: end for 53: {Inverse Poly Fq returns the inverse polynomial, Fq, through the argument list.} The function StarMultiply returns a polynomial (array) stored in the variable temp. Basically temp is a polynomial (I'm representing it as an array) and v is an integer (say 4 or 8), so what exactly does temp = 2-temp mod v equate to in normal language? How should i implement that line in my code. Can someone give me an example. The above algorithm is for computing Inverse polynomials for NTRUEncrypt key generation. The pseudo-code can be found on page 28 of this document. Thanks in advance.

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  • Star Rating widget for jQuery UI

    - by Roger
    I was introduced to the Star Rating widget for jQuery UI: http://orkans-tmp.22web.net/star_rating/ I was originally using this one: http://www.fyneworks.com/jquery/star-rating/ Is there any difference between using the two? Well trying to use the jquery UI one, I can't get the input buttons to show up as stars. I have these js and css files included: <script src="jquery-1.3.2.min.js" type="text/javascript"></script> <script src="jquery-ui-1.7.2.custom.min.js" type="text/javascript"></script> <script src="ui.stars.js" type="text/javascript"></script> <link href="ui.stars.css" type="text/css" rel="stylesheet" /> And for my code, simply: <form> Rating: <span id="stars-cap"></span> <div id="stars-wrapper1"> <input type="radio" name="newrate" value="1" title="Very poor" /> <input type="radio" name="newrate" value="2" title="Poor" /> <input type="radio" name="newrate" value="3" title="Not that bad" /> <input type="radio" name="newrate" value="4" title="Fair" /> <input type="radio" name="newrate" value="5" title="Average" checked="checked" /> <input type="radio" name="newrate" value="6" title="Almost good" /> <input type="radio" name="newrate" value="7" title="Good" /> <input type="radio" name="newrate" value="8" title="Very good" /> <input type="radio" name="newrate" value="9" title="Excellent" /> <input type="radio" name="newrate" value="10" title="Perfect" /> </div> </form> All the files and images are in the same folder. I've never used jquery UI before, so I'm not sure if all I need is that file. I'm not sure if it needs it either, the other star rating plugin I was using didn't require it. Anyone know what I'm missing anything?

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  • BounceEase and silverlight 4 BarSeries

    - by Pharabus
    Hi, I am trying to get a bar series to "bounce" when drawing, I assumed the BounceEase TransitionEasingFunction would do this but the lines just fade in, I have posted the xaml and code behind below, does anyone know where I have gone wrong or is it more complex than I though, I am fairly new to silverlight XAML <Grid x:Name="LayoutRoot" Background="White"> <chartingToolkit:Chart x:Name="MyChart"> <chartingToolkit:BarSeries Title="Sales" ItemsSource="{Binding}" IndependentValuePath="Name" DependentValuePath="Value" AnimationSequence="FirstToLast" TransitionDuration="00:00:3"> <chartingToolkit:BarSeries.TransitionEasingFunction> <BounceEase EasingMode="EaseInOut" Bounciness="5" /> </chartingToolkit:BarSeries.TransitionEasingFunction> <chartingToolkit:BarSeries.DataPointStyle> <Style TargetType="Control"> <Setter Property="Background" Value="Red"/> </Style> </chartingToolkit:BarSeries.DataPointStyle> </chartingToolkit:BarSeries> <chartingToolkit:Chart.Axes> <chartingToolkit:LinearAxis Title="Types owned" Orientation="X" Minimum="0" Maximum="300" Interval="10" ShowGridLines="True" FontStyle='Italic'/> </chartingToolkit:Chart.Axes> </chartingToolkit:Chart> </Grid> code behind public class MyClass : DependencyObject { public string Name { get; set; } public Double Value { get { return (Double)GetValue(myValueProperty); } set{SetValue(myValueProperty,value);} } public static readonly DependencyProperty myValueProperty = DependencyProperty.Register("Value", typeof(Double), typeof(MyClass), null); } public MainPage() { InitializeComponent(); //Get the data IList<MyClass> l = this.GetData(); //Get a reference to the SL Chart MyChart.DataContext = l.OrderBy(e => e.Value); //Find the highest number and round it up to the next digit DispatcherTimer myDispatcherTimer = new DispatcherTimer(); myDispatcherTimer.Interval = new TimeSpan(0, 0, 0, 5, 0); // 100 Milliseconds myDispatcherTimer.Tick += new EventHandler(Each_Tick); myDispatcherTimer.Start(); } public void Each_Tick(object o, EventArgs sender) { ((BarSeries)MyChart.Series[0]).DataContext = GetData(); } private IList<MyClass> GetData() { Random random = new Random(); return new List<MyClass>() { new MyClass() {Name="Bob Zero",Value=(random.NextDouble() * 100.0)}, new MyClass() {Name="Bob One",Value=(random.NextDouble() * 100.0)}, new MyClass() {Name="Bob Two",Value=(random.NextDouble() * 100.0)}, new MyClass() {Name="Bob Three",Value=(random.NextDouble() * 100.0)} }; }

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  • Exception handling problem in release mode

    - by lama-power
    I have application with this code: Module Startup <STAThread()> _ Public Sub Main() Try Application.EnableVisualStyles() Application.SetCompatibleTextRenderingDefault(False) InitApp() Dim login As New LoginForm() Dim main As New MainForm() Application.Run(login) If login.DialogResult = DialogResult.OK Then ActUser = login.LoggedUser main.ShowDialog() End If DisposeApp() Catch ex As Exception ErrMsg(ex, "Error!", ErrorLogger.ErrMsgType.CriticalError) End End Try End Sub End Module in debug mode everithing is OK. But in release mode when somewhere in application exception occurs my global catch in Main method doesn`t catch exception. What is the problem please?

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  • Using ASP.NET MVC, Linq To SQL, and StructureMap causing DataContext to cache data

