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  • Wireless Connection Troubles

    - by James
    I just recently switched from Windows 7 over to Ubuntu 12.04 and have been experiencing some issues connecting to my home's wireless network. The only way I can get it to connect to the network is by disabling IPv4 and IPv6 settings. Even then while it says its connected to the network (3 bars), I'm unable to access the Internet. It connected for a little while after I first installed Ubuntu, but after the first reboot I haven't been able to access the web at all. I have very basic knowledge when it comes to computers and barely any when dealing with Ubuntu and Linux. I'm very happy with Ubuntu apart from this one issue, as before my computer was overheating and crashing, I've yet to experience any of those problems since installing Ubuntu. The information I can give may be very limited since I'm having to use my cell phone to figure out the solution to this. Any help would be greatly appreciated. Thanks in advance!

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  • Drawing texture does not work anymore with a small amount of triangles

    - by Paul
    When i draw lines, the vertices are well connected. But when i draw the texture inside the triangles, it only works with i<4 in the for loop, otherwise with i<5 for example, there is a EXC_BAD_ACCESS message, at @synthesize textureImage = _textureImage. I don't understand why. (The generatePolygons method seems to work fine as i tried to draw lines with many vertices as in the second image below. And textureImage remains the same for i<4 or i<5 : it's a 512px square image). Here are the images : What i want to achieve is to put the red points and connect them to the y-axis (the green points) and color the area (the green triangles) : If i only draw lines, it works fine : Then with a texture color, it works for i<4 in the loop (the red points in my first image, plus the fifth one to connect the last y) : But then, if i set i<5, the debug tool says EXC_BAD_ACCESS at the synthesize of _textureImage. Here is my code : I set a texture color in HelloWordLayer.mm with : CCSprite *textureImage = [self spriteWithColor:color3 textureSize:512]; _terrain.textureImage = textureImage; Then in the class Terrain, i create the vertices and put the texture in the draw method : @implementation Terrain @synthesize textureImage = _textureImage; //EXC_BAD_ACCESS for i<5 - (void)generatePath2{ CGSize winSize = [CCDirector sharedDirector].winSize; float x = 40; float y = 0; for(int i = 0; i < kMaxKeyPoints+1; ++i) { _hillKeyPoints[i] = CGPointMake(x, y); x = 150 + (random() % (int) 30); y += 30; } } -(void)generatePolygons{ _nPolyVertices = 0; float x1 = 0; float y1 = 0; int keyPoints = 0; for (int i=0; i<4; i++){ /* HERE : 4 = OK / 5 = crash */ //V0: at (0,0) _polyVertices[_nPolyVertices] = CGPointMake(x1, y1); _polyTexCoords[_nPolyVertices++] = CGPointMake(x1, y1); //V1: to the first "point" _polyVertices[_nPolyVertices] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); _polyTexCoords[_nPolyVertices++] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); keyPoints++; //from point at index 0 to 1 //V2, same y as point n°2: _polyVertices[_nPolyVertices] = CGPointMake(0, _hillKeyPoints[keyPoints].y); _polyTexCoords[_nPolyVertices++] = CGPointMake(0, _hillKeyPoints[keyPoints].y); //V1 again _polyVertices[_nPolyVertices] = _polyVertices[_nPolyVertices-2]; _polyTexCoords[_nPolyVertices++] = _polyVertices[_nPolyVertices-2]; //V2 again _polyVertices[_nPolyVertices] = _polyVertices[_nPolyVertices-2]; _polyTexCoords[_nPolyVertices++] = _polyVertices[_nPolyVertices-2]; //V3 = same x,y as point at index 1 _polyVertices[_nPolyVertices] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); _polyTexCoords[_nPolyVertices] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); y1 = _polyVertices[_nPolyVertices].y; _nPolyVertices++; } } - (id)init { if ((self = [super init])) { [self generatePath2]; [self generatePolygons]; } return self; } - (void) draw { //glDisable(GL_TEXTURE_2D); glDisableClientState(GL_COLOR_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glBindTexture(GL_TEXTURE_2D, _textureImage.texture.name); glColor4f(1, 1, 1, 1); glVertexPointer(2, GL_FLOAT, 0, _polyVertices); glTexCoordPointer(2, GL_FLOAT, 0, _polyTexCoords); glDrawArrays(GL_TRIANGLE_STRIP, 0, (GLsizei)_nPolyVertices); glColor4f(1, 1, 1, 1); for(int i = 1; i < 40; ++i) { ccDrawLine(_polyVertices[i-1], _polyVertices[i]); } // restore default GL states glEnable(GL_TEXTURE_2D); glEnableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); } Do you see anything wrong in this code? Thanks for your help

