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  • avoiding enums as interface identifiers c++ OOP

    - by AlasdairC
    Hi I'm working on a plugin framework using dynamic loaded shared libraries which is based on Eclipse's (and probally other's) extension-point model. All plugins share similar properties (name, id, version etc) and each plugin could in theory satisfy any extension-point. The actual plugin (ie Dll) handling is managed by another library, all I am doing really is managing collections of interfaces for the application. I started by using an enum PluginType to distinguish the different interfaces, but I have quickly realised that using template functions made the code far cleaner and would leave the grunt work up to the compiler, rather than forcing me to use lots of switch {...} statements. The only issue is where I need to specify like functionality for class members - most obvious example is the default plugin which provides a particular interface. A Settings class handles all settings, including the default plugin for an interface. ie Skin newSkin = settings.GetDefault<ISkin>(); How do I store the default ISkin in a container without resorting to some other means of identifying the interface? As I mentioned above, I currently use a std::map<PluginType, IPlugin> Settings::defaults member to achieve this (where IPlugin is an abstract base class which all plugins derive from. I can then dynamic_cast to the desired interface when required, but this really smells of bad design to me and introduces more harm than good I think. would welcome any tips edit: here's an example of the current use of default plugins typedef boost::shared_ptr<ISkin> Skin; typedef boost::shared_ptr<IPlugin> Plugin; enum PluginType { skin, ..., ... } class Settings { public: void SetDefault(const PluginType type, boost::shared_ptr<IPlugin> plugin) { m_default[type] = plugin; } boost::shared_ptr<IPlugin> GetDefault(const PluginType type) { return m_default[type]; } private: std::map<PluginType, boost::shared_ptr<IPlugin> m_default; }; SkinManager::Initialize() { Plugin thedefault = g_settings.GetDefault(skinplugin); Skin defaultskin = boost::dynamic_pointer_cast<ISkin>(theskin); defaultskin->Initialize(); } I would much rather call the getdefault as the following, with automatic casting to the derived class. However I need to specialize for every class type. template<> Skin Settings::GetDefault<ISkin>() { return boost::dynamic_pointer_cast<ISkin>(m_default(skin)); }

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  • string s; &s+1; Legal? UB?

    - by John Dibling
    Consider the following code: #include <cstdlib> #include <iostream> #include <string> #include <vector> #include <algorithm> using namespace std; int main() { string myAry[] = { "Mary", "had", "a", "Little", "Lamb" }; const size_t numStrs = sizeof(myStr)/sizeof(myAry[0]); vector<string> myVec(&myAry[0], &myAry[numStrs]); copy( myVec.begin(), myVec.end(), ostream_iterator<string>(cout, " ")); return 0; } Of interest here is &myAry[numStrs]: numStrs is equal to 5, so &myAry[numStrs] points to something that doesn't exist; the sixth element in the array. There is another example of this in the above code: myVec.end(), which points to one-past-the-end of the vector myVec. It's perfecly legal to take the address of this element that doesn't exist. We know the size of string, so we know where the address of the 6th element of a C-style array of strings must point to. So long as we only evaluate this pointer and never dereference it, we're fine. We can even compare it to other pointers for equality. The STL does this all the time in algorithms that act on a range of iterators. The end() iterator points past the end, and the loops keep looping while a counter != end(). So now consider this: #include <cstdlib> #include <iostream> #include <string> #include <vector> #include <algorithm> using namespace std; int main() { string myStr = "Mary"; string* myPtr = &myStr; vector<string> myVec2(myPtr, &myPtr[1]); copy( myVec2.begin(), myVec2.end(), ostream_iterator<string>(cout, " ")); return 0; } Is this code legal and well-defined? It is legal and well-defined to take the address of an array element past the end, as in &myAry[numStrs], so should it be legal and well-defined to pretend that myPtr is also an array?

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  • I am unsure of how to access a persistence entity from a JSP page?

    - by pharma_joe
    Hi, I am just learning Java EE, I have created a Persistence entity for a User object, which is stored in the database. I am now trying to create a JSP page that will allow a client to enter a new User object into the System. I am unsure of how the JSP page interacts with the User facade, the tutorials are confusing me a little. This is the code for the facade: <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <title>Add User to System</title> </head> <body> <h2>Add User</h2> <h3>Please fill out the details to add a user to the system</h3> <form action=""> <label>Email:</label> <input type="text" name="email"><br /> <label>Password:</label> <input type="password" name="name"><br /> <label>Name:</label> <input type="text" name="name"><br /> <label>Address:</label> <input type="text" name="address"><br /> <label>Type:</label> <select name="type"> <option>Administrator</option> <option>Member</option> </select><br /> <input type="submit" value="Add" name="add"/> <input type="reset" value="clear" /> </form> </body> This is the code I have to add a new User object within the User facade class: @Stateless public class CinemaUserFacade { @PersistenceContext(unitName = "MonashCinema-warPU") private EntityManager em; public void create(CinemaUser cinemaUser) { em.persist(cinemaUser); } I am finding it a little difficult to get my head around the whole MVC thing, getting there but would appreciate it if someone could turn the light on for me!

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  • Solve a maze using multicores?