    - by Dragn1821
    I'll start by telling my project setup: ASP.NET MVC 1.0 StructureMap 2.6.1 VB I've created a bootstrapper class shown here: Imports StructureMap Imports DCS.Data Imports DCS.Services Public Class BootStrapper Public Shared Sub ConfigureStructureMap() ObjectFactory.Initialize(AddressOf StructureMapRegistry) End Sub Private Shared Sub StructureMapRegistry(ByVal x As IInitializationExpression) x.AddRegistry(New MainRegistry()) x.AddRegistry(New DataRegistry()) x.AddRegistry(New ServiceRegistry()) x.Scan(AddressOf StructureMapScanner) End Sub Private Shared Sub StructureMapScanner(ByVal scanner As StructureMap.Graph.IAssemblyScanner) scanner.Assembly("DCS") scanner.Assembly("DCS.Data") scanner.Assembly("DCS.Services") scanner.WithDefaultConventions() End Sub End Class I've created a controller factory shown here: Imports System.Web.Mvc Imports StructureMap Public Class StructureMapControllerFactory Inherits DefaultControllerFactory Protected Overrides Function GetControllerInstance(ByVal controllerType As System.Type) As System.Web.Mvc.IController Return ObjectFactory.GetInstance(controllerType) End Function End Class I've modified the Global.asax.vb as shown here: ... Sub Application_Start() RegisterRoutes(RouteTable.Routes) 'StructureMap BootStrapper.ConfigureStructureMap() ControllerBuilder.Current.SetControllerFactory(New StructureMapControllerFactory()) End Sub ... I've added a Structure Map registry file to each of my three projects: DCS, DCS.Data, and DCS.Services. Here is the DCS.Data registry: Imports StructureMap.Configuration.DSL Public Class DataRegistry Inherits Registry Public Sub New() 'Data Connections. [For](Of DCSDataContext)() _ .HybridHttpOrThreadLocalScoped _ .Use(New DCSDataContext()) 'Repositories. [For](Of IShiftRepository)() _ .Use(Of ShiftRepository)() [For](Of IMachineRepository)() _ .Use(Of MachineRepository)() [For](Of IShiftSummaryRepository)() _ .Use(Of ShiftSummaryRepository)() [For](Of IOperatorRepository)() _ .Use(Of OperatorRepository)() [For](Of IShiftSummaryJobRepository)() _ .Use(Of ShiftSummaryJobRepository)() End Sub End Class Everything works great as far as loading the dependecies, but I'm having problems with the DCSDataContext class that was genereated by Linq2SQL Classes. I have a form that posts to a details page (/Summary/Details), which loads in some data from SQL. I then have a button that opens a dialog box in JQuery, which populates the dialog from a request to (/Operator/Modify). On the dialog box, the form has a combo box and an OK button that lets the user change the operator's name. Upon clicking OK, the form is posted to (/Operator/Modify) and sent through the service and repository layers of my program and updates the record in the database. Then, the RedirectToAction is called to send the user back to the details page (/Summary/Details) where there is a call to pull the data from SQL again, updating the details view. Everything works great, except the details view does not show the new operator that was selected. I can step through the code and see the DCSDataContext class being accessed to update the operator (which does actually change the database record), but when the DCSDataContext is accessed to reload the details objects, it pulls in the old value. I'm guessing that StructureMap is causing not only the DCSDataContext class but also the data to be cached? I have also tried adding the following to the Global.asax, but it just ends up crashing the program telling me the DCSDataContext has been disposed... Private Sub MvcApplication_EndRequest(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.EndRequest StructureMap.ObjectFactory.ReleaseAndDisposeAllHttpScopedObjects() End Sub Can someone please help?

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  • How to check if a checkbox in a checkbox array is checked with jquery

    - by eddy
    Hello everyone. I have a html table with a column of text boxes (mileage), all of them are disabled when the page loads, and I need that when user clicks on a check box, the text box for that column should be enabled and become a required field, and then if the user unchecks the checkbox, the textbox on that row must be disabled and the required class removed. I already have the function to enable and disable the text boxes (column mileage) when the user clicks on the corresponding checkbox, but it is written in javascript.However, for some reason it only works in IE). Here is the html code <tbody> <c:forEach items="${list}" var="item"> <tr> <td align="center"> <input type="checkbox" name="selectItems" value="<c:out value="${item.numberPlate}"/>" onchange="enableTextField(this)" /> </td> <td align="left"><c:out value="${item.numberPlate}"/></td> <td align="left"><c:out value="${item.driver.fullName}"/></td> <td align="left"><input type="text" name="mileage_<c:out value="${item.numberPlate}"/>" value="" disabled="true"/></td> </tr> </c:forEach> </tbody> And the javascript code: function enableTextField(r) { var node = r.parentNode; while( node && node.tagName !== 'TR' ) { node = node.parentNode; } var i=node.rowIndex; if(document.form1.selectItems[i-1].checked) { document.getElementById('mileage_' + document.form1.selectItems[i-1].value).disabled=false; } else { document.getElementById('mileage_' + document.form1.selectItems[i-1].value).value=""; document.getElementById('mileage_' + document.form1.selectItems[i-1].value).disabled=true; } } Now, I know that in order to add or remove dynamically validation rules I have to use: addClass('required'); o removeClass('required') ,but I don't know how to detect whether a check box is selected or not, and based on that ,enable or disable the text box for that row. I really hope you can help me out with this.

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  • Form won't submit properly in IE

    - by VUELA
    Hi! My simple donation form submits properly except for Internet Explorer. I'm sure it has to do with issues with change() and focus() or blur(), but all my hundreds of attempts so far have failed me. I tried using .click() instead of change() as mentioned in this post:http://stackoverflow.com/questions/208471/getting-jquery-to-recognise-change-in-ie (and elsewhere), but I could not get it to work! ... so I am overlooking something simple perhaps. Any help is greatly appreciated!! Here is the link to the page: http://www.wsda.org/donate HTML FORM: <form id="donationForm" method="post" action="https://wsda.foxycart.com/cart.php" class="foxycart"> <input type="hidden" id="name" name="name" value="Donation" /> <input type="hidden" id="price" name="price" value="10" /> <div class="row"> <label for="price_select">How much would you like to donate?</label> <select id="price_select" name="price_select"> <option value="10">$10</option> <option value="20">$20</option> <option value="50">$50</option> <option value="100">$100</option> <option value="300">$300</option> <option value="0">Other</option> </select> </div> <div class="row" id="custom_amount"> <label for="price_input">Please enter an amount: $</label> <input type="text" id="price_input" name="price_select" value="" /> </div> <input type="submit" id="DonateBtn" value="Submit Donation »" /> </form> JQUERY: // donation form $("#custom_amount").hide(); $("#price_select").change(function(){ if ($("#price_select").val() == "0") { $("#custom_amount").show(); } else { $("#custom_amount").hide(); } $("#price").val($("#price_select").val()); }); $("#price_input").change(function(){ $("#price").val($("#price_input").val()); });

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  • Environment variable does not get read?

    - by sanjeev40084
    I have a console application in Visual studio. i have log4net stuff with smtp appender in my app.config file. I have set environment variable in my code (i.e. my email address) and trying to reference this environment variable to send email. However log4net doesn't seem to read this value when the application is run. My log4net: <?xml version="1.0" encoding="utf-8" ?> <Configuration> <configSections> <section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler, log4net" /> </configSections> <log4net> <appender name="smtp" type="log4net.Appender.SmtpAppender"> <param name="to" value="${EmailAddress}" /> <param name="from" value="[email protected]" /> <param name="subject" value="testing app" /> <param name="smtpHost" value="<smtp host name>" /> <param name="bufferSize" value="1" /> <param name="lossy" value="false" /> <param name="Threshold" value="ERROR"/> <layout type="log4net.Layout.PatternLayout"> <conversionPattern value="%d{ISO8601} [%t] [%-5p] %c - %m%n" /> </layout> </appender> <!-- Setup the root category, add the appenders and set the default priority --> <root> <priority value="ALL" /> <appender-ref ref="smtp" /> </root> </log4net> </Configuration> In my console app, i have set environment variable something like this: Environment.SetEnvironmentVariable("EmailAddress", "[email protected]", EnvironmentVariableTarget.Process); Does anyone know how can i make it work? Thanks.

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  • WPF ComboBox SelectedValue not updating from binding source.