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  • Ignore collisions with some objects in certain contexts

    - by Paul Manta
    I'm making a racing game with cars in Unity. The car has a boost/nitro powerup. While boosting, I wouldn't want to be deviated when colliding with zombies, but I do want to be deviated when colliding with walls. On the other hand, I don't want to ignore collision with zombies, because I still want to hit them on impact. How should I handle this? Basically, what I want is for the car to not rotate when colliding with certain objects.

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  • Image 1 becomes image 2 with sliding effect from left to right?

    - by Paul
    I would like to show a second image appearing while a "door" is closing on my character. I've got my character in the middle of the screen and a door coming from the left. When the door passes my character, I would like to have this second image appearing little by little. So far, I've gotten by with fadingOut the character and then fadingIn my second image of the character at the same position when the door is completely closed, but I would like to have both of them at the same time. (the effect that image 1 becomes image 2 when the door is sliding from left to right). Would you know how to do this with Cocos2d? Here are the images : at first, the character is blue, and the door is coming from the left : Then, behind the black door, the character becomes red, but only behind this door, so it stays blue when the door is not on him, and will become completely red when the door passes the character : EDIT : with this code, the black door hides the red and blue rectangles : (And if i add each of my layers at a different depth, and only use GL_LESS, same thing) blue.position = ccp( size.width*0.5 , size.height/2 ); red.position = ccp( size.width*0.46 , size.height/2 ); black.position = ccp( size.width*0.1 , size.height/2 ); glEnable(GL_DEPTH_TEST); [batch addChild:red z:0]; [batch addChild:black z:2]; glDepthFunc(GL_GREATER); [batch addChild:blue z:1]; glDepthFunc(GL_LESS); id action1 = [CCMoveTo actionWithDuration:3 position:ccp(size.width,size.height/2)]; [black runAction: [CCSequence actions:action1, nil]];

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  • Grub Rescue Error: Unknown Filesystem

    - by James
    I was trying to dual boot Windows with Linux (linux installed first). I read that it was easier to do so if windows was installed first. So I tried to install windows, by creating a partition for it. There wasn't enough room on the drive so I tried changing the filesystem of my existing partition to support windows. Now whenever I try to start my computer I get the grub rescue screen. I've tried booting from CD and USB with ubuntu and also with windows, but nothing happens. I ran ls in grub rescue and got hd0, (hd0,msdos5), cd (with an install disc inserted), fd0, and fd1. However if I run ls on any of these I receive the error: unknown filesystem. Can anyone help me out?

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  • Undocumented Query Plans: The ANY Aggregate

    - by Paul White
    As usual, here’s a sample table: With some sample data: And an index that will be useful shortly: There’s a complete script to create the table and add the data at the end of this post.  There’s nothing special about the table or the data (except that I wanted to have some fun with values and data types). The Task We are asked to return distinct values of col1 and col2 , together with any one value from the thing column (it doesn’t matter which) per group.  One possible result set is shown...(read more)

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  • Cursor (touchpad) moves and clicks erratically

    - by James Wood
    Sometimes (usually after two-finger scrolling) the touchpad on my Asus X54C becomes unresponsive and the cursor begins to click and move small distances. Clicking seems to happen more often than moving. Unlike with other similar problems, I've never seen the cursor move to (0, 0). Suspending (closing the lid) and unsuspending doesn't help, and neither does moving to a tty and back or rebooting. I've also tried disabling the touchpad via Fn+F9. That tends to take a long time, but doesn't have any effect. I'm on 13.10 at the moment, but I remember it happening on 13.04 as well. Here's the pointer section of xinput: ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? ETPS/2 Elantech Touchpad id=12 [slave pointer (2)]

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  • Page Load Time - "Waiting on..." taking ages. What part of page request process is hung?

