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  • Use of COM object in IIS 7

    - by Wouter d.A.
    Hi all, I am currently moving an ASP.NET web-project from an IIS 6 to a IIS 7 hosting environment. Everything seems to be running OK, except my calls to a COM object. I can perfectly instantiate an object of the COM type, but when I call one of its methods, the IIS crashes. The event log reports an error code "0xc0000374", which indicates a heap corruption. When I run the application inside the visual studio development server, everything goes well and the COM object code gets executed without any errors. This is also the case when the application is hosted on an IIS 6 machine. I have looked through all settings of the IIS 7 and have not found anything configurable for COM objects, like security or ... I have been struggling with this for a while and I'm out of ideas. Does anyone have any experience deploying COM objects on IIS 7? Your help would be very appreciated!

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  • Curious to Know what Eclipse 'Show Heap Status' does

    - by GustlyWind
    Hi All In Eclipse (I am using 3.4 Ganymede) there is an option under Preferences>General>Show Heap Status which when checked shows near bottom of IDE like 46M of 98M and if we move the mouse over 'Recycle Bin' it says 'Run Garbage Collector'. I am curoius to know how this works.What will happen when 'Run Garbage Collector' is clicked. My enivroment set up is something like jdk6 is insatlled and IDE used for development and run in Tomcat server. So my understanding is all the objects which are run through Tomcat should be garbage collected. Is this correct. Is there a way to see what objects Eclipse identified as Garbage Cheers

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  • ASP.NET MVC authorization & permission to use model classes

    - by Tomek
    Hi, This is my first post here, so hello :) Okey, let's get to the point... I am writing my first app in ASP.NET MVC Framework and i have a problem with checking privileges to use instances of model classes (read, edit). Sample code looks like this: // Controller action [CustomAuthorize(Roles="Editor, Admin")] public ActionResult Stats(int id) { User user = userRepository.GetUser(id); if (user == null || !user.Activated || user.Removed) return View("NotFound"); else if (!user.IsCurrentSessionUserOwned) return View("NotAuthorized"); return View(user); } So far authorize attribute protects only controller actions, so my question is: how to make (custom) authorize attribute to check not only user role, usernames but also did i.e. resources instantiated in action methods (above: User class, but there are other ORM objects like News, Photos etc.) All of these object to check have their unique ID's, so user have own ID, News have their ID and UserID field referecned to Users table (i mean these objects are LINQ2SQL classes). How should i resolve that problem?

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  • How to I serialize a large graph of .NET object into a SQL Server BLOB without creating a large bu

    - by Ian Ringrose
    We have code like: ms = New IO.MemoryStream bin = New System.Runtime.Serialization.Formatters.Binary.BinaryFormatter bin.Serialize(ms, largeGraphOfObjects) dataToSaveToDatabase = ms.ToArray() // put dataToSaveToDatabase in a Sql server BLOB But the memory steam allocates a large buffer from the large memory heap that is giving us problems. So how can we stream the data without needing enough free memory to hold the serialized objects. I am looking for a way to get a Stream from SQL server that can then be passed to bin.Serialize() so avoiding keeping all the data in my processes memory. Likewise for reading the data back... Some more background. This is part of a complex numerical processing system that processes data in near real time looking for equipment problems etc, the serialization is done to allow a restart when there is a problem with data quality from a data feed etc. (We store the data feeds and can rerun them after the operator has edited out bad values.) Therefore we serialize the object a lot more often then we de-serialize them. The objects we are serializing include very large arrays mostly of doubles as well as a lot of small “more normal” objects. We are pushing the memory limit on a 32 bit system and make the garage collector work very hard. (Effects are being made elsewhere in the system to improve this, e.g. reusing large arrays rather then create new arrays.) Often the serialization of the state is the last straw that courses an out of memory exception; our peak memory usage is while this serialization is being done. I think we get large memory pool fragmentation when we de-serialize the object, I expect there are also other problem with large memory pool fragmentation given the size of the arrays. (This has not yet been investigated, as the person that first looked at this is a numerical processing expert, not a memory management expert.) Are customers use a mix of Sql Server 2000, 2005 and 2008 and we would rather not have different code paths for each version of Sql Server if possible. We can have many active models at a time (in different process, across many machines), each model can have many saved states. Hence the saved state is stored in a database blob rather then a file. As the spread of saving the state is important, I would rather not serialize the object to a file, and then put the file in a BLOB one block at a time. Other related questions I have asked How to Stream data from/to SQL Server BLOB fields? Is there a SqlFileStream like class that works with Sql Server 2005?