    - by acidzombie24
    This question is messy, i dont need a working solution, i need some psuedo code. How would i solve this maze? This is a homework question. I have to get from point green to red. At every fork i need to 'spawn a thread' and go that direction. I need to figure out how to get to red but i am unsure how to avoid paths i already have taken (finishing with any path is ok, i am just not allowed to go in circles). Heres an example of my problem, i start by moving down and i see a fork so one goes right and one goes down (or this thread can take it, it doesnt matter). Now lets ignore the rest of the forks and say the one going right hits the wall, goes down, hits the wall and goes left, then goes up. The other thread goes down, hits the wall then goes all the way right. The bottom path has been taken twice, by starting at different sides. How do i mark this path has been taken? Do i need a lock? Is this the only way? Is there a lockless solution? Implementation wise i was thinking i could have the maze something like this. I dont like the solution because there is a LOT of locking (assuming i lock before each read and write of the haveTraverse member). I dont need to use the MazeSegment class below, i just wrote it up as an example. I am allowed to construct the maze however i want. I was thinking maybe the solution requires no connecting paths and thats hassling me. Maybe i could split the map up instead of using the format below (which is easy to read and understand). But if i knew how to split it up i would know how to walk it thus the problem. How do i walk this maze efficiently? The only hint i receive was dont try to conserve memory by reusing it, make copies. However that was related to a problem with ordering a list and i dont think the hint was a hint for this. class MazeSegment { enum Direction { up, down, left, right} List<Pair<Direction, MazeSegment*>> ConnectingPaths; int line_length; bool haveTraverse; } MazeSegment root; class MazeSegment { enum Direction { up, down, left, right} List<Pair<Direction, MazeSegment*>> ConnectingPaths; bool haveTraverse; } void WalkPath(MazeSegment segment) { if(segment.haveTraverse) return; segment.haveTraverse = true; foreach(var v in segment) { if(v.haveTraverse == false) spawn_thread(v); } } WalkPath(root);

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  • template; Point<2, double>; Point<3, double>

    - by Oops
    Hi, I want to create my own Point struct it is only for purposes of learning C++. I have the following code: template <int dims, typename T> struct Point { T X[dims]; Point(){} Point( T X0, T X1 ) { X[0] = X0; X[1] = X1; } Point( T X0, T X1, T X2 ) { X[0] = X0; X[1] = X1; X[2] = X2; } Point<dims, int> toint() { //how to distinguish between 2D and 3D ??? Point<dims, int> ret = Point<dims, int>( (int)X[0], (int)X[1]); return ret; } std::string str(){ //how to distinguish between 2D and 3D ??? std::stringstream s; s << "{ X0: " << X[0] << " | X1: " << X[1] << " }"; return s.str(); } }; int main(void) { Point<2, double> p2d = Point<2, double>( 12.3, 45.6 ); Point<3, double> p3d = Point<3, double>( 12.3, 45.6, 78.9 ); Point<2, int> p2i = p2d.toint(); //OK Point<3, int> p3i = p3d.toint(); //m??? std::cout << p2d.str() << std::endl; //OK std::cout << p3d.str() << std::endl; //m??? std::cout << p2i.str() << std::endl; //m??? std::cout << p3i.str() << std::endl; //m??? char c; std::cin >> c; return 0; } of couse until now the output is not what I want. my questions is: how to take care of the dimensions of the Point (2D or 3D) in member functions of the Point? many thanks in advance Oops

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  • Trouble editing Word document with PHP

    - by bhoomi-nature
    I want to open a word document and edit it I am opening the word document from the server and at that time it's opening with garbage values (perhaps it's not being properly converted to UTF-8). When I delete those garbage values and insert something from a textarea to that file it is going to insert and from then on it opens properly. I would like the document to open with the English words in the document instead of garbage value - it's only the first opening that's broken at present. <? $filename = 'test.doc'; if(isset($_REQUEST['Submit'])){ $somecontent = stripslashes($_POST['somecontent']); // Let's make sure the file exists and is writable first. if (is_writable($filename)) { // In our example we're opening $filename in append mode. // The file pointer is at the bottom of the file hence // that's where $somecontent will go when we fwrite() it. if (!$handle = fopen($filename, 'w')) { echo "Cannot open file ($filename)"; exit; } // Write $somecontent to our opened fi<form action="" method="get"></form>le. if (fwrite($handle, $somecontent) === FALSE) { echo "Cannot write to file ($filename)"; exit; } echo "Success, wrote ($somecontent) to file ($filename) <a href=".$_SERVER['PHP_SELF']."> - Continue - "; fclose($handle); } else { echo "The file $filename is not writable"; } } else { // get contents of a file into a string $handle = fopen($filename, 'r'); $somecontent = fread($handle, filesize($filename)); ?> <h1>Edit file <? echo $filename ;?></h1> <form name="form1" method="post" action=""> <p> <textarea name="somecontent" cols="80" rows="10"><? echo $somecontent ;?></textarea> </p> <p> <input type="submit" name="Submit" value="Submit"> </p> </form> <? fclose($handle); } ?>

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  • problem with logout script in php

    - by user225269
    I'm a beginner in php, and I am trying to create a login and logout. But I am having problems in logging out. My logout just calls for the login form which is this: <? session_start(); session_destroy(); ?> <table width="300" border="0" align="center" cellpadding="0" cellspacing="1" bgcolor="#CCCCCC"> <tr> <form name="form1" method="post" action="checklogin.php"> <td> <table width="100%" border="0" cellpadding="3" cellspacing="1" bgcolor="#FFFFFF"> <tr> <td colspan="3"><strong>Member Login </strong></td> </tr> <tr> <td width="78">Username</td> <td width="6">:</td> <td width="294"><input name="myusername" type="text" id="myusername"></td> </tr> <tr> <td>Password</td> <td>:</td> <td><input name="mypassword" type="text" id="mypassword"></td> </tr> <tr> <td>&nbsp;</td> <td>&nbsp;</td> <td><input type="submit" name="Submit" value="Login"></td> </tr> </table> </td> </form> </tr> </table> My problem is, when I try to press the back button in the browser. Whoever user is using it can still access what is not supposed to be accessed when a user hasn't logged in. Do I need to add a code on the user page? I have this code on the user page: <? session_start(); if(!session_is_registered(myusername)){ header("location:main_login.php"); } ?> What can you recommend that I would do so that a script will prompt to enter the username and password again when a user clicks on the back button.

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  • Learning C, would appreciate input on why this solution works.

