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  • organization of DLL linked functions

    - by m25
    So this is a code organization question. I got my basic code working but when I expand it will be terrible. I have a DLL that I don't have a .lib for. Therefore I have to use the whole loadLibrary()/getprocaddress() combo. it works great. But this DLL that i'm referencing at 100+ functions. my current process is (1) typedef a type for the function. or typedef short(_stdcall *type1)(void); then (2) assign a function name that I want to use such as type1 function_1, then (3) I do the whole LoadLibrary, then do something like function_1 = (type1)GetProcAddress(hinstLib, "_mangled_funcName@5"); normally I would like to do all of my function definitions in a header file but because I have to do use the load library function, its not that easy. the code will be a mess. Right now i'm doing (1) and (2) in a header file and was considering making a function in another .cpp file to do the load library and dump all of the (3)'s in there. I considered using a namespace for the functions so I can use them in the main function and not have to pass over to the other function. Any other tips on how to organize this code to where it is readable and organized? My goals are to be able to use function_1 as a regular function in the main code. if I have to a ref::function_1 that would be okay but I would prefer to avoid it. this code for all practical purposes is just plane C at the moment. thanks in advance for any advice!

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  • What is causing these visual artifacts on my OpenGL sprites?

    - by Amplify91
    What could be the cause of the defects in my characters sprite? I am using OpenGL ES 2.0. I draw my sprites in a sprite batch that uses UV coordinates from one large texture atlas. If you look around the character' edges, you'll see two noticeable problems: The invisible alpha background is not invisible, but shows a strange static-like background. There are unwanted streaks where the character nears the edge of the frame (but only in some frames of the animation, this happened to be one of them). Any idea what could be causing these? I will provide related code if asked for, but I'll try to avoid just dumping the entire project and expecting someone to look through it all. EDIT: Here's a bit of code: This is how I generate my UV coordinates: private float[] createFrameUV(int frameWidth, int frameHeight, int x, int y){ float[] uv = new float[4]; if(numberOfFrames>1){ float width = (float)frameWidth / (float)mBitmap.getWidth(); float height = (float)frameHeight / (float)mBitmap.getHeight(); float u = (float)x / (float)mBitmap.getWidth(); float v = (float)y / (float)mBitmap.getHeight(); uv[0] = u; uv[1] = v; uv[2] = u + width; uv[3] = v + height; }else{ uv[0] = 0f; uv[1] = 0f; uv[2] = 1f; uv[3] = 1f; } return uv; } These are some OpenGL settings: GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);

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  • What would be a good filter to create 'magnetic deformers' from a depth map?

    - by sebf
    In my project, I am creating a system for deforming a highly detailed mesh (clothing) so that it 'fits' a convex mesh. To do this I use depth maps of the item and the 'hull' to determine at what point in world space the deviation occurs and the extent. Simply transforming all occluded vertices to the depths as defined by the 'hull' is fairly effective, and has good performance, but it suffers the problem of not preserving the features of the mesh and requires extensive culling to avoid false-positives. I would like instead to generate from the depth deviation map a set of simple 'deformers' which will 'push'* all vertices of the deformed mesh outwards (in world space). This way, all features of the mesh are preserved and there is no need to have complex heuristics to cull inappropriate vertices. I am not sure how to go about generating this deformer set however. I am imagining something like an algorithm that attempts to match a spherical surface to each patch of contiguous deviations within a certain range, but do not know where to start doing this. Can anyone suggest a suitable filter or algorithm for generating deformers? Or to put it another way 'compressing' a depth map? (*Push because its fitting to a convex 'bulgy' humanoid so transforms are likely to be 'spherical' from the POV of the surface.)

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  • CodePlex Daily Summary for Sunday, November 10, 2013

