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  • Navigation Controller not Pushing/Popping View Controllers

    - by senfo
    I'm working on a view-based iPhone app that has the following flow: search - (list | map) - details To accomplish the transitions between views, I have a UINavigationController, with the search view controller being the root. After a user performs a search, I transition to a view with a segmented control, which acts as a tab to switch between the list and map functionality (per a suggestion from a related question I had). This view contains a UIViewController, which allows me to switch between the list/map view when a user taps the segmented control. I'm fine up until this point. As you can see from the above mentioned flow, I would like to provide the ability to transition into a details view. Each row of my table in the list view contains a details disclosure button for allowing the user to drill down into a details view. The problem is, when I try to push the details view onto the navigation stack, nothing happens. Below is the delegate method (from my list view controller) to handle the details disclosure button being tapped. I've set up break points, so I know the code is running. The navigation controller simply doesn't want to push the detailsController onto the stack (my guess is that I don't have a pointer to the correct UINavigationController). - (void)tableView:(UITableView *)tableView accessoryButtonTappedForRowWithIndexPath:(NSIndexPath *)indexPath { if (detailController == nil) { detailController = [[DetailsViewController alloc] init]; } [self.navigationController pushViewController:detailController animated:YES]; } Assuming I was probably missing a pointer to the navigation controller, I exposed a UINavigation property on my list and map views (navigationController is readonly) and initialized them with a pointer to the navigation controller from my SwitchViewController (the view responsible for switching between list/map views when a user changes the value of the segmented control). Unfortunately, this did not solve the problem. Am I on the right track? If so, how do I see to it that my view has a pointer to the correct navigation controller? Should I add a delegate, which allows me to call a function in the SwitchViewController that transitions into the details view (this seems messy)?

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  • How to run a long task in backgroung in iOS applications?

    - by John Canady
    I am developing an application which requires running a task in background. I am trying this by calling a method which will retrieve(download) data from web server through web services. this method will call some more methods which are in different view controller classes. Here when I tap on home button of device, the method is calling but no further execution of the remaining code. This is the code I have written in (void)applicationDidEnterBackground:(UIApplication )application { UIApplication app = [UIApplication sharedApplication]; UIBackgroundTaskIdentifier bgTask = 0; bgTask = [app beginBackgroundTaskWithExpirationHandler:^{ [app endBackgroundTask:bgTask]; bgTask = UIBackgroundTaskInvalid; }]; // Start the long-running task and return immediately. dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{ // Do the work associated with the task. NSString *updatekey = [[NSUserDefaults standardUserDefaults] objectForKey:@"updatesetting"]; if([updatekey isEqualToString:@"enabled"]) { DataSettingsView *periodicUpdate = [[DataSettingsView alloc] init]; [periodicUpdate updateDataPeriodically]; //[periodicUpdate viewDidLoad]; //[periodicUpdate release]; } [app endBackgroundTask:bgTask]; bgTask = UIBackgroundTaskInvalid; }); } some one please help me in this background execution of long tasks with some example of code. Some help will appreciated and helpful to me.

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  • COCOA: Programatically creating new windows and accessing window objects

    - by Jeffrey Kern
    I'm having an issue with creating new windows in Cocoa. Hypothetically speaking, lets say I have "WindowA" and has a button called "myButton". When you click on "myButton", it runs this code in the following class file: -(void)openFile2:(id)sender { myNextWindow = [[TestWindowController alloc] initWithWindowNibName:@"MainMenu"]; NSString *testString = @"foo"; [myNextWindow showWindow:self]; [myNextWindow setButtonText:testString]; } The code in a nutshell makes a duplicate "WindowA" and shows it. As you can see, this code also runs a method called 'setButtonText', which is this: - (void)setButtonText:(NSString *)passedText { [myButton setTitle:passedText]; } The problem is that when I call this method locally, in the original window - the button text changes (e.g., [self setButtonText:testString]) it works. However, it does not work in the newly created window (e.g., [myNextWindow setButtonText:testString];) When I debug the newly created window, step by step, the 'myButton' value it gives is 0x0. Do I have to manually assign controllers/delegates to the new window? I think the 'myButton' in the code isn't associated to the 'myButton' in the newly created window. How would I fix this problem?

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  • Adding custom UITableViewCell crashes the simulator.