    - by Keifer
    This is literally the first thing I've ever written in C, so please feel free to point out all it's flaws. :) My issue, however is this: if I write the program the way I feel is cleanest, I get a broken program: #include <sys/queue.h> #include <stdlib.h> #include <stdio.h> #include <string.h> /* Removed prototypes and non related code for brevity */ int main() { char *cmd = NULL; unsigned int acct = 0; int amount = 0; int done = 0; while (done==0) { scanf ("%s %u %i", cmd, &acct, &amount); if (strcmp (cmd, "exit") == 0) done = 1; else if ((strcmp (cmd, "dep") == 0) || (strcmp (cmd, "deb") == 0)) debit (acct, amount); else if ((strcmp (cmd, "wd") == 0) || (strcmp (cmd, "cred") == 0)) credit (acct, amount); else if (strcmp (cmd, "fee") == 0) service_fee(acct, amount); else printf("Invalid input!\n"); } return(0); } void credit(unsigned int acct, int amount) { } void debit(unsigned int acct, int amount) { } void service_fee(unsigned int acct, int amount) { } As it stands, the above generates no errors at compile, but gives me a segfault when ran. I can fix this by changing the program to pass cmd by reference when calling scanf and strcmp. The segfault goes away and is replaced by warnings for each use of strcmp at compile time. Despite the warnings, the affected code works. warning: passing arg 1 of 'strcmp' from incompatible pointer type As an added bonus, modifying the scanf and strcmp calls allows the program to progress far enough to execute return(0), at which point the thing crashes with an Abort trap. If I swap out return(0) for exit(0) then everything works as expected. This leaves me with two questions: why was the original program wrong? How can I fix it better than I have? The bit about needing to use exit instead of return has me especially baffled.

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  • Is it a good or bad practice to call instance methods from a java constructor?

    - by Steve
    There are several different ways I can initialize complex objects (with injected dependencies and required set-up of injected members), are all seem reasonable, but have various advantages and disadvantages. I'll give a concrete example: final class MyClass { private final Dependency dependency; @Inject public MyClass(Dependency dependency) { this.dependency = dependency; dependency.addHandler(new Handler() { @Override void handle(int foo) { MyClass.this.doSomething(foo); } }); doSomething(0); } private void doSomething(int foo) { dependency.doSomethingElse(foo+1); } } As you can see, the constructor does 3 things, including calling an instance method. I've been told that calling instance methods from a constructor is unsafe because it circumvents the compiler's checks for uninitialized members. I.e. I could have called doSomething(0) before setting this.dependency, which would have compiled but not worked. What is the best way to refactor this? Make doSomething static and pass in the dependency explicitly? In my actual case I have three instance methods and three member fields that all depend on one another, so this seems like a lot of extra boilerplate to make all three of these static. Move the addHandler and doSomething into an @Inject public void init() method. While use with Guice will be transparent, it requires any manual construction to be sure to call init() or else the object won't be fully-functional if someone forgets. Also, this exposes more of the API, both of which seem like bad ideas. Wrap a nested class to keep the dependency to make sure it behaves properly without exposing additional API:class DependencyManager { private final Dependency dependency; public DependecyManager(Dependency dependency) { ... } public doSomething(int foo) { ... } } @Inject public MyClass(Dependency dependency) { DependencyManager manager = new DependencyManager(dependency); manager.doSomething(0); } This pulls instance methods out of all constructors, but generates an extra layer of classes, and when I already had inner and anonymous classes (e.g. that handler) it can become confusing - when I tried this I was told to move the DependencyManager to a separate file, which is also distasteful because it's now multiple files to do a single thing. So what is the preferred way to deal with this sort of situation?

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  • Getting level values from PCM raw data using Core Audio

    - by John
    I am trying to extract level data from a PCM audio file using core audio. I have gotten as far as (I believe) getting the raw data into a byte array (UInt8) but it is 16 bit PCM data and I am having trouble reading the data out. The input is from the iPhone microphone, which I have set as: [recordSetting setValue:[NSNumber numberWithInt:kAudioFormatLinearPCM] forKey:AVFormatIDKey]; [recordSetting setValue:[NSNumber numberWithFloat:44100.0] forKey:AVSampleRateKey]; [recordSetting setValue:[NSNumber numberWithInt:1] forKey:AVNumberOfChannelsKey]; [recordSetting setValue:[NSNumber numberWithInt:16] forKey:AVLinearPCMBitDepthKey]; [recordSetting setValue:[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsBigEndianKey]; [recordSetting setValue:[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsFloatKey]; which is obviously 16 bits. I am then trying to just print out a few values to see if they look reasonable for debug purposes below, and they do not look reasonable (many 0's). ExtAudioFileRef inputFile = NULL; ExtAudioFileOpenURL(track.location, &inputFile); AudioStreamBasicDescription inputFileFormat; UInt32 dataSize = (UInt32)sizeof(inputFileFormat); ExtAudioFileGetProperty(inputFile, kExtAudioFileProperty_FileDataFormat, &dataSize, &inputFileFormat); UInt8 *buffer = malloc(BUFFER_SIZE); AudioBufferList bufferList; bufferList.mNumberBuffers = 1; bufferList.mBuffers[0].mNumberChannels = 1; bufferList.mBuffers[0].mData = buffer; //pointer to buffer of audio data bufferList.mBuffers[0].mDataByteSize = BUFFER_SIZE; //number of bytes in the buffer while(true) { UInt32 frameCount = (bufferList.mBuffers[0].mDataByteSize / inputFileFormat.mBytesPerFrame); // Read a chunk of input OSStatus status = ExtAudioFileRead(inputFile, &frameCount, &bufferList); // If no frames were returned, conversion is finished if(0 == frameCount) break; NSLog(@"---"); int16_t *bufferl = &buffer; for(int i=0;i<100;i++){ //const int16_t *bufferl = bufferl[i]; NSLog(@"%d",bufferl[i]); } } Not sure what I am doing wrong, I think it has to do with reading the byte array. Sorry for the long code post...