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  • Java anonymous class efficiency implications

    - by Po
    Is there any difference in efficiency (e.g. execution time, code size, etc.) between these two ways of doing things? Below are contrived examples that create objects and do nothing, but my actual scenarios may be creating new Threads, Listeners, etc. Assume the following pieces of code happen in a loop so that it might make a difference. Using anonymous objects: void doSomething() { for (/* Assume some loop */) { final Object obj1, obj2; // some free variables IWorker anonymousWorker = new IWorker() { doWork() { // do things that refer to obj1 and obj2 } }; } } Defining a class first: void doSomething() { for (/* Assume some loop */) { Object obj1, obj2; IWorker worker = new Worker(obj1, obj2); } } static class Worker implements IWorker { private Object obj1, obj2; public CustomObject(Object obj1, Object obj2) {/* blah blah */} @Override public void doWork() {} }; Thank you :)

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  • Inheritance in Java

    - by Mandar
    Hello, recently I went through the inheritance concept. As we all know, in inheritance, superclass objects are created/initialized prior to subclass objects. So if we create an object of subclass, it will contain all the superclass information. But I got stuck at one point. Do the superclass and the subclass methods are present on separate call-stack? If it is so, is there any specific reason for same? If it is not so, why they don't appear on same call-stack? E.g. // Superclass class A { void play1( ) { // .... } } // Subclass class B extends A { void play2( ) { //..... } } Then does the above 2 methods i.e play1( ) and play2( ) appear on separate call stack? Thanks.

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  • How do I build mDNSResponder?

    - by Alex
    I have tried checking out the mDNSResponder source from Apple's SVN host, with the thought of compiling it and tweaking it. This failed miserably. Here is the last line of the output of cd trunk SRCROOT=. make I get the same error for several tags in the SVN tree, so I'm not sure if there is something on my end wrong? The following build commands failed: mDNSResponder: CompileC mDNSResponder.build/mDNSResponder.build/Objects-normal/i386/mDNSMacOSX.o /Users/myname/Desktop/mDNSResponder/trunk/mDNSMacOSX/mDNSMacOSX.c normal i386 c com.apple.compilers.gcc.4_2 PhaseScriptExecution "Run Script" /Users/myname/Desktop/mDNSResponder/trunk/mDNSMacOSX/mDNSResponder.build/mDNSResponder.build/Script-D284BE6C0ADD80740027CCDF.sh mDNSResponder debug: CompileC "mDNSResponder.build/mDNSResponder debug.build/Objects-normal/i386/mDNSMacOSX.o" /Users/myname/Desktop/mDNSResponder/trunk/mDNSMacOSX/mDNSMacOSX.c normal i386 c com.apple.compilers.gcc.4_2 Build Some: PhaseScriptExecution "Run Script" "/Users/myname/Desktop/mDNSResponder/trunk/mDNSMacOSX/mDNSResponder.build/Development/Build Some.build/Script-FF045B6A0C7E4AA600448140.sh" (4 failures)

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  • Adding an Object to Vector loses Reference using Java?

    - by thechiman
    I have a Vector that holds a number of objects. My code uses a loop to add objects to the Vector depending on certain conditions. My question is, when I add the object to the Vector, is the original object reference added to the vector or does the Vector make a new instance of the object and adds that? For example, in the following code: private Vector numbersToCalculate; StringBuffer temp = new StringBuffer(); while(currentBuffer.length() > i) { //Some other code numbersToCalculate.add(temp); temp.setLength(0); //resets the temp StringBuffer } What I'm doing is adding the "temp" StringBuffer to the numbersToCalculate Vector. Should I be creating a new StringBuffer within the loop and adding that or will this code work? Thanks for the help! Eric

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  • How do I use texture-mapping in a simple ray tracer?

