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  • Why does this script not open parallel gnome-terminals on a server?

    - by broiyan
    Why am I not able to have parallel gnome-terminals on my server while I can on my client. Here is a test that illustrates the problem. #!/bin/bash # this is the parent script gnome-terminal --command "./left.sh" sleep 10 gnome-terminal --command "./right.sh" #!/bin/bash echo "this is the left script" read -p "press any key to close this terminal" key #!/bin/bash echo "this is the right script" read -p "press any key to close this terminal" key When I run this on a regular ubuntu desktop (maverick) I see two terminals after 10 seconds. When I run this on a maverick server at a server farm, the second window does not appear until after I close the first one and wait 10 seconds. I am using tightvncserver to view the server desktop. (I could have simplified a bit more. The 10 second sleep is extraneous to the problem. In my real world application I need the first terminal to do some real work before starting the second. The problem probably still exists even if there is no sleep.)

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  • Mock RequireJS define dependencies with config.map

    - by Aligned
    Originally posted on: http://geekswithblogs.net/Aligned/archive/2014/08/18/mock-requirejs-define-dependencies-with-config.map.aspxI had a module dependency, that I’m pulling down with RequireJS that I needed to use and write tests against. In this case, I don’t care about the actual implementation of the module (it’s simple enough that I’m just avoiding some AJAX calls). EDIT: make sure you look at the bottom example after the edit before using the config.map approach. I found that there is an easier way. I did not want to change the constructor of the consumer as I had a chain of changes that would have to be made and that would have been to invasive for this task. I found a question on StackOverflow with a short, but helpful answer from “Artem Oboturov”. We can use the config.map from RequireJs to achieve this. Here is some code: A module example (“usefulModule” in Common/Modules/usefulModule.js): define([], function() { "use strict"; var testMethod = function() { ... }; // add more functionality of the module return { testMethod; } }); A consumer of usefulModule example: define([ "Commmon/Modules/usefulModule" ], function(usefulModule) { "use strict"; var consumerModule = function(){ var self = this; // add functionality of the module } }); Using config.map in the html of the test runner page (and in your Karma config –> I’m still trying to figure this out): map: {'*': { // replace usefulModule with a mock 'Common/Modules/usefulModule': '/Tests/Specs/Common/usefulModuleMock.js' } } With the new mapping, Require will load usefulModuleMock.js from Tests/Specs/Common instead of the real implementation. Some of the answers on StackOverflow mentioned Squire.js, which looked interesting, but I wasn’t ready to introduce a new library at this time. That’s all you need to be able to mock a depency in RequireJS. However, there are many good cases when you should pass it in through the constructor instead of this approach.   EDIT: After all that, here’s another, probably better way: The consumer class, updated: define([ "Commmon/Modules/usefulModule" ], function(UsefulModule) { "use strict"; var consumerModule = function(){ var self = this; self.usefulModule = new UsefulModule(); // add functionality of the module } }); Jasmine test: define([ "consumerModule", "/UnitTests/Specs/Common/Mocks/usefulModuleMock.js" ], function(consumerModule, UsefulModuleMock){ describe("when mocking out the module", function(){ it("should probably just override the property", function(){ var consumer = new consumerModule(); consumer.usefulModule = new UsefulModuleMock(); }); }); });   Thanks for letting me think out loud :-).

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  • FAQ&ndash;Highlight GridView Row on Click and Retain Selected Row on Postback