    - by James
    I have a new cluster site running on Magento that's on a development server that is made up of 2 x web servers and 1 x database server. I have optimized the site in all areas I know (gzip, increasing php memory limits, increasing database memory limits etc) but sometimes the page loading gets stuck on 'waiting for xxx.xx.xx.xxx' (Chrome and other broswers, chrome just shows it that way). It can sit there for 40 + seconds, sometimes it just never loads and I close it in frustration. What part of the page loading process is this hung at? Is it a server issue, database issue, platform issue? I need to know where to start or whether to push the hosting provider about it.

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  • Microsoft Visual C# MVP 2012

    - by James Michael Hare
    I was informed on July 1st, 2012 that I was awarded a Microsoft Visual C# MVP recognition for 2012.  This is my second year now, and I'm doubly thankful to have been nominated and selected, and thankful that you guys all find my posts informative and useful! Even though life has thrown me some curve balls in this past last year, I look forward to continuing my posts (especially the Little Wonders) as much as possible!Thanks again!

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  • Using Alt-select in SSMS, Word, and elsewhere

    - by John Paul Cook
    A surprising number of database people and Windows users in general don’t know about Alt select . This is a Windows technique not unique to SSMS that allows a user to select an arbitrary rectangular region of text and delete it, cut it, or copy it. Where I find Alt select particularly useful in SSMS is when I have a bunch of inline comments that are too far to the right. I want to delete much of the whitespace in front of them to move them to the left without disturbing any of the rest of the T-SQL....(read more)

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  • twin view on gnome when monitor is unplugged

    - by james t
    i have a macbook pro which is often connected to a monitor, twin view on gnome works pretty well, but a problem arises when i disconnect the monitor, any window that resided on that workspace is no longer available. another issue is when i start my computer when a monitor is not present, because xorg.conf file has the monitor configuration in it, my mouse pointer often disappears in the other monitor's virtual space, as if it is currently plugged, osx deals with this issue elegantly by refreshing the display every time a plug in/out occurs, is there anything similar that can be done in linux ?

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  • How to Create Effective Error Reports

    - by John Paul Cook
    This post demonstrates some generic problem reporting steps that I encourage all users, whether developers or nontechnical end users, to follow. SQL Server has a feature that can help. So does Windows in some cases. More on those in Step 3. Step 1: Is the problem caused by a particular action undertaken on a gui? If so, you should get a screen capture. But if it is caused by executing some T-SQL code in a query window, just copy/paste the offending code as text. There are several ways to get a screen...(read more)

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  • Where to implement storable items

    - by James Hay
    I'm creating a multiplayer online trading game. The things that are traded range from raw items to complex products. For example Steel is a raw item. Mechanical Assembly is a more complex item that requires 2x Steel and maybe 1x Rubber. Then Hydraulics is an item that contains 2x Mechanical Assemblies and 1x Electronics (which is another complex item). So and so forth. These items will be created by me, players can't create their own items, so it doesn't need to be able to handle arbitrary layers of complexity for items. If my example isn't clear, think Minecraft. You have wooden planks, which can be made into sticks. From there the sticks - combined with metals - can be made into tools. My game is nothing to do with minecraft or any sandbox building game, but it uses a similar progressive complexity to creating items that I want to have in my game. My question is basically, how do you store something like this assuming that I will want to add more items in the future? Do you store it in a database or in a seperate library that the game uses? EDIT None of the items actually "do" anything, they are simply there to either sell, purchase, or combine with other items to make a more complex item, which can then be sold, purchased or combined... you get the idea. The items themselves would not have any properties, but the instances of the items would. For example an item that one player has would have a certain "quality" and if they were selling it a certain "price". An instance of that same item that a different player had would need to have a different "quality" and "price" if they were selling it. I think the price part will not be required on an individual item because instead I would have a "sale" object which was for a price and contained certain items.