    CodePlex Daily Summary for Sunday, November 10, 2013Popular ReleasesWindow Embedded Compact (CE) Component Wizard: Version 4.0 Improved Compact13Minshell Support: This version will work with Platform Builder for Compact 2013 in Visual Studio 2012 (Update 2) as well as CE 6 (VS2005) and Compact 7 (VS2008) Select files for direct inclusion in the OS when built. Select where shortcuts are placed in the OS FileSystem for them During the build of the subproject, the selected files are copied to FlatRelease directory, along with the BIB file etc, for inclusion in the OS build. A .inf file is also generated along with the subproject for .cab file gener...Media Companion: Media Companion MC3.587b: Fixed* TV - Locked shows display correctly after refresh * TV - missing episodes display in correct colour for missed or to be aired * TV - Rescrape of Multi-episodes working. * TV - Cache fix where was writing episodes multiple times * TV - Fixed Cache writing missing episodes when Display missing eps was disabled. Revision HistoryGenerate report of user mailbox size for Exchange 2010: Script Download: Script Download http://gallery.technet.microsoft.com/scriptcenter/Generate-report-of-user-e4e9afcaCheck SQL Server a specified database index fragmentation percentage (SQL): Script Download: Script Download http://gallery.technet.microsoft.com/scriptcenter/Check-SQL-Server-a-a5758043Save attachments from multiple selected items in Outlook (VBA): Script Download: Script Download: http://gallery.technet.microsoft.com/scriptcenter/Save-attachments-from-5b6bf54bRemove Windows Store apps in Windows 8: Script Download: Script Download http://gallery.technet.microsoft.com/scriptcenter/Remove-Windows-Store-Apps-a00ef4a4PCSX-Reloaded: 1.9.94: General changes:Support for compressed audio in cue files. ECM support. OS X changes:32-bit support has been dropped Partial French and Hungarian translationsDynamics AX 2012 R2 Kitting: AX 2012 R2 CU7 release of Kitting: Here is the AX 2012 R2 CU7 release of kitting. Released both as a XPO and a model.PantheR's GraphX for .NET: GraphX for .NET RELEASE v1.0.1: PLEASE RATE THIS RELEASE IF YOU LIKED IT! THANKS! :) RELEASE 1.0.1 + Changed ExportToImage() parameters: added useZoomControlSurface param that enables zoom control parent visual space to be used for export instead whole GraphArea panel. Using this technique it is possible to export graphs with negative vertices coordinates. + Added common interface IZoomControl for all included Zoom controls + Added new method GraphArea.GenerateGraph() that accepts only optional parameters and will use in...VidCoder: 1.5.12 Beta: Added an option to preserve Created and Last Modified times when converting files. In Options -> Advanced. Added an option to mark an automatically selected subtitle track as "Default". Updated HandBrake core to SVN 5878. Fixed auto passthrough not applying just after switching to it. Fixed bug where preset/profile/tune could disappear when reverting a preset.Toolbox for Dynamics CRM 2011/2013: XrmToolBox (v1.2013.9.25): XrmToolbox improvement Correct changing connection from the status dropdown Tools improvement Updated tool Audit Center (v1.2013.9.10) -> Publish entities Iconator (v1.2013.9.27) -> Optimized asynchronous loading of images and entities MetadataDocumentGenerator (v1.2013.11.6) -> Correct system entities reading with incorrect attribute type Script Manager (v1.2013.9.27) -> Retrieve only custom events SiteMapEditor (v1.2013.11.7) -> Reset of CRM 2013 SiteMap ViewLayoutReplicator (v1.201...Microsoft SQL Server Product Samples: Database: SQL Server 2014 CTP2 In-Memory OLTP Sample, based: This sample showcases the new In-Memory OLTP feature, which is part of SQL Server 2014 CTP2. It shows the new memory-optimized tables and natively-compiled stored procedures, and can be used to show the performance benefit of in-memory OLTP. Installation instructions for the sample are included in the file ‘awinmemsample.doc’, which is part of the download. You can ask a question about this sample at the SQL Server Samples Forum Composite C1 CMS - Open Source on .NET: Composite C1 4.1: Composite C1 4.1 (4.1.5058.34326) Write a review for this release - help us improve, recommend us. Getting started If you are new to Composite C1 and want to install it: http://docs.composite.net/Getting-started What's new in Composite C1 4.1 The following are highlights of major changes since Composite C1 4.0: General user features: Drag-and-drop images and files like PDF and Word directly from own your desktop and folders into page content Allow you to install Composite Form Builder ...CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.9.0: Implemented Recent Scripts list Added checking for plugin updates from AboutBox Multiple formatting improvements/fixes Implemented selection of the CLR version when preparing distribution package Added project panel button for showing plugin shortcuts list Added 'What's New?' panel Fixed auto-formatting scrolling artifact Implemented navigation to "logical" file (vs. auto-generated) file from output panel To avoid the DLLs getting locked by OS use MSI file for the installation.Social Network Importer for NodeXL: SocialNetImporter(v.1.9.1): This new version includes: - Include me option is back - Fixed the login bug reported latelyVeraCrypt: VeraCrypt version 1.0c: Changes between 1.0b and 1.0c (11 November 2013) : Set correctly the minimum required version in volumes header (this value must always follow the program version after any major changes). This also solves also the hidden volume issueCaptcha MVC: Captcha MVC 2.5: v 2.5: Added support for MVC 5. The DefaultCaptchaManager is no longer throws an error if the captcha values was entered incorrectly. Minor changes. v 2.4.1: Fixed issues with deleting incorrect values of the captcha token in the SessionStorageProvider. This could lead to a situation when the captcha was not working with the SessionStorageProvider. Minor changes. v 2.4: Changed the IIntelligencePolicy interface, added ICaptchaManager as parameter for all methods. Improved font size ...Duplica: duplica 0.2.498: this is first stable releaseDNN Blog: 06.00.01: 06.00.01 ReleaseThis is the first bugfix release of the new v6 blog module. These are the changes: Added some robustness in v5-v6 scripts to cater for some rare upgrade scenarios Changed the name of the module definition to avoid clash with Evoq Social Addition of sitemap providerVG-Ripper & PG-Ripper: VG-Ripper 2.9.50: changes NEW: Added Support for "ImageHostHQ.com" links NEW: Added Support for "ImgMoney.net" links NEW: Added Support for "ImgSavy.com" links NEW: Added Support for "PixTreat.com" links Bug fixesNew Projects3389????? Wpf: 3389?????BitwiseEncoding: Bitwise encodeing with a key and XOR function.C++ language Tests: Just some tests on C++ language features.Check SQL Server a specified database index fragmentation percentage (SQL): This T-SQL sample script illustrates how to check index fragmentation of a specified database in SQL Server. Generate report of user mailbox size for Exchange 2010: This script could be used to export mailboxes’ information to a CSV file, including SamAccountName, DisplayName, TotalItemSize. IUAIMS: AI managment system MineCraftMODDevelopSupportKit: MineCraftMOD?????????? MineCraftMOD development integrated assistance systemRecording Audio in the Browser and Uploading it with ASP.NET MVC: This project is described on blog.falafel.comRemove Windows Store apps in Windows 8: This script can be used to remove multiple Windows Store apps from a user account in Windows 8. It provides a list of installed Windows Store apps. You can speSave attachments from multiple selected items in Outlook (VBA): This VBA sample illustrates how to save attachments from multiple selected items in Outlook.SMW: El presente proyecto es una aplicación orientada al manejo de información de la empresa Jamecl que se encarga del alquiler de camionetasSS-eye-S: An easy to use simplified API surrounding the SSIS components to allow the creation of SSIS packages within code.STAR FOX XNA: Remake of a classic videogame. In this case, that videogame will be Star Fox (1993) for SNES game console. wooyang: ???

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  • Removing 301 redirect from site root

    - by Jon Clements
    I'm having a look at a friends website (a fairly old PHP based one) which they've been advised needs re-structuring. The key points being: URLs should be lower case and more "friendly". The root of the domain should be not be re-directed. The first point I'm happy with (and the URLs needed tidying up anyway) and have a draft plan of action, however the second is baffling me as to not only the best way to do it, but also whether it should be done. Currently http://www.example.com/ is redirected to http://www.example.com/some-link-with-keywords/ using the follow index.php in the root of the Apache2 instance. <?php $nextpage = "some-link-with-keywords/"; header( "HTTP/1.1 301 Moved Permanently" ); header( "Status: 301 Moved Permanently" ); header("Location: $nextpage"); exit(0); // This is Optional but suggested, to avoid any accidental output ?> As far as I'm aware, this has been the case for around three years -- and I'm sorely tempted to advise to not worry about it. It would appear taking off the 301 could: Potentially affect page ranking (as the 'homepage' would disappear - although it couldn't disappear because of the next point...) Introduce maintainance issues as existing users would still have the re-directed page in their cache Following the above, introduce duplicate content Confuse Google/other SE's as to what the homepage actually is now I may be over-analysing this but I have a feeling it's not as simple as removing the 301 from the root, and 301'ing the previous target to the root... Any suggestions (including it's not worth it) are sincerely appreciated.