    - by nevva
    Im trying to build my application using a custom UITableViewCell. This is the code in my UIViewController that adds the viewCell to the table: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"------- Tableview --------"); static NSString *MyIdentifier = @"MyIdentifier"; MyIdentifier = @"aCellIdentifier"; MyTableCell *cell = (MyTableCell *)[tableView dequeueReusableCellWithIdentifier:MyIdentifier]; if(cell == nil) { NSArray *[[NSBundle mainBundle] loadNibNamed:@"tblCellView" owner:self options:nil]; cell = tblCell; } [cell setLabelText:[NSString stringWithFormat:@"indexpath.row: %d", indexPath.row]]; //cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:MyIdentifier] autorelease]; return cell; } if i uncomment the line above "return cell" it returns a regular UITableViewCell without any errors, but as soon as i try to implement my custom cell it crashes with this error: ------- Tableview -------- 2010-04-23 11:17:33.163 SogetGolf[26935:40b] * Assertion failure in -[UITableView _createPreparedCellForGlobalRow:withIndexPath:], /SourceCache/UIKit_Sim/UIKit-984.38/UITableView.m:4709 2010-04-23 11:17:33.164 SogetGolf[26935:40b] * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'UITableView dataSource must return a cell from tableView:cellForRowAtIndexPath:' 2010-04-23 11:17:33.165 SogetGolf[26935:40b] Stack: ( ... I have configured the .xib file as one should with the proper outlets. And the identifier of the UITableViewCell corresponds with name im trying to load from NSBundle

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  • Address book Phone number (+45) prefix causing crash!

    - by CCDEV
    Hi Guys... I am having trouble getting phone numbers from the iPhone Addressbook. There is no problem when the number do not contain a country code prefix like +45, but if it does, my app crashes... Is this a known issue? I haven't been able to find anything about it... Thanks EDIT: I get phonenumber like this: -(void)getContact { ABPeoplePickerNavigationController *pp = [[ABPeoplePickerNavigationController alloc] init]; pp.displayedProperties = [NSArray arrayWithObject:[NSNumber numberWithInt:kABPersonPhoneProperty]]; pp.peoplePickerDelegate = self; [self presentModalViewController:pp animated:YES]; [pp release]; } - (void)peoplePickerNavigationControllerDidCancel:(ABPeoplePickerNavigationController *)peoplePicker { // assigning control back to the main controller [self dismissModalViewControllerAnimated:YES]; } - (BOOL)peoplePickerNavigationController:(ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person { return YES; } -(BOOL)peoplePickerNavigationController:(ABPeoplePickerNavigationController *)peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person property:(ABPropertyID)property identifier:(ABMultiValueIdentifier)identifier { ABMultiValueRef phoneProperty = ABRecordCopyValue(person,property); saveString = (NSString *)ABMultiValueCopyValueAtIndex(phoneProperty,identifier); saveString = [saveString stringByReplacingOccurrencesOfString:@" " withString:@""]; nummerTextField.text = saveString; }

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  • My app crash with MFMailComposeViewController and MFMessageComposeViewController when I re-launch it.

    - by Dolwen
    Hello all, I encounter a crash with MFMailComposeViewController, MFMessageComposeViewController and multitasking on IOS 4.2 (both simulator and IPHone 4). Code i use : Class emailClass = (NSClassFromString(@"MFMailComposeViewController")); if( emailClass != nil ) { MFMailComposeViewController * controller = [[emailClass alloc] init]; if([emailClass canSendMail]) { // delegate controller.mailComposeDelegate = self; // subject [controller setSubject:@"Hello All."]; // main message [controller setMessageBody:@"I love Stackoverflow.com !" isHTML:NO]; // adding image attachment // getting path for the image we have in the tutorial project NSString *path = [[NSBundle mainBundle] pathForResource:@"image" ofType:@"png"]; // loading content of the image into NSData NSData *imageData = [NSData dataWithContentsOfFile:path]; // adding the attachment to he message [controller addAttachmentData:imageData mimeType:@"image/png" fileName:@"My Byook image"]; // setting different than the default transition for the modal view controller [controller setModalTransitionStyle:UIModalTransitionStyleCoverVertical]; // show [[CGameStateManager getCurrentGameState] presentModalViewController:controller animated:YES]; } [controller release]; } To close MFMailComposeViewController i use : [[CGameStateManager getCurrentGameState] dismissModalViewControllerAnimated:NO]; Then the app crash on the "dismissModalViewControllerAnimated:" and we can read in the debugger with NSZombieEnabled : * -[UIImage isKindOfClass:]: message sent to deallocated instance 0xb0b9f80 Anyone have an answer to solve my problem ? :) Thx

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  • Regular Expression doesn't match