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  • Custom CSS menu, "Active" tab remains on 'Home' not the actual page

    - by user1690254
    I created this custom css menu, but when switching tabs, the "Active" tab design remains on the 'Home' link on the menu, rather than the actual page I'm on. Any idea how I an fix this? Here's the code: .menu{margin:0 auto; padding:0; height:30px; width:100%; display:block; background:url('http://media.datahc.com/Affiliates/43817/Brands/Image/topmenuimages.png') repeat-x;} .menu li{padding:0; margin:0; list-style:none; display:inline;} .menu li a{float:left; padding-left:15px; display:block; color:rgb(255,255,255); text-decoration:none; font:12px Verdana, Arial, Helvetica, sans-serif; cursor:pointer; background:url('http://media.datahc.com/Affiliates/43817/Brands/Image/topmenuimages.png') 0px -30px no-repeat;} .menu li a span{line-height:30px; float:left; display:block; padding-right:15px; background:url('http://media.datahc.com/Affiliates/43817/Brands/Image/topmenuimages.png') 100% -30px no-repeat;} .menu li a:hover{background-position:0px -60px; color:rgb(255,255,255);} .menu li a:hover span{background-position:100% -60px;} .menu li a.active, .menu li a.active:hover{line-height:30px; font:12px Verdana, Arial, Helvetica, sans-serif; background:url('http://media.datahc.com/Affiliates/43817/Brands/Image/topmenuimages.png') 0px -90px no-repeat; color:rgb(255,255,255);} .menu li a.active span, .menu li a.active:hover span{background:url('http://media.datahc.com/Affiliates/43817/Brands/Image/topmenuimages.png') 100% -90px no-repeat;} <ul class="menu"> <li><a href="http://caribbeantl.com/"; class="active"><span>Home</span></a></li> <li><a href="http://caribbeantl.com/hotels/"><span>Testing post</span></a></li> </ul>

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  • Is it possible to create a C++ factory system that can create an instance of any "registered" object

    - by chrensli
    Hello, I've spent my entire day researching this topic, so it is with some scattered knowledge on the topic that i come to you with this inquiry. Please allow me to describe what I am attempting to accomplish, and maybe you can either suggest a solution to the immediate question, or another way to tackle the problem entirely. I am trying to mimic something related to how XAML files work in WPF, where you are essentially instantiating an object tree from an XML definition. If this is incorrect, please inform. This issue is otherwise unrelated to WPF, C#, or anything managed - I solely mention it because it is a similar concept.. So, I've created an XML parser class already, and generated a node tree based on ObjectNode objects. ObjectNode objects hold a string value called type, and they have an std::vector of child ObjectNode objects. The next step is to instantiate a tree of objects based on the data in the ObjectNode tree. This intermediate ObjectNode tree is needed because the same ObjectNode tree might be instantiated multiple times or delayed as needed. The tree of objects that is being created is such that the nodes in the tree are descendants of a common base class, which for now we can refer to as MyBase. Leaf nodes can be of any type, not necessarily derived from MyBase. To make this more challenging, I will not know what types of MyBase derived objects might be involved, so I need to allow for new types to be registered with the factory. I am aware of boost's factory. Their docs have an interesting little design paragraph on this page: o We may want a factory that takes some arguments that are forwarded to the constructor, o we will probably want to use smart pointers, o we may want several member functions to create different kinds of objects, o we might not necessarily need a polymorphic base class for the objects, o as we will see, we do not need a factory base class at all, o we might want to just call the constructor - without #new# to create an object on the stack, and o finally we might want to use customized memory management. I might not be understanding this all correctly, but that seems to state that what I'm trying to do can be accomplished with boost's factory. But all the examples I've located, seem to describe factories where all objects are derived from a base type. Any guidance on this would be greatly appreciated. Thanks for your time!

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  • How can I map a String to a function in Java?

    - by Bears will eat you
    Currently, I have a bunch of Java classes that implement a Processor interface, meaning they all have a processRequest(String key) method. The idea is that each class has a few (say, <10) member Strings, and each of those maps to a method in that class via the processRequest method, like so: class FooProcessor implements Processor { String key1 = "abc"; String key2 = "def"; String key3 = "ghi"; // and so on... String processRequest(String key) { String toReturn = null; if (key1.equals(key)) toReturn = method1(); else if (key2.equals(key)) toReturn = method2(); else if (key3.equals(key)) toReturn = method3(); // and so on... return toReturn; } String method1() { // do stuff } String method2() { // do other stuff } String method3() { // do other other stuff } // and so on... } You get the idea. This was working fine for me, but now I need a runtime-accessible mapping from key to function; not every function actually returns a String (some return void) and I need to dynamically access the return type (using reflection) of each function in each class that there's a key for. I already have a manager that knows about all the keys, but not the mapping from key to function. My first instinct was to replace this mapping using if-else statements with a Map<String, Function>, like I could do in Javascript. But, Java doesn't support first-class functions so I'm out of luck there. I could probably dig up a third-party library that lets me work with first-class functions, but I haven't seen any yet, and I doubt that I need an entire new library. I also thought of putting these String keys into an array and using reflection to invoke the methods by name, but I see two downsides to this method: My keys would have to be named the same as the method - or be named in a particular, consistent way so that it's easy to map them to the method name. This seems WAY slower than the if-else statements I have right now. Efficiency is something of a concern because these methods will tend to get called pretty frequently, and I want to minimize unnecessary overhead. TL; DR: I'm looking for a clean, minimal-overhead way to map a String to some sort of a Function object that I can invoke and call (something like) getReturnType() on. I don't especially mind using a 3rd-party library if it really fits my needs. I also don't mind using reflection, though I would strongly prefer to avoid using reflection every single time I do a method lookup - maybe using some caching strategy that combines the Map with reflection. Thoughts on a good way to get what I want? Cheers!