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  • What's the proper term for a function inverse to a constructor - to unwrap a value from a data type?

    - by Petr Pudlák
    Edit: I'm rephrasing the question a bit. Apparently I caused some confusion because I didn't realize that the term destructor is used in OOP for something quite different - it's a function invoked when an object is being destroyed. In functional programming we (try to) avoid mutable state so there is no such equivalent to it. (I added the proper tag to the question.) Instead, I've seen that the record field for unwrapping a value (especially for single-valued data types such as newtypes) is sometimes called destructor or perhaps deconstructor. For example, let's have (in Haskell): newtype Wrap = Wrap { unwrap :: Int } Here Wrap is the constructor and unwrap is what? The questions are: How do we call unwrap in functional programming? Deconstructor? Destructor? Or by some other term? And to clarify, is this/other terminology applicable to other functional languages, or is it used just in the Haskell? Perhaps also, is there any terminology for this in general, in non-functional languages? I've seen both terms, for example: ... Most often, one supplies smart constructors and destructors for these to ease working with them. ... at Haskell wiki, or ... The general theme here is to fuse constructor - deconstructor pairs like ... at Haskell wikibook (here it's probably meant in a bit more general sense), or newtype DList a = DL { unDL :: [a] -> [a] } The unDL function is our deconstructor, which removes the DL constructor. ... in The Real World Haskell.

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  • CheckMemoryAllocationGame Sample

    - by Michael B. McLaughlin
    Many times I’ve found myself wondering how much GC memory some operation allocates. This is primarily in the context of XNA games due to the desire to avoid generating garbage and thus triggering a GC collection. Many times I’ve written simple programs to check allocations. I did it again recently. It occurred to me that many XNA developers find themselves asking this question from time to time. So I cleaned up my sample and published it on my website. Feel free to download it and put it to use. It’s rather thoroughly commented. The location where you insert the code you wish to check is in the Update method found in Game1.cs. The default that I put in is a line of code that generates a new Guid using Guid.NewGuid (which, if you’re curious, does not create any heap allocations). Read all of the comments in the Update method (at the very least) to make sure that your code is measured properly. It’s important to make sure that you meaningfully reference any thing you create after the second call to get the memory or else (in Release configuration at least) you will likely get incorrect results. Anyway, it should make sense when you read the comments and if not, feel free to post a comment here or ask me on Twitter. You can find my utilities and code samples page here: http://www.bobtacoindustries.com/developers/utils/Default.aspx To download CheckMemoryAllocationGame’s source code directly: http://www.bobtacoindustries.com/developers/utils/CheckMemoryAllocationGame.zip (If you’re looking to do this outside of the context of an XNA game, the measurement code in the Update method can easily be adapted into, e.g., a C# Windows Console application. In the past I mostly did that, actually. But I didn’t feel like adding references to all the XNA assemblies this time and… anyway, if you want you can easily convert it to a console application. If there’s any demand for it, I’ll do it myself and update this post when I get a chance.)

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  • How to treat your genius team-mate [closed]

    - by Shiplu
    I am soon going to be in a team where a very talented programmer works. Everyone int the company likes him as he knows a lot of thing and does a lot of programming. The PM and the CEO likes him a lot. I am his fan as a programmer. But as a team mate? I always try to avoid him. The reason is, in the very early days of our company our CEO used to choose both of us in a same team we worked together. Then I had many terrible experiences. Most of the time he is doing others work. When team leader breaks the work load and distributes it, He used to work more than a workday everyday and also doing my own work. The result was same duplicate code. He is not working my working finishing his own, he is doing it in the middle. how do you treat such team-mates.

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  • Am I wrong to disagree with A Gentle Introduction to symfony's template best practices?

    - by AndrewKS
    I am currently learning symfony and going through the book A Gentle Introduction to symfony and came across this section in "Chapter 4: The Basics of Page Creation" on creating templates (or views): "If you need to execute some PHP code in the template, you should avoid using the usual PHP syntax, as shown in Listing 4-4. Instead, write your templates using the PHP alternative syntax, as shown in Listing 4-5, to keep the code understandable for non-PHP programmers." Listing 4-4 - The Usual PHP Syntax, Good for Actions, But Bad for Templates <p>Hello, world!</p> <?php if ($test) { echo "<p>".time()."</p>"; } ?> (The ironic thing about this is that the echo statement would look even better if time was a variable declared in the controller because then you could just embed the variable in the string instead of concatenating) Listing 4-5 - The Alternative PHP Syntax, Good for Templates <p>Hello, world!</p> <?php if ($test): ?> <p><?php echo time(); ?> </p><?php endif; ?> I fail to see how listing 4-5 makes the code "understandable for non-PHP programmers", and its readability is shaky at best. 4-4 looks much more readable to me. Are there any programmers who are using symfony that write their templates like those in 4-4 rather than 4-5? Are there reasons I should use one over the other? There is the very slim chance that somewhere down the road someone less technical could be editing it the template, but how does 4-5 actually make it more understandable to them?

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  • How to make it so units don't stack up in one location?

    - by Daggio
    So I'm making a game in AS3, it's a strategy DotA-like game (for flash game equivalent, there's UDE) so far so good, I have the A* pathfinding algorithm all sorted out and the minion units move to the desired location as I want them to be. The problem a rise when a unit stops in a node that has already occupied by another friendly unit. Both (or more than two) of them stacks up in one location, it looks like they're one unit. I want to add collision detection so when they collide they don't stack up together. But now they stop when they collide on they way to a node. This isn't good because they won't move at all midway (they won't respond to enemy attacks like that). I've added a deltatime so they only stopped for 2 seconds before they move again to their designated designation. This moves them again but they flicker. Not how I want it. So, like the title said. How to make more than one units don't stack up in a node? And if possible, how to make them not flicker while moving (it's good if they can tell other friendly units on the way and avoid them accordingly)?