    - by dododedodonl
    Hi All, I've got a regular expression in my cocoa-touch app (using RegexKitLite). NSString *week = [[NSString alloc] initWithFormat:@"%@", [pageContent stringByReplacingOccurrencesOfRegex:@"<select name=\"week\" class=\"selectbox\" style='width:134' onChange=\"doDisplayTimetable(NavBar, topDir);\">(.+?)<option value=\"(.+?)\">(.+?)</option>" withString:@"$2"]]; I expect it to match with the section of this (what is in NSString pageContent): <span class="selection"> <nobr> Periode<br> <span class="absatz"> &nbsp;<br> </span> <select name="week" class="selectbox" style='width:134' onChange="doDisplayTimetable(NavBar, topDir);"> <option value="14">17-5 - 16-7</option> </select> </nobr> </span> But it doesn't... I need the value of the option, it is possible that there is more than one (in that case I need them both separated by a ,. Can someone help me out? Regards, Dodo

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  • Iphone Core Data Internal Inconsistency

    - by kiyoshi
    This question has something to do with the question I posted here: http://stackoverflow.com/questions/1230858/iphone-core-data-crashing-on-save however the error is different so I am making a new question. Now I get this error when trying to insert new objects into my managedObjectContext: *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '"MailMessage" is not a subclass of NSManagedObject.' But clearly it is: @interface MailMessage : NSManagedObject { .... And when I run this code: NSManagedObjectModel *managedObjectModel = [[self.managedObjectContext persistentStoreCoordinator] managedObjectModel]; NSEntityDescription *entity =[[managedObjectModel entitiesByName] objectForKey:@"MailMessage"]; NSManagedObject *newObject = [[NSManagedObject alloc] initWithEntity:entity insertIntoManagedObjectContext:self.managedObjectContext]; It runs fine when I do not present an MFMailComposeViewController, but if I run this code in the - (void)mailComposeController:(MFMailComposeViewController*)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError*)error { method, it throws the above error when creating the newObject variable. The entity object when I use print object produces the following: (<NSEntityDescription: 0x1202e0>) name MailMessage, managedObjectClassName MailMessage, renamingIdentifier MailMessage, isAbstract 0, superentity name (null), properties { in both cases, so I don't think the managedObjectContext is completely invalid. I have no idea why it would say MailMessage is not a subclass of NSManagedObject at that point, and not at the other. Any help would be appreciated, thanks in advance.

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  • iOS - is it possible to cache CGContextDrawImage?

    - by woot586
    I used the timing profile tool to identify that 95% of the time is spent calling the function CGContextDrawImage. In my app there are a lot of duplicate images repeatably being chopped from a sprite map and drawn to the screen. I was wondering if it was possible to cache the output of CGContextDrawImage in an NSMutableDictionay, then if the same sprite is requested again it can be just pull it from the cache rather than doing all the work of clipping and rendering it again. This is what i’ve got but I have not been to successful: Definitions if(cache == NULL) cache = [[NSMutableDictionary alloc]init]; //Identifier based on the name of the sprite and location within the sprite. NSString* identifier = [NSString stringWithFormat:@"%@-%d",filename,frame]; Adding to cache CGRect clippedRect = CGRectMake(0, 0, clipRect.size.width, clipRect.size.height); CGContextClipToRect( context, clippedRect); //create a rect equivalent to the full size of the image //offset the rect by the X and Y we want to start the crop //from in order to cut off anything before them CGRect drawRect = CGRectMake(clipRect.origin.x * -1, clipRect.origin.y * -1, atlas.size.width, atlas.size.height); //draw the image to our clipped context using our offset rect CGContextDrawImage(context, drawRect, atlas.CGImage); [cache setValue:UIGraphicsGetImageFromCurrentImageContext() forKey:identifier]; UIGraphicsEndImageContext(); Rendering a cached sprite There is probably a better way to render CGImage which is my ultimate caching goal but at the moment I’m just looking to successfully render the cached image out however this has not been successful. UIImage* cachedImage = [cache objectForKey:identifier]; if(cachedImage){ NSLog(@"Cached %@",identifier); CGRect imageRect = CGRectMake(0, 0, cachedImage.size.width, cachedImage.size.height); if (NULL != UIGraphicsBeginImageContextWithOptions) UIGraphicsBeginImageContextWithOptions(imageRect.size, NO, 0); else UIGraphicsBeginImageContext(imageRect.size); //Use draw for now just to see if the image renders out ok CGContextDrawImage(context, imageRect, cachedImage.CGImage); UIGraphicsEndImageContext(); }

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  • Troubles moving a UIView.