    - by vg1890
    Here's my binding source object: Public Class MyListObject Private _mylist As New ObservableCollection(Of String) Private _selectedName As String Public Sub New(ByVal nameList As List(Of String), ByVal defaultName As String) For Each name In nameList _mylist.Add(name) Next _selectedName = defaultName End Sub Public ReadOnly Property MyList() As ObservableCollection(Of String) Get Return _mylist End Get End Property Public ReadOnly Property SelectedName() As String Get Return _selectedName End Get End Property End Class Here is my XAML: <Window x:Class="Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300" xmlns:local="clr-namespace:WpfApplication1" > <Window.Resources> <ObjectDataProvider x:Key="MyListObject" ObjectInstance="" /> </Window.Resources> <Grid> <ComboBox Height="23" Margin="24,91,53,0" Name="ComboBox1" VerticalAlignment="Top" SelectedValue="{Binding Path=SelectedName, Source={StaticResource MyListObject}, Mode=OneWay}" ItemsSource="{Binding Path=MyList, Source={StaticResource MyListObject}, Mode=OneWay}" /> <Button Height="23" HorizontalAlignment="Left" Margin="47,0,0,87" Name="btn_List1" VerticalAlignment="Bottom" Width="75">List 1</Button> <Button Height="23" Margin="0,0,75,87" Name="btn_List2" VerticalAlignment="Bottom" HorizontalAlignment="Right" Width="75">List 2</Button> </Grid> </Window> Here's the code-behind: Class Window1 Private obj1 As MyListObject Private obj2 As MyListObject Private odp As ObjectDataProvider Public Sub New() InitializeComponent() Dim namelist1 As New List(Of String) namelist1.Add("Joe") namelist1.Add("Steve") obj1 = New MyListObject(namelist1, "Steve") . Dim namelist2 As New List(Of String) namelist2.Add("Bob") namelist2.Add("Tim") obj2 = New MyListObject(namelist2, "Tim") odp = DirectCast(Me.FindResource("MyListObject"), ObjectDataProvider) odp.ObjectInstance = obj1 End Sub Private Sub btn_List1_Click(ByVal sender As System.Object, ByVal e As System.Windows.RoutedEventArgs) Handles btn_List1.Click odp.ObjectInstance = obj1 End Sub Private Sub btn_List2_Click(ByVal sender As System.Object, ByVal e As System.Windows.RoutedEventArgs) Handles btn_List2.Click odp.ObjectInstance = obj2 End Sub End Class When the Window first loads, the bindings hook up fine. The ComboBox contains the names "Joe" and "Steve" and "Steve" is selected by default. However, when I click a button to switch the ObjectInstance to obj2, the ComboBox ItemsSource gets populated correctly in the dropdown, but the SelectedValue is set to Nothing instead of being equal to obj2.SelectedName. Thanks in advance!

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  • What should I do or don't do to avoid Delphi "push dword" bug.

    - by Maksee
    I found that Delphi 5 generates invalid assembly code in specific cases. I can't understand in what cases in general. The example below produces access violation since a very strange optimization occurs. For a byte in a record or array Delphi generates push dword [...], pop ebx, mov .., bl that works correctly if there are data after this byte (we need at least three to push dword correctly), but fails if the data is inaccessible. I emulated the strict boundaries here with win32 Virtual* functions Specifically the error occurs when the last byte from the block accessed inside FeedBytesToClass procedure. And if I try to change something like using data array instead of object property of remove actionFlag variable, Delphi generates correct assembly instructions. const BlockSize = 4096; type TSomeClass = class private fBytes: PByteArray; public property Bytes: PByteArray read fBytes; constructor Create; destructor Destroy;override; end; constructor TSomeClass.Create; begin inherited Create; GetMem(fBytes, BlockSize); end; destructor TSomeClass.Destroy; begin FreeMem(fBytes); inherited; end; procedure FeedBytesToClass(SrcDataBytes: PByteArray; Count: integer); var j: integer; Ofs: integer; actionFlag: boolean; AClass: TSomeClass; begin AClass:=TSomeClass.Create; try actionFlag:=true; for j:=0 to Count-1 do begin Ofs:=j; if actionFlag then begin AClass.Bytes[Ofs]:=SrcDataBytes[j]; end; end; finally AClass.Free; end; end; procedure TForm31.Button1Click(Sender: TObject); var SrcDataBytes: PByteArray; begin SrcDataBytes:=VirtualAlloc(Nil, BlockSize, MEM_COMMIT, PAGE_READWRITE); try if VirtualLock(SrcDataBytes, BlockSize) then try FeedBytesToClass(SrcDataBytes, BlockSize); finally VirtualUnLock(SrcDataBytes, BlockSize); end; finally VirtualFree(SrcDataBytes, MEM_DECOMMIT, BlockSize); end; end; Initially the error occured when I used access to RGB data of bitmap bits, but the code there is too complex so I narrowed it to this fragment. So the question is what is here so specific that makes Delphi produce push,pop,mov optimization. I need to know this in order to avoid such side effects in general.

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  • group dynamic data from a List