    - by Vincent Maverick Durano
    A couple of months ago I’ve written a simple demo about “Highlighting GridView Row on MouseOver”. I’ve noticed many members in the forums (http://forums.asp.net) are asking how to highlight row in GridView and retain the selected row across postbacks. So I’ve decided to write this post to demonstrate how to implement it as reference to others who might need it. In this demo I going to use a combination of plain JavaScript and jQuery to do the client-side manipulation. I presumed that you already know how to bind the grid with data because I will not include the codes for populating the GridView here. For binding the gridview you can refer this post: Binding GridView with Data the ADO.Net way or this one: GridView Custom Paging with LINQ. To get started let’s implement the highlighting of GridView row on row click and retain the selected row on postback.  For simplicity I set up the page like this: <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <h2>You have selected Row: (<asp:Label ID="Label1" runat="server" />)</h2> <asp:HiddenField ID="hfCurrentRowIndex" runat="server"></asp:HiddenField> <asp:HiddenField ID="hfParentContainer" runat="server"></asp:HiddenField> <asp:Button ID="Button1" runat="server" onclick="Button1_Click" Text="Trigger Postback" /> <asp:GridView ID="grdCustomer" runat="server" AutoGenerateColumns="false" onrowdatabound="grdCustomer_RowDataBound"> <Columns> <asp:BoundField DataField="Company" HeaderText="Company" /> <asp:BoundField DataField="Name" HeaderText="Name" /> <asp:BoundField DataField="Title" HeaderText="Title" /> <asp:BoundField DataField="Address" HeaderText="Address" /> </Columns> </asp:GridView> </asp:Content>   Note: Since the action is done at the client-side, when we do a postback like (clicking on a button) the page will be re-created and you will lose the highlighted row. This is normal because the the server doesn't know anything about the client/browser not unless if you do something to notify the server that something has changed. To persist the settings we will use some HiddenFields control to store the data so that when it postback we can reference the value from there. Now here’s the JavaScript functions below: <asp:content id="Content1" runat="server" contentplaceholderid="HeadContent"> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4/jquery.min.js" type="text/javascript"></script> <script type="text/javascript">       var prevRowIndex;       function ChangeRowColor(row, rowIndex) {           var parent = document.getElementById(row);           var currentRowIndex = parseInt(rowIndex) + 1;                 if (prevRowIndex == currentRowIndex) {               return;           }           else if (prevRowIndex != null) {               parent.rows[prevRowIndex].style.backgroundColor = "#FFFFFF";           }                 parent.rows[currentRowIndex].style.backgroundColor = "#FFFFD6";                 prevRowIndex = currentRowIndex;                 $('#<%= Label1.ClientID %>').text(currentRowIndex);                 $('#<%= hfParentContainer.ClientID %>').val(row);           $('#<%= hfCurrentRowIndex.ClientID %>').val(rowIndex);       }             $(function () {           RetainSelectedRow();       });             function RetainSelectedRow() {           var parent = $('#<%= hfParentContainer.ClientID %>').val();           var currentIndex = $('#<%= hfCurrentRowIndex.ClientID %>').val();           if (parent != null) {               ChangeRowColor(parent, currentIndex);           }       }          </script> </asp:content>   The ChangeRowColor() is the function that sets the background color of the selected row. It is also where we set the previous row and rowIndex values in HiddenFields.  The $(function(){}); is a short-hand for the jQuery document.ready function. This function will be fired once the page is posted back to the server that’s why we call the function RetainSelectedRow(). The RetainSelectedRow() function is where we referenced the current selected values stored from the HiddenFields and pass these values to the ChangeRowColor) function to retain the highlighted row. Finally, here’s the code behind part: protected void grdCustomer_RowDataBound(object sender, GridViewRowEventArgs e) { if (e.Row.RowType == DataControlRowType.DataRow) { e.Row.Attributes.Add("onclick", string.Format("ChangeRowColor('{0}','{1}');", e.Row.ClientID, e.Row.RowIndex)); } } The code above is responsible for attaching the javascript onclick event for each row and call the ChangeRowColor() function and passing the e.Row.ClientID and e.Row.RowIndex to the function. Here’s the sample output below:   That’s it! I hope someone find this post useful! Technorati Tags: jQuery,GridView,JavaScript,TipTricks

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  • Meet up with JCP at Devoxx - 13 - 16 November

    - by Heather VanCura
    The JCP will be back at Devoxx this year:-).  If you are attending, you can catch either Patrick or Heather at one of these events... Tuesday - OpenJDK Lab, and then we will move over to the Hackergarten (TCK/unit testing); or Beer Bash at Oracle Booth-17:30–19:30. Wednesday - Beer Bash at Oracle Booth-18:00–20:00! Thursday - JCP session-12:00:  The JCP Program: More than 101 Ways to Influence the Future of the Java Platform ; Patrick Curran, Chair of the JCP & Heather VanCura, JCP Manager; or Beer Bash at Oracle Booth-18:00–20:00. Oracle booth twiki Oracle Session listing

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  • Handy Generic JQuery Functions

