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  • passing variables when calling methon in new thread (iphone)

    - by Mouhamad Lamaa
    dear stacks i need to pass variables to the thread method when creating a new thread my code is the follwing //generating thread [NSThread detachNewThreadSelector:@selector(startThread) toTarget:self withObject:nil]; thread job - (void)startThread:(NSInteger *)var img:(UIImageView *) Img{ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; [NSThread sleepForTimeInterval:var]; [self performSelectorOnMainThread:@selector(threadMethod) withObject:nil waitUntilDone:NO]; //i need to pass Img to threadMethod: [pool release]; } thread Method - (void)threadMethod:(UIImageView *) Img { //do some coding. } so how i can do this (pass parameter to both of methods

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  • StringListProperty limited to 500 char strings (Google App Engine / Python)

    - by MarcoB
    It seems that StringListProperty can only contain strings up to 500 chars each, just like StringProperty... Is there a way to store longer strings than that? I don't need them to be indexed or anything. What I would need would be something like a "TextListProperty", where each string in the list can be any length and not limited to 500 chars. Can I create a property like that? Or can you experts suggest a different approach? Perhaps I should use a plain list and pickle/unpickle it in a Blob field, or something like that? I'm a bit new to Python and GAE and I would greatly appreciate some pointers instead of spending days on trial and error...thanks!

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  • Google App Engine Python Datastore

    - by python appengine
    Basically what Im trying to make is a data structure where it has the users name, id, and datejoined. Then i want a "sub-structure" where it has the users "text" and the date it was modified. and the user will have multiple instances of this text. class User(db.Model): ID = db.IntegerProperty() name = db.StringProperty() datejoined = db.DateTimeProperty(auto_now_add=True) class Content(db.Model): text = db.StringProperty() datemod= db.DateTimeProperty(auto_now_add = True) Is the code set up correctly?

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  • Iphone Orientation Change

    - by SG
    I am trying to implement orientation change functionality in my application.I have overrided -(void) didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation. In this method i change the frame size of the tableview(including the position of the cell items) which is present in the view. The tableview Details: Added to the view as [self.view addSubView:tableView] in the viewDidLoad method of the view controller; Cell item (row) has a textfield and a segmented control. There are 10 cells in the table view and in landscape mode only 2 cells are visible and in potrait mode 5 cells are visible. I have implemented scroller. Issue: Certain times on changing the orientation to potrait mode certain segmented controls in the cell are not rendered (Not shown at all). This happens when i am viewing the last couple of cells in the landscape mode and i change the orientation to potrait mode.

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  • Using iPhone Core Data to many Relationship

    - by BLeB
    When I define a to many relationship between entities in Xcode and then generate the data class from the entity I get a header with the following methods defined: @interface PriceList (CoreDataGeneratedAccessors) - (void)addItemsObject:(PriceListItem *)value; - (void)removeItemsObject:(PriceListItem *)value; - (void)addItems:(NSSet *)value; - (void)removeItems:(NSSet *)value; @end When I attempt to call addItemsObject with the following code a doesNotRecognizeSelector exception is thrown. PriceListItem *item = [NSEntityDescription insertNewObjectForEntityForName:@"PriceListItem" inManagedObjectContext:managedObjectContext]; item.cat = [attributeDict valueForKey:@"c"]; item.sel = [attributeDict valueForKey:@"s"]; [self addItemsObject:item]; From what I have read I do not have to implement these methods and that they are generated at runtime. Any ideas?