    - by fastrack20
    I am attempting to add features to a ray tracer in C++. Namely, I am trying to add texture mapping to the spheres. For simplicity, I am using an array to store the texture data. I obtained the texture data by using a hex editor and copying the correct byte values into an array in my code. This was just for my testing purposes. When the values of this array correspond to an image that is simply red, it appears to work close to what is expected except there is no shading. The bottom right of the image shows what a correct sphere should look like. This sphere's colour using one set colour, not a texture map. Another problem is that when the texture map is of something other than just one colour pixels, it turns white. My test image is a picture of water, and when it maps, it shows only one ring of bluish pixels surrounding the white colour. When this is done, it simply appears as this: Here are a few code snippets: Color getColor(const Object *object,const Ray *ray, float *t) { if (object->materialType == TEXTDIF || object->materialType == TEXTMATTE) { float distance = *t; Point pnt = ray->origin + ray->direction * distance; Point oc = object->center; Vector ve = Point(oc.x,oc.y,oc.z+1) - oc; Normalize(&ve); Vector vn = Point(oc.x,oc.y+1,oc.z) - oc; Normalize(&vn); Vector vp = pnt - oc; Normalize(&vp); double phi = acos(-vn.dot(vp)); float v = phi / M_PI; float u; float num1 = (float)acos(vp.dot(ve)); float num = (num1 /(float) sin(phi)); float theta = num /(float) (2 * M_PI); if (theta < 0 || theta == NAN) {theta = 0;} if (vn.cross(ve).dot(vp) > 0) { u = theta; } else { u = 1 - theta; } int x = (u * IMAGE_WIDTH) -1; int y = (v * IMAGE_WIDTH) -1; int p = (y * IMAGE_WIDTH + x)*3; return Color(TEXT_DATA[p+2],TEXT_DATA[p+1],TEXT_DATA[p]); } else { return object->color; } }; I call the colour code here in Trace: if (object->materialType == MATTE) return getColor(object, ray, &t); Ray shadowRay; int isInShadow = 0; shadowRay.origin.x = pHit.x + nHit.x * bias; shadowRay.origin.y = pHit.y + nHit.y * bias; shadowRay.origin.z = pHit.z + nHit.z * bias; shadowRay.direction = light->object->center - pHit; float len = shadowRay.direction.length(); Normalize(&shadowRay.direction); float LdotN = shadowRay.direction.dot(nHit); if (LdotN < 0) return 0; Color lightColor = light->object->color; for (int k = 0; k < numObjects; k++) { if (Intersect(objects[k], &shadowRay, &t) && !objects[k]->isLight) { if (objects[k]->materialType == GLASS) lightColor *= getColor(objects[k], &shadowRay, &t); // attenuate light color by glass color else isInShadow = 1; break; } } lightColor *= 1.f/(len*len); return (isInShadow) ? 0 : getColor(object, &shadowRay, &t) * lightColor * LdotN; } I left out the rest of the code as to not bog down the post, but it can be seen here. Any help is greatly appreciated. The only portion not included in the code, is where I define the texture data, which as I said, is simply taken straight from a bitmap file of the above image. Thanks.

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  • Shouldn't ObjectInputStream extend FilterInputStream?

    - by Vaibhav Bajpai
    The block quotes are from the Java Docs - A FilterInputStream contains some other input stream, which it uses as its basic source of data, possibly transforming the data along the way or providing additional functionality. A DataInputStream lets an application read primitive Java data types from an underlying input stream in a machine-independent way. The DataInputStream therefore extends FilterInputStream An ObjectInputStream deserializes primitive data and objects previously written using an ObjectOutputStream. However, for some reason the ObjectInputStream does NOT extend FilterInputStream even though it is also reading objects (this time and not primitive types) from the underlying input stream. Here is the branching of the concerned classes. Is there is a design reasoning for the same?

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  • C++ Unlocking a std::mutex before calling std::unique_lock wait