    - by prince23
    public class SampleProjectData { public static ObservableCollection<Product> GetSampleData() { DateTime dtS = DateTime.Now; ObservableCollection<Product> teams = new ObservableCollection<Product>(); teams.Add(new Product() { PDName = "Product1", OverallStartTime = dtS, OverallEndTime = dtS + TimeSpan.FromDays(3), }); Project emp = new Project() { PName = "Project1", OverallStartTime = dtS + TimeSpan.FromDays(1), OverallEndTime = dtS + TimeSpan.FromDays(6) }; emp.Tasks.Add(new Task() { StartTime = dtS, EndTime = dtS + TimeSpan.FromDays(2), TaskName = "John's Task 3" }); emp.Tasks.Add(new Task() { StartTime = dtS + TimeSpan.FromDays(3), EndTime = dtS + TimeSpan.FromDays(4), TaskName = "John's Task 2" }); teams[0].Projects.Add(emp); emp = new Project() { PName = "Project2", OverallStartTime = dtS + TimeSpan.FromDays(1.5), OverallEndTime = dtS + TimeSpan.FromDays(5.5) }; emp.Tasks.Add(new Task() { StartTime = dtS + TimeSpan.FromDays(1), EndTime = dtS + TimeSpan.FromDays(4), TaskName = "Victor's Task" }); teams[0].Projects.Add(emp); emp = new Project() { PName = "Project3", OverallStartTime = dtS + TimeSpan.FromDays(2), OverallEndTime = dtS + TimeSpan.FromDays(5) }; emp.Tasks.Add(new Task() { StartTime = dtS + TimeSpan.FromDays(1), EndTime = dtS + TimeSpan.FromDays(4), TaskName = "Jason's Task 1" }); emp.Tasks.Add(new Task() { StartTime = dtS + TimeSpan.FromDays(7), EndTime = dtS + TimeSpan.FromDays(9), TaskName = "Jason's Task 2" }); teams[0].Projects.Add(emp); teams.Add(new Product() { PDName = "Product2", OverallStartTime = dtS, OverallEndTime = dtS + TimeSpan.FromDays(3) }); emp = new Project() { PName = "Project4", OverallStartTime = dtS + TimeSpan.FromDays(0.5), OverallEndTime = dtS + TimeSpan.FromDays(3.5) }; emp.Tasks.Add(new Task() { StartTime = dtS + TimeSpan.FromDays(1.5), EndTime = dtS + TimeSpan.FromDays(4), TaskName = "Vicky's Task" }); teams[1].Projects.Add(emp); emp = new Project() { PName = "Project5", OverallStartTime = dtS + TimeSpan.FromDays(2), OverallEndTime = dtS + TimeSpan.FromDays(6) }; emp.Tasks.Add(new Task() { StartTime = dtS + TimeSpan.FromDays(2.2), EndTime = dtS + TimeSpan.FromDays(3.8), TaskName = "Oleg's Task 1" }); emp.Tasks.Add(new Task() { StartTime = dtS + TimeSpan.FromDays(5), EndTime = dtS + TimeSpan.FromDays(6), TaskName = "Oleg's Task 2" }); emp.Tasks.Add(new Task() { StartTime = dtS + TimeSpan.FromDays(8), EndTime = dtS + TimeSpan.FromDays(9.6), TaskName = "Oleg's Task 3" }); teams[1].Projects.Add(emp); emp = new Project() { PName = "Project6", OverallStartTime = dtS + TimeSpan.FromDays(2.5), OverallEndTime = dtS + TimeSpan.FromDays(4.5) }; emp.Tasks.Add(new Task() { StartTime = dtS + TimeSpan.FromDays(0.8), EndTime = dtS + TimeSpan.FromDays(2), TaskName = "Kim's Task" }); teams[1].Projects.Add(emp); teams.Add(new Product() { PDName = "Product3", OverallStartTime = dtS, OverallEndTime = dtS + TimeSpan.FromDays(3) }); emp = new Project() { PName = "Project7", OverallStartTime = dtS + TimeSpan.FromDays(5), OverallEndTime = dtS + TimeSpan.FromDays(7.5) }; emp.Tasks.Add(new Task() { StartTime = dtS + TimeSpan.FromDays(1.5), EndTime = dtS + TimeSpan.FromDays(4), TaskName = "Balaji's Task 1" }); emp.Tasks.Add(new Task() { StartTime = dtS + TimeSpan.FromDays(5), EndTime = dtS + TimeSpan.FromDays(8), TaskName = "Balaji's Task 2" }); teams[2].Projects.Add(emp); emp = new Project() { PName = "Project8", OverallStartTime = dtS + TimeSpan.FromDays(3), OverallEndTime = dtS + TimeSpan.FromDays(6.3) }; emp.Tasks.Add(new Task() { StartTime = dtS + TimeSpan.FromDays(1.75), EndTime = dtS + TimeSpan.FromDays(2.25), TaskName = "Li's Task" }); teams[2].Projects.Add(emp); emp = new Project() { PName = "Project9", OverallStartTime = dtS + TimeSpan.FromDays(2), OverallEndTime = dtS + TimeSpan.FromDays(6) }; emp.Tasks.Add(new Task() { StartTime = dtS + TimeSpan.FromDays(2), EndTime = dtS + TimeSpan.FromDays(3), TaskName = "Stacy's Task" }); teams[2].Projects.Add(emp); return teams; } } above is an sample data where i am grouping them with static data in the same way i need to for teh data which is cmg from DB and i need to store them list all these three data are comig from different services. and i am storing them in a list now i have three tables data Product , Project, Task. all the data are coming from webservies. i have created three list where i am storing the data in list. Listobjpro= new List(); Listobjproduct= new List(); LIstobjTask= new List(); now what i need to do is i need to do the mapping between these tables. if you see above. i have object of Product under Product i have added object of Project and then under project object i have added task object. now from the above data which is stored in the list i need to do the same mapping between class. and group the data. public class Product : INotifyPropertyChanged { public Product() { this.Projects = new ObservableCollection<Project>(); } public string PDName { get; set; } public ObservableCollection<Project> Projects { get; set; } private DateTime _st; public DateTime OverallStartTime { get { return _st; } set { if (this._st != value) { TimeSpan dur = this._et - this._st; this._st = value; this.OnPropertyChanged("OverallStartTime"); this.OverallEndTime = value + dur; } } } private DateTime _et; public DateTime OverallEndTime { get { return _et; } set { if (this._et != value) { this._et = value; this.OnPropertyChanged("OverallEndTime"); } } } #region INotifyPropertyChanged Members protected void OnPropertyChanged(string name) { if (this.PropertyChanged != null) this.PropertyChanged(this, new PropertyChangedEventArgs(name)); } public event PropertyChangedEventHandler PropertyChanged; #endregion } public class Project : INotifyPropertyChanged { public Project() { this.Tasks = new ObservableCollection<Task>(); } public string PName { get; set; } public ObservableCollection<Task> Tasks { get; set; } DateTime _st; public DateTime OverallStartTime { get { return _st; } set { if (this._st != value) { TimeSpan dur = this._et - this._st; this._st = value; this.OnPropertyChanged("OverallStartTime"); this.OverallEndTime = value + dur; } } } DateTime _et; public DateTime OverallEndTime { get { return _et; } set { if (this._et != value) { this._et = value; this.OnPropertyChanged("OverallEndTime"); } } } #region INotifyPropertyChanged Members protected void OnPropertyChanged(string name) { if (this.PropertyChanged != null) this.PropertyChanged(this, new PropertyChangedEventArgs(name)); } public event PropertyChangedEventHandler PropertyChanged; #endregion } public class Task : INotifyPropertyChanged { public string TaskName { get; set; } DateTime _st; public DateTime StartTime { get { return _st; } set { if (this._st != value) { TimeSpan dur = this._et - this._st; this._st = value; this.OnPropertyChanged("StartTime"); this.EndTime = value + dur; } } } private DateTime _et; public DateTime EndTime { get { return _et; } set { if (this._et != value) { this._et = value; this.OnPropertyChanged("EndTime"); } } } #region INotifyPropertyChanged Members protected void OnPropertyChanged(string name) { if (this.PropertyChanged != null) this.PropertyChanged(this, new PropertyChangedEventArgs(name)); } public event PropertyChangedEventHandler PropertyChanged; #endregion }

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  • How should I provide access to this custom DAL?

    - by Casey
    I'm writing a custom DAL (VB.NET) for an ordering system project. I'd like to explain how it is coded now, and receive some alternate ideas to make coding against the DAL easier/more readable. The DAL is part of an n-tier (not n-layer) application, where each tier is in it's own assembly/DLL. The DAL consists of several classes that have specific behavior. For instance, there is an Order class that is responsible for retrieving and saving orders. Most of the classes have only two methods, a "Get" and a "Save," with multiple overloads for each. These classes are marked as Friend and are only visible to the DAL (which is in it's own assembly). In most cases, the DAL returns what I will call a "Data Object." This object is a class that contains only data and validation, and is located in a common assembly that both the BLL and DAL can read. To provide public access to the DAL, I currently have a static (module) class that has many shared members. A simplified version looks something like this: Public Class DAL Private Sub New End Sub Public Shared Function GetOrder(OrderID as String) as OrderData Dim OrderGetter as New OrderClass Return OrderGetter.GetOrder(OrderID) End Function End Class Friend Class OrderClass Friend Function GetOrder(OrderID as string) as OrderData End Function End Class The BLL would call for an order like this: DAL.GetOrder("123456") As you can imagine, this gets cumbersome very quickly. I'm mainly interested in structuring access to the DAL so that Intellisense is very intuitive. As it stands now, there are too many methods/functions in the DAL class with similar names. One idea I had is to break down the DAL into nested classes: Public Class DAL Private Sub New End Sub Public Class Orders Private Sub New End Sub Public Shared Function Get(OrderID as string) as OrderData End Function End Class End Class So the BLL would call like this: DAL.Orders.Get("12345") This cleans it up a bit, but it leaves a lot of classes that only have references to other classes, which I don't like for some reason. Without resorting to passing DB specific instructions (like where clauses) from BLL to DAL, what is the best or most common practice for providing a single point of access for the DAL?