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  • Simple line matching using Regex

    - by Joan Venge
    I have this string stream: "do=whoposted&amp;t=1934067" rel=nofollow>61</A></TD><TD class=alt2 align=middle>5,286</TD></TR><TR><TD id=td_threadstatusicon_1911046 class=alt1><IMG id=thread_statusicon_1911046 border=0 alt="" src="http://url.com/forum/images/statusicon/thread_new.gif"> </TD><TD class=alt2><IMG title=Node border=0 alt=Node src="http://url.com/forum/images/icons/new.png"></TD><TD id=td_threadtitle_1911046 class=alt1 title="http://lulzimg.com/i14/7bd11b.jpg &#10; &#10;Complete name : cool-thread...."><DIV><A id=thread_gotonew_1911046 href="http://url.com/forum/f80/cool-topic-new/"><IMG class=inlineimg title="Go to first new post" border=0 alt="Go to first new post" src="http://url.com/forum/images/buttons/firstnew.gif"></A> [MULTI] <A style="FONT-WEIGHT: bold" id=thread_title_1911046 href="http://url.com/forum/f80/cool-topic-name-1911046/">Cool Topic Name</A> </DIV><DIV class=smallfont><SPAN style="CURSOR: pointer" onclick="window.open('http://url.com/forum/members/u2031889/', '_self')">m3no</SPAN> </DIV></TD><TD class=alt2 title="Replies: 11, Views: 1,554"><DIV style="TEXT-ALIGN: right; WHITE-SPACE: nowrap" class=smallfont>Today <SPAN class=time>08:04 AM</SPAN><BR>by <A href="http://url.com/forum/members/u1131830/" rel=nofollow>karetsos</A> <A " The lines I am interested are similar to this: <A style="FONT-WEIGHT: bold" id=thread_title_1911046 href="http://url.com/forum/f80/cool-topic-name-1911046/">Cool Topic Name</A> From here all I am trying to extract are: Thread id: 1911046 (could be from either location in the string) Thread name: "Cool Topic Name" Thread link: "http://url.com/forum/f80/cool-topic-name-1911046/" Currently I use this: Regex pattern = new Regex ( "<A\\s+href=\"([^\"]*)\">([^\\x00]*?)\\s+id=thread_title_(\\S+)</A>" ); MatchCollection matches = pattern.Matches ( doc.ToString ( ) ); foreach ( Match match in matches ) { int id = Convert.ToInt32 ( match.Groups [ 1 ].Value ); string name = match.Groups [ 3 ].Value; string link = match.Groups [ 2 ].Value; ... } I would appreciate if someone can help me fix the pattern to match it. This used to work but it returns 0 matches.

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  • Is throwing an exception a healthy way to exit?

    - by ramaseshan
    I have a setup that looks like this. class Checker { // member data Results m_results; // see below public: bool Check(); private: bool Check1(); bool Check2(); // .. so on }; Checker is a class that performs lengthy check computations for engineering analysis. Each type of check has a resultant double that the checker stores. (see below) bool Checker::Check() { // initilisations etc. Check1(); Check2(); // ... so on } A typical Check function would look like this: bool Checker::Check1() { double result; // lots of code m_results.SetCheck1Result(result); } And the results class looks something like this: class Results { double m_check1Result; double m_check2Result; // ... public: void SetCheck1Result(double d); double GetOverallResult() { return max(m_check1Result, m_check2Result, ...); } }; Note: all code is oversimplified. The Checker and Result classes were initially written to perform all checks and return an overall double result. There is now a new requirement where I only need to know if any of the results exceeds 1. If it does, subsequent checks need not be carried out(it's an optimisation). To achieve this, I could either: Modify every CheckN function to keep check for result and return. The parent Check function would keep checking m_results. OR In the Results::SetCheckNResults(), throw an exception if the value exceeds 1 and catch it at the end of Checker::Check(). The first is tedious, error prone and sub-optimal because every CheckN function further branches out into sub-checks etc. The second is non-intrusive and quick. One disadvantage is I can think of is that the Checker code may not necessarily be exception-safe(although there is no other exception being thrown anywhere else). Is there anything else that's obvious that I'm overlooking? What about the cost of throwing exceptions and stack unwinding? Is there a better 3rd option?

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  • How do you hide an image tag based on an ajax response?

    - by Chris
    What is the correct jquery statement to replace the "//Needed magic" comments below so that the image tags are hidden or unhidden based on the AJAX responses? <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>JQuery</title> <style type="text/css"> .isSolvedImage{ width: 68px; height: 47px; border: 1px solid red; cursor: pointer; } </style> <script src="_js/jquery-1.4.2.min.js" type="text/javascript"> </script> </head> <body> <div id='true1.txt' class='isSolvedImage'> <img src="_images/solved.png"> </div> <div id='false1.txt' class='isSolvedImage'> <img src="_images/solved.png"> </div> <div id='true2.txt' class='isSolvedImage'> <img src="_images/solved.png"> </div> <div id='false2.txt' class='isSolvedImage'> <img src="_images/solved.png"> </div> <script type="text/javascript"> $(function(){ var getDivs = 0; //iterate div with class isSolvedImage $("div.isSolvedImage").each(function() { alert('div id--'+this.id); // send ajax requrest $.get(this.id, function(data) { // check if ajax response is 1 alert('div id--'+this.url+'--ajax response--'+data); if(data == 1){ alert('div id--'+this.url+'--Unhiding image--'); //Needed magic //Show image if data==1 } else{ alert('div id--'+this.url+'--Hiding image--'); //Needed magic //Hide image if data!=1 } }); }); }); </script> </body> </html>

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  • Fastest way to copy a set (100+) of related SQLAlchemy objects and change attribute on each one

