How do I define and standardize units in my 3D app?
- by Omega
I'm starting to design my object graph for an OpenGL ES 1.1 on Android.
What's advisable when it comes to actually drawing my triangles when it comes to controlling their size? Should I store all the vertices in units relative to each other and then multiply them by a value I pass during a draw(GL10 gl)?
Would this approach have any impact when it comes time to do frustum culling?