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  • Windows Service HTTPListener Memory Issue

    - by crawshaws
    Hi all, Im a complete novice to the "best practices" etc of writing in any code. I tend to just write it an if it works, why fix it. Well, this way of working is landing me in some hot water. I am writing a simple windows service to server a single webpage. (This service will be incorperated in to another project which monitors the services and some folders on a group of servers.) My problem is that whenever a request is recieved, the memory usage jumps up by a few K per request and keeps qoing up on every request. Now ive found that by putting GC.Collect in the mix it stops at a certain number but im sure its not meant to be used this way. I was wondering if i am missing something or not doing something i should to free up memory. Here is the code: Public Class SimpleWebService : Inherits ServiceBase 'Set the values for the different event log types. Public Const EVENT_ERROR As Integer = 1 Public Const EVENT_WARNING As Integer = 2 Public Const EVENT_INFORMATION As Integer = 4 Public listenerThread As Thread Dim HTTPListner As HttpListener Dim blnKeepAlive As Boolean = True Shared Sub Main() Dim ServicesToRun As ServiceBase() ServicesToRun = New ServiceBase() {New SimpleWebService()} ServiceBase.Run(ServicesToRun) End Sub Protected Overrides Sub OnStart(ByVal args As String()) If Not HttpListener.IsSupported Then CreateEventLogEntry("Windows XP SP2, Server 2003, or higher is required to " & "use the HttpListener class.") Me.Stop() End If Try listenerThread = New Thread(AddressOf ListenForConnections) listenerThread.Start() Catch ex As Exception CreateEventLogEntry(ex.Message) End Try End Sub Protected Overrides Sub OnStop() blnKeepAlive = False End Sub Private Sub CreateEventLogEntry(ByRef strEventContent As String) Dim sSource As String Dim sLog As String sSource = "Service1" sLog = "Application" If Not EventLog.SourceExists(sSource) Then EventLog.CreateEventSource(sSource, sLog) End If Dim ELog As New EventLog(sLog, ".", sSource) ELog.WriteEntry(strEventContent) End Sub Public Sub ListenForConnections() HTTPListner = New HttpListener HTTPListner.Prefixes.Add("http://*:1986/") HTTPListner.Start() Do While blnKeepAlive Dim ctx As HttpListenerContext = HTTPListner.GetContext() Dim HandlerThread As Thread = New Thread(AddressOf ProcessRequest) HandlerThread.Start(ctx) HandlerThread = Nothing Loop HTTPListner.Stop() End Sub Private Sub ProcessRequest(ByVal ctx As HttpListenerContext) Dim sb As StringBuilder = New StringBuilder sb.Append("<html><body><h1>Test My Service</h1>") sb.Append("</body></html>") Dim buffer() As Byte = Encoding.UTF8.GetBytes(sb.ToString) ctx.Response.ContentLength64 = buffer.Length ctx.Response.OutputStream.Write(buffer, 0, buffer.Length) ctx.Response.OutputStream.Close() ctx.Response.Close() sb = Nothing buffer = Nothing ctx = Nothing 'This line seems to keep the mem leak down 'System.GC.Collect() End Sub End Class Please feel free to critisise and tear the code apart but please BE KIND. I have admitted I dont tend to follow the best practice when it comes to coding.

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  • JSON, Ajax login and signup form problem, critique

