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  • Engineered Systems Announcements at OOW

    - by Cinzia Mascanzoni
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif"; mso-bidi-font-family:"Times New Roman";} See below the  announcements of new Exa systems at OOW Oracle Exadata X3 Database In-Memory Machine and  Oracle Exalogic Elastic Cloud X3-2 announcements.

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  • Ubuntu installed accidently on windows

    - by Maz
    I'm new here and would very much appreciate your help I was making a bootable USB to rescue a crashed Ubuntu notebook. I was doing this on my Sony VIo laptop, now I can't access my Sony files, when I boot the Sony up it boots in Ubuntu I think I have overwritten the windows boot sector with Ubuntu I need to either undo the process or if this is not possible then at least recover my kids childhood memory photos Any help to resolve this issue would be very much appreciated P.s I have since removed the hardrive from the Sony and tried to read it on a windows machine as an external drive, windows can see the drive but with no data!

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  • Ubuntu slows down even after cpu-intensive process is ended

    - by Matt2
    After a Skype video call, or the use of virtualbox, Ubuntu slows down to a crawl, even after the process is ended. Running htop reveals that processes that used little CPU before are now all using about 30% cpu (namely Compiz, Firefox, Python, and Skype, but I'm sure there are others), to the point where all my cores are at 99%. All I can do from here is restart. Any idea why this is happpening? I'm running Ubuntu 12.04 64-bit on 3.7 GiB of memory, Intel® Core™ i3 CPU M 330 @ 2.13GHz × 4, VESA: M92 graphics driver. Not sure why I'm running VESA, I installed fglrx, but I suppose that's a different question. Thanks in advance!

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  • Is an extra collision-mesh for level-data worth the hassle?

    - by Serthy
    What is the optimal approach for collision-detection with the environment in an 3D engine (with triangle mesh based geometry, no bsp)? A) Use the render mesh [+] no need for additional work for artists to fiddle with collision detection [-] high detail is harder for physics calculation [+/-] maybe use collidable flags for materials [+/-] compute the collision-mesh from the render-mesh B) Use an additional collision mesh [+] faster/more optimal collision-detection [-] additional work (either by the artist or by the programmer who has to develop an algorithm to compute it from the render-mesh) [-] more memory useage How do AAA title handle this? And what are the indie dev's approaches?

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  • No splash screen on hibernate

    - by Marky
    Hibernate is working fine. A bit slow when resuming from a hibernate but I can bear with it just so that I have all open applications on the desktop as I left it. Then again the "slowness" might be because of the 4GB RAM, although I'm assuming only what is used gets swapped and not the entire memory. Going back, my question is has anyone been able to make Ubuntu show a splash screen or some kind of indicator/progress bar to show while hibernating or while resuming? I remember with SuSE on my HP Compaq Presario notebook it had messages appear during and after. Better than nothing, I guess. Thanks in advance! :D

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  • TechEd 2014 Day 4

    - by John Paul Cook
    Many people visiting the SQL Server booth wanted to know how to improve performance. With so much attention being given to COLUMNSTORE and in-memory tables and stored procedures, it is easy to overlook how important tempdb is to performance. Speeding up tempdb I/O improves performance. The best way to do this is to not do the I/O in the first place. With SQL Server 2014, tempdb page management is smarter. Pages are more likely to be released before being unnecessarily flushed to disk. Read more about...(read more)

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  • Why does my FPS drop gradually over time?

    - by mmankt
    I'm working on this game: yt alpha preview I came into a huge game-breaking problem - after 10-15 min of gameplay the FPS drops from 60 to 30 and is very unstable. I'm using tons of physics and particles, I'm deleting and nulling everything I can after it's supposed to be removed, I remove objects from vectors etc. The memory usage is stable at around 150mb so a leak is unlikely (or invisible?)- after a round ends and I delete everything, play a new round and performance is still terrible. I spent two days trying to figure this out and I just can't fix it. Maybe I'm missing something? I know it's hard to help with no code but I would just have to post my whole source.