    - by rebus
    I am developing an app that keeps track of items going in and out of factory. For example, lets say you have 3 kinds of plastic coming in, they are mixed in various ratios and then sent out as a new product. So to keep track of this I've created following database structure: This is very simplified overview of my SQLAlchemy models: IN <- RATIO <- OUT <- REPORT ITEMS -> REPORT IN are products coming in, RATIO is various information on measurements, and OUT is a final product. REPORT is basically a header model which has a lot of REPORT ITEMS attached to it, which in turn relate it to OUT products. This would all work perfectly, but IN and RATION values can change. These changes ultimately change the OUT product which would mean the REPORT values would change. So in order to change an attribute on IN object for example I should copy that object with that attribute changed. I would think this is basically a question about database normalization, because i didn't want to duplicate all the IN, RATIO and OUT information by writing it in REPORT ITEMS table for example, but I've came across this problem (well not really a problem but rather a feature I'd like for a user to have). When the attribute on IN object is changed I want related objects (RATIO and OUT) automatically copied and related to a new IN object. So I was thinking something like: Take an existing instance of model IN that needs to change (call it old_in) Create a new one out of it with some attributes changed (call it new_in) Collect all the RATIO objects that are related to old_in Copy each RATIO and relate them to a new_in Collect all the OUT objects that are related to old RATIO Copy each OUT and relate them to a new RATIO Few questions pop to mind when i look at this problem: Should i just duplicate the data, does all this copying even make sense? If it does, should i rather do it in plain SQL? If no what would be the best approach to do it with Python and SQLAlchemy? Any general answer would suffice really, at least a pointer in right direction. I really want to free then end user for hassle of having create new ratios and out products.

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  • CSS submenus for a horizontal menu

    - by kalaivani
    This is the CSS I'm currently using to produce a horizontal menu. Does anyone have any suggestions on how to go about extending it to allow for submenus? /* CSS Document */ .rhm1{ width:780px; height:64px; margin:0 auto; background:url(images/rhm1_bg.gif) repeat-x; } .rhm1-left{ background:url(images/rhm1_l.gif) no-repeat; width:15px; height:64px; float:left; } .rhm1-right{ background:url(images/rhm1_r.gif) no-repeat; width:15px; height:64px; float:right; } .rhm1-bg{ background:url(images/rhm1_bg.gif) repeat-x; height:64px; } .rhm1-bg ul{ list-style:none; margin:0 auto; } .rhm1-bg li{ float:left; list-style:none; } .rhm1-bg li a{ float:left; display:block; color:#ffe8cc; text-decoration:none; font:12px 'Lucida Sans', sans-serif; font-weight:bold; padding:0 0 0 18px; height:64px; line-height:40px; text-align:center; cursor:pointer; } .rhm1-bg li a span{ float:left; display:block; padding:0 32px 0 18px; } .rhm1-bg li.current a{ color:#fff; background:url(images/rhm1_hover_l.gif) no-repeat left 5px; } .rhm1-bg li.current a span{ color:#fff; background:url(images/rhm1_hover_r.gif) no-repeat right 5px; } .rhm1-bg li a:hover{ color:#fff; background:url(images/rhm1_hover_l.gif) no-repeat left 5px; } .rhm1-bg li a:hover span{ color:#fff; background:url(images/rhm1_hover_r.gif) no-repeat right 5px; }

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  • [C++] std::tring manipulation: whitespace, "newline escapes '\'" and comments #

    - by rubenvb
    Kind of looking for affirmation here. I have some hand-written code, which I'm not shy to say I'm proud of, which reads a file, removes leading whitespace, processes newline escapes '\' and removes comments starting with #. It also removes all empty lines (also whitespace-only ones). Any thoughts/recommendations? I could probably replace some std::cout's with std::runtime_errors... but that's not a priority here :) const int RecipeReader::readRecipe() { ifstream is_recipe(s_buffer.c_str()); if (!is_recipe) cout << "unable to open file" << endl; while (getline(is_recipe, s_buffer)) { // whitespace+comment removeLeadingWhitespace(s_buffer); processComment(s_buffer); // newline escapes + append all subsequent lines with '\' processNewlineEscapes(s_buffer, is_recipe); // store the real text line if (!s_buffer.empty()) v_s_recipe.push_back(s_buffer); s_buffer.clear(); } is_recipe.close(); return 0; } void RecipeReader::processNewlineEscapes(string &s_string, ifstream &is_stream) { string s_temp; size_t sz_index = s_string.find_first_of("\\"); while (sz_index <= s_string.length()) { if (getline(is_stream,s_temp)) { removeLeadingWhitespace(s_temp); processComment(s_temp); s_string = s_string.substr(0,sz_index-1) + " " + s_temp; } else cout << "Error: newline escape '\' found at EOF" << endl; sz_index = s_string.find_first_of("\\"); } } void RecipeReader::processComment(string &s_string) { size_t sz_index = s_string.find_first_of("#"); s_string = s_string.substr(0,sz_index); } void RecipeReader::removeLeadingWhitespace(string &s_string) { const size_t sz_length = s_string.size(); size_t sz_index = s_string.find_first_not_of(" \t"); if (sz_index <= sz_length) s_string = s_string.substr(sz_index); else if ((sz_index > sz_length) && (sz_length != 0)) // "empty" lines with only whitespace s_string.clear(); } Some extra info: std::string s_buffer is a class data member, so is std::vector v_s_recipe. Any comment is welcome :)

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  • Mixing C and C++, raw pointers and (boost) shared pointers