    - by Steve Wilkes
    I was a bit of a late-comer to the JQuery party, but now I've been using it for a while it's given me a host of options for adding extra flair to the client side of my applications. Here's a few generic JQuery functions I've written which can be used to add some neat little features to a page. Just call any of them from a document ready function. Apply JQuery Themeroller Styles to all Page Buttons   The JQuery Themeroller is a great tool for creating a theme for a site based on colours and styles for particular page elements. The JQuery.UI library then provides a set of functions which allow you to apply styles to page elements. This function applies a JQuery Themeroller style to all the buttons on a page - as well as any elements which have a button class applied to them - and then makes the mouse pointer turn into a cursor when you mouse over them: function addCursorPointerToButtons() {     $("button, input[type='submit'], input[type='button'], .button") .button().css("cursor", "pointer"); } Automatically Remove the Default Value from a Select Box   Required drop-down select boxes often have a default option which reads 'Please select...' (or something like that), but once someone has selected a value, there's no need to retain that. This function removes the default option from any select boxes on the page which have a data-val-remove-default attribute once one of the non-default options has been chosen: function removeDefaultSelectOptionOnSelect() {     $("select[data-val-remove-default='']").change(function () {         var sel = $(this);         if (sel.val() != "") { sel.children("option[value='']:first").remove(); }     }); } Automatically add a Required Label and Stars to a Form   It's pretty standard to have a little * next to required form field elements. This function adds the text * Required to the top of the first form on the page, and adds *s to any element within the form with the class editor-label and a data-val-required attribute: function addRequiredFieldLabels() {     var elements = $(".editor-label[data-val-required='']");     if (!elements.length) { return; }     var requiredString = "<div class='editor-required-key'>* Required</div>";     var prependString = "<span class='editor-required-label'> * </span>"; var firstFormOnThePage = $("form:first");     if (!firstFormOnThePage.children('div.editor-required-key').length) {         firstFormOnThePage.prepend(requiredString);     }     elements.each(function (index, value) { var formElement = $(this);         if (!formElement.children('span.editor-required-label').length) {             formElement.prepend(prependString);         }     }); } I hope those come in handy :)

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  • Crypted partition in clear, how crypt?

    - by bux
    I've crypted my home partition like that: root@mycomputer:# ecryptfs-migrate-home -u bux After 1 hour ecryptfs done his work. fine. To check it, i connect with root on TTY1 just after boot. I seen my files in /home/bux.HfooOU2x was not crypted ! cat /home/bux.HfooOU2x/.bashrc # ~/.bashrc: executed by bash(1) for non-login shells. # see /usr/share/doc/bash/examples/startup-files (in the package bash-doc) # for examples Error is mine ? How crypt this home folder ? Thank's ;)

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  • What's shell script's advantage over interpreted programming languages?

    - by Lai Yu-Hsuan
    (I'm not sure if it's a appropriate question here) Shell script, like bash, can do many things. It can call Unix programs, pipe their output, redirect I/O from/to files, control flow, check whether a file exists, etc. But a modern programming language, e.g, python and ruby, can also do these all. And their are (I think) more readable and maintainable. bash is worldwide spreaded. But many distributions have installed python interpreter, too. So what's the advantage of shell script? If I could write python, ruby or perl, is it worth to learn bash?

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  • Sharing samba-folder with root access

    - by Industrial
    Hi everyone, I have a staging server in my network running Ubuntu server 10.10, being my main development area. As I need to access the files in the Apache root from other computers in the network, I have setup samba with the following settings: [www] comment = Apache root www path = /var/www writable = yes force user = root force group = root On the host computer, running Ubuntu 10.10 desktop, I am trying to mount the drive with a bash file looking like below: #!/bin/bash sudo mount -t cifs //192.168.1.5/www /media/www/ -o username=myusername,password=mypassword,rw,iocharset=utf8,file_mode=0777,dir_mode=0777 What happens is that I get mount error(13): Permission denied Refer to the mount.cifs(8) manual page (e.g. man mount.cifs) thrown in my face whilst trying to execute the mount. I've done exactly the same, with exactly the same smb.conf & mount-bash file on another computer in my network, but this just wont work. What am I doing wrong? I am running out of ideas.

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  • How to specialize a c++ variadic template?

    - by Serge
    I'm trying to understand c++ variadic templates. I'm not much aware of the correct language to use to explain what I'd like to achieve, so it might be simpler if I provide a bit of code which illustrate what I'd like to achieve. #include <iostream> #include <string> using namespace std; template<int ...A> class TestTemplate1 { public: string getString() { return "Normal"; } }; template<int T, int ...A> string TestTemplate1<2, A...>::getString() { return "Specialized"; } template<typename ...A> class TestTemplate2 { }; int main() { TestTemplate1<1, 2, 3, 4> t1_1; TestTemplate1<1, 2> t1_2; TestTemplate1<> t1_3; TestTemplate1<2> t1_4; TestTemplate2<> t2_1; TestTemplate2<int, double> t2_2; cout << t1_1.getString() << endl; cout << t1_2.getString() << endl; cout << t1_3.getString() << endl; cout << t1_4.getString() << endl; } This throws several errors. error C2333: 'TestTemplate1<::getString' : error in function declaration; skipping function body error C2333: 'TestTemplate1<1,2,3,4::getString' : error in function declaration; skipping function body error C2333: 'TestTemplate1<1,2::getString' : error in function declaration; skipping function body error C2333: 'TestTemplate1<2::getString' : error in function declaration; skipping function body error C2977: 'TestTemplate1' : too many template arguments error C2995: 'std::string TestTemplate1::getString(void)' : function template has already been defined error C3860: template argument list following class template name must list parameters in the order used in template parameter list How can I have a specialized behavior for every TestTemplate1<2, ...> instances like t1_4?