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  • question related to Iphone autorelease usage

    - by user524331
    Could someone help me please understand how allocation and memory management is done and handled in following scenario. i am giving a Psuedo code example and question thats troubling me is inline below: interface first { NSDecimalNumber *number1; } implementation ..... -(void) dealloc { [number1 release]; [super dealloc]; } ================================= interface second { NSDecimalNumber *number2; } implementation second ..... - (First*) check { First *firstObject = [[[First alloc] init] autorelease]; number1 = [[NSDecimalNumber alloc] initWithInteger:0]; **// do i need to autorelease number1 as well?** return firstObject; }

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  • iPhone producing strange results on 'if' statement

    - by Rob
    I have a UIPicker where the user inputs a specified time (i.e. 13:00, 13:01, 13:02, etc.) - which determines their score. Once they hit the button an alert comes up with the score that is determined through this 'if-else' statement. Everything seems to work great MOST of the time - but I am getting some erratic behavior. This is the code: //Gets my value from the UIPicker and then converts it into a format that can be used in the 'if' statement. NSInteger runRow = [runTimePicker selectedRowInComponent:2]; NSString *runSelected = [runTimePickerData objectAtIndex:runRow]; NSString *runSelectedFixed = [runSelected stringByReplacingOccurrencesOfString:@":" withString:@"."]; //The actual 'if' statment. if ([runSelectedFixed floatValue] <= 13.00) { runScore = 100; } else if ([runSelectedFixed floatValue] <= 13.06) { runScore = 99; } else if ([runSelectedFixed floatValue] <= 13.12) { runScore = 97; } else if ([runSelectedFixed floatValue] <= 13.18) { runScore = 96; } else if ([runSelectedFixed floatValue] <= 13.24) { runScore = 94; } else if ([runSelectedFixed floatValue] <= 13.30) { runScore = 93; } else if ([runSelectedFixed floatValue] <= 13.36) { runScore = 92; } else if ([runSelectedFixed floatValue] <= 13.42) { runScore = 90; } else if ([runSelectedFixed floatValue] <= 13.48) { runScore = 89; } else if ([runSelectedFixed floatValue] <= 13.54) { runScore = 88; } Now, when I test the program, I will get the expected result when I choose '13:00' which is '100'. I also get the expected result of '99' when I choose all of the times between '13:01 and 13:05'. BUT, when I choose '13:06' it gives me a score of '97'. I also get a score of '97' on '13:07 through 13:12' - which is the desired result. Why would I get a '97' right on '13:12' but not get a '99' right on '13:06'???? Could this be a memory leak or something???

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  • How Is This Done?? (iPhone)

    - by Stumf
    Hello all, There is an application available for jailbroken iPhones called YourTube which adds extra functionality to the stock YouTube application. Info here: http://forums.macrumors.com/showthread.php?t=754439 My question is... how is this possible and how could I do something similar? Many thanks, Stuart

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  • NSInvocation making app crash

    - by neha
    Hi all, I'm using NSInvocation as follows: In my init, I'm writing this in my viewDidLoad: SEL mySelector; mySelector = @selector(initParsersetId:type:); NSMethodSignature * sig = nil; sig = [[self class] instanceMethodSignatureForSelector:mySelector]; myInvocation = nil; myInvocation = [NSInvocation invocationWithMethodSignature:sig]; [myInvocation setTarget:self]; [myInvocation setSelector:mySelector]; SEL mySelector; mySelector = @selector(initParsersetId:type:); NSMethodSignature * sig = nil; sig = [[self class] instanceMethodSignatureForSelector:mySelector]; myInvocation = nil; myInvocation = [NSInvocation invocationWithMethodSignature:sig]; [myInvocation setTarget:self]; [myInvocation setSelector:mySelector]; And I'm calling it like this: Idea *tempIdea = [[Idea alloc]init]; tempIdea = [genericArray objectAtIndex:indexPath.row]; idea.ideaId = tempIdea.ideaId; [tempIdea release]; NSNumber *_id_ = [NSNumber numberWithInt:idea.ideaId]; [myInvocation setArgument:_id_ atIndex:2]; //CRASHING AT THIS LINE My application is crashing at the indicated line. Can anybody please help me?

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  • iPhone - Adding new sections and rows into UITableView

    - by Dev
    I have a UITableView to display a list of data. The list will contain images, so I am loading images with lazy loading. Now I don't want to load the whole list at a time. The loading should be like, first it should load some 10 records and when we scrolling down to the tableview, it should automatically load next 10 records as on. For this I need to add rows when I am scrolling to bottom. The tableview may contain different sections. So how can I add new rows and new sections at the end of the tableview while scrolling down?

