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  • Manage spreadsheet versioning

    - by oo
    We have a lot of VBA code in spreadsheets and a lot of time people save them to local drives. When we want to upgrade the spreadsheets we push a new version out to a shared drive but dont have any way of enforcing that people dont use the old versions of the spreadsheets. Is there some best practice here to deploy vba spreadsheets so if someone loads an old version it wont open or will ask you to upgrade. It seems like this must be an issue for any custom solution so i would have through MS would have some solution here. Does microsoft have a standard versioning / deployment solution for this or do i need to come up with some home grown solution (spreadsheet pings a database on startup to check version)

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  • Writing UTF8 text to file

    - by sonofdelphi
    I am using the following function to save text to a file (on IE-8 w/ActiveX). function saveFile(strFullPath, strContent) { var fso = new ActiveXObject( "Scripting.FileSystemObject" ); var flOutput = fso.CreateTextFile( strFullPath, true ); //true for overwrite flOutput.Write( strContent ); flOutput.Close(); } The code works fine if the text is fully Latin-9 but when the text contains even a single UTF-8 encoded character, the write fails. The ActiveX FileSystemObject does not support UTF-8, it seems. I tried UTF-16 encoding the text first but the result was garbled. What is a workaround?

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  • Create Zip file from stream and download it

    - by Navid Farhadi
    I have a DataTable that i want to convert it to xml and then zip it, using DotNetZip. finally user can download it via Asp.Net webpage. My code in below dt.TableName = "Declaration"; MemoryStream stream = new MemoryStream(); dt.WriteXml(stream); ZipFile zipFile = new ZipFile(); zipFile.AddEntry("Report.xml", "", stream); Response.ClearContent(); Response.ClearHeaders(); Response.AppendHeader("content-disposition", "attachment; filename=Report.zip"); zipFile.Save(Response.OutputStream); //Response.Write(zipstream); zipFile.Dispose(); the xml file in zip file is empty.

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  • Can't update textbox in TinyMCE