    - by Joshua
    I have been trying to move a UIView by following a users touch. I have almost got it to work except for one thing, the UIView keeps flicking between two places. Here's the code I have been using: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"touchDown"); UITouch *touch = [touches anyObject]; firstTouch = [touch locationInView:self.view]; lastTouch = [touch locationInView:self.view]; [self.view setNeedsDisplay]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { InSightViewController *contentView = [[InSightViewController alloc] initWithNibName:@"SubView" bundle:[NSBundle mainBundle]]; [contentView loadView]; UITouch *touch = [touches anyObject]; currentTouch = [touch locationInView:self.view]; if (CGRectContainsPoint(contentView.view.bounds, firstTouch)) { NSLog(@"touch in subView/contentView"); sub.frame = CGRectMake(currentTouch.x - 50.0, currentTouch.y, 130.0, 21.0); } NSLog(@"touch moved"); lastTouch = currentTouch; [self.view setNeedsDisplay]; } And here's what's been happening: http://cl.ly/Sjx

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  • How do I call +class methods in Objective C without referencing the class?

    - by TimM
    I have a series of "policy" objects which I thought would be convenient to implement as class methods on a set of policy classes. I have specified a protocol for this, and created classes to conform to (just one shown below) @protocol Counter +(NSInteger) countFor: (Model *)model; @end @interface CurrentListCounter : NSObject <Counter> +(NSInteger) countFor: (Model *)model; @end I then have an array of the classes that conform to this protocol (like CurrentListCounter does) +(NSArray *) availableCounters { return [[[NSArray alloc] initWithObjects: [CurrentListCounter class],[AllListsCounter class], nil] autorelease]; } Notice how I am using the classes like objects (and this might be my problem - in Smalltalk classes are objects like everything else - I'm not sure if they are in Objective-C?) My exact problem is when I want to call the method when I take one of the policy objects out of the array: id<Counter> counter = [[MyModel availableCounters] objectAtIndex: self.index]; return [counter countFor: self]; I get a warning on the return statement - it says -countFor: not found in protocol (so its assuming its an instance method where I want to call a class method). However as the objects in my array are instances of class, they are now like instance methods (or conceptually they should be). Is there a magic way to call class methods? Or is this just a bad idea and I should just create instances of my policy objects (and not use class methods)?

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  • How can I optimize this loop?

    - by Moshe
    I've got a piece of code that returns a super-long string that represents "search results". Each result is represented by a double HTML break symbol. For example: Result1<br><br>Result 2<br><br>Result3 I've got the following loop that takes each result and puts it into an array, stripping out the break indicator, "kBreakIndicator" (<br><br>). The problem is that this lopp takes way too long to execute. With a few results it's fine, but once you hit a hundred results, it's about 20-30 seconds slower. It's unacceptable performance. What can I do to improve performance? Here's my code: content is the original NSString. NSMutableArray *results = [[NSMutableArray alloc] init]; //Loop through the string of results and take each result and put it into an array while(![content isEqualToString:@""]){ NSRange rangeOfResult = [content rangeOfString:kBreakIndicator]; NSString *temp = (rangeOfResult.location != NSNotFound) ? [content substringToIndex:rangeOfResult.location] : nil; if (temp) { [results addObject:temp]; content = [[[content stringByReplacingOccurrencesOfString:[NSString stringWithFormat:@"%@%@", temp, kBreakIndicator] withString:@""] mutableCopy] autorelease]; }else{ [results addObject:[content description]]; content = [[@"" mutableCopy] autorelease]; } } //Do something with the results array. [results release];

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  • iPhone - sorting the results of a core data entity

    - by Digital Robot
    I have a core data entity that represents the attributes of a product, as number, price, etc. The product number is a NSString property and follows the form X.y where X is a number variable of digits and Y is one digit. For example. 132.2, 99.4, etc. I am querying the database to obtain the list of product numbers in order: The code is like this: + (NSArray*)todosOsItens:(NSString *)pName inManagedObjectContext:(NSManagedObjectContext *)context { Product *aProduct = [Product productWithName:pName inManagedObjectContext:context]; NSArray *all = nil; NSFetchRequest *request = [[NSFetchRequest alloc] init]; request.entity = [NSEntityDescription entityForName:@"Attributes" inManagedObjectContext:context]; request.predicate = [NSPredicate predicateWithFormat: @"(belongsTo == %@)", aProduct]; [request setResultType:NSDictionaryResultType]; [request setReturnsDistinctResults:YES]; [request setPropertiesToFetch:[NSArray arrayWithObject:item]]; NSSortDescriptor *sortByItem = [NSSortDescriptor sortDescriptorWithKey:@"ProductNumber" ascending:YES]; NSArray *sortDescriptors = [NSArray arrayWithObject:sortByItem]; [request setSortDescriptors:sortDescriptors]; NSError *error = nil; all = [[context executeFetchRequest:request error:&error] mutableCopy]; [request release]; return all; } but this query is not returning the sorted results. The results are coming on their natural order on the database. How do I do that? thanks.