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  • iPhone animation with stretchable image

    - by ryyst
    I got a UIView subclass that draws a UIImage as its background. The image is created using the stretchableImageWithLeftCapWidth:topCapHeight: method, it has round edges. I also use an animation block inside of which I resize my view. I had hoped that during animation, the drawRect:method would get called sometimes, which would result in the background image getting drawn correctly. Unfortunately, the animation seems to render the image and then just rescale it during the animation, which obviously makes the formerly round edges getting nastily stretched. The only workaround I can imagine is put three separate UIImageViews (top cap, middle fill, bottom cap) above my original background image and then reposition the caps images and scaling the fill image. However, this seems quite complicated... Is there any better way I can prevent this from happening?

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  • problem with selector in iphone?

    - by abhiTouchmagic
    i am having a application where i am generating the uibuttons dynamically want to use same @selector...Now as sooon as event is generated i wanna check for values and pass it to thtroughthat selector how can i implement this code? can anyone tell me a tutorial sort where buttons are dynamically generated and check for particular button click is depicted? Plz help...

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  • iphone shake error

    - by aaa
    Right now I have this- [code] - (void)motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event { if (event.type == UIEventSubtypeMotionShake) { int text = rand() % 12; switch (text) { case 0: textview.text = @"blah." ; break;[/code] For some reason, the text has to be selected for it to work. If you just shake it, nothing will happen.

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  • Include Multiple Labels and change the value of the same in Iphone, Objective C

    - by user576569
    I m trying to insert label in each row of the cell. Displaying integer. and I m trying to increase the quantity if user click on button add or minus I able to insert button in UITableView Cell as well the function to change the value. But when I click on add button it changes value only for the last row and not on the specific row. //MY code to insert label in each cell txtQty = [[UILabel alloc] initWithFrame:CGRectMake(233,7,20,20)]; txtQty.text = [NSString stringWithFormat:@"%@",[nos objectAtIndex:indexPath.row]]; txtQty.tag = count; txtQty.textColor =[UIColor whiteColor]; txtQty.backgroundColor = [UIColor clearColor]; [cell.contentView addSubview:txtQty]; //Button Creation UIButton *button2 = [[UIButton alloc] initWithFrame:CGRectMake(180,5,30,30)]; [button2 addTarget:self action:@selector(subAddSubQty:) forControlEvents:UIControlEventTouchUpInside]; [button2 setTag:count]; [cell.contentView addSubview:button2]; now what happening is suppose there are 3 rows in table and I click on the 1st row add button the value gets change in the last label i.e at 3rd row and not of the 1st row How to solve these?? please help Thank You

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  • Xcode: iPhone screenshots no longer work

    - by Chris Newman
    I can't be sure when this stopped working because I haven't used it for a while, but it was possibly since I upgraded to the 3.2 SDK. In Organizer, when I select the "Screenshots" tab and press "Capture", nothing happens. I've tried this with three different devices and I've restarted my Mac. What's happened, and how can I fix it?

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  • Language restrictions on iPhone lifted?

    - by John Smith
    Apparently Apple has changed some term in the agreement again. From http://www.appleoutsider.com/2010/06/10/hello-lua/ section 3.3.2 is now Unless otherwise approved by Apple in writing, no interpreted code may be downloaded or used in an Application except for code that is interpreted and run by Apple’s Documented APIs and built-in interpreter(s). Notwithstanding the foregoing, with Apple’s prior written consent, an Application may use embedded interpreted code in a limited way if such use is solely for providing minor features or functionality that are consistent with the intended and advertised purpose of the Application. instead of the original No interpreted code may be downloaded or used in an Application except for code that is interpreted and run by Apple’s Documented APIs and built-in interpreter(s). I am more interested in embedding Lua, but other people have other embeddings they want to make. I am wondering how you ask for permission, and what they mean by the terms "minor features" and "consistent" and how will Apple interpret this section? It seems to have enough loopholes to drive a real firetruck through.

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