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  • Very slow startup after update to 12.04

    - by M Legoh
    My hardware: Dell Latitude D600 laptop Processor: Intel Pentium (r) 1.8 GHz Memory 1.2 GiB Graphics R200 (RV250 4C66) x86/MMX/SSE2 TCL DRI2 Disk: 37.7 gb I did an update from 11.?? using the automatic system update that pops up when you switch/log on. Ever since then when I switch on the machine it takes approximately one hour to get to the login screen. Sometimes the actual login will take time too, but sometimes within a couple of minutes I am logged in. Once I am logged in I find I can work normally, the response is not swift, but is neither too slow that I cannot work. I was wondering if there was anything I could do to speed things up. I deliberately did not do a clean install from disk, because I did not want to loose settings on the machine.

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  • Acer sound card

    - by Rob Brugh
    Hi I have an acer aspire on a recent upgrade somehow it loaded dummy output into upper memory so every time I boot up I have to manually load my sound card. using sudo /sbin/alsa reload then alsamixer and f6 to change to my proper sound card. How do I go about making that my default sound card loading on boot every time. sometimes the message comes up cannot find alsamixer, if that happens I have to run the following command sudo /sbin/alsa force-reload and then alsamixer. That works only on current session I would like to get that so it boots without coming up with dummy output. anyone out there know what the command is to make that load to boot section?

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  • How can I efficiently create/store/implement animations as I add to my game?

    - by nickbadal
    My game's characters are made up of different parts (head/body/legs/etc), and whatever items they have equipped. As I'm creating the animation system for my game, I want to try to anticipate a large number of combinations for different pieces for each character. Originally, I had planned on having a frame-by frame animation for each piece for each animation, and then layer them to combine them into a character, but this seems like it would be a lot of work for my artist, and that the memory/disk size would start to add up as well since we would need a sprite for every frame, of every customization of every piece, in every animation, for every character. What efficient ways are there to create/implement these animations as we add more and more configurations to our game?

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  • How to implement custom texture formats in Android?

    - by random1337
    What I know: Android can load PNG, BMP, WEBP,... via BitmapFactory. What I want to achive: Load my own 2D file format (e.g. 1-bit texture with a 1-bit alpha channel) and output a RGBA8888 texture. Question: Is there any interface to achieve this?(or any other way) The resulting image is used as a texture for a 3D model. Why would you do that? Saving phone memory and download bandwidth while expanding the texture at runtime to RAM seems reasonable for very simple textures.

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  • Why I can't open folders copied from Ubuntu on Windows?

    - by user37805
    Is not possible for me to open whatever folder I copy from Ubuntu to my Windows partition or whatever usb memory. Windows says the folder's location is either disconnected or doesn't exist. Can't copy, cut or delete the folder on Windows but with Ubuntu I can. This happens even if I create the folder on the ntfs disc. I have never had this problem before. Files are openable however, but not if they are inside a folder. This started after I haven't made any other changes except for the update to kernel 3.2.0-30-generic, I am using 12.04, never installed Samba, after this problem started I tried to fix it by installing ntfs-3f, ntfsprogs, ntfs-config, but It didn't work.

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  • No wireless after resuming from suspend?

    - by lapor
    When I resume my computer from suspend it doesn't want to connect to any wireless connection. It looks like it is connecting, but after a while it asks me to retype a password for wireless connection. It connect after I restart it. I am using Toshiba Satellite A210 and Ubuntu 10.10 (I have the same problem with 10.04 and 11.04 beta2. 14:00.0 Ethernet controller: Atheros Communications Inc. AR5001 Wireless Network Adapter (rev 01) Subsystem: Askey Computer Corp. Device 7128 Flags: bus master, fast devsel, latency 0, IRQ 19 Memory at cfcf0000 (64-bit, non-prefetchable) [size=64K] Capabilities: <access denied> Kernel driver in use: ath5k Kernel modules: ath5k Should I file a bug?