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  • How do I keep user input and rendering independent of the implementation environment?

    - by alex
    I'm writing a Tetris clone in JavaScript. I have a fair amount of experience in programming in general, but am rather new to game development. I want to separate the core game code from the code that would tie it to one environment, such as the browser. My quick thoughts led me to having the rendering and input functions external to my main game object. I could pass the current game state to the rendering method, which could render using canvas, elements, text, etc. I could also map input to certain game input events, such as move piece left, rotate piece clockwise, etc. I am having trouble designing how this should be implemented in my object. Should I pass references to functions that the main object will use to render and process user input? For example... var TetrisClone = function(renderer, inputUpdate) { this.renderer = renderer || function() {}; this.inputUpdate = input || function() {}; this.state = {}; }; TetrisClone.prototype = { update: function() { // Get user input via function passed to constructor. var inputEvents = this.inputUpdate(); // Update game state. // Render the current game state via function passed to constructor. this.renderer(this.state); } }; var renderer = function(state) { // Render blocks to browser page. } var inputEvents = {}; var charCodesToEvents = { 37: "move-piece-left" /* ... */ }; document.addEventListener("keypress", function(event) { inputEvents[event.which] = true; }); var inputUpdate = function() { var translatedEvents = [], event, translatedEvent; for (event in inputEvents) { if (inputEvents.hasOwnProperty(event)) { translatedEvent = charCodesToEvents[event]; translatedEvents.push(translatedEvent); } } inputEvents = {}; return translatedEvents; } var game = new TetrisClone(renderer, inputUpdate); Is this a good game design? How would you modify this to suit best practice in regard to making a game as platform/input independent as possible?

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  • Attach my sprite with Box2d

    - by user919496
    I'm coding Javascript(HTML5) with Box2D. And I want to ask how to attach Sprite with Box2D. This is function My sprite: function My_Sprite() { this.m_Image = new Image(); this.m_Position = new Vector2D(0,0); this.m_CurFrame = 0; this.m_ColFrame = 0; this.m_Size = new Vector2D(0,0); this.m_Scale = new Vector2D(0,0); this.m_Rotation = 0; } My_Sprite.prototype.constructor = function (_Image_SRC) { this.m_Image.src = _Image_SRC; } My_Sprite.prototype.constructor = function (_Image_SRC,_Size,_Col) { this.m_Image.src = _Image_SRC; this.m_Size = _Size; this.m_ColFrame = _Col; this.m_Scale = new Vector2D(1, 1); } My_Sprite.prototype.Draw = function (context) { context.drawImage(this.m_Image, this.m_Size.X * (this.m_CurFrame % this.m_ColFrame), this.m_Size.Y * parseInt(this.m_CurFrame / this.m_ColFrame), this.m_Size.X, this.m_Size.Y, this.m_Position.X, this.m_Position.Y, this.m_Size.X * this.m_Scale.X, this.m_Size.Y * this.m_Scale.Y ); } and this is function Object : function Circle(type, angle, size) { // Circle.prototype = new My_Object(); // Circle.prototype.constructor = Circle; // Circle.prototype.parent = My_Object.prototype; this.m_den = 1.0; this.m_fri = 0.5; this.m_res = 0.2; fixDef.density = this.m_den; fixDef.friction = this.m_fri; fixDef.restitution = this.m_res; fixDef.shape = new b2PolygonShape; bodyDef.type = type; bodyDef.angle = angle; bodyDef.userData = m_spriteCircle; fixDef.shape = new b2CircleShape( Radius / SCALE //radius ); this.m_Body = world.CreateBody(bodyDef); this.m_Body.CreateFixture(fixDef); m_spriteCircle = new My_Sprite(); this.Init(); } Circle.prototype.Init = function () { m_spriteCircle.constructor("images/circle.png", new Vector2D(80, 80), 1); m_spriteCircle.m_CurFrame = 0; } Circle.prototype.Draw = function (context) { m_spriteCircle.Draw(context); } and I draw it : var m_Circle = new Circle(); m_Circle.Draw(context);

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  • variable declaration in javascript [migrated]