    - by Sant Kadog
    I have a multithreaded application (using std::thread) with a manager (class Tree) that executes some piece of code on different subtrees (embedded struct SubTree) in parallel. The basic idea is that each instance of SubTree has a deque that store objects. If the deque is empty, the thread waits until a new element is inserted in the deque or the termination criteria is reached. One subtree can generate objects and push them in the deque of another subtree. For convenience, all my std::mutex, std::locks and std::variable_condition are stored in a struct called "locks". The class Tree creates some threads that run the following method (first attempt) : void Tree::launch(SubTree & st, Locks & locks ) { /* some code */ std::lock_guard<std::mutex> deque_lock(locks.deque_mutex_[st.id_]) ; // lock the access to the deque of subtree st if (st.deque_.empty()) // check that the deque is still empty { // some threads are still running, wait for them to terminate std::unique_lock<std::mutex> wait_lock(locks.restart_mutex_[st.id_]) ; locks.restart_condition_[st.id_].wait(wait_lock) ; } /* some code */ } The problem is that "deque_lock" is still locked while the thread is waiting. Hence no object can be added in the deque of the current thread by a concurrent one. So I turned the lock_guard into a unique_lock and managed the lock/unlock manually : void launch(SubTree & st, Locks & locks ) { /* some code */ std::unique_lock<std::mutex> deque_lock(locks.deque_mutex_[st.id_]) ; // lock the access to the deque of subtree st if (st.deque_.empty()) // check that the deque is still empty { deque_lock.unlock() ; // unlock the access to the deque to enable the other threads to add objects // DATA RACE : nothing must happen to the unprotected deque here !!!!!! // some threads are still running, wait for them to terminate std::unique_lock<std::mutex> wait_lock(locks.restart_mutex_[st.id_]) ; locks.restart_condition_[st.id_].wait(wait_lock) ; } /* some code */ } The problem now, is that there is a data race, and I would like to make sure that the "wait" instruction is performed directly after the "deque_lock.unlock()" one. Would anyone know a way to create such a critical instruction sequence with the standard library ? Thanks in advance.

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  • Modifying records in my migration throws an authlogic error

    - by nfm
    I'm adding some columns to one of my database tables, and then populating those columns: def self.up add_column :contacts, :business_id, :integer add_column :contacts, :business_type, :string Contact.reset_column_information Contact.all.each do |contact| contact.update_attributes(:business_id => contact.client_id, :business_type => 'Client') end remove_column :contacts, :client_id end The line contact.update_attributes is causing the following Authlogic error: You must activate the Authlogic::Session::Base.controller with a controller object before creating objects I have no idea what is going on here - I'm not using a controller method to modify each row in the table. Nor am I creating new objects. The error doesn't occur if the contacts table is empty. I've had a google and it seems like this error can occur when you run your controller tests, and is fixed by adding before_filter :activate_authlogic to them, but this doesn't seem relevant in my case. Any ideas? I'm stumped.

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  • Doubt about django model API

    - by Clash
    Hello guys! So, here is what I want to do. I have a model Staff, that has a foreign key to the User model. I also have a model Match that has a foreign key to the User model. I want to select how much Matches every Staff has. I don't know how to do that, so far I only got it working for the User model. From Staff, it will not allow to annonate Match. This is what is working right now User.objects.annotate(ammount=Count("match")).filter(Q(ammount__gt=0)).order_by("ammount") And this is what I wanted to do Staff.objects.annotate(ammount=Count("match")).filter(Q(ammount__gt=0)).order_by("ammount") And by the way, is there any way to filter the matches? I want to filter the matches by a certain column. Thanks a lot in advance!

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  • How to convert an existing callback interface to use boost signals & slots

    - by the_mandrill
    I've currently got a class that can notify a number of other objects via callbacks: class Callback { virtual NodulesChanged() =0; virtual TurkiesTwisted() =0; }; class Notifier { std::vector<Callback*> m_Callbacks; void AddCallback(Callback* cb) {m_Callbacks.push(cb); } ... void ChangeNodules() { for (iterator it=m_Callbacks.begin(); it!=m_Callbacks.end(); it++) { (*it)->NodulesChanged(); } } }; I'm considering changing this to use boost's signals and slots as it would be beneficial to reduce the likelihood of dangling pointers when the callee gets deleted, among other things. However, as it stands boost's signals seems more oriented towards dealing with function objects. What would be the best way of adapting my code to still use the callback interface but use signals and slots to deal with the connection and notification aspects?