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  • CodePlex Daily Summary for Monday, October 14, 2013

    CodePlex Daily Summary for Monday, October 14, 2013Popular ReleasesAD ACL Scanner: 1.3.2: Minor bug fixed: Powershell 4.0 will report: Select—Object: Parameter cannot be processed because the parameter name p is ambiguous.Json.NET: Json.NET 5.0 Release 7: New feature - Added support for Immutable Collections New feature - Added WriteData and ReadData settings to DataExtensionAttribute New feature - Added reference and type name handling support to extension data New feature - Added default value and required support to constructor deserialization Change - Extension data is now written when serializing Fix - Added missing casts to JToken Fix - Fixed parsing large floating point numbers Fix - Fixed not parsing some ISO date ...Fast YouTube Downloader: YouTube Downloader 2.2.0: YouTube Downloader 2.2.0VidCoder: 1.5.8 Beta: Added hardware acceleration options: Bicubic OpenCL scaling algorithm, QSV decoding/encoding and DXVA decoding. Updated HandBrake core to SVN 5834. Updated VidCoder setup icon. Fixed crash when choosing the mp4v2 container on x86 and opening on x64. Warning: the hardware acceleration features require specific hardware or file types to work correctly: QSV: Need an Intel processor that supports Quick Sync Video encoding, with a monitor hooked up to the Intel HD Graphics output and the lat...ASP.net MVC Awesome - jQuery Ajax Helpers: 3.5.2: version 3.5.2 - fix for setting single value to multivalue controls - datepicker min max date offset fix - html encoding for keys fix - enable Column.ClientFormatFunc to be a function call that will return a function version 3.5.1 - fixed html attributes rendering - fixed loading animation rendering - css improvements version 3.5 ========================== - autosize for all popups ( can be turned off by calling in js awe.autoSize = false ) - added Parent, Paremeter extensions ...Coevery - Free ASP.NET CRM: Coevery_WebApp: it just for publish to microsoft web app gellaryWsus Package Publisher: Release v1.3.1310.12: Allow the Update Creation Wizard to be set in full screen mode. Fix a bug which prevent WPP to Reset Remote Sus Client ID. Change the behavior of links in the Update Detail Viewer. Left-Click to open, Right-Click to copy to the Clipboard.TerrariViewer: TerrariViewer v7 [Terraria Inventory Editor]: This is a complete overhaul but has the same core style. I hope you enjoy it. This version is compatible with 1.2.0.3 Please send issues to my Twitter or https://github.com/TJChap2840WDTVHubGen - Adds Metadata, thumbnails and subtitles to WDTV Live Hubs: WDTVHubGen.v2.1.6.maint: I think this covers all of the issues. new additions: fixed the thumbnail problem for backgrounds. general clean up and error checking. need to get this put through the wringer and all feedback is welcome.BIDS Helper: BIDS Helper 1.6.4: This BIDS Helper release brings the following new features and fixes: New Features: A new Bus Matrix style report option when you run the Printer Friendly Dimension Usage report for an SSAS cube. The Biml engine is now fully in sync with the supported subset of Varigence Mist 3.4. This includes a large number of language enhancements, bugfixes, and project deployment support. Fixed Issues: Fixed Biml execution for project connections fixing a bug with Tabular Translations Editor not a...Free language translator and file converter: Free Language Translator 3.4: fixe for new version look up.MoreTerra (Terraria World Viewer): MoreTerra 1.11.3: =========== =New Features= =========== New Markers added for Plantera's Bulb, Heart Fruits and Gold Cache. Markers now correctly display for the gems found in rock debris on the floor. =========== =Compatibility= =========== Fixed header changes found in Terraria 1.0.3.1Dynamics AX 2012 R2 Kitting: First Beta release of Kitting: First Beta release of Kitting Install by using XPO or Models.C# Intellisense for Notepad++: Release v1.0.8.0: - fixed document formatting artifacts To avoid the DLLs getting locked by OS use MSI file for the installation.CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.8.0: - fixed document formatting artifacts To avoid the DLLs getting locked by OS use MSI file for the installation.Generic Unit of Work and Repositories Framework: v2.0: Async methods for Repostiories - Ivan (@ifarkas) OData Async - Ivan (@ifarkas) Glimpse MVC4 workig with MVC5 Glimpse EF6 Northwind.Repostiory Project (layer) best practices for extending the Repositories Northwind.Services Project (layer), best practices for implementing business facade Live Demo: http://longle.azurewebsites.net/Spa/Product#/list Documentation: http://blog.longle.net/2013/10/09/upgrading-to-async-with-entity-framework-mvc-odata-asyncentitysetcontroller-kendo-ui-gli...Media Companion: Media Companion MC3.581b: Fix in place for TVDB xml issue. New* Movie - General Preferences, allow saving of ignored 'The' or 'A' to end of movie title, stored in sorttitle field. * Movie - New Way for Cropping Posters. Fixed* Movie - Rename of folders/filename. caught error message. * Movie - Fixed Bug in Save Cropped image, only saving in Pre-Frodo format if Both model selected. * Movie - Fixed Cropped image didn't take zoomed ratio into effect. * Movie - Separated Folder Renaming and File Renaming fuctions durin...(Party) DJ Player: DJP.124.12: 124.12 (Feature implementation completed): Changed datatype of HistoryDateInfo from string to DateTime New: HistoryDateInfoConverter for the listbox Improved: HistoryDateInfoDeleter, HistoryDateInfoLoader, HistoryDateInfoAsynchronizer, HistoryItemLoader, HistoryItemsToHistoryDateInfoConverterSmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 1.2.0: HighlightsMulti-store support "Trusted Shops" plugins Highly improved SmartStore.biz Importer plugin Add custom HTML content to pages Performance optimization New FeaturesMulti-store-support: now multiple stores can be managed within a single application instance (e.g. for building different catalogs, brands, landing pages etc.) Added 3 new Trusted Shops plugins: Seal, Buyer Protection, Store Reviews Added Display as HTML Widget to CMS Topics (store owner now can add arbitrary HT...NuGet: NuGet 2.7.1: Released October 07, 2013. Release notes: http://docs.nuget.org/docs/release-notes/nuget-2.7.1 Important note: After downloading the signed build of NuGet.exe, if you perform an update using the "nuget.exe update -self" command, it will revert back to the unsigned build.New Projectsaigiongai: aigiongaiArtificial LIfe BEing - ALIBE: An Autonomous Arduino Robot based on a 4 wheel electric RC style vehicle equipped w/ various sensors and reactionary devices powered by Arduino Mega. BH Auto-injector: This ia a BH hack injector developed for r/SlashDiablo. For more information visit: http://www.reddit.com/r/slashdiablo BloxServer: A server for a game currently in DevBugNet Premium: BugNet Premium is extended version of open source defect tracking tool BugNetCASP Editor: CASP Editor hosted at SimlogicalGrace: Grace is an Dependency Injection Container as well as a couple other services like Data Transformation Service, Validation Service, and Reflection Service.Halogy v1.2 CE1.0: Halogy v1.2 Community Edition v1.0Hot Likes: Simple web Application Like Facebook and TwitterHyper-V Backup.NET: TestIndexedList: This library helps you to create lists with large amount of data and do high speed searches on your data. Kinect Skeleton Stream to BVH Converter: The program converts the skeleton data stream into BVH.Mama Goose's Birthday & Anniversary Calendar: This is a simple calendar that allows entering birthdays and anniversaries and to print the calendar for the year or month.MQL to FDK converter with migration toolkit: "MQL to FDK" project provides an easy and convenient way for conversion of MQL advisers to C# and launching them on FDK.Produzr: Produzr is a very simple CMS without a high learning curve.PSWFWeb - PowerShell Workflow WebConsole: A PSWorkflow job managersacm: naSave Cleaner: Sims 3 save cleanerSimple AES file appender: Simple AES file appenderSims 3 Package Viewer: Sims 3 ProjectsxBot Framework: xBot Framework is a dot Net framework for building a bot for use with Reddit.com.