    - by Michael Tot Korsgaard
    I'm using TinyMCE, the text area is replaced with a TextBox, but when I try to update the database with the new text from my textbox, it wont update. Can anyone help me? My code looks like this <%@ Page Title="" Language="C#" MasterPageFile="~/Main.Master" AutoEventWireup="true" CodeBehind="default.aspx.cs" Inherits="Test_TinyMCE._default" ValidateRequest="false" %> <asp:Content ID="Content1" ContentPlaceHolderID="head" runat="server"> <script src="JavaScript/tiny_mce/tiny_mce.js" type="text/javascript"></script> <script type="text/javascript"> tinyMCE.init({ // General options mode: "textareas", theme: "advanced", plugins: "pagebreak,style,layer,table,save,advhr,advimage,advlink,emotions,iespell,insertdatetime,pre view,media,searchreplace,print,contextmenu,paste,directionality,fullscreen,noneditable,visualchars,no nbreaking,xhtmlxtras,template,wordcount,advlist,autosave", // Theme options theme_advanced_buttons1: "save,newdocument,|,bold,italic,underline,strikethrough,|,justifyleft,justifycenter,justifyright,justifyfull,styleselect,formatselect,fontselect,fontsizeselect", theme_advanced_buttons2: "cut,copy,paste,pastetext,pasteword,|,search,replace,|,bullist,numlist,|,outdent,indent,blockquote,|,undo,redo,|,link,unlink,anchor,image,cleanup,help,code,|,insertdate,inserttime,preview,|,forecolor,backcolor", theme_advanced_buttons3: "tablecontrols,|,hr,removeformat,visualaid,|,sub,sup,|,charmap,emotions,iespell,media,advhr,|,print,|,ltr,rtl,|,fullscreen", theme_advanced_buttons4: "insertlayer,moveforward,movebackward,absolute,|,styleprops,|,cite,abbr,acronym,del,ins,attribs,|,visualchars,nonbreaking,template,pagebreak,restoredraft", theme_advanced_toolbar_location: "top", theme_advanced_toolbar_align: "left", theme_advanced_statusbar_location: "bottom", theme_advanced_resizing: true, // Example content CSS (should be your site CSS) // using false to ensure that the default browser settings are used for best Accessibility // ACCESSIBILITY SETTINGS content_css: false, // Use browser preferred colors for dialogs. browser_preferred_colors: true, detect_highcontrast: true, // Drop lists for link/image/media/template dialogs template_external_list_url: "lists/template_list.js", external_link_list_url: "lists/link_list.js", external_image_list_url: "lists/image_list.js", media_external_list_url: "lists/media_list.js", // Style formats style_formats: [ { title: 'Bold text', inline: 'b' }, { title: 'Red text', inline: 'span', styles: { color: '#ff0000'} }, { title: 'Red header', block: 'h1', styles: { color: '#ff0000'} }, { title: 'Example 1', inline: 'span', classes: 'example1' }, { title: 'Example 2', inline: 'span', classes: 'example2' }, { title: 'Table styles' }, { title: 'Table row 1', selector: 'tr', classes: 'tablerow1' } ], // Replace values for the template plugin template_replace_values: { username: "Some User", staffid: "991234" } }); </script> </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="ContentPlaceHolder1" runat="server"> <div> <asp:TextBox ID="TextBox1" runat="server" TextMode="MultiLine"></asp:TextBox> <br /> <asp:LinkButton ID="LinkButton1" runat="server" onclick="LinkButton1_Click">Update</asp:LinkButton> </div> </asp:Content> My codebhind looks like this using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Test_TinyMCE { public partial class _default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { TextBox1.Text = Database.GetFirst().Text; } protected void LinkButton1_Click(object sender, EventArgs e) { Database.Update(Database.GetFirst().ID, TextBox1.Text); TextBox1.Text = Database.GetFirst().Text; } } } And finally the "Database" class im using looks like this using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Configuration; using System.Data.SqlClient; namespace Test_TinyMCE { public class Database { public int ID { get; set; } public string Text { get; set; } public static void Update(int ID, string Text) { SqlConnection connection = new SqlConnection(ConfigurationManager.AppSettings["DatabaseConnection"]); connection.Open(); try { SqlCommand command = new SqlCommand("Update Text set Text=@text where ID=@id"); command.Connection = connection; command.Parameters.Add(new SqlParameter("id", ID)); command.Parameters.Add(new SqlParameter("text", Text)); command.ExecuteNonQuery(); } finally { connection.Close(); } } public static Database GetFirst() { SqlConnection connection = new SqlConnection(ConfigurationManager.AppSettings["DatabaseConnection"]); connection.Open(); try { SqlCommand command = new SqlCommand("Select Top 1 ID, Text from Text order by ID asc"); command.Connection = connection; SqlDataReader reader = command.ExecuteReader(); if (reader.Read()) { Database item = new Database(); item.ID = reader.GetInt32(0); item.Text = reader.GetString(1); return item; } else { return null; } } finally { connection.Close(); } } } } I really hope that someone out there can help me

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  • executing perl code stored in a database?

    - by TheGNUGuy
    Hey everyone, Is it possible to save some perl code in a database then retrieve it using a select statement and then execute that perl code? I have tried using the eval() function but that doesn't seem to work. Here is what I'm trying right now and it doesn't seem to work: my $temp = $qryResults[0]; print $temp."\n"; eval{"$temp"}; the output is $con->Disconnect();exit; Thanks for the help!

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  • Comments in Activity Stream

    - by fesja
    Hi, I'm starting to develop an activity stream. I've read both How to implement the activity stream in a social network and What’s the best manner of implementing a social activity stream?. What I haven't found is the best way to add comments to the activities. As in facebook, each comment can be commented by another person. If each activity comment is saved as another activity, then I would not be able to get the activity of that comment without doing a query. So the solution I'm thinking is to save the comments inside the serialize data field of each activity. If the user wants to delete his comment, I would have to update that activity. Is this the correct solution? Is there a better approach? Thanks!

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  • Take screenshot of DirectX full-screen application

    - by iconiK
    This boggles me. DirectX bypasses everything and talks directly to the device driver, thus GDI and other usual methods won't work - unless Aero is disabled (or unavailable), all that appears is a black rectangle at the top left of the screen. I have tried what other have suggested on several forums, using DirectX to get the back buffer and save it, but I get the same result: device-GetFrontBufferData(0, surface); D3DXSaveSurfaceToFile("fileName", D3DXIFF_BMP, surface, NULL, NULL); Is there any way to get a screenshot of another full-screen DirectX application when Aero is enabled?