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  • Uninstalling GRUB from MacBook Air

    - by James Brooke
    So... I have a MacBook Air and I recently tried to install Ubuntu on my external HD. I booted Ubuntu from a flash drive and everything had gone fine. I turned off my computer and when I turned it on again I got a message of error and a "grub rescue" line to enter some code. I rebooted holding the "option" key and I selected the Mac partition and everything is fine with my system, but every time I start my system and I don't hold the "option" key, I get the same error and the grub rescue message. I just want things to go back to normal, as they were before I installed Ubuntu on my external HD (which, btw, presented a message that said there was no boot loader). What do I do?

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  • Referring EDMX file in Separate VS Project from T4 Template

    - by Paul Petrov
    In my project I needed to separate template generated entities, context in separate projects from the EDMX file. I’ve stumbled across this problem how to make template generator to find edmx file without hardcoding absolute path into the template. Using relative path directly (inputFile=@”..\ProjectFolder\DataModel.edmx”) generated error: Error      2              Running transformation: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\ProjectFolder\DataModel.edmx' The code that worked well for me when placed in the beginning of the .tt file: … string rootPath = Host.ResolvePath(String.Empty); string relativePath = @"..\\ProjectDir\\DataModel.edmx"; string inputFile = Path.Combine(rootPath, relativePath); EdmItemCollection ItemCollection = loader.CreateEdmItemCollection(inputFile); …

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  • Just being hired as a senior developer, never even been a junior developer, what should I expect?

    - by Mark James
    I've been a freelancer and a coder by night for a while, and recently, I've been hired after several levels of interviews in a nice NY company, even though I've some lacks in specific fields. Is this common for companies to hire seniors with less experience? Will they wait some weeks to respect a certain learning curve? I don't know anything about working in a company, so that's why I worry. After one week, I'm still checking and exploring sources, but after one week of work, it seems that some coworkers are considering that I'm slow. I'm good in maths, physics, algorithms, but still I need to learn about all the templates used in this company. Anyone here already received a less-experienced senior member in his team? Is this acceptable? I'm planing on having a meeting with my boss to stop worrying about that. Sounds like a good idea?

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  • Does anyone know anything about .com.au domains?

    - by Paul
    I have a website that allows people to search for instructors. It's currently working in the USA and UK. I'm wanting to start marketing the website to the Australian market, and so have been looking at registering a .com.au domain name. What is the best way about doin this as it doesn't seem particularly simple? Apparently I need an ABN or an Australian company but as I'm not an Australian citizen this presumably would be impossible?

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  • What is the best way to promote a programming blog?

    - by paul
    (The guys from 'Programmers' referred me here...) How do you promote your programming blog? I recently started http://blackforestcoder.blogspot.com/ to record my progress working with new technologies and ideas. The main aim being to provide a list of pitfalls and solutions and also to get feedback from readers. Since I set it up 10 days ago I have only had about 2-3 hits even though Google is supposed to be indexing it. How might I boost the hit rate?

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  • Can I just download the Ubuntu ISO file to my USB and run it straight away with no installers?

    - by Paul Clarke
    I don't have access to running any installer at the minute so I knew that if running from the CD you just burn the iso file to the CD and your ready to go..but can I download this iso file to my USB and run it straight away when I change my bios to boot from USB?..or do I have to use the installer?..I can't use the installer for different reasons and I'm not really looking to install ubuntu just yet I just want to run it off my USB to try it out..so is it possible not to use the installer to put it on my USB? (I downloaded Ubuntu 12.10)

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  • In 10.10, USB 3.0 PCI Express card recognized by lspci but not lsusb or dmesg. How to fix?