    - by ShaggyInjun
    I have been doing something like this for a while and I have never seen any errors. But, unfortunately, I have never been able to explain why this works. The first line creates a variable which points to a function. The second line just adds func2 to func1 separated by a dot and defines a function. If I add a var in front of func1.func2 then I see a compilation error. func1.func2 = function(){}; Error SyntaxError: missing ; before statement var func1.func2 = function(){}; What type was func1 on first line 1 and what did it become on line 2. var func1 = function(){}; func1.func2 = function(){}; Thanks Venkat

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  • jQuery event not working after load

    - by Shina
    $(document).ready(function(){ $(function() { $('a.ajaxload').live('click', function(e) { var url = $(this).attr('href'); $('#desktopcontainer').load(url); // load the html response into a DOM element e.preventDefault(); // stop the browser from following the link }); }); $(function() { $(".accordion .accordion-tabs .tab").each(function(){ $(this).click(function(){ if ($(this).hasClass('tab')){ $(this).removeClass('tab'); $(this).addClass('active'); }else{ $(this).removeClass('active'); $(this).addClass('tab'); } $(this).next().slideToggle('slow'); return false; }); }); }); }); My tab works fine but after I click the "a.ajaxload" to add a content to the page, then my tab doesn't respond anymore. Can anyone please tell me where the problem is? Thank you in advance.

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  • How do I convert some ugly inline javascript into a function?

    - by Taylor
    I've got a form with various inputs that by default have no value. When a user changes one or more of the inputs all values including the blank ones are used in the URL GET string when submitted. So to clean it up I've got some javascript that removes the inputs before submission. It works well enough but I was wondering how to put this in a js function or tidy it up. Seems a bit messy to have it all clumped in to an onclick. Plus i'm going to be adding more so there will be quite a few. Here's the relevant code. There are 3 seperate lines for 3 seperate inputs. The first part of the line has a value that refers to the inputs ID ("mf","cf","bf","pf") and the second part of the line refers to the parent div ("dmf","dcf", etc). The first part is an example of the input structure... echo "<div id='dmf'><select id='mf' name='mFilter'>"; This part is the submit and js... echo "<input type='submit' value='Apply' onclick='javascript: if (document.getElementById(\"mf\").value==\"\") { document.getElementById(\"dmf\").innerHTML=\"\"; } if (document.getElementById(\"cf\").value==\"\") { document.getElementById(\"dcf\").innerHTML=\"\"; } if (document.getElementById(\"bf\").value==\"\") { document.getElementById(\"dbf\").innerHTML=\"\"; } if (document.getElementById(\"pf\").value==\"\") { document.getElementById(\"dpf\").innerHTML=\"\"; } ' />"; I have pretty much zero javascript knowledge so help turning this in to a neater function or similar would be much appreciated.

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  • DFS function, can you guys tell me what is the wrong with this code?

    - by danielDhobbs
    can you guys tell me what is the wrong with this code? it is not working with 1 2 1 3 1 4 2 5 2 6 2 7 2 8 3 8 3 9 4 10 1 - 4 - 10 and stop DFS function void Is_Connected(graphType* g, int v){ //function to define the graph is connected or not int i=0; g_node* w; top = NULL; g -> visited[v] = TRUE; push(v); printf("%d", v); while (top != NULL) { w = g -> adjList[v]; while (w) { if (!g -> visited[w -> vertex]) { push(w -> vertex); g -> visited[w -> vertex] = TRUE; printf("->%d", w->vertex); v = w -> vertex; w = g -> adjList[v]; } else { w = w -> link; } } i++; v = pop(); } if (i == (g -> x)-1){ //number of vertices = number of vertetices pass through puts("\nIs_Connected() result : yes"); } else{ puts("\nIs_Connected() result : no"); } }

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  • According to MSDN ReadFile() Win32 function may incorrectly report read operation completion. When?

    - by Martin Dobšík
    The MSDN states in its description of ReadFile() function (http://msdn.microsoft.com/en-us/library/aa365467%28VS.85%29.aspx): “If hFile is opened with FILE_FLAG_OVERLAPPED, the lpOverlapped parameter must point to a valid and unique OVERLAPPED structure, otherwise the function can incorrectly report that the read operation is complete.” I have some applications that are violating the above recommendation and I would like to know the severity of the problem. I mean the program uses named pipe that has been created with FILE_FLAG_OVERLAPPED, but it reads from it using the following call: ReadFile(handle, &buf, n, &n_read, NULL); That means it passes NULL as the lpOverlapped parameter. That call should not work correctly in some circumstances according to documentation. I have spent a lot of time trying to reproduce the problem, but I was unable to! I always got all data in right place at right time. I was testing only Named Pipes though. Would anybody know when can I expect that ReadFile() will incorrectly return and report successful completion even the data are not yet in the buffer? What would have to happen in order to reproduce the problem? Does it happen with files, pipes, sockets, consoles, or other devices? Do I have to use particular version of OS? Or particular version of reading (like register the handle to I/O completion port)? Or particular synchronization of reading and writing processes/threads? Or when would that fail? It works for me :/ Please help! With regards Martin