    - by user552828
    Here is my problem; indexdeneme2.php has two forms Sign up and Login form, and there is validation.js and login.js which are handling the AJAX and JSON response, there are validate.php and login.php which are my scripts for validating and login. When you sign up, it sends the data to validate.php perfectly and validate.php response with JSON perfectly, validate.js must show the error in #error div. validation.js works perfectly if it is working alone. I use same kind of script for login form. Login.php also works perfectly it responses with JSON and login.js shows the errors are appear in #errorlogin div. But this works when login.js works alone. When I try to work login.js and validate.js together, it is not working. validate.php and login.php works perfectly but login.js and validation.js are not working together. They can't handle the responses coming from php scripts. It is not showing the errors in #errorlogin and #error div. They intercept each other I guess. By the way if you can critique my login.php and validate.php I will be really appreciated. Thank you all. this is indexdeneme2.php <?php include('functions.php')?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Untitled Document</title> <link rel="stylesheet" href="css/cssdeneme1.css" /> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js"></script> <script type="text/javascript" src="validation.js"></script> <script type="text/javascript" src="login.js"></script> <script type="text/javascript"> var RecaptchaOptions = { theme : 'custom', custom_theme_widget: 'recaptcha_widget' }; </script> </head> <body onload="document.signup.reset()"> <div id="topbar"> <div class="wrapper"> </div> </div> <div id="middlebar"> <div class="wrapper"> <div id="middleleft"> <div id="mainformsecondcover"> <div id="mainform"> <div id="formhead"> <div id="signup">Sign Up</div> </div> <form method="post" action="validate.php" id="myform" name="signup"> <div id="form"> <table border="0" cellpadding="0" cellspacing="1"> <tbody> <tr> <td class="formlabel"> <label for="name">First Name:</label> </td> <td class="forminput"> <input type="text" name="name" id="name" /> </td> </tr> <tr> <td class="formlabel"> <label for="lastname">Last Name:</label> </td> <td class="forminput"> <input type="text" name="surname" id="lastname" /> </td> </tr> <tr> <td class="formlabel"> <label for="email">Email:</label> </td> <td class="forminput"> <input type="text" name="email" id="email" /> </td> </tr> <tr> <td class="formlabel"> <label for="remail">Re-Enter Email:</label> </td> <td class="forminput"> <input type="text" name="remail" id="remail" /> </td> </tr> <tr> <td class="formlabel"> <label for="password">Password:</label> </td> <td class="forminput"> <input type="password" name="password" id="password" maxlength="16" /> </td> </tr> <tr> <td class="formlabel"> <label for="gender">I am:</label> </td> <td class="forminput"> <select name="gender" id="gender"> <option value="0" selected="selected">-Select Sex-</option> <option value="1">Male</option> <option value="2">Female</option> </select> </td> </tr> <tr> <td class="formlabel"> <label>My Birthday:</label> </td> <td class="forminput"> <select size="1" name="day"> <option value="0" selected="selected">Day</option> <?php formDay(); ?> </select>&nbsp; <select size="1" name="month"> <option value="0" selected="selected">Month</option> <option value="1">January</option> <option value="2">February</option> <option value="3">March</option> <option value="4">April</option> <option value="5">May</option> <option value="6">June</option> <option value="7">July</option> <option value="8">August</option> <option value="9">September</option> <option value="10">October</option> <option value="11">November</option> <option value="12">December</option> </select>&nbsp; <select size="1" name="year"> <option value="0" selected="selected">Year</option> <?php formYear(); ?> </select> </td> </tr> <tr> <td class="formlabel"> <label for="recaptcha_response_field">Security Check:</label> </td> </tr> </tbody> </table> <?php require_once('captchalib.php'); ?> </div> <div id="formbottom"> <div id="error"> </div> <div id="formbottomright"> <input type="submit" id="formbutton" value="Sign Up" /> <img id="loading" src="css/images/ajax-loader.gif" height="35" width="35" alt="Processing.." style="float:right; display:block" /> </div> </div> </form> </div> </div> </div> <div id="middleright"> <div id="loginform"> <form name="login" action="login.php" method="post" id="login"> <label for="username">Email:</label> <input type="text" name="emaillogin" /> <label for="password">Password:</label> <input type="password" name="passwordlogin" maxlength="16" /> <input type="submit" value="Login" /> <img id="loading2" src="css/images/ajax-loader.gif" height="35" width="35" alt="Processing.." style="float:right; display:block" /> </form> </div> <div id="errorlogin"></div> </div> </div> </div> <div id="bottombar"> <div class="wrapper"></div> </div> </body> </html> validation.js $(document).ready(function(){ $('#myform').submit(function(e) { register(); e.preventDefault(); }); }); function register() { hideshow('loading',1); error(0); $.ajax({ type: "POST", url: "validate.php", data: $('#myform').serialize(), dataType: "json", success: function(msg){ if(parseInt(msg.status)==1) { window.location=msg.txt; } else if(parseInt(msg.status)==0) { error(1,msg.txt); Recaptcha.reload(); } hideshow('loading',0); } }); } function hideshow(el,act) { if(act) $('#'+el).css('visibility','visible'); else $('#'+el).css('visibility','hidden'); } function error(act,txt) { hideshow('error',act); if(txt) $('#error').html(txt); } login.js $(document).ready(function(){ $('#login').submit(function(e) { login(); e.preventDefault(); }); }); function login() { error(2); $.ajax({ type: "POST", url: "login.php", data: $('#login').serialize(), dataType: "json", success: function(msg){ if(parseInt(msg.status)==3) { window.location=msg.txt; } else if(parseInt(msg.status)==2) { error(3,msg.txt); } } }); } function error(act,txt) { hideshow('error',act); if(txt) $('#errorlogin').html(txt); } login.php <?php session_start(); require("connect.php"); $email = $_POST['emaillogin']; $password = $_POST['passwordlogin']; $email = mysql_real_escape_string($email); $password = mysql_real_escape_string($password); if(empty($email)) { die('{status:2,txt:"Enter your email address."}'); } if(!filter_var($email, FILTER_VALIDATE_EMAIL)) { die('{status:2,txt:"Invalid email or password"}'); } if(empty($password)) { die('{status:2,txt:"Enter your password."}'); } if(strlen($password)<6 || strlen($password)>16) { die('{status:2,txt:"Invalid email or password"}'); } $query = "SELECT password, salt FROM users WHERE Email = '$email';"; $result = mysql_query($query); if(mysql_num_rows($result) < 1) //no such user exists { die('{status:2,txt:"Invalid email or password"}'); } $userData = mysql_fetch_array($result, MYSQL_ASSOC); $hash = hash('sha256', $userData['salt'] . hash('sha256', $password) ); if($hash != $userData['password']) //incorrect password { die('{status:2,txt:"Invalid email or password"}'); } //////////////////////////////////////////////////////////////////////////////////// if('{status:3}') { session_regenerate_id (); //this is a security measure $getMemDetails = "SELECT * FROM users WHERE Email = '$email'"; $link = mysql_query($getMemDetails); $member = mysql_fetch_row($link); $_SESSION['valid'] = 1; $_SESSION['userid'] = $member[0]; $_SESSION['name'] = $member[1]; session_write_close(); mysql_close($con); echo '{status:3,txt:"success.php"}'; } validate.php <?php $name = $_POST['name']; $surname = $_POST['surname']; $email = $_POST['email']; $remail = $_POST['remail']; $gender = $_POST['gender']; $bdate = $_POST['year'].'-'.$_POST['month'].'-'.$_POST['day']; $bday = $_POST['day']; $bmon = $_POST['month']; $byear = $_POST['year']; $cdate = date("Y-n-j"); $password = $_POST['password']; $hash = hash('sha256', $password); $regdate = date("Y-m-d"); function createSalt() { $string = md5(uniqid(rand(), true)); return substr($string, 0, 3); } $salt = createSalt(); $hash = hash('sha256', $salt . $hash); if(empty($name) || empty($surname) || empty($email) || empty($remail) || empty($password) ) { die('{status:0,txt:"All the fields are required"}'); } if(!preg_match('/^[A-Za-z\s ]+$/', $name)) { die('{status:0,txt:"Please check your name"}'); } if(!preg_match('/^[A-Za-z\s ]+$/', $surname)) { die('{status:0,txt:"Please check your last name"}'); } if($bdate > $cdate) { die('{status:0,txt:"Please check your birthday"}'); } if(!(int)$gender) { die('{status:0,txt:"You have to select your sex"}'); } if(!(int)$bday || !(int)$bmon || !(int)$byear) { die('{status:0,txt:"You have to fill in your birthday"}'); } if(!$email == $remail) { die('{status:0,txt:"Emails doesn&sbquo;t match"}'); } if(!filter_var($email, FILTER_VALIDATE_EMAIL)) { die('{status:0,txt:"Enter a valid email"}'); } if(strlen($password)<6 || strlen($password)>16) { die('{status:0,txt:"Password must be between 6-16 characters"}'); } if (!$_POST["recaptcha_challenge_field"]===$_POST["recaptcha_response_field"]) { die('{status:0,txt:"You entered incorrect security code"}'); } if('{status:1}') { require("connect.php"); function getRealIpAddr() { if (!empty($_SERVER['HTTP_CLIENT_IP'])) { $ip=$_SERVER['HTTP_CLIENT_IP']; } elseif (!empty($_SERVER['HTTP_X_FORWARDED_FOR'])) { $ip=$_SERVER['HTTP_X_FORWARDED_FOR']; } else { $ip=$_SERVER['REMOTE_ADDR']; } return $ip; } $rip = getRealIpAddr(); $ipn = inet_pton($rip); $checkuser = mysql_query("SELECT Email FROM users WHERE Email = '$email'"); $username_exist = mysql_num_rows($checkuser); if ( $username_exist !== 0 ) { mysql_close($con); die('{status:0,txt:"This email Address is already registered!"}'); } else { $query = "INSERT INTO users (name, surname, date, Email, Gender, password, salt, RegistrationDate, IP) VALUES ('$name', '$surname', '$bdate', '$email', '$gender', '$hash', '$salt', '$cdate', '$ipn')"; $link = mysql_query($query); if(!$link) { die('Becerilemedi: ' . mysql_error()); } else { mysql_close($con); echo '{status:1,txt:"afterreg.php"}'; } } } ?> css of indexdeneme2.php * { padding:0; margin:0; } #topbar { width:100%; height:50px; } .wrapper { margin:0 auto; width:1000px; height:100%; } #middlebar { width:100%; height:650px; } #middleleft { width:55%; float:left; height:650px; } #middleright { width:45%; float:right; height:650px; } #mainformsecondcover { width:404px; padding:0px; margin:0px; border:4px solid #59B; border-radius: 14px; -moz-border-radius: 14px; -webkit-border-radius: 14px; } #mainform { width:400px; border:2px solid #CCC; border-radius: 11px; -moz-border-radius: 11px; -webkit-border-radius: 11px; } #formhead { margin:7px; } #signup { margin-top:13px; margin-left:13px; margin-bottom:3px; color:#333; font-size:18px; font-family:"Lucida Sans Unicode", "Lucida Grande", sans-serif; font-weight:bold } #form { margin:7px; } #form table { margin:0px; width:380px; } #form table tr{ height:28px; } #form table td{ height:18px; } .formlabel { cursor:pointer; display:table-cell; text-align:right; font-size:12px; color:#000; font-weight:normal; vertical-align:middle; font-family:"Lucida Sans Unicode", "Lucida Grande", sans-serif; letter-spacing:1px; width:120px; height:37px; padding-right:5px; } .formlabel label{ cursor:pointer } .forminput input { width:240px; font-size:13px; padding:4px; } #recaptcha_image { width:300px; height:57px; border:2px solid #CCC; } #recaptcha_widget { margin-left:35px; } #securityinfo { font-size: 11px; line-height: 16px; } #formbottom { width:360px; min-height:45px; } #error { float:left; width:200px; border:1px solid #F00; margin-left:20px; margin-top:7px; text-align:center; color:#F00; font-family:"Lucida Sans Unicode", "Lucida Grande", sans-serif; font-size:11px; line-height:16px; padding:2px; visibility:hidden; } #errorlogin { float:left; width:200px; border:1px solid #F00; margin-left:20px; margin-top:7px; text-align:center; color:#F00; font-family:"Lucida Sans Unicode", "Lucida Grande", sans-serif; font-size:11px; line-height:16px; padding:2px; visibility:hidden; } #formbottomright { float:right; height:45px; width:115px; margin-left:5px; } #loading { visibility:hidden; } #loading2 { visibility:hidden; } #formbutton { display:block; font-size:14px; color:#FFF; background: #0b85c6; /* Old browsers */ background: -moz-linear-gradient(top, #0b85c6 0%, #59b 100%); /* FF3.6+ */ background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,#0b85c6), color-stop(100%,#59b)); /* Chrome,Safari4+ */ background: -webkit-linear-gradient(top, #0b85c6 0%,#59b 100%); /* Chrome10+,Safari5.1+ */ background: -o-linear-gradient(top, #0b85c6 0%,#59b 100%); /* Opera11.10+ */ background: -ms-linear-gradient(top, #0b85c6 0%,#59b 100%); /* IE10+ */ filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#0B85C6', endColorstr='#59B',GradientType=0 ); /* IE6-9 */ background: linear-gradient(top, #0b85c6 0%,#59b 100%); /* W3C */ font-family:"Lucida Sans Unicode", "Lucida Grande", sans-serif; height:26px; width:60px; margin:7px; text-align:center; padding-bottom:4px; padding-left:4px; padding-right:4px; float:left; margin-right:5px; } #bottombar { width:100%; height:50px; } {}