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  • Help: List contents of iPhone application bundle subpath??

    - by bluepill
    Hi, I am trying to get a listing of the directories contained within a subpath of my application bundle. I've done some searching and this is what I have come up with - (void) contents { NSArray *contents = [[NSBundle mainBundle] pathsForResourcesOfType:nil inDirectory:@"DataDir"]; if (contents = nil) { NSLog(@"Failed: path doesn't exist or error!"); } else { NSString *bundlePathName = [[NSBundle mainBundle] bundlePath]; NSString *dataPathName = [bundlePathName stringByAppendingPathComponent: @"DataDir"]; NSFileManager *fileManager = [NSFileManager defaultManager]; NSMutableArray *directories = [[NSMutableArray alloc] init]; for (NSString *entityName in contents) { NSString *fullEntityName = [dataPathName stringByAppendingPathComponent:entityName]; NSLog(@"entity = %@", fullEntityName); BOOL isDir = NO; [fileManager fileExistsAtPath:fullEntityName isDirectory:(&isDir)]; if (isDir) { [directories addObject:fullEntityName]; NSLog(@" is a directory"); } else { NSLog(@" is not a directory"); } } NSLog(@"Directories = %@", directories); [directories release]; } } As you can see I am trying to get a listing of directories in the app bundle's DataDir subpath. The problem is that I get no strings in my contents NSArray. note: - I am using the simulator - When I manually look in the .app file I can see DataDir and the contents therein - The contents of DataDir are png files and directories that contain png files - The application logic needs to discover the contents of DataDir at runtime - I have also tried using NSArray *contents = [fileManager contentsOfDirectoryAtPath:DataDirPathName error:nil]; and I still get no entries in my contents array Any suggestions/alternative approaches? Thanks.

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  • Programmatically Update UITableView in Response to Button Press

    - by Kyle Begeman
    I have a completely custom view that holds a UITableView and a Custom Tab Bar (basically a UIView that contains 6 UIButtons). I am loading data from a plist file, and then I am sorting the data into multiple arrays based on categories (an array for misc items, and array for mail items, etc.) Each button in the tab bar represents a category, and when I press the button I call the custom function "miscSelected" and so on. How can I have the table view completely reload and then display the tableview based on the array selected (select the misc category and the tableview clears itself and loads the misc array data, same for any other category)? The method I have experimented with is created and NSString named "selection" and then in each button function I set selected to equal whatever section I am selecting. In my cellForRoxAtIndexPath method I have this: if ([self.selection isEqualToString:@"All Items"]) { NSArray *mainDataArray = [NSArray arrayWithContentsOfFile:self.plistFile]; NSSortDescriptor *brandDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; NSArray *sortDescriptors = [NSArray arrayWithObject:brandDescriptor]; self.sortedData = [mainDataArray sortedArrayUsingDescriptors:sortDescriptors]; } else if ([self.selection isEqualToString:@"Misc Items"]){ self.sortedData = [NSArray arrayWithContentsOfFile:self.plistFile]; } cell.itemTitle.text = [[self.sortedData objectAtIndex:indexPath.row] objectForKey:@"name"]; For the sake of example and testing I am simply displaying the same data, just one button displays it in alphabetical order and the other does not. This code works only when I start to scroll down and back up, but it does not actually update on button press. Calling myTable reloadData does not do anything either. Any help would be great, thanks!

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  • object not getting released in iphone