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  • One-week release cycle: how do I make this feasible?

    - by Arkaaito
    At my company (3-yr-old web industry startup), we have frequent problems with the product team saying "aaaah this is a crisis patch it now!" (doesn't everybody?) This has an impact on the productivity (and morale) of engineering staff, self included. Management has spent some time thinking about how to reduce the frequency of these same-day requests and has come up with the solution that we are going to have a release every week. (Previously we'd been doing one every two weeks, which usually slipped by a couple of days or so.) There are 13 developers and 6 local / 9 offshore testers; the theory is that only 4 developers (and all testers) will work on even-numbered releases, unless a piece of work comes up that really requires some specific expertise from one of the other devs. Each cycle will contain two days of dev work and two days of QA work (plus 1 day of scoping / triage / ...). My questions are: (a) Does anyone have experience with this length of release cycle? (b) Has anyone heard of this length of release cycle even being attempted? (c) If (a) or (b), how on Earth do you make it work? (Any pitfalls to avoid, etc., are also appreciated.) (d) How can we minimize the damage if this effort fails?

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  • Object pools for efficient resource management

    - by GameDevEnthusiast
    How can I avoid using default new() to create each object? My previous demo had very unpleasant framerate hiccups during dynamic memory allocations (usually, when arrays are resized), and creating lots of small objects which often contain one pointer to some DirectX resource seems like an awful lot of waste. I'm thinking about: Creating a master look-up table to refer to objects by handles (for safety & ease of serialization), much like EntityList in source engine Creating a templated object pool, which will store items contiguously (more cache-friendly, fast iteration, etc.) and the stored elements will be accessed (by external systems) via the global lookup table. The object pool will use the swap-with-last trick for fast removal (it will invoke the object's ~destructor first) and will update the corresponding indices in the global table accordingly (when growing/shrinking/moving elements). The elements will be copied via plain memcpy(). Is it a good idea? Will it be safe to store objects of non-POD types (e.g. pointers, vtable) in such containers? Related post: Dynamic Memory Allocation and Memory Management

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  • How do I keep a 3D model on the screen in OpenGL?

    - by NoobScratcher
    I'm trying to keep a 3D model on the screen by placing my glDrawElement functions inside the draw function with the declarations at the top of .cpp. When I render the model, the model attaches it self to the current vertex buffer object. This is because my whole graphical user interface is in 2D quads except the window frame. Is there a way to avoid this from happening? or any common causes of this? Creating the file object: int index = IndexAssigner(1, 1); //make a fileobject and store list and the index of that list in a c string ifstream file (list[index].c_str() ); //Make another string //string line; points.push_back(Point()); Point p; int face[4]; Model rendering code: int numfloats = 4; float* point=reinterpret_cast<float*>(&points[0]); int num_bytes=numfloats*sizeof(float); cout << "Size Of Point" << sizeof(Point) << endl; GLuint vertexbuffer; glGenVertexArrays(1, &vao[3]); glGenBuffers(1, &vertexbuffer); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer); glBufferData(GL_ARRAY_BUFFER, points.size()*sizeof(points), points.data(), GL_STATIC_DRAW); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, num_bytes, &points[0]); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, points.size(), &points[0]); glEnableClientState(GL_INDEX_ARRAY); glIndexPointer(GL_FLOAT, faces.size(), faces.data()); glEnableVertexAttribArray(0); glDrawElements(GL_QUADS, points.size(), GL_UNSIGNED_INT, points.data()); glDrawElements(GL_QUADS, faces.size(), GL_UNSIGNED_INT, faces.data());

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  • Set up Work Manager Shutdown Trigger in WebLogic Server 10.3.4 Using WLST

    - by adejuanc
    WebLogic Server's Work Managers provide a way to control work and allocated threads. You can set different scheduling guidelines for different applications, depending on your requirements. There is a default self-tuning Work Manager, but you might want to set up a custom work manager in some circumstances: for example, when you want the server to prioritize one application over another when a response time goal is required, or when a minimum thread constraint is needed to avoid deadlock. The Work Manager Shutdown Trigger is a tool to help with stuck threads in which will do the following: Shut down the Work Manager. Move the application to Admin State (not active). Change the Server instance health state to failed. Example of a Shutdown Trigger set on the config.xml for your domain: <work-manager>   <name>stuckthread_workmanager</name>   <work-manager-shutdown-trigger>     <max-stuck-thread-time>30</max-stuck-thread-time>     <stuck-thread-count>2</stuck-thread-count>   </work-manager-shutdown-trigger> </work-manager> Understand that any misconfiguration on the Work Manager can lead to poor performance on the server. Any changes must be done and tested before going to production. How can one create a WorkManagerShutdownTrigger for WLS 10.3.4 using WLST? You should be able to create a WorkManagerShutdownTrigger using WLST by following these steps: edit() startEdit() cd('/SelfTuning/mydomain/WorkManagers') create('myWM','WorkManager') cd('myWM/WorkManagerShutdownTrigger') create('myWMst','WorkManagerShutdownTrigger') cd('myWMst') ls()