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  • Datagrid using usercontrol

    - by klawusel
    Hello I am fighting with this problem: I have a usercontrol which contains a textbox and a button (the button calls some functions to set the textbox's text), here is the xaml: <UserControl x:Class="UcSelect" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Name="Control1Name" <Grid x:Name="grid1" MaxHeight="25"> <Grid.ColumnDefinitions> <ColumnDefinition /> <ColumnDefinition Width="25"/> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="25"/> </Grid.RowDefinitions> <TextBox x:Name="txSelect" Text="{Binding UcText, Mode=TwoWay}" /> <Button x:Name="pbSelect" Background="Red" Grid.Column="1" Click="pbSelect_Click">...</Button> </Grid> And here the code behind: Partial Public Class UcSelect Private Shared Sub textChangedCallBack(ByVal [property] As DependencyObject, ByVal args As DependencyPropertyChangedEventArgs) Dim UcSelectBox As UcSelect = DirectCast([property], UcSelect) End Sub Public Property UcText() As String Get Return GetValue(UcTextProperty) End Get Set(ByVal value As String) SetValue(UcTextProperty, value) End Set End Property Public Shared ReadOnly UcTextProperty As DependencyProperty = _ DependencyProperty.Register("UcText", _ GetType(String), GetType(UcSelect), _ New FrameworkPropertyMetadata(String.Empty, FrameworkPropertyMetadataOptions.BindsTwoWayByDefault, New PropertyChangedCallback(AddressOf textChangedCallBack))) Public Sub New() InitializeComponent() grid1.DataContext = Me End Sub Private Sub pbSelect_Click(ByVal sender As System.Object, ByVal e As System.Windows.RoutedEventArgs) 'just demo UcText = UcText + "!" End Sub End Class The UserControl works fine when used as a single control in this way: <local:UcSelect Grid.Row="1" x:Name="ucSingle1" UcText="{Binding FirstName, Mode=TwoWay}"/> Now I wanted to use the control in a custom datagrid column. As I like to have binding support I choosed to derive from DataGridtextColumn instead of using a DataGridTemplateColumn, here is the derived column class: Public Class DerivedColumn Inherits DataGridTextColumn Protected Overloads Overrides Function GenerateElement(ByVal oCell As DataGridCell, ByVal oDataItem As Object) As FrameworkElement Dim oElement = MyBase.GenerateElement(oCell, oDataItem) Return oElement End Function Protected Overloads Overrides Function GenerateEditingElement(ByVal oCell As DataGridCell, ByVal oDataItem As Object) As FrameworkElement Dim oUc As New UcSelect Dim oBinding As Binding = CType(Me.Binding, Binding) oUc.SetBinding(UcSelect.UcTextProperty, oBinding) Return oUc End Function End Class The column is used in xaml in the following way: <local:DerivedColumn Header="Usercontrol" Binding="{Binding FirstName, Mode=TwoWay}"></local:DerivedColumn> If I start my program all seems to be fine, but changes I make in the custom column are not reflected in the object (property "FirstName"), the changes are simply rolled back when leaving the cell. I think there must be something wrong with my GenerateEditingElement code, but have no idea ... Any Help would really be appreciated Regards Klaus

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  • paypal ipn case is not calling in paypal "pay now"

    - by Ipsita Rout
    paypal ipn case is not calling in paypal "pay now". In paypal button the following is set. return : "http://localhost/paypal.php?ch=return" cancel_return : "cancel_return" value="http://localhost/paypal.php?ch=cancel" notify_url : value="http://localhost/paypal.php?ch=ipn" paypal_form.php <form name="paypal" action="https://www.sandbox.paypal.com/cgi-bin/webscr" method="post"> <input type="hidden" name="cmd" value="_xclick"> <input type="hidden" name="rm" value="2"> <input type="hidden" name="no_notes" value="1"> <input type="hidden" name="custom" value="1"> <input type="hidden" name="business" value="[email protected]"> <input type="hidden" name="return" id="return" value="http://localhost/paypal.php?ch=return"> <input type="hidden" name="cancel_return" id="cancel_return" value="http://localhost/paypal.php?ch=cancel"> <input type="hidden" name="notify_url" id="notify_url" value="http://localhost/paypal.php?ch=ipn"> <input type="image" src="https://www.sandbox.paypal.com/WEBSCR-640-20110429-1/en_GB/i/btn/btn_paynow_SM.gif" border="0" name="submit" alt="PayPal - The safer, easier way to pay online."> <img alt="" border="0" src="https://www.sandbox.paypal.com/WEBSCR-640-20110429-1/en_GB/i/scr/pixel.gif" width="1" height="1"> paypal.php <? include('db_connect.php'); $choice=isset($_GET['ch'])?$_GET['ch']:''; switch($choice){ case 'return': print "Thank You For Buying this product,Please Visit Again,If is there any complements Then suggest us.."; break; case 'ipn': $sql="INSERT INTO paypal(add_date) VALUES(now())"; mysql_query($sql); $x = fopen('test1.txt','w+'); $str2 = 'post data:dfydfhgfhjg'; foreach($_POST as $k=>$v){ $str2 .= $k.'--'.$v; } fwrite($x,$str2); fclose($x); break; case 'cancel': print "Thank You for visiting this site,Please inform your friend to buy products through paypal which is easy service... "; break; } ?>