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  • Restkit Serializing a Boolean from NSNumber

    - by angelokh
    One of managed objects has one attribute 'isMember' represented by NSNumber type. When serialize to Json post body by RestKit, it always give 0/1 instead of YES/NO or true/false. When mapping from json result to objects, RestKit is able to successfully turn YES/NO to NSNumber. What is the way to force serialize the boolean attribute to YES/NO or true/false? Serialize: 0 -> 0, 1 -> 1 Deserialize : YES/true -> 1, NO/false -> 0

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  • Qt - problem appending to QList of QList

    - by bullettime
    I'm trying to append items to a QList at runtime, but I'm running on a error message. Basically what I'm trying to do is to make a QList of QLists and add a few customClass objects to each of the inner lists. Here's my code: widget.h: class Widget : public QWidget { Q_OBJECT public: Widget(QWidget *parent = 0); ~Widget(); public slots: static QList<QList<customClass> > testlist(){ QList<QList<customClass> > mylist; for(int w=0 ; w<5 ; w++){ mylist.append(QList<customClass>()); } for(int z=0 ; z<mylist.size() ; z++){ for(int x=0 ; x<10 ; x++){ customClass co = customClass(); mylist.at(z).append(co); } } return mylist; } }; customclass.h: class customClass { public: customClass(){ this->varInt = 1; this->varQString = "hello world"; } int varInt; QString varQString; }; main.cpp: int main(int argc, char *argv[]) { QApplication a(argc, argv); Widget w; QList<QList<customClass> > list; list = w.testlist(); w.show(); return a.exec(); } But when I try to run the application, it gives off this error: error: passing `const QList<customClass>' as `this' argument of `void List<T>::append(const T&) [with T = customClass]' discards qualifiers I also tried inserting the objects using foreach: foreach(QList<customClass> list, mylist){ for(int x=0 ; x<10 ; x++){ list.append(customClass()); } } The error was gone, but the customClass objects weren't appended, I could verify that by using a debugging loop in main that showed the inner QLists sizes as zero. What am I doing wrong?

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  • which collection should I use

    - by Masna
    Hello, I have a number of custom objects of type X. X has a number of parameters and must be unique in the collection. (I created my own equals method based on the custom parameters to examine this) In each object of type x, I have a list of objects y. I want to add/remove/modify easily an object y. For example: To write the add method, it would be something like add(objTypeX, objTypeY) I would check or the collections already has a objTypeX. If so: i would add the objTypeY to the already existing objTypeX else: i would create objTypeX and add objTypeY to this object. To modify an objTypeY, it would be something like(objTypeX, objTypeY, newobjTypeY) I would get objTypeX out of the collections and modify objTypeY to newobjTypeY Which collections should I use? I tried with hashset but i can get a specific object out of the list, without run down the list till I find that object. I develop this in vb.net 3.5

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  • How to serialize Java primitives using Jersey REST

    - by Olvagor
    In my application I use Jersey REST to serialize complex objects. This works quite fine. But there are a few method which simply return an int or boolean. Jersey can't handle primitive types (to my knowledge), probably because they're no annotated and Jersey has no default annotation for them. I worked around that by creating complex types like a RestBoolean or RestInteger, which simply hold an int or boolean value and have the appropriate annotations. Isn't there an easier way than writing these container objects?

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  • Making swap faster, easier to use and exception-safe

    - by FredOverflow
    I could not sleep last night and started thinking about std::swap. Here is the familiar C++98 version: template <typename T> void swap(T& a, T& b) { T c(a); a = b; b = c; } If a user-defined class Foo uses external ressources, this is inefficient. The common idiom is to provide a method void Foo::swap(Foo& other) and a specialization of std::swap<Foo>. Note that this does not work with class templates since you cannot partially specialize a function template, and overloading names in the std namespace is illegal. The solution is to write a template function in one's own namespace and rely on argument dependent lookup to find it. This depends critically on the client to follow the "using std::swap idiom" instead of calling std::swap directly. Very brittle. In C++0x, if Foo has a user-defined move constructor and a move assignment operator, providing a custom swap method and a std::swap<Foo> specialization has little to no performance benefit, because the C++0x version of std::swap uses efficient moves instead of copies: #include <utility> template <typename T> void swap(T& a, T& b) { T c(std::move(a)); a = std::move(b); b = std::move(c); } Not having to fiddle with swap anymore already takes a lot of burden away from the programmer. Current compilers do not generate move constructors and move assignment operators automatically yet, but as far as I know, this will change. The only problem left then is exception-safety, because in general, move operations are allowed to throw, and this opens up a whole can of worms. The question "What exactly is the state of a moved-from object?" complicates things further. Then I was thinking, what exactly are the semantics of std::swap in C++0x if everything goes fine? What is the state of the objects before and after the swap? Typically, swapping via move operations does not touch external resources, only the "flat" object representations themselves. So why not simply write a swap template that does exactly that: swap the object representations? #include <cstring> template <typename T> void swap(T& a, T& b) { unsigned char c[sizeof(T)]; memcpy( c, &a, sizeof(T)); memcpy(&a, &b, sizeof(T)); memcpy(&b, c, sizeof(T)); } This is as efficient as it gets: it simply blasts through raw memory. It does not require any intervention from the user: no special swap methods or move operations have to be defined. This means that it even works in C++98 (which does not have rvalue references, mind you). But even more importantly, we can now forget about the exception-safety issues, because memcpy never throws. I can see two potential problems with this approach: First, not all objects are meant to be swapped. If a class designer hides the copy constructor or the copy assignment operator, trying to swap objects of the class should fail at compile-time. We can simply introduce some dead code that checks whether copying and assignment are legal on the type: template <typename T> void swap(T& a, T& b) { if (false) // dead code, never executed { T c(a); // copy-constructible? a = b; // assignable? } unsigned char c[sizeof(T)]; std::memcpy( c, &a, sizeof(T)); std::memcpy(&a, &b, sizeof(T)); std::memcpy(&b, c, sizeof(T)); } Any decent compiler can trivially get rid of the dead code. (There are probably better ways to check the "swap conformance", but that is not the point. What matters is that it's possible). Second, some types might perform "unusual" actions in the copy constructor and copy assignment operator. For example, they might notify observers of their change. I deem this a minor issue, because such kinds of objects probably should not have provided copy operations in the first place. Please let me know what you think of this approach to swapping. Would it work in practice? Would you use it? Can you identify library types where this would break? Do you see additional problems? Discuss!