    - by Paul
    Asus N PC, runs 10.10 x86_64 The Asus N comes with 4 usb 2.0 ports, each labelled 2.0 on the case. Attempting to add two usb 3.0 ports to be provided by a generic usb 3.0 pci express card installed in the pci expres slot. The new card says usb 3.0 and has the blue ports. The card is installed into the laptop unpowered, then the laptop is powered on and boots normally. Nothing happens when a USB 3.0 flash drive is inserted into the usb 3.0 port. uname -a Linux drpaulbrewer-N90SV 2.6.35.8 #1 SMP Fri Jan 14 15:54:11 EST 2011 x86_64 GNU/Linux lspci -v 00:00.0 Host bridge: Silicon Integrated Systems [SiS] 671MX Subsystem: ASUSTeK Computer Inc. Device 1b27 Flags: bus master, medium devsel, latency 64 Kernel modules: sis-agp 00:01.0 PCI bridge: Silicon Integrated Systems [SiS] PCI-to-PCI bridge (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=01, subordinate=01, sec-latency=0 I/O behind bridge: 0000d000-0000dfff Memory behind bridge: fa000000-fdefffff Prefetchable memory behind bridge: 00000000d0000000-00000000dfffffff Capabilities: [d0] Express Root Port (Slot+), MSI 00 Capabilities: [a0] MSI: Enable+ Count=1/1 Maskable- 64bit- Capabilities: [f4] Power Management version 2 Capabilities: [70] Subsystem: Silicon Integrated Systems [SiS] PCI-to-PCI bridge Kernel driver in use: pcieport 00:02.0 ISA bridge: Silicon Integrated Systems [SiS] SiS968 [MuTIOL Media IO] (rev 01) Flags: bus master, medium devsel, latency 0 00:02.5 IDE interface: Silicon Integrated Systems [SiS] 5513 [IDE] (rev 01) (prog-if 80 [Master]) Subsystem: ASUSTeK Computer Inc. Device 1b27 Flags: bus master, medium devsel, latency 128 I/O ports at 01f0 [size=8] I/O ports at 03f4 [size=1] I/O ports at 0170 [size=8] I/O ports at 0374 [size=1] I/O ports at ffe0 [size=16] Capabilities: [58] Power Management version 2 Kernel driver in use: pata_sis 00:03.0 USB Controller: Silicon Integrated Systems [SiS] USB 1.1 Controller (rev 0f) (prog-if 10 [OHCI]) Subsystem: ASUSTeK Computer Inc. Device 1b27 Flags: bus master, medium devsel, latency 64, IRQ 20 Memory at f9fff000 (32-bit, non-prefetchable) [size=4K] Kernel driver in use: ohci_hcd 00:03.1 USB Controller: Silicon Integrated Systems [SiS] USB 1.1 Controller (rev 0f) (prog-if 10 [OHCI]) Subsystem: ASUSTeK Computer Inc. Device 1b27 Flags: bus master, medium devsel, latency 64, IRQ 21 Memory at f9ffe000 (32-bit, non-prefetchable) [size=4K] Kernel driver in use: ohci_hcd 00:03.3 USB Controller: Silicon Integrated Systems [SiS] USB 2.0 Controller (prog-if 20 [EHCI]) Subsystem: ASUSTeK Computer Inc. Device 1b27 Flags: bus master, medium devsel, latency 64, IRQ 22 Memory at f9ffd000 (32-bit, non-prefetchable) [size=4K] Capabilities: [50] Power Management version 2 Kernel driver in use: ehci_hcd 00:04.0 Ethernet controller: Silicon Integrated Systems [SiS] 191 Gigabit Ethernet Adapter (rev 02) Subsystem: ASUSTeK Computer Inc. Device 11f5 Flags: bus master, medium devsel, latency 0, IRQ 19 Memory at f9ffcc00 (32-bit, non-prefetchable) [size=128] I/O ports at cc00 [size=128] Capabilities: [40] Power Management version 2 Kernel driver in use: sis190 Kernel modules: sis190 00:05.0 IDE interface: Silicon Integrated Systems [SiS] SATA Controller / IDE mode (rev 03) (prog-if 8f [Master SecP SecO PriP PriO]) Subsystem: ASUSTeK Computer Inc. Device 1b27 Flags: bus master, medium devsel, latency 64, IRQ 17 I/O ports at c800 [size=8] I/O ports at c400 [size=4] I/O ports at c000 [size=8] I/O ports at bc00 [size=4] I/O ports at b800 [size=16] I/O ports at b400 [size=128] Capabilities: [58] Power