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  • Delphi hook to redirect to different ip

    - by Chris
    What is the best way to redirect ANY browser to a different ip for specific sites? For example if the user will type www.facebook.com in any browser he will be redirected to 127.0.0.1. Also the same should happen if he will type 66.220.146.11. What I have until now is this: using the winpkfilter I am able to intercept all the traffic on port 80, with type(in or out), source ip, destination ip and packet. My problem is to modify somehow the packet so the browser will be redirected. This is the code that i have right now: program Pass; {$APPTYPE CONSOLE} uses SysUtils, Windows, Winsock, winpkf, iphlp; var iIndex, counter : DWORD; hFilt : THANDLE; Adapts : TCP_AdapterList; AdapterMode : ADAPTER_MODE; Buffer, ParsedBuffer : INTERMEDIATE_BUFFER; ReadRequest : ETH_REQUEST; hEvent : THANDLE; hAdapter : THANDLE; pEtherHeader : TEtherHeaderPtr; pIPHeader : TIPHeaderPtr; pTcpHeader : TTCPHeaderPtr; pUdpHeader : TUDPHeaderPtr; SourceIP, DestIP : TInAddr; thePacket : PChar; f : TextFile; SourceIpString, DestinationIpString : string; SourceName, DestinationName : string; function IPAddrToName(IPAddr : string) : string; var SockAddrIn : TSockAddrIn; HostEnt : PHostEnt; WSAData : TWSAData; begin WSAStartup($101, WSAData); SockAddrIn.sin_addr.s_addr := inet_addr(PChar(IPAddr)); HostEnt := gethostbyaddr(@SockAddrIn.sin_addr.S_addr, 4, AF_INET); if HostEnt < nil then begin result := StrPas(Hostent^.h_name) end else begin result := ''; end; end; procedure ReleaseInterface(); begin // Restore default mode AdapterMode.dwFlags := 0; AdapterMode.hAdapterHandle := hAdapter; SetAdapterMode(hFilt, @AdapterMode); // Set NULL event to release previously set event object SetPacketEvent(hFilt, hAdapter, 0); // Close Event if hEvent < 0 then CloseHandle(hEvent); // Close driver object CloseFilterDriver(hFilt); // Release NDISAPI FreeNDISAPI(); end; begin // Check the number of parameters if ParamCount() < 2 then begin Writeln('Command line syntax:'); Writeln(' PassThru.exe index num'); Writeln(' index - network interface index.'); Writeln(' num - number or packets to filter'); Writeln('You can use ListAdapters to determine correct index.'); Exit; end; // Initialize NDISAPI InitNDISAPI(); // Create driver object hFilt := OpenFilterDriver('NDISRD'); if IsDriverLoaded(hFilt) then begin // Get parameters from command line iIndex := StrToInt(ParamStr(1)); counter := StrToInt(ParamStr(2)); // Set exit procedure ExitProcessProc := ReleaseInterface; // Get TCP/IP bound interfaces GetTcpipBoundAdaptersInfo(hFilt, @Adapts); // Check paramer values if iIndex > Adapts.m_nAdapterCount then begin Writeln('There is no network interface with such index on this system.'); Exit; end; hAdapter := Adapts.m_nAdapterHandle[iIndex]; AdapterMode.dwFlags := MSTCP_FLAG_SENT_TUNNEL or MSTCP_FLAG_RECV_TUNNEL; AdapterMode.hAdapterHandle := hAdapter; // Create notification event hEvent := CreateEvent(nil, TRUE, FALSE, nil); if hEvent <> 0 then if SetPacketEvent(hFilt, hAdapter, hEvent) <> 0 then begin // Initialize request ReadRequest.EthPacket.Buffer := @Buffer; ReadRequest.hAdapterHandle := hAdapter; SetAdapterMode(hFilt, @AdapterMode); counter := 0; //while counter <> 0 do while true do begin WaitForSingleObject(hEvent, INFINITE); while ReadPacket(hFilt, @ReadRequest) <> 0 do begin //dec(counter); pEtherHeader := TEtherHeaderPtr(@Buffer.m_IBuffer); if ntohs(pEtherHeader.h_proto) = ETH_P_IP then begin pIPHeader := TIPHeaderPtr(Integer(pEtherHeader) + SizeOf(TEtherHeader)); SourceIP.S_addr := pIPHeader.SourceIp; DestIP.S_addr := pIPHeader.DestIp; if pIPHeader.Protocol = IPPROTO_TCP then begin pTcpHeader := TTCPHeaderPtr(Integer(pIPHeader) + (pIPHeader.VerLen and $F) * 4); if (pTcpHeader.SourcePort = htons(80)) or (pTcpHeader.DestPort = htons(80)) then begin inc(counter); if Buffer.m_dwDeviceFlags = PACKET_FLAG_ON_SEND then Writeln(counter, ') - MSTCP --> Interface') else Writeln(counter, ') - Interface --> MSTCP'); Writeln(' Packet size = ', Buffer.m_Length); Writeln(Format(' IP %.3u.%.3u.%.3u.%.3u --> %.3u.%.3u.%.3u.%.3u PROTOCOL: %u', [byte(SourceIP.S_un_b.s_b1), byte(SourceIP.S_un_b.s_b2), byte(SourceIP.S_un_b.s_b3), byte(SourceIP.S_un_b.s_b4), byte(DestIP.S_un_b.s_b1), byte(DestIP.S_un_b.s_b2), byte(DestIP.S_un_b.s_b3), byte(DestIP.S_un_b.s_b4), byte(pIPHeader.Protocol)] )); Writeln(Format(' TCP SRC PORT: %d DST PORT: %d', [ntohs(pTcpHeader.SourcePort), ntohs(pTcpHeader.DestPort)])); //get the data thePacket := pchar(pEtherHeader) + (sizeof(TEtherHeaderPtr) + pIpHeader.VerLen * 4 + pTcpHeader.Offset * 4); { SourceIpString := IntToStr(byte(SourceIP.S_un_b.s_b1)) + '.' + IntToStr(byte(SourceIP.S_un_b.s_b2)) + '.' + IntToStr(byte(SourceIP.S_un_b.s_b3)) + '.' + IntToStr(byte(SourceIP.S_un_b.s_b4)); DestinationIpString := IntToStr(byte(DestIP.S_un_b.s_b1)) + '.' + IntToStr(byte(DestIP.S_un_b.s_b2)) + '.' + IntToStr(byte(DestIP.S_un_b.s_b3)) + '.' + IntToStr(byte(DestIP.S_un_b.s_b4)); } end; end; end; // if ntohs(pEtherHeader.h_proto) = ETH_P_RARP then // Writeln(' Reverse Addr Res packet'); // if ntohs(pEtherHeader.h_proto) = ETH_P_ARP then // Writeln(' Address Resolution packet'); //Writeln('__'); if Buffer.m_dwDeviceFlags = PACKET_FLAG_ON_SEND then // Place packet on the network interface SendPacketToAdapter(hFilt, @ReadRequest) else // Indicate packet to MSTCP SendPacketToMstcp(hFilt, @ReadRequest); { if counter = 0 then begin Writeln('Filtering complete'); readln; break; end; } end; ResetEvent(hEvent); end; end; end; end.

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