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  • Size of an image imported with FreeImage

    - by KaiserJohaan
    I'm having abit of a brainfart and I can't quite grasp what I'm doing wrong. It's quite simple, I am importing an image with FreeImage (http://freeimage.sourceforge.net/) which has a method FreeImage_GetBits that returns a pointer to the first byte of the image data. I then try to load all the data into memory using (bitsperpixel / 8) * pixelsWidth ' pixelHeight, like this: uint32_t bitsPerPixel = FreeImage_GetBPP(bitmap); // resolves to 24 uint32_t widthInPixels = FreeImage_GetWidth(bitmap); // resolves to 1024 uint32_t heightInPixels = FreeImage_GetHeight(bitmap); // resolves to 1024 // container is a std::vector<uint8_t> pkgMaterial.mTextureData.insert(pkgMaterial.mTextureData.begin(), FreeImage_GetBits(bitmap), FreeImage_GetBits(bitmap) + ((bitsPerPixel/8) * widthInPixels * heightInPixels)); I have a jpg which is 31 kilobytes in size on disc. Yet when I load it using the above formula, I see the vector is then filled with 3145728 bytes, which is approx 3145 kilobytes. What am I doing wrong?

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  • Is it better to use a Database or a data structure for network stack?

    - by poly
    I've built a multi threaded messaging application in C and I'm currently using a MySQL Memory table to save the session ID, but I'm not sure whether this was a good decision or not. It works like this, the application sends a message and saves the source session ID in the MySQL table. When the application gets the success response it will remove the session's ID from the MySQL table, or if it received an error response then it will keep the ID to be retried later. I've built it this way so that I don't need to care about building a data structure by myself, and the Database provides flexibility when it comes to querying it. Do you think this is appropriate or do I need to use something else? Please note that the application is expecting to handle a large number of transactions/sec.

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  • does unused vertices in a 3D object affect performance?

    - by Gajet
    For my game I need to generate a mesh dynamically. now I'm wondering does it have a noticeable affect in fps if I allocate more vertices than what I'm actually using or not? and does it matter if I'm using DirectX or OpenGL? edit final output will be a w*h cell grid, but for technical issues it's much more easier for me to allocate (w+1)*(h+1) vertices. sure I'll only use w*h vertices in indexing, and I know there is some memory wasting there, but I want to know if it also affect fps or not? (note that mesh is only generated once in each time you play the game)

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  • Logic - Time measurement

    - by user73384
    To measure the following for tasks- Last execution time and maximum execution time for each task. CPU load/time consumed by each task over a defined period informed by application at run time. Maximum CPU load consumed by each task. Tasks have following characteristics- First task runs as background – Event information for entering only Second task - periodic – Event information for entering and exiting from task Third task is interrupt , can start any time – no information available from this task Forth task highest priority interrupt , can start any time – Event information for entering and exiting from task Should use least possible execution time and memory. 32bit increment timer available for time counting. Lets prepare and discuss the logic, It’s OK to have limitations …! Questions on understanding problem statement are welcome

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  • Upgrade from 13.04 to 13.10 fails early on

    - by Bob Lewis
    I am attempting to upgrade from 13.04 to 13.10. Right after the early on message Downloading file 1 of 2 and then it goes on to 2 of 2 the upgrade process dies. A reboot and attempt again fails at the same point. This is a 64 bit system with an SSD for the boot drive. If memory serves me when attempting to do same from the command line I saw some dbus error which may or may not be related. Any help much appreciated. Obviously I could attempt a fresh install which would likely succeed.

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  • Alternative ways to construct maps

    - by sideways8
    I've searched around and it seems like most people are using tile-based map systems. I suppose this question is more theoretical than practical (I am not very concerned about memory or performance speed), but I want to know: what other ways can a map be created in a game? A map being a graphic representation of terrain that can be navigated, has entrances and exits, and boundares (no-go zones). Besides using text files to store and arrays to load tile data, one idea I had was to store a map entirely as a graphic file and use queries on the pixel colour to determine boundaries (ie, you can only move in a certain direction if the way is bright enough in that direction). What other creative map systems are out there?

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  • How do I know if I've gone too far with processing things in a game?