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  • How do I invoke my custom settings provider?

    - by joebeazelman
    I need to specify a different location for my settings file. After many long hours of searching, I found out that I have to write my own SettingsProvider. I succeeded in creating one which allows me to specify a path for settings file via its constructor. Programatically, I can contruct it like this: var mycustomprovider = new CustomSettingsProvider(path); The problem I am having is that there's no way to invoke my custom provider. I can decorate the VS 2008 generated setting file with the following attribute: [SettingsProvider(typeof(CustomSettingProviders.CustomSettingsProvider))] internal sealed partial class Settings { } However, the attribute doesn't allow me to construct the object with a path. Also, I want to be able to set the SettingsProvider programmatically so that I can pass in any path I want at runtime and save my settings. The examples I've seen on the net have never mentioned how to use a invoke a SettingsProvider programmatically.

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  • google maps export driving directions to kml file - java geogoogle

    - by maiky
    Hi Sorry at first for my poor grammar. I am writing a program in Java using geogoogle (Google Geocoder Java API) http://geo-google.sourceforge.net/ I need from two specific points to get the walking directions between these points and also these info to be exported in a KML file. Do you know how can I do it from Java? Is there an API that I can use? Perhaps making a call from the java program to google and handle the result - but how can it be done? Thanks in advance. PS. Google gives this functionality as i saw here http://www.gringod.com/2008/02/26/save-google-maps-driving-directions/ but I need all these to be called from Java.

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  • Obj-C : Passing parameters back from a detailViewController in a navigation controller

    - by Garfield81
    Hi I am using a navigation Controller on an iPhone app. I am able to pass data forward when I push a controller into the navigation stack but how do I pass data back when I pop the controller. What I am basically trying to achieve is the root navigation controller view displays a number of fields that can be edited. A user then clicks on one of the fields to be edited and a EditViewController is pushed onto the stack with the name of the field the user wants to edit. Now the users enters the new value of the field and presses save to pop the view controller. So how do I get the value from the editViewController back to the root navigation controller view?

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  • DataAnnotation error message

    - by user281180
    I have the following code; [RegularExpression(@"^[\w-\.]+@([\w-]+\.)+[\w-]{2,4}$", ErrorMessage = "Invalid Email Address")] public string Email { get; set; } In my view I have: <tr><td>Email</td><td><%=Html.TextBox("Email", Html.Encode(Model.Email), new { Class = "edit_control" })%></td><td><%= Html.ValidationMessageFor(model => model.Email)%></td></tr> My problem is when I insert an invalid email, it still saves. If I let other required fields empty then the message is displayed. Else, if this is the only field with an error, the message doesn`t get displayed. I want it to display the message and not save the form values.

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  • I-Phone: Trying to check an Array for an item based on a string produced

    - by MB
    Hello! I'm writing a program that will concatenate a string based on letters, and then check an array to see if that string exists. If it does, then it will print a line in IB saying so. I've got all the ins-and-outs worked out, save for the fact that the simulator keeps crashing on me! Here's the code: -(IBAction)checkWord:(id)sender { NSMutableArray *wordList = [NSMutableArray arrayWithObjects:@"BIKE", @"BUS", @"BILL", nil]; if([wordList containsObject:theWord]) { NSString *dummyText = [[NSString alloc] initWithFormat:@"%@ is a real word.", theWord]; checkText.text = dummyText; [dummyText release]; } } "theWord" is the string that is being referenced against the Array to see if it matches an item contained within it. In this case "BIKE" is 'theWord'. Thank you for your help in advance! -MB

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  • Is Lucern.net good choice for website search of 1M item product database? (giving up on SQL Server

    - by Pete Alvin
    We currently have in production SQL Server 2005 and we use it's full text search for a eCommerce site search of a million product database. I've optimized it as much as possible (I think) and we're still seeing search times of five seconds. (We don't need site scrawl or PDF (etc.) document indexing features... JUST "Google" speed for site search.) I was going to buy dtSearch but now I realize I can just use Lucerne.net and save the $2,500 for two server license. I read on a post that Lucerne.Net is not good for website searches. Has anyone else used Lucerne.Net from ASP.Net? Does it take a lot of memory? Any problems? Any comments?