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  • In C# should I reuse a function / property parameter to compute temp result or create a temporary v

    - by Hamish Grubijan
    The example below may not be problematic as is, but it should be enough to illustrate a point. Imagine that there is a lot more work than trimming going on. public string Thingy { set { // I guess we can throw a null reference exception here on null. value = value.Trim(); // Well, imagine that there is so much processing to do this.thingy = value; // That this.thingy = value.Trim() would not fit on one line ... So, if the assignment has to take two lines, then I either have to abusereuse the parameter, or create a temporary variable. I am not a big fan of temporary variables. On the other hand, I am not a fan of convoluted code. I did not include an example where a function is involved, but I am sure you can imagine it. One concern I have is if a function accepted a string and the parameter was "abused", and then someone changed the signature to ref in both places - this ought to mess things up, but ... who would knowingly make such a change if it already worked without a ref? Seems like it is their responsibility in this case. If I mess with the value of value, am I doing something non-trivial under the hood? If you think that both approaches are acceptable, then which do you prefer and why? Thanks.

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  • How do I pass a callback function to sqlite3_exec on iOS 5.1?

    - by John Doh
    I am new to both xcode/iOS/Objective-C and sqlite. I am trying to teach myself the basics - and I would like to use the sqlite3 wrapper "sqlite3_exec" for a select query. For some reason, I can't find a simple example anywhere of someone doing this. Basically, the method has a parameter (the third one) for a callback function: int sqlite3_exec( sqlite3*, /* An open database */ const char *sql, /* SQL to be evaluated */ int (*callback)(void*,int,char**,char**), /* Callback function */ void *, /* 1st argument to callback */ char **errmsg /* Error msg written here */ ); That's fine. I'm no stranger to callbacks. However, I just can't seem to get the syntax down right. I took over one of the view controllers in my iPad (iOS 5.1) xcode (4.3) project, and made the changes shown below: #import "SecondViewController.h" #import "sqlite3.h" #import "AppState.h" @interface SecondViewController () @end @implementation SecondViewController - (int)myCallback:(void *)a_parm argc:(int)argc argv:(char **)argv column:(char **)column { return 0; } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. //grab questionnaire names char *sql = "select * from QST2Main order by [Name]"; char *err = nil; sqlite3 *db = [[AppState sharedManager] getgCn]; sqlite3_exec(db, sql, myCallback, nil, &err); } Essentially, I want to run a query when this view first loads, to store some data for later use. But, XCode doesn't like the "myCallback" usage at the bottom there. It says: Undeclared Use of Identifier 'myCallback.' That method is declared in the header file, and I've even tried making it static. Nothing seems to make this error go away. I know I must be doing something fundamentally wrong here, but for the life of me I can't figure out what - I can't even find other code samples in this area that could help me figure out what I'm missing. Many thanks!

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  • When does invoking a member function on a null instance result in undefined behavior?

    - by GMan
    This question arose in the comments of a now-deleted answer to this other question. Our question was asked in the comments by STingRaySC as: Where exactly do we invoke UB? Is it calling a member function through an invalid pointer? Or is it calling a member function that accesses member data through an invalid pointer? With the answer deleted I figured we might as well make it it's own question. Consider the following code: #include <iostream> struct foo { void bar(void) { std::cout << "gman was here" << std::endl; } void baz(void) { x = 5; } int x; }; int main(void) { foo* f = 0; f->bar(); // (a) f->baz(); // (b) } We expect (b) to crash, because there is no corresponding member x for the null pointer. In practice, (a) doesn't crash because the this pointer is never used. Because (b) dereferences the this pointer (this->x = 5;), and this is null, the program enters undefined behavior. Does (a) result in undefined behavior? What about if both functions are static?

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  • How to disable the drop down function of combo box on certain conditions?