Management version 2 Kernel driver in use: sata_sis Kernel modules: sata_sis 00:06.0 PCI bridge: Silicon Integrated Systems [SiS] PCI-to-PCI bridge (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=02, subordinate=02, sec-latency=0 Memory behind bridge: fdf00000-fdffffff Capabilities: [b0] Subsystem: Silicon Integrated Systems [SiS] Device 0004 Capabilities: [c0] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [d0] Express Root Port (Slot+), MSI 00 Capabilities: [f4] Power Management version 2 Kernel driver in use: pcieport 00:07.0 PCI bridge: Silicon Integrated Systems [SiS] PCI-to-PCI bridge (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=03, subordinate=06, sec-latency=0 I/O behind bridge: 0000e000-0000efff Memory behind bridge: fe000000-febfffff Prefetchable memory behind bridge: 00000000f6000000-00000000f8ffffff Capabilities: [b0] Subsystem: Silicon Integrated Systems [SiS] Device 0004 Capabilities: [c0] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [d0] Express Root Port (Slot+), MSI 00 Capabilities: [f4] Power Management version 2 Kernel driver in use: pcieport 00:0f.0 Audio device: Silicon Integrated Systems [SiS] Azalia Audio Controller Subsystem: ASUSTeK Computer Inc. Device 17b3 Flags: bus master, medium devsel, latency 0, IRQ 18 Memory at f9ff4000 (32-bit, non-prefetchable) [size=16K] Capabilities: [50] Power Management version 2 Kernel driver in use: HDA Intel Kernel modules: snd-hda-intel 01:00.0 VGA compatible controller: nVidia Corporation G96 [GeForce GT 130M] (rev a1) (prog-if 00 [VGA controller]) Subsystem: ASUSTeK Computer Inc. Device 2021 Flags: bus master, fast devsel, latency 0, IRQ 16 Memory at fc000000 (32-bit, non-prefetchable) [size=16M] Memory at d0000000 (64-bit, prefetchable) [size=256M] Memory at fa000000 (64-bit, non-prefetchable) [size=32M] I/O ports at dc00 [size=128] [virtual] Expansion ROM at fde80000 [disabled] [size=512K] Capabilities: [60] Power Management version 3 Capabilities: [68] MSI: Enable- Count=1/1 Maskable- 64bit+ Capabilities: [78] Express Endpoint, MSI 00 Capabilities: [b4] Vendor Specific Information: Len=14 <?> Kernel driver in use: nvidia Kernel modules: nvidia-current, nouveau, nvidiafb 02:00.0 Network controller: Atheros Communications Inc. AR928X Wireless Network Adapter (PCI-Express) (rev 01) Subsystem: Device 1a3b:1067 Flags: bus master, fast devsel, latency 0, IRQ 16 Memory at fdff0000 (64-bit, non-prefetchable) [size=64K] Capabilities: [40] Power Management version 2 Capabilities: [50] MSI: Enable- Count=1/1 Maskable- 64bit- Capabilities: [60] Express Legacy Endpoint, MSI 00 Capabilities: [90] MSI-X: Enable- Count=1 Masked- Kernel driver in use: ath9k Kernel modules: ath9k 03:00.0 USB Controller: NEC Corporation uPD720200 USB 3.0 Host Controller (rev 03) (prog-if 30) Flags: bus master, fast devsel, latency 0, IRQ 10 Memory at febfe000 (64-bit, non-prefetchable) [size=8K] Capabilities: [50] Power Management version 3 Capabilities: [70] MSI: Enable- Count=1/8 Maskable- 64bit+ Capabilities: [90] MSI-X: Enable- Count=8 Masked- Capabilities: [a0] Express Endpoint, MSI 00 lsusb Bus 003 Device 002: ID 0b05:1751 ASUSTek Computer, Inc. BT-253 Bluetooth Adapter Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 004: ID 0bda:0158 Realtek Semiconductor Corp. USB 2.0 multicard reader Bus 001 Device 002: ID 04f2:b071 Chicony Electronics Co., Ltd 2.0M UVC Webcam / CNF7129 Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub dmesg trying to post dmesg exceeded the stackexchange posting limit of 30K... but nothing there is usb 3.0