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  • iphone: how do I obtain a list of all files with a given extension on the app's document folder?

    - by Mike
    I have saved all my files using something like this NSString *fileName = [NSString stringWithFormat:@"%@.plist", myName]; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *appFile = [documentsDirectory stringByAppendingPathComponent:fileName]; [myDict writeToFile:appFile atomically:YES]) //where myDic is a dictionary containing the value of all parameters I would like to save. All these files were saved with the .plist extension. The same directory contains several JPG and PNG files. Now, how do I retrieve the list of all .plist files on that directory? thanks for any help.

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  • Strip tags (with tags inside attributes and nested tags) using javascript

    - by Kokizzu
    What the fastest (in performance) way to strip strings from tags, most solution i've tried that uses regexp not resulting correct values for tags inside attributes (yes, i know it's wrong), example test case: var str = "<div data-content='yo! press this: <br/> <button type=\"button\"><i class=\"glyphicon glyphicon-disk\"></i> Save</button>' data-title='<div>this one for tooltips <div>seriously</div></div>'> this is the real content<div> with another nested</div></div>" that should resulting: this is the real content with another nested

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  • Textarea to paragraphs

    - by zaf
    When I have to render textarea content to the front end I usually pass it thru a function that converts newlines to <br/> tags and double newlines signal paragraph tags so blocks of text get surrounded by <p> and </p> tags. To save time I usually use a ready made PHP function from the wordpress codebase. You can get the link from the man himself: http://ma.tt/scripts/autop/ If you check it out you'll see it does some heavy lifting with about 20 regular expressions. I know I could use a wysiwyg editor (like TinyMCE or CKEditor) that can format the data on the client and then send it to the server (most of them add <p>..</p> tags by default) but I want to know the experience of others in handling raw textarea input and then displaying it on the front end.

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • VB.net Edit-And-Continue: ignore "unable to apply this change while debugging"

    - by FastAl
    When using VB.Net (2008) and paused in debugging, Edit-And-Continue is a great time-saver. However if you change any module/class-level information (variable, sub/function signature, etc), you get the error message like this: "unable to apply this change while debugging" While I can understand the technical challenge to making this work (and why it would be hard), it leaves me in a tight spot with just a few options: 1) Restart and recompile and get the program back to the same state 2) Continue debugging without making the change, and risk forgetting 3) Type up a reminder note to make the change All of which are annoying. Now I know that option '4) Just actually make the change' may not be possible. but does anybody know how to enable the following 'technically easy' possibility? 4) Let me change the code, get it flagged with the purple squiggly underline, so I can save it, but just ignore the change until recompile I have checked the Tools|options|debug|edit and continue, nothing appears to let me do this. thanks!

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  • Tinyxml Multi Task

    - by shaimagz
    I have a single xml file and every new thread of the program (BHO) is using the same Tinyxml file. every time a new window is open in the program, it runs this code: const char * xmlFileName = "C:\\browsarityXml.xml"; TiXmlDocument doc(xmlFileName); doc.LoadFile(); //some new lines in the xml.. and than save: doc.SaveFile(xmlFileName); The problem is that after the first window is adding new data to the xml and saves it, the next window can't add to it. although the next one can read the data in the xml, it can't write to it. I thought about two possibilities to make it work, but I don't know how to implement them: Destroy the doc object when I'm done with it. Some function in Tinyxml library to unload the file. Any help or better understanding of the problem will be great. Thanks.

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  • Get a class name with generics information

    - by Damien
    Hello, In a java serialization problem, I want to save some classes name and I have some problems with generic classes. For example : - If I have ArrayList<String> listToDump = new ArrayList<String>(); - If I take the name : listToDump.getName(); or listToDump.getCanonicalName(); - I will have java.util.ArrayList or ArrayList - And I want to have java.util.ArrayList<String> or ArrayList<String> Any ideas on how I can do this? Damien.