    - by ThePlan
    A common programming quote I see every day is: Premature optimization is the root of all evil! I admit I'm one of those guys that like to do premature optimization in a pretty obssessive manner but that's probably because I'm not aware how powerful modern processors are. I can think of lots of sollutions for a problem, but all of them are tough on the memory side, and I keep thinking "This will hurt me more in the future when I'll have to re-do it because it's bad performance-wise." How do you know when the code you are thinking of is going too far and is not a case of premature optimization? How much can your game handle at a time before performance becomes a problem?

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  • Unity 3D in 11.10 with VirtualBox in OS X?

    - by Roshambo
    I'm having a horrible time with Unity 3D in Ubuntu 11.10 running in a VirtualBox VM in OS X. Such a hard time, in fact, that I'm about to give up and conclude that it simply isn't possible to use Ubuntu 3D in a configuration like this. The problem with is that windows simply do not render. I've found that killing Nautilus makes the problem go away, but that's really not much of a solution. I have installed the guest additions and am running the VM with 2048 MB RAM, 128 MB video memory, and have enabled 3D acceleration. I've tried all this on several Macintoshes, with no luck. Unity 2D, on the other hand, works fine across the board. Any advice or experience would be greatly appreciated.

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  • Can I get some advice on graphics cards please?

    - by Victor9098
    I know that Steam for linux is on the way and have been seen a lot of games appearing in the Ubuntu Software Centre of late but my system lacks a decent graphics card and was hoping I could get some recommendations. The desktop is a Packard Bell Imedia S1800 (or Imedia D3526 UK) with the following specs; Memory: 3.8 GiB Processor: Pentium(R) Dual-Core CPU E5800 @ 3.20GHz × 2 The system lists the graphics as 'unknown', though I think its just an integrated Intel card From what I can see there is a free PCI-E x16 slot. Any advice would be great, thanks!

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  • Amd athlon 6000+ kernel panic during installation

    - by usefreeit
    I am trying to install ubuntu 10.04 on my PC. I get flashing scrollock and capslock lights and error kernel panic here screen shot http://alexandrneverov.livejournal.com/pics/catalog/443/47342 Installation of 11.04 (x86_64 and i386) - get the same. 12.04 can't start installation process. If install system on other PC and then pick this hard with installed system in this PC - it works maybe 5 min and then frezze or reboot. What can i do to install ubuntu?? I have changed memory, video, atx, hard - no matter - it shuts down randomly, sometimes with this errors in image. What can i do to install ubuntu??

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  • SAP : HANA débarque sur AWS, l'éditeur continue d'imaginer des offres pour démocratiser sa base de données en mémoire

    SAP HANA débarque sur Amazon Web Services L'éditeur continue d'imaginer des offres pour démocratiser sa base de données en mémoire Pour bénéficier de ? ou tester ? la base de données « in-memory » de SAP, plus besoin d'une appliance ou d'un serveur. L'éditeur Allemand vient en effet de certifier HANA à l'usage des développeurs sur Amazon Web Services. « SAP HANA One est disponible sur le marketplace d'AWS », annonce SAP. « Il est maintenant possible de faire fonctionner cette puissante base de données en mémoire sur AWS EC2 pour $ 0,99 de l'heure ». [IMG]http://ftp-developpez.com/gordon-fowler/SAP%20HANA.png[/IMG] Pour rappel, ...

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  • I need advice on how to debug a cluster

    - by alcor
    I'm the only developer of a complex critical software system, written in Visual C++ 2005. It's deployed on a classical Microsoft cluster scenario (active/passive), that has Windows Server 2003 R2. If a server A goes down, the other one (B) starts and take the ownership of its duties. You have to know that: both servers have the same Microsoft patches/fixes, same hardware, same everything. both servers use the same memory storage (a RAID-6 through fiber channel). this software has a main module who launch the peripheral modules. if a peripheral module crashes, the main module restarts it. When I switch the application in one of the two servers (let's say the B server) two of the peripheral modules of the main applications just started to crash apparently without reason about 2 seconds after the start of the peripheral module. What could I do to analyze/inspect/resolve this weird situation?

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