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  • WCF DataContract deserialization of complex types

    - by Meidan Alon
    Hi, I have a service that returns a collection of MyClass objects. If all of the MyClass instances have null in MyClass2Reference then everything works fine. Otherwise, I get a "Connection reset" error on the client side. What am I doing wrong? Nevrmind: was a problem with NHibernate lazy proxy objects. [DataContract] public MyClass { [DataMember] int ID; [DataMember] MyClass2 MyClass2Reference; } [DataContract] public MyClass2 { [DataMember] int ID; [DataMember] string Name; }

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  • How to implement Cocoa copyWithZone on derived object in MonoMac C#?

    - by Justin Aquadro
    I'm currently porting a small Winforms-based .NET application to use a native Mac front-end with MonoMac. The application has a TreeControl with icons and text, which does not exist out of the box in Cocoa. So far, I've ported almost all of the ImageAndTextCell code in Apple's DragNDrop example: https://developer.apple.com/library/mac/#samplecode/DragNDropOutlineView/Listings/ImageAndTextCell_m.html#//apple_ref/doc/uid/DTS40008831-ImageAndTextCell_m-DontLinkElementID_6, which is assigned to an NSOutlineView as a custom cell. It seems to be working almost perfectly, except that I have not figured out how to properly port the copyWithZone method. Unfortunately, this means the internal copies that NSOutlineView is making do not have the image field, and it leads to the images briefly vanishing during expand and collapse operations. The objective-c code in question is: - (id)copyWithZone:(NSZone *)zone { ImageAndTextCell *cell = (ImageAndTextCell *)[super copyWithZone:zone]; // The image ivar will be directly copied; we need to retain or copy it. cell->image = [image retain]; return cell; } The first line is what's tripping me up, as MonoMac does not expose a copyWithZone method, and I don't know how to otherwise call it. Update Based on current answers and additional research and testing, I've come up with a variety of models for copying an object. static List<ImageAndTextCell> _refPool = new List<ImageAndTextCell>(); // Method 1 static IntPtr selRetain = Selector.GetHandle ("retain"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell() { Title = Title, Image = Image, }; Messaging.void_objc_msgSend (cell.Handle, selRetain); return cell; } // Method 2 [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell() { Title = Title, Image = Image, }; _refPool.Add(cell); return cell; } [Export("dealloc")] public void Dealloc () { _refPool.Remove(this); this.Dispose(); } // Method 3 static IntPtr selRetain = Selector.GetHandle ("retain"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell() { Title = Title, Image = Image, }; _refPool.Add(cell); Messaging.void_objc_msgSend (cell.Handle, selRetain); return cell; } // Method 4 static IntPtr selRetain = Selector.GetHandle ("retain"); static IntPtr selRetainCount = Selector.GetHandle("retainCount"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone (IntPtr zone) { ImageAndTextCell cell = new ImageAndTextCell () { Title = Title, Image = Image, }; _refPool.Add (cell); Messaging.void_objc_msgSend (cell.Handle, selRetain); return cell; } public void PeriodicCleanup () { List<ImageAndTextCell> markedForDelete = new List<ImageAndTextCell> (); foreach (ImageAndTextCell cell in _refPool) { uint count = Messaging.UInt32_objc_msgSend (cell.Handle, selRetainCount); if (count == 1) markedForDelete.Add (cell); } foreach (ImageAndTextCell cell in markedForDelete) { _refPool.Remove (cell); cell.Dispose (); } } // Method 5 static IntPtr selCopyWithZone = Selector.GetHandle("copyWithZone:"); [Export("copyWithZone:")] public virtual NSObject CopyWithZone(IntPtr zone) { IntPtr copyHandle = Messaging.IntPtr_objc_msgSendSuper_IntPtr(SuperHandle, selCopyWithZone, zone); ImageAndTextCell cell = new ImageAndTextCell(copyHandle) { Image = Image, }; _refPool.Add(cell); return cell; } Method 1: Increases