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  • Upcoming: Oracle Advanced Benefits Advisor Webcasts Announced

    - by user793553
    Oracle support is pleased to announce a new webcast covering the Open Enrollment functionality in Oracle Advanced Benefits.  The webcast is repeated on three different dates, in order to make attendance easier, whatever timezone you operate in. These one-hour sessions are recommended for technical and functional users who will be having an Open Enrollment cycle in the next 12 months.  The session will review the best proactive practices recommended by Oracle Support regardless of when your Open Enrollment takes place.  It will review planning, patching, data corruption and critical checklists. TOPICS WILL INCLUDE: Planning Ahead for Open Enrollment testing Required Patches Test performance Avoid major patching/updates Data corruption issues A short, live demonstration (only if applicable) and question and answer period will be included.  Below is the schedule for the webcasts.  The same can be found in the MyOracleSupport Document Advisor Webcast Current Schedule Doc ID 740966.1 Please follow the links to register for your chosen session. Webcast Topic and Description Registration Details Date and Time Best Benefits Practices for Open Enrollment Session 3   Doc ID 1489318.1 October 17, 2012 at 16:00 US EST Best Benefits Practices for Open Enrollment Session 4   Doc ID 1489319.1 October 31, 2012 at 16:00 US EST Product Enhancements in R12.1.3 RUP 5 Session 2   Doc ID 1489320.1 November 07, 2012 at 16:00 US EST

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  • How to Archive, Search, and View Your Tweet Statistics with ThinkUp

    - by YatriTrivedi
    Worried about archiving your tweets? Want a more powerful search? Want to see your tweet statistics? You can do all of that and more by installing ThinkUp on your home server. ThinkUp is a brilliant application (currently in beta) that will archive all of your tweets, your replies, responses, etc. so that you can search through them and find out some helpful usage statistics. It has quite a few plugins, including one that adds full Facebook support, too. It’s designed to be installed on a LAMP server; that is, Linux, Apache, MySQL, and PHP is what will provide the backbone for it. While it’s possible to install it on a Windows- or Mac-based machine, it’s most easily handled in Linux, so we’ll be using Ubuntu to show you how to get it up and running. It’s in very active development by the founder, Gina Trapani, and by many users in the community Latest Features How-To Geek ETC How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop What is the Internet? From the Today Show January 1994 [Historical Video] Take Screenshots and Edit Them in Chrome and Iron Using Aviary Screen Capture Run Android 3.0 on a Hacked Nook Google Art Project Takes You Inside World Famous Museums Emerald Waves and Moody Skies Wallpaper Change Your MAC Address to Avoid Free Internet Restrictions

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  • CodePlex Daily Summary for Tuesday, August 05, 2014