    - by Angeline Aarthi
    Hi, I have a combo box in my application. I also have a variable called "Status". I want the combo box to be enabled only when the value of the Status variable is 5 or 6. Otherwise, I should not be able to change the value in the combo box. It should have the previous value only.. I had written a click event to disable the combo box. But even though the combo box is disabled, I get the drop down list of the combo box, and If I select some othe value in the drop down,it changes..Only after that it gets disabled.. How to avoid this? I want the drop down function itself to be disabled. This is the code I have written. Someone guide me. <mx:FormItem label="Review Status:" width="100%" horizontalAlign="right"> <mx:HBox> <mx:Label width="30"/> <mx:ComboBox id="reviewStatus" dataProvider="{Status}" width="150" click="onStatusChange(event)"/> </mx:HBox> Action Script part: private function onStatusChange(event:Event):void { var i:int; for(i=0;i<defectDetails.length;i++) { var defStatusId:String=defectDetails.getItemAt(i).DefectStatusId; if(defStatusId=="5"){ reviewStatus.enabled=true; } else if(defStatusId=="6"){ reviewStatus.enabled=true; } else{ reviewStatus.enabled=false; //reviewStatus.selectedItem.label="Review"; reviewStatus.toolTip="Status can be changed only if Defect Status is Verified or Deferred."; //Alert.show("Status can be changed only if defect status is verified or deferred"); } } } If I use Change event also, for the first time the value is changed. Only after that,the combo box is disabled. How to retain the same value and disable the combo box when the status is not 5 or 6?

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  • Defining < for STL sort algorithm - operator overload, functor or standalone function?

    - by Andy
    I have a stl::list containing Widget class objects. They need to be sorted according to two members in the Widget class. For the sorting to work, I need to define a less-than comparator comparing two Widget objects. There seems to be a myriad of ways to do it. From what I can gather, one can either: a. Define a comparison operator overload in the class: bool Widget::operator< (const Widget &rhs) const b. Define a standalone function taking two Widgets: bool operator<(const Widget& lhs, const Widget& rhs); And then make the Widget class a friend of it: class Widget { // Various class definitions ... friend bool operator<(const Widget& lhs, const Widget& rhs); }; c. Define a functor and then include it as a parameter when calling the sort function: class Widget_Less : public binary_function<Widget, Widget, bool> { bool operator()(const Widget &lhs, const Widget& rhs) const; }; Does anybody know which method is better? In particular I am interested to know if I should do 1 or 2. I searched the book Effective STL by Scott Meyer but unfortunately it does not have anything to say about this. Thank you for your reply.

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  • If the address of a function can not be resolved during deduction, is it SFINAE or a compiler error?

    - by Faisal Vali
    In C++0x SFINAE rules have been simplified such that any invalid expression or type that occurs in the "immediate context" of deduction does not result in a compiler error but rather in deduction failure (SFINAE). My question is this: If I take the address of an overloaded function and it can not be resolved, is that failure in the immediate-context of deduction? (i.e is it a hard error or SFINAE if it can not be resolved)? Here is some sample code: struct X { // template T* foo(T,T); // lets not over-complicate things for now void foo(char); void foo(int); }; template struct S { template struct size_map { typedef int type; }; // here is where we take the address of a possibly overloaded function template void f(T, typename size_map::type* = 0); void f(...); }; int main() { S s; // should this cause a compiler error because 'auto T = &X::foo' is invalid? s.f(3); } Gcc 4.5 states that this is a compiler error, and clang spits out an assertion violation. Here are some more related questions of interest: Does the FCD-C++0x clearly specify what should happen here? Are the compilers wrong in rejecting this code? Does the "immediate-context" of deduction need to be defined a little better? Thanks!

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  • Why this base64 function stop working when increasing max length?

    - by flyout
    I am using this class to encode/decode text to base64. It works fine with MAX_LEN up to 512 but if I increase it to 1024 the decode function returns and empty var. This is the function: char* Base64::encode(char *src) { char* ptr = dst+0; unsigned triad; unsigned int d_len = MAX_LEN; memset(dst,'\0', MAX_LEN); unsigned s_len = strlen(src); for (triad = 0; triad < s_len; triad += 3) { unsigned long int sr = 0; unsigned byte; for (byte = 0; (byte<3)&&(triad+byte<s_len); ++byte) { sr <<= 8; sr |= (*(src+triad+byte) & 0xff); } sr <<= (6-((8*byte)%6))%6; // shift left to next 6bit alignment if (d_len < 4) return NULL; // error - dest too short *(ptr+0) = *(ptr+1) = *(ptr+2) = *(ptr+3) = '='; switch(byte) { case 3: *(ptr+3) = base64[sr&0x3f]; sr >>= 6; case 2: *(ptr+2) = base64[sr&0x3f]; sr >>= 6; case 1: *(ptr+1) = base64[sr&0x3f]; sr >>= 6; *(ptr+0) = base64[sr&0x3f]; } ptr += 4; d_len -= 4; } return dst; } Why could be causing this?