    - by oompahloompah
    I am working in C++ with some legacy C code. I have a data structure that (during initialisation), makes a copy of the structure pointed to a ptr passed to its initialisation pointer. Here is a simplification of what I am trying to do - hopefully, no important detail has been lost in the "simplification": /* C code */ typedef struct MyData { double * elems; unsigned int len; }; int NEW_mydata(MyData* data, unsigned int len) { // no error checking data->elems = (double *)calloc(len, sizeof(double)); return 0; } typedef struct Foo { MyData data data_; }; void InitFoo(Foo * foo, const MyData * the_data) { //alloc mem etc ... then assign the STRUCTURE foo.data_ = *thedata ; } C++ code ------------- typedef boost::shared_ptr<MyData> MyDataPtr; typedef std::map<std::string, MyDataPtr> Datamap; class FooWrapper { public: FooWrapper(const std::string& key) { MyDataPtr mdp = dmap[key]; InitFoo(&m_foo, const_cast<MyData*>((*mdp.get()))); } ~FooWrapper(); double get_element(unsigned int index ) const { return m_foo.elems[index]; } private: // non copyable, non-assignable FooWrapper(const FooWrapper&); FooWrapper& operator= (const FooWrapper&); Foo m_foo; }; int main(int argc, char *argv[]) { MyData data1, data2; Datamap dmap; NEW_mydata(&data1, 10); data1->elems[0] = static_cast<double>(22/7); NEW_mydata(&data2, 42); data2->elems[0] = static_cast<double>(13/21); boost::shared_ptr d1(&data1), d2(&data2); dmap["data1"] = d1; dmap["data2"] = d2; FooWrapper fw("data1"); //expect 22/7, get something else (random number?) double ret fw.get_element(0); } Essentially, what I want to know is this: Is there any reason why the data retrieved from the map is different from the one stored in the map?

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  • Class Template Instantiation: any way round this circular reference?

    - by TimYorke34
    I have two classes that I'm using to represent some hardware: A Button and an InputPin class which represent a button that will change the value of an IC's input pin when it's pressed down. A simple example of them is: template <int pinNumber> class InputPin { static bool IsHigh() { return ( (*portAddress) & (1<<pinNumber) ); } }; template <typename InputPin> class Button { static bool IsPressed() { return !InputPin::IsHigh(); } }; This works beautifully and by using class templates, the condition below will compile as tightly as if I'd handwritten it in assembly (a single instruction). Button < InputPin<1> > powerButton; if (powerButton.IsPressed()) ........; However, I am extending it to deal with interrupts and have got a problem with circular references. Compared to the original InputPin, a new InputPinIRQ class has an extra static member function that will be called automatically by the hardware when the pin value changes. I'd like it to be able to notify the Button class of this, so that the Button class can then notify the main application that it has been pressed/released. I am currently doing this with function pointers to callbacks. In order for the callback code to be inlined by the compiler, I need to pass the function pointers as template parameters. So now, both of the new classes have an extra template parameter that is a pointer to a callback function. Unfortunately this gives me a circular reference because to instantiate a ButtonIRQ class I now have to do something like this: ButtonIRQ< InputPinIRQ< A1, ButtonIRQ<....>::OnPinChange, OnButtonChange > pB; where the <...... represents the circular reference. Does anyone know how I can avoid this circular reference? I am new to templates, so might be missing something really simple. It's important that the compiler knows exactly what code will be run when the interrupt occurs as it then does some very useful optimisation - it is able to inline the callback function and literally inserts the callback function's code at the exact address that is called on a h/w interrupt.

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  • session variable values are not being passed between pages

    - by ravi nankani
    hi, i am a little new to php and although i have managed to pass values of session variables before this piece of code is leaving me puzzled <form action="team_reg2.php" method="post" name="form1" class="cent" id="form1"> Team Registration "; print "member$i"; print "\n"; print "\n"; print "Please enter only id\n"; } ? now this will pass via post to team_reg2.php echo " please note your team id is 1 "; echo " your team members are : "; for($i=1;$i<=$num;$i++) { $name='mem'.$i; echo "$_POST[$name]"; } } else { $str="select * from $query where ("; for($i=1;$i<=$num;$i++) { $name='mem'.$i; $text="p_id='$_POST[$name]'"; if($i==1) $str=$str.$text; else $str=$str.' or '.$text; } $str=$str.')'; $query2=$str; echo "$str"; // echo "$query2"; $que=mysql_query($query2,$con) or die(mysql_error()); $num=mysql_num_rows($que); if($num!=0) { while($result=mysql_fetch_array($que)) { echo "$result[p_id] is already registered in team $result[t_id]"; } //include("reg_team.html"); } else if($num==0) { //echo $query; $query2="select max(t_id) from $query"; $que=mysql_query($query2,$con) or die(mysql_error()); //echo "$que"; $result=mysql_fetch_array($que); $max=$result['max(t_id)']; $max++; $num=$_SESSION['max_team']; for($i=1;$i<=$num;$i++) { $name='mem'.$i; if($_POST[$name]!="") { $query2="insert into $query values($max,'$_POST[$name]')"; $que=mysql_query($query2,$con); } } echo " please note your team id is $max "; echo " your team members are : "; for($i=1;$i<=$num;$i++) { $name='mem'.$i; echo "$_POST[$name]"; } } } ? i have done session_start(); at the beginning of the page itself. The problem is that echoing $_SESSION variables in second file is not printing anything. someone please explain me whats going on. thank you

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  • appending multiple groups with values from xml

    - by zurna
    In my xml file comments are listed as <Comments> <CommentID id="1"> <CommentBy>efet</CommentBy> <CommentDesc> Who cares!!! My boyfriend thinks the same with me. tell your friends. </CommentDesc> </CommentID> <CommentID id="2"> <CommentBy>tetto</CommentBy> <CommentDesc> xyz.... </CommentDesc> </CommentID> </Comments> I need to append them inside the ul of the div id="nw-comments". <div id="nw-comments" class="article-page"> <h3>Member Comments</h3> <ul> <li class="top-level"> <ul class="comment-options right"> <li> <a id="reply_1272195" class="reply" href="javascript:void(0);" name="anchor_1272195">Reply</a> </li> <li class="last"> <a id="report_1272195" class="report" href="javascript:void(0);">Report Abuse</a> </li> </ul> <h6>Posted By: [CommentBy] @ [CommentDateEntered]</h6> <div class="post-content"> <p>[CommentDesc]</p> </div> </li> </ul> </div> I tried to do it with the following code but I keep getting errors. $(document).ready(function(){ $.ajax({ dataType: "xml", url: "/FLPM/content/news/news.cs.asp?Process=ViewNews&NEWSID=<%=Request.QueryString("NEWSID")%>", success: function(xml) { $(xml).find('row').each(function(){ var id = $(this).attr('id'); var FullName = $(this).find('FullName').text(); var CommentBy = $(this).find('CommentBy').text(); var CommentDateEntered = $(this).find('CommentDateEntered').text(); var CommentDesc = $(this).find('CommentDesc').text(); $("#nw-comments ul").append("<h6>Posted By: " + CommentBy + " @ " + CommentDateEntered + "</h6><div class=""post-content""><p>" + CommentDesc + "</p></div>"); }); } });