    CodePlex Daily Summary for Tuesday, August 05, 2014Popular ReleasesGMare: GMare Beta 1.3: Fixed: Sprites not being read inLib.Web.Mvc & Yet another developer blog: Lib.Web.Mvc 6.4.2: Lib.Web.Mvc is a library which contains some helper classes for ASP.NET MVC such as strongly typed jqGrid helper, XSL transformation HtmlHelper/ActionResult, FileResult with range request support, custom attributes and more. Release contains: Lib.Web.Mvc.dll with xml documentation file Standalone documentation in chm file and change log Library source code Sample application for strongly typed jqGrid helper is available here. Sample application for XSL transformation HtmlHelper/ActionRe...Virto Commerce Enterprise Open Source eCommerce Platform (asp.net mvc): Virto Commerce 1.11: Virto Commerce Community Edition version 1.11. To install the SDK package, please refer to SDK getting started documentation To configure source code package, please refer to Source code getting started documentation This release includes many bug fixes and minor improvements. More details about this release can be found on our blog at http://blog.virtocommerce.com.Json.NET: Json.NET 6.0 Release 4: New feature - Added Merge to LINQ to JSON New feature - Added JValue.CreateNull and JValue.CreateUndefined New feature - Added Windows Phone 8.1 support to .NET 4.0 portable assembly New feature - Added OverrideCreator to JsonObjectContract New feature - Added support for overriding the creation of interfaces and abstract types New feature - Added support for reading UUID BSON binary values as a Guid New feature - Added MetadataPropertyHandling.Ignore New feature - Improv...Aitso-a platform for spatial optimization and based on artificial immune systems: Aitso_0.14.08.01: Aitso0.14.08.01Installer.zipVidCoder: 1.5.24 Beta: Added NL-Means denoiser. Updated HandBrake core to SVN 6254. Added extra error handling to DVD player code to avoid a crash when the player was moved.EasyMR: v1.0: 1 ????????? 2 ????????? 3 ??????? ????????????????????,???????????????,???????????PowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.1.5: *Added Send-Keys function to send a sequence of keys to an application window (Thanks to mmashwani) *Added 3 optimization/stability improvements to Execute-Process following MS best practice (Thanks to mmashwani) *Fixed issue where Execute-MSI did not use value from XML file for uninstall but instead ran all uninstalls silently by default *Fixed error on 1641 exit code (should be a success like 3010) *Fixed issue with error handling in Invoke-SCCMTask *Fixed issue with deferral dates where th...Facebook Graph Toolkit: Facebook Graph Toolkit 5.0.493: updated to Graph Api v2.0 updated class definitions according to latest documentation fixed a potential memory leak causing socket exhaustion LINQ to FQL simplified usage performance improvement added missing constructorsCrashReporter.NET : Exception reporting library for C# and VB.NET: CrashReporter.NET 1.4: Added French, Italian, German, Russian and Spanish translation. Added DeveloperMessage field so developers can send value of variables or other details they want along with crash report. Fixed bug where subject of crash report email was affected by translation. Fixed bug where extension is not added in SaveFileDialog while saving crash report.AutoUpdater.NET : Auto update library for VB.NET and C# Developer: AutoUpdater.NET 1.3: Fixed problem in DownloadUpdateDialog where download continues even if you close the dialog. Added support for new url field for 64 bit application setup. AutoUpdater.NET will decide which download url to use by looking at the value of IntPtr.Size. Added German translation provided by Rene Kannegiesser. Now developer can handle update logic herself using event suggested by ricorx7. Added italian translation provided by Gianluca Mariani. Fixed bug that prevents Application from exiti...Windows Embedded Board Support Package for BeagleBone: WEC2013 Beaglebone Black 03.02.00: Demo image. Runs on BeagleBone White and Black. On BeagleBone Black works with uSD or eMMC based images. XAML support added. SDK and demo tests included. New SDK refresh (uninstall old version first) IoT M2MQTT client built in. Built and maintained in the U.S.A.!Essence#: Philemon-3 (Alpha Build 19): The Philemon-3 release corrects a problem with the script of the NSIS installation program generator used to build the installer for the previous release. That issue could have been addressed by simply fixing the script and then regenerating the installation program, but a) it was judged to be less work to create a new release based on the current development code, and b) a new release does a better job of communicating the fact that the installation program for the previous release is broken...SEToolbox: SEToolbox 01.041.012 Release 1: Added voxel material textures to read in with mods. Fixed missing texture replacements for mods. Fixed rounding issue in raytrace code. Fixed repair issue with corrupt checkpoint file. Fixed issue with updated SE binaries 01.041.012 using new container configuration.Continuous Affect Rating and Media Annotation: CARMA v6.02: Compiled as v6.02 for MCR 8.3 (2014a) 32-bit Windows version Ratings will now only be saved for full seconds (e.g., a 90.2s video will now yield 90 ratings instead of 91 ratings). This should be more transparent to users and ensure consistency in the number of ratings output by different computers. Separated the XLS and XLSX output formats in the save file drop-down box. This should be more transparent to users than having to add the appropriate extension.Magick.NET: Magick.NET 6.8.9.601: Magick.NET linked with ImageMagick 6.8.9.6 Breaking changes: - Changed arguments for the Map method of MagickImage. - QuantizeSettings uses Riemersma by default.Wallpapr: Wallpapr 1.7: Fixed the "Prohibited" message (Flickr upgraded their API to SSL-only).DbEntry.Net (Leafing Framework): DbEntry.Net 4.2: DbEntry.Net is a lightweight Object Relational Mapping (ORM) database access compnent for .Net 4.0+. It has clearly and easily programing interface for ORM and sql directly, and supoorted Access, Sql Server, MySql, SQLite, Firebird, PostgreSQL and Oracle. It also provide a Ruby On Rails style MVC framework. Asp.Net DataSource and a simple IoC. DbEntry.Net.v4.2.Setup.zip include the setup package. DbEntry.Net.v4.2.Src.zip include source files and unit tests. DbEntry.Net.v4.2.Samples.zip ...Azure Storage Explorer: Azure Storage Explorer 6 Preview 1: Welcome to Azure Storage Explorer 6 Preview 1 This is the first release of the latest Azure Storage Explorer, code-named Phoenix. What's New?Here are some important things to know about version 6: Open Source Now being run as a full open source project. Full source code on CodePlex. Collaboration encouraged! Updated Code Base Brand-new code base (WPF/C#/.NET 4.5) Visual Studio 2013 solution (previously VS2010) Uses the Task Parallel Library (TPL) for asynchronous background operat...Wsus Package Publisher: release v1.3.1407.29: Updated WPP to recognize the very latest console version. Some files was missing into the latest release of WPP which lead to crash when trying to make a custom update. Add a workaround to avoid clipboard modification when double-clicking on a label when creating a custom update. Add the ability to publish detectoids. (This feature is still in a BETA phase. Packages relying on these detectoids to determine which computers need to be updated, may apply to all computers).New ProjectsAPS - Folha de Pagamento: Folha de PagamentoCIS470 Metrics Tracking: A data driven application designed to display various project progress metrics and reports based off of data. CIS470 Metrics Tracking DeVry Capstone project.Excel Converter: A great tools to convert MS excel to PDF and vice verse. We plan support both Window and Web version.FreightSoft: A Web Based Shipping and Freight Management SystemGoogle .Net API: Dot Net warp for Google API Services. API Demo, documentation, simple useful tools. Welcome to join us make more google API works on Dot Net World. Google Driver downloader: A free tool to bulk download file from google driver to local box.Omniprogram: OmniprogramOnline OCR: A free to OCR via google APIOnline Resume Parsing Using Aspose.Words for .NET: Online Resume Parsing Using Aspose.Words for .NET. PDF Text Searcher: This application searches for a word from the PDF file name inside the PDF itself.PEIN Framework: A collection of day to day required libraries.Public Components: Public Components, by Danny VarodRole Based View for Microsoft Dynamic CRM 2011 & 2013: Allow admin to configure entity's view based on role.scmactivitytfs: Test project to play with Team Foundation Server.Selfpub.CrmSolution: Tram-pam-pamWindGE: WindGE????DirectX11??????3D???????,????????????????????,???WPF???????。yao's project: a project for personal study

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  • Cocos2d v2.0 and OpenGL 2.0/1.0: where to start

    - by mm24
    I started developing my very first game 3 months ago using Cocos2d 2.0 for iPhone. I am now in the stage where I'd like to add some cool effects to the bullets and some special weapons (see my waveforms question here). I got a good answer in the cocos2d-iphone forum (see this one). Unfortunately I am a bit paralized now. I don't know if I will be overdoing by learning OpengGL 2.0 or if I should just stick ot the old 1.0. There is a good intro on various tutorial's written in Steffen Itterheims blog (see this post). I would like to add to my game: a blur effect to the bullets (here is a tutorial for OpenGL 1.0) a waveform (see above) some realistic water ripples (here is a nice sample code) So now, given that I don't want to overdo things but at the same time I want to achieve those effects, from where should I start? Should I discard the OpenGL 1.0 tutorials? OR should I use only OpenGL 1.0 code? How can I avoid confusion? I mean, it seems that the compiler recognizes both, but that there are some conflictual calls in some circumnstances, I am fairly sure this has some explanation, is there some reference to this somewhere?