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  • today's multi-device world for web development

    - by paul smith
    With the huge explosion of mobile devices and addition of HTML5/CSS3, there seems to be a shift towards "responsive" designs (i.e., adapting to smaller screen sizes) which seems to be achieved using CSS3's Media Queries. My question is, given the current need of adapting to both desktop and mobile, is it common practice to actually organize two versions of your website (one for desktop and one for mobile)? Or is there just one version with different css files for targeting different devices and screens? Handling just cross-browser (ie6, ff3, opera9, etc...) HTML4/5, CSS2/3 was already hard enough, but now we're expected to handle cross-device (phone, tablet, etc...) as well, so my assumption is company's would create a separate project for mobile and redirect based on the user agent, but this is just a guess.

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  • Printing PowerPoint slides in black and white

    - by John Paul Cook
    When I do SQL Server training, sometimes students want to print all of the PowerPoint slides and use them for note taking during class. For such purposes, the background is usually better off being suppressed. This is most efficiently done by changing Print Settings as shown below: Personally I recommend that people take notes directly in the slides instead of printing them. PowerPoint has a notes area. If you do want to print slides and notes, once again use the Print Settings to specify this:...(read more)

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  • Offline apt-get update to age of cache

    - by James Haigh
    I have a script to quickly upgrade a Live or fresh system from cached files on a flash drive. In essence, it looks like this: # *Code to remove and symlink /var/cache/apt/ if currently empty of packages.* sudo apt-get dist-upgrade # Quick offline cached upgrade; not limited by slow WANs. echo $'\nMake sure Internet is reachable and press enter for complete online upgrade.'; read sudo apt-get update sudo apt-get dist-upgrade # Complete online upgrade. The problem is that the ‘cached upgrade’ seems to ignore the cached pkgcache.bin and srcpkgcache.bin which is where I assume apt-get update stores its changes, so the upgrade completes as if the system is up-to-date. Useless. So in that case, I need some code to apt-get update to the age of the package cache on my flash drive. This code would be placed between the 1st and 2nd lines of the code above.

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  • Where are Nagios 3 Config Files in Ubuntu 12.04?

    - by Aaron James
    I just installed Nagios3 via Synaptic. The package and it's dependencies all installed fine and I log in using a web browser, however I'd like to add hosts now and according to the official Nagios Documentation the config file should be in the /usr/local/nagios/* directory. When I go to /usr/local it's not there. I can't seem to find these config files anywhere. I'm not sure what I did wrong. I'm running Xubuntu 12.04 64-bit Any help at all would be greatly appreciated, Thank you!

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  • Are there any Java based libraries that provide game mapping features?

    - by James.Elsey
    Hi All, I'm working on a Java web based game in my spare time (springMVC / JSPs etc), and I'm wondering what are my options for dealing with the "game world" or mapping element. My game will be 2d / text based, so I have no need for any OpenGL / Flash etc. My initial idea was to use Google maps and provide a custom overlay, but I want to know if there are any alternatives? For example, if I create a 2d map with all my zones, are there any libraries that will help me plot players, work out distances and so forth? Regards

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