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  • Can SQLite file copied successfully on the data folder of an unrooted android device ?

    - by student
    I know that in order to access the data folder on the device, it needs to be rooted. However, if I just want to copy the database from my assets folder to the data folder on my device, will the copying process works on an unrooted phone? The following is my Database Helper class. From logcat, I can verify that the methods call to copyDataBase(), createDataBase() and openDataBase() are returned successfully. However, I got this error message android.database.sqlite.SQLiteException: no such table: TABLE_NAME: when my application is executing rawQuery. I'm suspecting the database file is not copied successfully (cannot be too sure as I do not have access to data folder), yet the method call to copyDatabase() are not throwing any exception. What could it be? Thanks. ps: My device is still unrooted, I hope it is not the main cause of the error. public DatabaseHelper(Context context) { super(context, DB_NAME, null, 1); this.myContext = context; } public void createDataBase() throws IOException{ boolean dbExist = checkDataBase(); String s = new Boolean(dbExist).toString(); Log.d("dbExist", s ); if(dbExist){ //do nothing - database already exist Log.d("createdatabase","DB exists so do nothing"); }else{ this.getReadableDatabase(); try { copyDataBase(); Log.d("copydatabase","Successful return frm method call!"); } catch (IOException e) { throw new Error("Error copying database"); } } } private boolean checkDataBase(){ File dbFile = new File(DB_PATH + DB_NAME); return dbFile.exists(); } private void copyDataBase() throws IOException{ //Open your local db as the input stream InputStream myInput = null; myInput = myContext.getAssets().open(DB_NAME); Log.d("copydatabase","InputStream successful!"); // Path to the just created empty db String outFileName = DB_PATH + DB_NAME; //Open the empty db as the output stream OutputStream myOutput = new FileOutputStream(outFileName); //transfer bytes from the inputfile to the outputfile byte[] buffer = new byte[1024]; int length; while ((length = myInput.read(buffer))>0){ myOutput.write(buffer, 0, length); } //Close the streams myOutput.flush(); myOutput.close(); myInput.close(); } public void openDataBase() throws SQLException{ //Open the database String myPath = DB_PATH + DB_NAME; myDataBase = SQLiteDatabase.openDatabase(myPath, null, SQLiteDatabase.OPEN_READONLY); } /* @Override public synchronized void close() { if(myDataBase != null) myDataBase.close(); super.close(); }*/ public void close() { // NOTE: openHelper must now be a member of CallDataHelper; // you currently have it as a local in your constructor if (myDataBase != null) { myDataBase.close(); } } @Override public void onCreate(SQLiteDatabase db) { } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { } }

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  • Thread too slow. Better way to execute code (Android AndEngine)?

    - by rphello101
    I'm developing a game where the user creates sprites with every touch. I then have a thread run to check to see if those sprites collide with any others. The problem is, if I tap too quickly, I cause a null pointer exception error. I believe it's because I'm tapping faster than my thread is running. This is the thread I have: public class grow implements Runnable{ public grow(Sprite sprite){ } @Override public void run() { float radf, rads; //fill radius/stationary radius float fx=0, fy=0, sx, sy; while(down){ if(spriteC[spriteNum].active){ spriteC[spriteNum].sprite.setScale(spriteC[spriteNum].scale += 0.001); if(spriteC[spriteNum].sprite.collidesWith(ground)||spriteC[spriteNum].sprite.collidesWith(roof)|| spriteC[spriteNum].sprite.collidesWith(left)||spriteC[spriteNum].sprite.collidesWith(right)){ down = false; spriteC[spriteNum].active=false; yourScene.unregisterTouchArea(spriteC[spriteNum].sprite); } fx = spriteC[spriteNum].sprite.getX(); fy = spriteC[spriteNum].sprite.getY(); radf=spriteC[spriteNum].sprite.getHeightScaled()/2; Log.e("F"+Float.toString(fx),Float.toString(fy)); if(spriteNum>0) for(int x=0;x<spriteNum;x++){ rads=spriteC[x].sprite.getHeightScaled()/2; sx = spriteC[x].body.getWorldCenter().x * 32; sy = spriteC[x].body.getWorldCenter().y * 32; Log.e("S"+Float.toString(sx),Float.toString(sy)); Log.e(Float.toString((float) Math.sqrt(Math.pow((fx-sx),2)+Math.pow((fy-sy),2))),Float.toString((radf+rads))); if(Math.sqrt(Math.pow((fx-sx),2)+Math.pow((fy-sy),2))<(radf+rads)){ down = false; spriteC[spriteNum].active=false; yourScene.unregisterTouchArea(spriteC[spriteNum].sprite); Log.e("Collided",Boolean.toString(down)); } } } } spriteC[spriteNum].body = PhysicsFactory.createCircleBody(mPhysicsWorld, spriteC[spriteNum].sprite, BodyType.DynamicBody, FIXTURE_DEF); mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(spriteC[spriteNum].sprite, spriteC[spriteNum].body, true, true)); } } Better solution anyone? I know there is something to do with a handler, but I don't exactly know what that is or how to use one.

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