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  • Loadbalancing Questions

    - by Van Holtz
    I have been learning networking for about 4 months. Wrote a single standalone Multiplayer server and succeeded with authoritative approach. Now I want to extend it by splitting the single server into clusters to allow even more players to log in to avoid latency issues. Now I have protyped the Loadbalancing server and its running pretty good so far. This is my architecture, I have a master server which acts as a proxy, every sub servers(chat, login, game) connect to the master server as well as all the clients. when a client connects, Client Request: Send Request - MS(Master) - Decides which SS(SubServer) to forward to - Forwards Request to SS - SS - Analyze Message - Send Response to MS - Decides which Client to forward to - Forwards Response to Client Well, it looks like its going through lots of stages. it takes double the time to process the message than a single server approach. i feel like my model isnt the best or i may be wrong. is there any better model or the one they use in professional games? I still want a Master-SubServer approach. I just want to clarify that I'm going in the right direction before writing all my codes. Thanks for any answer :)

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  • Algorithm for detecting windows in a room

    - by user2733436
    I am dealing with the following problem and i was looking to write a Pseudo-code for developing an algorithm that can be generic for such a problem. Here is what i have come up with thus far. STEP 1 In this step i try to get the robot where it maybe placed to the top left corner. Turn Left - If no window or Wall detected keep going forward 1 unit.. if window or wall detected -Turn right -- if no window or Wall detected keep going forward.. if window or wall detected then top left corner is reached. STEP 2 (We start counting windows after we get to this stage to avoid miscounting) I would like to declare a variable called turns as it will help me keep track if robot has gone around entire room. Turns = 4; Now we are facing north and placed on top left corner. while(turns0){ If window or wall detected (if window count++) Turn Right Turn--; While(detection!=wall || detection!=window){ move 1 unit forward Turn left (if window count++) Turn right } } I believe in doing so the robot will go around the entire room and count windows and it will stop once it has gone around the entire room as the turns get decremented. I don't feel this is the best solution and would appreciate suggestions on how i can improve my Pseudo-code. I am not looking for any code just a algorithm on solving such a problem and that is why i have not posted this in stack overflow. I apologize if my Pseudo-code is poorly written please make suggestions if i can improve that as i am new to this. Thanks.

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  • print jobs are held until the VirtualBox guest OS is reboot

    - by broiyan
    Here is the setup: VirtualBox 4.1.20 (which the Help window describes as 4.1.12_Ubuntu) Extension Pack 4.1.20 (for USB support) Windows 7 Home Premium as a guest operating system on VirtualBox Ubuntu 12.04 with dist-upgrade's to September 2012 as the host operating system. Fuji Xerox DocuPrint P205b, which I believe is a GDI printer, connected via USB. The problem is that often print jobs will sit in the print queue and nothing comes out of the printer. The printer status for the first item in the queue will be Printing even though nothing happens. Then upon rebooting Windows, the print jobs get printed, seemingly simultaneous to the rebooting process; that is as Windows reloads. One way to avoid this problem is to reboot Windows with the printer cable attached, and then submit the print jobs. The print jobs get printed in a timely manner. Perhaps VirtualBox has a problem with USB being plug-n-play and hot pluggable. It's not convenient to have the printer plugged in when Windows boots because: One, this is a laptop, and Two, I may be boot Windows for a purpose other than printing and not anticipate needing to print. Are there any recommendable fixes for this problem?

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  • How do you make people accept code review?

    - by user7197
    All programmers have their style of programming. But some of the styles are let’s say... let’s not say. So you have code review to try to impose certain rules for good design and good programming techniques. But most of the programmers don’t like code review. They don’t like other people criticizing their work. Who do they think they are to consider themselves better than me and tell me that this is bad design, this could be done in another way. It works right? What is the problem? This is something they might say (or think but not say which is just as bad if not worse). So how do you make people accept code review without starting a war? How can you convince them this is a good thing; that will only improve their programming skills and avoid a lot of work later to fix and patch a zillion times a thing that hey... "it works"? People will tell you how to make code review (peer-programming, formal inspections etc) what to look for in a code review, studies have been made to show the number of defects that can be discovered before the software hits production etc. But how do you convince programmers to accept a code review?

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  • Does an inexperienced programmer need an IDE?

    - by Torben Gundtofte-Bruun
    Reading this other question makes me wonder if I (as an absolute beginner PHP programmer) should stick with WAMP and Notepad++ or to switch to some IDE like Eclipse. It's understandable that skilled developers will benefit from a big shiny IDE. But why should an absolute beginner use an IDE? Do the benefits outweigh the extra challenge of learning the IDE on top of learning to develop? Update for clarification: My goal is to get some basic programming experience. By choosing PHP and WAMP (and FogBugz and Kiln) I hope to avoid having to navigate the tricky / messy OS specifics and compiling etc. and just focus on basic functionality like an online user registration form. I've got lots of theoretical understanding from university a decade ago but no practical experience. I want to remedy that with a hobby project that would be similar to a real-world sellable web app. There are so many questions to ask. So many pitfalls I probably have to blunder into. This question is just one piece (my first!) of that puzzle.

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  • Adding complexity by generalising: how far should you go?

    - by marcog
    Reference question: http://stackoverflow.com/questions/4303813/help-with-interview-question The above question asked to solve a problem for an NxN matrix. While there was an easy solution, I gave a more general solution to solve the more general problem for an NxM matrix. A handful of people commented that this generalisation was bad because it made the solution more complex. One such comment is voted +8. Putting aside the hard-to-explain voting effects on SO, there are two types of complexity to be considered here: Runtime complexity, i.e. how fast does the code run Code complexity, i.e. how difficult is the code to read and understand The question of runtime complexity is something that requires a better understanding of the input data today and what it might look like in the future, taking the various growth factors into account where necessary. The question of code complexity is the one I'm interested in here. By generalising the solution, we avoid having to rewrite it in the event that the constraints change. However, at the same time it can often result in complicating the code. In the reference question, the code for NxN is easy to understand for any competent programmer, but the NxM case (unless documented well) could easily confuse someone coming across the code for the first time. So, my question is this: Where should you draw the line between generalising and keeping the code easy to understand?

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