    - by Jaimin
    i m writing this code in my code to store the data in database.. Search *objSearchDetail = [[Search alloc] init]; objSearchDetail = [xmlResponseDetail objectAtIndex:i]; sql = "INSERT INTO tblsearchdetail(tblrecentsearch_id,name,address,email,url,street,postcode,city,telephone,mobile) VALUES(?,?,?,?,?,?,?,?,?,?)"; returnValue = sqlite3_prepare_v2(database, sql, -1, &insertStatement, NULL); if(returnValue == SQLITE_OK){ sqlite3_bind_int(insertStatement, 1, intLastRecentSearchId); sqlite3_bind_text(insertStatement, 2, [objSearchDetail.strName UTF8String], -1,SQLITE_TRANSIENT); sqlite3_bind_text(insertStatement, 3, [objSearchDetail.strAddress UTF8String], -1,SQLITE_TRANSIENT); sqlite3_bind_text(insertStatement, 4, [objSearchDetail.strEmail UTF8String], -1,SQLITE_TRANSIENT); sqlite3_bind_text(insertStatement, 5, [objSearchDetail.strUrl UTF8String], -1,SQLITE_TRANSIENT); sqlite3_bind_text(insertStatement, 6, [objSearchDetail.strStreet UTF8String], -1,SQLITE_TRANSIENT); sqlite3_bind_text(insertStatement, 7, [objSearchDetail.strPostCode UTF8String], -1,SQLITE_TRANSIENT); sqlite3_bind_text(insertStatement, 8, [objSearchDetail.strPlace UTF8String], -1,SQLITE_TRANSIENT); sqlite3_bind_text(insertStatement, 9, [objSearchDetail.strTelephone UTF8String], -1,SQLITE_TRANSIENT); sqlite3_bind_text(insertStatement, 10, [objSearchDetail.strMobile UTF8String], -1,SQLITE_TRANSIENT); if(sqlite3_step(insertStatement)==SQLITE_DONE) { //Data; } } NSLog(@"count %d",[objSearchDetail retainCount]); [objSearchDetail release]; now the nslog shows refrence count as 2 so even if i release the refrence count will still be one and the object will not be destroyed.. plz help me....

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  • C As Principal Class For Mac App

    - by CodaFi
    So, I've got a c file raring to go and be the main class behind an all-C mac-app, however, a combination of limiting factors are preventing the application from being launched. As it currently stands, the project is just a main.m and a class called AppDelegate.c, so I entered "AppDelegate" as the name of the principal class in the info.plist, and to my complete surprise, the log printed: Unable to find class: AppDelegate, exiting This would work perfectly well in iOS, because the main function accepts the name of a delegate class, and handles it automatically, but NSApplicationMain() takes no such argument. Now, I know this stems from the fact that there are no @interface/@implementation directives in C, and that's really what the OS seems to be looking for, so I wrote a simple NSApplication subclass and provided it as the Principal Class to the plist, and it launched perfectly well. My question is, how could one go about setting a c file as the principal class in a mac application and have it launch correctly? PS, don't ask what or why I'm doing this for, the foundation must be dug. For @millimoose's amusement, here be the AppDelegate.c file: #include <objc/runtime.h> #include <objc/message.h> struct AppDel { Class isa; id window; }; // This is a strong reference to the class of the AppDelegate // (same as [AppDelegate class]) Class AppDelClass; BOOL AppDel_didFinishLaunching(struct AppDel *self, SEL _cmd, void *application, void *options) { self->window = objc_msgSend(objc_getClass("NSWindow"), sel_getUid("alloc")); self->window = objc_msgSend(self->window, sel_getUid("init")); objc_msgSend(self->window, sel_getUid("makeKeyAndOrderFront:"), self); return YES; }

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  • Update a portion UIView

    - by Brett
    Hi; I'm using -setNeedsDisplayinRect to update only a part of my UIView. However, all of my drawing done previously to calling this method is erased. Here is my code in the UIView subclass: -(void)drawRect:(CGRect)rect{ CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetRGBFillColor(context, r, g, b, 1); CGContextSetRGBStrokeColor(context, r, g, b, 1); CGRect arect = CGRectMake(x,y,1,1); CGContextFillRect(context, arect); NSLog(@"drawing"); } and in the view controller: -(void)drawView{ drawingView = [[DrawingView alloc]init]; x=10; y=10; r=0; g=0; b=0; [drawingView setNeedsDisplayInRect:CGRectMake(x, y, 1, 1)]; x=20; y=20; r=0; g=0; b=0; [drawingView setNeedsDisplayInRect:CGRectMake(x, y, 1, 1)]; } I end up with a screen where there is only one pixel at 20,20. Any help with this is so much appreciated. I am a beginner with XCode and am trying to complete a class project asap.

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  • OpenGL Pixel Format Attributes (NSOpenGLPixelFormatAttibutes) explanation?