the retain count of the unmanaged object. The unmanaged object will persist persist forever (I think? dealloc never called), and the managed object will be harvested early. Seems to be lose-lose all-around, but runs in practice. Method 2: Saves a reference of the managed object. The unmanaged object is left alone, and dealloc appears to be invoked at a reasonable time by the caller. At this point the managed object is released and disposed. This seems reasonable, but on the downside the base type's dealloc won't be run (I think?) Method 3: Increases the retain count and saves a reference. Unmanaged and managed objects leak forever. Method 4: Extends Method 3 by adding a cleanup function that is run periodically (e.g. during Init of each new ImageAndTextCell object). The cleanup function checks the retain counts of the stored objects. A retain count of 1 means the caller has released it, so we should as well. Should eliminate leaking in theory. Method 5: Attempt to invoke the copyWithZone method on the base type, and then construct a new ImageAndTextView object with the resulting handle. Seems to do the right thing (the base data is cloned). Internally, NSObject bumps the retain count on objects constructed like this, so we also use the PeriodicCleanup function to release these objects when they're no longer used. Based on the above, I believe Method 5 is the best approach since it should be the only one that results in a truly correct copy of the base type data, but I don't know if the approach is inherently dangerous (I am also making some assumptions about the underlying implementation of NSObject). So far nothing bad has happened "yet", but if anyone is able to vet my analysis then I would be more confident going forward.

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  • Best practice Unit testing abstract classes?

    - by Paul Whelan
    Hello I was wondering what the best practice is for unit testing abstract classes and classes that extend abstract classes. Should I test the abstract class by extending it and stubbing out the abstract methods and then test all the concrete methods? Then only test the methods I override and the abstract methods in the unit tests for objects that extend my abstract class. Should I have an abstract test case that can be used to test the methods of the abstract class and extend this class in my test case for objects that extend the abstract class? EDIT: My abstract class has some concrete methods. I would be interested to see what people are using. Thanks Paul

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  • NSString: EOL and rangeOfString issues

    - by carloe
    Could someone please tell me if I am missing something here... I am trying to parse individual JSON objects out of a data stream. The data stream is buffered in a regular NSString, and the individual JSON objects are delineated by a EOL marker. if([dataBuffer rangeOfString:@"\n"].location != NSNotFound) { NSString *tmp = [dataBuffer stringByReplacingOccurrencesOfString:@"\n" withString:@"NEWLINE"]; NSLog(@"%@", tmp); } The code above outputs "...}NEWLINE{..." as expected. But if I change the @"\n" in the if-statement above to @"}\n", I get nothing.

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  • DataGridView and Binding List Event.

    - by bearrito
    I have a datagridview with a datasource of type binding list. I understand that when the datagridview changed this will update the items in the binding list. I also know that if the objects in the bindinglist implement Inotifypropertychanged then if the obects are changed outside the grid then the objects will notify the bindlist which will then notify the datagrid My question is: If the datagrid view changing an object, I want the bindinglist or changed object to fire an event that allows me to pass the object to a WCF service that will persist the object on the data access layer side e.g. Service.Save(ChangedObject) How would I go about doing this?

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