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  • The backbone router isn't working properly

    - by user2473588
    I'm building a simple backbone app that have 4 routes: home, about, privacy and terms. But after setting the routes I have 3 problems: The "terms" view isn't rendering; When I refresh the #about or the #privacy page, the home view renders after the #about/#privacy view When I hit the back button the home view never renders. For example, if I'm in the #about page, and I hit the back button to the homepage, the about view stays in the page I don't know what I'm doing wrong about the 1st problem. I think that the 2nd and 3rd problem are related with something missing in the home router, but I don't know what is. Here is my code: HTML <section class="feed"> <script id="homeTemplate" type="text/template"> <div class="home"> </div> </script> <script id="termsTemplate" type="text/template"> <div class="terms"> Bla bla bla bla </div> </script> <script id="privacyTemplate" type="text/template"> <div class="privacy"> Bla bla bla bla </div> </script> <script id="aboutTemplate" type="text/template"> <div class="about"> Bla bla bla bla </div> </script> </section> The views app.HomeListView = Backbone.View.extend({ el: '.feed', initialize: function ( initialbooks ) { this.collection = new app.BookList (initialbooks); this.render(); }, render: function() { this.collection.each(function( item ){ this.renderHome( item ); }, this); }, renderHome: function ( item ) { var bookview = new app.BookView ({ model: item }) this.$el.append( bookview.render().el ); } }); app.BookView = Backbone.View.extend ({ tagName: 'div', className: 'home', template: _.template( $( '#homeTemplate' ).html()), render: function() { this.$el.html(this.template(this.model.toJSON())); return this; } }); app.AboutView = Backbone.View.extend({ tagName: 'div', className: 'about', initialize:function () { this.render(); }, template: _.template( $( '#aboutTemplate' ).html()), render: function () { this.$el.html(this.template()); return this; } }); app.PrivacyView = Backbone.View.extend ({ tagName: 'div', className: 'privacy', initialize: function() { this.render(); }, template: _.template( $('#privacyTemplate').html() ), render: function () { this.$el.html(this.template()); return this; } }); app.TermsView = Backbone.View.extend ({ tagName: 'div', className: 'terms', initialize: function () { this.render(); }, template: _.template ( $( '#termsTemplate' ).html() ), render: function () { this.$el.html(this.template()), return this; } }); And the router: var AppRouter = Backbone.Router.extend({ routes: { '' : 'home', 'about' : 'about', 'privacy' : 'privacy', 'terms' : 'terms' }, home: function () { if (!this.homeListView) { this.homeListView = new app.HomeListView(); }; }, about: function () { if (!this.aboutView) { this.aboutView = new app.AboutView(); }; $('.feed').html(this.aboutView.el); }, privacy: function () { if (!this.privacyView) { this.privacyView = new app.PrivacyView(); }; $('.feed').html(this.privacyView.el); }, terms: function () { if (!this.termsView) { this.termsView = new app.TermsView(); }; $('.feed').html(this.termsView.el); } }) app.Router = new AppRouter(); Backbone.history.start(); I'm missing something but I don't know what. Thanks

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  • What's with bad function call in view generated via scaffold?

    - by meta
    I've scaffolded Things element: script/generate scaffold wip/thing name:string and got some invalid function call in views, like: <td><%= link_to 'Edit', edit_thing_path(thing) %></td> Which raise this error: ActionView::TemplateError (undefined method `edit_thing_path' for #<ActionView::Base:0xb5c00944>) on line #11 of app/views/wip/things/index.html.erb: 8: <tr> 9: <td><%=h thing.name %></td> 10: <td><%= link_to 'Show', thing %></td> 11: <td><%= link_to 'Edit', edit_thing_path(thing) %></td> 12: <td><%= link_to 'Destroy', thing, :confirm => 'Are you sure?', :method => :delete %></td> 13: </tr> 14: <% end %> What's with that function? Where is it? Is it some kind of automagic stuff or do I need to implement it (if so - where should it go?) I have resource defined in routes with namespace: map.namespace :wip do |wip| wip.resources :things end rake routes gives me this: wip_things GET /wip/things(.:format) {:action=>"index", :controller=>"wip/things"} POST /wip/things(.:format) {:action=>"create", :controller=>"wip/things"} new_wip_thing GET /wip/things/new(.:format) {:action=>"new", :controller=>"wip/things"} edit_wip_thing GET /wip/things/:id/edit(.:format) {:action=>"edit", :controller=>"wip/things"} wip_thing GET /wip/things/:id(.:format) I assumed that those names (wip_thing, new_wip_thing) are the correct names, but it's still gives me that error Thanks.

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