    - by nacho4d
    Hi, I am not new to OpenGL, but not an expert. Many tutorials teach how to draw, 3D, 2D, projections, orthogonal, etc, but How about setting a the view? (NSOpenGLView in Cocoa, Macs). For example I have this: - (id) initWithFrame: (NSRect) frame { GLuint attribs[] = { //PF: PixelAttibutes NSOpenGLPFANoRecovery, NSOpenGLPFAWindow, NSOpenGLPFAAccelerated, NSOpenGLPFADoubleBuffer, NSOpenGLPFAColorSize, 24, NSOpenGLPFAAlphaSize, 8, NSOpenGLPFADepthSize, 24, NSOpenGLPFAStencilSize, 8, NSOpenGLPFAAccumSize, 0, 0 }; NSOpenGLPixelFormat* fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes: (NSOpenGLPixelFormatAttribute*) attribs]; return self = [super initWithFrame:frame pixelFormat: [fmt autorelease]]; } And I don't understand very well their usage, specially when combining them. For example: If I want my view to be capable of full screen should I write NSOpenGLPFAFullScreen only ? or both? (by capable I mean not always in full screen) Regarding Double Buffer, what is this exactly? (Below: Apple's definition) If present, this attribute indicates that only double-buffered pixel formats are considered. Otherwise, only single-buffered pixel formats are considered Regarding Color: if NSOpenGLPFAColorSize is 24 and NSOpenGLPFAColorSize is 8 then it means that alpha and RGB components are treated differently? what happen if I set the former to 32 and the later to 0? Etc, etc,In general how do I learn to set my view from scratch? Thanks in advance. Ignacio.

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  • Facebook connect with iPhone not working?

    - by Atulkumar V. Jain
    Hi Everybody, I am trying to use Facebook connect in my application, but its not working as I desire. When I am trying to use the API Key and the API SecretKey of my application which I have registered with the facebook its not working. I have downloaded the code for the facebook. In the SessionViewController.m file when I pass my key values its not working. What I am trying to achieve is, when the app launches the first page is the Facebook Login Page. The user enters his username and password and then the next view should display. But nothing is happening, even the label doesn't display the username. Heres the code which I am using - (void)request:(FBRequest*)request didLoad:(id)result { NSArray* users = result; NSDictionary* user = [users objectAtIndex:0]; NSString* name = [user objectForKey:@"name"]; _label.text = [NSString stringWithFormat:@"Logged in as %@",name]; NSLog(@"Username is :- %@",name); FrontController *main = [[FrontController alloc] init]; [self.view addSubview:main.view]; [main release]; } I am not able to figure out what is wrong with this code. When I try with some other key values such as the key for connect application its working fine. Can anyone help me with this... Thanx in advance...

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  • Getting a particular menu item from MainMenu

    - by Garry
    I have a nib (winA.xib) that contains a window. My app delegate contains an NSWindowController subclass called WinAController. WinAController has a property (NSMenu *mainMenu) that I want to point to the MainMenu. I have set it after I instantiate WinAController with this code: WinAController = [[WinAController alloc] initWithWindowNibName:@"WinA"]; WinAController.mainMenu = [NSApp mainMenu]; I have a menu item underneath the "Window" top-level menu item on MainMenu that invokes the [WinAController showWindow] method and displays WinA. I want to toggle the on/off state of this menu item depending on whether WinA is visible or not. WinAController also has another property (NSMenuItem *myMenuItem). How can I get a reference to a sub menu of the "Window" top-level menu item. The title of sub menu item I want to get is "Command". I have tried this: if (mainMenu != nil) { myMenuItem = [mainMenu itemAtIndex:[mainMenu indexOfItemWithTitle:@"Command"]]; } But it doesn't seem to work. Where am I going wrong? Thanks,

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  • Leftover Nav Bar in Landscape View

    - by Rob Bonner
    Hello, I am working to force a view into landscape mode, and have picked up all kinds of cool tips to make this happen, but am stuck on one item that is left on the screen. I have my XIB file laid out in landscape, and in my code I create the view controller normally: RedeemViewController *aViewController = [[RedeemViewController alloc] initWithNibName:@"RedeemViewController" bundle:nil]; aViewController.hidesBottomBarWhenPushed = YES; aViewController.wantsFullScreenLayout = YES; [[self navigationController] pushViewController:aViewController animated:YES]; Inside the controller viewDidLoad I complete the following: [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight]; [[self navigationController] setNavigationBarHidden:YES animated:YES]; [UIView beginAnimations:@"View Flip" context:nil]; [UIView setAnimationDuration:.75]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; if (self.interfaceOrientation == UIInterfaceOrientationPortrait) { self.view.transform = CGAffineTransformIdentity; self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(90)); self.view.bounds = CGRectMake(0.0, 0.0, 480, 320); } [UIView commitAnimations]; What I end up with is a perfectly rotated view, with a grey vertical bar on the left side (see pic). So to the question, how do I get rid of the bar? Edit: I am pretty sure this is the navigation bar that is not being hidden. This is a duplicate of another post, with some modified code, the other question was being answered with the bug.