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  • How to format a money value from an ISOCurrencySymbol in C#

    - by nareshbhatia
    I have created a Money class to save money values in different currencies. The class uses 3 letter ISO symbols to store currency types: public class Money { public decimal Amount { get; set; } public string Currency { get; set; } } Is there a way in C# to use this information, say 100.00 USD, and format it as "$100.00"? Only way I know of requires CultureInfo like this: Amount.ToString("C", CultureInfo.CreateSpecificCulture("en-US")); However this does not work with my Money class. Is there another solution? I am open to changing my Money class. I have searched this site for similar questions (such as this), but couldn't find one that answers the above question.

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  • How to return a code value into a variable

    - by Georges Sabbagh
    I have the below case in my report: Receivable: RunningValue(Fields!Receivable.Value,SUM,Nothing) Production: code.SumLookup(LookupSet(Fields!Currency_Type.Value, Fields!Currency_Type1.Value,Fields!Gross_Premium_Amount.Value, "DataSet2")) Rec/Prod: Receivable / Production. Public Function SumLookup(ByVal items As Object()) As Decimal If items Is Nothing Then Return Nothing End If Dim suma As Decimal = New Decimal() Dim ct as Integer = New Integer() suma = 0 ct = 0 For Each item As Object In items suma += Convert.ToDecimal(item) ct += 1 Next If (ct = 0) Then return 0 else return suma End Function The problem is for Rec/Prod, if prod = 0 i receive error. Ive tried to put the below condition: IIF(code.SumLookup(LookupSet(Fields!Currency_Type.Value, Fields!Currency_Type1.Value,Fields!Gross_Premium_Amount.Value, "DataSet2"))=0,0,RunningValue(Fields!Receivable.Value,SUM,Nothing)/(code.SumLookup(LookupSet(Fields!Currency_Type.Value, Fields!Currency_Type1.Value,Fields!Gross_Premium_Amount.Value, "DataSet2")))) but since in the false condition i am recalling code.SumLookup in order to get the value in regetting 0 for production and consiquently i get error for Rec/Prod. how can i call code.sumlookup on time only and save its value into a variable so i dont need to call it everytime i need to check the value. or if there any other solution please advise.

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  • Android View.onDraw() always has a clean Canvas

    - by CaseyB
    I am trying to draw an animation. To do so I have extended View and overridden the onDraw() method. What I would expect is that each time onDraw() is called the canvas would be in teh state that I left it in and I could choose to clear it or just draw over parts of it (This is how it worked when I used a SurfaceView) but each time the canvas comes back already cleared. Is there a way that I can not have it cleared? Or maybe save the previous state into a Bitmap so I can just draw that Bitmap and then draw over top of it?

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  • Is there a way to initialize ImageKit's IKSaveOptions to default to TIFF with LZW compression?

    - by Rei
    I'm using Mac OS X 10.6 SDK ImageKit's IKSaveOptions to add the file format accessory to an NSSavePanel using: - (id)initWithImageProperties:(NSDictionary *)imageProperties imageUTType:(NSString *)imageUTType; and - (void)addSaveOptionsAccessoryViewToSavePanel:(NSSavePanel *)savePanel; I have tried creating an NSDictionary to specify Compression = 5, but I cannot seem to get the IKSaveOptions to show Format:TIFF, Compression:LZW when the NSSavePanel first appears. I've also tried saving the returned imageProperties dictionary and the userSelection dictionary, and then tried feeding that back in for the next time, but the NSSavePanel always defaults to Format:TIFF with Compression:None. Does anyone know how to customize the default format/compression that shows up in the accessory view? I would like to default the save options to TIFF/LZW and furthermore would like to restore the user's last file format choice for next time. I am able to control the file format using the imageUTType (e.g. kUTTypeJPEG, kUTTypePNG, kUTTypeTIFF, etc) but I am still unable to set the initial compression option for TIFF or JPEG formats. Thanks, -Rei

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  • Android XML - how to get items aligned far left, center, and far right

    - by 68060
    Hi, I have this XML code which generates a button, a textview and another button, How do I go about getting the button to appear in far left, the textview in the center and the last button on the far right? < ?xml version="1.0" encoding="utf-8"?> < LinearLayout android:id="@+id/LinearLayout01" android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android" <Button android:id="@+id/Button01" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Cancel"> </Button> <TextView android:id="@+id/TextView01" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="New Place"> </TextView> <Button android:id="@+id/Button03" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Save"> </Button>

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