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  • Singleton issue causing a buffer overrun

    - by Rudiger
    Hi everyone, Ive created a singleton to store 2 arrays: @interface Globals : NSObject { NSMutableArray *items; NSMutableArray *extras; } + (Globals *)sharedInstance; @property (nonatomic, assign) NSMutableArray *items; @property (nonatomic, assign) NSMutableArray *extras; @end @implementation Globals @synthesize items, extras; + (Globals *)sharedInstance { static Globals *myInstance = nil; @synchronized(self) { if(!myInstance) { myInstance = [[Globals alloc] init]; } } return myInstance; } -(void)dealloc { [items release]; [extras release]; [super dealloc]; } @end When I set the Arrays in the singleton from the App delegate and then output them to NSLog it displays what is expected. But when I call it from a view controller further into the App it displays the first entry fine, some of the second entry and then garbage which is i assume a buffer overrun, sometimes it also crashes. I set the singleton array in the appDelegate like so: Globals *sharedInstance = [Globals sharedInstance]; [sharedInstance setItems:items]; and retrieve it: [[[sharedInstance items] objectAtIndex:indexPath.row] objectForKey:@"name"]; cell.description.text = [[[sharedInstance items] objectAtIndex:indexPath.row] objectForKey:@"description"]; Name works fine in both cells if there is 2, description works in the first case, never in the second case. Is it because the arrays in my singleton aren't static? If so why is it outputting the first entry fine? Cheers for any help.

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  • Stil facing the problem in Orientation in iphone

    - by aman-gupta
    Hi, In my application I have 15 screens in that i m using UIViewController for all screens and in all screens i m using the below way to call other screen :- AppDelegate *appRefre = (AppDelegate *)[[UIApplication sharedApplication]delegate]; [self.navigationController pushViewController:appRefre.frmReferencesLink animated:YES]; And the below code is activated in all screen for orientation to control the user to switch from one orientation to other mode (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if (interfaceOrientation == UIInterfaceOrientationPortrait) { return YES; } else { return NO; } } But when i run my application in iPhone device my application gets terminated when i physically rotate my iphone device from UIInterfaceOrientationPortrait to UIInterfaceOrientationPortraitUpsideDown or UIInterfaceOrientationLandscapeLeft,UIInterfaceOrientationLandscapeRight. And One more things is that when my application lauch i used following code for launching my appliaction :- 1) I made a pointer in mydelegate.h file: UINavigationController *navigationController; Then synthesize its property @property(nonatomic,retain)UINavigationController *navigationController 2) In mydelegat.m I Wrote @synthesize navigationController; (void)applicationDidFinishLaunching:(UIApplication *)application { navigationController = [[UINavigationController alloc] initWithRootViewController:DefaultViewLink]; [window addSubview:navigationController.view]; [window makeKeyAndVisible]; } 3) In above point DefaultView is launch first and gets remove from view and then actual my appliaction come into picture. So exactly what i want i want my appliaction to be in portrait mode for all screens i dont want my appliaction will switch to other mode.It remains the same as in portrait mode after rotation to any other mode. Please help me out its very urgent. Thanks in Advance and humble request to help me out

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  • NSFetchedResultsController sort different sections differently (ascending/descending)?

    - by PartiallyFinite
    In my app, I have a task list (no, it's not just another todo app), and I display the tasks in a UITableView using an NSFetchedResultsController. Here is the relevant initialisation code: NSSortDescriptor *dueDateSortDescriptor = [NSSortDescriptor sortDescriptorWithKey:@"due" YES]; NSSortDescriptor *completionSortDescriptor = [NSSortDescriptor sortDescriptorWithKey:@"completed" ascending:YES]; [fetchRequest setSortDescriptors:[NSArray arrayWithObjects:completionSortDescriptor, dueDateSortDescriptor, nil]]; _fetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:context sectionNameKeyPath:@"completed" cacheName:nil]; What this does is sorts the tasks such that I have an incomplete tasks section at the top, sorting with the tasks due first on top, and tasks due later further down. This all works. However, this means that the second section, the one with the completed tasks, also sorts this way, so the earliest due tasks are on top. What I want to do is change it so the second section sorts the other way around (in descending order), but the first section stays sorted in ascending order. Is this even possible? How would I go about this? Why I want to do this: The way it currently works, the tasks at the top of the second section (and therefore the most visible) are the ones that were completed ages ago. It is more likely that the user would want to see the tasks that are more recently completed (and uncheck one if it was accidentally checked), and presumably the tasks with a more recent due date were more recently completed. I am happy to add a separate completion date field to the Core Data task object if necessary (This isn't a shipping application yet, so I can change the data format however I like).

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